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  1. Gallery Its corrupting influence over Makuta severed and its status unknown, the Mask of Ultimate Power no longer seemed a threat to the peace of Okoto. But the loss of its servant was only a setback. With its dark power over the elements, the forbidden mask created a fearsome body for itself. Now the Ultimate Being walks Okoto unsuspected, preparing for revenge upon its inhabitants... My entry in The Legend Continues. One of my favorite G2 theories was that the Big Bad was in fact not Makuta but the Mask of Ultimate Power. Combined with the Ultimate Mask concepts in The Art of Bionicle (page 42), it was fairly clear to me that I should build something along those lines. The shooter does work, and in addition there's a linkage function to swing the arms back and forth. (Also, in case anyone is curious, the glowing eyes are accomplished during photography with merely a laser pointer - no third-party lights or photoediting.) I look forward to your feedback, and hope you enjoy!
  2. I was going to wait until Cyberhand finished the final version of the Titan Scale MOUP but that doesn't seem like it's going to happen anytime soon. So I'd figure I would show off the Moc now and add more pictures when I got the final Titan Scale MOUP The idea behind the moc was to somewhat recreate G1 Makuta's Shadow Titan build (2003 Makuta) Yet also keep aspects of G2 Mask Maker Makuta. I really like how it turned out. But one problem is with the massive hammer I gave him. He's a bit top heavy due to the small feet. But I like the design to much to change it and its not hard to get him to balance. Pictures (Will resize if needed) No Hammer or Cape His weapon. Which I've dubbed the Corrupted Crystalline Hammer Figured I'd also try to see what he looks like with my Metal MOUP. Its not fully attached so it won't get stuck so I only have one picture And one last picture of what he looked like with the gold G1 Mask of Shadows Finally an LXF file of his build. Most of the G2 parts aren't there but it should be easy to create him using the LXF file http://www.brickshelf.com/gallery/takanuinuva/Bionicle2015/Makuta/makuta_master_of_shadows.lxf
  3. I bought villiger scale MoUP in White Strong & Flexible Polished, to paint it in gold. First I used paint in spray. But it doesn't look too much like lego gold, so I bought Citadel's Auric Gold, that few people recommended already. Big gallery: http://imgur.com/a/pw3iZ
  4. Here is my 2nd entry for the Rebrick Makuta Contest. V1: http://www.lego.com/en-us/rebrick/view-entry?c_id={00A66255-0F67-490B-97E3-3FCD9CF12314}&a_id=554ed1b3-2b56-4fbe-93b5-d09dc15f71be&sortEntry=false V2: http://www.lego.com/en-us/rebrick/view-entry?c_id={00A66255-0F67-490B-97E3-3FCD9CF12314}&a_id=1ac196a2-2fd8-4048-b17a-5c28cccd1867&sortEntry=false I already have all the g2 sets, so I am doing this for my brother. V1 Bigger and better, this is my second entry for the Rebrick Makuta contest. This version bears a staff/mace as apposed to my last entry's "Hammer of Glory" V2 Bulked up arms, more armor on back, cape(s), and extended weapon... Images found in spoiler tag. (warning, there are quite a few) Version 2 (small adjustments to build) LDD MOUP: http://www.us.lego.com/en-us/gallery/192a4eaf-2491-4a13-8b80-ea5747239994?index=1 Feel free to use this design on your entries. Comments and criticism welcome.
  5. While I was building my entry for the Makuta contest, I decided to actually build the MOUP using system pieces. It isn't perfect but it stands in well. I've thought about it for a while and decided to share the LDD file. Feel free to use this design on your own Makuta entry if you like. http://www.us.lego.com/en-us/gallery/192a4eaf-2491-4a13-8b80-ea5747239994?index=1 (may still be pending) Edit: While we wait for part of LEGO's staff to approve the post in the gallery, here are some pictures. (note I had to leave the mask on the left in the file, even though it isn't the final design, because the file wouldn't upload if I deleted it) If you find a way to improve the design, please share it with the rest of us, thanks. I wish everyone the best of luck in the contest and may the best MOC win. Update: Added eyes as suggested by Master Inika. Eyes are held in by the spikes (tested with physical bricks and it works).
  6. Here is my entry for the Rebrick Makuta Contest. http://www.lego.com/en-us/rebrick/view-entry?c_id={00A66255-0F67-490B-97E3-3FCD9CF12314}&a_id=050c1743-4a67-48af-bd32-addd11c0523e&nse=true I already have all the g2 sets, so I am doing this for my brother. Images found in spoiler tag. (warning, there are quite a few) LDD MOUP: http://www.us.lego.com/en-us/gallery/192a4eaf-2491-4a13-8b80-ea5747239994?index=1 Feel free to use this design on your entries. Comments and criticism welcome.
  7. It's been interesting having to hold onto this secret for two months. I'm definitely sad that BIONICLE is over, but there are so many places the community can take this that I'm actually a little excited. I hope people respond well to our plans for the future.
  8. Signups are now closed. CHARACTERS/PROFILES: THERE ARE TWO PROFILES FOR THIS GAME. YOU MUST FILL OUT BOTH!!! Profile #1: Adaptation: 1 Biomechanics: 2 Conjuring: 3 Enlarge/Regenerate: 4 Weaken/Freeze: 5 Teleport/Reconstitute: 6 Profile #2: Magic: 6 Iron: 5 Strength: 4 Fire/Earth: 3 Water/Ice: 2 Jungle/Stone: 1 EACH PROFILE MUST BE EQUAL TOO OR LESS THAN 21 POINTS APIECE. (THE TWO PROFILES IN TOTAL ADD UP TO 42, BUT THE MAXIMUM FOR ONE PROFILE IS 21.) THESE ARE JUST EXAMPLES. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE POWERS AS YOU SEE FIT. You are allowed to have zero of any number of powers, and 6 of any number of powers, and 5 of any number of powers, etc, as long as your total is no greater than 21 for each profile, and all of the powers' numbers are 6 or less, as 6 is the maximum for any power category. If you do not allocate any resources into a category (i.e. 0), any masks you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). You are allowed to have a profile that adds up to less than 21, and the jury is out on whether it is an effective strategy. It is the hope that the CORRECTIVE MEASURES employed in this game will render such a strategy INEFFECTIVE. As such, it is STRONGLY ENCOURAGED for your profile to add up to 21 points, and it is believed that it will result in the most desirable outcome for you as a player. HOW THIS GAME WORKS: After signups are closed and all profiles are submitted, I will divide the players via RNG into two teams. One team, Team Generation #1, will use Profile #1. They WILL NOT USE PROFILE #2 – that information shall be disregarded as irrelevant. The other team, Team Generation #2, will use Profile #2. They WILL NOT USE PROFILE #1. I will send out group PMs to each of the teams. Should we have an odd number of players, an immortal entity known as Player 1 will be added to the under numbered team. This being cannot be killed, but it cannot forge masks or disks. ROUNDS (6): This game will be slightly different than previous games in how the rounds are organized. Instead of everyone having to wait around while I get everyone’s response and FINALLY get to the scene, I will be writing in your PMs the result of your resource gathering attempts and attacks ASAP after they happen. This means that one player can be on Round 1 while another is on Round 6 – however, once you have completed 6 rounds, you are barred from taking any action from the rest of the game…except possibly watching your slow and inevitable demise or victory. Every 24 hours I will be writing a full status in this topic for everyone. At that point, everyone will be moved up a round regardless of whether they have responded or not. You may go faster, but not slower, than the 24 hour round system. Part 1: Mask Making – Post in your Group PM which Mask or Mask combination you would like to attempt to forge. You may only forge one Mask or Mask combination (as indicated by the profile) per round. Part 2: Attacks - You may use your Masks to attack other players from the other team. To do so, post the player you wish to attack, the mask you wish to attack with, and the mask you want from the other player should your attack succeed. If the amount of attacks on one player exceed the number of Masks they have in possession, they will be killed and removed from the game. TEAM MASKS: The following masks, once they are forged, may be passed among team members freely by mutual agreement for better attack effectiveness or to keep them safe. Forging them takes one Mask Making round. THE MASK OF ULTIMATE POWER The Mask of Ultimate Power allows the possessor of the Mask to kill off another player each Attack Round and take all of the masks currently in possession. This mask must be forged by the following combination: Fire, Earth, Water, Ice, Jungle, and Stone. Those on Team Generation #2 are the only ones who can make the masks to earn this mask; however, those on Team Generation #1 may steal the Masks in question in order to forge it. Once it is made, it cannot be stolen except for an attack with another Mask of Ultimate Power. THE MASK OF TIME The Mask of Time allows the possessor of the Mask to stop a kill attempt with the Mask of Ultimate Power or any other attack by slowing down time around themselves. This Mask must be forged with the following combination: Enlarge, Regenerate, Weaken, Freeze, Teleport, Reconstitute. Those on Team Generation #1 are the only ones who can make the masks to earn this mask; however, those on Team Generation #2 may steal the Masks in question in order to forge it. Once it is made, it cannot be stolen. THE MASK OF CREATION The Generation 1 Mask of Creation must be forged with Adaptation, Biomechanics, and Conjuring, while the Generation 2 Mask of Creation must be forged with Magic, Metal, and Strength. The Generation 1 team must forge the Generation 1 mask of Creation to win the game, and the Generation 2 team must forge the Generation 2 Mask of Creation to win. Further Masks of Creation may be from either Generation, as long as there is one matching the team’s location. THE TEAM THAT MAKES THEIR MASK OF CREATION AND GETS THE MOST PLAYERS THROUGH ALL 6 ROUNDS FIRST IS THE WINNER! ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS FROM THE TIME AT THE TOP OF THIS POST, WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! PLAYER LIST (UNTEAMED): 7. Ghidora the crazytoran extraordinaire 19. Nato the Australian, enemy of Ghidora and other RPG characters 1. FF, defeater of Umarak. 2. ToaTimeLord, Ice SaxaRahkshi. 3. Tekulo, as himself 4. Makuta Luroka, superior strategist 5. TwilightVezon, slightly brighter than normal, but probably complaining no less 6. Pahrak, driver of the Cahdok Cruser and finder of Pokemon 8. Pulse, rational revenge seeker
  9. Welcome back, fellow evil villains! I am Makuta himself, as usual. Today it has come to my attention that the Toa are hunting the Elemental Creatures of Okoto, hoping to ‘unite’ with them and take the Mask of Control from my cousin Umarak. As I have witnessed in previous adventures, you are much better than that grave-robbing moron. I need you to find six of the elemental creatures all over Okoto and get me my FREAKING MASK BACK. If you manage to do that, I’ll forge you your own copy. Now get moving. CHARACTERS/PROFILES: As you might have expected, the following profile determines which of the elemental creatures will be easier or harder for you to catch. EXAMPLE PROFILE: Character Name (or you can just ignore this and play as yourself): Fire: 6 Water: 5 Stone: 4 Jungle: 3 Ice: 2 Earth: 1 THIS IS JUST AN EXAMPLE. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE ELEMENTS AS YOU SEE FIT. You are allowed to have zero of any number of elements, and 6 of any number of elements, and 5 of any number of elements, etc, as long as your total adds up to (or is less than) 21, and all of the elements' numbers are 6 or less, as 6 is the maximum for any element category. If you do not allocate any resources into a category (i.e. 0), any creatures you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). ALL PROFILES MUST BE POSTED IN THIS TOPIC. NO EXCEPTIONS. ROUNDS (6): Each part of the round will be 24 hours in length. If all players respond before the 24 hours are complete, the round will move faster. Part 1: Creature Hunting - Each player will be given a chance to hunt down 2 elemental creatures per round. Obviously, you can choose to acquire the creatures that you have the greatest odds for, but only a combination of all six creatures will serve you best in the battle against Umarak, so choose wisely! For this portion of the round, post IN THIS TOPIC which two elemental creatures you wish to acquire. I will post at the conclusion of 24 hours with each player's hunting success or failure. Part 2: The Creature Battles – For the second half of the round, you may: 1) Attack players who have acquired creatures in the previous part of the round to take the creatures for yourself, OR 2) You may choose to battle Umarak (or another player) for the Mask of Control. THESE ATTACKS WILL BE SENT TO ME IN A PM THAT I WILL SEND YOU IN THE SECOND HALF OF THE ROUND. YOU WILL NOT POST ATTACKS IN THIS TOPIC, OR THEY WILL BE DISREGARDED. Whether you successfully steal creatures from the other player depends on the elemental creature you use to attack the other player, as well as you and the other player’s elemental affinity. You may not attack a player who has no creatures or Mask of Control, and you cannot attack if you do not have a creature of your own. To attack another player for a creature, specify the player you wish to attack, the creature you wish to attack with and the creature you wish to steal from the other player if your attack is successful. Attacks will be processed in the order they are received. BATTLING UMARAK You may choose to battle Umarak for the Mask of Control in any Part 2 of any round. The odds of your success in the battle are determined by the amount of creatures you have. 0 creatures: 5% 1 creatures: 10% 2 creatures: 25% 3 creatures: 40% 4 creatures: 55% 5 creatures: 70% 6 creatures: 100% Should you manage to defeat Umarak (succeed), you will obtain the Mask of Control. Once Umarak has been defeated and the Mask of Control has been acquired, you cannot battle Umarak again. You must instead battle the player who acquired it. There is only one Mask of Control. THE MASK OF CONTROL Should you obtain the Mask of Control, none of your creatures can be stolen from you. Unfortunately, the odds listed in Battling Umarak now apply to you, and any of the other players can battle you for the Mask. WHOEVER HOLDS THE MASK OF CONTROL AT THE END OF SIX ROUNDS IS THE WINNER! RULES: 1. All BZP rules apply. Even though we are evil creature hunters, we are still stuck in a children's toyline franchise. Darn. 2. If you don't respond to three creature hunting rounds, I will fire you and you will be removed from the game. You may skip as many of the battles as you like, but be warned that taking no action may result in loss of your creatures. Rounds will move on in the 24-hour period regardless of how much response I get from you. ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS, WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! (THE POTOO HAS RETURNED!!!) PLAYER LIST (SO FAR: Links go to profiles): 1. MEE, played by Ghidora 2. ShadowVezon the Master of Shadows and Game-running Compliants 3. Dumarak the Trapper, played by Pulse the Inane Type Two Master Planner 4. Galactic Admin Pahrak, played by himself. 5. The ice RAHKSHI, played by ToaTimeLord. 6. Unalaq: Umarak Killer, played by FF the Forgotten 7. Kuan, played by Makuta Luroka 8. Lucina/Voltex, who I keep writing as a shapeswitcher because why not 9. Tekulo, friend of Samantha and Sir Quackers 10. Huntress, played by WalkLikeAZombie
  10. While looking at this topic, I noticed something hilarious about the way the starter described the subject of Makuta's evil plan. Mask of UP UP? Did you say "Mask of... UP?" Well, if you insist. A quick little edit to display the funny. Enjoy.
  11. A few days ago, I created a topic with my intial versions of Ekimu and Makuta. Now I'm back, with... Post-MoUP Makuta! Front image: http://www.brickshelf.com/gallery/Makuta-Miras/EkimuAndMakuta/post-moup_makuta.png Back view: http://www.brickshelf.com/gallery/Makuta-Miras/EkimuAndMakuta/post-moup_makuta_behind.png I used Witch Doctor's helmet as a stand-in for the MoUP, seeing as it hasn't been released yet. This build was mostly two things. One was actually trying to create a decent representation of Makuta after using the MoUP. The other was messing around with the new Chima 2014 shells which have recently been added to LDD. Anyway, comments and criticism will be appreciated!
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