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  1. Centuries the Mountain towered over the village, unmoving. When it stirred, it shook the world. Aside from the mostly system arms and head, I'd still say a larger percentage of this thing is technic/constraction to put it here instead of system-based-creations.
  2. Gurren and Lagann by AlexParkDesigns, on Flickr My LEGO renditions of the iconic mecha Gurren and Lagann from the anime "Tengen Toppa Gurren Lagann." This build was a grueling one, and it was especially tough to get the faces done well. However, I'm happy with the results - a combined mode may be coming soon!
  3. Simply put, it started when I got the Rein&Dva set - Dva was spot on, but I was slightly disappointed with my favourite German crusader (he's one of the characters I play the most in OW). So I decided to give him a much more poseable and accurate look, as well as a better hammer. Full Album And a sneak peek of some other MOC/MODs I've been working on.
  4. Tactical Assault and Lightweight Operating Network Was inspired to build this after seeing Bootleg mechs combining IFB and the Bionicle Protectors. https://imgur.com/a/EFra0 Lxf File http://www.brickshelf.com/gallery/takanuinuva/mc/t.a.l.o.n.lxf
  5. click thumbnails for larger photos big green fightin' machine
  6. Breaking Point Rarely is progress, drastic progress, a linear and consistent process. It comes in fits and starts, inventions that spark a period of rapid advancement and revolution. The Industrial Revolution of the 19th century was one, the start of the Digital Age another. Progress, of course, continues after these revolutions; but they are the spark. Thirty years ago was such a revolution. The establishment of the very first colony outside of our orbit. It wasn’t very far, just near the Moon, but it was groundbreaking. The first success, funded in large part by private entities, was the start of rapid expansion. Colonies were springing up further and further away, each one more populated than the last. Within fifteen years there were several dozen self-sustaining colonies between Earth and Mars. Some funded privately, some publicly, but all several days beyond easy reach. At the minimum. The furthest colony to date takes weeks to reach. Once upon a time, it would have taken the better part of a year. Advancements in propulsion have cut that time down, but it still is a trip not to be taken lightly. This relative isolation, naturally, led the disparate colonies to band together. Eventually they sought recognition by the Earth Federation, the governing body established some seventy years ago, as an entity all their own. The Ark Union, as they called themselves, earned as much sovereignty as any member state of the Federation. Not that everything was perfect. Even now some states refuse to join the Federation, and small-scale border skirmishes occur every few years, if not months. None are large enough, or united enough, to engage in outright warfare with the Federation but the sentiment is there. Some took advantage of the relative autonomy found in space to establish themselves as roving bandits, fueling even further the development of arms for the new age. That field would experience its own revolution, however, when he Ark Union developed the Arsenal Walker. The term used to be just the project’s code name, but it was quickly adopted as the name of the new weapon system. A humanoid machine, roughly twenty five meters tall, controlled by a pilot seated in an interior cockpit. Multitudes of thrusters arrayed on its frame provided for exceptional maneuverability in space, and its humanoid design allowed for much more adaptability to situations. This machine, AW-001, was more a testbed than a true product. It lacked refinement, and it lacked for weaponry, but it was a powerful statement. The creator, the Dyson Foundation, had also funded the creation of the very first colony. AW-001 has its roots in equipment designed for heavy lifting and construction, both in and out of atmosphere, but one of their engineers saw its potential. Notably, the Dyson Foundation sold the framework for the AW-001 to anyone willing to pay. Independent engineering propelled the system forward rapidly, multiple corporations tweaking and improving upon the design. After a time, even the Earth Federation, seeing the way the winds were blowing, purchased several frames. Engineering them for use on Earth’s surface was a more difficult task, but one taken very seriously. For alongside the revolutions in engineering, news of certain other practices in the colonies was breaking. An inspector from the Earth Federation found that multiple government-funded projects were undertaking illegal genetics research into cloning and gene manipulation, using the results as an easy labor force for the colonies. Despite sanctions by the Federation, the work continued. Eventually the practices became widespread, leading to mounting tensions between the Federation and its member entity. Those tensions continue to this day, thirty years since the colonies were founded. The isolation of the Ark Union made investigations into its activities difficult, and its representatives, seeking space to expand upon the Earth itself, have become increasingly belligerent. As the sanctions mount, so too have tensions between the Federation and the Union. Tempers are running high. On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point? Summary: To make a long story short, a wide range of colonies between here and Mars were established thirty years ago. The colonies invented Arsenal Walkers, the war machines currently in use by all factions, and began using cloning and genetic manipulation to both engineer their citizens and their work force. Tensions between the Federation and colonies are high, and may be approaching a breaking point. You will play as a civilian or soldier of the Federation, stationed in Horizon. As these events unfold, you will have your part to play. Setting: Miles from where a continent was cut in two, one of half a dozen pipelines to space has become the nucleus to a thriving city of around four and a half million souls. Horizon is one of half a dozen such cities, cities that sprang up around the sites of the most critical pipelines to space: mass drivers. The massive complex used to bring people into space is situated in the outskirts of the city, connected by a major highway to the heart of the metropolis. The complex, in addition to the mass driver, houses docking for ships leaving and arriving on Earth. In addition to the driver, Horizon plays host to a large harbor and airport, permitting travel across the globe as well as from it. Given its nature as a hub of transportation, Horizon plays host to outposts of major corporations, tourist services, and more trade than anyone could fathom. Items shipped through the city inevitably drop part of their wares with its stores, taking advantage of the city’s constant traffic to make sales. The urban sprawl is set up remarkably well, with parks interspersed throughout the city and pedestrian-friendly bridges over major roads. The corporate side of things, be they offices or warehouses, are located near the outskirts of the city, leaving the center free for residence and smaller businesses. The beach is a frequent attraction, especially for those coming from space, as it is situated close to the mass driver facility. A Federation Armed Forces military base is located on the outskirts of the city, as well, with its diplomatic offices closer to the city center. The base is a surprisingly large one, possessing extensive facilities for Walker maintenance and launch, as well as a large Research and Development wing. The facility has its own shipyard, though its vessels are (primarily) docked near the mass driver when not on business to the base proper. Horizon, situated within a Federation member state, is governed by its laws. With the cultural exchange of a largely open world, various regional cultures and traditions are intermixed under a fairly standard legal code. Mecha and Technology: The primary weapon of war, in this time period, is the Arsenal Walker. Though often supported by more traditional vehicles and soldiers, Walkers have revolutionized the battlefield. Standing, on average, about 20 meters tall, these mechanical humanoids possess roughly human proportions, though the details may vary. The average Walker is agile enough to outmaneuver the average main battle tank, and those not maneuverable enough are armored enough to take a shot from one and keep on ticking. Walkers are powered by miniature cold fusion reactors, usually secreted away in the torso, and piloted from a cockpit inside the machine. Primary sensor arrays are housed in head-like units on the top of the machine. All Walkers, no matter how complex they become, all have their roots in the original AW-001 frame. As a result of this, and the Federation’s work in keeping things consistent, most technology used by them can with a little work be used in most other Walkers. A few noteworthy exceptions aside. More information on individual units can be found in the Walkers tab. Space travel, similarly, has advanced. Mass drivers are used to propel large, space-faring ships (be they military or civilian) out of Earth’s atmosphere, and most vessels are designed to be capable of re-entry under their own power, as well as flight in-atmosphere. Ships are propelled by EM Drives, first discovered in the 21st century and refined in the modern day. These engines run on minimal fuel, and are capable of traversing the distance to Mars in roughly seventy days. They can reach, provided an uninterrupted flight, the furthest permanent colony in roughly fifty six days. Military ships are armored, and make use (primarily) of railguns and other projectile weaponry. Newer and larger ships brought out of drydock by the Federation are just starting to make use of focused beam weapons, and they are very much in the trial phase. Colonies have been established between here and Mars, the nearest being a few cities of varying size on the Moon, and the furthest being on Mars. Colonies established in space, rather than on a planet or planetoid, take the form of O’Neil cylinders or derivatives thereof; vast cylindrical colonies with panels arranged around a center axis. The colony spins on this axis to generate artificial gravity by way of centrifugal force. Arsenal Walkers: All Federation Walkers are, as a rule, equipped with additional protection around the cockpit and an effective ejection mechanism for the pilot. Most weaponry used is, due to a shared base frame, compatible across all Walkers with some effort. Almost all Walkers are also equipped with a melee weapon of some kind, in the event that their enemy closes to melee range. Most weaponry are either heated to aid in penetration, for large weapons, or modified to act as a vibroblade, for smaller weapons like knives. FAW-007[G] Warrior: One of the earliest functional designs still in service. While the machines are consistently upgraded to keep current, the base frame has not changed. 22 meters tall, slightly above average for a Walker, the Warrior is the workhorse of the Federation Forces. Something of a jack of all trades, the Warrior is reasonably armored and reasonably agile, excelling in neither area while performing adequately in both. The ground variant of the Warrior has been painted in every color from Federation Forces standard to camo variants for urban, desert, and jungle warfare. Possessing space for a number of additional systems and weapons, the baseline model is equipped with standard sensors and a combat rifle with shield. Cockpit is present inside the chest. Melee weapons vary, but commonly equipped with Walker-scaled machetes. FAW-016 Gunner: Designed to fill the artillery role, the stocky, 25m Gunner is one of the heaviest machines on the battlefield. It sacrifices its mobility for unusually durable armor, and unusually high levels of firepower. The baseline model’s power supply feeds directly into a pair of downsized railguns that angle over its shoulders, propelling various slugs at high velocities towards their targets. Various other weapon systems are constantly present, outfitted and changed based both on pilot preference and mission requirements. Its benefits, however, come at a cost; the railguns require most of the power core’s output when fired, requiring the machine to be completely still for its operation. Its abundance of weapon systems, as well, reduces its short range sensor options and the multitude of controls necessary for a pilot to operate in order to use both weapons and other functions is immense. For this reason, the original FAW-016 has largely been phased out in favor of the FAW-016A, redesigned for two pilots; one to control the suit’s primary functions, and the other to act as a gunner. The original can still be found in use, however. Both variants have their cockpits in the chest, while the FAW-016A has a fighter jet style two-seater cockpit. Melee armaments vary, both in type and presence, but often take the form of some kind of ax. FAW-014 Scout: Roughly 17m tall, the Scout is one of the smallest, in height and mass, Walkers fielded by the Federation. Its design clearly echoes its purpose, with more thrusters and less armor than any other design currently in service. The Scout, as the name implies, is meant to be an advance recon unit, responding to (and performing reconnaissance on) potential threats before they arrive. Its speed and agility are second to none on the ground, but it comes at the cost of armor and heavier weapon systems. Some Scouts have been modified to carry more potent weapons without the reduction in speed, but such designs are uncommon; they require ever further reduction of the already comparably frail machine’s armor. Cockpit is located in the chest, standard sensor array, Melee weapons vary, though commonly a small machete or set of knives. FAW-022 Raptor: One of the newest models, the Raptor is one of the most effective transformable Walkers. At 19.6m the Raptor is around the average Walker size, and every meter has been optimized for aerial combat. First developed from flight capable backpacks for other Walkers, Raptors possess a large array of powerful thrusters, with the most powerful embedded in the back. Smaller thrusters can be found in the legs for added stability. These thrusters grant the Raptor unparalleled speed in the air, at the cost of armor. However the most unique feature of the Raptor is it’s ability to transform into a high speed aerial fighter form. Capable of achieving incredibly high speeds, the Raptor is able to easily outperform the fighters of old. In terms of armaments, the transformable nature of the Raptor means that only possesses a single gun in Walker mode and small machine guns built into its head. Combat knives can also be added into holsters built into the legs, a variant with a missile system installed does exist. However said variant comes at the cost of some speed, and the missiles are most effective in aerial combat. However the main drawback of the Raptor is the high strain it places on the body, as such only the most able of pilots are capable of flying a Raptor in combat. Cockpit is located in the chest in Walker mode but becomes the nose cone in Flight mode. A slightly upgraded sensor array is built into the Raptor to allow for greater ease during dog fighting. Colony Mechs: Colony Arsenal Walkers tend towards a cleaner design than their Federation counterparts, resulting from their greater familiarity with the mechanics of the system. They also tend towards darker or neutral colors, reflecting the fact that their primary intended use environment is space and such colors aid in camouflaging their location. CW-018 Assaulter: The Assaulter is the Ark Union’s standard machine. Built around an updated version of the AW-001’s original frame, and thus sharing some similarities with the Federation’s Walkers, the Assaulter is nevertheless a very modern unit. It’s slightly smaller stature, compared to a Warrior, stems from the more efficient nature of its internal mechanics, requiring less room than its Federation counterpart. Designed for use both in space and on the ground without requiring modifications, the Assaulter uses its additional thrusters for maximum maneuverability on the ground. It matches the Scout’s maneuverability with the Warrior’s armor and adaptability. Generally deployed with a shield as well as an assault weapon, with a backup heavy-caliber sidearm stored on its hip. Heat blades are stored behind either shoulder. The Assaulter also sports vulcans in its cranial unit for use against lightly armored targets. CW-019 Behemoth: Built around the same core frame as the CW-019, the Behemoth is a heavy-assault type Walker. Featuring more armor than an Assaulter, putting it a ways above a Warrior in terms of defensive capabilities, the Behemoth also mounts a riot shield on its shoulder and a cannon attached to its back. The cannon fires 155mm rounds using the same magnetic technology as a Gunner. It boasts a more robust power core, enabling it to fire the cannon without need to stop moving. When deployed the cannon will swing under the arm to be gripped using a handle atop the barrel. The Behemoth generally deploys, additionally, with a heavy assault rifle with an underslung explosive launcher and heat-based melee weapons over the shoulders. Despite its more efficient nature, the Behemoth does sacrifice some of the Assaulter’s maneuverability; while capable of easily outmaneuvering a Gunner, a lightly-armored Warrior could match its speed. Profile: The profile form is included below. If there are headings that are not there that you wish to use, feel free to add them; these ones, however, are absolutely necessary for a character’s approval. If your character possesses a Walker, you must also fill out a profile for their machine. All military characters are part of the Federation Forces, and it is recommended that civilian characters have some kind of proximity, either socially or location-wise, to the military to avoid being too spread out to interact with the plot. Name: Self explanatory. Age: Also fairly self explanatory. Gender: I feel like I really don’t need to explain these first three headings; gender goes here. Occupation: What does your character do for a living? If they’re military, please note rank here as well, bearing in mind that most of your characters aren’t going to be very high ranked. Appearance: What does your character look like? Please be detailed. You don’t have to write a novel just about how your character looks, but please be more detailed than just jotting down a few characteristics. Equipment: What does your character carry? Weapons, medical supplies, things of that nature go here. Also use this spot to denote possession of a Walker. Skills: What is your character good at? Be reasonable, they’re not some unstoppable super-ace. Personality: While I understand that personalities are hard to pin down at first, please include an overview of your character’s general behavior. Bio: Every character has a history, and here is where you outline that. This can be incredibly detailed, or fairly basic; just please give a decent overview of their past, even if other characters will not know it. Weakness: No one is perfect. What is your character’s weakness, be it a fatal flaw or an insufficient skill? Profile for Arsenal Walkers: Base Model: Even customized, all Walkers have a base frame. The ones that players can start with are outlined above. If you wish to use a custom one, that is permissible; but you have to give a fairly detailed overview, and be aware that it must fit in with other mass produced models. Designation: Even mass produced machines need something to differentiate them. What is this specific unit called? Appearance: Describe its appearance, with particular attention to how it differs from a stock model. Armaments: What are its weapons? Be reasonable, and bear in mind what the model of your choice could feasibly use. Weakness: All machines have some kind of flaw. Pilot: Self explanatory. Who pilots it? Rules: Obey all BZPower rules. Listen to the staff. No godmodding; this includes, but is not limited to, autohitting, metagaming, and bunnying. I think most of you know what constitutes godmodding and what doesn’t, but if there is ever a question, err on the side of caution and take it to the staff. Do not kill another player’s character without their permission. If, however, a character is put in a position wherein their only option of survival is to godmod, that character will be killed. All profiles must be approved by the staff. While there is no hard character cap, we do reserve the right to deny approval if your number of characters is getting unreasonable. The staff will deal out punitive action as needed, though it will hopefully be unnecessary. Depending on the severity of the transgression, punishment may range from character injury to temporary or permanent ban of the player. Please maintain a degree of realism; yes, your characters are piloting robots that should not, technically, exist, but please stick to what would be reasonable realistic. Have fun.
  7. Welcome to the discussion topic for Breaking Point. This topic is for extended OOC discussion for the game, as well as profile approval. The profile form can be found below and all profiles should be posted here for approval and archival purposes. Have fun. Name: Self explanatory. Age: Also fairly self explanatory. Gender: I feel like I really don’t need to explain these first three headings; gender goes here. Occupation: What does your character do for a living? If they’re military, please note rank here as well, bearing in mind that most of your characters aren’t going to be very high ranked. Appearance: What does your character look like? Please be detailed. You don’t have to write a novel just about how your character looks, but please be more detailed than just jotting down a few characteristics. Equipment: What does your character carry? Weapons, medical supplies, things of that nature go here. Also use this spot to denote possession of a Walker. Skills: What is your character good at? Be reasonable, they’re not some unstoppable super-ace. Personality: While I understand that personalities are hard to pin down at first, please include an overview of your character’s general behavior. Bio: Every character has a history, and here is where you outline that. This can be incredibly detailed, or fairly basic; just please give a decent overview of their past, even if other characters will not know it. Weakness: No one is perfect. What is your character’s weakness, be it a fatal flaw or an insufficient skill? Profile for Arsenal Walkers: Base Model: Even customized, all Walkers have a base frame. The ones that players can start with are outlined above. If you wish to use a custom one, that is permissible; but you have to give a fairly detailed overview, and be aware that it must fit in with other mass produced models. Designation: Even mass produced machines need something to differentiate them. What is this specific unit called? Appearance: Describe its appearance, with particular attention to how it differs from a stock model. Armaments: What are its weapons? Be reasonable, and bear in mind what the model of your choice could feasibly use. Weakness: All machines have some kind of flaw. Pilot: Self explanatory. Who pilots it? Approved Profiles: Chloe Antequil Frederick Hitcherson Patrick O'Sullivan Susan Dreary Ethan Flannery Christoph Lockheed Rejiva Fedorova Andrei Isidorov Samantha Aife Sofia Scarlett Benjamin Armbruster Lukas de la Rosa Casey Maxwell Guinevere Talal Kasper Harken Nadia White As Rojo Ayane Inoue Jason Ryder Maigo Koizumi Kam Siu Din Luna Marcus Johnathon Peters Vivianne Montanari-Favero Zale Less Natalie Martell Hassan Bin Ahmad October M. Brightbridge Robin Hartwell Staff:It's a Gundam MkIIAn/A BladeCosta Vespula
  8. [Render] Titanfall-inspired Mech 2 by Artemiy Karpinskiy, on Flickr Here's a rotate GIF made in Bluerender: * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
  9. %5BRender%5D Ice Planet Mech by Artemiy Karpinskiy, on Flickr An Ice Planet exploration mech based off the concept art from this page. Took me about 18 hours to render this monster. Back view | Cockpit * * * If you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
  10. Hello, and welcome to my first foray into System MOCs! Today I present to you Kenkaku, Scout Mecha, and it's intrepid pilot Maigo! This MOC is made from roughly 350 bricks, give or take a ball joint here and an axle there. The colors are White and Dark Royal Blue. Let's start with the main piece, Kenkaku! Standing an impressive 36 studs tall, this light Mecha is the main star of the battlefield, though only being meant for scouting. The rear is packed with various jump thrusters as seen here. Originally, I wanted them to be angled vents, but couldn't get a connection to work, so reverse tiles had to do it. On the other hand, The feet came out even better than I'd hoped, and are actually my favorite part. Finally, Maigo,the tsundere pilot. That's all for this MOC, let me know what you think in the comments, or even with just a like, and tell me what I could have done better!
  11. Flickr A complete revamp of the Aeon, and probably the largest humanoid MOC I've made. As such, it presented some unique challenges, like how to keep it standing. Even after liberal piston application to the legs, it still managed to fall over incessantly when I photographed it. Thankfully, that's over with now. There is a turntable in the waist which allows rotation, but given how finicky it was being I decided to not tempt fate by messing with it much for these shots. Enjoy! This is also my entry for the latest Flickr contest. ~B~
  12. Gallery: https://www.flickr.com/photos/128941361@N03/sets/72157648782827273/ Front: https://www.flickr.com/photos/128941361@N03/16496533008/in/album-72157648782827273/ Side 1: https://www.flickr.com/photos/128941361@N03/16061787844/in/album-72157648782827273/ Side 2: https://www.flickr.com/photos/128941361@N03/16496536548/in/album-72157648782827273/ Back: https://www.flickr.com/photos/128941361@N03/16476838757/in/album-72157648782827273/ Back unconcealed: https://www.flickr.com/photos/128941361@N03/16061790214/in/album-72157648782827273/ Protector of Time: https://www.flickr.com/photos/128941361@N03/16496725220/in/album-72157648782827273/ In the mystical island of Okoto, before the six elemental heroes were summoned to protect islanders, they had their own hero. Vahi, the Protector of Time, who used to guard the legendary Mask of Time found a suit of armor from a past time which granted him immense power. He dubbed it, "Tengen Toppa Goruden Toa" which means "Heaven-Piercing Golden Warrior" in the ancient Okotese language. He has since left the Mask of Time in the hands of other Protectors and left Okoto to pierce his fate and save a universe trapped in an endless cycle of violence. His last words to the Protector of Fire, who questioned his decision were, "Of course I must leave! Who the Karzahni do you think I am? Mine are the spear, flamethrower and blaster that will pierce the heavens and fined the mythical being Mata Nui. Farewell, brother. Do not believe in the Vahi that believes in you, or the you that believes in Vahi, but the you that believes in you." After that, the other Protectors never saw Vahi again, though they can sometimes hear the sound his finishing move, Giga Spear Slash.
  13. Link to MOCpage: http://www.mocpages.com/moc.php/400658 Hello all. This is my first topic on BZP, and I'm not perfectly sure if I've done this correctly. If you notice anything that should definitely be changed about this topic, or if you have any advice to offer, feel free to tell me what you think. Otherwise, this is SAND, a lonely wandering mecha who intends to eventually punch everything in the known world. I had a wonderful time creating a MOC with this tan and light grey color scheme. Constructive criticism is welcome and appreciated.
  14. (Sorry for the foggy pictures; the contrast was a bit of an issue. And if you saw this before I posted that note below, the topic was unfinished. Now it's finished!) Of all the weapons used in the Barraki's conquest, none were as feared or as powerful as Kalmah's mighty Exo machine. (Features piston-supported shoulders and is stable enough to stand on one leg on a hard surface.) http://th00.deviantart.net/fs71/PRE/f/2014/173/5/d/photo_2__3__by_orionide5-d7nh99m.jpg The Exo's main weapon was a flamethrower staff that could torch at close distance, burn down defenses or simply sweep away enemies with brute force. http://th03.deviantart.net/fs71/PRE/f/2014/173/c/8/photo_3__1__by_orionide5-d7nh9a0.jpg (This is the hand design I came up with for the Exo, and I like it. The staff clips to the wrist, but the hand's grip is actually necessary to keep the staff from sliding around.) http://th00.deviantart.net/fs70/PRE/f/2014/173/2/b/photo_2__6__by_orionide5-d7nh9bn.jpg For long-ranged attack, the Exo was equipped with an explosive plasma launcher. (It's a Zamor variant I designed, and it works reverse to the standard. Rather than pushing a trigger forwards, you push the launcher backwards with the help of the rubber bands to fire it. The axle-acceptor pins provide a good thumbgrip against the arms of the Zamor launcher. The sphere goes into the launcher easily and doesn't fall out at any angle thanks to the angle piece.) http://th05.deviantart.net/fs70/PRE/f/2014/173/7/1/photo_4__1__by_orionide5-d7nh9a6.jpg (Back view.) http://th03.deviantart.net/fs70/PRE/f/2014/173/7/b/photo_2__5__by_orionide5-d7nh9ao.jpg Kalmah never went anywhere without his fabled swords, so he insisted on having storage for them built into the inside of the cockpit of his Exo. (Visorak not included!) http://th05.deviantart.net/fs71/PRE/f/2014/173/1/f/photo_3__2__by_orionide5-d7nh9az.jpg (Cockpit closeup.) http://th09.deviantart.net/fs71/PRE/f/2014/173/4/9/photo_4__2__by_orionide5-d7nh9b6.jpg (Cockpit open, you can see Kalmah's swords behind him.) http://th09.deviantart.net/fs71/PRE/f/2014/173/4/6/photo_1__3__by_orionide5-d7nh9bg.jpg Kalmah photobombs a picture of the empty cockpit of his own Exo! (Not really, he actually needed to be in the shot so the value balance didn't get messed up.) http://th04.deviantart.net/fs71/PRE/f/2014/173/6/b/photo_1__2__by_orionide5-d7nh9af.jpg ("Deactivated mode;" the hook of the staff fits nicely into the lowered shoulder armor.) Thanks for the patience, hope you like it!
  15. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=547410 D-Type Votlem, nicknamed Gotam Golem, built from the carcass of a Bohrok and reanimated by the crafters and mechanics of Po-Koro, the Votlem-D is used as heavy support artillery and general guard. Included in file: Cotet Customs Votlem-D, and Votlem-E "Dondo di Destro" (Translates to: Destroyer hailing from Dondo). Possible fourth type coming soonish. Pictured: Cotet Customs Votlem-D, flanked by Ghost Gamera Coming as soon as the Brickshelf gods deem my folder worthy, you'll get more pics of this guy, Big Guy Thunder-5. Right arm is a twin-linked pneumatic fullbore repeater, and the left is a "glop gun", called a Wray Gun by most, that fires balls of molten tar held together by a magnetically-charged iron ball. In the words of the prophet George Carlin, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. I wish I could throw fire onto them."
  16. [Flickr Gallery] Pilot : Joanne Vasquez Based on the OZ-16MS frame, the Heartbreaker unit is designed for long-range combat and scouting missions in deep space. While lacking the active camouflage of most stealth units, the Heartbreaker is outfitted with tech to reduce the thermal emissions, rendering it very difficult to detect on most radar and scanning equipment. The two smaller eyes are, while more compact, the standard GUNDAM optic system. The third pod is a prototype triangulation module hard-linked to the sniper rifle. This allows for precision accuracy at distances previously unreachable by other armor systems. It also is able to identify other suits, ships and armors out of combat range, making the suit unparalleled in scouting operations. The Mobile suit is also equipped with twin beam sabers on the backpack. The sabers allow the suit to have a backup close quarters solution as the armor is quite a bit lower grade than most suits of equivalent size. What the suit lacks in defensive capabilities, however, it makes up for with speed and agility. The Unit boasts twin booster packs with stabilizers attached to the Twin Saber backpack. An additional center thruster also allows for silent maneuvering while scouting to reduce the thermal footprint. Anyway, enough loser nerd specs. Credit to Micah for his inspiration and help with my entry, and to Rob for just being the lovable guy he is. My Gundam was designed to exist "in-canon" with Micah's OZ-16MS Cronius. I'm not pleased at all with the over-used hand design, but it's the one thing that works thematically and structurally. Sure hope you guys aren't tired of Gundams yet!!!
  17. This is my contest entry for Bionicle building contest number sixty-eight. It is a huge mecha piloted by my self-moc. The picture is sideways, and I probably would be allowed to turn the photo to make it vertical, but I would rather be safe than sorry. I have no idea how I'll get it to Brickfair, though. http://www.brickshelf.com/cgi-bin/gallery.cgi?i=6107612
  18. ----------------Circular Reasoning--------------- This here is the first iteration of a mech I've been working on for some time. My photography and MoCing is a bit too sub-par to post on other forums as of yet, but I thought BZP would be a good place to pitch the prototype. Front Weapon Side Walrus Robot Punch! Cockpit Pilot The claw is attached to a string wrapped around the end of a small rod, that can actually be wound and unwound without being caught. I'm rather shocked it works so smoothly.
  19. [ MOC Topic] [ Poll]
  20. ////WARNING///// Boss class enemy approaching ////WARNING//// Hey, this is the first thing i'm posting here in a looooong while, kinda missed this place. So, with everybody building giant robots, I decided I'd try my hand at a more Japanese styled one too. Sadly, I don't think I'll be able to enter the contest due to the large amount of system used. Oh well Anyway, comments are greatly appreciated, thanks!
  21. Hello folks! i'm back again, with a special creation for the latest contest! It traveled forward in time just to punch monsters. or other giant robots, or whatever else there is to punch! its big, its brutal, its got an odd sense of nostalgia surrounding its presence. its- The 2004 Retro Bionicle Titan! ^Gallery Link^ Entry pic Side Back Other Side Detail i'm not the best at BBC and waaaay outta my league in this conteset as is. but, this was really fun to build, so. i hope you enjoy it too. :v
  22. Flickr A mecha MOC stemming from my love of Super Robot Wars. More information is on the Flickr page. Comments are welcome! ~B~
  23. <NOT A CONTEST ENTRY> http://fc08.deviantart.net/fs71/i/2014/130/a/b/exo_nui__champion__by_orionide5-d7hvfyd.png (image is too big for the page) Backstory: Long ago, the Great Beings themselves fought a terrible war using colossal bio-engineered engines of destruction. These artificial monsters that were all put to sleep and imprisoned deep underground when peacetime returned. Now, the re-formation of Spherus Magna has awakened these beasts, and the golden fusion being has turned them into an army he intends to use to conquer the planet. To defend themselves, the Matoran and Agori reverse-engineered the giant robots of the Great Beings to create huge warrior machines: the Exo-Nui. The Exo-Nui called "Champion" was designed for Toa Hewkii and is both rugged and agile, able to scale mountains in pursuit of enemies. It can fight long-range with an energy cannon, or close-up with a mighty claw arm. MOC Features: Arms and legs articulated, with piston-supported knees and elbows and extra shoulder and hip mobility Cockpit fits a Bionicle minifigure, and can open (see above left view) or close via a lever on the back. The lever is connected by an axle to the larger gear seen in that view, while the small gear in that view is connected to the cockpit plate. EDIT: Forgot to mention, the hinge for the cockpit plate also has a ball joint which gives the hinge more friction, visible in the center view. I'd like some feedback on what parts of the creation could be improved (so that I don't make the same mistakes when I enter the GITR contest!)
  24. This is a small project of mine that is now complete because of limited number of Speedorz frames available in LDD (a least for now). I am a big fan of Mecha. And I like Chima pretty much alot, that's why I even had this idea in the first place. So I was thinking 'what if I will take a Speedor frame and make with it a Gunmen-ish Tengen Toppa Gurren Lagann-style Mecha? I think that would be awesome!' How awesome it is you can judge for yourself. =) Let us pretend that In the magical world of Chima where animal tribes struggle for possession of a precious Chi orbs, the great Mount Cavora suddenly shuddered. And as it did so, it threw out a number of enormous, never seen before Chi orbs, that were scattered across all the Chima, too powerful to use them on their own, too dangerous to be left alone. And King of Croc Tribe, Cragger, was the first to find a use to them by building a first ChiMech: a towering, brutal machine of destruction, that could compete even with Gorillas' Mechs. After defeat against Cragges's ChiMech, Gorzan, the mightiest of Gorilla tribe's warriors, has met with his friend Laval, a prince of Lions, and brought the grim news. ChiMech - Croc by The Mugbearer, on Flickr Laval decided to make a stealth sally in the territory of Crocs to find out what gave Cragger such power. Together with Gorzan and Eris they snuck into Crocs' fortess and found the ChiMech. While passing by throne chamber, Eris overheard Cragger bragging to Razar and Worriz about his discovery of Chi Core, the biggest Chi orb ever emerged from Mount Cavora. She also discovered that Crocs already sent out the scouts to find other locations where Chi Cores landed, and hurried to tell Laval and Gorzan who were sniffing around the hanger, but Worriz has scented her presence and caught her. But he never told Cragger and ordered his wolves to deliver the eagle to their camp. Laval and Gorzan never discovered her disappearance until they've been spotted by croc guards and was forced to leave. ChiMech - Croc Cockpit by The Mugbearer, on Flickr In the Wolves camp Eris discovered that Worriz secretly envied Cragger's success and sent out his own scouts to find at least one ChiCore, while his best mechanics were reverse-engineering Cragger's ChiMech by blueprints that they managed to copy while Cragger was so busy bragging. Eris decided that as much as she'd hate to steal, she must take those prints and deliver them to Lagravis. Razar has happened to visit Worriz's camp after visiting the Cragger's fortress and made a deal that she'd give away a first Chi Core they will find to Ravens if Razar will help her to escape and steal the blueprints. The two made a cunning and daring escape from Wolfs' camp but not before Worriz's mechanics finished to build their own ChiMech. ChiMech - Wolf by The Mugbearer, on Flickr While it was not as intimidating as Cragger's, it possessed outstanding agility. After parting with Razar, Eris made her way to Lion Temple and gave the blueprints to Lagravis. She discovered that after their escape from Croc Fortress, Laval and Gorzan wandered to the Temple and warned Lagravis about Craggers ominous invention. Lagravis ordered Longtooth and Leonidas to find the closest Chi Core and bring it back asap. Meanwhile, Laval let Gorzan go back to the forest to protect his tribe. Left alone, young lion spent alot of time planning how to find Eris and worrying about her safety. To his relief, Eris appeared at the Temple's gate at dawn, tired but happy. She gave the blueprint to Lagravis personally and went to have some sleep. ChiMech - Wolf Cockpit by The Mugbearer, on Flickr Back after Eris's escape, Worriz, while being angered by this event, has his Chi Core installed and so departed from the camp to meet with Cragger and tell him that he now has a ChiMech too. Cragger was furious and at first even engaged in a fight to destroy Worriz's Mech but suddenly changed his mind. He decided that he will just let Worriz to go first and 'accidentally' will shoot at his back where Chi Core was installed under an armor plate. Worriz told nothing about Eris's escape to not cause further anger from Cragger. They rallied their warriors and marched out on the Lion Temple. Combined forces of Wolves and Crocs has arrived by the noon... and was really surprised to discover that Lion Gates were now guarded by a ChiMech designed by the Lions! ChiMech - Lion by The Mugbearer, on Flickr Laval was piloting the Mech and he proclaimed that Cragger will never reach the Chi Cores anymore and that he will protect it even with his own life. Since Cragger still was pretty sure about who sent his parents to that Gorge, he was okay if Laval - or any number of Lions - will fall on his, Craggers, way to rule all the Chima. He ordered his forces to attack the Temple. ChiMech - Lion Cockpit by The Mugbearer, on Flickr Since Laval was equipped with a spear and an impenetrable shield, he could repel any ranged attack, even from Cragger's ChiMech deadly cannons. But once Worriz has reached him, Laval felt all the sharpness of Wolf ChiMech's claws. Furious strikes made Laval to back off, step by step, until he has reached the closed gates. And that's when Cragger decided that it's a good opportunity to kill two rabbits with one stone and opened fire at Worriz's ChiMech back. However, armor was strong enough to endure all the shots, although sudden back-stabbing attack allowed Laval to kick Worriz off the Temple's stairs. Worriz, though infuriated, decided to retreat, but suddently a volley of rockets has covered the battlefield, leaving havoc among Crocs' and Wolves' lines. ChiMech - Eagle Diving by The Mugbearer, on Flickr A majestic shadow has screened the sun, and a white and blue lightning swooped across the battlefield. Lions rejoiced, for Eris, who managed to reach her people and give them the blueprint, piloted the brand-new Eagle ChiMech that brought the balance and tilted the scales in their favor. Eris changed her flight mode on the fly, hovering near the Laval's ChiMech, ready to unleash another salvo at the Crocs heads. Feeling that this is good time to disappear, Worriz commanded retreat and Wolves left Cragger and his goons alone on the smoking field. The battle was won. ChiMech - Eagle Hovering Mode by The Mugbearer, on Flickr Lagravis ordered everybody to immediately extract the ChiCores from their Mechs and never ever use them again. He found a place at the Temple where Cores could be kept in safety and in a few days every Chi Core that Mount Cavora produced have been found and brought to the Lion Temple. But Laval still felt uneasy: something told him that this isn't the last time he's seen Chi Cores, and the day will come when ChiMechs will be needed again. And he swore to be prepared and asked his father's permission to keep Lion and Eagle ChiMechs intact. Worriz and Cragger did the same without anyone's permission, but since the blueprint was destroyed - by Lagravis's orders, of course, nobody could make any more of those powerful and dangerous machines of war. ChiMech - Eagle Cockpit by The Mugbearer, on Flickr One day Lion guards discovered that one of Chi Cores has disappeared, and found a black feather lying under empty pedestal... To be continued?..
  25. Hello, one and all! Today I present a project hours in the making, With a result that can only be described as amazingly average! Ladies and Mentlegen, I give you... IGNIS AND PYRAM APART, THESE POWERFUL GUNMEN ARE MORE THAN CAPABLE OF FIGHTING THEIR ENEMIES. HOWEVER, WHEN COMBINED, THEY FORM A POWER GREATER THAN ANY SINGLE GUNMEN. TOGETHER, THEY ARE... IGNIS PYRAM! WAIT A SECOND! WHAT'S THIS?! A CHALLENGER HAS APPEARED! IT'S THE FUSION MACH 5 FROM THE TITANS VS MONSTERS CONTEST! THIS POWERFUL MONSTER IS MADE OUT OF 5 MONSTERS COMBINED! DOES IGNIS PYRAM HAVE ANY HOPE OF WINNING?! Any hope of winning? Just who the Karzahni... Do you think I am?! EH. HE'LL PROBABLY BE FINE. -------------------------------------------------------------------------------- AUTHOR'S NOTES Okay, first off, if you can't tell what anime this MOC is based off of, just watch this. If that still didn't tip you off, just read the tags. More observant viewers may note that a good chunk of Pyram is actually from my BBCC #66 entry. I just figured what remained of it would work well with the aesthetics. Speaking of which, I couldn't add a cockpit to Pyram without making it look awkward, so I left it out entirely. It still has the Shadow Leech in it from before, though, so that could count. Also, trying to build something to convert a Toa Mata body into a cockpit? Not easy. You can view the full album, including high-def pictures, right over here. Comments? Questions? Criticisms? Leave them all down in the comments ection below, because that's what it's there for!
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