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  1. So I am making a bionicle game in the style of The mata nui online games and I have the programing skills, all I need some help with the art. This is kind of a competition to see whom will get some art into my game every week I will post a new assignment for anyone that is willing to try it. Anyone that gets in will get credit for their work, so good luck and Godspeed. Before I give the first assignment, I wanna see how many people are interested in this, so just follow this topic so I can get a good count. I am looking for anything that looks like it could easily fit into one of the mnog games, so use any means you are comfortable with.
  2. OK, so I have a bit of an obsession with finding and snipping pictures of every single thing and every single angle in every single form in every single quality. This started when I discovered Matoran Onknu's (SP?)amazing kit and an idea formed. I won't tell you the idea because it's that fantastic. So now you are reaping some of the benefits of my work for the idea. ^click for massive mask and head sheet^ ^click for gallery^ ^click for gallery^ ^click for gallery^ Banners: If you want some of the older stuff like bodies and tools click here for a link to Roablin's blog that has a ton of old stuff done by him and other people. / This is now a Bonesiii approved kit project. Don't forget to post something!
  3. What's happening, folks? I've got a bit of a new animation to share today. I've been working with the assets from Templar's BIONICLE stuff to make my own animations for a few years now (time really does fly, my gosh), and for this one I aimed for a distinct change of pace to match working in a new setting. I really wanted to bring out the characters here, focusing on what I'd like to think are subtleties in movement and behavior - the stuff where the real fun is at. This all in contrast to the more action-oriented stuff I have done previously. This is really only a part of what I hope will be a longer animation that completes the story set up here, but I had to get this specific part done for a project and it turned out so nice I really wanted to share it. (and if you want to see the other stuff I've done, go here - heads up that the earlier ones are pretty stinky, though) I love feedback so don't hold back, type up a post!
  4. Hi, BZPower! I’m here to post a short animation that I recently put together using Roablin’s MNOLG Kit and some other things from the MNOLG. It’s a kind of banner for my short news comedy, Hakuna Vakama. Click the image for the video! It’s not very complicated or very long, but I wanted to try something that could demonstrate the potential of Roablin and Matoran Onknu’s very nice kit! Thanks a lot to everyone who was involved with that project! Credit goes to Roablin, Matoran Onknu, Kojol, Bob 4104, Turahaga, and Takuma Nuva for the various parts of the MNOLG Kit and the MNOLG itself for the totem stones and background.
  5. Have you ever been too lazy to use your imagination when reading a story? No? Well let me introduce this illustration for my news comedy Staring Contest Continues anyway (click for full size): Everything is based off the descriptions in the story, which is a quick read if you want to enjoy the art a little more. All the characters involved make appearances. This was my first test of Roablin’s very nice MNOLG Kit; this wouldn’t be possible without all his and others’ work! Thanks, guys! Credit goes to Roablin, Matoran Onknu, Kojol, Bob 4104, Turahaga, and Takuma Nuva for the various parts of the MNOLG Kit, the MNOLG itself for the Ko-Koro background, Lego for the R2-D2 image, and BZP for the letters from the old Mata Nui Alphabet Decoder.
  6. So after years and years of making 8 bit remixes with premade midis, I finally took the plunge and transcribed something myself, by ear. I never really thought I was very good at this, so I'm actually kinda proud of the fact that it only took me a few hours from start to finish, even if it is relatively simplistic as my remixes go. (I did Through The Fire and Flames once. xD) https://www.youtube.com/watch?v=k3wtcDU3A1M Hope you guys like it. Given how surprisingly easy it was, I may just end up doing more. If a few go well, I'll make another album for my Bandcamp! ^-^
  7. https://www.flickr.com/photos/114873918@N08/17038374995/ Enjoy
  8. http://i.imgur.com/AuXD2cc.png I quick edit I did in PDN. This is my current desktop wallpaper.
  9. Mata Nui: The Online Game Collectors Edition Development Thread and Discussion - What is MNOLG: CE? - Mata Nui The Online Game: Collector’s Edition is a fan-produced remastered edition of the original Mata Nui Online Game created as one of the main projects for SolisMagna.com. It is intended to be a tribute to the game treasured by many BIONICLE fans and the outstanding work of Templar Studios. MNOLG: CE is based off the original game files of the Mata Nui Online Game, but with many changed aspects. A large majority of the image assets used for scenes and characters is inconsistent early in the game due to its episodic nature, (i.e. the beach in the very first scene). In MNOLG: CE, we replace these low quality images with remastered, high quality SVG images that will look perfect on any screen size. The beach is one image among a plethora of lower quality images throughout the original game, such as the sky in many scenes and a select few Matoran. Other aspects of the game are being improved as well, and will be revealed in the coming months. Other aspects of the game are being improved as well, and will be revealed in the coming months. Additional features that may be included in the game include a video featuring the development of the original MNOLG, possible extra minigames inspired by unfinished concepts, and more. - What does the MNOLG: CE Bundle include? - The MNOLG: CE bundle is set to include a 3D printed and dyed MNOLG-style Pakari and Takua's backpack, along with a CD and CD case with printed MNOLG: CE graphics. Both 3D printed items will attach to a Tohunga figure normally.The disc will NOT contain the game itself; It will be available to download for free on SolisMagna.com, and can be burned to the included disc. Although the game will be free to play, the full MNOLG: CE bundle will be available to enhance the experience greatly. - Current project staff - Our staff right now is quite minimal, and as such, we are currently seeking assistance in a couple of fields. Our staff at this time consists of the following people: Vrahno: Creator of the BIONICLE short film “Struggle in the Drifts”. Currently our modeller for creating the custom parts for 3D printing. XONAR: Founder of SolisMagna.com, project manager, & graphic designer. Currently our only flash developer. Vahkiti: Project founder / manager & art director. My current main focus is simply overseeing the entire project, however I also create the promotional images and assist in those used in game. We are currently looking for flash developers, vector graphic artists, sound engineers, and general Photoshop / Illustrator experts. If you possess any of these skills, feel free to PM either myself or XONAR to apply for a staff position. (Be sure to include some type of example of your past works!) - When will MNOLG: CE be released? - There is not yet a concrete release date for the project. We are looking to finalize MNOLG: CE before January 2015, so it could be any date between now and the holidays. In the meantime, feel free to add the banner from my own signature to yours. We could use all the support and publicity we can get! Much more will be added to this topic in the coming months, so stay tuned, and thanks for looking! Feel free to ask questions and discuss below. [url=http://www.bzpower.com/board/topic/13638-mata-nui-the-online-game-collectors-edition/][img=http://i.imgur.com/Nipdcix.jpg][/url]
  10. Hey folks! Perhaps some of you will recall my animation project. I'm still plugging away at it, and today I have a bit of new content to share. Basically, I was planning to have this be the beginning of part 4, but upon reflection I've decided it fits better as the end of part 3. For technical reasons I cannot retroactively add it to part 3, so here it is as a separate part 3.5: Link The preceding animations, should you wish to see them (fair warning, parts 1 and 2 aren't the greatest!), are in this Brickshelf folder.
  11. These guys have been sitting on my display shelf for months, so I figured I'd finish them up and post them before Brickfair. May I present my favorite canon bunch of Matoran: Chronicler's Co. Rebuilt ^ Link to Flickr Gallery ^ Takua Kapura Hafu Macku Tamaru - And Gun Video Taipu Kopeke So after finishing up Project Reignition (my reimagining of 2006 with Matoran, topic is a bit old and broken), I decided to rebuild the Chronicler's Co. in the same form. It's small, fairly posable, orthodox, and just the right complexity for set design. Lego even had a lot of the parts I needed in the right colors. Still, some (*cough*Tamaru*cough*) suffered from lack of pieces in the right colors, but I did my best. If you want more information, check out the gallery with more pictures and information. I was planning on writing an epic featuring these guys (another reason to rebuild them), and their individual pictures have more information on that if you are interested. And just for fun, here's a little tablescrap I built this morning (now with fingers!) Also, check out my other latest MOC, Krika Feel free to comment, critique, rip apart, praise, adore, worship, and most importantly, enjoy!
  12. Greetings, lovers of Bionicle, and prepare to be amazed. Remember MNOLG? Well, who doesn't, it's friggin awesome. If so, you probably also remember these drums: They can be heard in the scene where the Ta-Koro Guard discovers Tahu and in the mini-games at Kini Nui. Recently I came across this drum sample by jobro called "Hunter" on freesound (all credit to jobro!). I think the resemblance is striking. I even put a filter on it to simulate the drums in MNOLG with it, and it totally worked. Is this a coincidence? idk My theory is that this is originally a traditional piece that both Justin Luchter and jobro happened to use, but it blows my mind anyway. Just what are those drums? Or maybe jobro simply played MNOLG and felt insired by it? PS. I made a filtered slowed-down version version of this, which perfectly captures that tohunga vibe. Feel free to pm if you want it. Remember to give jobro credit.
  13. So, I can't seem to find this anywhere, but has anyone figured out what the notes are on the flute patterns in MNOLG? I mean, I know the pattern to play it in, but the flute isn't set up in the standard C scale and I'm awful at figuring out notes by ear. I want to be able to play it on real instruments and possibly put them into music (eventually). So, if anyone knows, that would be great!
  14. This is my big project. I cannot even begin to describe how much Templar's work on BIONICLE has meant to me, but suffice to say what they created is perhaps my most cherished story. I want to be able to pay homage to Templar, as a way of saying thanks, and this is how I am doing it. For those unfamiliar with this project, these animations are made to complement the ones Templar produced for BIONICLE in 2002. It may not be apparent how they are connected yet, but eventually they will fill in the blanks left by Templar's animations. Templar's work was, of course, perfectly functional as a story, but they covered so much ground in so little time that not everything could be shown. This project is sort of going back and looking at the things skipped over. I'm not completely satisfied with these animations (especially the first one, that one's awful), but I am new to Flash and I've intentionally used this first, three-part arc as a testing ground for my animation abilities. Future installments will have a greater focus on plot and character development. Episode 1 Episode 2 Episode 3 I appreciate any and all feedback.
  15. There's been a fair amount of discussion about most of the unused, early content to be found in the game files for MNOLG. One thing that I haven't seen mentioned, however, is Episode_9-2_v4_sounded.swf. As the name implies, it is a variation on cutscene 9-2, or namely the one showing Takua's descent into the Mangaia and revealing his appearance for the first time. It plays exactly as the final version does, but at the end a short musical track suddenly begins, running after the blackout signifying the end of the cutscene. For whatever reason, Templar decided not to use the music track in the final game (I suspect they decided it was too cheery for what is one of the most tense moments of the story). But, I thought it might be interesting to see how it would sound with the music correctly placed in the cutscene. So here you go! Link It certainly sets a new emotional tone to the big reveal of Takua.
  16. Wow so I haven't posted anything on BZP in forever! I've been drawing a lot in the last few months now that I have regular free time in my life again and, of course, eventually lots of it ended up being Bionicle. Micah convinced me that I should maybe perhaps post some of it here so here goes! (click for full view) As is generally abundantly clear, 2001 remains my favorite year and I still can't stop drawing Mata Nui/the Tohunga/the Toa/literally anything from then. One day last week I was inspired to draw the beach of Ta-Koro (the scene of, really, one of the defining moments of my childhood) so here it is! Probably I will post more things soon I guess?
  17. My question here is pretty straight forward. Man, 2001-2003 LEGO really loved those nintendo-hard randomization mazes. I was wondering if there is a specific way you could determine your way through the drifts, because it seems to me that it is endless. I have no idea even how many "rooms" there are in it or what any of the mechanics are, other than that if you keep going straight, you will eventually find either Kantai's hut, the Temple of Peace, or the cliff. In my current instance of the game, Hahli enters from the northern edge of the first room. Heading west leads to the cliff. Heading straight from the first room, continuing in the direction Hahli faces for each room she enters leads to Kantai's hut, after 11 rooms. That is all I know.
  18. skratchR

    MNOG art

    Here I will post my MNOG-based creations, so you can admire my 'boredom at home made into a picture'. So, to start let me introduce the ta koro guard defending the ta wahi beach from... whatever it needs defending from. Any feedback, comentaries, discussion, requests, etc are appreciated.
  19. And so it ends... Watch the two hour marathon of the last episode here! When I began this adventure three months ago, I was not quite sure what to expect with the game. While I enjoyed some aspects of the game, I felt that too many areas were lacking or even unfair after a while. For example, the strategy mini-"game" required long periods of madly spam clicking, and I was afraid I would get carpal tunnel! The best parts of the game were definitely the kohlii matches and finally discovering the crystal items for myself. While the ending dialogue is good, it was lacking sound, which made the ending of MNOLG 1 that much more memorable. Overall, i don't think I could recommend MNOLG 2 over the original, but I'm glad I finally finished it.
  20. I made some icons for MNOG1. I may have went a little overboard... (Click for full size)Just a little bit... You can download them here.
  21. Basically, with this track, I tried to recreate the same feeling the music in, say, the Mata Nui Online Game had. I personally think it turned out rather well, but I'm interested in what you guys think. So, here it is: Teh Songzorz
  22. Shattered IceBohrok Assault on Ko-KoroBy Takua The fears of many Ko-Koronans were realized today when the Bohrok swarms made their first strike upon the secluded village of Ko-Koro. “The arrival of the swarms was inevitable,” said Matoro, aid to the village’s Turaga, “but this does not lessen in force what it brings upon our village.” Ko-Koro is found within a deep ravine, generally only accessible by a winding stairway down the icy, sheer rock face. The presence of the Bohrok here is a testament to the swarms' cleverness and persistence. If the Bohrok can reach Ko-Koro, then no place on the island is safe from their reach. The presence of the Ta-Koronan Guard in the village was a deciding factor in the outcome of this first encounter. The Guard’s captain, Jala, heroically brought down a beast and liberated its Krana. The Krana are vital to the Toa on their quest to defeat the Bohrok swarms, and even one, such as Jala recovered, could prove critical. “Should we meet Kopaka in our travels, we shall be certain to give him the parasite,” Jala said, “but the Bohrok threat is far from leaving this place. It will be some time before we can begin to consider a safe departure.”Although they may now be resting in a moment of peace, all of the Tohunga in the village are left to fear the time when next the swarm will choose to strike, and the dangers the attack will bring. Episode I: Ta-Koronan Guard Arrives in Ko-Koro
  23. Ta-Koronan Guard Arrives in Ko-Koro Tensions Mount as Danger Threatens By Takua Today, after a long journey, the Ta-Koronan Guard arrived in the icy village of Ko-Koro. The Guard has rarely left Ta-Wahi in past years, but the arrival of the Bohork swarms has changed everything for the inhabitants of Mata-Nui. "Ta-Koro has always had a courageous defense force," Guard Captain Jala reports, "but not every village is as fortunate. With Ta-Koro secure for the time being, Turaga Vakama has had the foresight to dispatch several able guardsmen to ensure the safety of the less-protected villages." Upon their arrival in Ko-Koro, the Guard was met with a cold reception. It was only after some discussion that it was decided they would remain. Turaga Nuju remains skeptical towards the situation. "Nuju respects the noble desires of the Ta-Koronans," explains Nuju's interpreter, Matoro, "but he is simultaneously aware that they have placed themselves in grave danger by remaining here." The air in the village remains tense with anticipation of the upcoming threat. Is there any danger that Ko-Koro might be invaded by the terrible Bohrok? *** "What is this? There was never an animation like this on BIONICLE.com!" you may be saying to yourself. And you are correct, there was not. This is but the beginning of a new series of animations that I have undertaken to create in order to compliment Templar Studios' excellent work from 2002. Templar's work has always been the crowning achievement of BIONICLE to me, and I can only hope that my work is a suitable tribute to their animations. I am eager to hear what you think, and take your feedback into account for the next animation I produce. Of course, since I am only just beginning, and there are a few things that I hope to implement as improvements next time: - Center the animation - Lower the text size - Improve the consistency of colors - Ensure that everything that happens in the plot is perfectly clear. As it is, I feel that the ending of this animation may be confusing. If this is so, please do not hesitate to ask. Beyond that, any and all comments are much appreciated. Thank you for taking the time to watch, and I hope the characters and their interactions seem to you to be true to Mata-Nui Online Game! A blog for progress on upcoming episodes can be found here.
  24. For as long as I can recall, it has been a goal of mine to be able to animate my own videos like the ones seen in Mata-Nui Online Game. Recently, I've begun planning a short film in the vein of those done by Templar that accompanied the BIONICLE.com news updates in 2002 and 2003. With the help of funds generated from http://www.bzpower.com/board/index.php?showtopic=7145]my B/S/T topic[/url] and the fact that Adobe gives you a discount if you are a student, I have acquired Flash. With this vital tool in hand, I have been able to begin animating. What I have to share today is a short test animation of Kapura. In it, I am familiarizing myself with Flash and Templar's animation style. Kapura goes through several different motions that are common to Matoran/Tohunga. ....I'll stop boring you with words now. The animation is below: http://www.brickshelf.com/gallery/VezokofZakaz/Flash/kapura.swf]Kapura[/url] Issues I am already aware of: - There is a strange and distracting clicking sound after some of the usual mechanical sound effects. - The frame rate is too fast. I will have to do a bit of tinkering to figure this out. As you probably know, this is also a problem with any of Templar's animations on modern computers. - Kapura's flame burp was too small and quick. It needs to be made more noticeable, and more closely timed to the sound effect. The symbols used are all the original creations of Templar Studios, and the sound effects are theirs as well, provided by that project of BIONICLE media. All due credit goes to them. Enjoy! Feedback is greatly appreciated.
  25. Imagine you were sitting down with the creators of MNOGI & II (Templar Studios). What would you say to them? Would you thank them? Critique them? Beg them for a remake? As many of you are aware, Templar Studios has said that they plan on, among other goodies, potentially re-making the MNOG soundtrack with high-quality audio and updated instruments. Recently, though, they seem to have all but disappeared. I had an idea that maybe we could get their attention by showing how strong our support is for a remake by telling them how profoundly their work had on our interest in BIONICLE and even digital arts in general. I, for one, know that MNOGI was easily the highlight of BIONICLE for me (followed closely by MoL), but beyond that, it's affected my tastes & interests in art, music, and gaming. What about you? How did you feel about MNOG, with it's strange world and well-realized characters? What was your favorite moment? How did it affect you as a BIONICLE fan? As a person?
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