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((Click Thumbnails for Imgur Galleries!)) Hero Factory has always prided itself on its ability to capture dangerous criminals without having to resort to killing them, a feat that is typically stressed to new recruits and trainees. However, a small group of Heroes have taken issue with this approach and have deemed the execution of dangerous criminals to be the most efficient and easy way to protect civilians from crime. As a result, these dangerous few broke away from Hero Factory with the best training in the galaxy and a grudge against every Hero that chooses to remain loyal to Makuhero City. Calling themselves Anti-Heroes, these Heroes have been attacking Villains and Heroes alike with deadly efficiency. To combat these rogue Anti-Heroes, an elite team skilled in suppression and non- lethal combat was formed to capture and bring in these now-criminals. They are known to other cells as the Counter-Insurrection Team. Verke Garrison, AKA "Archangel": The renowned leader of the Counter-Insurrection Team, Verke is, for all intents and purposes, a walking tank. Thundering into battle with reinforced legs and armour plating, very little can take Verke down once he's deployed. His shoulder-mounted suppressor Rifle is adept at disabling enemies at long range with a powerful concussive shot designed to cripple rather than kill, while his immense strength and blade arm is more than fit at keeping enemies at bay at close range. Due to his large size and less-than-stellar mobility, Verke requires a thruster pack on his back to allow for rapid bursts of speed when in the face of danger. Thomas Trace, AKA "Trace" The stalwart second-in-command of the Counter-Insurrection team, Trace was a seasoned veteran before being taken out by enemy explosives whilst on a mission with Verke and the now AWOL Blood Raven. The explosion effectively destroyed his Hero Core and Central Processing Unit, resulting in the complete loss of his personality and memories. However, the chassis was salvageable, and was promptly repaired and refurbished and loaded with a new Hero Core and personality. This new Trace, literally a ghost of his former "self", is a master at using his dual pistols to dispatch and disable enemy units without doing to them what they did to him, his wrist blade a good fall-back at close range. Sophia Errant, AKA "Knight" Sophie is the undisputed close-range expert on the team. Able to go toe-to-toe with the most dangerous, lethal Anti-Heroes and come back without a scratch on her, Knight is as driven a woman as her blades are sharp. Despite being the shortest on the team, nobody would dare question her ability on the field, and her armament somewhat helps with that issue. Her right hand is a claw that has reserves of plasma that can be channeled along the inside of the blades with the assistance of a magnetic field that makes dispatching of enemy weapons and armour child's play, while her right hand typically has the hilt of a quaza-draining blade clenched tight in it's grasp. Loaded with weapons and blade primarily designed to take down other heroes, Sophie was designed after the first group of Anti-Heroes rebelled, and designed with taking them down in mind; this leaves her rather outmatched when having to face Villains rather than Anti-heroes. Halley Malestrom, AKA "Cain" The newest recruit to the Counter-Insurrection Team, Halley is somewhat of a Renaissance Woman; intelligent, powerful, fast, and skilled with a wide variety of weapons, she's quite proficient at nearly anything she sets her mind to. Her skill at close-range with her saw-blade shield has earned her a rivalry with teammate Sophia Errant, however, Sophie's claw fries Halley's shield every time. Despite this, her shield is still a remarkable piece of engineering that, when struck with energy-based attacks, can actually charge Halley's Hero Core in the middle of battle. Her firearm, a rapid-firing suppressor Sub-Machine Gun, can unleash volley upon volley of stunning shots can can pierce light armour for copious damage to underlying joints and structures. Sammy Spark While not a member of the Counter-Insurrection Team per se, Sammy has been invaluable to the continued operation of the team. Having constructed all of the team's weapons himself, he's an invaluable engineer and, despite his short and stout stature, is valuable on the battlefield as well. His pistol is a prototype weapon that uses electromagnetic pulses to drain his enemies' energies, softening them up for his teammates to capture. His claw arm also possesses this ability, with the added function of charging his own hero core, much like Sophia's blade. Despite his ability to fight, he rarely does so and is typically sent on repair and maintenance missions, and only sees combat on missions that require his technical expertise. ((Sammy's design is based heavily off of a design I found on Tumblr courtesy of Tumblr User Cabooceratops, I simply modified it slightly to accommodate a Hero Core on the back. Comments and Criticism welcomed!))
((Click Thumbnails for Imgur Galleries!)) Hero Factory has always prided itself on its ability to capture dangerous criminals without having to resort to killing them, a feat that is typically stressed to new recruits and trainees. However, a small group of Heroes have taken issue with this approach and have deemed the execution of dangerous criminals to be the most efficient and easy way to protect civilians from crime. As a result, these dangerous few broke away from Hero Factory with the best training in the galaxy and a grudge against every Hero that chooses to remain loyal to Makuhero City. Calling themselves Anti-Heroes, these Heroes have been attacking Villains and Heroes alike with deadly efficiency. Currently numbering somewhere around ten, the Anti-Heroes, despite being small in number, are bolstered by their dirty and vicious tactics and brutal, unforgiving equipment and weapons. Despite this, they have the same goal as heroes, preservation of the peace and protection of civilians, they just go about enforcing this peace in a slightly more violent way than the Heroes do. Blood Raven The cunning, dastardly leader of the Anti-heroes, one cannot deny that he does not have good intentions, despite his frowned upon method of attaining these goals of his. He begrudgingly respects the Heroes for their devotion to the, in his mind, flawed morals they cling to, and carries the weight of his choices with him literally and figuratively. Knees damaged in a fight with Archangel, he's forced to wear heavy, gunmetal leg-guards to shield and protect them from further damage. He, like the Hero Sophia, utilizes a claw, the main difference between his and hers is that his lacks the plasma channeling hers utilizes so frequently. His main weapon, however, is a very deadly, very illegal shredder Shotgun that can very easily dismantle a hero in little to no time. Black Thorne Blood Raven's loyal second-in-command has followed his leader without question since he broke away from Hero Factory. He was a close friend of Raven's and apparently shared his friend's doubts about their chosen method of dealing with Villains. Quickly trading his tasers for quite lethal golden wrist weapons, Black Thorne is the person Blood Raven deploys if he needs someone to disappear very quietly, never to be heard from again. He, like Blood Raven, also carries battle scars due to the Anti-Heroes' inferior funding and inability to easily replace parts; he lost his right hand in a scuffle with Hero Thomas Trace, but was able to escape before Trace was able to apprehend him. Especially lethal due to his training as a prototype 3.0, his armour is laced with a chemical that, when an electrical current is ran over it, can reduce his density allowing him to literally phase through floors and walls to reach his target. However, direct sunlight spoils the chemical reaction, thus only allowing him to activate the ability when in the shadows. Enigma Alpha Enigma Alpha is a rather strange case, and a very new development in the Anti-Hero situation. Alpha is the Anti-Heroes' first attempt at building their own hero, and, using parts and quaza they were able to steal from Makuhero City, they were able to successfully construct a powerful follower. In his large, powerful hands, is housed a technology based heavily around the magnetic field technology in Hero Sophia Errant's claw. However, instead of merely holding plasma in place, Alpha is able to manipulate anything made of metal and within his mental reach. He's able to lift entire Heroes off of their feet with this power, with the only catch being he can only concentrate on one item at a time. This makes him weak against crowds to a degree, but Heroes are often caught off of their guard by having to fight someone using one of their own as a club. ((Comments and Criticism welcomed!))