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  1. (This topic is for rounds 7 and further, for ease of hosting, as Voltex has deferred to me hosting responsibilities. For rounds 5-6, please go to the other topic ) ULTIMATE UPDATE Untamed Realms Pack Masks and Modifiers It’s time to get back to the basics. No more Ultimate Weapons. No more Drift Force. No more health, no more story. It’s time to get outrageous and impractical. It’s time for epic battles, as ridiculous as they are entertaining – just like the classics. This is Bionifight One. Rules 1-Rounds will last seven days, beginning on Sunday and ending Saturday. Signups will occur from Friday to Sunday. I will not promise specific times, simply because I cannot guarantee my activity at any time of the day. These times are in NA EST. 2-Keep things LEGO-oriented as much as possible, please. 3-Enjoy the game! Introducing the Judge Each round, one player will be selected as the Judge. Instead of fighting for that round, the Judge will instead be responsible for settling disputes between players, manipulating the arena, and selecting that round’s victor. The Judge will determine each round’s winner per how creative and active players are. Rounds Each round will have a different game type, and take place on a different arena. Some rounds may include special modifiers, altering how the game is played. The winner of each round will receive a Special Weapon, designed by the Host. Special Weapons: Ultimate Upgrade This special upgrade to a player’s Special Weapon can be selected when a player is judged as the victor of the round. In lieu of accepting a new Special Weapon, the player can instead upgrade it into an Ultimate Weapon. When any Ultimate Modifiers are in effect, Ultimate Weapons can be used once during the round to deal an automatic 10 damage to one other opponent, or to deal an automatic 5 damage to two other opponents. Ultimate Weapons will also grant their owner an additional power, allowing for more creativity in attacks. Game Types 1-Free for All – All players for themselves. 2-Team Battle – Players are divided into two even teams to duke it out; the Judge must select a winning team and an MVP. 3-Judge Fight – Rather than sitting on the sidelines, the Judge takes on every other player, gaining additional powers. During these rounds, the Host will take on the Judge’s typical role. Ultimate Mode Ultimate Mode alters the game to function like fan-favorite Bionifight Ultimate. When active, all players have 20 health; when their health hits zero, the player is eliminated from the round. Arena hazards and power ups will also deal damage, and Special Weapons can be used once during the round to deal an automatic 5 damage to one other opponent. During Ultimate rounds, the Judge will select a winner per how much health they have left and their total number of knockouts, in addition to the regular categories they judge by. Arenas 1-Great Furnace: An expansive industrial smeltery, with constant jets of fire, streams of molten metal, and the Morbuzakh. 2-Assembly Tower: Part of the Hero Factory, where fighters must continually ascend the various platforms lest they be torn apart by the malfunctioning machinery. 3-Pirate Ship: Based upon a pirate ship at sea. Predators lurk in the waters below, making the ship the only viable fighting area for most fighters. 4-Mahri-Nui-An underwater city encased within a fragile bubble. Players who find themselves outside of the bubble will suffer dire consequences. If the bubble is popped, the city will flood, both devastating and completely altering the landscape of the battle. 5-Ko-Wahi-A region of snow, where the icy surfaces make balancing difficult and the chilly environment seeps through your bones. 6-Desolation of the Staff-A barren wasteland where it can rain fire, geysers spew lava, acidic fog can fill the air, and blizzards can freeze the battlefield in a second – and those are only the tip of the iceberg regarding this arena’s hazards. 7-Bota Magna- A Hostile, dense jungle, populated by tribes of violent and barbaric agori, as well as robotic dinosaurs. 8-The Zone of Darkness- An evil place filled with a thick darkness that makes the air heavy, it is dreadfully cold, and no light survives. Even so, it's not near as dangerous as its one denizen, the mighty Zivon. 9-The City of the Mask Makers- An ancient and mysterious city untouched by civilization for millennia, and is overrun by Kulta's skull army. Its ruins are now rife with deadly traps, not to mention the miscreants who placed them. 10-Okoto- Like the real Okoto, this arena imitating it is divided up into six distinct segments: a lush jungle, volcanic ashlands, near-impassable mountains, a wide desert, a snow-covered land, wetlands with many shallow pools and rivers connecting to the ocean. But be wary of each segment, for each segment encapsulates its element... including the destructive aspects - which could happen at any moment. 11-Labyrinth of Control- A maze, complete with shifting stones that block paths and open up others, so the arena is never the same for more than a few minutes. Be careful of which paths you take, for you just might meet elemental beasts, and the evil hidden within... Modifiers 1-Siege-When active during team rounds, this modifier splits the teams unevenly. The larger team must assault the base of the smaller team, who will be granted additional methods of attacking and defending thanks to a home base advantage. 2-Partners-When active, this modifier gives each player a partner that they must work with and protect for the duration of the round. 3-Barebones-When active, this modifier prevents the use of Special Weapons and Ultimate Weapons, forcing players to battle on even footing. 4-Mask Maker- A single (or two, in team rounds) player is designated the 'Mask Maker', and given the ability to make Masks, excluding the Mask of Ultimate Power. During Ultimate rounds, Mask Makers have 5 more Health. 5-Nemesis- When active, each player is assigned a nemesis that they must fight, and, in Ultimate Rounds, eliminate. 6-Power Loss- When active, players lose their powers/weapons over the course of the round, starting out with all three and ending up with none. 7-Living Arena- When active, the arena of the battle becomes much more deadly and much harder to ignore, for now the Arena is actively trying to eliminate the fighters within. For example, in the City of the Mask Makers, Skull Warriors will rise out of the ground by the dozen, the Morbuzakh in the Furnace will be much more aggressive, the Assembly Tower will produce Heroes dead-set on attacking players, predators in the Pirate Ship arena will not wait for you to fall into the water, the weather in Ko-Wahi will be much harsher and Muaka will stalk, the bubble in Mahri-Nui will pop a mere few hours into the battle, the Desolation will hurt just to stand on. 8-Judge's Whim- When active, the Judge of the round may enable and disable modifiers as they see fit. 9-Creature Collection- When active, players/teams must acquire as many creature power ups for their team as possible. POWER UPS! Whenever the Judge of the round feels that the battle might be growing stagnant – or perhaps whenever they simply wish to brew additional chaos – they can drop any of the following power ups onto the battlefield. During Ultimate rounds, power ups become even more useful for players, and even more devastating for their opponents. 1-Mask of Fire-This power up allows the user a guaranteed fire-based hit on a single opponent. Deals 3 damage during Ultimate rounds. 2-Health Kit-This power up can be used to heal 5 points during Ultimate rounds. 3-1 Up-This power up can be used to respawn with 10 health during Ultimate rounds. 4-Staff of Unlimited Power-This power up can only be spawned once per round. In addition to giving its user another weapon for the rest of the round, it can be used once to deal an automatic strike against every other player using pure energy. Its energy attack will deal 5 damage to every other player during Ultimate rounds. 5-Spear of Fusion-This power up can only be spawned once per round. Its user can fuse two opponents together, forcing them to work together. During Ultimate rounds, the victims’ health will be combined. 6-Squid Launcher-During Classic rounds, this power up can be used to copy one power from a single opponent. During Ultimate rounds, this power up can be used to suck 4 health from an opponent, while healing its user for 2. 7-Kanoka Disk-This power up can be used against an opponent to remove one of their regular powers or weapons for the rest of a round. 8-Mask of Creation- This power up allows the user to create a Power Up of their choice. 9-Mask of Control- This power up allows the user to control non-player entities (E.G. skull warriors, snake-men, lohrak), and can also be used to steal creature power-ups. 10-Mask of Destruction- This power up allows the user to destroy or nullify a power-up, with the exception of creature power-ups. 11-Mask of Undeath- This power up allows the user to come back alive during Ultimate rounds, but with only 5 health and only able to use one of their powers/weapons, whichever was the last one they used. 12-Mask of Ultimate Power- This power up can do any of the 'Mask' power-ups three times before it breaks - doing 5 damage in Ultimate rounds. Creature Power-Ups (Creature Power-ups are a special subgroup of power ups that do not expire, but can be stolen by other players) 1-Ikir, the Phoenix: This power-up grants flight, and slight control over fire. 2-Akida, the Shark: This power-up grants dual-gatling guns and slight control over water. 3-Uxar, the Dragonfly: This power-up grants flight and slight control over jungle. 4-Ketar, the Scorpion: This power-up grants a stinger tail that poisons (slowly draining health during ultimate rounds) and slight control over stone. 5-Terak, the Mole: This power-up grants the ability to burrow through arenas, avoiding their hazards with ease, and slight control over earth. 6-Melum, the Bear: This power-up grants enhanced armour/the ability to knock people down simply by charging at them, doing 3 damage in ultimate rounds, and slight control over ice. FAN CREATED CONTENT Yes, you read that correctly – fan created content. This series is all about you folks, the players; and what better way to continue that trend (along with expanding and perfecting it) than this? I hope that this shall return in full force this game. FCC Guide This is my challenge to you – organize yourselves. Do you have some ideas you’d like to see implemented? Sorry, I won’t listen – not until you have gathered two or more players to help you develop a new update for the game. I’m talking new arenas, new power ups, new modifiers, and any other additions or game changers that you feel could fit into the game. Here are the steps you’ll need to go through: 1 – Have an idea (obviously). 2 – Get into contact with at least two other players to discuss ideas, improve ideas, and flesh all of those ideas out. 3 – Design stuff; create arenas, power ups, new features, what have you – I will note that I’m more likely to agree to your ideas if you can tie them all into a singular “theme”. 4 – Bring it to me, by adding me into the PM. Lay out your update in an orderly fashion – I’ll ask about things I don’t get, discuss the project and together, we’ll decide what will go into the game and what will be cut. I make no promises about what will make it in. While I do not want to be shown a new project every single week, once a month probably works out, as I can then use your fan-update rather than one of my own, to fit them in between signup cycles. Active Signups Bionifight One features a unique system for signing up to be a player, a term I have coined “Active Signups”. Many games often struggle with players who become inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue no longer exists with this new system in place. Here’s how it works: Once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks. Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is re-post their previous profile sheet (no changes unless approved) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens. If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. Profile Sheet Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur). Weapon/Power 1: (Self-explanatory) Weapon/Power 2: (Self-explanatory) Weapon/Power 3: (Self-explanatory) Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players). Special Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any). Staff Luroka - Host Victors Round 1: Nato Round 2: Nato Round 3: Pulse Round 4: Nato and Blade Round 5: Imrukii Round 6: Nato Round 7: FF Round 8: Vox Round 9: Xccj and Trijhak Round 10: Xccj Round 11: Players 1- Trijhak 2- FF 3- ShadowVezon 4- TimeLord 5- Xccj 6- Nato 7- Vox 8- Imrukii 9- 10- Early Bird Signups for Rounds 7-9 begin now! Post your profiles below.
  2. ULTIMATE UPDATE It’s time to get back to the basics. No more Ultimate Weapons. No more Drift Force. No more health, no more story. It’s time to get outrageous and impractical. It’s time for epic battles, as ridiculous as they are entertaining – just like the classics. This is Bionifight One. Rules 1-Rounds will last seven days, beginning on Sunday and ending Saturday. Signups will occur from Friday to Sunday. I will not promise specific times, simply because I cannot gaurantee my activity at any time of the day. These times are in NA EST. 2-Keep things LEGO-oriented as much as possible, please. 3-Enjoy the game! Introducing the Judge Each round, one player will be selected as the Judge. Instead of fighting for that round, the Judge will instead be responsible for settling disputes between players, manipulating the arena, and selecting that round’s victor. The Judge will determine each round’s winner per how creative and active players are. Rounds Each round will have a different game type, and take place on a different arena. Some rounds may include special modifiers, altering how the game is played. The winner of each round will receive a Special Weapon, designed by the Host. Special Weapons: Ultimate Upgrade This special upgrade to a player’s Special Weapon can be selected when a player is judged as the victor of the round. In lieu of accepting a new Special Weapon, the player can instead upgrade it into an Ultimate Weapon. When any Ultimate Modifiers are in effect, Ultimate Weapons can be used once during the round to deal an automatic 10 damage to one other opponent, or to deal an automatic 5 damage to two other opponents. Ultimate Weapons will also grant their owner an additional power, allowing for more creativity in attacks. Game Types 1-Free for All – All players for themselves.2-Team Battle – Players are divided into two even teams to duke it out; the Judge must select a winning team and an MVP. 3-Judge Fight – Rather than sitting on the sidelines, the Judge takes on every other player, gaining additional powers. During these rounds, the Host will take on the Judge’s typical role. Ultimate Mode Ultimate Mode alters the game to function like fan-favorite Bionifight Ultimate. When active, all players have 20 health; when their health hits zero, the player is eliminated from the round. Arena hazards and power ups will also deal damage, and Special Weapons can be used once during the round to deal an automatic 5 damage to one other opponent. During Ultimate rounds, the Judge will select a winner per how much health they have left and their total number of knockouts, in addition to the regular categories they judge by. Arenas 1-Great Furnace: An expansive industrial smeltery, with constant jets of fire, streams of molten metal, and the Morbuzakh. 2-Assembly Tower: Part of the Hero Factory, where fighters must continually ascend the various platforms lest they be torn apart by the malfunctioning machinery. 3-Pirate Ship: Based upon a pirate ship at sea. Predators lurk in the waters below, making the ship the only viable fighting area for most fighters. 4-Mahri-Nui-An underwater city encased within a fragile bubble. Players who find themselves outside of the bubble will suffer dire consequences. If the bubble is popped, the city will flood, both devastating and completely altering the landscape of the battle. 5-Ko-Wahi-A region of snow, where the icy surfaces make balancing difficult and the chilly environment seeps through your bones. 6-Desolation of the Staff-A barren wasteland where it can rain fire, geysers spew lava, acidic fog can fill the air, and blizzards can freeze the battlefield in a second – and those are only the tip of the iceberg regarding this arena’s hazards. Modifiers 1-Siege-When active during team rounds, this modifier splits the teams unevenly. The larger team must assault the base of the smaller team, who will be granted additional methods of attacking and defending thanks to a home base advantage. 2-Partners-When active, this modifier gives each player a partner that they must work with and protect for the duration of the round. 3-Barebones-When active, this modifier prevents the use of Special Weapons and Ultimate Weapons, forcing players to battle on even footing. POWER UPS! Whenever the Judge of the round feels that the battle might be growing stagnant – or perhaps whenever they simply wish to brew additional chaos – they can drop any of the following power ups onto the battlefield. During Ultimate rounds, power ups become even more useful for players, and even more devastating for their opponents. 1-Mask of Fire-This power up allows the user a guaranteed fire-based hit on a single opponent. Deals 3 damage during Ultimate rounds. 2-Health Kit-This power up can be used to heal 5 points during Ultimate rounds. 3-1 Up-This power up can be used to respawn with 10 health during Ultimate rounds. 4-Staff of Unlimited Power-This power up can only be spawned once per round. In addition to giving its user another weapon for the rest of the round, it can be used once to deal an automatic strike against every other player using pure energy. Its energy attack will deal 5 damage to every other player during Ultimate rounds. 5-Spear of Fusion-This power up can only be spawned once per round. Its user can fuse two opponents together, forcing them to work together. During Ultimate rounds, the victims’ health will be combined. 6-Squid Launcher-During Classic rounds, this power up can be used to copy one power from a single opponent. During Ultimate rounds, this power up can be used to suck 4 health from an opponent, while healing its user for 2. 7-Kanoka Disk-This power up can be used against an opponent to remove one of their regular powers or weapons for the rest of a round. FAN CREATED CONTENT Yes, you read that correctly – fan created content. This series is all about you folks, the players; and what better way to continue that trend (along with expanding and perfecting it) than this? I hope that this shall return in full force this game. FCC Guide This is my challenge to you – organise yourselves. Do you have some ideas you’d like to see implemented? Sorry, I won’t listen – not until you have gathered two or more players to help you develop a new update for the game. I’m talking new arenas, new power ups, new modifiers, and any other additions or game changers that you feel could fit into the game. Here are the steps you’ll need to go through: 1 – Have an idea (obviously). 2 – Get into contact with at least two other players to discuss ideas, improve ideas, and flesh all of those ideas out. 3 – Design stuff; create arenas, power ups, new features, what have you – I will note that I’m more likely to agree to your ideas if you can tie them all into a singular “theme”. 4 – Bring it to me, by adding me into the PM. Lay out your update in an orderly fashion – I’ll ask about things I don’t get, discuss the project and together, we’ll decide what will go into the game and what will be cut. I make no promises about what will make it in. While I do not want to be shown a new project every single week, once a month probably works out, as I can then use your fan-update rather than one of my own, to fit them in between signup cycles. Active Signups Bionifight One features a unique system for signing up to be a player, a term I have coined “Active Signups”. Many games often struggle with players who become inactive without notice, clogging up spots on the player list and making it extremely difficult to judge activity in the game. That issue no longer exists with this new system in place. Here’s how it works: Once a player has signed up (by filling out the brief profile sheet below and posting), they are in the game for the next three rounds (or three weeks). You commit yourself to remaining active within this game for those three weeks. Once the three rounds have passed, the player list will be emptied. If a player wishes to sign up for the next three rounds, all they need to do is re-post their previous profile sheet (no changes unless approved) and they’ll be added back in. Players wishing to take a breather, withdraw permanently, or forget will thus no longer clog up space – but if they return and wish to play again, they can always sign up when the player list re-opens. If you miss a signup, don’t worry – if you join back in again, you’ll retain any prior rewards you have received. Profile Sheet Member Name: (Your current display name – you will also play the game as a character with this name, to avoid any confusion that might occur).Weapon/Power 1: (Self-explanatory) Weapon/Power 2: (Self-explanatory) Weapon/Power 3: (Self-explanatory) Appearance: (Please add a small image, or preferably a link to an image or gallery, or just a small paragraph explaining how you appear to the other players). Special Weapons: (Self-explanatory; these are a reward, so this slot should remain empty if I have not given you any). Staff Voltex - Host Victors Round 1: NatoRound 2: Nato Round 3: Pulse Round 4: Players 1-Blade 2-Jed 3-Tekulo 4-Imrukii 5-Pulse 6-ShadowVezon 7-Vox 8-Nato 9-TimeLord 10-Luroka
  3. Hello again BZP! I haven't been around much lately, but I've had these MoCs lying around that I've been meaning to share for quite a while. Finally, nearly three months later, I'm actually getting around to posting them. They're not very custom for the most part, as the idea was to make them quasi-setlike, but I do have a bit of backstory to go along with them as well.HEROES:Joseph Shadow, a veteran member of Recon Team, has recently been assigned to train two rookie heroes: Jay Solar and Brian Aegis. He's not entirely thrilled about this as he would much rather be out on the field with his usual teammates, but he finds himself relying heavily on his new companions when the Breakout occurs and Black Phantom seizes control of the Factory- trapping the trio in the Training Spheres in the process!Jay SolarDespite his initial reluctance, Shadow sees a great deal of promise in this young hero and sends him to apprehend Statix, one of the mysterious villains who stayed behind after the Breakout. Armed with a powerful plasma cannon and scope, he is eager to demonstrate his worth, but will that be enough to take on Statix?Brian AegisOnce Solar departs to confront Statix, Shadow takes it upon himself to guide Aegis through the Factory's network of ventilation shafts and storage units to safety from lingering escapees. Just when they think they're in the clear, the two heroes encounter Shadow's old nemesis, Ethan Torch, who went rogue about a year prior. When Black Phantom locks down the Factory, however, Shadow is shut out of the room, leaving Aegis to deal with Torch alone.Joseph ShadowBackThough he doesn't want to leave Aegis behind, Shadow is forced to press on in order to escape the Factory and seek help from the outside. Eventually, he finds himself face to face with the mighty Sonic Boom, an escaped criminal seeking to steal Hero Factory's strongest weapons from storage. Now Shadow must use his Dark Plasma Blaster and energized cable cutters to bring down the titan before it's too late.VILLAINS:Black Phantom wasn't the only villain who stayed behind to cause havoc after the Breakout. Three other notorious inmates infiltrated the Hero Factory in the chaos, each with their own nefarious motives...StatixBackAn electric dynamo with an explosive temper, Statix has the ability to absorb static energy from any device that runs on electricity. He can then channel this energy in a deadly attack, but must periodically release the energy or risk overloading, which could be fatal. It is a delicate balancing act, but one he has become a master at maintaining. Statix made his way to the Factory's basement, where he plans to sap its power grid of electricity and plunge Makuhero City into a blackout.Ethan TorchBackAfter his failed attempt to carry on Witch Doctor's plans for the jungle planet Quatros, Torch was incarcerated by his former teammates. When the Breakout was initiated, Torch opted to sneak deeper into the Hero Factory to track down and exact revenge on Joseph Shadow. Shadow may have been locked out of the battle, but Torch will take what he can get, focusing instead on eliminating the veteran hero's protege, Brian Aegis. Upgraded with parts he found in storage, Torch is now equipped with a plasma cannon, superheated blades, and a hex shield.Sonic BoomBackThis dastardly powerhouse is armed to the teeth with hi-tech weaponry, and his quest for more has led him into the Hero Factory's deepest storage facilities. With an energized whip, modified plasma beam, and generator thorns, Sonic Boom will prove a deadly challenge even for the celebrated Joseph Shadow. If he is allowed access to the Factory's experimental weaponry, it will spell doom for the entire city.tl;dr here's the Gallery. Look out for the second half in the Fall! ...Or possibly winter, given my history with procrastination.EDIT: I didn't even notice, but I guess this can be considered my 800th post special!
  4. You post one word ONLY to carry on the story and keep going and going.I'll start...One
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