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Found 21 results

  1. There's three main categories of BZP activity noted on the front page (News, Reference and Discussion), but lately, Reference seems to have the short end of the stick. Most of the front page reference links are broken, and there hasn't been an Onua-marked reference post in years. For a while, that made sense, because Bionicle was mostly over, but with its return in 2015, will BZP resume its reference activities? I know in the past, there was a set database and some checklists for old collectibles, but I'm not really familiar with what sort of story-related things the old Reference Team did. Are there any plans for reference activities with the new line, or have those duties been left to BS01, leaving "Reference" on the main page as a relic of an older time? I wouldn't mind seeing an updated set database (at least somewhere online, be it here or BS01), but I'm wondering, just out of curiosity, if there's anything else that BZPower had in the past that would be a useful reference for the new line.
  2. But don't tell nobody. In all seriousness though, I might actually come back here if the leaks are true. In the meantime, I'm gonna get back to playing on the xbox one with some mods from this site. And I'm waaaay too lazy to find the font or do my signature anymore.
  3. GD Contest 2.22: Tohu is (Not) Pleased The time has come. April 6th, 11:59 PM Eastern. Entry 1: -- Entry 2: -- News • Forums • Q&A Entry 3: -- Entry 4: -- Entry 5: -- Entry 6: --
  4. LINK If you listened to the part about Lhikan's Hau at TumaFest 2013, you'll understand.
  5. COT Official Topics List Here is the current list of official topics here in the COT forum. Official topics serve to consolidate discussion on a popular subject: any other topics made on existing official subjects will be closed with a redirect to the official topic. Good news, though - official topics are exempt from revival, so don't feel bad about going and posting in any one of these. Double posting is also allowed in all official topics. -- Anime General Thread (Official) Doctor Who. Official! official animal crossing topic The Official Halo Topic The Official Metal Topic The Official Minecraft Topic Official MS Paint Adventures Topic The Official Music Topic Official Music Collection Topic Official My Little Pony Topic The Official Pokemon Topic Official Recent Musical Purchases Thread Official Star Wars Topic The Official Star Trek Topic Official Transformers Topic Video Game General (Official) -- Topics will be made official by the COT staff based on need and activity; PMing a Forum Leader for approval is no longer needed.
  6. Planetperson

    Index 2

    This is a list of all the 2009 terms so far, which I will update whenever we learn a new one. A Ackar | Agori | Angonce | Annona | Aqua Magna | Arena Magna | Atakus | Atero B Bara Magna | Baranus V7 | Baterra | Battle of Atero | Battle of Iron Canyon | Berix | Black Spike Mountains | Bone Hunter | Bone Hunters Camp | Bone Hunters Stronghold | Book of Certavus | Bota Magna | Branar C Cave Shrike | Cendox V1 | Certavus | Click | Core War | Council of Elders | Creep Canyon | Crotesius D Dark Falls, The | Darkfire torch | Dormus, River | Dual-headed vapor trident | Dune chariot | Dune snake | Dunes of Treason | Dune spider | Dune wolf E Elbow Peak | Element Lord of Fire | Element Lord of Ice | Element Lord of Jungle | Element Lord of Rock | Element Lord of Sand | Element Lord of Water | Element Lords | Exsidian F Fero | Fields of Mist | Fire blade | Fireroot | Fire Tribe | Flame claws | Flame sword | Force blaster | Forest of Blades G Gatherers Hideout | Gatherers Ridge | Gelu | Glatorian | Glatorian Creed | Golden armor | Great Beings | Great Sea | Great Tournament | Great Volcano | Gresh H Heremus | Hot Springs I Ice Axe | Ice slicer | Ice Tribe | Iconox | Iron Canyon | Iron Tribe | Iron Wolves J Jungle Tribe K Kabrua | Kaxium V2 | Kaxium V3 | Kiina | Kirbold | Kirbraz | Knee Island | Kyry L Lein | Lein's Drift M Malum | Marendar | Mata Nui | Maze Valley | Metus | Mountain worm N Northern Frost O P Perditus | Prime Glatorian Q R Raanu | Rock jackal | Rock Steed | Rock Tribe | Roxtus S Sahmad | Sand bat | Sand dragon | Sandray | Sandray Canyon | Sand Stalker | Sand Tribe | Saw blade shield | Scarabax | Scarabax shield | Scodonius | Sea of Liquid Sand | Second Glatorian | Settlement | Shattering, The | Sisters of the Skrall | Skirmix | Skopio | Skopio XV-1 | Skrall | Skrall Arena | Skrall River | Skull Mountain | Snake venom talon | Solis Magna | Spherus Magna | Spiked club | Spikit | Stinger tail | Strakk | Stronius | Sun-rock dragon | Sun serpent | Surel T Tajun | Tarduk | Tarix | Telluris | Tesara | Tesara Arena | Thornatus V9 | Thornax | Thornax launcher | Tribe | Tuma U Underground Lab of the Great Beings V Valley of the Maze | Vastus | Venom talon | Vorox | Vulcanus | Vulcanus Lava Flow W Wall of Champions | Wasteland | Water blades | Water Rock | Water sword | Water Tribe | White Quartz Mountains X Y Z Zesk
  7. As also displayed in one of the content blocks on the right side of this blog, here is a list I have compiled of photo galleries of LEGO BIONICLE Building Challenge winning-MOCs over the past few years. If you see one of your creations listed here and want your BZPower username listed alongside the link, feel free to let me know. If there are any errors with credit given for something you created, let me know that as well. Rahi Contest Crystal Climber Metru Mantis Phase Dragon by Locutus of Bohrok Proto Drake Silver Chute Spider by Diosjenin Spiny Stone Ape (WIP)|Spiny Stone Ape (Final Model) by -Shannara- Tunnel Stalker by Pekel Vahki Hunter "Yari" by animalman1 Toa Contest Krakua Dark Hunters Contest Charger by J.T.Silversmith Conjurer Darkness Firedracax by Toa Hagah Master Guardian by -Shannara- Kraata-Kal by Makuta/nuva/kal Lurker by Tok Minion by TakuaToa Primal by Pekel Silence by Locutus of Bohrok Spinner by ~GreenBionicleGuy~ Piraka Fusion Contest Piraka Fusion (Grand Prize) by ChocolateFrogs Piraka Fusion (First Prize) by Sidorak the Feared Think you can help complete the list? PM me with links. Thanks to Selena Osiris for the links to the Charger, Firedracax, Guardian, and Kraata-Kal galleries. Thanks to Shine for the links to the Silver Chute Spider, Spiny Stone Ape, Primal, Proto Drake, Metru Mantis, "Yari," Spinner, and Vahki Hunter galleries.
  8. Planetperson

    Lehvak

    The Lehvak were the swamp Bohrok, one of the six breeds of Bohrok swarm. Their head-plates housed red Krana, which were telepathically directed by the Bahrag. History The Great Beings created the Bohrok machines 100,000 years ago, placing them under the guidance of the Bahrag queens. The Bohrok's purpose was to scour clean the outer surface of the earthen dome housing Metru Nui and its silver sea, which protruded out of the ocean of water on the planet surface like a large island, should anything have settled on it. This was supposed to ensure the well-being of the Great Spirit, Mata Nui, in some way. The Lehvak, along with the five other Bohrok breeds and the six Bohrok Va breeds, were stored away in chambers combed with individual containers located beneath both the outer surface of Metru Nui's dome as well as below Metru Nui itself. The Bohrok were put fast into hibernation to awaken only when they received a sonic signal when the time came for them to perform their task. No inhabitants of the universe were ever intended to live on the surface island. Because of circumstances surrounding the Great Cataclysm 1,000 years ago, however, the Matoran of Metru Nui were forced to emigrate to the island. The Cataclysm had also caused a massive conduit of energized protodermis beneath the island to rupture and wash over all its terrain. The substance caused massive transformations in the landscape, bringing forth plantlife and sharp climate shifts where before there had only existed a rocky wasteland. The changes acclimated the environment nicely to suit a new home for the Matoran, who named the island "Mata Nui" in honor of the Great Spirit. Eventually myriad species of Rahi beasts settled on the island as well after the Matoran. This disruption of Mata Nui's original state allowed the Makuta of Metru Nui to exploit the Bohrok's function. The Makuta of Metru Nui came to Mata Nui 999 years ago. Intent on perpetually harassing the Matoran and keeping them from ever returning to Metru Nui, less than one year he awakened the Bohrok prematurely in order to bide his time after his first defeat by the Toa Mata. The Lehvak and other Bohrok quickly emerged from their chambers in droves, rampaging across Mata Nui and devastating its lush landscape. To defend the Matoran and their home, the Toa Mata continually put up resistance against the Bohrok swarms. The Bohrok, however, never attacked the inhabitants of Mata Nui unless they directly obstructed their mission; they simply campaigned across the island intent on reverting it to its original barren state. Many Bohrok, Lehvak among them, were incapacitated in the struggles against the Matoran. The Matoran realized they could dismantle fallen Bohrok and rebuild them into Boxor vehicles. The Matoran considerd the Lehvak to be the most dangerous Bohrok type, since their acid spray was capable of rapidly dissolving any substance on Mata Nui. When the Lehvak invaded Le-Koro, Turaga Matau and the resident Le-Matoran put up resistance against them. The Lehvak slung their parasitic Krana onto their faces to enslave their minds to the swarm, ending their threat. Toa Lewa, when he came to investigate Le-Koro, also fell under their control. Toa Onua later rescued Lewa, and a group of Matoran with Boxor vehicles rescued Matau and the Matoran. Lehvak also lay siege to Po-Koro to reinforce swarms of Tahnok and Pahrak. Their arrival heralded the evacuation of the village. After a week of the Bohrok's rampages, the Toa Mata ventured down into the Bohrok nests to challenge their source of direction: the Bahrag twins. The Toa Mata successfully sealed the Bahrag away in indestructible protodermis with their elemental powers. The Bahrag's telepathic link to the Bohrok's Krana was severed, and all Bohrok stopped in their tracks. After the Bohrok were defeated, the Matoran found out they could remove their Krana and give them new commands verbally. The Matoran put the Bohrok to work rebuilding the damage they caused to the villages. The emergence of the Bohrok-Kal failsafes sent a signal that caused the Lehvak and other Bohrok to return to their nests automatically. The Toa, transformed into more powerful Toa Nuva, narrowly stopped the Bohrok-Kal from restarting the swarms; but the Bohrok swarms remained underground, dormant in their nests. The later defeat of Makuta allowed the inhabitants of Mata Nui to move back to Metru Nui. Recently the Toa Nuva returned with better knowledge of the Bohrok's relevance to the will of Mata Nui to the the Bahrag's lair in order to free them and restart the Bohrok swarms. With no Matoran living above to be threatened, the Bohrok awoke a second time, this time successfully wiping out the Matoran's old homes and reverting Mata Nui back to its original state, although they met resistance from the wandering Kardas Dragon from Voya Nui. The Kardas Dragon took out a number of Bohrok machines but was severely beaten down. When the Bohrok's task was done, they returned to their nests.
  9. Planetperson

    Turaga

    Turaga of Mata Nui Shortly after the Great Cataclysm, the six Toa Metru – Vakama, Onewa, Matau, Nokama, Whenua, and Nuju – were charged with transporting the comatose Matoran of Metru Nui to a new home: the island of Mata Nui. After an incredible struggle against the Visorak hordes in Metru Nui, the Toa Metru were able to bring the Matoran to the surface of Mata Nui in six airships. With their destiny as Toa fulfilled, the only task that lay before the Toa Metru was awakening the Matoran, all of whom were tucked into Makuta’s silver spheres and trapped in endless sleep. At first unsure of what to do, the Toa Metru realized that they could awaken all of the Matoran by surrendering their Toa power. On one of Mata Nui’s beaches, where all of the Matoran spheres were collected, the Toa Metru released their Toa energies into the pods and their Matoran, allowing them to wake up. Because they fulfilled their destiny and gave up their Toa power for the greater good, the Toa Metru were transformed into Turaga, wise and venerable leaders among the Matoran they had saved. Having been in the silver spheres for so long, all of the Matoran’s memories of Metru Nui faded. Their bodies were also weakened and reduced in size. Not wanting to be cruel in telling the Matoran of the home to which they might never return, the new Turaga of Mata Nui kept Metru Nui a secret from the Matoran and decided to build up a new home on the island of Mata Nui, waiting for the day that the Toa Mata of legend would come to save them. The Turaga and the Matoran had but one year of peace on Mata Nui to construct the six Koro, each governed by one of the Turaga, before Makuta spread his shadow over the island. When that time came, Makuta sent his Kraata out to infect the masks of Rahi beasts that had migrated to the island, taking control over their actions. Makuta also held sway over some of the natural effects of the island, causing storms and earth tremors at his will. Although Makuta never intended on killing the Matoran, he succeeded in making them live in fear of him. For as long as any Matoran of Mata Nui could remember, the Turaga had told them the Legend of Mata Nui, a legend spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more. The Turaga and the Matoran constantly struggled with Makuta’s forces for centuries. Each Turaga assigned a right-hand and left-hand Matoran to better organize their defenses; and some official Matoran defense organizations were formed, such as the Ta-Koro Guard and the Ussalry. The Turaga themselves secretly hunted Makuta’s Kraata, storing those captured away in stasis tubes in a forbidden cave in Po-Wahi. As Toa Metru, the Turaga had secured thirty Noble Kanohi from Metru Nui, so that each Turaga had access to a Huna, Komau, Ruru, Mahiki, Matatu, and Rau. These thirty Noble Kanohi, however, were taken by Makuta’s Rahi. A thousand years passed before circumstances for the Matoran and Turaga began to change. When each of the Turaga had been kidnapped by Makuta’s Rahi, a Matoran of Ta-Koro named Takua traveled the island to rescue each of them in turn. Throughout his journey, Takua also collected the six Toa stones that the Turaga had hidden all over the island of Mata Nui as Toa Metru. At the end of Takua’s journey, the Turaga witnessed his gathering of the Toa stones at the Kini-Nui. When Takua placed the Toa stones at the center of the temple, a beacon shot into the sky that called six canisters floating far off in the ocean to the shores of Mata Nui. These canisters held the Toa Mata, who shortly found their ways to the Koro after arriving on shore. Each Turaga made sure to greet his or her Toa and inform them of the island’s situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. The Turaga informed the Toa that, in order to gain the strength needed to defeat Makuta, they needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to the Great Kanohi that each of the Toa already wore were thirty Great Kanohi that were hidden all over the island (which the Turaga had hidden as Toa Metru). The types of hidden Great Kanohi were Hau, Kakama, Pakari, Miru, Akaku, and Kaukau. The Turaga also asked the Toa to retrieve the thirty Noble Kanohi that had been stolen by Makuta’s Rahi. While the Toa went on their quest, the Turaga were kept busy with increasing Rahi attacks on the Koro. Since they secretly knew the locations of all the Great Kanohi, they often showed the Toa where to look for them. The Toa eventually succeeded in retrieving the Turaga’s Noble Kanohi and, with help from the Turaga, their own Great Kanohi. When the Toa were about to go into Mangaia through the Kini-Nui, the Turaga gave them the Makoki stones to unlock the passage to Makuta’s lair. Each Turaga also lent one of their Matoran to the Chronicler’s Company so the Kini-Nui would be defended while the Toa battled Makuta below. The Toa successfully defeated Makuta – temporarily, at least. The Turaga and the Matoran could only enjoy a few moments of peace before the Bohrok swarms began rampaging throughout Mata Nui, threatening to destroy all of the island’s landscape. The Toa initially returned to the Koro to make sure they were safe and then went off on another quest to stop the Bohrok swarms. While the Toa sought to end the threat of the Bohrok, the Turaga and the Matoran each held their own struggles against the Bohrok, with many defeats and victories. The Toa Mata emerged victorious from their trials in the Bohrok nests and succeeded in stopping the Bohrok at their source. With their triumph, the Toa Mata were exposed to energized protodermis and were forever transformed into the more powerful Toa Nuva. At the moments of the Toa Mata’s transformation into Toa Nuva, strange icons appeared in their Suva back in the Koro. The Turaga, unsure of what this could mean, made sure to station Matoran at the Suva to guard the symbols for the time being. When each of the Toa Nuva returned to the Koro in their new forms, the Turaga tried to ease the shock among the Matoran of the Toa’s new appearances; and although the Toa Nuva dismissed their Nuva symbols as simple objects, the Turaga still regarded the icons’ strange appearance to be of some significance. The Turaga’s attention soon turned to repairing the damage done to the Koro by the Bohrok swarms, actually employing disabled Bohrok to carry out much of the work. The Turaga’s judgment of the Nuva symbols proved to be correct when the six Bohrok-Kal stole them from the Koro. With the theft of their symbols, the Toa Nuva lost their elemental powers. After the Turaga comforted the Toa Nuva with their loss of strength, the Toa Nuva went out on a mission to stop the Bohrok-Kal from achieving their goal of restarting the Bohrok’s rampages. The Turaga again aided them in a quest for the Kanohi Nuva, masks of greater power than the ones they had before. Ultimately, the Toa Nuva were victorious against the Bohrok-Kal, if narrowly so. All of Mata Nui was able to celebrate an opportunity to build during the time of peace following the end of the Bohrok’s threat. At this time, the Turaga decided to gather all of the Matoran of Mata Nui at the Kini-Nui to share with them a method of physically reconstructing their bodies which they had learned from the Rahaga on Metru Nui. By this means, all of the one-thousand Matoran on Mata Nui adopted larger, stronger, more agile bodies than the ones they had had before. Although the Bohrok had automatically returned to their nests, the Turaga, Matoran, and Toa Nuva continued repairing the Koro. Taking advantage of the time off from conflict, the Turaga held an island-wide Kolhii tournament among the Matoran, each Turaga choosing a team of his or her two best players. The Toa Nuva even helped construct a grand Kolhii field in Ta-Koro. Right before the championship Kolhii match, the Turaga held a private meeting in which they shared stories of the Toa Nuva’s quest for the Kanohi Nuva, which the Toa Nuva had achieved while simultaneously battling the Bohrok-Kal. The purpose of this council was to decide whether or not they would share their knowledge of Metru Nui with the Matoran and Toa Nuva after so long a time. The Turaga’s final decision was to announce the truth of the Matoran’s original home as soon as the Kolhii tournament was over. While Whenua, Matau, and Nuju went elsewhere, Vakama, Onewa, and Nokama attended the championship game between Ta-Koro, Po-Koro, and Ga-Koro. As Toa Metru, one of the several items that the Turaga had brought with them to Mata Nui was the Kanohi Avohkii, the Great Mask of Light. According to ancient legend and Vakama’s prophetic visions, a Matoran would someday find the mask in a hidden location and take on a role as Herald of the Seventh Toa, a Matoran who would go on a quest to bring the mask to its rightful owner: the Toa of Light. It was said that this Toa of Light would defeat Makuta and bring light to darkness. When it was revealed at the end of the Kolhii match that Takua and Jaller had just found the Mask of Light where the Turaga had hidden it as Toa Metru, all thoughts of sharing the tales of Metru Nui suddenly elapsed. Vakama, Onewa, and Nokama wasted no time in taking the Avohkii to the Ta-Suva, where Nokama translated a mysterious text on the inside of the mask before an assembly of several Matoran as well as Tahu Nuva, Pohatu Nuva, and Gali Nuva. Given what looked like the Avohkii shedding its entire glow on Jaller in the Kolhii stadium, Vakama decided that Jaller was destined to be the Herald, much to Takua’s relief. To spite Takua’s irresponsibility in not telling the Turaga that he was truly the one who found the mask, Jaller announced that Takua would be traveling with him to chronicle his journey. The two Matoran soon set out from Ta-Koro traveling in the direction in which the Mask of Light shined brightest. With the appearance of the Mask of Light, Makuta, having bided his time during the Bohrok invasion, unleashed upon the surface of Mata Nui three Rahkshi: Panrahk, Lerahk, and Guurahk. When these Rahkshi arrived in Ta-Koro, it was obvious that they were seeking something – exactly who or what that was, was unknown, even to the Turaga. The three Rahkshi did not leave Ta-Koro before severely damaging the village, making it no longer inhabitable to the Ta-Matoran. Takua and Jaller’s quest for the Seventh Toa proved very difficult, even with occasional aid from the Toa Nuva. Having been threatened by Makuta himself, split up, reunited, and pursued by a total of six Rahkshi, the two Matoran arrived at the Kini-Nui. There, all six Rahkshi caught up with them to kill the Herald once and for all. Fortunately, all six Toa Nuva shortly arrived for a final showdown with Makuta’s forces. The Toa Nuva successfully defeated the Rahkshi, but not before Jaller was killed at the hands of Turahk while trying to protect Takua. Turning over new thoughts in his head amidst the grief over the loss of his friend, Takua suddenly found the Seventh Toa – in himself. Donning the Mask of Light, Takua discovered his destiny and transformed into Takanuva, Toa of Light. As legend foretold that the Toa of Light was destined to defeat Makuta, the Turaga gathered with the Toa Nuva and Matoran at the Kini-Nui to send Takanuva off into the depths of Mangaia. Riding a Kraata-powered vehicle called the Ussanui, Takanuva sailed his way through the dark tunnels that led to Makuta’s lair. When Takanuva crashed into the gate of Makuta’s realm, a Ga-Matoran who had stowed away aboard Takanuva’s craft, Hahli, revealed herself. Taking advantage of her presence, Takanuva ordered her to summon all those waiting above to come and witness the final confrontation between Toa and Makuta. When Hahli reached the surface and announced Takanuva’s message, the Turaga debated whether or not entering Makuta’s lair was a wise decision. Hahli convinced the quarreling council to honor Jaller’s death by accepting whatever destiny they might have in the darkness of Mangaia. The Turaga and Toa Nuva led all of the one-thousand Matoran of Mata Nui (minus Takua and Jaller) through the underground tunnels that led to the central chamber of Makuta’s lair, in the center of which was located a pool of energized protodermis. There, all arrived to witness a deadly, high-stakes Kolhii match being played between Takanuva and Makuta’s favored form. As soon as all of the Matoran passed into the chamber after the Turaga and Toa Nuva, Makuta destroyed the gate through which they had entered, blocking their way back up to Mata Nui. Takanuva, more determined than ever to set his island free of darkness, executed a move with the Kolhii ball that sent Makuta flying into a wall. After Makuta got back up and recovered from the blow, Takanuva boldly leapt for Makuta’s Kanohi Kraahkan, attempting to remove it from his face. As Makuta tried to wrestle Takanuva away from his mask, the two fell into the pool of energized protodermis in the middle of the chamber. After a few suspenseful moments, a being called Takutanuva emerged, an amalgamation of Takanuva’s and Makuta’s bodies and minds. As Takanuva’s will dominated this figure’s actions, Takutanuva moved to lift and suspend a giant gate that blocked the way to a chamber beyond that of Makuta’s while the Turaga, Toa Nuva, and Matoran hurried through underneath. As Hahli passed by carrying Jaller’s mask, Takutanuva sacrificed Makuta’s life-force to revive the fallen Matoran through his Kanohi. After the Turaga and the others were safely through to the second chamber, Takutanuva was so weakened that he split back into Takanuva and Makuta as the gate came crashing down. While the Turaga reasonably assumed that both had been crushed to their deaths, Takanuva’s Mask of Light slid out from the debris and stopped at their feet. Seeing that a giant Three Virtues symbol dominated the floor of the chamber, which opened up to overlook a seemingly endless cavern, Turaga Vakama placed Hahli on the symbol for Unity and the living-anew Jaller on the symbol for Duty. When Vakama placed the Kanohi Avohkii on the Destiny symbol, Takanuva suddenly appeared in a whirl of light and dust wearing the mask. Then, looking out into the unimaginably vast cavern beyond, Takanuva illuminated the space to reveal the island of Metru Nui in the distance, resting in the center of the Silver Sea. The Turaga and the others were able to take a passage back up to the surface of Mata Nui. With their original home rediscovered and Makuta no longer opposing them, the Turaga decided that the time was right for the Matoran to return to Metru Nui after their thousand years spent on Mata Nui. The Turaga set the Matoran to work building boats and widening the underground tunnels of Mata Nui to prepare for their journey across the Silver Sea back to Metru Nui. At this point, the Turaga finally started sharing the tales of Metru Nui and their deeds as Toa Metru with the Toa Nuva. The first revelation that the Turaga exposed to the Toa Nuva and Takanuva was the fact that there had been other Toa before them. Within several different sessions over some time, the Turaga related how a thousand years ago they had once been Matoran, were granted the power of Toa, defeated the Morbuzakh, witnessed the Great Cataclysm in Metru Nui, defeated Makuta, fought the Visorak hordes, were mutated into Toa Hordika, met the Rahaga, were cured by Keetongu, and brought the Matoran to Mata Nui in safety. Throughout all this, the Toa were somewhat uncomforted by the fact that the Turaga had kept so many things secret, but they came to understand why the Turaga had wished to do so. The Matoran finished constructing the boats that would transport them to Metru Nui; and the Turaga, Matoran, and Toa of Mata Nui made the days-long journey to the shores of the city. When they arrived on Metru Nui, the Turaga made a happy reunion with the Rahaga and Turaga Dume, whom they had not seen in a thousand years. The Rahaga soon departed to help other lands ravaged by the Visorak while the six Turaga of Mata Nui joined Turaga Dume in governing Metru Nui as his council of advisors. The Turaga quickly put the Matoran to work rebuilding the battered city, which had been damaged by a quake during the Great Cataclysm and later overrun by Visorak as well as other Rahi beasts. For the next few weeks, the thoughts of the Turaga turned to rebuilding a former life. It was not long before Dume revealed a shocking discovery to his fellow Turaga, consulting with Nuju to see if he agreed with his findings made known by the stars over Metru Nui. They agreed without a doubt that the stars were telling them that Mata Nui was not merely asleep – he was dying. All knew full well that if the Great Spirit died, the entire universe would perish as well. The skies told of a Mask of Life on an island called Voya Nui – also referred to as “the Daggers of Death” – that was the key to saving the life of the Great Spirit. Greatly disturbed by the news, the seven Turaga quickly ordered a private meeting with the seven Toa, telling them the tragic news and of the fateful mission to Voya Nui that they were required to undertake. It was not long before the Turaga took the Toa to a chamber far beneath the surface of Metru Nui where six transportation canisters were docked. While Dume ordered Takanuva to stay behind as the stars had requested, the six Toa Nuva entered the canisters and rocketed their way to Voya Nui. With the mysterious disappearance of the Turaga and the Toa in a private council, Jaller began suspecting that something was wrong. Later, he persuaded Takanuva to take him to the seven Turaga in the canister chamber. There, he showed his fury over being left in the dark about the situation. As captain of the Guard, Jaller soon decreed a city-wide Matoran strike that would only be ended when they learned the truth. After many days, the Toa Nuva still had not returned from their quest. In accordance with Jaller’s ultimatum, no Matoran had done any work to repair Metru Nui, not even to build shelters for themselves. The Turaga had little hope that the Toa Nuva were coming back, and they were consumed with worry. Unbeknownst to the other Turaga, Nokama finally slipped away to the ruins of the Great Furnace to tell Jaller about Mata Nui’s dying and why the Toa Nuva had to leave. While horrified that the universe was so close to coming to a crashing end, Jaller was overcome by determination to do whatever he could to save his world. Overnight, he secretly collected five of his most trusted fellow Matoran – Hewkii, Nuparu, Kongu, Matoro, and Hahli – and set out from the south of Metru Nui with them towards Voya Nui, Takanuva traveling with them as well. The Turaga soon found out that Jaller had left the city with his six companions and what Nokama had told Jaller, but all they could do was to wait for what would happen next, it being only a matter of months – even weeks – from the death of Mata Nui.
  10. Planetperson

    Gali

    Toa Gali was a Toa of Water and one of the Toa Mata. She was gifted with the elemental power of water; wore a Kanohi Kaukau, the Great Mask of Underwater Breathing; and carried two hooks through which she could channel her elemental water power. Gali and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like her fellow Toa Mata, Gali’s origin before coming to the island of Mata Nui is very mysterious. She probably came into being about 95,000 years before she arrived on the shores of Mata Nui. She had never been a Matoran prior to being a Toa, and it is possible that she and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Gali’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Gali and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Gali’s canister washed up on the south-eastern cape of Naho Bay. The canister opened, and Gali’s loose body pieces flew out onto the beach. Gali reassembled herself, her organic tissue regrowing once she fitted her mechanical parts back together. Once Gali noticed her Kanohi Kaukau lying on the ground and put it on, she felt a surge of energy course through her that she had probably not felt for centuries. Just as the Matoran’s legends had foretold, Gali remembered nothing except dreams of darkness and her own name. Gali traveled inland and wandered throughout the island of Mata Nui until she met up with Tahu, Onua, and Lewa at the foothills of Mount Ihu. Pohatu and Kopaka soon found this meeting of Toa and joined. Gali learned from the other Toa what each of their Turaga had told them of the island’s situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. The Turaga had informed the Toa that, in order to gain the strength needed to defeat Makuta, they all needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to her Kanohi Akaku, Gali would have to collect five other Great Kanohi – Hau, Kakama, Pakari, Miru, Akaku; and retrieve five Noble Kanohi – Huna, Komau, Ruru, Mahiki, and Matatu – that had been stolen by the Rahi. As the Toa conversed, Gali calmly analyzed each Toa in turn, noting their personalities. During the meeting, Gali strongly supported the idea of the Toa working together as a team in their mission. After a heated discussion, however, the Toa decided to split up during their quest for the masks rather than working together as a team, much to Gali’s dismay. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Gali departed from the meeting with Lewa. They were traveling through the jungle when Lewa saved Gali from an “angry” pool of water under the power of Makuta. Despite this close encounter, Gali and Lewa parted ways. Gali traveled far from that point towards Ga-Koro, where Turaga Nokama lived with the Ga-Matoran. On her way, Gali encountered a Tarakava while she was swimming toward the village. She trapped the Rahi in a cave; but when she arrived at Ga-Koro, she found that a Tarakava had attacked the village as well. Gali arrived in time to rescue Nokama and the Ga-Matoran from the Tarakava, and the village welcomed Gali as a hero. Nokama soon showed Gali a rocky peak on top of which rested a Kanohi Miru. Gali climbed up this great rock spire and reached the resting place of the Kanohi Miru only to have the mountain crumble under the power of Makuta. Gali snatched the mask as both were falling to the ground below and quickly put it on her face, using its power of levitation to safely land. Unfortunately, Gali soon found herself surrounded by a few Tarakava and Nui-Jaga, although Tahu suddenly arrived to help Gali fight the Rahi off. During the battle, Gali was knocked unconscious and tossed into the sea, where she received a strange vision of two beings called the Toa Kaita. When Gali came back to reality, the Rahi had fled. Tahu told Gali that he had come to tell her that, after the Toa had realized that they had all had limited success in finding the Kanohi masks alone, Onua had called a meeting near his landing site. Tahu took Gali to Onua’s meeting, where all of the other Toa waited. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group, although they still wasted much time on petty disagreements. When they arrived, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Lewa, Pohatu, and Tahu guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. As Gali collected Great Kanohi on her quest, the masks were teleported back to the Ga-Suva when they were not in use, and could be summoned back and forth for her use at any time. If Gali came across a Noble Kanohi, she returned it to Turaga Nokama when she had the chance. As Gali collected more and more Kanohi, she gained more and more abilities from the Great and Noble Masks. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Lewa, Pohatu, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Gali grew angry with Tahu for burning a tree to the ground in order to get the mask that rested in its branches. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Gali and Kopaka had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Gali visited the Ga-Suva in Ga-Koro, where her Great Masks were kept, and placed her own mask on it, her six Great Kanohi formed a single Gold Kanohi in the shape of her Kanohi Kaukau. Armed with her new Gold Kanohi, which gave her the powers of the six Great Kanohi she had collected, Gali journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Gali merged with Lewa and Kopaka to form Toa Kaita Wairuha. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. Gali was able to combine her powers with Lewa to create a storm to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. After leaving the others, Gali traveled through the jungles of Le-Wahi on her route to Ga-Koro. She encountered a swarm of Tahnok trying to destroy the Vuata Maca trees, with little success. Just as the swarm was about to move on towards Po-Wahi, Gali summoned a rain storm to turn the already swampy ground beneath the Tahnok even stickier, making her task of gathering some Krana even easier. Gali then sped to Ga-Koro to make sure its villagers were safe. Gali soon left Ga-Koro and met up with Pohatu, Onua, and Kopaka at the Tiro Canyon in Po-Wahi. Onua dug a tunnel from the canyon wall to the sea, and Kopaka froze the opening. Onua and Kopaka left, while Pohatu and Gali waited to spring the trap. When a group of marauding Tahnok marched through the canyon, Pohatu kicked a boulder that shattered Kopaka’s ice plug, causing the waters to gush out of the opening and flood the canyon. Pohatu watched as Gali quickly dove into the already boiling waters and retrieved four Krana from the submerged Tahnok. The two fled when the Tahnok started climbing up the canyon wall toward them. The Tahnok later caught up with Pohatu and Gali in another canyon in Po-Wahi. Pohatu stopped the swarm with a rock wall; and Gali flooded the canyon with her elemental power of water, dissuading the Tahnok from following them. Gali traveled up the foothills of the Mangai Volcano with Pohatu, where the two met up with Tahu and Kopaka, who had discovered the entrance to the Bohrok nest. Onua and Lewa soon arrived; and when the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside the Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desperate to escape, Onua and Pohatu worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Onua and Pohatu’s strength, they could not produce even a scratch in the stone. It was Lewa, who had survived the experience of having a Krana attached to his face, who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel and met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the air pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Gali watched as Tahu encountered Cahdok – one of the Bahrag, twin queens of the Bohrok swarms. Tahu drove Cahdok back into the larger chamber as Lewa and Kopaka drove Gahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. The Bahrag quickly smothered Gali in waves of heat. Most of the other Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Gali became known as Gali Nuva. Throughout her existence, Toa Gali possessed the elemental power of water, which basically allowed her to create and manipulate water and moisture by using elemental energy. Gali could also absorb elemental water energy from her surroundings to replenish it in herself. Gali carried two hooks for Toa tools, which she could use to channel her elemental water power and climb slippery rock surfaces. Before she received her gold Kanohi, Gali favored to wear her Kanohi Kaukau, which she had possessed even before her time on Mata Nui. The Ga-Matoran were very loyal to her and greatly respected her power. Gali was also known for her incredible wisdom, which was perhaps greater than that of all the other five Toa put together. She was very skilled at noting the personalities of the other Toa Mata and the interactions among them. She was the most agile and gymnastic of the six Toa, having incredible jumping abilities and her own brand of acrobatic self-defense. Gali easily found herself at home both in and near water; and she could swim quickly through waterfalls and worked in harmony with the waters, which helped to protect her in times of danger. However, Gali was weakened and slowed in excessive heat and drought. Gali always stressed unity among the Toa Mata, and was discouraged when they refused to work together.
  11. Planetperson

    Kopaka

    Toa Kopaka was a Toa of Ice and one of the Toa Mata. He was gifted with the elemental power of ice; wore a Kanohi Akaku, the Great Mask of X-Ray Vision; and carried an ice shield and an ice sword through which he could channel his elemental power. Kopaka and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Kopaka’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Kopaka’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Kopaka and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Kopaka’s canister washed up on the cold, mountainous shores of northern Ko-Wahi. The canister opened, and Kopaka’s loose body pieces flew out onto the beach. Kopaka reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Kopaka noticed his Kanohi Akaku lying on the ground and put it on, he felt a surge of energy course through him that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Kopaka remembered nothing except dreams of darkness and his own name. Kopaka walked inland until he spotted a Ko-Matoran, Matoro, who had watched him come ashore. Kopaka used his ice power to bring Matoro sliding back to him when he tried to flee. Matoro struggled to answer the questions that Kopaka immediately started asking and agreed to take Kopaka to Turaga Nuju in Ko-Koro. On their way to the village, the two reached a chasm. Kopaka was about to create an ice bridge across the gap when a Nui-Rama attacked Matoro, sending him falling into the crevice. Kopaka selflessly jumped in after Matoro to rescue him from his fall. Kopaka and Matoro reached Ko-Koro, where Matoro introduced Kopaka to Nuju. Nuju told Lewa of the island’s situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. The Turaga informed Lewa that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Akaku, Kopaka would have to collect five other Great Kanohi – Hau, Kakama, Pakari, Miru, Kaukau; and retrieve five Noble Kanohi – Huna, Komau, Ruru, Mahiki, and Rau – that had been stolen by the Rahi. Nuju told Kopaka that a Kanohi Hau was to be found at a “place of far-seeing.” Kopaka traveled up the slopes of Mount Ihu, where Pohatu accidently buried him in rocks when he was practicing his elemental power of stone. Kopaka, getting himself back up again, did not welcome Pohatu’s presence; but Pohatu still tagged along as Kopaka climbed to the peak of Mount Ihu. Kopaka found the Kanohi Hau at the top of the mountain; and just like the other Great Kanohi masks that he would collect during his quest, Kopaka’s Hau was teleported back to the Le-Suva, able to be summoned back and forth for his use at any time. Kopaka then spotted the other Toa down below with his Mask of X-Ray Vision. Pohatu followed Kopaka as he started back down the mountain to meet them. As the two Toa made their descent, however, a Kane-Ra attacked the two Toa. Pohatu helped Kopaka defeat the Rahi beast. All six Toa met each other at the bottom of Mount Ihu. Kopaka advocated the idea of the Toa going their separate ways to find the Kanohi masks of power. Kopaka’s ideas always seemed to contrast Tahu’s, and an uneasy rivalry settled between the two Toa that would remain long afterwards. After a heated discussion, the Toa decided to split up during their quest for the masks rather than working together as a team, much to Kopaka’s satisfaction. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Kopaka departed from the meeting alone. As Kopaka collected Great Kanohi on his quest, the masks were teleported back to the Ko-Suva when they were not in use, and could be summoned back and forth for his use at any time. If Kopaka came across a Noble Kanohi, he returned it to Turaga Nuju when he had the chance. As Kopaka collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. Kopaka’s quest for the masks took him to the Lava Lagoon in Ta-Wahi. Through much effort, Kopaka crossed the lava to an islet on which a Kanohi Pakari rested. Kopaka’s return crossing proved much more difficult, however. The Toa of Ice was knocked unconscious and received a brief, partial vision of a massive temple in the center of the island and of the Toa Kaita. Kopaka snapped out of it; and when his venture was about to turn deadly, Lewa showed up to save him. Lewa told Kopaka that, after the Toa had realized that they had all had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Lewa took Kopaka to Onua’s meeting, where all of the other Toa waited. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group, although they still wasted much time on petty disagreements. Kopaka continually threatened to leave the group if they did not stop bickering. When they did arrive, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Lewa, Pohatu, and Tahu guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. Along with the other Toa, Kopaka found more Great Kanohi as well as Noble Kanohi, which he would return to Turaga Matau when he had the chance. Kopaka’s quest once took him to the drifts of Mount Ihu, where he rescued Matoro from a Muaka. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Lewa, Pohatu, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Kopaka watched as Lewa voluntarily used his own Kanohi Miru to retrieve Pohatu’s Miru from halfway down the highest bluff in Po-Wahi. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Kopaka visited the Ko-Suva in Ko-Koro, where his Great Masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Akaku. Armed with his new Gold Kanohi, which gave him the powers of the six Great Kanohi he had collected, Kopaka journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Kopaka merged with Lewa and Gali to form Toa Kaita Wairuha. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. Lewa and Gali wer able to combine their powers to create a storm to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. After leaving the others, Kopaka sped to Ko-Koro, which the Bohrok had not yet reached thanks to its hidden location. As Kopaka explored other parts of Ko-Wahi, however, he found a great deal of damage done by a swarm of Tahnok. Kopaka tracked the Tahnok swarm responsible for the damage to the slopes of Mount Ihu, where he fought them off until they scattered to find easier tasks. When Kopaka returned to Ko-Koro, he found that more Bohrok had broken through and had devastated the village. Although he at first felt a need to stay with the Ko-Matoran and lead them against the Bohrok, he decided to go out and see if the other Toa had found anything else out about the enemy. Kopaka met up with Pohatu, Onua, and Gali at the Tiro Canyon in Po-Wahi. He helped set up a Tahnok trap in the canyon by freezing solid the opening of a tunnel leading to the sea. Kopaka soon left the others to check on Tahu. On his way to Ta-Koro, he spotted a lone Tahnok Va and trailed it to the rocky plains between Ko-Wahi and Le-Wahi. It was there that he discovered a tunnel entrance leading far below the surface to the Bohrok nests. With this discovery, Kopaka hurried to Ta-Koro, where he told Tahu what he had found. Kopaka led Tahu back to the tunnel entrance, where he had to convince Tahu to refrain from charging into the nest until all six Toa had regrouped. Kopaka and Tahu were traveling up the foothills of the Mangai Volcano when the two met up with Pohatu and Gali, and later Onua and Lewa. When the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside the Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desperate to escape, Onua and Pohatu worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Onua and Pohatu’s strength, they could not produce even a scratch in the stone. It was Lewa, who had survived the experience of having a Krana attached to his face, who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel and met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the air pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Kopaka helped Lewa defend himself against Gahdok – one of the Bahrag, twin queens of the Bohrok swarms. Kopaka and Lewa drove Gahdok back into the larger chamber as Tahu drove Cahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Kopaka was buried by earth and rock. Most of the other Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Kopaka became known as Kopaka Nuva. Throughout his existence, Toa Kopaka possessed the elemental power of ice, which basically allowed him to create and manipulate ice by using elemental energy. Kopaka could also absorb elemental ice energy from his surroundings to replenish it in himself. Kopaka carried an ice sword for a Toa tool, through which he channeled his elemental ice power. Kopaka carried an ice shield as well. Before he received his gold Kanohi, Kopaka favored to wear his Kanohi Akaku, which he had possessed even before the time he arrived on Mata Nui. He preferred to be alone much of the time, left to his own thoughts. He was the least communicative of the Toa Mata, but he would join them in battle when necessary.
  12. Planetperson

    Lewa

    Toa Lewa was a Toa of Air and one of the Toa Mata. He was gifted with the elemental power of air; wore a Kanohi Miru, the Great Mask of Levitation; and carried an axe through which he could channel his elemental power. Lewa and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Lewa’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Lewa’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Lewa and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Lewa’s canister washed up on the shores of the Kanae Bay in Le-Wahi. The canister opened, and Lewa’s loose body pieces flew out onto the sandy beach. Lewa reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Lewa noticed his Kanohi Miru lying in the sand and put it on, he felt a surge of energy course through him that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Lewa remembered nothing except dreams of darkness and his own name. Lewa swung on vines through the jungle trees of Le-Wahi. Lewa traveled far inland until he found the village of Le-Koro, where Turaga Matau and the Le-Matoran lived. He was welcomed as the Toa come to save them; and Matau told Lewa of their situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. The Turaga informed Lewa that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Miru, Lewa would have to collect five other Great Kanohi – Hau, Kakama, Pakari, Akaku, Kaukau; and retrieve five Noble Kanohi – Huna, Komau, Ruru, Matatu, and Rau – that had been stolen by the Rahi. Lewa set out from his village to find the other Toa. All six Toa met each other at the bottom of Mount Ihu. Lewa advocated the idea of the Toa going their separate ways to find the Kanohi masks of power. After a heated discussion, the Toa decided to split up during their quest for the masks rather than working together as a team, much to Lewa’s satisfaction. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Lewa departed from the meeting with Gali. They were traveling through the jungle when Lewa saved Gali from an “angry” pool of water under the power of Makuta. Despite this close encounter, Lewa and Gali parted ways. Lewa went back to Le-Koro, where Matau told him of the location of a Kanohi Kakama. Lewa was annoyed to find out that the mask was on the bottom of a large pool of water in a Le-Wahi cavern. Lewa reached the spot after defeating a Nui-Jaga, but was almost drowned by seaweed that was under Makuta’s power upon his first attempt to swim to the mask. Lewa retrieved the mask, however, and prepared for the journey back to Le-Koro. Just like the other Great Kanohi masks that he would collect during his quest, Lewa’s Kakama was teleported back to the Le-Suva, able to be summoned back and forth for his use at any time. Lewa was swinging through the trees when he was ambushed by a Nui-Rama and had his Kanohi knocked off. Lewa then fell to the ground toward the jaws of a Muaka only to save himself by grabbing a vine. Onua then came to his rescue when he pulled the Muaka into the earth. Despite Onua’s efforts, however, Lewa was captured and had an infected Kanohi mask put on his face that made him a servant of Makuta. Lewa was taken to a Nui-Rama hive elsewhere in Le-Wahi where Turaga Matau, Taipu, and many of the Le-Matoran were being held captive. After Takua, Kongu, and the Kahu Patrol launched an attack on the Rahi hive that resulted in their own capture, Onua dug himself into the hive to rescue Lewa. Onua fought Lewa and ended the battle when he knocked Lewa’s infected mask off and freed him from Makuta’s influence. Lewa and Onua then helped the Turaga and all of the Matoran escape from the hive and return to Le-Koro. Lewa and Onua later met up with Pohatu. After the Toa realized they all had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Onua sent Lewa to bring Kopaka back from his quest, which led him to the Lava Lagoon in Ta-Wahi. Kopaka’s task was about to turn deadly when Lewa saved him from falling into the Lava flow. Lewa took Kopaka back to Onua’s meeting without fail. The rest of the Toa returned from all over the island to discuss their situation. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group, although they still wasted much time on petty disagreements. Lewa kept on getting distracted and wandering away from the group, which also slowed the group down. When they arrived, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Lewa, Pohatu, and Tahu guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. Along with the other Toa, Lewa found more Great Kanohi as well as Noble Kanohi, which he would return to Turaga Matau when he had the chance. As Lewa collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Lewa, Pohatu, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Lewa voluntarily used his own Kanohi Miru to retrieve Pohatu’s Miru from halfway down the highest bluff in Po-Wahi. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Lewa visited the Le-Suva in Le-Koro, where his Great Masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Miru. Armed with his new Gold Kanohi, which gave him the powers of the six Great Kanohi he had collected, Lewa journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Lewa merged with Kopaka and Gali to form Toa Kaita Wairuha. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. Lewa jumped into battle only to be frozen by a Kohrak. Once freed, Lewa was able to combine his powers with Gali to create a storm to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. Lewa arrived at Le-Koro to find a horrifying reality. Le-Koro had already been attacked by the Bohrok; and Turaga Matau and all of the Le-Matoran (save Kongu and Tamaru) had had Krana affixed to their faces, which, when worn, could steal the mind. Lewa, not daring to fight against his own villagers, allowed them to overcome him and place a telepathic Krana Za on his own face. A week had passed when Onua grew truly concerned about Lewa, the only Toa who had not been heard from since he left Ta-Koro for his own village. Onua gathered a group of Matoran-piloted Boxor vehicles to follow him and went to Le-Wahi to check on Lewa. Onua soon found a party of Lehvak Va carrying Lewa’s gold Kanohi mask, which troubled him even more. It was not long before Lewa, under the Bohrok swarm’s influence, ambushed the worried Toa of Earth. Onua, facing a Lewa who was not himself yet again, was unsure how he could ever defeat the Toa of Air. Instead of fighting him directly, Onua stood in front of his friend, not defending himself. He reached out to the Lewa behind the Krana, trusting him to let his will win over that of the Bohrok swarm’s. With Onua’s new motivation, Lewa ripped the Krana Za off of his face himself. Onua gave Lewa’s mask back to him as a group of Lehvak charged them, which the Boxor vehicles were able to defeat. When Lewa had undergone the experience of wearing a Krana, Lewa’s mind had been filled with thoughts that were not his own. Lewa, therefore, had a better idea than any of the other Toa or the Turaga of what the Bohrok were really up to. The Toa of Air even became able to understand communication among the Bohrok. Lewa, however, was troubled by the thought that the swarm still might have had some influence over him. Lewa traveled up the foothills of the Mangai Volcano with Onua, where the two met up with Tahu; Pohatu; Gali; and Kopaka, who had discovered the entrance to the Bohrok nest. When the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. Tahu showed that he was uneasy about Lewa’s encounter with the Krana, suspecting that he might still be influenced by the Bohrok. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside the Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desperate to escape, Onua and Pohatu worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Onua and Pohatu’s strength, they could not produce even a scratch in the stone. It was Lewa, calling upon his knowledge of the Bohrok, who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel and met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the air pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. Lewa’s foreign memories from the Krana were haunting him at this point, informing him of what the Toa were about to find. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Lewa encountered Gahdok – one of the Bahrag, twin queens of the Bohrok swarms. Kopaka helped Lewa drive Gahdok back into the larger chamber as Tahu drove Cahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Lewa was half-frozen by Gahdok. Most of the other Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. After a close call against Gahdok, Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Lewa became known as Lewa Nuva. Throughout his existence, Toa Lewa possessed the elemental power of air, which basically allowed him to create and manipulate the air and wind by using elemental energy. Lewa could also absorb elemental air energy from his surroundings to replenish it in himself. Lewa carried an axe for a Toa tool that he used to channel his elemental air power. Before he received his gold Kanohi, Lewa favored to wear his Kanohi Miru, which he had possessed even before the time he arrived on Mata Nui. He preferred to be among the treetops, as he was somewhat clumsy on flat land. Lewa was extremely competent with aerial activities, highly energetic, and very acrobatic. This caused him to be overly talkative and easily distracted from what the other Toa were saying. Lewa could also be incredibly impulsive, which often got him into considerable danger. Lewa was known to base many of his decisions merely on hunches – which, much to the other Toa Mata’s surprise, often turned out to be correct. Lewa, though, could always be counted on to jump into a fight first, protecting the other Toa Mata before himself.
  13. Planetperson

    Toa Mata

    A specific group of Toa named the Toa Mata – Tahu, Toa of Fire; Pohatu, Toa of Stone; Onua, Toa of Earth; Lewa, Toa of Air; Kopaka, Toa of Ice; and Gali, Toa of Water – was simply known to the Matoran of Mata Nui as “the Toa.” Just like all Toa, they were gifted with amazing elemental powers and Great Kanohi masks. Their name referred to the Great Spirit Mata Nui, as it was their destiny alone to awaken him. Led by Toa Tahu, the Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. The Toa Mata’s past before coming to the island of Mata Nui is very mysterious. The Toa probably came into being about 95,000 years before they arrived on the shores of Mata Nui. They had never been Matoran prior to being Toa, and it is possible that their sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, their spirit stars came into being, which rested in the sky above Mata Nui. Whatever island that Tahu and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Ta-Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. The Toa Mata’s canisters each landed on the coast of their Toa’s corresponding Wahi. Each of the canisters opened, and the loose pieces of each Toa’s body flew out onto the beach. The Toa reassembled themselves, their organic tissue regrowing once they fitted their mechanical parts back together; and once they put on their Kanohi masks, they felt a surge of energy course through them that they had probably not felt for centuries. Just as the Matoran’s legends had foretold, the Toa remembered nothing except dreams of darkness and their own names. The first thing the Toa did after arriving was to travel inland and find their Koro (except Gali, who found Ga-Koro later), where the Turaga and Matoran lived. The Turaga told each of the Toa Mata of their situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. The Turaga informed the Toa that, in order to gain the strength needed to defeat Makuta, they needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to the Great Kanohi that each of the Toa already wore were the thirty Great Kanohi that were hidden all over the island and the thirty Noble Kanohi that had been stolen by the Rahi. The types of hidden Great Kanohi were Hau, Kakama, Pakari, Miru, Akaku, Kaukau; and the types of stolen Noble Kanohi were Huna, Komau, Ruru, Mahiki, Matatu, and Rau. The six Toa all met each other later at the bottom of Mount Ihu. After a heated discussion, they decided to split up to find the Kanohi masks of power on their own rather than working together as a team. They got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Each Toa battled their share of Rahi and the forces of nature that Makuta used against them to collect a few Kanohi masks. As the Toa collected Great Kanohi, the masks were teleported back to the Toa’s Suva shrines when they were not in use, and could be summoned back and forth for the Toa’s use at any time. If a Toa came across a Noble Kanohi, they returned it to their Turaga when they had the chance. As the Toa collected more and more Kanohi, they each gained more and more abilities from the Great and Noble Masks. After the Toa realized they all had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. The Toa returned from all over the island to discuss their situation. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group. The Toa wasted much time over petty disagreements. When they arrived at their destination, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Tahu, Pohatu, and Lewa guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Pohatu, Lewa, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Both groups were successful, and met up with each other once again. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa having each collected all six of their necessary Great Masks, they returned to the Koro. When they visited their Suva shrines, where their Great masks were kept, and placed their own mask on it, each of their six Great Kanohi formed into a single Gold Kanohi. Armed with their new Gold Kanohi, which gave the Toa the powers of the six Great Kanohi they had collected, the Toa journeyed together to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta, and then unlocked an underground passageway to Mangaia, Makuta’s underground lair, with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – on the way to Makuta, they could not find a way to defeat them until they merged their beings together to form two Toa Kaita: Akamai and Wairuha. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. Faced with essentially fighting themselves, the Toa still managed to triumph by acknowledging that the darkness was a part of themselves, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. It was only when the Toa used their elemental powers together against Makuta that they were able to defeat him. The Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. It turned out that these new creatures were swarms of Tahnok, Pahrak, and Kohrak. The Toa were able to drive away the Bohrok swarms, but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. Whenever they awakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s headplate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to split off and return to the Koro to make sure their villages were safe and to start on their mission to gather the Krana. After many struggles against the Bohrok in gathering Krana and defending the Koro, the Toa finally gathered the forty-eight Krana necessary for their mission. All six Toa later met on the foothills of the Mangai volcano. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests in the rocky wastes between Ko-Wahi and Le-Wahi. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they couldn’t. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desparate to escape, Pohatu and Onua worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Pohatu and Onua’s strength, they could not produce even a scratch in the stone. It was Lewa, who had survived the experience of having a Krana attached to his face, who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel; and they met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances; each Toa went into their own passageway. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. The Toa returned in their new Exo-Toa to the larger chamber, where they met the Bahrag – the twin queens of the Bohrok swarms. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber. The Bahrag’s symbiosis allowed them to grow more powerful as they came closer together; and when the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers; and so he ordered the Toa to shed their Exo-Toa armor. The Toa surrounded the Bahrag once again, this time combining their elemental powers in a single beam against the Bahrag. This created a barred cage of a type of indestructible solid protodermis. Since the Bahrag were imprisoned, their mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once. The Toa had saved Mata Nui once again. Simultaneously, the Toa were drawn into tubes in the floor of the chamber filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as Toa Nuva.
  14. Planetperson

    Carapar

    Carapar was one of the six Barraki warlords, led by Pridak. These six powerful beings were created by Mata Nui himself; however, the Barraki were looked down upon in the eyes of the Order of Mata Nui when they rebelled against him in some way or another. Carapar and the other Barraki were active and formidable conquerers well over 80,000 years ago, each commanding a significant army. The Barraki made a noteworthy alliance with the island of Xia, which led to that island’s success. As a group, the Barraki also came to be bitter enemies of the Brotherhood of Makuta. Carapar had always been the physical powerhouse of the Barraki; and his thick armor made him virtually invulnerable to everything except electrical attack, which is why he disliked Ehlek. Carapar was also known as the most ferocious of the Barraki – the slightest sign of disrespect from one villager would mean destruction and death for an entire village. He once ended a siege by withdrawing and leaving the enemy city a gift of foodstuffs, which turned out to be poisoned. Carapar’s appearance often led others to underestimate his intelligence; but, as Takadox noted, Carapar was not as stupid as he looked, as no one could be. Eighty-thousand years ago, the Barraki apparently suffered a crushing defeat. With this defeat, the Order of Mata Nui was able to send Botar after them and exile them to a place of confinement called the Pit. Carapar and the other Barraki remained in the Pit until the Great Cataclysm occurred a thousand years ago. During this event, the barriers of the Pit's subterranean pocket were destroyed, opening up to the ocean of the surface world above. The ocean waters completely flooded the Pit; and a mutagenic agent in the waters soon took effect on all of the prisoners of the Pit, changing the Barraki into forms resembling sea life. Carapar took on the appearance of a crab-like creature. The Barraki and all of the other prisoners of the Pit managed to survive this ordeal, adapting the ability to breath underwater. The barriers of the Pit were broken; however, all that the prisoners of the Pit could do was expand its area over the sea floor in its vicinity. Over time, the Barraki came to form armies of Rahi sea life that dwelled in the extended Pit’s locale. Carapar commanded an army of Keras coral crabs and Pit War Tortoises. Carapar also took to using a weapon that could launch fully organic squid at an opponent which sucked life out of whatever they latched onto. Carapar became a ravager of the seas, using his powerful embrace and giant claw to chop up and cut down anything in his path. Takadox, however, continually hypnotized Carapar to have him do his bidding. Carapar’s intellect became somewhat dulled after centuries of being hypnotized, but it was still perilous to base his intelligence on his appearance. Three-hundred years ago, a portion of the floating island of Voya Nui, which drifted directly above the Pit, broke off of the island and sank into the ocean. This chunk of land, known as Mahri Nui, sank and rested on top of great stone arches in the upper reaches of the Pit. The Matoran trapped on this chunk of land when it fell survived and were for the most part left alone by the Pit's inhabitants. The eventful coming of the Kanohi Ignika to the Matoran of Mahri Nui three-hundred years later was the beginning of a new grab for power by the Barraki.
  15. Planetperson

    Onua

    Toa Onua was a Toa of Earth and one of the Toa Mata. He was gifted with the elemental power of earth; wore a Kanohi Pakari, the Great Mask of Strength; and had massive claws that helped him in digging. Onua and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Onua’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Onua’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Onua and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Onua’s canister washed up in Onu-Wahi. The canister opened, and Onua’s loose body pieces flew out onto the sandy beach. Onua reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Onua noticed his Kanohi Pakari lying in the sand and put it on, he felt a surge of energy course through them that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Onua remembered nothing except dreams of darkness and his own name. Onua soon started digging a tunnel underground with his huge claws. He tunneled through the earth until he stepped into a large Matoran-made cavern. Onua followed a tunnel that led him to another cavern, where he met the Onu-Matoran Onepu. Awestruck, Onepu greeted Onua, the Toa that all Matoran like him had waited so long for, and fetched Turaga Whenua for him. Turaga Whenua answered Onua’s many questions, telling him of their situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. Whenua informed Onua that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Pakari, Onua would have to collect five other Great Kanohi – Hau, Kakama, Miru, Akaku, Kaukau; and retrieve five Noble Kanohi – Huna, Komau, Mahiki, Matatu, and Rau – that had been stolen by the Rahi. Onua set out from his village to find the other Toa. All six Toa met each other at the bottom of Mount Ihu. Onua supported the idea of the Toa working in pairs to collect the Kanohi masks. After a heated discussion, however, the Toa decided to split up to find the Kanohi masks of power on their own rather than working together as a whole. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Onua departed from the meeting alone. Over time, he battled his share of Rahi and other forces that Makuta used against him in his efforts to collect Kanohi masks. As Onua collected Great Kanohi, the masks were teleported back to the Onu-Suva when they were not in use, and could be summoned back and forth for Onua’s use at any time. If Onua came across a Noble Kanohi, he returned it to Turaga Whenua when he had the chance. As Onua collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. At some point, Onua got involved in a matter involving Lewa. Lewa had had an infected Kanohi mask placed on his face that made him a servant of Makuta. Lewa was being kept in Le-Wahi in a Nui-Rama hive where Turaga Matau, Taipu, and many of the Le-Matoran were being held captive. After Takua, Kongu, and the Kahu Patrol launched an attack on the Rahi hive that resulted in their capture, Onua dug himself into the hive to rescue Lewa. Onua fought against Lewa, eventually knocking his infected mask off and freeing him from Makuta’s influence. Lewa and Onua helped the Turaga and all of the Matoran escape from the hive and return to Le-Koro. After the Toa realized they all had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Onua and Lewa met up with Pohatu. The rest of the Toa returned from all over the island to discuss their situation. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group, although they still wasted much time on petty disagreements. When they arrived, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Pohatu, Tahu, and Lewa guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Pohatu, Lewa, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Onua watched as Tahu burned the tree that held Pohatu’s Kanohi in its branches to the ground. In the end, both groups were successful, and met up with each other once again. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Onua visited the Onu-Suva in Onu-Koro, where his Great masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Pakari. Armed with his new Gold Kanohi, which gave him the powers of the six Great Kanohi he had collected, Onua journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Onua merged with Tahu and Pohatu to form Toa Kaita Akamai. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. The Toa were able to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. Onua quickly returned to the network of tunnels and caverns surrounding Onu-Koro, where he found a swarm of Nuhvok trying to collapse the caverns. Onua fought hard against the Nuhvok, which much of the time seemed too distracted by their task to bother with him. Onua was eventually able to gather a full set of eight Nuhvok Krana. When a Nuhvok Va oddly ordered the Nuhvok to retreat, Onua raced to Onu-Koro, where he met Turaga Whenua. The village was safe until a swarm of Gahlok flooded the underwater village. While Onu-Koro was evacuated, Onua traveled to Po-Wahi, where he helped Pohatu, Kopaka, and Gali set a trap for a swarm of marauding Tahnok in the Tiro Canyon. Onua dug a tunnel from the canyon wall to the sea, and Kopaka froze the opening. Onua and Kopaka left separately, while Pohatu and Gali waited to spring the trap. Onua grew truly concerned about Lewa, the only Toa who had not been heard from since he left Ta-Koro for his own village. Onua gathered a group of Matoran-piloted Boxor vehicles to follow him and went to Le-Wahi to check on Lewa. Onua soon found a party of Lehvak Va carrying Lewa’s gold Kanohi mask, which troubled him even more. It was not long before Lewa, wearing a telepathic Krana Za, ambushed the worried Toa of Earth. Onua, facing a Lewa who was not himself yet again, was unsure how he could ever defeat the Toa of Air. Instead of fighting him directly, Onua stood in front of his friend, not defending himself. He reached out to the Lewa behind the Krana, trusting him to let his will win over that of the Bohrok swarm’s. With Onua’s new motivation, Lewa ripped the Krana Za off of his face himself. Onua gave Lewa’s mask back to him as a group of Lehvak charged them, which the Boxor vehicles were able to defeat. Onua traveled up the foothills of the Mangai Volcano with Lewa, where the two met up with Tahu; Pohatu; Gali; and Kopaka, who had discovered the entrance to the Bohrok nest. When the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desperate to escape, Onua and Pohatu worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Onua and Pohatu’s strength, they could not produce even a scratch in the stone. It was Lewa who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel and met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the air pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Onua watched as Tahu encountered Cahdok – one of the Bahrag, twin queens of the Bohrok swarms. Tahu drove Cahdok back into the larger chamber as Lewa and Kopaka drove Gahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Most of the Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Cahdok’s illusions even tricked Onua and Pohatu into fighting nothing but empty air. After a close call against Gahdok, Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Onua became known as Onua Nuva. Throughout his existence, Toa Onua possessed the elemental power of earth, which essentially allowed him to create and manipulate the dirt and ground by using elemental energy. Onua could also absorb elemental earth energy from his surroundings to replenish it in himself. Onua had considerable physical strength even without his mask power, and had excellent night vision. Onua was able to move through underground tunnels and tight quarters with great swiftness and ease, but he travelled rather slowly on open land. Onua also did not see well in bright sunlight, but he compensated with an amazing sense of hearing. Before he received his gold Kanohi, he favored to wear his Kanohi Pakari, which he had possessed even before the time he arrived on Mata Nui. Onua also had huge, clawed hands that were very effective for digging and granted him surprising dexterity. Onua was a quieter Toa, one of the wisest in the group next to Gali. He approached danger with a calm manner and thought before acting. He shared a close bond with Pohatu, although his insight was respected by all of the Toa.
  16. Planetperson

    Pohatu

    Toa Pohatu was a Toa of Stone and one of the Toa Mata. He was gifted with the elemental power of stone; wore a Kanohi Kakama, the Great Mask of Speed; and had specialized feet that could be used for precision kicks. Pohatu and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Pohatu’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Pohatu’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Pohatu and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Pohatu’s canister washed up on the northern coast of Po-Wahi. The canister opened, and Pohatu’s loose body pieces flew out onto the sandy beach. Pohatu reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Pohatu noticed his Kanohi Kakama lying in the sand and put it on, he felt a surge of energy course through them that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Pohatu remembered nothing except dreams of darkness and his own name. Pohatu promptly traveled inland to Po-Koro, where Turaga Onewa and the Po-Matoran lived. Pohatu’s arrival was greatly celebrated. Turaga Onewa told Pohatu of their situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. Onewa informed Pohatu that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Kakama, Pohatu would have to collect five other Great Kanohi – Hau, Pakari, Miru, Akaku, Kaukau; and retrieve five Noble Kanohi – Huna, Ruru, Mahiki, Matatu, and Rau – that had been stolen by the Rahi. Pohatu set out from his village to find the other Toa. He used his mask of speed to run all the way from Po-Koro to the slopes of Mount Ihu. It was there that he found Kopaka, who had been searching for his first Kanohi mask, when he accidentally buried the Toa of Ice in rocks while testing his elemental power of stone. Kopaka, getting himself back up again, did not welcome Pohatu’s presence; but Pohatu still tagged along as Kopaka climbed to the peak of Mount Ihu. After Kopaka found a Kanohi Hau at the top of the mountain, he spotted the other Toa down below with his Mask of X-Ray Vision. Pohatu followed Kopaka as he started back down the mountain to meet them. As the two Toa made their descent, however, a Kane-Ra attacked the two Toa. Pohatu helped Kopaka defeat the Rahi beast. All six Toa met each other at the bottom of Mount Ihu. Pohatu supported the idea of the Toa working together as a team to collect the Kanohi masks. After a heated discussion, however, the Toa decided to split up to find the Kanohi masks of power on their own rather than working together as a whole. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Pohatu departed from the meeting alone. Over time, he battled his share of Rahi and other forces that Makuta used against him in his efforts to collect Kanohi masks. As Pohatu collected Great Kanohi, the masks were teleported back to the Po-Suva when they were not in use, and could be summoned back and forth for Pohatu’s use at any time. If Pohatu came across a Noble Kanohi, he returned it to Turaga Onewa when he had the chance. As Pohatu collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. At some point, Pohatu returned to his village of Po-Koro, where he found that the Po-Matoran had fallen victim to some sort of sickness. Pohatu connected the mysterious illness to the fad of popular Koli balls called Comets that the Po-Matoran Ahkmou had been selling. It turned out that all of Ahkmou’s Comets had been infected with Makuta’s darkness, which had started to spread to the Po-Matoran. Ahkmou fled Po-Koro before Pohatu and Turaga Onewa had a chance to catch him. When Pohatu searched the Po-Wahi quarry, he found Takua in a Nui-Jaga nest that held Ahkmou’s secret cache of infected Koli Comet balls. The resident Nui-Jaga temporarily blinded Pohatu with its venom, but Takua helped Pohatu destroy the nest along with the Koli balls. Pohatu returned to Po-Koro to help the Po-Matoran recover. After the Toa realized they all had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Pohatu met up with Onua and Lewa. The rest of the Toa returned from all over the island to discuss their situation. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group, although they still wasted much time on petty disagreements. When they arrived, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Pohatu, Tahu, and Lewa guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. After the Toa collected several more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Pohatu, Lewa, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. Lewa successfully retrieved Pohatu’s Kaukau from halfway down the highest bluff in Po-Wahi. In the end, both groups were successful, and met up with each other once again. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Pohatu visited the Po-Suva in Po-Koro, where his Great masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Kakama. Armed with his new Gold Kanohi, which gave him the powers of the six Great Kanohi he had collected, Pohatu journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Pohatu merged with Tahu and Onua to form Toa Kaita Akamai. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. The Toa were able to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. Pohatu was the first of the Toa to reach his own Koro. He arrived just in time to save the Po-Matoran Hafu from a Tahnok swarm closing in on the Path of Prophecies. Po-Koro continued to lay siege to the Tahnok. Pohatu later helped defend Po-Koro against a Pahrak swarm, collecting a few Krana in the process. Pohatu was unable to drive off the Bohrok; and after a swarm of Lehvak arrived at the gates of Po-Koro, the village was evacuated. While the Po-Matoran fled to Ga-Koro, Pohatu met up with Onua, Kopaka, and Gali to prepare a Tahnok trap in the Tiro Canyon. Onua dug a tunnel from the canyon wall to the sea, and Kopaka froze the opening. Onua and Kopaka left, while Pohatu and Gali waited to spring the trap. When a group of marauding Tahnok marched through the canyon, Pohatu kicked a boulder that shattered Kopaka’s ice plug, causing the waters to gush out of the opening and flood the canyon. Pohatu watched as Gali quickly dove into the already boiling waters and retrieved four Krana from the submerged Tahnok. The two fled when the Tahnok started climbing up the canyon wall toward them. The Tahnok later caught up with Pohatu and Gali in another canyon in Po-Wahi. Pohatu stopped the swarm with a rock wall; and Gali flooded the canyon with her elemental power of water, dissuading the Tahnok from following them. Pohatu traveled up the foothills of the Mangai Volcano with Gali, where the two met up with Tahu and Kopaka, who had discovered the entrance to the Bohrok nest. Onua and Lewa soon arrived; and when the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Desperate to escape, Pohatu and Onua worked on shattering the stone slab while Kopaka tried to slow the lava flow. Despite all of Pohatu and Onua’s strength, they could not produce even a scratch in the stone. It was Lewa, who had survived the experience of having a Krana attached to his face, who realized that the stone slab was an illusion. Once the Toa stopped believing that the stone was actually there, it dematerialized. The five Toa escaped from the tunnel and met up with Tahu once again when he burst through the floor, having heated the air in the Tahnok nest until the air pressure blew the nest apart. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered Exo-Toa armor in the new chambers, which gave them more power than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Pohatu watched as Tahu encountered Cahdok – one of the Bahrag, twin queens of the Bohrok swarms. Tahu drove Cahdok back into the larger chamber as Lewa and Kopaka drove Gahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Most of the Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Cahdok’s illusions tricked Pohatu and Onua into fighting nothing but empty air. When Tahu faced a stone barrage from Gahdok, Gali called out to Pohatu to help him. Pohatu came back to reality and threw a huge boulder between Tahu and Gahdok that cut off the attack. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Pohatu became known as Pohatu Nuva. Throughout his existence, Toa Pohatu possessed the elemental power of stone, which essentially allowed him to create and manipulate stone by using elemental energy. Pohatu could also absorb elemental stone energy from his surroundings to replenish it in himself. Pohatu had considerable physical strength, particularly in his legs; but he also disliked water, as he sank like a stone. Before he received his gold Kanohi, he favored to wear his Kanohi Kakama, which he had possessed even before the time he arrived on Mata Nui. Pohatu also had enhancements on his feet that allowed him to make very precise boulder kicks. Pohatu had always been the most easygoing of the Toa, believing that the Toa would be better served if they all got along with each other. He upheld this attitude even in the face of such extreme personalities as Tahu and Kopaka. Pohatu was widely regarded as a loyal and reliable comrade, a good friend to have beside oneself in a fight.
  17. Planetperson

    Index

    I can't believe you stumbled upon this entry. This index is a list of terms that I intend to give information on. Essentially, it is a directory for what will eventually make up Category 472 -- the reference section of my blog. The names will be linked to the places they are described in once they have descriptions. Feel free to comment for suggestions. UPDATE for Summer 2008: I'm still working on this project, silently. Red text denotes that I have completed an article. The write-ups get very long and detailed, so I won't be adding anything online until I figure out what to do about that, probably at least not until the whole list below is in red. UPDATE Aug 2009: Although this project is still on my mind, it is on hiatus for all the while I am in school this coming year. Links Second Index (2009 and onward) | History | Official Building Challenge Winners A Acid blade | Acid shield | Aero slicers | Ahkmou | Air | Air katana | Air saber | Airship | Airwatcher | Airweed | Akaku | Akaku Nuva | Akamai | Akamai Nuva | Aki | Akilini | Aki Nuva | Amaja Circle | Amaja-Nui | Amana Volo sphere | Amphibax | Ancient | Antidermis | Antroz | Aqua axes | Aqua blaster blade | Aqua warblade | Archives | Archives Beast | Archives Massacre | Archives Mole | Artakha | Artakha Bull | Arthron | Artidax | Ash Bear | Assemblers’ village | Av | Avak | Av-Matoran | Avohkah | Avohkii | Avsa | Axalara T9 | Axe | Axonn B Ba | Bahrag | Balta | Ba-Matoran | Barbed broadsword | Barraki | Bio | Bionicle | Bitil | Black Water, The | Blade Burrower | Blaster drill | Blazer claws | Blizzard blade | Boggarak | Bog Snake | Bohrok | Bohrok Kaita | Bohrok-Kal | Bohrok-Kal Kaita | Bohrok-Kal Kaita Ja | Bohrok-Kal Kaita Za | Bohrok Nest | Bohrok Va | Bohrok Va Kaita | Bo-Kal, Krana | Bo, Krana | Bomonga | Bordakh | Borer worm | Botar | Boxor | Box, Turaga Dume’s | Brakas | Brotherhood of Makuta | Brutaka | Bula | Burnak | Burning chains C Cable Crawler | Cahdok | Ca-Kal, Krana | Ca, Krana | Calix | Canyon of Unending Whispers | Cape of No Hope | Carapar | Caravan Crawler | Catapult Scorpion | Cave Fish | Ce | Ce-Matoran | Chamber of Death | Chamber of Life | Chamber of Truth | Charger | Charred Jungle | Chiara | Chief Archivist | Chirox | Chronicler | Chronicler’s staff | Chute Lurker | Chutes | Chutespeak | Chute Station 445 | City of Legends | Claw clubs | Cliff Screecher | Cliff Village | Climbing chain | Climbing claws | Codrex | Coliseum | Coliseum Siege Gate | Colony Drone | Comet | Conjurer | Convocation | Copper Mask of Victory | Cordak blaster | Cord, The | Council Chamber | Crast | Crescent scythe | Crystal Climber | Crystal Serpent | Crystal spikes | Cu, Kraata- | Cyclone spear D Dagger Spider | Daikau | Dalu | Dark Hunter-Brotherhood of Makuta War | Dark Hunters | Darkness | Daxia | De | Defilak | Dekar | De-Matoran | Dermis Turtle | Desert of Sorrows | Destiny | Destral | Destral Cycle | Devastator | Devastator, The | Devourer | Dezalk | Digger | Dikapi | Disk | Disk launcher | Disk of Time | Disk racing | Doom Viper | Dragon Lizard | Drifts | Drill of Onua | Drill staff | Dume | Dust Darter | Duty | Dweller | Dweller in the Deep E Earth | Earth claw | Earth shield | Earthshock drills | Eccentric boulder | Eccentric rock | Ehlek | Ehrye | Elda | Electric shield | Electrified chains | Electro-blade | Electro chute blade | Electro-rocket | Element | Elemental energy | Elemental power | Eliminator | Energized flame sword | Energized ice sword | Energized protodermis | Energized Protodermis Entity | Energy crossbow | Energy Hound | Ensign | Exo-Toa F Fader Bull | Fang blades | Fau Swamp | Faxon | Fe | Felnas | Fe-Matoran | Fenrakk | Fenrakk Spawn | Fields of Air | Fields of Construction | Fikou | Fikou Web | Fin barbs | Fire | Firedracax | Fire drone | Fire Entity | Fire greatswords | Fire Pits | Fire shield | Fireflyer | Firestaff | Firework revolver | Force sphere | Fork-shaped staff | Fortress, The | Fountains of Wisdom | Frost Beetle | Frostelus | Frost Leech | Furnace Salamander | Fusa G Ga | Gaaki | Gaardus | Gadunka | Gafna | Gahdok | Gahlok | Gahlok-Kal | Gahlok Va | Ga-Kini | Ga-Koro | Gali | Gali Nuva | Gali’s Bay | Ga-Matoran | Ga-Metru | Gar | Garai | Garan | Ga-Suva | Gate Guardian | Gatherer | Gavla | Ga-Wahi | Ghekula | Gladiator | Gnomon | Goko-Kahu | Gold Kanohi | Gold Mask | Gorast | Graalok | Gravity | Gravity shield | Great Archives | Great Barrier | Great Beings | Great Cataclysm | Great Disks | Great Disruption | Great Furnace | Great Hau Gateway | Great Kanohi | Great Mask | Great Mine | Great Spirit | Great Takara | Great Temple | Great Temple Squid | Great Ussal Race | Green Belt | Griffin gauntlet | Guard, Po-Koro | Guard, Ta-Koro | Guardian | Gukko | Gukko Bird Force | Gukko Force | Guurahk H Hafu | Hagah plasma cannon | Hahli | Hahnah | Hakann | Hand of Artakha | Hapaka | Hau | Hau Nuva | Heart of the Visorak | Heatstone | Helryx | Helryx swamp strider | Herald | Herding blade | Hewkii | Hiatus | Hikaki | Hive | Hoi | Hooks | Hordika | Hordika Dragon | Hordika teeth | Hordika venom | Hoto | Huai snowball sling | Huki | Huna | Hura-Mafa River | Husi | Hydraxon | Hydro blades | Hydro harpoon | Hydruka I Icarax | Ice | Ice Bat | Ice blade | Ice pick | Ice Pick of Nuju | Ice shield | Ice sword | Ice Vermin | Iden | Idris | Ignalu | Ignika | Ihu | Ihu, Mount | Impact crystal launcher | Infected Kanohi | Infected mask | Infernavika | Irnakk | Iron | Iruini J Ja-Kal, Krana | Ja, Krana | Jala | Jaller | Jerbraz | Jetrax T6 | Johmak | Jovan | Judgement cannon | Jutlin K Kadin | Kahgarak | Kahu | Kahu Patrol | Kakama | Kakama Nuva | Kalmah | Kanae Bay | Kanae, Lake | Kane-Ra | Kanohi | Kanohi Dragon | Kanohi Nuva | Kanoka | Kanoka blade | Kanoka launcher | Kanoka toss | Kapura | Karda Nui | Kardas Dragon | Karzahni | Kaukau | Kaukau Nuva | Kau Kau Staff | Kavinika | Kazi | Keelerak | Keerakh | Keetongu | Keras | Kestora | Kewa | Keystone | Kikanalo | Kingdom of the Great Spirit | Kini | Kini-Nui | Kinloka | Kio | Kirikori Nui | Kiril | Kirop | Klakk | Knowledge crystal | Knowledge Towers | Ko | Kodan | Kodan ball | Kofo-Jaga | Kohrak | Kohrak-Kal | Kohrak Va | Ko-Kini | Kojol | Ko-Koro | Kolhii | Kolhii ball | Kolhii shield | Kolhii stick | Koli | Koli ball | Ko-Matoran | Komau | Ko-Metru | Kongu | Kopaka | Kopaka Nuva | Kopeke | Koro | Ko-Suva | Kotu | Ko-Wahi | Kraahkan | Kraahu | Kraata | Kraata-Cu | Kraata-Kal | Kraata-Ul | Kraata-Vo | Kraata-Xi | Kraata-Ye | Kraata-Za | Kraawa | Krahka | Krakua | Kralhi | Krana | Krana Bo | Krana Bo-Kal | Krana Ca | Krana Ca-Kal | Krana Ja | Krana Ja-Kal | Krana-Kal | Krana Su | Krana Su-Kal | Krana Vu | Krana Vu-Kal | Krana Xa | Krana Xa-Kal | Krana Yo | Krana Yo-Kal | Krana Za | Krana Za-Kal | Kranua | Krekka | Krika | Kualsi | Kualus | Kuma-Nui | Kumu Islets | Kuna | Kurahk | Kyrehx L Lagoon entry | Lake Kanae | Lake Naho | Lake of Fire | Lake of protodermis | Lake Pala | Lariska | Laser axe | Laser crossbow | Laser drill | Laser harpoon | Lava | Lava Ape | Lavaboard | Lava chamber gate | Lava Crawler | Lava Eel | Lava farm | Lava-gem | Lava Hawk | Lava Lake | Lava Rat | Lava spear | Le | League of Six Kingdoms | Legendary Kanohi | Legendary Mask | Lehvak | Lehvak-Kal | Lehvak Va | Le-Kini | Le-Koro | Le-Matoran | Le-Metru | Lerahk | Lesovikk | Le-Suva | Leva Bay | Lewa | Le-Wahi | Lewa Nuva | Lhii | Lhikan | Lhikan | Lhikan II | Light | Lightfish | Lightning | Lightstone | Lightstone mine tower | Lightstone rifle | Lightvine | Liquid protodermis | Lohrak | Longfang | Lost Land | Lurker M Macku | Madu | Madu Cabolo | Magma swords | Magnetic bolt launcher | Magnetic shield | Magnetism | Mahi | Mahiki | Mahri Nui | Mahri Rock | Makika | Makoki Stone | Maku | Maku's Canoes | Makuta | Makuta-Fish | Makuta-Nui | Mana-Ko | Manas | Mangai Lava Falls | Mangai Volcano | Mangaia | Mantax | Manutri | Marn Tunnels | Mask of Adaptation | Mask of Aging | Mask of Biomechanics | Mask of Charisma | Mask of Clairvoyance | Mask of Conjuring | Mask of Creation | Mask of Elemental Energy | Mask of Emulation | Mask of Fusion | Mask of Growth | Mask of Incomprehension | Mask of Intangibility | Mask of Life | Mask of Light | Mask of Mutation | Mask of Possibilities | Mask of Rebounding | Mask of Sensory Aptitude | Mask of Undeath | Mask of Vulture | Masters of Pain | Mata Nui | Mata Nui Fishing Bird | Matatu | Matau | Matoran | Matoran alphabet | Matoran Cliff Village | Matoran Council Chamber | Matoran Fortress | Matoran Holy Sanctuary | Matoran Kaita | Matoran Nui | Matoran Resistance | Matoran Sphere | Matoran Universe | Matoran Village | Matoro | Matoro's Rahi | Mavrah | Maxilos | Mazeka | M & D | Memory crystal | Metru | Metru Mantis | Metru Nui | Midak | Midak skyblaster | Mimic | Minion | Mio | Miru | Miru Nuva | Miserix | Mistika | Mohtrek | Molten protodermis | Morak | Morbuzakh | Motara Desert | Moto-Hub | Mountain, The | Mount Ihu | Mount Valmai | Muaka | Mutant Ussal | Mutran N Naho | Naho Bay | Naho, Lake | Naming Day | Nektann | Ngalawa | Niazesk | Nidhiki | Night Creeper | Nightmare Chamber | Nihu-Motara energy siphon blade | Nikila | Nivawk | Noble Kanohi | Nocturn | Nokama | Norik | Northern continent | North March | Notch, The | Nova blast | Nuhrii | Nuhvok | Nuhvok-Kal | Nuhvok Va | Nui Caves | Nui-Jaga | Nui-Kopen | Nui-Rama | Nui Stone | Nuju | Nuparu | Nuurakh | Nuva Cube | Nuva Symbol | Nynrah | Nynrah Ghost blaster | Nynrah Ghosts O Octo Cave | Odina | Olisi | Olmak | Onepu | Onewa | Onu | Onua | Onua Nuva | Onu-Kini | Onu-Koro | Onu-Matoran | Onu-Metru | Onu-Suva | Onu-Wahi | Oohnorak | Orde | Order of Mata Nui | Organic Kanohi | Organic mask | Orkahm P Pahrak | Pahrak-Kal | Pahrak Va | Pakari | Pakari Nuva | Pala, Lake | Panrahk | Papa Nihu Reef | Parakrekk | Path of Prophecies | Pehkui | Pewku | Phantoka | Phantom | Phase Dragon | Photok | Pillars of Salt | Piraka | Piraka outpost | Piraka stronghold | Piruk | Pit, The | Place of Shadow | Plant Life | Plasma | Plasma shield | Po | Pocket dimension | Pohatu | Pohatu Nuva | Poison | Pokawi | Po-Kini | Po-Koro | Po-Koro Guard | Po-Matoran | Po-Metru | Po-Suva | Pouks | Po-Wahi | Power lance | Power sword | Pridak | Primal | Prison of the Dark Hunters | Protocairn | Protodax | Protodermis | Protodermis basin | Protodermis canals | Protodermis falls | Protodermis lab | Protodermis purification | Protodermis reclamation furnace | Protodermis reclamation yard | Protodermis Sea | Protodermis warehouse | Protodite | Proto Drake | Proto pitons | Protosteel | Protosteel talons | Prototype | Psionics | Puku Q Quake breakers | Quarry R Radiak | Rahaga | Rahi | Rahi Nui | Rahkshi | Rahkshi Kaita | Rahkshi Kaita Vo | Rahkshi kaita Za | Ranama | Rau | Ravager | Razorcrab | Razor crystals | Razor-edged protosteel shield | Razorfish | Razor Whale | Razor Whale’s Teeth | Recorder | Red Star | Reef Raider | Reidak | Reysa | Rhotuka | Rhotuka catcher claw | Rhotuka launcher | Rock Lion | Rockoh T3 | Rock Raptor | Rockslide cannons | Rock Snake | Rock Worm | Rode | Roodaka | Roporak | Rorzakh | Rua | Rua Nuva | Ruki | Ruru S Safe Hour | Salt Mountain | Sanctuary, The | Sanctum | Sanctum Guard | Sand Screamer | Sand Snipe | Sand Tarakava | Sanok | Sarda | Savage | School | Sculpture Fields | Sea of Protodermis | Sea Spider | Sea squid | Sector Three | Seeker | Seeking | Seismic spear | Sentrakh | Seventh Toa | Shadow | Shadowed One, The | Shadow Kraata | Shadow Leech | Shadow Matoran | Shadow Plague | Shadow Stealer | Shadow Toa | Shallows Cat | Shark tooth blade | Shelek | Shredder Fish | Sidorak | Silence | Silver Chute Spider | Silver Krana-Kal | Silver Sea | Skakdi | Skyboard | Skyfighter | Sky villages | Smoke Hawk | Solek | Solid protodermis | Sonics | Sonic shield | Southern continent | Southern islands | Spear of Fusion | Spinax | Spine Slug | Spinner | Spiny Stone Ape | Spiriah | Spirit star | Squid | Squid Cave | Staff of Artakha | Staff of command | Staff of confusion | Staff of Darkness | Staff of erasing | Staff of Light | Staff of loyalty | Staff of power | Staff of presence | Staff of suggestion | Stars, Metru Nui | Stelt | Stone | Stone hammer | Stone Rat | Stone Serpent | Stun staff | Subterranean | Subterranean Worm | Sub-zero spear | Su-Kal, Krana | Su, Krana | Suletu | Suukorak | Suva | Suva-Kaita | Swamp, The | Swamp Stalker | Swamp strider T Ta | Tahnok | Tahnok-Kal | Tahnok Va | Tahtorak | Tahu | Tahu Nuva | Taipu | Takadox | Takanuva | Takea | Ta-Kini | Ta-Koro | Ta-Koro Guard | Taku | Takua | Takutanuva | Tamaru | Ta-Matoran | Ta-Metru | Tanma | Tarakava | Tarakava Nui | Ta-Suva | Ta-Wahi | Tehutti | Teridax | Test track | Thok | Thornplant | Three Brothers Bridge | Three Virtues, The | Throne of Vision | Throne room, Turaga Dume’s | Thulox | Thumpers | Tiro Canyon | Toa | Toa canister | Toa-Dark Hunter War | Toa disk | Toa Empire | Toa Hagah | Toa Hordika | Toa Inika | Toa Kaita | Toa Kaita Nuva | Toa Mahri | Toa Mangai | Toa Mata | Toa Metru | Toa Nuva | Toa power | Toa seal | Toa stone | Toa Suva | Toa tool | Tobduk | Tower of Toa | Towers of Thought | Tracker | Transport carts | Treespeak | Tren Krom | Tren Krom Break | Tren Krom Peninsula | Tren Krom River | Tri-cyclone stingers | Tridax | Tridax pod | Trident | Trident of Nokama | Triglax | Trinuma | Tryna | Tunneler | Tunnel Stalker | Turaga | Turaga Kaita | Turaga Nui | Turahk | Tuyet | Twilight blade | Twin cutters | Twin propellers | Twin Suns | Two-headed Tarakava | Tyrant U Ul, Kraata- | Ultimate Vahki | Umbra | Unity | Universe Core | Ussal | Ussal cart | Ussalry | Ussanui V Vacuum shield | Vahi | Vahki | Vahki hive | Vahki Hunter | Vahki transport | Vakama | Vakama’s foundry | Vako | Valmai, Mount | Vamprah | Vanisher | Varian | Vatuka | Velika | Vengeance | Venom Eel | Venom Flyer | Vezok | Vezon | Vhisola | Vibra axe | Vican | Visorak | Visorak battle ram | Visorak’s gate | Visorak watch tower | Vohtarak | Vo, Kraata- | Volitak | Volo Lutu | Volo tree | Voporak | Vorahk | Vortixx | Vorzakh | Voya Nui | Voya Nui Bay | Vuata Maca | Vuata Maca crystal | Vu-Kal, Krana | Vu, Krana | Vultraz W Wahi | Waikiru | Wairuha | Wairuha Nuva | Wall of History | Wall of Prophecy | Water | Water shield | Water Wraith | Whenua | Widget X Xa-Kal, Krana | Xa, Krana | Xia | Xi, Kraata- Y Ye, Kraata- | Yo-Kal, Krana | Yo, Krana Z Zadakh | Za-Kal, Krana | Zakaz | Za, Kraata- | Za, Krana | Zaktan | Zamor sphere | Zamor sphere launcher | Zaria | Zatth | Zivon | Zone of Darkness | Zone of Nightmares | Zya | Zyglak
  18. Planetperson

    Barraki

    Definition At the time of 80,000 years ago, Barraki was an archaic Matoran word roughly meaning “warlord.” History Ninety-five thousand years ago, as a potential means of maintaining order in the world more efficiently, Mata Nui created six beings of power – Pridak, Kalmah, Carapar, Mantax, Ehlek, and Takadox – each of a different race – and made them dictatorial rulers of small territories. Naturally, each of these six became dissatisfied with the amount of power given to them and built up armies of conquest to expand their realms. It was the subjects of their lands who ascribed the title Barraki to these six warlords. Each of the six Barraki became a veteran fighter and raider, coming to believe that they were preordained to rule over others by right of the superior strength and intellect they possessed that made even Toa seem inferior. Ninety-four thousand years ago, the Barraki teamed together under the leadership of Pridak and formed a union known as the League of Six Kingdoms. Following this act, the Barraki formed an alliance with the island of Xia, placing all of their industrial needs for weapons and other materials for war on the island. Eighty-seven thousand years ago, the League of Six Nations was able to forge a trade pact with Metru Nui. At the height of their power, the Barraki’s rule extended all the way from Xia in the north to the southern islands. No one – not the Brotherhood of Makuta, not the Dark Hunters – could reckon with their might. Eighty-thousand years ago, the Barraki secretly gathered together at Pridak’s island fortress to enact their ultimate ambition: to amass a grand army to conquer the entire known world in one swift blow, subsequently overthrowing Mata Nui and becoming undisputed rulers of the universe. When they thought that their plans had been entirely unknown, however, a massive army of Toa, Exo-Toa, Rahkshi, and Rahi sent by the Brotherhood of Makuta numbering tens of thousands strong suddenly appeared from the north and slammed into the Barraki’s armies. Although the Barraki fought to the last against this invasion, many of their clearly outmatched troops surrendered or fled. By nightfall, the Barraki were brought bound before their defeater, the Makuta of Metru Nui, displaying no cowardice in his presence. Just as Makuta was about to order the Exo-Toa to destroy the Barraki, a figure named Botar arrived on the scene, claiming the Barraki as his own prisoners. Despite Makuta’s protests, Botar vanished with the six Barraki before his eyes. While the rest of the world did not feel compelled to wonder about the Barraki’s fate, Botar, a member of the Order of Mata Nui, at that moment had teleported the Barraki to a place of confinement called the Pit. In the months following the Barraki’s mysterious disappearance, their armies and empires were dissolved, and trade was disrupted in many parts of the world. Some of their troops were sent back to their homelands for imprisonment; others were taken in by the Brotherhood of Makuta to serve as slave laborers. The Barraki’s fortresses were destroyed, and their names were effaced from all historical records save that of the Brotherhood’s success. All the while, the Barraki brooded in the Order of Mata Nui’s dungeon, bitterly hating Mata Nui, the Brotherhood of Makuta, and anyone else who still possessed the freedom that they had lost. The Barraki were held captive in their new prison for tens of thousands of years until, when the Great Cataclysm occurred one thousand years ago, a great quake shattered the dome of the Pit, its barrier against the ocean of the surface world above. The mutagenic ocean waters entirely submerged the Pit, and every one of its prisoners began to change. Immediately the Barraki mutated so that they could breathe water. By the time their mutation became complete, they had become hideous creatures resembling monsters of the deep sea. The Barraki were free of the Pit’s confines but at the same time could not leave their new underwater environment, for they could no longer breathe air. Surrounded by other monsters of the deep, the Barraki quickly learned the rules of their harsh new surroundings of eating or otherwise being eaten. While other prisoners of the Pit freely scattered throughout the ocean, the Barraki established their own territory not far from their old home. This, they thought, was where they take a first step to rebuilding the mighty empire they had lost. Soon after the Barraki’s escape from the pit, Ehlek built a fortress for the Barraki. Kalmah also discovered the Octo Cave, an undersea cavern in which life-sucking sea squid dwelled. The Barraki constructed special launchers that could hurl these voracious squid at an enemy. Each of the Barraki also learned how to command armies of sea creatures similar to themselves by becoming the “alpha males.” In this new way of life, the Barraki ruled the sea. Three-hundred years ago, however, Ehlek’s Barraki fortress was crushed and destroyed by Mahri Nui when the Matoran city sank beneath the surface of the ocean and landed on top of it. Though the Matoran of Mahri Nui were able to maintain a fragile existence underwater, the Barraki always held some resentment toward them, sporadically picking off the Matoran for sport over the years. In recent days, Kalmah received a report of a strange Kanohi mask coming into possession of the Matoran of Mahri Nui. Kalmah quickly spread the news to the other Barraki, and the six met together at the Razor Whale’s Teeth about this mask’s appearance in the Pit, suspecting it to be the Mask of Life. While Carapar and Takadox abducted the Ga-Matoran who was seen retrieving the mask (Kyrehx), Pridak and his legion of Takea sharks attacked the Matoran’s first exploratory undersea vehicle to interrogate the Matoran inside. Ehlek simply used the mask’s appearance as an excuse to unleash his army of Venom Eels on Mahri Nui to revenge himself on the Matoran. No one got any leads as to where the Mask of Life was until Kalmah and Mantax spotted a Po-Matoran (Dekar) swimming with it toward an undersea cave. Kalmah and Mantax followed Dekar into the cave just as he brought a blow down to the mask in an attempt to destroy it. In defense, the Ignika sent a beam of energy deep into the cavern. A giant Venom Eel, roughly 300 feet long, emerged and swam out of the cave, going on a destructive rampage on everything in sight. While each Barraki reacted differently in the confusion, the Venom Eel eventually wrapped itself around the stone cord leading from Mahri Rock to an unknown location on the surface after hearing sounds of battle coming from the inside. Eventually, all the Barraki except Takadox, who was knocked unconscious in an attempt to hypnotize the giant Venom Eel, cornered Dekar with the Ignika in the cave. When Pridak grabbed the mask, however, a searing flash of light and energy suddenly exploded out of the Ignika that illuminated all of Mahri Rock. Personalities Each of the Barraki held the belief that they were superior to others given the fact that they were stronger, more intelligent, and more apt to rule over their lives. Although none of the Barraki would have hesitated to betray another for personal survival or gain, they never harmed one another unless it was absolutely practical to do so. Barraki respected one another as leaders and commanders, but none truly cared for the well-being of another. Given the fact that they were trapped together in the same prison for almost 80,000 years, they forged a close camaraderie; but also given the chance to return to their former power through the Kanohi Ignika, it suited them just fine to push and shove one another out of their way to freedom. Physical Traits After their escape from the original Pit, each Barraki carried a squid launcher. Each was also in command of a vast army of undersea creatures. Most of the Barraki also relied entirely on physical melee combat rather than on special abilities. The Barraki also devised special clips on their armor that carried sea squid for them.
  19. The Kardas Dragon was a powerful Rahi that served as a mount for Vezon during the Toa Inika's quest for the Kanohi Ignika. When the Toa Inika defeated Vezon and Fenrakk, they plunged into a sea of lava, seemingly to their doom. What the Toa did not know was that the curse that had bound the seventh Piraka to the giant spider would not grant him so easy an end. The Ignika resurrected Fenrakk in the form of the Kardas Dragon, and the Toa had an even bigger fight on their hands. This was the final guardian of the mask that the Toa had to face. The Kardas Dragon constantly generated a concussive force inside of itself, which it needed to release by breathing it out of its mouth. The Kardas Dragon could use this to attack its opponents with the force of an explosion. This Rahi also shared Vezon's ability to absorb kinetic energy and to survive submerged in lava.
  20. Planetperson

    Storyline

    The Creation of the Universe 100,000+ Years Ago The great Bionicle legend – its beginnings occurred in an age over 100,000 years ago. The primeval world existed as one of vast emptiness until the Great Beings came to it. Their one duty was to create new universes, so the Great Beings took it upon themselves to build up this world until it would suit the innumerable years of history that followed. The process evidently spanned over many, many years. Meticulously the Great Beings created the foundations of a world that would endure for ages, making way for a grand society that could survive on its labors and the benevolence of higher entities that would ensure its well-being. When the Great Beings chose to set life on the earth, they made its nature biomechanical. It was before the Great Beings set to work on any other aspect of the universe when they created the very first Matoran. The Matoran were a special, sapient race, chosen to be the dominant culture. Matoran were created for one purpose only: to work and maintain the world they lived in. The Matoran, along with almost all forms of life following them, were composed of both organic tissue and conjoining non-living components held within an armored frame. The Great Beings’ biomechanical life forms breathed, slept, and consumed nutrition to keep energized, but rigid mechanisms made them much less vulnerable to injury, gave them virtually limitless natural lifespans, and even made them compatible for reconstruction. All Matoran wore special masks which they relied on for vitality. Before the Great Beings put all of the other first forms of life and the world’s geography into order, the first Matoran labored in darkness without ever knowing exactly what they were working on or why they needed to do it. Two island destinations, the very first geographical locations created, for the Matoran soon followed: Artakha, the Great Refuge, and Karzahni, a place of recouperation for deficient workers. As the Great Beings’ vision of the world began to take shape, the surface of the world remained as a seemingly endless ocean of water, whereas significant land masses were only situated far beneath the planet surface in subterranean seas. These seas were contained inside of massive, underground, hemispherical caverns that were large enough to house their own weather systems. As opposed to generating random geography, the Great Beings purposefully plotted the placements of these lands. The unimaginably large chambers in which these islands were located comprised the realm of all biomechanical life. Some of these subterranean lands were illuminated by holes in the cavern ceilings that allowed slightly weakened sunlight to pass through, and these appeared as suns. It seems that everything the Great Beings created they created with an extraordinarily versatile substance called protodermis. Protodermis had the quality of being able to take on almost any physical property. Every aspect – earth, rock, lava, the seas, life itself – of the environment surrounding the underground islands was made of some form of protodermis. Liquid protodermis filled the underground seas, solid protodermis made up all earth and rock, molten protodermis made up all magma and lava, and organic protodermis made up all plants and the living components of biomechanical life. Normal water only existed in the unexplored ocean of the planet’s surface, and in this ocean existed fully organic lifeforms composed entirely of normal living tissue. Artakha and Karzahni It is said that two “brothers” named Artakha and Karzahni were two of the first beings ever created by the Great Beings. In those ancient times, it is said that Matoran labored ceaselessly and in darkness, little knowing the reasons for the work they did. Those Matoran who did their jobs well would be allowed by their Turaga elders to journey to Artakha, the land named after the being who ruled it and the very first land that had been constructed by the Matoran. Known as the Great Refuge, this was a place where Matoran could work in the light, with no worries about their future. Matoran who were damaged and unable to work, however, were shipped by their Turaga to the bizarre, harsh land of Karzahni to be repaired. Karzahni eventually proved to be deficient in his duties and often rebuilt the Matoran into weaker forms than they had come to him in. To compensate for their loss of strength, Karzahni gave those Matoran special weapons so they could better defend themselves. Karzahni would then uncaringly ship those Matoran far away from both their homelands and his own realm so as to keep his problems as far away from himself as possible. Many of those Matoran who were sent to Karzahni ended up near a Volcano known as Mount Valmai on a portion of a continent located in the south. For these Matoran, life continued as they shared in the thriving civilization established there that even attracted tourists. All the while, Karzahni became preoccupied with expanding his realm, however slow that process would be. At this time an organization called the Hand of Artakha was active throughout the world. Its members were formidable warriors who served to preserve order. They were the forerunners to other heroes to come. Eventually, Karzahni stopped ever sending Matoran back to their homes once Turaga sent them to his realm and kept them there to labor for him. Once Matoran stopped ever returning, all Turaga decided no longer to send Matoran to Karzahni. Long afterwards, Matoran would use exaggerated tales of Karzahni to frighten one another. Later on in the course of history, after for the most part disengaging from worldly affairs for each of their own reasons, both Artakha and Karzahni passed into characters of myth over time. The Arrival of Mata Nui At last the Great Beings sent Mata Nui, the Great Spirit, into the world, charging him with keeping it in order and caring for all living things. Mata Nui gave the Matoran special care, providing them with the Three Virtues to live by: Unity, Duty, and Destiny. Preparing to leave the universe in Mata Nui’s care, the Great Beings drafted many members of the organization known as the Hand of Artakha into a new one, the Order of Mata Nui, during the very early days of its founding. This new, secret organization was dedicated to carrying out the will of Mata Nui, keeping its very existence unknown to all others in the universe. The Great Beings soon created an immensely powerful Kanohi Mask called the Kanohi Ignika, the Great Mask of Life, insuring against the event that Mata Nui should ever have fallen into mortal danger and the mask was needed to save his life. This Kanohi mask was the only one ever made that was capable of generating life energy or taking it away, and the energies contained within the Ignika were said to be so great and terrible that they would consume any user of the Kanohi. The fate of the Kanohi Ignika itself was capable of determining the fate of the Great Spirit, and in turn, that of the entire universe. Upon the mask’s completion, one of the Great Beings who simply wanted to get a closer look at the mask ended up touching it. Because it was not the Great Being’s destiny to touch the mask, the Mask of Life misunderstood his purpose and granted him energies that caused all objects around him to come to life spontaneously. This experience affected the Great Being so much that his fellow Great Beings removed and isolated him, and it is unknown exactly what became of him. When the time came to transport the Ignika into the world, two Great Beings created a straight flight of 777 stairs leading to a Chamber of Life beneath Mount Valmai. The Ignika was placed on a pedestal in the chamber that terminated the staircase, where it was to remain until needed. The Order of Mata Nui then secretly stationed two of its members – Axonn and Brutaka – near Mount Valmai to guard the Kanohi Ignika and to serve as the first line of defense against those with evil intent. The Order of Mata Nui also stationed a being whose entire life’s duty was only to serve as a guardian of the Ignika – Umbra – way down near the Chamber of Life where the mask was hidden. The Founding of Metru Nui 100,000 Years Ago A hundred-thousand years ago, the Great Beings laid the foundations of an island city called Metru Nui, the northernmost island of the known universe. On these foundations Matoran constructed a great, beautiful city that became a vital trade enter to the rest of the world. Metru Nui became so vital a location that its productivity somehow came to be directly related to the health of Mata Nui himself. The Order of Mata Nui having been formally founded by this time, yet another organization was slated to be brought into existence, one that would be able to engineer and change the world so as to ensure that it ran as smoothly and efficiently as possible. A race of powerful, highly intelligent beings whose powers were based on that of shadow energy became known as the Brotherhood of Makuta. Although this organization’s original purpose was to find ways to make the universe run more efficiently through engineering and experimentation, they would later become dedicated to protecting the Matoran. Whereas the Order of Mata Nui was created never to reveal its existence, the Brotherhood of Makuta publicly fulfilled the will of Mata Nui. The Brotherhood of Makuta was headed by its powerful official members alone, all having taken on the title of “Makuta”; and each Makuta was assigned to his or her own region of the world. With the universe ordered to their satisfaction, the Great Beings finally left the world in Mata Nui’s care, never to return. The construction of Metru Nui was eventually completed. The Creation of the Toa Mata The Order of Mata Nui carried out the will of the Great Spirit throughout the universe in total secrecy, but heroic warriors called Toa were the ones who publicly fought for Mata Nui. Every Toa wielded power over an element that made up the universe. Every Toa also wore a Great Kanohi that granted an extra ability. It was even possible for multiple Toa to merge their bodies into one to become more powerful. Only destiny granted one the chance to become a Toa through transformation, and that was an ability only Matoran possessed. A Toa always had a destiny to fulfill. Once achieved, destiny would provide the Toa with a great choice either to expend his or her Toa power for a greater good, or not to, remaining as a Toa indefinitely. If a Toa decided to do the former, his or her body would diminish into that of a Turaga, a wise and respected leader among Matoran. The very first Toa, a female Toa wielding the element of water, had been created on Artakha. The very first Toa ever to function together as a team had all been killed in battle with the exception of one: Lesovikk, a Toa of Air. A group of six Toa called the Toa Mata came into existence 100,000 years ago on Artakha. These Toa – Tahu, Pohatu, Onua, Lewa, Kopaka, and Gali – had never been Matoran prior to being Toa. Legend stated that these Toa were created as safeguards for Mata Nui, destined to rescue him should he ever have fallen into danger. The Toa Mata walked their first steps on the hidden island of Daxia. They later went to the Universe Core, where they underwent a number of adventures that fully trained them in the use of their powers as Toa. When the time was right, the Toa Mata willfully entered transportation canisters that the local Matoran had created especially for them to fall into a deep sleep and await a call to action. The Creation of the Barraki 95,000 Years Ago As a potential means of maintaining order in the world, Mata Nui created six beings entitled “Barraki.” These six powerful figures – Kalmah, Carapar, Mantax, Ehlek, Pridak, and Takadox – were given their own individual territories to rule and were intended to keep their realms in order through dictatorial authority. Naturally, each of these six became dissatisfied with the amount of power granted them and over time established larger empires of their own. As their realms expanded, the Barraki amassed armies of conquest, which they used to further their goals. The League of Six Kingdoms 94,000 Years Ago Eventually the six Barraki united their forces under Pridak to form the League of the Six Kingdoms. The Barraki quickly became active and formidable conquerers on a worldwide scale with their combined power, their territory extending from Xia, their industrial base, in the north to the southern islands. The Formation of the Dark Hunters ~90,000+ Years Ago A being who would in later years be called the Shadowed One once lived in a land of shadows and ice, a place that seemingly was never “blessed” by the loving gaze of Mata Nui. When the Matoran were granted their special status, when the Brotherhood of Makuta came to serve Mata Nui’s will, those who dwelled in this land were thought to be ignored and abandoned. Strict codes of behavior were imposed upon the island’s inhabitants. Probably sometime over 90,000 years ago, a native of this land rebelled against these rules and became a mercenary, hiring himself out to whoever could pay. In the process, he transformed what had been a dull, peaceful society into a fragmented land dominated by warlords. Each competed with the others for his services, and he repaid his employers by ruthlessly crushing their enemies. The Shadowed One encountered this being toward the end of this civil war and agreed with the “wisdom” of his actions. Determined to carve out an empire for himself, the Shadowed One began taking on tasks that Matoran were too timid to do and the Brotherhood of Makuta saw as beneath it. The Shadowed One eventually founded an organization of mercenaries known as the Dark Hunters. In this organization, the Shadowed One recruited capable fighters who came to him, often seeking an escape from their former lives. The Shadowed One permanently employed the being who had started the civil war on their homeland, the one who had inspired the Shadowed One to found the Dark Hunters in the first place, whom he code-named “Ancient.” The Shadowed One enforced strict rules of his own on his Dark Hunters, punishing disloyalty and incompetence with death or torture. All the while, the Shadowed One’s wealth and influence grew as his Dark Hunters carried out jobs that others considered too dangerous or too illegal to attempt. At the Peak of Power 87,000 Years Ago Eighty-seven thousand years ago, the League of Six Kingdoms formed a trade pact with Metru Nui. The Defeat of the Barraki 80,000 Years Ago Eighty-thousand years ago, the Barraki attempted to sieze power from Mata Nui himself by conquering the entire known universe with one swift blow from their grand army. Instead, the Barraki suffered a crushing defeat at the hands of the Brotherhood of Makuta when they thought their plans had been entirely unknown. The Makuta of Metru Nui, the most respected, most powerful member of the Brotherhood of Makuta, had enlisted the help of Toa, Exo-Toa, Rahkshi, and Rahi beasts to overtake the threat of the Barraki. Just as the Barraki were about to be permanently wiped from existence, Botar of the Order of Mata Nui intruded into the scene and mysteriously vanished with the Barraki before Makuta and his forces. Botar had indeed fulfilled his duty by teleporting the Barraki from their fate at the hands of Makuta and exiling them to a place of confinement referred to as the Pit. The Great Disruption 79,500 Years Ago A Matoran civil war broke out on Metru Nui 79,500 years ago. Exactly what the reason for the conflict was is unknown, but the lack of work being done in Metru Nui caused Mata Nui’s well-being to decline. 79,100 Years AgoThe Matoran civil war on Metru Nui was ended 79,100 years ago when the Brotherhood of Makuta stepped in to end the conflict. The Order of Mata Nui’s Botar banished the Matoran war leaders to the Pit. The Order then secretly placed an agent in Metru Nui to head off future problems, if possible. It was during the Great Disruption and shortly after that a team of Toa led by Toa Jovan went on a quest for the Kanohi Ignika to restore Mata Nui’s health. These Toa journeyed to Mount Valmai from elsewhere to get the mask through means that ensured no Matoran ever saw them. Toa Jovan and his team were the only Toa team of that time to succeed in getting the mask and putting it to use, although not all of the Toa survived the experience and what followed. After the Toa used the Ignika and saved Mata Nui, they hurriedly returned the mask to the Chamber of Life after its terrifying display of power. After the Toa’s mission was accomplished, the surviving members, including Toa Jovan, became Turaga. Jovan became the Turaga of the area around Mount Valmai, the home of Matoran who had come from Karzahni. The Golden Age of Metru Nui 79,000 Years Ago The Golden Age of peace and prosperity began on Metru Nui 79,000 years ago. The goods it traded were desperately needed elsewhere, and the energy powered by the power plants was so great that it could be funneled to other cities at no cost to Metru Nui. Because destroying Metru Nui would be an act of madness, there was never reason to employ Toa to protect the city against evil threats. Zakaz 75,000 Years Ago Gradually, shadowy dreams of absolute power trickled into the minds of the Makuta and firmly took hold. Seventy-five-thousand years ago, a Makuta claiming to be a renegade from the Brotherhood came to the island of Zakaz, taking refuge among the island’s inhabitants. The Skakdi, known for their savage smiles and belligerent nature, had otherwise been able to live in peace in their homeland. Soon after the renegade Makuta arrived, however, he discreetly started tampering with the natural order of the island. The Skakdi soon started displaying extraordinary abilities – sometimes appearing as special traits infused into their bodies or strange energetic properties of their eyes. Attempting to force the Skakdi to work together, the Makuta’s actions additionally gave them elemental powers that could only be used in conjunction between two Skakdi. There is no doubt that the Brotherhood member had visited Zakaz on assignment, intending to enlist the super-powered Skakdi into some sort of fighting force. When the Makuta temporarily left Zakaz to the watch of the Visorak armies, the Skakdi rose up and wiped out the Rahi spiders. The Makuta’s minions were taken care of, but order on Zakaz quickly broke down after a Skakdi named Reidak quickly got into an argument with island officials. The situation escalated, and soon any minor quarrel among Skakdi turned into an all-out, super-powered battle. In the ensuing chaos, the civilization on Zakaz was reduced to ruin. The Brotherhood of Makuta subsequently forbid public travel to the island of Zakaz. The Time Slip 60,000 Years Ago An event known as the Time Slip occurred 60,000 years ago. This was a six-month period which no one in the universe would ever be able to recall and of which no historical records would ever exist. This event was actually caused by Mata Nui in cooperation with the Order. It was during the Time Slip that the Order of Mata Nui relocated the Av-Matoran from the Universe Core to other lands, scattering them and disguising them so the Brotherhood of Makuta would not be able to harm them. One Av-Matoran named Takua was disguised as a Ta-Matoran and placed on Metru Nui. Only those who caused the Time Slip to occur would ever remember who caused the slip to occur, why, or what happened during the sixth months that the rest of the universe missed. Turaga Dume 15,000 Years Ago Turaga Dume, a former Toa of Fire, was appointed Turaga of Metru Nui 15,000 years ago. From the Coliseum in Metru Nui, he made many wise, respectable decisions for the city of Metru Nui. Under his leadership, the the chute system was constructed, the Vahki order enforcement squads were created, and the city’s Great Archives were expanded even further. Since early on in Dume’s reign, the Shadowed One demanded that he be allowed to build a Dark Hunter base on Metru Nui. Dume continually defied the Shadowed One’s wishes and forbid any Dark Hunter to enter the city, stating that they brought lawlessness and violence with them. The Makoki Stone Not everyone trusted the motives of the Brotherhood of Makuta. A certain organization of Toa once possessed an object called the Makoki Stone, a special artifact that was a hidden, written record of the Brotherhood of Makuta that included entries on all of its members and the locations of their fortresses. In the event of a Brotherhood betrayal, this object may have been the key to deciding the fate of the world. 7,005 Years AgoA Ta-Matoran named Lhikan became a Toa of Fire 7,005 years ago. 7,000 Years AgoSeven-thousand years ago, the Toa built a fortress in which to guard the Makoki Stone upon a barren, windswept island that was surrounded by a camouflaged tribe of malevolent Rahi called Frostelus. The Toa caught unaware, the resident Frostelus greatly disliked the Toa’s intrusion of their territory and quickly besieged the fortress. When the Shadowed One got word of Toa guarding a treasure and fighting an army of Frostelus simultaneously, he took interest in the opportunity to steal the object, despite not knowing what it was. He sent one of his most effective operatives – a tall, thin, avian Dark Hunter – to retrieve the object before the Toa smuggled it off the island within a few nights. The Dark Hunter betrayed his duty to the Shadowed One when he sold his information on the treasure to a thief from the island of Zakaz named Hakann. Hakann partnered with another thief named Vezok to sneak into the Toa’s fortress and take the object. Together they travelled by boat to the Toa’s besieged island and landed by the only part of it not guarded by Frostelus: a sheer cliffside. Knocking a Toa of the Green unconscious when they reached the top, Hakann and Vezok made their way to the fortress’s rear entrance. Two Toa guarding the way in inspired Vezok to distract the two guards by slamming into Hakann and sending him sprawling onto the ground. While the Toa engaged in battle with Hakann, Vezok sneaked into the fortress unnoticed and made his way to the tower where the Makoki Stone was kept. Stealing the object, Vezok sped his way out of the fortress and down the cliffside while a small group of Toa tried to restrain the struggling Hakann. As Vezok made his vertical descent, he encountered the Dark Hunter code-named Ancient. When Vezok refused to hand over the Makoki Stone, Ancient struck him with his Rhotuka spinner, causing him to lose all muscular coordination. Ancient stopped Vezok's fall from the cliffside, deciding that Vezok would be well-suited to become a Dark Hunter. On that same day, all of the Toa present on the island were killed at the claws of the Frostelus, save one relatively new and inexperienced Toa of Fire named Lhikan, who had been ordered to flee with the now-missing Makoki stone. Hakann was also able to escape the battle, only to be caught by the Dark Hunters’ forces just like Vezok. Hakann and Vezok were taken to meet the Shadowed One in his fortress built upon an island. The avian Dark Hunter who had sold information to Vezok was also brought before the Shadowed One and was executed for his incompetence and disloyalty. With a new opening in his organization, the Shadowed One was ready to recruit Hakann and Vezok as Dark Hunters. Both passed the Shadowed One’s first tests. Hakann and Vezok soon met four other members of their own species in the Dark Hunters: Avak, Zaktan, Reidak, and Thok. It was also at this time that a being named Sidorak tried to join the Dark Hunters. Sidorak failed the Shadowed One's first test in a fight against the Dark Hunter code-named “Gladiator.” Instead of killing Sidorak for incompetence, the Shadowed One allowed him to live, believing that he had the potential to become a being of influence elsewhere. Sidorak, in fact, came to be employed by the Brotherhood of Makuta. Zaktan’s Rebellion Every one of the Shadowed One’s agents came to know quickly what the disadvantages of the Dark Hunter lifestyle were. If they did their job well and efficiently, their well-being was always taken into consideration. Criminals that they were, however, they were not always content to follow the strict rules imposed upon them by their leader. Every Dark Hunter disliked unconditionally contibuting all the treasures gained during their usually life-threatening missions to the Shadowed One’s personal vault. Even the slightest offense toward their leader was paid with pain and torture. 5,000 Years AgoFive-thousand years ago, the Dark Hunter Zaktan gathered Hakann, Reidak, Vezok, and Thok and conspired with them to overthrow the Shadowed One. Zaktan and his four conspirers cautiously, secretly prepared plans to take over rule of the Dark Hunters once they took care of its leader. Despite their precautions, the five Dark Hunters’ plan was foiled as they sneaked into the Shadowed One’s fortress. Trapped in a maze of changing hallways, the five were herded into the Shadowed One’s central chamber. The five natives of Zakaz having been taken before the Dark Hunter leader, the Shadowed One fired his disintegrating eyebeams at Zaktan. Much to the surprise of both, rather than being obliterated, the substance of Zaktan’s body became a swarming mass of microscopic creatures called protodites. The five Dark Hunters did not pay for their deeds with their lives, but were shown true horror in what had been done to their comrade. Zaktan’s new, frightening condition, however, gave him new abilities and made him a more skilled Dark Hunter than ever. Of course, Zaktan forever after carried an intense hatred toward the one who had inflicted his condition upon him. The Kanohi Dragon 4,000 Years Ago Four-thousand years ago, the Shadowed One commenced a plot to gain an establishment in Metru Nui. Many millennia before, a dangerously powerful Rahi called the Kanohi Dragon had been defeated by Toa, trapped behind a layer of ice in a cave under the Silver Sea. The Shadowed One sent Avak, Reidak, and Vezok to unleash the Kanohi Dragon upon Metru Nui once more. The Kanohi Dragon brought destruction to Metru Nui after it seemingly emerged from the hottest furnaces and foundries in Ta-Metru. The Shadowed One expected Turaga Dume to accept help from the Dark Hunters to defend the city from the rampaging Rahi. To defeat the Kanohi Dragon and drive it out of the city, Turaga Dume instead sent a squad of Vahki to another land to call for help from Toa. A team of eleven Toa responded to the call including Toa Nidhiki and led by Toa Lhikan. After a month-long battle, these eleven Toa were able to subdue the Kanohi Dragon, saving Metru Nui. The island of Xia rather eagerly agreed to accept custody of the Kanohi Dragon. Toa-Dark Hunter War Ever since the Kanohi Dragon incident, the Shadowed One’s gaze became fixed on Metru Nui. The leader of the Dark Hunters made both subtle and obvious attempts to set a foothold on the island city, each time only to be frustrated by the eleven Toa who had settled there. 3,000 Years AgoThree-thousand years ago, the Shadowed One unleashed his Dark Hunters upon Metru Nui outright after an attempt by Thok to kidnap Turaga Dume failed. A war between the Dark Hunters and a hundred Toa on Metru Nui broke out. Much of the war was played out in street-to-street fighting over many months. By the end, 300 Toa became involved in the battle. The Dark Hunters were defeated when Toa Lhikan foiled and exploited a betrayal attempt by Toa Nidhiki. Nidhiki was taken in by the Shadowed One to be one of his Dark Hunters and purposely partnered him with a dumb, hulking brute named Krekka. When Nidhiki tried to bargain a way out of his new life with a visitor to the Dark Hunter island named Roodaka, the Shadowed One bargained with Roodaka to use her Rhotuka spinner to mutate Nidhiki into a hideous, four-legged creature. The Toa Hagah Sidorak and Roodaka had became two of the Makuta of Metru Nui’s lieutenants. For millennia, seeds of thought had been planted in the Makuta’s mind. Gradually, the Brotherhood of Makuta was beginning to fall in line behind their venerable leader, plotting an overthrow of Mata Nui that could never have been pulled off by beings such as the Barraki. The Brotherhood discreetly conjured up an army of their own, consisting of Exo-Toa, Rahkshi, and even Dark Hunters at the consent of the Shadowed One; but most of all, their army was made up of savage Rahi spiders called Visorak. The Brotherhood of Makuta and the Dark Hunters formed a loose union, often exchanging operatives and resources. 1,300 Years AgoOne-thousand-and-three-hundred years ago, guardians of the Makuta of Metru Nui named the Toa Hagah – Norik, Pouks, Bomonga, Iruini, Kualus, and Gaaki – realized that the Brotherhood of Makuta had been corrupted with evil intent. They soon saw that instead of protecting the Matoran, the Makuta were enslaving them to further their goals. Every suspicion that they had held was confirmed when they discovered that the Brotherhood had stolen the Kanohi Avohkii, the Great Mask of Light, from its creators. The Toa Hagah struck at one of the Brotherhood of Makuta’s fortresses. They fought gallantly against the Brotherhood’s army, but the Toa Hagah were captured one by one by Roodaka’s attacks from the shadows. Soon only Norik and Iruini remained. They fought to a stalemate with their master, causing even the Makuta himself to retreat from the field of battle. The two Toa quickly slipped into the Brotherhood fortress and made off with the Kanohi Avohkii. Norik and Iruini searched for their fellow Toa Hagah as they were leaving the Brotherhood fortress island, fighting their way through more of the Brotherhood’s Visorak, Exo-Toa, and Dark Hunters, at some point running into Nidhiki and Krekka. When the two Toa found their friends, they had been mutated by Roodaka into small, ugly creatures that she labeled Rahaga. Norik and Iruini freed their comrades, but not before being mutated into Rahaga as well. When Sidorak implied to the Makuta that he had been the one who for the most part took care of the Toa Hagah, Makuta appointed Sidorak and Roodaka King and Viceroy of the Visorak hordes. The Rahaga Not about to abandon hope, the Rahaga agreed to search for the mythical Keetongu, a Rahi beast that was said to be able to cure the effects of Hordika venom. While Sidorak and Roodaka led their Visorak hordes on conquests all around the known universe, the Rahaga made their way with the Kanohi Avohkii to the last place the Visorak were bound to visit: Metru Nui. 1,050 Years AgoFifty years before the Great Cataclysm, the Rahaga arrived on Metru Nui with the Kanohi Avohkii and hid in the Great Archives. The Morbuzakh For 3,000 years, Lhikan and his nine other Toa comrades had protected Metru Nui from Rahi beasts and other small threats. Over time, more and more Toa began leaving the city for boredom or being needed elsewhere. Eighteen months before the Great Cataclysm, Turaga Dume started acting strangely. He sent all of Metru Nui’s Toa, save Lhikan, on missions to close all passages to other lands. None of these Toa ever returned from their travels. Soon Metru Nui found itself being attacked by the dangerous, writhing vines of the Morbuzakh plant. As Morbuzakh vines struck from the shadows of the city, crushing Matoran buildings and chutes, Dume ordered the Matoran living in some of the Metru outskirts to evacuate and abandon their homes. Neither Toa Lhikan nor the Vahki could put an end to the Morbuzakh attacks. 1,000 Years AgoTaking matters beyond the hands of his Turaga, Toa Lhikan infused his power into six Toa stones. Giving these stones to six Matoran – Vakama, Onewa, Matau, Nokama, Whenua, and Nuju – whom he thought were destined to be Toa, Lhikan soon found himself pursued by an old friend; for Dume had hired the services of Nidhiki and Krekka. Just after Lhikan delivered the last stone to the bewildered Ta-Matoran mask-maker Vakama, he was captured by the two Dark Hunters and taken somewhere unknown. Having been instructed to go to the Great Temple, Vakama put off his request by Dume to craft a Great Mask of Time and journeyed to the sacred site. There he met the five other Matoran chosen by Lhikan. The six Matoran soon discovered that their Toa stones belonged in slots in the Toa Suva. When they placed the stones in the shrine, a message left by Toa Lhikan revealed that they had been chosen by him to perform a special act. Toa Lhikan’s Toa power then flowed into the Matoran, causing them to transform into the six Toa Metru, guardians of Metru Nui. The Great Cataclysm The Great Rescue Mahri Nui is Built 900 Years Ago A Thousand Years The Sinking of Mahri Nui 300 Years Ago The Plans of the Brotherhood of Makuta 250 Years Ago The Quest for the Masks 1 Year Ago The Bohrok The Bohrok-Kal The Mask of Light 1 Month Ago Voya Nui Present Time Mahri Nui
  21. Planetperson

    Tahu

    Toa Tahu was a Toa of Fire and the leader of the Toa Mata. He was gifted with the elemental power of fire; wore a Kanohi Hau, the Great Mask of Shielding; and carried a firesword. Tahu and the other Toa Mata were a part of the legend of Mata Nui, a legend that the Turaga of Mata Nui often told to the Matoran during the millennium between the Great Cataclysm and the Toa Mata’s arrival. The legend itself was spawned by a mix of common Matoran legends, the past experiences of the Turaga as the Toa Metru, and Turaga Vakama’s visions. The legend, as the Matoran of Mata Nui knew it, stated that the Great Beings sent the Great Spirit Mata Nui from the heavens into the world to care for all living things. Mata Nui brought with him the Matoran to the paradise that was the island of Mata Nui, named so in his honor. Mata Nui gave the Matoran the Three Virtues to live by: unity, duty, and destiny; and the Matoran lived happily under Mata Nui’s loving protection. Unfortunately, Mata Nui’s dark brother, the Makuta, had followed Mata Nui from paradise and coveted the world and all that his brother had. Makuta cast a spell over Mata Nui that caused him to fall into a deep slumber. Then, Makuta claimed the world as his own, bringing darkness and destruction everywhere. Fields withered away, sunlight grew cold, and the ancient values of the Matoran were eventually forgotten. However, all was not lost; for the Great Beings would send six mighty Toa to defeat Makuta and awaken Mata Nui once more; and one day, the Toa finally did appear. Like his fellow Toa Mata, Tahu’s origin before coming to the island of Mata Nui is very mysterious. He probably came into being about 95,000 years before he arrived on the shores of Mata Nui. He had never been a Matoran prior to being a Toa, and it is possible that he and the other Toa Mata’s sole purpose was to serve as a failsafe for the Great Spirit Mata Nui should he ever have fallen into danger. As happens with every Toa, Tahu’s spirit star came into being, which rested in the sky above Mata Nui. Whatever island that Tahu and the rest of the Toa Mata came from, they were trained in the use of their powers as Toa: the use of their elemental powers, the use of Kanohi, and the ability to form Toa Kaita. A Matoran local of the island once described the place as the “world that feeds the world,” the “wellspring of flame that burns none but its bearer until nothing is left, not even ashes.” Some time later, on the same island, the Toa Mata willingly put themselves into transportation canisters that the local Matoran created especially for them to fall into a deep sleep and await a call to action. The Toa Mata’s call came when the Great Cataclysm occurred and Mata Nui was cast into endless slumber. Their canisters were activated and rocketed up into the sky above Mata Nui to safely fall back down again into the ocean surrounding the island. Had their canisters been working properly, the Toa would have arrived on the shores of Mata Nui, made their way underground to Metru Nui, and found a way to defeat Makuta while he was still weakened and awaken Mata Nui. Unfortunately, an unintentional mechanical fault caused their canisters to malfunction. Instead of steering themselves toward the island of Mata Nui, the canisters floated freely in the ocean with the Toa inside of them for a thousand years. Due to their prolonged time sealed in the canisters, some of the Toa’s biological ligaments decayed over time, causing some of their mechanical parts to fall apart. Their memory faded during that time as well. All the while, on Mata Nui, Makuta harassed the Matoran for a thousand years with his Rahi beasts. A thousand years after the Great Cataclysm, the adventurous Matoran Takua gathered the Toa stones from all over the island of Mata Nui and brought them together at the Kini-Nui. In doing this, he unwittingly sent a beacon to the Toa’s canisters that finally steered them toward the island. Tahu’s canister washed up on a beach along the coast of Ta-Wahi. The canister opened, and Tahu’s loose body pieces flew out onto the sandy beach. Tahu reassembled himself, his organic tissue regrowing once he fitted his mechanical parts back together. Once Tahu noticed his Kanohi Hau lying in the sand and put it on, he felt a surge of energy course through them that he had probably not felt for centuries. Just as the Matoran’s legends had foretold, Tahu remembered nothing except dreams of darkness and his own name. Tahu traveled south along the coast until he reached the Tren Krom Break, and then the Charred Jungle. As he walked through the forest of burnt trees, he was mistaken for a Rahi by Jala and a few of his other Ta-Matoran guards when he stumbled into a Rahi trap. Tahu easily escaped and faced his challengers. Turaga Vakama, who had been on the beach, had noticed Tahu’s canister, and had followed his footprints, intervened and revealed that Tahu was the Toa of Fire that they had waited so long for. Vakama took Tahu back to Ta-Koro, where he and the Ta-Matoran lived. Vakama told Tahu of the island’s situation: how Makuta had been using the Rahi to harass the Matoran for centuries, and how Makuta had cast the Great Spirit Mata Nui into endless sleep. Vakama informed Tahu that, in order to gain the strength needed to defeat Makuta, he and the other Toa needed to go on a quest for the Kanohi masks of power that were hidden all over Mata Nui. Additional to his Kanohi Hau, Tahu would have to collect five other Great Kanohi – Kakama, Pakari, Miru, Akaku, Kaukau; and retrieve five Noble Kanohi – Komau, Ruru, Mahiki, Matatu, and Rau – that had been stolen by the Rahi. Tahu met the other five Toa later at the bottom of Mount Ihu. Tahu took on his role as leader, and he wanted the Toa to split up in pairs to search for the Kanohi masks. Tahu’s ideas always seemed to contrast Kopaka’s, and an uneasy rivalry settled between the two Toa that would remain long afterwards. After a heated discussion, the Toa ended up splitting up to find the Kanohi masks of power on their own rather than working together as a team. Tahu’s temper soared when this decision was made. The Toa then got a first taste of Makuta’s own power when he sent a brief combination of hail, lightning, and an earth tremor against them to disrupt the meeting. Tahu’s anger led him aimlessly over the foothills around the base of Mount Ihu and then back up the slopes of the Mangai volcano, where he met Jala once again. Jala told Tahu that there was a Kanohi Akaku to be found in the deepest cavern of Onu-Wahi. Tahu immediately started down a nearby entrance to the underground region. Tahu traveled deep into the underground tunnels for a very long time until he found what he sought at the far end of a narrow bridge over a deep chasm. After an encounter with small, stinging Rahi insects, Tahu successfully retrieved the mask. As Tahu collected Great Kanohi, the masks were teleported back to the Ta-Suva when they were not in use, and could be summoned back and forth for Tahu’s use at any time. If Tahu came across a Noble Kanohi, he returned it to Turaga Vakama when he had the chance. As Tahu collected more and more Kanohi, he gained more and more abilities from the Great and Noble Masks. Once the Toa realized that they all had had limited success in finding the Kanohi masks alone, Onua called a meeting near his landing site. Tahu met up with Onua and Pohatu and agreed to bring Gali back from her quest to the meeting. Tahu found Gali, on another side of the island, pitted against some of Makuta’s dangerous Rahi and helped her fend them off. Tahu then brought Gali back to Onua’s meeting. Onua’s meeting quickly evolved into a massive Rahi attack by Makuta meant to crush them once and for all. After a great battle against the Rahi and Makuta’s power over the island, this meeting ended in one unanimous decision: the Toa would work together as a team. The Toa turned to the Ta-Matoran for the location of the next hidden Kanohi mask to find. The Ta-Matoran told the Toa that Tahu’s Kanohi Miru was beneath the waves of the shoreline just south of Po-Koro. With this in mind, the Toa traveled to this location as a group. The Toa still wasted much time on petty disagreements – Tahu seemed determined to completely disable every Rahi the Toa encountered on this journey. When the Toa arrived at their destination, the Toa who already possessed the Kanohi Kaukau – Onua, Kopaka, and Gali – went underwater to retrieve the mask while Tahu, Pohatu, and Lewa guarded the beach. The Toa underwater encountered a Tarakava from which they removed its infected mask. The Toa retrieved Tahu’s Miru and returned to the surface successful. After the Toa collected many more Kanohi with significant success, they split off into two groups to find Pohatu’s two last Great Kanohi. Pohatu, Lewa, and Kopaka went to Po-Wahi; and Tahu, Onua, and Gali went to Le-Wahi. In order to get Pohatu’s mask, Tahu burned the tree that held it to the ground – an act that irked Gali. The Toa’s quest for the masks finally ended in the drifts of lower Mount Ihu where they found Tahu’s Kaukau. After the Toa had collected all of the Great and Noble Kanohi and had for the most part freed the Rahi from Makuta’s control, they were uncertain of what to do next. They had heard rumors of Gold Kanohi, and both Kopaka and Gali had had brief, mysterious visions of the Toa Kaita and of a massive temple in the center of the island. The Toa, having each collected all six of their necessary Great Masks, returned to their Koro. When Tahu visited the Ta-Suva in Ta-Koro, where his Great masks were kept, and placed his own mask on it, his six Great Kanohi formed a single Gold Kanohi in the shape of his Kanohi Hau. Armed with his new Gold Kanohi, which gave him the powers of all six Great Kanohi he had collected, Tahu journeyed with the other Toa to the Kini-Nui. It was there that they met the Chronicler’s Company, who agreed to defend the Kini-Nui from the Rahi while the Toa were facing Makuta. The Toa then unlocked an underground passageway to Mangaia, Makuta’s underground lair, through the Kini-Nui with the Makoki stones. The Toa traveled through this tunnel down to Makuta’s realm. When, on their way to Makuta, the Toa encountered the Manas – Makuta’s two most powerful Rahi guardians – they could not find a way to defeat them until they merged their beings together to form two powerful Toa Kaita. Tahu merged with Pohatu and Onua to form Toa Kaita Akamai. The Toa Kaita were able to defeat the Manas and move on toward Makuta’s inner lair. Once the Toa Kaita reached Makuta’s inner lair, they split apart once again into the six Toa. It was there that the Toa faced the Shadow Toa – dark essences of themselves given independent life by Makuta. The Toa were evenly matched against their Shadow Toa counterparts. The Toa, faced with essentially fighting themselves, still managed to triumph by acknowledging that the darkness was a part of them, just as it was a part of all beings. This realization enabled the Toa to reabsorb the Shadow Toa back into their bodies, ending their threat. With the Shadow Toa defeated, the Toa faced the Makuta himself. Makuta revealed only a small part of his true form to the Toa, at first taking on the appearance of a pitted, scarred, infected Matoran. Then, after greeting the Toa, he transformed into a mass of tentacles that quickly beat back the Toa. Even with their mask powers, the Toa were rapidly caught up in an intense battle that did not seem to press on in their favor. It was only when the Toa used their elemental powers together against Makuta’s being that they were able to defeat him. Makuta, beaten, mysteriously disappeared. After their great fight, the Toa started back up to the surface of Mata Nui victorious. The Toa, it seemed, had saved the island of Mata Nui and its Matoran at last. When the Toa reached the surface, they did not hear the sounds of peace but the sounds of turmoil all over the island’s landscape. They found a Ta-Matoran near the Kini-Nui who repeated one word over and over: Bohrok. The Toa used their Kanohi to speed their way to Ta-Koro to investigate, where they found mysterious creatures attacking the village. As it turned out, these new creatures were swarms of Pahrak and Kohrak. The Toa were able to drive away these creatures; but the Toa had just faced Mata Nui’s newest threat: the Bohrok swarms. As the Toa stood around a single fallen Pahrak, Turaga Vakama told the Toa the legend of the Bohrok, which was yet another prophecy spawned by his visions. This legend stated that the Bohrok had slept a seemingly endless sleep for thousands of years. When they wakened, they would rampage throughout Mata Nui and devastate the island. The weakness of any Bohrok, however, was its Krana – a purely organic creature within the Bohrok’s head plate that guided the Bohrok on its mission and gave it extra power. Even the mightiest of Bohrok would be rendered helpless if parted from its Krana. Turaga Vakama told the Toa of a new mission: to gather the eight Krana breeds from each of the six Bohrok swarms – a total of forty-eight Krana to collect. The Toa took a Krana Xa from the fallen Pahrak. As leader, Tahu ordered the other Toa to return to their Koro to make sure their villages were safe and to start on their mission to gather the Krana. Tahu continued to furiously defend his village from the Bohrok over a week’s time. Tahu was giving a motivational speech to the Ta-Matoran at the gates of Ta-Koro when Kopaka arrived to tell him an important discovery about the Bohrok: they came from within Mata Nui itself. Tahu demanded proof, so Kopaka led him to the tunnel entrance to the Bohrok nests that he had found in the rocky wastes between Ko-Wahi and Le-Wahi. Tahu wanted to charge into the tunnel immediately, but Kopaka convinced him to gather the other Toa first and return later. Tahu traveled up the foothills of the Mangai Volcano with Kopaka, where the two met up with Pohatu and Gali, and later Onua and Lewa. When the Toa summed up the Krana they had collected, they realized that they had gathered all they needed. At Lewa’s suggestion, the Toa wasted no time in traveling with their Krana to the entrance of the underground Bohrok nests. The Toa descended into the tunnel, trying their best to avoid exiting Bohrok and fighting past them when they could not. After the Toa traveled into the tunnel for some distance, Tahu descended down an opening in the floor that sealed itself shut once he was inside the Tahnok nest below. Meanwhile, a slab of stone suddenly came down and sealed the tunnel ahead of the Toa waiting up above. The five Toa then faced a surge of lava flowing down the tunnel they had come just down through. Unaware of the Toa’s plight above, Tahu faced the Tahnok swarm alone. Tahu was briefly overcome by the Tahnok, who removed his mask and affixed a Krana to his face. Tahu was able to take the Krana off before it could take over his mind and regain his mask, but he would refuse to ever speak of the experience later. To escape, Tahu heated the air in the Tahnok nest until the air pressure blew the nest apart. Tahu met up with the other five Toa who had escaped from the tunnel when he burst through the floor near them. The floor gave way under the Toa, sending them falling into a large chamber below. The Toa used their mask powers to cushion their fall and landed safely. They noticed special niches in the ground specialized for the Krana they carried, so they placed in them the Krana they had worked so hard to collect. Once the Toa did this, the ground shook, causing six doors in the walls of the chamber to crumble. The doorways revealed six entrances, and each Toa went into his own passageway. The Toa discovered powerful Exo-Toa armor in the new chambers, which gave them more might than ever before. Coming back to the larger chamber and occupying the suit of Exo-Toa armor, Tahu encountered Cahdok – one of the Bahrag, twin queens of the Bohrok swarms. Tahu drove Cahdok back into the larger chamber as Lewa and Kopaka drove Gahdok into the area as well. The Toa quickly surrounded the Bahrag and drove them into the center of the chamber as a strategic move. However, the Bahrag’s symbiosis allowed them to grow more powerful as they came closer together. When the Toa attacked the Bahrag with the new weapons of the Exo-Toa, they had no effect. Despite the new power that the Exo-Toa gave the Toa, their battle with the Bahrag did not seem to be in their favor. Most of the Toa were promptly overcome, and they found themselves once again fighting a battle that did not seem to move along in their favor. Tahu unleashed a blast of flame against Gahdok, who responded with a barrage of stones. Tahu strained to block the attack with his Mask of Shielding. Gali called out to Pohatu, who saved Tahu before Gahdok’s attack overwhelmed him. Tahu finally reasoned that the only hope to win the fight was to get out of the Exo-Toa, which hindered the use of the Toa’s elemental and Kanohi powers. After he ordered the Toa to shed their Exo-Toa armor, the Toa attacked the Bahrag as one, this time combining their elemental powers in a single beam against the Bahrag. This beam of the Toa’s six elemental blasts combined created a barred cage of indestructible solid protodermis around the Bahrag, imprisoning them. Because of this, the Bahrag’s mental link was cut off from the Krana, and in turn cut off from the Bohrok. The Bohrok all over Mata Nui ceased their rampages at once, and the Toa had saved Mata Nui once again. Immediately after the Bahrag’s defeat, the Toa were drawn into tubes in the floor of the chamber that were filled with energized protodermis. As destiny would have it, the Toa were transformed by the substance into something more powerful than any other Toa had ever been, with greater elemental powers, stronger Kanohi masks, and shiny new armor. No longer were they Toa Mata. Forever after, they would be known as the Toa Nuva. Tahu became known as Tahu Nuva. Throughout his existence, Toa Tahu possessed the elemental power of fire, which basically allowed him to create and manipulate heat and flame by using elemental energy. Tahu could absorb elemental fire energy from his surroundings to replenish it in himself. This elemental power also gave him resistance to extreme heat. Before he received his gold Kanohi, he favored to wear his Kanohi Hau, which he had possessed even before the time he arrived on Mata Nui. Tahu carried a firesword as a Toa tool, through which he could channel his elemental power of fire. Tahu was also an accomplished lava surfer, able to use rocks to surf lava flows. He took being a leader extremely seriously, and was often impatient with the other Toa. He had a habit of hurrying into dangerous situations without having a plan. Tahu could be fierce, short-tempered, and stubborn, but when it came down to it, he could be the most brave and loyal of all the Toa.
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