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  1. I know I said I was rewriting Bionicle Legacies, but that project has stopped yet again. After having a few false starts and ruined campaigns, the group I role play with on Mondays has found a campaign that is working for us. We've done various Pathfinder system games in the past, but none of them has had the same full world feel that this one has. It is set in a world inspired by Forgotten Realms, but has been dreamed up by one of my friends. We'd already talked about chronicling the adventures of the characters with previous games, but this one has piqued my creativity more than the others. I wrote out a rough backstory for my character just prior to the first session. I've also put more work into this game than any prior characters, and it shows. ​The funny thing about this game, is that the mythos that's been created has a chance of leading into the plot of the Novel that I started a year ago. The campaign theoretically takes place in the distant past of that book, and that in turn has got me started on filling out my character's backstory even more. On May 15th, 2017 (Technically the 16th) I started a second novel based on this Pathfinder campaign. In the three or four hours I worked on it, I put out around 2000 words, a new conscious record for me. The opening is a bit rough, but as the tale progresses, so to does the potential repairs to the intro. I just wanted to let the small community we still have here know of my gratitude for this website. Back in 2003, when I joined, I had only written a small Star Wars fanfiction. That was in 2000, when I was in 4th grade. I hadn't really picked up a pencil for more than the small bit of homework I'd actually get around to doing. Reading the Epics and Short Stories forums, which were populated by authors such as Daydreamer, Korobound, and GaliGee, gave me the inspiration to begin writing. By the end of 7th grade, I had written a handful of poems, a cringeworthy short story that was never posted here, a screenplay, and a pair of attempted epics. The next four years were full of more writing. In 2005 I discovered High Fantasy through Terry Brooks' Sword of Shannara. I wrote an unfinished story called Takori-Metru. It was based on the screenplay from a few years prior. I then began my first world-building attempt for a novel. That summer I started another epic called The Fall of Darkness. It was an attempt at an edgy tale of lost love and revenge. Let's just say that Takori-Metru had more potential than this Takanuva and Nixie pairing that started with the death of Gali. I worked on that epic throughout my Sophomore year of High School, a time in which I gained my first girlfriend, a goth girl that I briefly reunited with last year. It was a strange time! The summer of 2006 came around, and just a few days before my birthday I began work on my Bionicle Magnum Opus, The Return. I worked on it and it's accompanying short stories for the next several years. The epic itself was finished in January 2008, and was completely posted by my Graduation that May. The one short story that I still cherish was "The Light's Love". It was the first time I had written a story that connected events unseen in the main story. I entered college that fall, and ironically never passed English 101, also known as 121 at the college I was at. After a year and a half, my writing fell mostly by the wayside after the second failure at that English class. A few more false starts at novels would come, before I started looking at some of the ideas I'd already written. I took on the project of rewriting The Return as something publishable for a bit before I had some really bad things happen to me. --- I actually took a break from writing this post because of my need to write down some of what happened to me. I'll link to my facebook once I feel comfortable posting it, if I post it. Anyways, there was a physically, psychologically, and socially abusive person in my life for a year, and what he did to me killed my writing for several years. The things I went through then and during high school, were softened as they happened, because of this community. Just seeing my peers grow up made me have hope, even if there was a hint of jealousy at some of you guys! I'm sad to see that the community here has become so small, and that there are now days without activity in most of the forums, but I'll always cherish the things I learned and memories I made here, even if this site eventually vanishes. I'm not leaving, in fact I plan to stay until the very end, whenever that comes. But I wanted to say my thanks to everyone here. Even SPIRIT and his awesome brand of crazy.
  2. [“Welcome doctor, we’re pleased you could make it on such short notice.” “You’ll find this… enlightening.”] If you're listening to this, well then, I suppose I'm not the only one with a complete waste of a talent. If you know what's happening, then you should know better than to stay here and listen. I don't have to tell you what to do, you know already. You've probably seen what happens if you don't. Maybe lost a friend or two because of them. They didn't do what was needed. If you're lost and confused, or too blind to see what's happening around you, then drop this and run. Run as far away as you can. Run until your legs take you not further. Make peace with the powers that be. And then kiss your behind goodbye, because that's just about as much time as you'll have before they come. They'll find you no matter where you hide. I cannot give you anything more than the hope that you may find a swift end to this existence, for it is the one boon I am deprived of. But, then why am I here? I don't know. It's silly, really. A stupid, foolish reason. I think everyone needs a bit of hope, though. But on the off-hand chance that this survives... I don't want this to be the end for it all, and so if you've somehow found this and things aren't Karz-on-earth. Think of it as a record, a memory of what happened here. A warning. If you don't know what I'm talking about, then I suppose I should start from the beginning. I might be able attach a vid to this system, no promis- [Back-lit shadows attempted to trip the light fantastic upon the neon floors of the Lotus Ballroom, gliding about clumsily on drunken feet. Inebriated laughter, whispers, and footfalls reverberated together to form a cacophonic hubbub of uncontained ecstasy. The faces of the manqué dancers, or at least the faces not partially hidden in the darkness, glowed vividly with the plurality of colours flickering from the massive screens lining the walls in place of windows, exploding every millisecond with an eruption of blinding hues. Precariously-held drinks sloshed in shaking hands, salted with crocodile tears and flavored with the chintziest of ersatz-citrus, almost as unwanted as the ineluctable hangovers to follow. The sultry stares and the drunken reveling continued endlessly, a tempest of emotions fueled by ethanol and heedless grudges; much like the city it occupied, the Lotus Ballroom truly never sleeps, much to the detriment of its neighboring establishments. For hours, well past the midnight Coppers raid-attempt, the hopeless, heedless occupants of the neon turmoil sang, danced, cried, and, mostly, despaired, praying for a better day tomorrow, a future less dim, and past easier hidden. They had planned to continue in their epicurean ways as they always did, but even they were forced to halt when the sirens started. Above the skyline, a swarm of Mockers screamed, diving between buildings for maximum effect, spiralling briefly around the monolithic apartment towers, and disappearing once more into the smog-hidden horizon. The noise disseminated through the minds of the Lotus's residents, filling their stomachs with the dull rumbles of fear. They climbed over each other and trampled to reach the exits, a horde of the unhinged and panicked, lazy and sluggish in their alcoholicly-inhibited attempts to run. As the Ballroom's varied denizen scurried hopefully, the entirety of the city's lights surceased their paltry shines, plunging the streets and elevated thoroughfares into utter darkness. From beneath the Sublevels, a roar rose, sorrowful and dolorous even as the glass shattered throughout the lowers districts. The cemented-covered earth rumbled, moaned in return, and then split asunder, swallowing the entirety of Lotus Ballroom and its slower would-be evacuees. As watchers looked on in terror, a singular massive rhombus of the brightest vermilion rose above the screaming dipsomaniacs, cloaked in darkness and swivelling softly. Silence fell, for the smallest of moments, and then the Colossus opened the teeth-lined infinity that was its maw, and the screaming began.] That was the first time they showed up. And by the Great Beings was it not the last. We're all going to die here. No one is going to survive. But this. This... May it be not lost to the depths of time... This is their story. [“This recording was found on what looks to be a personal computer. The device itself is highly advanced. The most accurate psychometric dating places the device and the time of the recording at least five-hundred thousand millennia before known civilization began. This is inconclusive, though we have not seen any differing results.” “The validity of the events claimed to have transpired is questionable at best, no evidence has been found to confirm them-” “All the same, we cannot deny them.”] MidnightCity. Welcome to Midnight City, a dystopian world wrought with strife, intrigue, and a war both craved and unwanted. A rotten place slowly tearing itself apart from the inside out, while mysterious forces devour from the outside in. A place where what good that had previously reigned has now been crushed under the oppressive heel of battle. Beings here fight for power and simply destruction, defend the weak and attempt preserve their way of life, or live for themselves, just trying to survive the carnage around. Though it wasn’t always like this. The city itself was once a beacon of hope, a shining light of technological advancement, and testament of the enlightenment of those who lived there. It was a place where beings-- Glatorian, Matoran, Seltian, Toa, Makuta, Vortixx, Agori-- of all tracks of life could come together to create something magnificent. There was no war. No sickness. No poverty. No wanting. It was a utopia. It didn’t last long. The growth was without direction nor regulation, and divide between the powerfully wealthy and the common worker grew exponentially, far sooner than anyone expected. Far faster than anyone could stop. The hyper-rich lived among the stars, at the highest points of their multi-kilometer skyscrapers. The unfortunates were forced down to carve out a life in the shadows of the buildings they helped create. Any form of contact at all between the two classes was nonexistent. They lived in completely separate worlds, oblivious to one another and unable to cross over. And that was fine, each respective society wanted nothing to do with the other. This continued on for many years, largely without incident. Yes, there was the occasional revolt to take the city above, the occasional attempt to cleanse the undercity of “filth”, though these never turned out to be anything major, nor had much of a lasting impact beyond the initial shocks. Until they arrived. It was nothing at first, no more than rumors whispered by the insane and incoherent of shadowy monsters. Beasts that defied logic and destroyed all attempt of rational reason. Creatures that walked among and within shadows, stealing away people in the eternal night, flitting around the edges of a lone unfortunate’s vision. The rumors became more prevalent, until the point where they were hardly rumors anymore. Things escalated quickly from there, as a heavily armed squad of Vahki suddenly appeared within the lower city, the first time direct contact had been made between the lower and upper sections within recent memory. They didn’t stay long, just enough to engage and kill one of the mysterious beasts, leaving a trail of destruction in their path, before just as quickly returning to the city among the stars. That proved to be a pivotal event, as things quickly spiraled downhill. Soon, more and more soldiers from the upper city traveled down, and more and more sightings of the monsters were reported throughout the lower levels. The fighting between them, heedless to those living in the undercity, broke out soon after. The underworld was transformed almost overnight into a warzone, with it’s inhabitants trapped between two colossal forces at each other’s throats. This is where your story begins, whether you’re an eldritch agent of darkness, a refugee of a war that you have no say in, or a warrior of light defending your way of life. ________________________________ ________________ ________ ____ __ _ [The world turned in silence, a malevolent sphere of festering iniquity and purposefully obscured beauty. Steel towers rose into the sky, as hard and relentless as a blade, and yet as delicate as summer grass, shivering in the heavy wind of the upper reaches of heaven. Below them, the nauseating foetor of the dying ascended from the Land of Night into the otherwise clean air of the City of Stars, curses from a prostrated opponent. The Vahki betwixt the two seperate world sat in silence, always watching, yet never truly perceiving the world that surrounded them. Darkness was rising, slowly, ponderously, but with growing power.] DesolateLand. The city itself is divided into three distinct parts, each stacked atop another, both physically and metaphorically crushing the one beneath. City In The Stars The first of which is the Uppercity, at one point indistinguishable from the rest of the metropolis, though years of unparalleled advancement has broken it off from the otherwise stagnant area. The uppercity is now a climate controlled shining jungle of polished glass and gleaming metal, the closest to the pinnacle of civilization that mortal creatures could achieve. It's towers soar into the sky without limit, some of the tallest reaching such a great height that it is hard to say whether or not they're still within the atmosphere at all. Airships fill the skies while chutes section off the spaces between buildings. Many of the most prestigious residences aren't even touching the ground, rather located on vast artificial floating islands that wander above the “surface” of the city. It is a place that scarcely any from below ever get to live, let alone glimpse. (For the purposes of this RPG, this area will be predominately off-limits to those who don't exactly belong there, for the reasons stated below.) The Lock At the boarder between the Upper and Lower city lies what's most commonly known as the Lock. Not a real, physical place in the normal sense, the Lock is the thin slice of city in which a literal army of Vahki patrols, keeping those above and below within their respective areas. The Lock itself may move up or down a number of levels depending on the political climate at the time and such, though it has generally followed a pattern of continually rising higher and higher. As the city above builds up, the Lock follows. The Vahki Enforcers stationed here are among the most ruthless, hulking monoliths of cold logic processors and inescapable weapons. They're programmed to use lethal force at all times, if one is found that doesn't belong. Despite this, the Lock isn't a perfect barrier, and like all seemingly impenetrable walls, there's always cracks. One may be able to cross over the Lock, provided they know the right people and have large enough wallets. Even then, the chances of actually making it over are slim at best. The only exception to this are those living above, Enforcer operative automatically have immunity, and citizens may be able to get past, as long as they have the right authentication. Land Of Night The final area in this city is that of the Lower City, located at the bottom of civilization in every sense of the phrase. The city is cast into a perpetual night, forever hidden by the miles of “higher” civilization that it supports. A twisted mass of protocrete and rusted metal, the only lighting here is that of half-functioning neon signs and the fires of the malcontent. Any sense of organization that the original builders planned has vanished from the constant decay and random additions. The only weather experienced here is that of a seemingly constant downpour of, at times acidic, rains. When it isn't completely drenched, thick, lung-destroying smog fills the air. What little open areas can be found are only massive caverns buried within the city. Any and all forms of establishments can be found within the city, though the trustworthiness of all can be brought into question. A darkened alleyway means certain death to the unprepared. Now, in the early stages of war, the destruction caused by the beasts of darkness hasn't touched all, and it could possible be ignored by those who are oblivious. However, huge swaths of city have been demolished by the fighting, leaving behind the charred, twisted ruins of a struggling society, places where scavengers comb the rubble for anything of value. Despite the jumbled mess of a city, there are a few point of interest. The primary one being the expanse, a huge cavern within the heart of the undercity, and what could be called the “safest” place to be. Gangs here have established the place as a neutral zone, and the more unsavory parts of society tend not to venture too close to here. There's a constant patrol of police officers with generally good intentions, and the bright-lit area deters crime. A variety of mostly legitimate shops have sprung up on the ”floor” of the cavern, while residential areas line the walls and ceiling. Located here is also the closest one could get to a park within the city, though there's nothing living here. Located not too far away is the police station, a black fortress that houses society's protectors and destroyers. The “jail” is within these walls, though it doesn't hold criminals. Despite the actual institution's corruption, the station has become somewhat of a common area for more lawful-oriented citizens. The structure itself is massive, sticking out of the grime around like an industrial metal blister. The last is less of an actual point, and more of an entire section. The lowest portion of the city is the lowest of the low. With things here that no sane being should see. It is considered off-limits by all. (The Undercity is where the majority of action will take place within the RPG, and we encourage players to create, expand on, and explore this area as they wish.) ________________________________ ________________ ________ ____ __ _ I managed to gain access to a few dozen working cameras. Well, they say a picture is worth a thousand words. I thought it gave a fair enough look into the people living here today. I suppose it’s not that hard to guess who’s who, so I’m not going to spell it out. I’ll save data space for other, more important things. PowersThatBe. There are a number of factions within this City of Night, each vying for power. [Glass and steel towers glinted in the light of a high-noon sun, an assemblage of postmodern monoliths of inhuman sizes; they did not simply scrape the sky, they pierced it and bathed in the glory of its darkest secrets. From within one of the tower's thousands of wall-sized windows, a Vortixx sat and stared at the passing air traffic. His hands were occupied with a concoction of ethanol and real fruit juice, the most expensive of pleasures, yet it was merely half-empty and wholly ignored by its owner. The Vortixx laid it on a nearby coffee table composed of shimmering ebony, and then stood, his supple frame stretching and tensing subtly with the seamless motion, and crossed his spacious living room. He reached a vividly-coloured and elaborately constructed couch, and paused to watch its resident, a frivolously adorned Toa of Gravity. She peeked briefly at him from beneath a cover of furs and fine cloth, and then sighed, and curled into a tighter ball. “Well, what do you want?” she asked crossly, “Are the Unders acting up again? Do you need my help in the performing of simple arithmetic?” The Vortixx merely smiled in response, and continued his walk into a hallway filled with fine art and underpinned with the most expensive construction materials on the market. Oh, the woes of the affluent, pestered by their inferiors, and never recognized in their greatness.] The Upper Citizens A society of people living the life that only being influential and powerful beyond compare can provide, the upper citizens have everything they could ever want in life. They pursue whatever vocation that catches their imagination, from artistry to engineering to combat. For the most part, they seem unaffected by the fact that they’re at war, and continue living life as normally as ever. [The cold, damp Understreets glowed a soft green with the light of an Enforcer brigade, rain puddles churning with the thousand metallic footsteps that filled the once-still air. Information streamed from Vahki to Vahki seamlessly, each eye representing those of a thousand, a legion of the truest form, an omniscient attack upon crime and iniquity. The prey of these particular Enforcers was tiring, his legs turning into lead and feet to stone as the meters vanished past. Running seemed little use; for ever meter he gained, the shadowy automatons gained four or five. With a scream, he collapsed in terror as he felt the sharp sting of a Bordakh's uncharged staff drawing blood. Before the scream ended, a thousand puncturing, needling, ravaging blows racked his body, and Loyalty and Suggestion replaced what was once a free mind.] - The Enforcers: Their military force is highly trained, with operatives working in small, mobile groups. They make use of extremely advanced protodermic technologies, from elementally-imbued armors to handheld devices that let them pass through solid objects. These operatives are backed by heavily armed and armored Vahki heavy infantry, completely robot enforcers built for a single purpose: combat. They are very hard to disable, let alone destroy. Even if their clockwork intelligence matrixes aren’t especially advanced. (While not a rule, because of the powerful nature of peoples of this group, we ask that players refrain from creating large amounts of characters within this subfaction.) The Lower Citizens A mirror image of the thriving civilization above, the beings condemned to the lower levels struggle each day to simply survive. With the eruption of battle within their very home, this has not become any easier. With the limited resources available to them, any sort of advanced technology is virtually nonexistent or unobtainable, with the most prevalent form of weaponry being a primitive form of projectile launcher that uses an explosive propellant. Nonetheless, these firearms are very easy to maintain, and still quite deadly. [“Did you really think you could hide?” her face was mere centimeters away, spittle flying into his face with each and every syllable, bombarding his unfortunate eardrums with the angriest of roars. “You think we're like the Vahki, don't you? Think we're as easy to fool as the metalheads?” As she spoke, she tore open his shirt, plucking the bag from his once-hidden pocket. “Listen, Ngārara, I,” he started to say in response, eyes wide and hands attempting to push her back in self-defense, “I’m sorry. You see how well I run; just hire me-” The punch was a thunderbolt, a sledgehammer; the term unstoppable force seemed hardly adequate. He crumpled to the ground with a gasp, feeling his chest to see how badly his lungs had been damaged. She stood over him, and roared, each word punctuated with a rib-cracking kick. “You think we'd hire your type? You trash? We are The Kings! We are the brave, not filth and cowards. We don't need you and your tears.” He attempted to cry in pain, but a kick sent teeth into his throat, forcing him to choke. His body was breaking, deconstructing in the presence of a great and primal force. Blood pooled beneath his broken form, mixed with salty tears and the pearly white of teeth. “You stole from us; you doomed yourself.” He could only groan hoarsely in regretful response.] - The Gangs: The real power beneath the shadows lies in the gangs, with each Crime Lord carving out a section of city as their own. Enemies and alliances are created between them almost as quickly as they are destroyed, while the battles that rage between rivals never cease. Now, with foreigners fighting a battle within their territories, some fight to defend their holdings, while other try to obtain power from the chaos. (Gangs may be created and controlled as players see fit.) [She paused for a moment, holding the bag in front of her, her smile faltering. “I hope it is indeed a good day, Mr. Pōua. I really do.” The Turaga merely smiled toothlessly in agreement. He didn't know this Matoran's name; all he could be bothered to remember were faces, and even those were indistinct, muddled by the passage of time, blurred between the living and the dead. All of the customers of his corner shop knew his name by the shop's title, but it was a one-sided transmission of information between individuals; the Turaga never got to know this shadows of persons who always vanished back into the busy streets. He took interest in them sometimes, but it never seemed to wise of an action; not that he ever did what the rest of the world considered wise. With a small sigh, he walked over to the store windows, and watched her walk away, disappearing farther into the indistinct horde with each step. The world outside the shop wasn't happy or particularly well-light, a dystopia of dark, muddy greys contrasted with stark neon. This had become more apparent to him in the past few months, as the darkness had enshrouded his life, but by no means had it not existed before. He had lived in this world of vague darkness for as long as he could remember, yet, it seemed, this was the first day he noticed the seams becoming undone.] - The Commoners: The average folk within the city, people whose lives are guided by a single manifesto: stay alive. Whether they’ve grown up within the lower levels, or are just discredited or banished citizens from the city above, all struggle in this age. Before the fighting started, things were looking much better for this group, though they’ve been hit the hardest by recent events. [The sterile gray walls of Undercity Police Department reflected the electric light's dull shine with all of the energy and enthusiasm of a reposing corpse. Theft cases flew through the automatic steel doors on every few moments, greeted with a nod and a promise to attempt the recovery of the assorted lost possessions. The fluorescent light had masked a thousand disappointed, disillusioned faces in its brief lifetime, a legion of broken souls whose pleas were ignored or actively scorned. The Department wasn't particularly famous for its success rate or ability to please the citizens it pledged to protect; its reputation laid within its unnecessary violent measures and continually proclaimed lack of funding. A more lackluster enterprise was indeed hard to find. The particular discoverer of this fact, momentarily occupied with watching the fluorescent light blink and shudder in its insipid way, only heard the vapid apology of the Department official from across a sea of monotony. “We'll try our hardest to recover your money, Sir, but I'm afraid it's just impossible for us to find something so comparatively small in such a big city,” she paused in faked compassion, glancing at his vacant eyes. “I hope you understand we try our hardest.” He smiled in an equally tedious way. “Yes, I think I do.”] - The Police: A largely corrupt and failing institution. The Police Force of the Undercity is largely concerned with the Gangs, as well as with the foreign forces invading their territory. In the struggle to keep the place in one piece, “protect and serve” has become a well-nigh neglected virtue in favor of survival. They have access to somewhat more advanced technologies than most living in the city, but it is by no means modern. [The stone foundations of the Undercity trembled and moaned as if in labor, convulsing and fissuring as its very heart was torn away. The ineffable was being called forth from the darkness and pain that filled the umbrageous recesses of the darkened streets; dreams and nightmares alike were congregating, converging to form an abomination of all things and yet nothing at all, as surreal and realistic as the hopes and fears of the city's inhabitants. The creation was formless, yet a paragon of physical proportions, indescribable beautiful in its unseeable terror. The paradox strode forth from the womb of madness, and advanced in silence upon the bustling streets, each step cracking the cement and asphalt. Death given form, a beautiful horror, stood and watched as the diminutive vehicles screeched and honked in surprise. The first vehicle disintegrated upon contact, becoming a cloud of sparks for the barest moment, and then vanishing; all others were hurled backwards at ungodly speed. Screams began to fill the unusually cold air, and the Daemon watched in utter serenity. For a moment, it simply stood in utter tranquility, and then stepped forward, plunging the entirety of the district into ineluctable darkness.] The Demons Creatures of the void, manifestations of the flickers within one’s vision, travelers of shadows; all are apt descriptions of the horrifying creatures that terrorize this city. Though they do not give much in terms of information. The creatures themselves vary greatly in form, size, abilities, and apparent function, while sharing common details among all. They are biomechanical, similar to the species of the Matoran Universe in a twisted, eldritch way. Superficially, they seem to resemble the now-extinct Zyglak, with reptilian scaly skin covering their organic components, and dark, rusted mechanical portions. The range from bipedal and almost resembling Toa in terms of form, to huge, monstrous and Rahi-like. Then there are those that simply defy comparison with any known organism, those whose very form is enough to drive some insane. Intelligence-wise, some seem to be little more than Rahi, while others show an evil mind beyond comprehension. Also similarly to Matoran Universe species, they possess powers that seem to be of an elemental nature, though dark reflections of those commonly known. Whatever the case, all seem to be focused upon the negative aspects of the world. The non-existence of substances rather than the creation of them Some simply pass through walls as if they’re not there, others are completely unaffected by injuries caused by conventional means, and a few have even been observed to be able to rip tears in the fabric of reality itself. All have shown the ability to pass through shadows and reappear from another, using them as one might a door. In fact, this seem to be how they reach the City of Night. If there is a limit to this power no one has been able to find it. (Creation of characters in this faction is off-limits initially, though the process of how to get one of these powerful creatures will be revealed very shortly.) ________________________________ ________________ ________ ____ __ _ For the convenience of those listening, I’ve made descriptions of the people I’ve encountered, who they were, what they looked like, where they’ve been. It’s far from complete, but perhaps history will remember their names better this way. I’ve also included a few of the… monsters… here. May they burn in Karz. [“Do note, the following information was severely corrupted, and the damage looks to be intentional in some areas.” “We have a team working on reconstructing the lost data. It is a slow process, however.”] ForgottenUnfortunates. Blank profile template here, things in [brackets] can be removed. Feel free to add and remove fields as needed, though Name, Appearance, Weaknesses, and Personality are required. Name: [self-explanatory.] Species: [Also gender and element where applicable.] Affiliation: [Who is your character affiliated with? What faction do they fight for? Or are they unaffiliated?] Powers: [Elemental, mask or otherwise.] Gear: [Your character’s weapons and gadgets.] Skills: [What is your character good at?] Weaknesses: [What is your character bad at, what hurts them?] Appearance: [What does your character look like?] History: [What has happened to your character? What has their life been like? Are they a crimelord within this underworld? A member of a failing police force? A highly trained soldier from the city above? A monster of the unexplained?] Personality‏: [Who is your character? What are their likes/dislikes? How do they act?] Custom masks, species, powers, etc. will be approved on a case-by-case basis. Profile Limitations: Obviously we don’t want any game-breaking elements like Life, Time etc. or any legendary or one-of-a-kind masks (Olisi, Olmak, Ignika etc.). The following masks are also banned for various reasons. Komau (Bunnying), Conjuring, Mohtrek (Godmodding), Elda, Clairvoyance (Metagaming). Some of the MU’s species are also out of the picture due to being grossly overpowered, namely Botar’s species, full-power Makuta, Krahka, Brutaka’s species, as well as anything else that’s blatantly overpowered. Anything else is fair game as long as common sense is applied. However, if you make a pitch for one of these listed things, we will most certainly consider it. Post profiles in the Discussion Topic for approval. ________________________________ ________________ ________ ____ __ _ LawsOfThe
  3. MINECRAFT RPG Do you love minecraft to the fullest extent? Do you wanna have a minecraft RPG? Well, I just made one. *Bows modestly* In the comments copy/paste this then fill in the empty spaces Name: [ You cant pick Steve. Just put your username or whatever. If you have minecraft then your minecraft username. Two people cant have the same name, so look through the Members section below to see if anybody has your name.] Skin: [Describe your skin, or take a picture of your skin and put it on here.] REMEMBER: I MUST ACCEPT YOUR APPLICATION BEFORE YOU ROLEPLAY. IF YOU ARE NOT LISTED IN THE MEMBERS AREA BELOW, THEN YOU ARE NOT IN THE GAME AND YOU CANNOT ROLEPLAY! Members: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Places (Places you can go to) Overworld (You MUST spawn in this place) Nether (You must build a nether portal with lots of obsidian and flint and steel.) End (You must get eye of enders and use them until you find this) RULES!!! 1. You CANNOT PLAY UNLESS YOU KNOW ENOUGH ABOUT MINECRAFT! 2. Do not overpower yourself 3.You cannot play until I accept your application 4. You cannot use items from mods, or something that is not in minecraft. You cant use ANY mods. 5. When you are roleplaying put IC, if not put OC Example: IC: I shot you with a bow OC: Can I do that? 6. You cannot have more than one person 7. At the beginning of your turn, say, IC: [Your persons name] [Place] 8. You start of with NO items. My Person: Name: mario1437 Skin: White skin with blue eyes and a black hoodie. Wears black converse and a cyan shirt. Wears blue jeans as well. Banned Items: Spawn eggs, Nether portal, end portal, lava (not lava bucket, just lava.), Water (Not water BUCKET just water itself.) Let me start it off IC: mario1437, Overworld Walks aroung trees for wood. After I get enough wood I make wood planks then a crafting table and a wooden axe. Then I go cutting trees for more wood. Eventually, it starts getting dark so I make a house out of my two stacks of wood planks after my axe broke.
  4. Sometimes in roleplaying, people misunderstand me. Truth be told, I have a very peculiar way of doing things, and this entry is to help you understand my style. Here are ten things you should keep in mind when in the same game as I. Hope this helps! I try to be a roleplayer of vision. Much of what I say and do in-game is rooted in my brain and memories, both from reality and from fiction. Shows like Primeval, LOST and movies like Inception and The Book of Eli help me produce this, but sometimes I don't communicate it that well. It's completely fine to take what you gather and make more from it. Like, if I say there's a tree in the road, go ahead and say it's a sitka spruce. I tend to push my plotlines forward, regardless of anything, including official plots. Usually they are grand, overarching quests, but some are quick side trips. In either case, it's best to play along, not because my plots are better, but because I work hard to make them amazing and believable. Play with me!. Seriously, guys. I mean this in the best possible way -- Play. With. Me. I can guarantee you will be entertained and will come out of my quests for the better. Interaction is very prized by me. Just because my character says or does something in-game does not mean I feel the same. If my character is put off by you, that's fine, I'm playing in character. It's not to offend you or push your character away, it'd just because he or she is not in the mood. Persist, and you might be rewarded. I drive a hard bargain and push a lot. Related to the above point, you will not be rewarded if you don't prove yourself worthy. Don't expect me to treat you nice right away. Also related! If I say I'm ready for interaction, join me! Trust me, that means I am giving away free stuff! Free interaction with a class act! This doesn't happen often, so I urge you to jump for it when it does. I will often leave cliffhangers in my posts where things seem to stop abruptly. This can mean one of two things: 1] If I am playing with someone, namely you, this indicates that I am leaving the next step to you. Don't expect me to move forward! I hate hate hate doing that! That's your moment, not mine! 2] If I am alone, then that means it's meant to build suspense. If that happens, then stay tuned! Something hopefully amazing will happen next. I don't expect you to follow all my posts, but once things start picking up, usually starting August to December, my plots become more and more important, so it will doubtlessly be relevant to you. I mean, last year I almost destroyed and succeeded in taking over Aesetr Derrum, albeit temporarily. Don't tell me that was neither awesome or important. I am not the best. For serious, I'm totally nowhere near the best there is at roleplaying. Prolific and well known, yes, but not the best. It's people like Friar Tuck, McSmeag, Seraphim, The Captain, Crimson Jester and many others who are truly the greats. I'm just an outspoken curmudgeon. HAVE FUN! Seriously, this rule could not be more important. An RPG is fun, but only if you make it. You just have to work to have fun, which makes it so much more fun and rewarding! You gotta relax and have fun. Just gotta. ~EW~
  5. Because people smile a lot, even when it's not natural to do so. Friend being beaten up by someone else? No problem! Go up, ask your enemy to stop and smile! Solves everything! Haha, not. ~EW~
  6. I guess I spend too much time lurking in that topic -- I had a dream last night in which I wrote another sharply worded post advising* people to chillax and enjoy the game. I wonder what the next layer in this dream will be! I must go deeper! * advise since I can't actually tell them to do anything. ~EW~
  7. I've been known to be able to take the most silly and underestimated archtypes of characters and make them actually work. From the good Makuta to the super-badposterior evil chick, to the immature goddess, I've proven to be able to make volatile stuff workable literary characters. Vakama has been through a lot in the story. From jaded storyteller to highflying toa-hero, from mini me to mutated freak, from unsure leader to insecure traitor. Vakama's been ridiculed, twisted, contorted, made fun of and more. Folks, the point is Vakama's been the sterotyped as the middle-aged emo, and that's just wrong. This new BZPRPG chapter, I'll have a new character that will be insecure, unsure, belittled and ignored, and he will complain about things. A lot. But the thing is that even though he is a whiner, a loser, and depressed, he will actually work, and you'll see. In a couple days, I'll have a short story up detailing his beginnings. Let the coaster roll. ~EW~
  8. More for my reference than anything, feel free to comment on something you find interesting or whatever. Leklo Hakobar Inspired for the most part by Captain Mal of Serenity for the second year in a row. The song Real Life by Tanlines is also a huuuuge inspiration. He has a shady past, and the lyrics to the song prove that. And you might think I'm still that way / It's only natural / It was a past life thing / It was a past life thing / It wasn't anything at all. His horrible former life was also gleaned from movies I've watched. Nakaii Hakobar Actually the very first toa I ever created in fan art. In the original toa team of my invention, Nakaii and Leklo were brothers, and Nakaii was the team's tactical leader (this was wayy before Nikila was ever revealed) and Leklo was the most powerful warrior of the team. Nakaii was a Toa of Air back then just as he is now, but Leklo was a Toa of Ice. Truly no other inspiration for him than what my memory gives me. Calibran Shays The idea of a Matoran of Stone as master of the winds on a sailing ship was amusing to me, especially since his strength and resolve would be hard to prove as a matoran in a toa tea. He was imspired for the most part by my subconscious, I think, in that he will surpass all odds to succeed and will stop at nothing to finish a job. Zaria Sojak The last name is a corruption of Pat Sajak of Wheel of Fortune fame, lol. She's modeled after the character of Abby Maitland from the British science fiction series Primeval. The dynamic and mistrust the crewmates have of her sprang from elemental superiority, courtesy of Poke'mon. XD Chamino In a league similar to Zaria, Chamio was modeled to be a disliked character but tolerated by the crew nonetheless. He was based off of numerous archetypes of old geezers and is a hybrid of all the bad stuff in all the original Turaga Mata. Baju Perous This character, a Toa of Gravity, was hugely inspired by the zero-gravity hallway fight from Inception. I haven't done anything with him yet, but you'll see what I mean later on. Alocha aka LustAside from the obvious source of Lust from Fullmetal Alchemist, Alocha was based off of the character Lucifer from the TV series Supernatural. The scene of Lucifer completely massacring the pagan gods in the episode Hammer of the Gods was a particular inspiration, since Alocha is basically an "evil angel" and Lucifer used pure physical power to outdo the majority of the deities, and Alocha's main ability is her strength. Antrim Glasglow His name comes from Irish landmarks and cities, while his personality is derived from the character of Eli from the movie The Book of Eli and has some knight Templar qualities, though they aren't evident just yet. His twisted nature comes from the Evil Godfather tropes, where someone mentors another person, slowly wearing the morals down.
  9. As you all may or may not know, the BZPRPG has gone under yet another baptism. Smeag's back, CJ-- er, Amonkira's back, and Gato is staff. I'd say that's a pretty good team right thar. (Also, many many hugs for Gato!) Guilds have been dismantled, we're back to grass roots, and staff is reduced to watering the lawn to try and fix this debacle. Of course, the BZPRPG must have had some problems for this to happen, right? Such a radical turnaround, so soon. I'm going to talk about that and more here. I'm not on board as RPG staff, but I'm here as your friendly neighborhood RPer. Only not that friendly, and not very neighborhoody, either. Still, my job is to help the RPG as a player, set the example, show how it's done, etc. And I intend to do just that. Am I the best? Not by a longshot, but what I am is pretty good at what I do, whether that be helping, leading, or just plain doing, and it's pretty well known that I do have the communication skills to get points across and the know-how to prove my points. I'm going to set an example, and hopefully set the bar for what RPers should be like. I'll also cover issues, solutions, debates, myths, facts, and everything else about RPing and the BZPRPG in this here blog category. What the RPG staff post in the discussion topic, I discuss here. Do you have to listen to me? Well, no, and I really can't make you or anything, but believe me when I say that it would do you a world of good. Toodledoo for now~ ~EW~
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