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  1. Thought I'd make a Self-MOC that’s representative of an in-universe species that’s not yet-another-blimmin-Toa, so here’s a Skakdi (Piraka). Had a blast with the colours, especially the Metallic Blue, and blocking the black to represent skin – these abs are plastic-hard.
  2. While Skakdi are capable of physically wearing Kanohi Masks, they do not possess the measure of focus nor the mental capacity to utilize their powers... Except for the very small fraction of the population who were mutated by the personal experiment of one curious Great Being. About 1-3% of the Skakdi population have well above average mental capacities - even beyond that of Toa. While the average Skakdi cannot use Kanohi powers, these mutant Skakdi can use the powers of multiple masks at the same time, without even wearing them. Known as Shamans, or Witch Doctors, these Skakdi are physically larger than their regular counterparts, and their spines are more elaborate. Their mutations also cause the appearance of various abnormal growths on their bodies, though luckily these are always symmetrical. Other physical characteristics are more vibrant skin pigments - the average Skakdi are bi-colored without armor, though both colors are always different shades of the same color - and hunched back. Skakdi Witch Doctors are equally revered and feared by their counterparts, while their existence is seldom considered more than a rumor beyond the shores of Zakaz. The Witch Doctors wield terrifying power, and are able to activate and control the powers of Kanohi masks even at a distance, thus using the powers of opponents' masks against them. They also wield elemental powers, considered by their fellow Skakdi to be "magic", and immense physical strength. It's fortunate, therefore, that Witch Doctors seldom engage in combat. While they are rarely seen outside of Zakaz, all Witch Doctors travel to other islands occasionally to harvest Kanohi - usually still attached to the original owner's head. Beyond this, they do not engage in the warmongering typical of their race. Instead, the Witch Doctors dedicate their time to rituals, incantations, hexes and the consumption of various mushrooms, while practicing the use of Kanohi powers, Their innate abilities allow them to control 3-4 masks, however if exercised (much like a muscle), this can be increased. The most powerful known Witch Doctor managed to simultaneously activate the powers of 35 Kanohi. After this, he claimed to have been "enlightened", and traveled to a nearby Skakdi village where he preached that their world was actually the body of a larger being, who was travelling through the void. The villagers promptly tore the Witch Doctor to bits and ate his remains. Two shamanistic pursuits of the Witch Doctors not related to Kanohi are Voodoo and the training of familiars. The former involved the crafting of - usually Skakdi-like - effigies which can then be linked to the soul of another, thus any force affecting the effigy would effect the individual bound to it. Familiars, in turn, are rahi who are tamed by the Witch Doctor, and kept as loyal pets. This particular Witch Doctor once caught a newly hatched Visorak, tamed it, and enchanted it so that it will never grow in size. Witch Doctors often live in huts or hovels deep in the jungles of their homeland. While the homes of the Shaman often mirror their denizens and are thus unique, one constant in all such homes is a ritual altar, which functions much like a table. Witch Doctors are keen collectors of all kinds of oddities, so seeing various Kanohi, old weapons and even kraata around their altars is not unheard of. All Witch Doctors carry a special staff, which they adorn with the heads of those whose Kanohi they collected. The Shaman are capable of using not only the Kanohi they wear, but also those on their staff. They also all possess ritual daggers, used in the art of Voodoo, as well as other rituals requiring living sacrifice. flickr album: https://flic.kr/s/aHskGwEAtw Thoughts and feedback much appreciated!
  3. So, according to canon, there are skakdi of all elements, so do you think there are also skakdi of the element of light? Or perhaps do you think they're too destructive to exist/use their powers? If they exist how/would they be different from the others in any particular ways? Also, wouldn't that mean there could also be a skakdi of shadow? Thoughts?
  4. Skakdi of the tundra plains, Frax roams the icy wasteland with mercenary objectives. Armed with a small knife and the Bow of the Icy Winds, which absorbs wind and frost from the air to fire bursts of icy death. My first venture into this style of large scale yet minimalist design, a scale I plan on exploring more in the future - he's by no means perfect, but I'm very happy with how he turned out. Some more pictures available on my Flickr.
  5. The Skakdi warrior Torak. He wields a wickedly sharp protosteel blade and his armor is dotted with the teeth of less-skilled Skakdi foes. At one point, he was involved in a lucrative quest for the Mask of Control. Soooo this is my first Bionicle MOC in a solid eight years. Nice. Comments, constructive criticism, deconstructive criticism, complaints, suggestions and gripes all welcome. Thanks for looking! Oh that's embarrassing- I didn't mean to have asymmetry in the back. I actually do have another bushing in LBG. Update! Got some forearm armor and some brass (or Bionicle equivalent. Iron?) knuckles.
  6. Felt like drawing something Bionicle-related again - but only after accidentally opening the Piraka rap, whilst holding a pink ballpoint pen. It all sort of clicked into place, so here's a female Skakdi. I've included both the original version and a black-and-white one (after all, the pink is very pink. I like it, though) ]::[ No pre-sketching because it's been a frustrating day. Time: ~ 1 hour, 30 minutes. I guess. Comments and criticism are greatly welcome, as always.
  7. Me as a bionicle character, I have way too many versions of myself. But I like this one alot. Tbh, it's always the element of my characters I have difficulty with, I like sound too, and iron... Her name was originally spelled with an S here, but a Z feels more Zakaz. Pretty obvious why. The anchor-stave is basically physical damage but it also does psychic damage. Like you might feel a strong but short headache. Or if it hits hard enough, you momentarily forget a lot of things. I'm more excited about her vision powers though. It's almost the same as a Kanohi Iden(cause it's my favourite mask power), however it can only be used within the area she can see. So she can either look at an empty 'vessel' and let her spirit go in there immediately.She'll use it freely, but to return she must look at her body again. Or she can project her spirit from her eyes, but only within her field of vision. She can see things her body can't see with this power(look around corners for example), but she can' go there unless her physical eyes are able to see that place too. Bonus: Human Bionicles! If you can't read maybe you can even guess who they are? It's a Toa and a Matoran from '04. I'm not an artist when I'm holding a pen really, I gave up improving drawing years ago, it's not for me. But I still like putting concepts on paper, because I like my own ideas. But what do you think?
  8. 'Ello, world of wonders! Today I bring you a little something I was working on for a while - The toughest Skakdi around, Daltrahk. Currently working as a bodyguard in Po-Wahi. Here are the pictures - sorry for the blurriness of the last one. Front pose: http://www.brickshelf.com/gallery/ghidora131/Daltrahk/100_3549.jpg Back pose: http://www.brickshelf.com/gallery/ghidora131/Daltrahk/100_3550.jpg Aiming Magma Gear(bad photo): http://www.brickshelf.com/gallery/ghidora131/Daltrahk/100_3551.jpg So, thoughts? criticism? walrus?
  9. Note: This is a Halloween story that I was going to post last month, but I wasn't able to finish it until today. Hope everyone enjoys it regardless. A Skakdi Horror Story The island of Zakaz was covered in the dark of the night. No stars could be seen shining in the dark sky above, nor was there any moon. At least, that is what I, Adzul, remember of that night. There were no sounds, no dangerous weather, not even a gentle breeze. It was just a cold, dead night on our island, as if time itself had frozen upon it. Maybe that was why he came that night. Maybe he knew that his approach, his march of death and destruction, would have a better chance of success in the blanket of darkness and quiet that nothing could brake. I know not how the mighty monster named Irnakk came into being. We the Skakdi believed that he was only a myth. A terrifying myth that haunted the dreams of our kind for countless centuries and robbed many of sleep at night, but a myth nonetheless. Some think he was born from the Giant Lake in the heart of Zakaz. How ironic it would've been that something that brings death of the Skakdi race would come from one place where we didn't tear each other to pieces. Others believed the Makuta Spirah performed one too many experiments on one poor Skakdi soul, and had transformed him into the monster that had the golden spine. For me, it mattered not how Irnakk came into this world. All that mattered was that once he had his sights on your town or fortress, it would not live to see the morning. I believe it was the two Skakdi guards outside my fortress that first heard the monstrous roar of Irnakk that broke the silence that night. Or course, they had no idea that our worst nightmare was coming for us. They believed it to be a Rahi driven mad. When the roar sounded like it was getting closer to the fortress, they sent half a dozen Nektann machines to investigate and see if the 'Rahi' posed a threat. Twenty minutes later, they heard another sound. One that no Skakdi had ever heard before this horrible night. It was the sound of a Nektann machine screaming in fear as it died. I don't recall how long it took the Irnakk to reach our gates after that. All I remember was the scream of the guards awakening everyone in the fortress. All twelve of us rushed to the entrance, only to find the gates collapsed, ablaze in fire. One of the two guards stumbled out of the flames, burning alive as he screamed in unstoppable pain. Then before our terrified eyes, his body melted into a pool of liquid metal. It was I who was first able to tear my gaze off the horrible sight and notice the shape of the attacker looming in the fires before us. If I was known in that second that the fires separated Irnakk from us, I would've ran until I couldn't have run anymore. But I didn't know. Mata Nui, I didn't know. And it cost all of us greatly. "Come to play." Those were the words that the he spoke as his monstrous form emerged from the flames and began his rampage. My fellow Skakdi and I screamed in horror and ran for their lives as the myth brought to life tore at anything it could get its skull covered claws on. A Skakdi of Earth and Skakdi of Ice were the first to be killed by the monster. They foolishly got themselves pinned between a stone wall and Irnakk. They were dead before they could even think of a way to escape. I watched as two other Skakdi tied to attack him with their impact vision, but two spheres launched from the monster's back stopped them. They struck the two Skakdi, reversing their attacks on themselves. I looked away then, but not before I saw enough to know now what impact vision can do at close range to a Skakdi skull. Not even someone from my kind should see that. In a matter of minutes, the rest of my kind had fallen to the monster. We summoned the rest of our Nektann to try to save us from our worst nightmare, but they only bought me a few seconds as they fell with the remaining Skakdi. Some lost their lives by Irnakk's Zamor Spheres, others by his giant claws. Before I knew it, I was the only one left. I found myself envying those who were dead. At least they didn't have to suffer anymore at the mercy of Irnakk. He hit me with his backhand as I tried to escape down a side exit of the room. I slammed back-first into a nearby stone wall. Dazed, I looked up and saw the monster leaning over me, as if deciding what he would do with me. "What are you waiting for?" I stammered at him. "Why don't kill me like the rest?" "I do not wish death on all my toys. There is no fun in that." Irnakk replied, his voice sounding like bones cracking. "I have a much better idea for you." Before I come do anything, the monster fired his red vision power on me, bathing me in dark red light. Suddenly, the world around me vanished, and I found myself floating in a dark void. There was no stone floor beneath me, no stone walls, fires, or dead Skakdi and Nektann around me, and no light to see my hand in front of me. I didn't even know if there was air for me to breathe anymore. There was just...nothing. "Where am I?" That was what I tried to scream, but no sound escaped my lips. I tried to turn my head, to move my body in any way, only to fail in my efforts. I began to question if I still had a body at all now. I certainly didn't feel like I did before. "Congratulations, little Skakdi." A booming voice I recognized as Irnakk's said to me from all around me in the darkness. "You have given the greatest gift of all living things, Adzul. A gift no other Skakdi, Makuta, or even Mata Nui could give you, because only I could give it to you." "I have given you the gift of immortality." Before this moment, that would've been a wish come true for me. But now they were coming from Irnakk, which only left me trembling. "But the price of this gift is that you will now forever live in my mind, as a 'memory'." Irnakk went on darkly. "You will never fill your stomach with food, never quench your thirst, never have your needs fulfilled ever again. You will just stay in my mind, to entertain me as I see fit." "Forever." My body was suddenly reformed as I found myself removed from the dark void and floating over a huge canyon filled with Skakdi skulls. A huge Rahi at least five times the size of a Tantorak emerged out of them, armed with sharp claws and magma escaping from its jaws. It was a monster that could only be created in the imagination of the mad. "This is just one of the many ideas I have to put you through, Azdul." Irnakk went on as I began to slowly be lowered to the monstrous Rahi beneath me. "And I am very interested in seeing which one entertains me the most." I suddenly had an image form in my mind, one that would surely kill me if such a thing were still possible. It was the image of Irnakk smiling. "Let the entertainment begin." Irnakk cheered as I uncontrollably entered the Rahi hungry mouth. And all that could be heard in Irnakk's mind were my pain-filled screams. ***** Comments and Criticism appreciated!
  10. Here's my entry to BFTGM contest. I posted it at RusBionicle, and though I haven't won anything it's still one of my own favourite OCs. Zarahk the Ice Hunter is fierce and merciless. His Mechanic Ice Claw and resourceful mind make any Toa absolutely helpless. Zarahk's goal is to get the Mask of Ultimate Power at all costs and nobody will stop him on his way to might and power! You can view the other photos here: http://imgur.com/a/q6CS3 This was my first experience with CCBS which totally changed my mind about the system. It makes MOCs look more stylish. Also, I've put a lot of effort in this mechanic claw. Here's a gif: http://5secondsapp.com/ul/f3f2df30aef3876d68a3523055d7d303.gif
  11. So, I've made this topic to discuss the Golden Skinned Being, and primarily why Teridax decided to implement the idea of his creation into the group of Skakdi? I mean isn't this thing like extremely OP? Why would you want this independent being running loose in your universe? Anyway, I'd ask Greg, but i don't want to be a hypocrite hence I'll consult you people before. Plus, I'm not sure if Greg would quite remember the details of what I'm talking about. :/
  12. These models were slighty inspired off the Turaga. Then I wondered if the Skakdi had Elders. I checked and they did. The Skakdi Elders spread the legend of Irhanak Skakdi Elder of Water:https://www.flickr.com/photos/114873918@N08/15866030936/in/photostream/ Skakdi Elder of Fire:https://www.flickr.com/photos/114873918@N08/15704321268/in/photostream/
  13. Here is a question I've been think about for a little while. Should the Skakdi have had elemental powers? We know that the Skakdi could only access them if they combined their powers with another Skakdi. But we rarely saw that used in the official story. Out of the six main Skakdi (the Piraka) that we had in the story, only Hakann and Avak used their elemental powers. And that was only one time in the story. This is kind of like a question I asked about Toa being able to form Kaita in another topic. Skakdi having elemental powers is cool, but its an ability we never saw the species use except for one exception. And its not like they needed them either. All Skakdi have vision powers, and the majority of them had another ability as well. Not to mention any possible weapons they could've had, like Hakann's Lava Launcher or Vezok's Harpoon to name a couple examples. Because of this, I personally believe that they shouldn't have had them. The Piraka certainly didn't need them when facing the Toa Nuva. And even if they had used their elemental powers more often, the Skakdi still had other abilities that helped to make them tough opponents. So I really don't think that they needed elemental powers on top of that. But now I would like to see everyone else's opinions on this question. What do you guys think?
  14. "Do you know why you have gaps in your construction, puny Toa? It is because of me. I am the source of all gappiness in Lego sets, from the beginning to the end. I am a Skakdi, as my creations, the Piraka, embodied my spirit perfectly, demonstrating the power of gaps. You can't defeat me- where there is armour and the CCBS, there will always be gaps!" This is my first LDD entry to BFTGM, and because LDD hates complex armour arrangements using the CCBS, I decided that this particular villain's power would be the power of gaps. The legs were also an an attempt to test out a thigh design that I made IRL, and I'd say they're good with bulk. Two more things: One, seeing as gaps were the intention, don't waste posts complaining about them please, and secondly, yes this was made in LDD's regular mode. I even have a screenshot in the gallery to prove it. Image: http://www.brickshelf.com/gallery/Makuta-Miras/GapSkakdi/skakdigapthingbftgm.png Gallery: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=549051
  15. In Journey's End, it has a part where Nektann thinks to himself, "Wouldn't each part of a machine have to play a role? And if so, what was the role of the skakdi?". That got me thinking, what was the purpose of the skakdi? I mean, the matoran existed to keep the robot functioning, the toa existed to protect the matoran, the makuta were created to fill the universe with rahi, the bohrok were created to clear Mata-nui's face, and the kestora were created to repair damaged beings on board the red star. But what purpose did the skakdi serve in the mata nui robot?
  16. MetaToa

    Reign of Crime

    Review topic here Chapter I The Interception Nimbau walked reluctantly in the moonlit rainforest, a mile or two away from his Koro. The countenance through his dark green Kualsi showed utter defeat. He was walking back home after a long week, yet he getting there was not his top priority. He walked in a slow, meandering fashion, the silver tip of his Protosteel scythe dragging in the ground. He was walking on a large, well-trodden path that was regularly maintained. Above him was a crescent moon and a cloudless sky dotted with millions of stars. On both sides of him stood vast trees draped with curtains of vines. Babbling brooks could be heard echoing throughout the jungle. All would have seemed peaceful if one were not returning from what Nimbau was returning from. Suddenly, a cold, menacing voice came from behind him, chilling him to the core. “Hello, Toa of Air,” it said. Nimbau halted abruptly and glared at the dirt below him. He felt both sad, scared, and furious. “Can’t you guys just stay in your miserable little prison? I’m really not in the mood right now.” “I’m afraid not,” said the voice. Nimbau turned around, slowly and loathingly. As his eyes fixed themselves on his Skakdi adversary, his heart gave a rush. “You!” he shouted. He lifted his scythe. “You know what you’ve done to me?” “Oh, I know. But you should ask yourself,” said the red Skakdi: “is it fully me who did it, or yourself?” Nimbau paused before speaking. “You had the weapon,” he said. “You deserve my full wrath. And I’m going to give it to you.” Nimbau brandished his weapon and charged at the Skakdi. He whipped his scythe behind his back, aimed it at the Skakdi, and swung it back, expecting to hit him, but was instead parried by the Skakdi’s Fire Staff. The Toa of Air jumped back a few steps, then leapt onto the nearest tree branch and into the cover of darkness. A few rustles of leaves were heard, and then all was quiet. The Skakdi scanned the branches, his eyes narrowing. A few minutes passed. “You can’t hide forever, Toa,” he said with a loud, clear voice. He looked behind him and scanned the tree branches there. He progressed a few trees over and cleanly sliced through the tree with one powerful cut. A metallic ringing sounded as the Skakdi followed through. The tree wavered, hung to one side, and crashed to the ground. The Skakdi grinned and channeled a flame through his staff. “Better be quick, Toa,” he said, “or your happy little forest is going to be a whole lot less happy.” He waited for the Toa to respond. After a minute with no answer, fire erupted from his staff like lightning from the sky and the fallen tree burst into flames. It crackled and smoked as the flames greedily consumed its wood. It was not long before it was nothing more remained but a charred limb. “That was just a demonstration,” said the Skakdi. “My patience is growing slim, though. Better show your ugly little—” The Skakdi was interrupted with a piercing blow from behind him. “I have a Kualsi, ignorant Skakdi,” Nimbau snarled. The Skakdi got up, smiling menacingly. He carelessly spun his Fire Staff, a flame still licking the air at the end of the blade. “So I’ve seen,” he said. He turned around, still spinning his staff. Nimbau pounced at him, but the Skakdi abruptly turned around and knocked him to the ground with his staff. Nimbau summersaulted backwards, grabbed the staff, and knocked the Skakdi’s feet out from under him. The Toa of Air leapt up and over the Skakdi, holding him by the neck and pinning him there. The Skakdi forced Nimbau up and threw him into the tree. There was a loud thump, and Nimbau’s body was cratered into the wood. The Skakdi smashed the Toa into the tree repeatedly, each indent in the trunk and each thump sounding louder than the last. The Skakdi threw him into the tree for the third time, and it crashed into the mossy forest dirt. Nimbau was lightheaded, and his vision was blurring. He shook his head and tried to get up, but before he could, he felt the cold metal hands of the Skakdi grip firmly around his neck and slowly lift him into the air. He then heard a snarl and growl, and he found himself being thrown, where he could not tell. His vision was addled immensely; all he could see was bright lights. That was strange. He had felt sure that it was night. He crashed into something hard, but he did not care anymore. He was going to be with his teammate. Everything would be fine. If he could just slip into the darkness… “No!” he shouted suddenly, recalling abruptly what the Skakdi had done. He swung his scythe back and forth wildly, his vision not yet fully restored. He felt a sharp pain on his head, yet he would not let up. He could not let the Skakdi get away. He must keep fighting. For his team and Tanewa, he could not give in. His scythe met something hard. He found hope in this and hit it repeatedly. He heard a cry of agony and a thump. His vision slowly came back, and the red Skakdi came back into focus. He was on the ground, holding his eye. “Ready to go back to the Shadowlands?” asked Nimbau. The Skakdi turned his head violently. His right eye was missing. He growled. Nimbau raised his scythe. The Skakdi pounced. There was a flash of red, and then all went black.
  17. So I'm pretty sure that it's already been established that the Golden being isn't Irnakk, but I found a few things interesting about him: 1. He makes dreams come to life, just like Irnakk can. 2. He was created by Skakdi (indirectly) who have Irnakk in their mythology 3. He was composed of 6 Piraka who had personally met a manifestation of Irnakk during their quest for the Ignika. 4. He's golden, which was a trait unique among the Skakdi of Irnakk. So my theory is while he may not *be* Irnakk himself, the EP gave the fusion the form and abilities somewhat like what the Irnakk of old had. Like maybe somehow destiny played out, that with the knowledge of Irnakk in the minds of the Piraka, and in the mythology of the other Skakdi, destiny played a card out and made Irnakk a proper creature, albeit not exactly him, like the Ignika could, but close enough, based on the materials it was given. Not sure if this makes any sense to you guys, but bottom line is, I'm not saying that Goldie is Irnakk, but rather a character based off of the legendary monster, created by the dreams of the Skakdi with help from destiny and a bit of EP. Idk there's just too many similarities between the two for it to be a coincidence right? You know the drill: questions, comments, rude remarks?
  18. And they never even knew what they had done. The android Skakdi who wants to annihilate Zakaz was created long ago by Spiriah, tampering with an old discarded Artahkan robot, to wipe away all traces of his own mistake. Piticar's unfailing iron rage is his greatest weapon, though he also possesses impact vision, adaptability and kinetic absorption powers, limited invulnerability, and gravity manipulation abilities. Not my usual format - only one photo - but hopefully it can display the MOC effectively. Apparently it did, because it won the January flickr contest. Thanks to everyone who voted for Piticar. Feedback is appreciated.
  19. When the Piraka were revealed in the Ignition arc, they each had three power types, and each had at least one of each type of power. 1. Vision power(s) 2. Elemental power 3. Miscellaneous other ability For example, Hakann had heat vision, fire, and mental blasts; Thok had spellbinder vision, ice, and animation powers. Zaktan, though, is an oddity. His powers were shown to be laser vision, air, and the ability to split his body into millions of protodites. This makes sense, except that the power to split his body was apparently given to Zaktan by TSO's disintegration beams. So what power did Zaktan have before this incident? Another thing- Zaktan is supposedly killed by Teridax, but manages to survive and goes to Zakaz. This leads me to the main part of my theory, Zaktan's actual power. My theory: Zaktan's true third power is the ability to not die. Whatever happens to him, he cannot be killed. TSO's eyebeams disintegrate, which means they break the target down on a molecular level (or something like that), and when Zaktan is hit with the beams, he does disintegrate... but survives in a protodite form. When he becomes a sea snake (because sea snaaakes!) and his water tank is destroyed by Teridax, Zaktan clearly should have died again. (We even thought he might've died, until it was confirmed otherwise outside of the story that the green cloud was indeed Zaktan.) However, he manages to survive against the odds. The one problem, as far as I can tell... For this reason it's likely that my theory is incorrect... unless of course Greg meant that it's Zaktan's nature to be unkillable. I think that Spiriah (despite being a screw-up) would've been smart enough not to give a Skakdi the power of immortality, and it's quite possible that Zaktan being a mutant just caused whatever Spiriah did to him to mess up and result in his inability to die. That all said, I'd still like to propose this despite that one quote. What do you think? Plausible? No? Tear it to shreds if you feel so inclined.
  20. Brickshelf Gallery (as soon as public): http://www.brickshelf.com/cgi-bin/gallery.cgi?f=527517 MOCPage: (ignore the two missing pictures, uploader was annoying) Edit: I had to break the MOCpages link due to the page's containing a filtered word. -Wind-
  21. I built this guy a while ago, though he's still mostly intact. The main purpose of this MOC was to use the Garai on a Skakdi head. For some reason my Garai is closer in color to yellow than the standard keetorange, so I used yellow and black. Hence the name. ----- ----- Front Back Torso Back Pose ----- I think it came out fairly well, though I didn't put a ton of effort into it. Thoughts?
  22. So, we all know that the Skakdi were a peaceful race until Spiriah come and made experiments with them. It ended up that the Skakdi gained elemental powers and some others powers. So my point is, before the experiment, the Skakdi did not had colors at all ! What do you guys think ?
  23. We all know that Skakdi can have elements such as fire and stone that can be used in conjunction with another Skakdi. But can they only have the six main elements, or can there be Skakdi of psionics or magnetism, for instance? If the answer is no, does that mean that there can theoretically be a Skakdi of light or shadow?
  24. http://www.mocpages.com/moc.php/333778ya guys. <:I
  25. Time for another PBZP to show... Zyke the destroyer requested a yellow and gunmetal or silver Skakdi with a zamor launcher and a battle axe. I chose to make him gunmetal because I have gunmetal Vezon heads but no silver ones. And gunmetal is cooler.Give him your cookies or he'll cut your head off!Front viewSide viewBack view and custom spineYes, I found an use for rhotuka spinner thingies as horns, and I added a bayonet to the zamor launcher like Kopaka's Midak blaster. Thoughts?
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