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UPDATE 08/19/15: First version of the Bestiary has now been released. More Rahi and other creatures will be added in the future. UPDATE 06/25/15: Kanohi completely reworked. Added many extended universe Kanohi and now almost all Noble versions are available. I'm going to try and keep this short because, let's face it, you've got plenty of reading ahead of you. What you're about to see is a true labor of love. Never you mind how far back the changelog goes, I've been working solo on this project off and on for well over a year now. I have easily poured more than a hundred hours into the R&D of this project (big shout out to BS01). Now that I've graduated from college and, ergo, have more time on my hands, it's time to release this thing into the wild. I only hope that people enjoy what I'm presenting here. Truth be told, I was hoping to have a video demonstrating the system when I posted this but, while that's still coming eventually, too many people have been asking for this. It's time. Lost Chronicles is my homebrew for a (G1) Bionicle tabletop RPG system. I drew a lot of inspiration for the system from sources such as Fantasy Flight's 40k series of RPGs (e.g. Rogue Trader, Death Watch) and Star Wars KOTOR while obviously adding my own unique ideas. I wanted to make a system that was comprehensive enough, but at the same time not too complicated. Yes, it looks like there's a staggering number of rules, but you're only going to use so many all that frequently. Truth be told, this project isn't fully complete yet, though incredibly close. I still have things that need tweaking and polish, as well as a few things I'm just not sure how to implement properly. It is, however, in a playable state. The reason I'm releasing it in this "beta" version is because I've simply reached a point where it'll benefit more from people actually testing it out and giving me feedback/suggestions. That said, if you have any criticisms about rules, suggestions for new features, questions regarding rules that aren't clear, or maybe a request for some particular piece to be finished (e.g. a stat sheet for a specific creature), let me know and I'll get to it ASAP. So, gather your IRL friends around a table or get a group together online using Roll20.net or some other solution. Tell stories, have fun, and be sure you tell me all about it. Click here to download the latest version of the rulebook. Click here to download the latest version of the bestiary. Takuma Nuva
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It would be nice if a third party Bionicle tabletop RPG were made. I think FATE would work best for a system. For those unfamiliar with the FATE system; It's a generic freeform system framework which can be built upon to create any number of genre-specific systems. What makes it differ from other systems is that all players play a part in creating the game world, and can influence the story out of character. Reading the core rules will help clarify the following ideas (FATE core rules: http://www.faterpg.com). Here are some system ideas: At the beginning of a campaign, probably during the whole first session, each player (including the referee, or Game Master) creates the following for the game world: 1. A world: A planet, giant robot or other celestial object. There will typically be one, with every player designing a portion of it. 2. An island. 3. A faction: A gang, corporation or other organization. 4. An event: A current event which could bring about change. Once it is fulfilled, it changes the world (or island, if it happens on a small scale) on which it occurs. All characters have a race and role which grant them benefits. For example: Toa gain elemental manipulation as their top skill, Matoran get extra knowledge or profession skills, Vortixx gain extra profession related stunts, Skakdi gain vision powers and cooperative elemental manipulation as a skill, etc. Role benefits could include: Stalwart, which can take damage for others; Mastermind, which has a few NPCs or a faction which he plays in addition to his character; Artisan, who gains two extra profession-based stunts; Sage, which has extra knowledge skills, etc. Other character creation options are the same as any FATE system's. Characters gain two stunts, have a 10-skill pyramid, and have three stress tracks: A health track, a reputation track and a race-specific track, usually tied to their special abilities: For example: Toa (and Skakdi) get an elemental energy track they must deplete to use their powers, Vortixx get a raw materials track they must deplete to create items related to their profession, Matoran instead get a bonus to reputation as they are usually more involved in a society.Non-player characters are divided into three: Full-fledged NPCs, who function the same as a normal character; extras, who are a bit simplified for shorter use and minions, who have a 3-skill list and are very simplified to be used and discarded.