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  1. Hello! Remember MNOG 3D? This isn't it, but it's something by a few of the same people! We wanted to make something for Bionicle's 20th Anniversary and we decided that a Quest for the Toa inspired game with MNOG gameplay would be a lot of fun, and now we've made it available for you to play for free! DOWNLOAD HERE! We made a goal for ourselves to make this game in a weekend, but we did have some pre-production time as well as tinkering with it after. This game is the culmination of about 3 weeks of work. We hope you enjoy it! The objective of the game is to simply help the troubled Matoran scattered around Onu-Koro. Talk with everyone and see if you can find the items that they require. Maybe Turaga Whenua will give you something special if you help everyone? Make any Matoran you want using our character creator!
  2. Hey friends, So, as far as simple games go, this is one of them. I picked up RPG Maker MV in a recent Steam sale because I was looking for a new hobby, and voila, I have a short game here for anyone who's interested! Estimated play time: less than 3 hours. Premise: You're a spoiled cat of a rich family who, despite herself, finds herself on an adventure to help out a surprise visitor. Zip files available for both Windows and MacOSX (EDIT: Mac version is having .... issues. Can't save, can't 'always dash', but besides that, it works). Definitely let me know if you can't get it to work, or feel free to shoot me a PM! Here are some screenshots I'm actually really looking for feedback, since I've not made anything like this before. Specifically, pace of the story, enemy strength progression, stat distribution (over or underpowered players), inconsistencies, suggestions/criticisms, etc. I've played through a few times to try and weed out any bugs and inconsistencies, but am always looking to improve! Thanks, and hope you enjoy! Some hints: Feel free to shoot me a DM with questions, I've encountered different bugs in different playthroughs, hopefully it's something I can help with.
  3. With Soul Calibur VI being released less than a month from now, let's talk Soul Calibur! Any fellow BZPers who have entered or are planning to enter The Stage of History? Talk strategy, favorite characters, least favorite characters, lore, your custom characters, your guest character ideas, whatever. Just be mature and respectful. I'm a Yunseong and Taki main, and I'll be mad if my patriotic Korean bro doesn't make it in at all. I haven't played seriously in years, but I'll definitely main Taki for VI.
  4. Hi, guys! We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? For me, I made up of a very good one: Title: Bionicle Generations or Bionicle: Inter-dimensional Forces Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world. Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they had Artakha invent two Olmak. They used one of the Olmak to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. They also recruit Von Nebula from Hero Factory since Von Nebula is a mastermind like them and wants revenge on his heroic enemies (and he could the main culprit for the Breakout when he had Black Phantom stole the plans for the Hero Factory building and then Brain Attack events when he gave the plans to the Brain maker). I add that part because I would like to think that Hero Factory shares the same universe as Bionicle G1 because of the similarities, and it may be implied, despite Greg Farshtey not admitting it just because the themes aren’t active. Anything can happen, like how Legends of Chima became a part of Ninjago. So, the villains also do evil changes in HF’s events. When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again (and probably have Artakha make new replacements for his lost masks in Ta-Koro’s destruction) because he has a feeling that this problem would be very hard to deal with. The Heroes from Hero Factory have the same thing. The main heroes from G1 and G2 and HF end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), as well as the Alpha 1 Team from HF, and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. ). Takanuva, Gresh, Mata Nui, and Ekimu and the HF heroes also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other and the Toa teams. After good forces from both universes discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 Bionicle levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too. After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika, G2 Makuta, and Von Nebula. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 15. Final level and exclusive storyline in the game - Defeat Velika, Von Nebula, and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu and the Alpha 1 Team). Enemies: Every minion from all the 20 levels with all 20 past storylines (this is because the mech summons them to help Velika and Makuta and VN defeat the heroes). Boss: the mech (piloted by Velika, G2 Makuta and VN), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has six arms that can use giant versions of the villains' weapons (Velika's Power Carvers, G2 Makuta's staff and blades, and VN’s Black Hole Staff), shoot energy blasts, create teleporting black holes (VN), and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech. If I were to include Hero Factory and make the game a crossover game, it would be six levels in between the Bionicle G1 levels and the Bionicle G2 levels because I always like to think that it shares the same universe as G1 because of similarities. It’s 21 levels in total. 1. One of the HF levels would have the HF’s 2010 storyline (with VN as the main boss, his six henchmen as mid-bosses, and Mekron City robots as minions. Plus, mind-controlled Preston Stormer as a mid-boss). 2. One with the Ordeal of Fire storyline in early 2011 (with Fire Lord as the main boss and his three henchmen as mid-bosses), 3. One with the Savage Planet storyline in late 2011 (the Witch Doctor as the main boss and his mind-controlled Quatros animals as minions/mid-bosses). 4. One with the Breakout storyline in 2012 (the eight Breakout villains as mid-bosses and Black Phantom as the main boss. Plus, they would have minions). 5. One with the Brain Attack storyline in 2013 (the Brains and their mind-controlled slaves as minions, and Dragon Bolt and mind-controlled Surge as bosses). 6. One with the Invasion From Below storyline in 2014 (the Queen Beast as the main boss, the Flyer Beast and Splitter Beast as probably mid-bosses, and the other kinds of Jumpers as the minions). Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri, probably HF heroes) and villains (including the Piraka and Barraki, probably HF villains). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika, Makuta, and VN are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. ). I'm also thinking there would be a third scene that would preview G3. In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's and HF’s side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of of this decade lately. Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. Well, I may also be thinking some other made-up games, like: 1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, remove the glitches. Same with Bionicle: The Game in 2003. 3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses. 4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, fix and add stuff in there. Good ideas, huh? So, there. What is your dream Bionicle video game? (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)
  5. Hi, guys! Did you know that a Bionicle video game, Bionicle Heroes, was released on November 14, 2006? Well, today it's 10th anniversary. I know that the game is not as good as other Traveller's Tale Lego games, but I am considering it to be the best Bionicle video games (much better than Bionicle: The Game). It may have some repetitive things here and there, so it's very fun to play and it's longer to complete than B: TG (B: TG took a few hours). It's great to see characters from both the 2006 storyline and the storylines before it. I remembered that I got the PS2 version of it and completed at least twice. I loved it. What's your favorite moment with the game if you either played it or watched YouTube videos of it? For me, I love the part where Reidak hurt himself while trying to lock a gate, Krekka and Nidhiki being clumsy, Thok not knowing how to build a Kurahk at first, Vezok being clumsy, Axonn accidentally crushed Reidak with a big rock, Avak getting electrocuted, a Kraata made Hakann accidentally blast himself, Hakann being assembled (like in a Piraka.com animation) in the beginning of his boss level, Hakann being dramatic before getting defeated, Zaktan falling Sidorak following, battling the Piraka, battling Vezon and Fenrakk in their own boss level, cutscenes in the Piraka Playground where the Piraka are trying to enjoy it, but are becoming lousy, playing Secret Chamber levels where you battle a lot of enemies. Good times. Let's celebrate! Man, it's been a long time!
  6. I was browsing FB, and I saw a post from the LEGO Marvel VG page about pre-ordering the game and receiving an exclusive minifigure: Tony's Silver Centurion armor. This is the first I've heard of this, and I have to say, I like the figure design! The red recolor of the Chima armor is great, and I definitely wouldn't mind getting my hands on it. I also notice the detailed printing on the side of the legs, which I don't think we see too often. Pic, just in case you've not seen it yet: Thoughts?
  7. I don't recall ever seeing a topic about this particular game, so I figured I might as well start one myself. This topic is about the LEGO Movie Videogame, which came out at the same time as the movie itself in February 2014. Feel free to discuss your thoughts on this game, what you liked or didn't like, and how it compares to other Lego video games. I got this game last September (thanks to a sale on Steam) and spent the following five months playing it extensively, reaching 100% completion six times. As a result, I've now practically memorized how much of this game works, and I would be more than happy to offer any help or advice to anyone who might be having a little difficulty somewhere.
  8. Since someone recently started a topic about The Lego Movie Videogame, I figured it'd make sense to have a topic about this underappreciated gem as well! This is the place to discuss Lego City Undercover or its handheld prequel, Lego City Undercover: The Chase Begins. Feel free to share your own comments and perspectives about these games! I bought Lego City Undercover before I even had a Wii U, and when I finally got the console this past Christmas I took an instant liking to the game. I had felt a bit burnt out by the repetitive movie licenses that made up the majority of recent Lego video games, so Undercover, with its own original story and amazing open-world gameplay, was a breath of fresh air. Before long I had reached 100% completion on it—the first time I've done that with ANY game in a long time. I haven't played The Chase Begins yet. While the Wii U title definitely left me anxiously awaiting more from the franchise, I was turned off by reviews of the 3DS game, which I've heard lacks the snappy dialogue of the Wii U title in addition to the graphics being heavily compromised by the system. If I'm wrong about either of these assumptions, please feel free to correct me! Anyway, I'm hoping we haven't seen the end of Chase McCain and his supporting cast yet. I'd love to see him appear in Lego Dimensions (or even Smash Bros.—a guy can dream). And I'd love to see a sequel to the game on whatever Nintendo's next console turns out to be, particularly if it can support co-op multiplayer (one of the most glaring omissions from the original game).
  9. Ok, so I'm guessing why you think I'm asking this. I am only asking this so I can create more levels and enemies in it. I have the game on Nintendo game cube, so does anyone know how to edit video games? Oh, and I'm NOT going to sell it once its edited. Besides, once I edit it, I won't be able to sell it anyway. So can someone please help? Never mind. I just found out about the copyright that you won't be able to edit it. So please, close this topic.
  10. So, I was wondering who else here plays the best game of all time and space Darkspore.
  11. Hello everyone, It's been ages since I used to come on this forum frequently, and it's great to be back. Anyway back on topic, over the last few years, TT Games have made some brilliant Lego games since technology has advanced (my favourite being Lego Marvel Superheroes), and the thought came to my head as to whether Lego will commission TT to create a Bionicle game in the near future. I'm sure many of you remember the Bionicle video game that was released in 2003. It was lacklustre to say the least... I know there were a couple of decent Bionicle games afterwards such as Maze of Shadows (which I thoroughly enjoyed) and Bionicle Heroes, but non of them felt amazing like recent Lego video games have been. So my question is, do you think TT or any other company will create a true Bionicle video game after the new story settles a bit? What would you like them to incorporate into the game? Would it be successful? I would like to hear your opinions and thoughts SSK117
  12. Well seeing as to how bio is due for a return next year one question I have is will there be a new video game for the theme? In the past lego have produced quite a few video games for the theme, most of them differed in gameplay style and genre with the last one being released in 2006. So my question is do you think a new game will be produced and what will the gameplay be like?
  13. I hope you guys have heard of Bastion. If not, I pity you. It's easily my favorite video game with great visuals, music, and an amazing storyline. If you haven't heard of it, go look it up right now! Anyways, the creators of Bastion have done it again. They're releasing a new game: Transistor. It focuses on Red, a popular singer in the future. One night, five assassins break into her room and steal her voice, intending to kill her, but an amazing weapon, the Transistor, transports her across the city in the blink of an eye. She finds herself in an unfamiliar part of town being taken over by an army of robots called the Process, and as the game progresses, she discovers who tried to kill her, for what purpose, and the mysterious link between them, the Process, and the Transistor. Personally, I'm really excited about this game. Supergiant Games knocked it out of the park with Bastion, and I can't wait for the blending of the art and music of Bastion with a Sci-Fi genre. UPDATE: Transistor will be released May 20th for PlayStation and PC on Steam. Get excited! Here's the trailer: https://www.youtube.com/watch?v=RT55lch6y_U&feature=youtu.be Official Website: http://supergiantgames.com/index.php/transistor/ So, what do you think?
  14. So, this topic focuses on the one question: Do you think the BIONICLE franchise should have had more video games during its lifespan? Now, let me tell you something that's hard to admit as a die-hard BIONICLE/video game fan... The only BIONICLE video game I've ever played was the BIONICLE Heroes demo. There, I said it. But I'm not that worried about it. You guys are pretty kind most of the time. So, anyway, since I barely had a taste of what BIONICLE video games were like, I have no right to judge the games and ultimately make the decision on if the franchise deserved more games. But you guys probably did play them, so what do you think? Honestly, I would love more BIONICLE games to be out there, even if I couldn't buy one. It's a way to reach out to people who prefer games over toys. Aside from this, there was a ton of story material for video games back in the day. 2008 or 2009 may have been the best bet to me, but it doesn't matter. On another note, 2010 was probably the perfect year for a BIONICLE Traveler's Tales game (if there was enough money to do it). Think about it, wouldn't you love it if your favorite franchise had an ultimate grand finale that everyone would be talking about? You'd expect BIONICLE to go off with a major bang with some of the best sets you've ever seen in the franchise! And a video game that year could cover all of the years of BIONICLE and their highlights, even if it had to be a gaming trilogy much like LEGO Star Wars. But no. We got six randomly picked dudes fused with Agori as sets barely even worth $10, and no video game! Quite a disappointing end to the toyline that changed my life, in my opinion. I'm getting a little off topic, so let's wrap this up. Putting money and financial issues aside, you you think that BIONICLE should have made more video games during its run? Why or why not? Sure, 5 video games was a good amount for the series, but I'm the kind of gamer who'd play a certain game and instantly want more from the franchise. 5 games doesn't feel like enough to me, so what about you guys?
  15. This is the official Space Engineers discussion topic. You can talk about and show that epic battleship you just built, commiserate over how hard it is to pick up ore floating in space, how it won't run quite well enough on your computer, theorize over next week's update, etc. Just have fun discussing a really cool game!
  16. The Kid hears somethin' in the rubble. He raises his trusty hammer, ready for whatever will come. Almost ready, that is. Before he can react, it's right on top of him, knocking him to the ground. Ah, it's just a little Squirt. Bastion is my favorite game. It has a great story, great music, and just an amazing aesthetic. Really, if you have no idea what I'm talking about, you should look it up. So, I took this contest as a chance to show my love for the game and made what has to be the most adorable enemy in all of gamedom: the Squirt. He may look cute now, but just wait until he gets older. ^ Entry Pic ^ After I got that entry picture, my pieces finally arrived to build a better base, so the rest of the pictures have that base. I did stay within the 75% Technic/Bionicle/Hero Factory limit (though it is like 80%), and it looks a lot better. Front Side Back I'm so glad I got that Podracer set from a few years ago for the transparent Technic liftarms. Skeleton Though I don't usually build sculpture MOCs, I'm really proud of how solid this guy is. He's relatively simple, but very compact and sturdy. The best feature is, with all the feet and treads on the head, I could very easily pop a few pieces open, mess around inside to add a few connections, then pop it all back together. It really helped make everything go faster. And reference image (not the actual one I used, but you get the idea) Flickr Set Also has some shots of the base. If you're into that sort of thing. And I'm finally using my Flickr account! So, yeah. Enjoy his adorableness. He'll be sitting on my desk for the next few weeks so I can stroke him fondly when I'm alone. And if you really liked him, give him a vote! I would really appreciate it.
  17. VOTE IN THE FINAL POLL HERE! Your princess is in another castle! But here's Mario to compensate! Got a mushroom! (entry image) Reference image: This is my entry for BBCC 67: Super Smash Builders!. Brickshelf - Flickr Thanks for viewing, remember to vote, and happy building! EDIT: Updated to include info regarding the contest. EDIT: Added voting link.
  18. Hi, guys. We know that there are Bionicle video game existing but what about a Hero Factory one? Do you think that there should be a video game for Hero Factory? If so, what would you want the video game to be like? For me, I think there should be a video game for Hero Factory because I think the Hero Factory franchise is selling so pretty well that I think there should be a video game for Hero Factory pretty soon. If it would exist, it would be based on the Hero Factory storyline, there would be console versions of the video game, and I would like it to be like a combination of the Lego Minifigures video games, like Star Wars and Super Heroes' action/adventure gameplay and Bionicle Heroes' weapon-upgrading part of its gameplay. So, what do you think, guys?
  19. What's your favorite Bionicle game(s)? It could be a video game or an online game. For me, it would be Bionicle Heroes, MNOGs, and Battle for Power.
  20. So a long time ago I posted a few General Art topics depicting a Blender 3D Toa Team called "The Defenders". I had later said I would make a video game of it or something of the like... I never did. Over the Summer I decided to try it out and this is what happened: https://docs.google.com/file/d/0B-joMIsbuoMxVDdPX091cDJoMTA/edit I hope you enjoyed watching. Please use C&C, and I would like it if in your posts you say whether or not you think I should continue it and post it in the "Fan Created Games" Forums. I personally would like to do so, but I want to hear your opinions first. Thank you.
  21. So, while I waited patiently for my girlfriend to get out of the shower today, staring longingly at my dresser from the edge of my bed, with nothing really on my mind, a thought occurred to me, as I presume I caught a glimpse of the Dark Hunters guide book on my floor out of the corner of my eye, though I'm not truly sure if that spawned this idea: what if there were a Dark Hunter video game? Now I know, I know, there's a 99.99999% chance that what I'm talking about is pointless and dumb and I should just stop right now, but I need to get this out there, and who knows, maybe some day, in the future, when Star Trek and Bionicle are once again at their strongest, someone will stumble across an ancient artifact called a "computer" with a cable hooked up to the "internet," find this forum, and maybe, just maybe, come across this topic and implement it. My idea is sort of wibbly-wobbly, and involves either the player taking control of a particular Dark Hunter (unnamed or otherwise), or perhaps several of them over the period of gameplay. Most likely, the game would follow courses set by games such as Dishonored, being a first-person (occasionally) stealth-based game. Players would assume control of their character, and do everything from debt collection, to intimidation, to assassinations, and more. Most likely, the game would be rated Teen (in the U.S.) due to animated/simulated blood (perhaps, although this could be omitted) and violence. I feel like taking control of Lariska, who is a master assassin, apparently, could be nice. A section of the game would also take place during the Toa/Dark Hunter War, and maybe even the Makuta/Dark Hunter War, to give a broad sense of the game. Even playing as the Piraka from time to time would grant some fun and mischief. All in all, I think there is a lot of potential for the Dark Hunters that's never really been tapped, despite the fact that it's right there. What are your guys' opinions, and do you think it could ever be done? ~Tobi
  22. And Nintendo released this: This is your opportunity to discuss The Legend of Zelda video game series, including WWHD, the unnamed LoZ game for the Wii U (what do you want from it? what are your views on the released news?), Hyrule Historia, the older games, and what else you want in the future(MM remake anyone?) How about starting with the picture above? Personally, I am very happy they are releasing a remake to The Wind Waker, especially because I never got to play it on the GCN. It doesn't look too cel-shaded though...but hey, at least it's not Link's Epic Yarn! ~LTT~
  23. So who else plays Gearbox's role-playing shooter?I only got my copy of Borderlands a few months ago, and haven't been able to play it as often as I'd like due to senior year stuff, but much love for this game. ^^Can't wait until September 18th and Borderlands 2!
  24. I didn't see a topic on this game so, I decided to start one. Anyways, has anyone ever played an Armored Core game? I played only two though, the first one for the ps1 and Armored Core 2 for the ps2. It's a very interesting game though and it somewhat Post-Apocalyptic, even though the story is kind of hard to follow from what I heard. Have you ever played any new ones, like 4, for answer, or 5? Do they live up to the older ones on the ps2 and ps1?
  25. This is the place for Sonic the Hedgehog stuff. I'm calling to you now if you were one of the people in the old Official Sonic Topic. And by the way, SonicBOOM and I have dibs on Sonic 4.2 reporting. Because Generations and 4.1 were stolen from us. So yeah. Edit:I'm not gonna bother reporting on what has already happened with generations, too much to say. I'll just report what comes from now to November 1.
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