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  1. persona ~ sea of djinn : discussion topic What's Hip and Happening in al-Bareha? The autopsies for the two dead cops have revealed that there have been strange chew marks on their brains. Other officers have died in similar manners previously.Jake, Michelle and Lauren are currently fighting Shadows in a pocket dimension born from a random alleyway.The autopsy for the two cops that died has arrived.Special Investigations has been assigned to the disappearing bus case. Profile Template [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Arcana:[/b] (Which of the Major Arcana fits your character’s personality?) [b]Weaponry and Tools:[/b] (Please be reasonable, and keep in mind that as a member of the Commonwealth, al-Bareha possesses far stricter gun laws than in the United States.) [b]Skills:[/b] (What is your character good at doing?) [b]Appearance:[/b] [b]Personality:[/b] [b]Biography:[/b] [b]Weaknesses:[/b] [b][u]Persona[/u][/b] [b]Name:[/b] (What is the name of the entity born from your own personality?) [b]Origin and Background:[/b] (What is it based off?) [b]Appearance:[/b] (What does this Persona look like? Even if its origin is human, a Persona’s appearance is usually incredibly strange, even if humanoid.) [b]Powers and Abilities:[/b] (What can it do? Is it physically strong? Capable of elemental magics? Good at identifying things?)List of Approved Profiles Jack Workman (Ishtar) - Landes'RehnJake Harrison (Quirinus) - sonyaxeClara Emerald (Maneki-neko) - SnellyYasmin El-Amin (Chang'e) - ConstructmanMorgan Whatley (Sobek) - BasiliskLauren Lautrec (Kitsune) - JiMingKarīm Pahlavi (Cyrus) - Purple GodMichelle Menas (Saint George) - TiragathNanashi (Gilgamesh) - ~Golden Knight~Channah Makhlouf (Miriam) - MelAdam Reid (Atlas) - KrayzikkDesdemona Taylor (Morgana) - TylerSarah LePaige (Ratatoskr) - BladeClaud Albert Hamilton (Cú Chulainn) - Onarax Staff NPC Profiles Mitch "Pinkie" Michaels: Leader of the Roadkill Group in al-Bareha
  2. THE ELDER SCROLLS ___________________________________________ A S H F A L L STAFFED BY PERP(LEXED), DOVYDAS (ALBANNACH), CHUMPU, AND TYLER (AIKURO MIKISUGI) DISCUSSION TOPIC Welcome to Ashfall! All discussion related to the game should be posted here, as well as any character profiles. Anything else belongs in the IC Topic. Two GMs must approve your character before you are able to play as said character. The Character sheet can be found below. CHARACTER SHEET Name: (Whatever you like, really, as long as it’s within reason and not something along the lines of ‘######poster_007x’. If you like, here’s a link to the extremely helpful UESP guide on TES names.) Age: (Human races live, well, human lifespans, whereas elven races normally live two or three centuries before being considered old despite reaching full maturity at around the same time humans do - 18-25; normally they pass away at around the age of 500, but some mer who have special abilities at magic or are just that lucky can live twice that. Argonians and Khajiit have similar lifespans to those of humans.) Appearance: (What does your dude or dudette look like? Give me some scrumptious details, man.) Gender: (Male, female, otherwise; pretty straightforward really) Race: (Playable races: Dunmer (Dark Elf), Breton, Reachman, Redguard, Nord, Imperial, Altmer (High Elf), Bosmer (Wood Elf), Orsimer (Orc), Khajiit, Argonian. Granted, if you want to play someone else, like a Tsaesci or a Maormer, REALLY REALLY BADLY, you can feel free to petition us, but you’re probably going to be refused than anything due to the effective nonexistence of other races than the ten we listed in Morrowind.) Loyalties/Faction(s): (Yes, the optional plural implies that yes, indeed, you can belong to more than one faction. In this game, faction warfare is not the emphasis, the emphasis is on the storylines you, as the player, write in a world at war, and thus there is no reason to limit your characters to just one faction. However, this is entirely reliant on the rules of basic logic and reason; for example, your character cannot be part of more than one Great House, or juggle like four conflicting loyalties. If your character is a Thieves’ Guild member on the streets of Narsis, then he cannot also be a member of the Camonna Tong and a loyal supporter of his uncle in the city guard, a law-abiding citizen who has sworn to hunt down all criminals in the city. If your character is a traditionalist Temple hierarch, he cannot also be an Ashlander ashkhan. And so on. But other than that, feel free to be a member of any number of factions as long as there’s an explanation in your biography as to why and how you ended up that way.) Abilities and Skills: (This pertains solely to non-magical abilities. Don’t get yourself too many. or too few, for that matter. The ‘just be reasonable’ rule applies more than anything else.) Magical Abilities: (refer to the Staff Guide to Magic) Power 1: (same as above) Power 2: (same as above) Weapons: (Any weapons your character might carry. Don’t make yourself a walking armoury, but otherwise knock yourself out.) Equipment: (Any non-weapon equipment and items your character’s got and is carrying with them.) Personality: (Simple enough. What’s your character like? Any overarching traits, quirks, w/e?) Weakness(es): (Everyone has some. There must be significant weaknesses related to the number of magical skills a character has.) Biography: (Where’s your character from? What’s his family like? Any life-changing events in his past? You gotta give me something.)
  3. Gameplay Topic – Discussion Topic – Profile Topic Discussions in the Dark This is the discussion topic for City in the Dark. Use this topic to discuss the game, ask questions, invite other players to join in your actions and post OOC comments. Past Events: · Three months ago – a team sets out from Katipo to trade with the surface-dwellers. · Two months ago – the team returns bearing supplies for the city, and reports a successful expedition, with nothing out of the ordinary occurring. · Six weks ago – odd rahi behaviours are first reported. · Five weeks ago – a blade-burrower stampede through the city’s outskirts kills two Matoran. · Four weeks ago – a muaka with the head of a kane-ra enters Katipo and is captured by the city guard. · Two weeks ago – Ofeo the Matoran miner disappears. Others follow in the days afterwards, each giving no sign of where they went. · One week ago – The Hammer reveals itself and performs its first attack. · Three days ago – the most prominent disappearance yet occurs, with the captain of the city’s guard vanishing without a trace. · Now – let the game begin! Current Events: · Turaga Tawhito has offered a great reward to whoever can solve the mystery of the rahi and the disappearances. · The Miners’ Corporation are expanding production into a newly-discovered vein of lightstones. Coming Events: ???
  4. For reference, this is the building system that is present in all of the Hero Factory action figure models and the constraction figure lines of the Legends of Chima. Because of that, I think this topic goes here. (Also because it's general Lego themed and there's a new constraction figure line coming in 2015, etc. ) What do you think of the Character and Creature Building System in general? How do you think Lego has been making use of it? What new things would you like to see out of it? Personally I think the CCBS has been, up to now, largely underutilized. While Lego should not do everything the CCBS has to offer - IMO there should be room for MOCs, after all - mostly I've seen a large amount of humanoid sets come out of it. I think there is a lot of potential for large models that hasn't been tested. (I haven't had the time and the parts/money to test it, much as I want to.) To a degree I feel that the CCBS has been an excuse for releasing multiple waves of generic humanoids (I applaud IFB for stepping out of the mold). But I don't think there's anything wrong with the building system itself. I was able to sit down with a lower-price-point HF set and get like 5 MoCs out of it, so I think it's an innovative step that TLG definitely should have gone for. I also think that the system has great potential for Technic integration that so far hasn't been touched, even with existing parts (although I complain that the ball joints can be annoying in this regard). But the way they use it in the snap together format almost makes using Technic feel like using illegal connections, even though the torsos and some of the limbs notoriously have Technic pinholes (and some sets even use them). Anyway, enough rambling from me. What do you think?
  5. ultimate discussion of ultimate destiny "#yoloswag pls sell me +5 bronze armour for 500 zenni" --- roleplaying // profiles --- All out of character discussion is made here, as well as profile approvals and whatever important news/events/death flags/et cetera I think up of. Please enjoy your stay, and no, I don't have any rune full helms to sell to you. Maybe. I don't actually know. RECENT EVENTS: Something's lurking in the Junkyard. It's probably not too important.IMPORTANT PLACES: Grand Hotel: A cozy, three-storey hotel with a small pub on the bottom floor. It's a bit fixer-upper, rickety, and possibly infested by miniature Kinloka, but it's pretty much the best place in the city. Despite being ######. Don't start trouble here or you're probably going to die. It's neutral territory, boyos.The Junkyard: A junkyard in the north of the city. It's freaky. Don't go there. Nobody knows its original name. "The Junkyard" will have to do, because everyone knows the horrifyingly terrible and possibly haunted place near the outskirts. Maybe it's haunted. But something is lurking there, and if you go, you might die.(PM me if you want your place listed here.)
  6. Y'all know the drill. Here's the discussion topic, here's where I'll post the game news; you discuss and put up profiles and stuff for approval. That sort of thing. Game News (to be updated weekly): The Frostelus and Kavinika and other cold-adapted wild Rahi living near Ta-Karda and Ko-Metru both seem to be getting more restless as of late, and reports from travelling hunters have confirmed that they seem to be moving closer to the cities, and the more intelligent Frostelus seem to be indicating a wish to attack. The cities are preparing their defences as of the current time in-game. (Link to Game) (Link to Profiles) Basic Template (With no guidelines):
  7. Gameplay Topic – Discussion Topic – Profile Topic Talk about Legends This is the discussion topic for City of Legends. Use this topic to discuss the game, ask questions, invite other players to join in your legends and post OOC comments. Past Events: They haven’t happened yet! The game has only just started. Unless you want the backstory, in which case: TSO wants to construct a DH base in Metru Nui. Dume told him to shove off.TSO released the Kanohi Dragon on Metru Nui and offered to deal with the monster in exchange for building the base. Dume declined the offer.TSO sent an assassin to kill Dume. Dume was not impressed.TSO decided that he would have Metru Nui no matter what, and declared war.Vakama has a vision of the great kanoka disks, and Ancient makes his discovery in the archivesPlay begins! 09/11/13 - Start playing the game! Meet some other characters, get into a fight or kick off your own plots. Profiles for canon characters should be PMed to The Lorax within three days from the time of this post. After that, a decision will be made on any that were contested, and all will become available for play. Profiles for canon characters will still be accepted after this point, though many will likely be taken. 13/11/13 - Canon characters have been awarded. Current Events: A Dark Hunter attack is in progress at a protodermis purification facility in southern Ga-Metru. Three Toa are battling a Skakdi and a massive catapult scorpion. Extensive damage has been caused, and a squad of Vahki are on their way.Avak and Vezok are exploring Ko-Metru, looking for plans for a weapon.Lhikan's team (including Zorvon, Skald and Turano) have been lead to Ga-Metru by Vhisola, and are in the process of vlaiming thier first Great Disk.Lariska is putting together her own team of Dark Hunters. Coming Events: ???
  8. Requiem IV Personnel Quarters ---> [Gameplay Topic] ---> [Profiles Topic] This is the Discussion Topic for Voyage of the Requiem IV, and as such will be of incredible use to you as an RPer in delivering posts of OOC-only nature without any difficulty. This will serve three other purposes. The first is as an archive of what players have done onboard the ship, though it will be rather sparse and generalized to prevent any newcomers from having too much of a meta advantage, while allowing players who go absent for a time to have an idea what is going on within the ship. The second is character approval. Any characters must be posted here and reviewed and approved before they are approved. Once a character is approved, they must be posted in the profiles topic (named Requiem IV Crew Profile Database). The third is a glossary of any rules or definitions to them in the way I would see them carried out, in order to help clarify what the rules are in a similar vein to the BZPRPG Rules topic, though quicker and to the point. While posting in the Discussion Topic, please do your best to remain on-topic whenever possible. Posts that have little to do with the RPG will be allowed in small amounts as long as they are not intrusive to other players (for example, getting in the way of an important discussion or bogging down the topic). Frequently doing this will resort in a reprimand. Also, obey and BZP Rules and RPG Forum Rules as you would normally. Any personal conflicts must be taken to PM. Any insults made will result in reprimands – do not respond to them, as it will be taken care of. Rules Addenda & Clarifications “Can I play this character?” If you have to ask this question then the answer is no. No, you may not. If you propose the profile, however, the answer may change. There are a few general rules and guidelines you must follow. You can only play your own, original characters. If you character is an expy of some form, then you’re not allowed to play as them either. You must also not play a character that is too overtly powerful. If you think your character is too powerful, than they probably are. If you think I’ll think they’re too powerful, then they definitely are. If you are planning on making a “perfect” Mary-Sue character of some sort, then you joined the wrong RPG, I’m afraid. “What is godmoding?” Everyone should be familiar with the basic forms of godmoding. Autohitting, dodging every attack made against you, controlling another character, random deus ex machina… all of these are forms. However, these are simply the blatantly obvious ones. There are plenty more forms that must be addressed. The setting being sci-fi/horror-fantasy does not immediately mean everything is illogical. Characters will be affected by certain things. The most common form of ignoring this is by dodging every attack, but the opposite is also true. If your character is hit by an attack to some end, then they must behave realistically. If a person is clawed across their mask, their mask power is gone. If your power suit gets damaged, it’s damage. Defying what would kill a normal person is just as bad as not letting it touch you.You have finite energy reserves, and you must always remember that. If you keep performing all sorts of feats with your energy based weapons or with your powers (save for mask powers), then you will eventually run dry. As mask powers require focus to activate any active effects, then that can also put up a drain.Pulling items out of nowhere is a no-no. Minor things that make sense, yes; it’s perfectly plausible that someone may have a screwdriver stuck to their armor somewhere. A sonic screwdriver, on the other hand, is not a probable find. This same applies to just finding a dead body on the ship and taking equipment. If I want you to find equipment on a dead body, I’ll leave you a dead body. The only exception to this is in a plausible circumstance (the dead guy in front of the sealed door to a medical bay having a crowbar; why not?); don’t overdo it.Metagaming is one of the worst forms of godmoding. By doing this, you use information that you as the player know that your character would have no way of knowing.Believe it or not, acting out of character is a form of godmoding. Not actually following stated personality traits or flaws, doing things completely opposite of what your former actions would suggest (especially due to metagame knowledge), this is all a break in the rules. “What is a character flaw?” When people develop character personalities, they can do anything ranging from a few lines to a detailed backing. The one thing that everyone should be clear on – I will not accept any characters who don’t have some type of flaw(s) to their personality – ego, lack of remorse, pathological lying, whatever it is. Making a character that is just unnecessarily bad (no redeeming qualities) isn’t allowed either. After all, how were you supposed to get onboard the ship if you were an obvious sociopath? Players must always be willing to play these flaws straight, because if they don’t, then I’ll have to resort to sticking a weakness addendum to the profile, which is useless and pointless, just like the redundancy of saying "useless and pointless." Requiem IV Activity Archive The following is an archive of all actions performed onboard the Requiem IV within recent time by present characters. -> The SPSRD Colony Ship Requiem IV is launched from Spherus Magna to begin its voyage. -> Crewmembers of satellite vessel the SPSRDS Canary awake without memory to find the ship docked in the larger, derelict Requiem IV. All but one are killed. -> Other members of the crew begin awakening in the Personnel Deck. The RPG begins. -> A large group of awakened crew members emerge from stasis at a similar time period to the rest, and attempt to figure out where they are. They are met by one of the Scavengers onboard the ship, who is murdered by a strange creature amidst the deactivation of power in the area. -> As the power returns, the group finds the creature to have fled. With a slight swell of members, the majority vote to head down the best lit hallway. A few individuals attempt to take charge, but no clear leadership is apparent. -> Meanwhile, elsewhere in the ship, two more individuals awake in very different circumstances... -> The large group makes its way to the locker room of the ship and uncovers a number of lost memories due to the personal possessions of their former lives. -> The rest of the crew to the Canary awakens and meets with the last survivor. They learn that the ship may not be entirely safe - one of the creatures that killed the rest of the crew is still present. -> Another large group begins forming near the site of the first groups battle. -> The original group makes their way through an Officers Lift and travel to the area of the ship known as the Training Deck. -> The second large group makes their way to the same locker room as the first group and start digging up a little more information of their own. -> A few others begin awakening in the Personnel Deck. -> Part of the first large group investigate an arena to the sport of Kolhii and discover an overcharged, rogue robot that had gone rampant. The Training Deck is more dangerous than they could have previously believed. -> The second large group makes the startling discovery that one among them was partially responsible for the disaster that befell the ship, leaving it in its current state, due to a repaired sentry robot. However, the sentry robot suddenly drops of a lack of power as the room begins draining. Something has come for them. -> The bizarre creature beings harassing the second large group, stirring them into a fright for a while before finally attacking outright and knocking a member unconscious. In the process, it drains elemental power out of her, supercharging itself with electricity before returning to the shadows once more. -> One of the beings awakening elsewhere in the Personnel Deck finds himself confronted by two mysterious crew members known as 27 and 404, who steal the data chip containing information on the function of the suits and how to perform different jobs onboard the ship. -> The group onboard the Training Deck regroups after having spread out. -> 608, a member of the second group and formerly the first, is killed off by the creature in the locker room of the Personnel Deck, which rips him apart. The rest of the group is given the time they need to escape. -> The Canary group head outside to investigate cries for help, and manage to easily see through another survivors ruse to take their equipment. However, before they can act on it, a massive worm creature bursts from the ground in the Maintenance Deck, on the hunt. It devours the Canary and crushes another ship as the group flee. -> 27, 404, and 8 meet up with a few others, forming a third (if less pleasant) group in the midst of the Personnel Deck. The Steltian scavenger slain in front of the first group has his body begin shifting before their eyes. -> The larger group on the Personnel Deck locate a lift that can (hopefully) take them the Science & Medical deck, where they can care for the wounded among them. Otherwise, it may take them to the lesser well-known Engineering Deck. -> The two separate individuals onboard the ship, in the Science & Medical Deck, take down two (un-suited!) Matoran scientists who were trying to operate on them. -> The original group onboard the Training Deck decide to change their focus to Hydroponics, and locate a stairwell in order to go up a few levels. 72 points out that this is a diversion from their original goal, so they decide to change focus back to finding the Officers Deck. -> The large group still on the Personnel Deck attempt to use the lift. However, before it can reach it's destination, it has a break down. The lift falls through the tunnels of the ship and shatters on the ground, stranding the group in the tunnels until they can find a way out. -> The pair in the Science & Medical deck learn a little more from the Matoran scientists. -> In the Personnel Deck, something a tad more dramatic happens with the remainder group. After a rather heated conversation and the appearance of a sixth individual, number 27 reveals himself as having some ability to influence the minds of inhabitants in the Matoran Universe; he claims some sort of right to power as a creator. The group is knocked out temporarily, and awaken some time later. Announcements! ---> At the time of this post going live, Majhost servers appear to be down. What this is means is that the image link to the map is currently inaccessible,or at least it is from my computer. Hopefully that will be fixed sometimes soon. Not that you lot should really be seeing it anyways. So all for the best, eh? ---> The map appears to be working again. ---> I am currently looking for two players. Not as in two separate players, but two players who have had characters interact successfully before. The only rule is that neither character may have any form of elemental powers, due to natural power or mask/equipment. Communicate via PM with each other, and then indicate that the two of you wish to do so on here. First person(s) to take it get it. You will be separated from other characters for an uncertain amount of time, so this is to prevent the boredom of going along. If you take this offer, be prepared to be in for the long haul. ---> (6/30) One of the players for a character part of the group gathering on the Personnel Deck, please volunteer yourselves. ---> I can take up to three players for a new round of volunteer characters. The rules for these characters are a bit special. First, next to ID Tag, place the the word [Canary] in brackets and bold, as such. Characters submitted for his role may be a tad more powerful than usual, and will not awaken in the standard position but rather... somewhere a tad more interesting. Only one such character is allowed per player. Minimum personality profile length of seventy words; minimum total profile length, one-fifty. Rather small, considering what I usually expect for things, eh? One spot is still available. --> All spots for 'Canary' characters have been filled. --> Any characters from henceforth must have a three or four digit number code for their character, excluding those created before this amendment (who still retain this designation). The maximum limit for single, dual, or quintuple digit numbers has been reached. -Toa Levacius Zehvor
  9. Yo; if I have sent you your ranking sheets, please edit them into your profile post where your power goes, kthx. This here is the discussion topic for The Anomaly. This is where major OOC debates go, where characters are submitted, where characters are kept track of, so forth and so forth. Profile List -Alex Humva- Steven Victorson -Lord of Adders Black- August leMartin Jennifer Costello -Shuhei Hisagi- Zach Keller -Silvan Haven- John Harken -Xomeron- Erik Slotnik Mari Slotnik -Zrel- Grant Hardwell
  10. Hi Everyone! This is the Bakugan RPG: The Reign of Naga Discussion topic. In this topic, you discuss stuff pertaining the the RPG. Also, in this topic characters are submitted and stuff. Oh yeah, here is the character format. Name: Age: Gender: Faction: Main Attribute: (Pyrus, Aquos, etc…) Appearance: (please, more than ten words at least) Personality: (self explanatory) Background: (optional) Bakugan: (Use the list that is up farther in this post. List their type and attribute.)
  11. This is the discussion topic for the RPG Spirits and Men. It'll serve as the location for larger OOC debates as well as a repository for player profiles as well as an encyclopedia for this world, which will include things from more in-depth explanations to a list of discoveries made to even recaps of what has happened thus far. So, get playing. PROFILES Format is as follows: Tribal name - Owner of tribe - Population - Current stasis The Final Conclave - Alex Humva - 118 - Peace time The Mayincatec - Xomeron - 120 - Peace time Sugawara - Silvan Haven - 120 - Peace time Hastatii - Lloyd: The White Wolf - 120 - Peace time Tribe of Fading Night - Dr. Vengeance - 120 - Peace time Darkest Shadow - Basilisk - 120 - Peace time Stone Reach to Sky - Power - 119 - Peace time CURRENT TIME 4/19/13: We are currently in the second lunar phase past spring planting; approximately late May-early June in our time. It has been 323 years since the end of the Great Winter.
  12. Thank you for accessing Mata Magna's Public Relations webpage. Our radios are operated twenty-four hours a day, seven days a week, and we have a fully functional webpage. Please feel free to contact us at any time!Note that your radio discussions will be monitored should any key words be detected by our software. Thank you for your understanding!* * *News Bulletins: 12 / 31 / 2012: The Department of Security reminds everyone to fill out the following form and submit it to your local security office to be approved:[b]Name:[/b][b]Gender:[/b] (he / she / it)[b]Species:[/b] (Toa / Matoran / Glatorian / Agori / robot / etc.; custom species are allowed, but they must be from the Matoran Universe, and you must describe the species' traits)[b]Kanohi:[/b] (if applicable)[b]Appearance:[/b][b]Powers:[/b] (if applicable)[b]Weapons:[/b] (if applicable)[b]Abilities:[/b][b]Weaknesses:[/b] (your character must have at least one; doesn't need to be extreme; no common sense weaknesses like average elemental weaknesses, susceptibility to stab wounds, etc.)[b]Occupations:[/b] (official and otherwise)[b]Personality:[/b] (brief summarization)[b]History:[/b] (please don't write two pages' worth of history; keep it as brief as possible)Once your form has been approved, it will be logged in the Department of Security's census database. You will then be able to continue your business about Mata Magna as usual.
  13. This is where all OOC discussions should be taken for the RPG, Clad in Iron. This also where your profiles should be posted. List of Approved Profiles:
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