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Found 31 results

  1. [The title got chopped; it says: (use headphones for better experience)] Hello, friends! Today I'm starting a musical project that is linked with Bionicle. I'll announce you when I post songs or if I have news. You can listen to my music here. This is the first song Le-Matoran in Bota Magna! I hope you enjoy! Thanks for listening! It is just the beginning (Constructive criticism is welcome)
  2. "All good music resembles something. Good music stirs by its mysterious resemblance to the objects and feelings which motivated it."-Jean Cocteau"If a composer could say what he had to say in words he would not bother trying to say it in music."-Gustav Mahler _________________________________________ Last year I started a solo electronic project just for kicks; make some cool music, learn and grow more musically, and just really have some fun with it.The premise behind it was that music was always better if it represents something, especially if what it represents is personally important to me. Also, I wanted to say things in it I couldn't say with my words. I've never been very good with words, and music seemed to do a good job of expressing what I was feeling or trying to say. In addition to these ideas, I realized most all electronic artists treated their music as recycled ideas and repeating motifs. Although the motifs or, ostinatos are interesting, they can get repetitive sometimes leaving the listener growing bored of the music quickly.I wanted to write electronic music I would an orchestral piece.Of course, it is far from perfect, after releasing my first album, I already had a slew of things I would've done differently, and still find myself obsessing over some of them. Despite this, I have only gotten positive feedback, and yet to have somebody really dig into it and tell me what I could've done better. That's where you guys come in.Anyways, enough chit-chat. _________________________________________ Debut album- Milk and Cooki³sA preview for the next album- 6² Preview - Hackers I am using Bandcamp but I've set it so each track and album is available free to download!Please let me know what you think, any and all feedback is appreciated. If you like it, let me know, if you don't like it, same thing. I need to know in order to improve!
  3. So, since the last topic lasted all of a day, we might as well give this another shot: discuss any and all forms of electronic and dance music here. I'll start out. Purity Ring comes highly recommended right now. Their debut album, Shrines, comes out July 24th, and they've already released several songs from the album that are out now: "Fineshrine," "Obedear," "Belispeak," and my personal favorite, "Lofticries." Also, no hatin'. I understand that this music isn't everyone's thing, but please, everyone, try and keep this civil. It's art, just like any other form of music. Please, try and treat it as such? -Teezy
  4. I havent seen any topics for any other EDM genre other than dubstep and electro, I've used the search function. Maybe its because we're not that many, so I decided to create one for all EDM genres. Hardstyle, techno, dubstep, glitch hop, moombahton, electro, whatever. So, just to start discussion, whats your favourite song right now? I really like Vexare's 'The Clockmaker', really melodic dubstep iin my opinion.
  5. This topic is on the discussion of one thing: is the supposed "BZPower survey" that's been poping up approved by BZP? I personally have had it pop up numerous times on this site, telling me to answer three questions (gender, how many times you visit, and will you come back), and then telling me to choose a prize (an I-Pad 2, an I-Phone 4s, or a Walmart Gift Card worth 1000$). This seems WAY to good to be true. I mean, three questions for an I-Pad? Really? I wouldn't have given it a thought, except the BZPower plastered at the top. Anyway, what I really want to know is if the prizes are real or just a scandal(or fraud, or whatever you want to call it). If they ARE real, I have denied myself a shiny new I-Phone several times!
  6. Enfero Lunos

    Brawl!

    Well, last Sunday I got Brawl, at a midnight release. During school weeks, we never get enough snow for a snow day. I have a theory that the only way we can get off of school is if we absolutely do not expect it. Anyways, in keeping with Murphy's Law (anything that can go wrong will go wrong), we got probably more snow the weekend Brawl comes out than the rest of winter added together. I almost wasn't able to get Brawl at the midnight release. Anyways, I love it. The graphics are way better than Melee's, I was shocked at how much more detailed it was, even after seeing videos online. It's not really evident in the videos, but Brawl is a bit slower and floatier than Melee, and feel so different too. I find I'm using special moves a lot less, and that Up special moves in general are much more for recovery than attack. Another nice thing is that the characters are more balanced. I'm a big fan of Subspace Emissary, the adventure mode. It's made up of 35-45 levels, and a few boss fights. The stage builder is pretty great too. I have yet to build a real, non gimmicky stage, but I'm okay with that. I'll get to it. The extra stuff is so much cooler than in melee. Melee only had like 150 (or so) trophies, brawl has over 600 trophies, and over 700 stickers. The color changes are better too, I like the fact that all characters have a dark and/or light costume. and the soundtrack is epic, 287 songs. I'm far from unlocking everything, but I'm loving what I do have.
  7. The release date for spore is set at Sept. 7, 2008! It looks like one of the best games ever. Why? I'm a customizaholic (yes, that's a real word, as of 3 seconds ago). You can customize pretty much everything in the game. Your creature, eventual buildings and vehicles, spaceships, and even planets. Yes, even planets. Frankly, I'm looking forward to it almost as much, if not more than, Brawl.
  8. That's not entirely fair to say, I guess, I'm also looking forward to Endless Ocean and Okami (for Wii) Brawl - Looks INCREDIBLE. Only 4 weeks away now, and it won't be delayed any more, at least not more than a week or two at most. Roster spoilers: » Click to show Spoiler - click again to hide... «Unlockable characters: Marth, Mr. Game & Watch, Luigi, Falco, Snake, Ganondorf, Wolf, Lucario, Ness, Sonic, Toon Link, R.O.B., Captain Falcon, Jigglypuff Well, I must say that I'm disappointed. I am glad about Lucario, Toon Link, and R.O.B., but there were so many other series that needed representation. Where's the love for Metroid, Zelda, Animal Crossing, or Mario? The starfox series gets a third character who is essentially another clone of Fox. Meanwhile, Metroid, doesn't get Ridley or Dark Samus, Mario and Zelda get no real newcomers, and though it's not that hard at all to make a moveset for an animal crossing character, we don't get one. How is that fair? At least, on a positive note now, the alt colors for characters are amazing. The music is so amazing. There are songs that I know and love the remixes of, and songs I've never heard before but still love. There are 287 songs in Brawl, more than a gigabyte, more than 16 hours worth! The adventure mode has been ramped up a notch, several actually, and is now more than 5 hours long, not counting replay value. Boom Blox - Don't know much about it, but it looks good. I can't describe it very well, it's basically a physics-heavy game that has a lot of block-based puzzles. Think Jenga on steroids. de Blob - Basically: Dull, monochromatic world, get colors, paint buildings by jumping at them, get points, beat level. Sure, it's simple, but simple certainly worked for Katamari Damacy and Elebits. Boktai - Okay, nothing new, who cares. I don't know if I mentioned this, but my friend lost my copy of Boktai. I was upset at first, but I accepted it. Anyways, he bought me another copy, and one for himself. I finally beat it again today (it's much harder when you're weaker, out of experience, and trying to never be seen), and got a (fairly) good rank (A-). No rank S, but it was my first time through. Weaker weapons, fewer speed nuts, didn't go through all dungeons. Endless ocean - Just an exploratory game at it's core, but it looks like it could be fun. It's already out, but I have yet to rent it. Okami - I played and beat the PS2 version, but I'll have to at least try this. The Wii controller will make the celestial brush techniques much cooler/easier to use. And who knows, this could lead to a sequel on Wii.
  9. Animal Crossing is not quite as innocent as initially meets the eye The town is not as it seems. Why is it cradled in a perfectly square canyon? Why does a river run directly through it? Why is there only one natural type of fruit? Why do all the trees look the same? Why do so many incompatible creatures live together in the same ecosystem? Why do sharks swim so close to shore? Is it to prevent citizens from attempting to escape? Why is your home carefully monitored, every Sunday? Why is the only way out guarded? The characters are not as they seem. A normal, yet ambitious entrepreneur, who has the power and motivation to completely renovate a building in 7-46 hours? A normal seeming child, who is able to cut down a mighty tree in 3 swings, and can catch a fish with a simple fishing rod? Why are some animals intelligent, while the others continue their meager, but normal, existence? Why do characters leave so often, and where do they go? Are they "Removed" because they do not meet the standards of the town? Why do the special visitors only stay for one day, and where does all their money go to? The inanimate objects are not as they seem. Why can a fishing rod endlessly catch sharks without breaking? Why will a buried shovel turn gold? Why do golden objects express unnatural qualities? Why is a golden shovel able to plant trees that grow money? A snowman, made from tiny particles, becomes sentient. Is it nanotechnology? Why are genetically impossible flowers able to exist? Anyone who thinks the world of Animal crossing is peaceful is dead wrong. It is clearly a tightly controlled "Utopia," Where any threat to peaceful society is swiftly eradicated. Just who is the Leader behind all this? You don't have to look far. Who has a monopoly on all of the goods in town? Who has the only major competitor for money tightly monitored? Who sends his minions to give out "exclusive" items, in exchange for labor, goods, or information? Who is responsible for any changes that ever happens around town? The answer is painfully clear. The dictator of this cruel, nightmarish "village" is none other than our very own Tom Nook. This is an example of over analysis. It was fun, though. Thank you, and good night.
  10. Enfero Lunos

    Good Times

    1) I finished Playing Okami, and it was great. I must say, it was a lot like Zelda games. » Click to show Spoiler - click again to hide... «Many of the brush techniques were like gadgets in Zelda games: 1) Sun/Moon: Various songs allowed you to change day to night or night to day 2) Ice transfer/Fire Transfer/Lightning transfer: Similar to Fire, ice, and light arrows 3) Cut: Like arrows (a long distance attack) 4) Water Transfer/Bloom: Like bottles of water, depending on the use 5) Vine: Similar to grappling hooks 6) Wind: The deku leaf in WW can blow stuff 7) Bomb: There are bombs in Zelda games The only ones that I can think of that aren't similar are Catwalk (creates path for infinite wall jumps); one that creates lily pads on water to walk on; one that slows enemies; and one that restores broken parts of things. There are also pieces of things that you collect to increase life. Both games are dungeon crawling games 2) I saw ratatouille, it was very good. 3) Beautiful Katamari (The next Katamari game), which was supposed to come out for PS3 and XBox 360, is (apparently) not coming out for PS3, but instead it's coming out for Wii, Which makes me happy. 4) The Legend of Zelda: Phantom Hourglass finally has an official release date! It was supposed to come out last year, but it didn't, and it's coming out this October!
  11. Played Mario Party 8 a few days a go... Ugh... that Series is going downhill Cons: They seem to run out of Ideas for Items (I guess they can't reuse them), so instead of having the items be capsules or orbs or anything, they're candy. Instead of the 2/3 dice items being mushroom/super mushroom, They are Twice candy/Thrice candy (It rhymes with dice, woohoo). No mushrooms FTL. Fewer minigames. Need I say more? Desperate for gimmicks. Blooper (the squid) and hammer brothers as playable characters? Highly Dumbed down. No Bowser/DK minigame, a lot of free stars, simple boards. Pros: I actually have good luck in this game, unlike any of the last mario parties. Some of the items have cool effects. The thrice candy looks like the intro scene for sephiroth in Kingdom Hearts. Maybe they'll actually try to make number 10 good when it comes out.
  12. The ESRB is ridiculously inconsistent. Example: Boktai 2: T for Teen, Animated blood and Fantasy violence. The "Animated Blood" was tiny spurt of red when you were bitten by a bat or the vampire. Lunar Knights: E 10+ for every 10 years and up, Animated blood, Mild fantasy violence, Mild language, and Mild suggestive themes. I tend to ignore "mild suggestive themes," because that basically means at least one attractive female (in this case, her) or ANYTHING related to a relationship. Anyways the Animated blood in here was of course, when a bat bit you, but also, in the final boss, you were running around in a pool of vampire blood. Not a pool of vampire blood as in a large puddle of blood coming from the vampire's body, but more like a large arena where you're probably at least ankle deep in blood. Vampire bats=Teen, Pool of Blood=E 10+? They need to reevaluate their system. Unless, since it's vampire blood, it doesn't matter. I guess vampires just don't have the rights humans do. I should start a movement for the rights of vampires
  13. Give me "Video Games" for 500 This is Sonic the Hedgehog's genre ... Don't worry, I couldn't answer it either Well, back in the old days, Sonic was a platformer. Then, with the release of Sonic adventure, it became an adventure game. Next, Shadow the Hedgehog was a TPS. Don't forget Sonic Riders, a racing game. And now, with Sonic and the Secret Rings, It's an RPG at high speed. Stick to a genre already.
  14. In Boktai, There was a fire dungeon (firetop mountain) and an ice dungeon (permafrost). In Lunar Knights, once you beat Baron Stoker, You were able to return to the hunting mansion and the old culiacan sewers, and access new areas. They start out just being extensions of the mansion and sewers, but the terrain then changes to be like the dungeons in Boktai. The sewers look like the permafrost, and the Mansion looks like the inside firetop mountain. It even has the boss arena, a large stone slab in lava. When I saw the way the terrain looked the same as in Boktai, I shrieked in delight. I was so happy. Thank you for this wonderful trip down memory lane, Konami!
  15. Final Day: Closing Comments and Thoughts Boktai and Boktai 2 were truly great games, unquestionably my favorite two on GBA. While the solar sensor may have seemed gimmicky to some, it made a truly great experience. On Boktai, I loved collecting new parts for the solar gun, Playing through the game several times, Going through the azure sky tower, and doing the puzzles. Boktai was my favorite of the two, because of all of the customization of the weapon, the azure sky tower, and the option to start over, but the massive range of weapons, boss tournaments, and dream avenue were still enjoyable. Also, Boktai 2 was excessively challenging at the beginning, which slightly lowered my opinion of it. Considering how well Konami did on Boktai and Boktai 2, I expect nothing less of Lunar knights, and I look forward to it release tomorrow.
  16. Day 6: Story Both the story in Boktai and in Boktai 2 involve preventing immortals from (for lack of a better term) taking over. In Boktai, your father, Ringo, was a famous vampire hunter, and he was a solar child (had the power of the sun in him), and you are too. You start the game by getting his solar gun, the Gun del Sol, and meeting Otenko, your fathers tutor, the embodiment of the sun in the from of a floating sunflower. you head north into a small dungeon, and drag out you father's arch enemy, the Count of Groundsoaking Blood, to be purified, and after you purify him, you find out that it was a decoy, and the real one's injuries were healing while you fought the decoy. You go to Bloodrust Mansion, and outside the Count's chamber, you hear the Count talking to someone else about some girl involved in a plan. You defeat the Count, and the girl they were talking about appeared. She turned out to be in charge of taking care of the solar tree, and her name is Lita. She talks about how evil has hurt the solar tree. You then run into a mysterious boy who looks just like you, except with different hair and clothes color; then he shoots and you and tells you to get out of the way. You later find out he is your brother, dark boy Sabata. In order to continue on, you need to break two seals, by defeating two immortals, Muspell and Garmr. You continue on, and reach Sol City, where you have to fight Carmilla, an immortal, But right before you start fighting, she kills Otenko. You then continue on to a space station, where you have to fight the previous 4 immortals, then you fight Sabata and Otenko comes back, then with Sabata, you fight Hel, queen of the undead. In Boktai 2, you start by heading towards San miguel, which was once the City of the Sun. Before you reach it, a vampire appears and takes the solar gun. You get a sword, and meet a girl who gives you the ability to use magic. You go and fight an immortal, Duneyrr. You then fight a Vampire with Sabata helping you. The vampire bites you, and you turn into a vampire. You (playing as Sabata) drag Django back (or whatever you name yourself) to be purified, but it doesn't work. An immortal, Durathror, is making roots of Darkness damage the solar tree. You (still as a vampire) go to defeat her. While you purify her however, you a seriously injured because of the sun, and nobody thinks that there is a high chance that you will survive. Everyone hopes that you survive (especially Lita, who seems to be in love with you), and somehow you pull through, and gain the ability to switch between vampire and human at will. Your father seems to be in control of himself, and is no longer being controlled by the immortals. He tells you to go fetch 3 tarot cards to unseal the aqueduct. When you are about to give it to him, Sabata warns you not to give it to him, the immortals are still in control of him, but it is too late, he takes them from you unseals the aqueduct (which turns out to be a bad thing), and you have to fight Dvalinn, another immortal. You then have to climb the spiral tower, alternating control between Sabata and you. When you reach the top, you fight Dainn, who is in your father's body, then you purify both. However, Dainn had already awoken Jormungandr, the doomsday serpent. You seal him away and bring light to San Miguel. Please note that it has been a while since I played through either game, I am probably off on many details.
  17. Day 4: Azure Sky Tower and Dream Avenue In Boktai and Boktai two, there were two long and challenging towers. In Boktai it was Azure Sky Tower, in Boktai 2 it was Dream Avenue. In both, the mission was to collect the blue key and find the blue door on each floor, which would lead you to the next floor. In azure sky tower, the blue key was hidden in an enemy. You would have to go around defeating all of the enemies until you found the blue key, then you had to find the blue door. Each floor only had four rooms, so it wasn't terribly challenging to find the key and door. However, it was very long. The first time you go through, it is 15 floors (plus a "rewards" floor), with a boss fight on floors 5, 10, and 15. The next time, it is 18 floors, with a boss fight on floors 6, 12, and 18. Then 21, 24, etc. Once you built it up to 99 floors, after you fought the third boss, you would have to fight the silvery white knight. Emblems played a large part in the AST. There were many different colored doors that only opened if you had the right emblem. There were seven emblems: earth, cloud, water, fire, sol, dark, luna. Also, on the "rewards" floor, you can use the emblems to get special frames, the most powerful frames in each class. Unfortunately, one could only get 3 emblems on a single game pack. Dark for beating the game, Sol for restoring the solar tree to perfect condition, and one chosen at random when you entered the AST. In order to get them all, you would need another game pak to copy emblems between save files. Also, in order to fight the silvery white knight, you needed all of the emblems. Dream avenue was different. Instead of adding floors, it added rooms to each floor. There was one switch in each room, with an unpredictable effect. You had to lure enemies onto the switch to see what happened. Effects ranged from giving you the blue key to causing an explosion that would kill you if you were too close. There were thirteen levels and then a boss, which could be quite challenging. After each battle (up to a point), you would get a special item. However, the main reason to go through was to obtain cards. There were many cards that all had special effects, such as bringing you to full health if you die, or inflicting damage on all nearby enemies. They were all one time use, and it wasn't uncommon to use them in the boss fight just to stay alive. It was much more challenging than AST, but at least no emblems were required.
  18. Day 3: Bosses 2 The bosses in Boktai and Boktai 2 always have two stages. Stage one: Defeat the immortal. Generally pretty interesting battles. Stage two: Drag the immortal back to the beginning of the level to the piledriver, purify them. In order to start the piledriver, you need sunlight, the stronger the better. Four pillars come up from the ground, you shoot energy at them to energize them, then once they are all energized, you begin the purification process. While purifying, The bosses attack you, and try to resist purification. You need to continue energizing the pillars, or the immortal will deactivate it. In Boktai 2, it is slightly different, because you have to drag it back to the beginning, and depending on which coffin you have, it can affect the piledriver or the trip to the piledriver. The bosses in Boktai were the Count of Groundsoaking Blood, then Garmr and Muspell (You got to choose which you fought first), then Carmilla the banshee, then you had to reface them in any order, then you fought Hel. In Boktai 2, you fought Duneyrr, then a vampire (who turns out to be your father), then Durathror, then Dvalinn, then Dainn in the aforementioned Vampire's body, then Jormungandr.
  19. Day 2: Enemies, naming, Bosses 1 In Boktai and Boktai 2, many enemies were the same. There were a few ranks of zombies, golems, and mummies in both, with crimson rank being the most powerful for each monster. In Boktai, there were some bats, spiders, octopi, kraken, and cockatrices. They came back in Boktai 2, but there were many more small creatures, additional ranks for cockatrices, skeletons, floating weapons, blobs of jelly, ghosts, and a couple types of hounds. Naming is based on other sources (mainly norse mythology), and rarely ever original. For example, the bosses. The two guardians in boktai are Muspel and Garmr, both from Norse Mythology. The female vampire Carmilla is taken from a vampire novella of the same name. Hel, the main antagonist, is named after Hel, the Norse version of the ruler of the underworld. In Boktai 2, the Immortals (Daine, Dvalinn, Durathror, Duneyrr) were four stags said to live in a tree from norse mythology. You also had to Seal away Jormungandr, the Midgard serpent from Norse Mythology. Many of the weapons were also from mythology. Gram, Gungnir, and Mjollnir were weapons from Norse mythology. There is also a Vorpal sword, from Jabberwocky. I'm sure I've missed so many, but I have made my point well enough.
  20. Well, only seven more days until Lunar knights comes out. I think I'll do Retrospective on Boktai, in 7 installments. Day 1: Gameplay In the original Boktai, your main weapon throughout the game was a solar gun, Gun del Sol. You got to customize it in many ways. Frame (Type/power of shot/spread), Lens (Element of shot/spread), Battery, and Grenade. The frames were divided into categories, based on the way they affected the shot/spread. The shots were energy shot from the gun like a projectile. The spreads were a large fan or sword shaped Emission from the gun, like a lightsaber. There were a few specialized frames, such as one that homed in on enemies, one that made enemies fall asleep, and one with ricochet shots. The lens affected the element of the shot, earth, fire, water, sky, sun, lunar, star, and dark. After many enemies were killed by used of the lens, it would level up, up to twice. It's power was lowest on level at I, and highest at III. The battery stored power, as one would guess. There was single, double, triple, quad, quint, astro, dark, and a rumored infinite (I do not know if this was real). Unlike in many games where the higher size upgrades replace lower ones, in Boktai you kept all of the batteries you found. Instead of only having five bars of energy when you have the quint, you could actually have 15 (1+2+3+4+5). The astro battery used power from the solar station, which charged power as you played. There were many different grenades, bomb (normal grenade), flash (stunned enemies), scan (revealed hidden things), rising sun (increased solar gauge's reading by 4 temporarily), pineapple (infinite number, strong, but took a long time to charge), and dark (big explosion, dark element). The dark gun, Gun del Hel, was obtainable, but if you didn't have the dark frame, dark lens, and dark battery, it would not work. Sunlight was a MAJOR factor. On the game pack was a solar sensor, to measure intensity of light. Obviously, It was easier, and faster to charge, with more sunlight. Sunlight was involved in many ways other than charging. If you covered up the sensor lured an enemy (such a a zombie) under a skylight in a dungeon, then uncovered the solar sensor, It would take massive damage from sunlight. also, there were platforms in dungeons that only appeared when there was sunlight. In some dungeons, there were strong winds depending on the intensity of light. Light sensitivity may sound gimmicky, but it was extremely fun. Stealth was also an important part. The less you were spotted by enemies, the higher your ranking. In Boktai 2, the main weapon was not the solar gun. Instead, there were hammers, spears, swords, and eventually the solar gun. The gameplay style was also very different. Stealth was much less of a factor. You gained experience, and leveled up your stats the way you wanted. Every level, you chose which category/categories you wanted to distribute 3 stat points to. Vitality (life), Spirit (energy), Strength, and Agility. You could only hold 16 items total at once, unlike in boktai 1, where you could hold 99 of every item. Also, there was armor, which was not present in boktai 1. Also, there were different types of magic that replaced the lenses, for the most part the same, but with new additions. The weapon creation was very cool. You would forge two weapons together, and make stronger ones. Almost all weapons a special ability that could be created if the forging was done well enough. Also, considering that you used physical weapons, you didn't always use energy. Although I liked boktai 1 more, I still liked boktai 2.
  21. Enfero Lunos

    Wowii

    Wow... this entry is from my wii... Incredible... the free opera download. Technology is amazing. I don't seem to be able to watch the barraki video though.
  22. Only a couple more weeks till lunar knights comes out! I am so excited. Boktai was my favorite GBA game ever, hands down, no questions asked. I must have played through at least ten times. Lunar knights should be so sweet. I also got Nintendo power today, which has an ad for LK. Beautiful picture. I wish I had boktai now, but I lent it to my friend, and we don't know where it is now. sometimes when I was at his house, I would play it, so I don't even know if it is at his house, or if I accidentally took it. Oh well. I would be more than happy to play through again. I don't mind going through everything again... not much at least. Well, I think It's pretty sweet that Nero is a spirit thing now, but it stinks that Otenko is now "Toasty." Oh well, what can one do?
  23. Well, for christmas, I got Elebits and Super Monkey Ball: Banana Blitz. Elebits: Visual:8/10: Very simple graphics, but they work for the game. The Elebits are really cute. Ease of play:9/10: I would have to say that it is pretty easy to control, but turning can occasionally be annoying. Gameplay:9.5/10: There are a lot of puzzles, that can take seconds or minutes, ranging from pulling a lever to setting up a giant chess board so the pieces are in the right place. The limit on health is good, IMO, but the noise or object breaking limits on some levelscan be annoying. Fortunately, all the limits (health, object breaking, noise, and of curse time) go away if you unlock eternal mode for a level. Boss stages are fun. Storyline:4/10: Ugh. Lame story in the form of cutscenes every few levels. Only redeeming thing is the pretty pictures. World:8/10: Large (depending on the level), a lot to explore, set up nicely, can force you to think. Music good, not great. Areas fairly isolated from each other Extras:10/10 Oooooooooooooh man, there is SO much extra to do. Get hidden elements, rare items, pink elebits, high scores, score attack mode (for every level), challenge mode (which is VERY challenging, also for every level), and eternal mode (also, for every level). Plus it's fun to just go through again. And you can't forget the level editor. Hard and long to make your own levels, but probable worth it. Other comments: The elebits are adorable, the levels are fun, I love the wide range of elebits, and it truly is basically a fusion of Katamari Damacy and Pikmin. Average score:8.0 Real Score(the storyline kinda skewed the ratings):9.0 SMBBB: Visual:9/10: Nice cute graphics, and nice detail on the landscapes surrounding the level. Kinda like the Graphics from the first two better Ease of play:7/10: Pretty intuative, but traversing narrow paths can be difficult. A little harder to control some things than in the first two. Gameplay:8/10: Fun, but beneath the cute graphics, the gameplay can get quite vicious pretty early. Jumping and bosses are a welcome addition. 50 mingames, I'm sure there's something for everyone. Storyline:N/A: The closest there is to a storyline is golden bananas getting stolen, then getting one from each boss. Doesn't count. World:8/10: The level design mostly fits the world. Very creative levels, as usual. No underwater world, which was very disappointing to me. Extras:9.5/10: So many minigames, I can barely count it as extras. Only complaint is the racetracks. I liked some of the ones from the first two games better. Other comments: Like many things about it, but like the first two games a little better, but the min/part games in the first two aren't even comparable to the ones in here. Average score:8.3 Will have a (belated) christmas present up for you tomorrow. Hopefully.
  24. I'm so weird In social studies today, I used a pen to carve a master sword out of cardboard from a binder. took almost the whole period. Pic Pretty good for being carved out of cardboard with a pen in 40 minutes without anything to look at, wouldn't you say? Also, I bought the Collector's edition 1/6th scale replica of the Master Sword and Hylian Shield (this). Yeah, I know, I'm a Nerd.
  25. Enfero Lunos

    Eragon

    I saw eragon yesterday. IMO, It was bad. Countless major differences from the book, and it seemed poorly made. I imagine people who didn't read the book might like it, But I just thought it was bad, and don't think anyone who read the book would like it.
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