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  1. Like others, I was not completely impressed by Journey's End, the official end of the Bionicle story. So, taking pen in hand (more like keyboard) I am rewriting Journey's End, including elements from the original story, and the same overall plot, but making how it should have been. DISCLAIMER: This story ignores every piece of canon material past Makuta taking the GSR and ejecting the Ignika to Bara Magna, except for Legend Reborn. This is my revision of how Joureny's End should have gone. CHAPTER 1 THE MATORAN UNIVERSE/OUTSIDE THE MATORAN UNIVERSE How did victory taste? It tasted sweet. It had been done. The Great Spirit Robot at his command, all of the annoying Toa and ignorant Matoran at his mercy. His Rahkshi being built by the thousands, hordes of Skakdi waiting for his command. Mata Nui gone, his spirit, in the Kanohi Ignika, ejected into space, probably to be shattered by some gigantic asteroid. It hadn't been yet, though. He could sense the presence of the mask, it having been a part of Mata Nui for so long. And it had been active, doing...something. But he wasn't concerned. If it became a problem, he would fix it. Nothing would destroy all that he had worked so hard to achieve. Makuta had won. The Toa had put on a fight, and they were, currently. A rebellion of sorts had formed, with every Toa and Matoran willing to fight working to undermine the Great Spirit Robot from the inside. After all this time, they still clung to Mata Nui. Makuta did not see that as fair. It had come as a shock that everything they loved, and lived in, were all a part of a giant automaton, not all that different from the inhabitants themselves. Makuta knew that the reason; it was meant to be a functioning and fully transportable world. The Great Beings who created it constructed it to function like a robot, and so it looked like one. Though, he had never learned where the inspiration come from. For they had to be inspiration; the Great Beings were not a creative bunch. It was difficult getting used to this new, raw power. He was all-powerful, all-seeing, and all-knowing. He knew everything and saw everything inside his new body, and at a whim destroy it all...or at least, in theory. It would take some time to master all of his attributes. He had flexed his new muscles by completely obliterating a quarter of the Southern Continent, to show the Matoran he meant business. Several foolish Matoran had migrated there after it became whole again; their screams had gone ahead as a reminder to the Matoran of Metru Nui that any attempt to rebel was fruitless. And yet, they stubbornly continued fighting. Don't people know when they've lost? But being in a being so large gave one a sense of loneliness. When he was first orchestrating this whole endeavor from the caves of Mangaia, he had the sleeping spirit of Mata Nui to taunt, giving his helpless hostage a play-by-play of his machinations. Then, in his Protodermis form, he had the blithering Zaktan to order. Then, he admitted to himself, he almost enjoyed the presence of the Toa Matoro in Mahri Nui. At least, enjoyed knowing everything was coming to fruition, and the Toa so obviously oblivious. Finally, his fellow Makuta, who followed his every order. Maybe not Krikka and Icarix, but that was beside the point. Before he destroyed them. The point was, he was growing ever more lonely. If nothing else, it certainly gave him time to reflect. Suddenly, a pull shook him from his thoughts. No, not a pull...a nudge. Or, something. It was the Ignika mask. It was fully active. And working. So it had landed somewhere. This could be a hitch in his plans. Having been a part of the Ignika so long, if the mask was seperated from the Great Spirit Robot, it would transmit some sort of a mental compass to the robot, meaning Makuta could find the mask wherever it went. And if it was working and active, Makuta would, annoyingly, have to deal with it. The power the mask held was barely known; it could be doing anything. And with the persistent spirit of Mata Nui inside, it would be doing anything to get back to the Great Spirit Robot. Well, if Makuta was going to find the Ignika, he'd have to start now. At the speed Makuta had ejected it, it would take some time to find the mask, even at 40 million feet long.
  2. All good things must come to an end. BZPower has been around for 14 years. Bionicle went on for 10 years, and when it did, activity on BZP rapidly declined, but the site still lived on. Now that Bionicle's back, activity on BZP has increased substantially, but Bionicle G2 can last forever, and neither can BZP. Likewise, not everybody can stay on BZP until it ends. So I'd like to ask, when do you think you will leave BZP? When do you think Bionicle will end? And when will it bring BZP with it?
  3. ALL PLAYERS - FOLLOW THIS TOPIC!! Otherwise you might miss important information. A group of Matoran sped towards the only exit from Karda-Nui, as the massive chamber began to cave in upon itself. All of the light had faded, and the Codrex was destroyed. In a massive war that had consumed the entire universe, the Great Spirit had been slain forever. Now the entire universe shuddered, islands cracking apart, collapsing into the seas. This was the death of the Matoran Universe. The group faced a choice, now, as they exited the heart of the Matoran Universe. Would they take the vehicles of the now-dead Toa Nuva? Would they make the journey on foot? Or would they attempt to sail the seas? They split into three even teams, attempting each option in the hopes that all would survive. But when the group piloting the vehicles reached the designated meeting spot on the island of Odina, they found only half of the ocean crew waiting for them. The rest of their team was clearly dead, and if they were not careful, more of them would end up the same way. The Matoran Universe was a dangerous, unpredictable place; especially when it was dying. Their journey would contain many choices like this one, and each would be just as risky as the last. Could they survive the week, and make it to the Coliseum in time? IN BRIEF You are one of the members of a small group of courageous Matoran who have managed to survive a massive war that has killed almost all other life in the Matoran universe. With the universe set on a course to crash-land on a desert planet far below, you must reach the shelters hidden beneath the Coliseum before the week is up if you are to survive. Upon each new round, you will be given three options on how you wish to proceed – one option is guaranteed to kill you, one provides you with a slim chance of success, and one will guarantee you continued survival until the next round. Should you die by making the wrong decision at the forks in the path, that is it – your journey is over, unless the Medic revives you. If the correct choices are made, a certain number of players might be revived during Round 4. This is, for the most part, an individual game – though of course, alliances may form when convenient. There are two ways to win; either be the last person standing, or survive all the way until the end of Round 7. RULES 1-BZPower Rules Apply 2-Have Fun 3-Anything else I forgot to mention SPECIAL ROLES Medic x1 - As long as this player remains alive, they can revive one fallen player every round. Pyro x1 - This player can set one of the three paths ablaze, forcing all surviving players away from that path. Turaga x1 - This player will always make the correct choice during the even-numbered rounds, but only has a 50% chance of surviving the correct path on odd-numbered rounds. Toa x1 - Each round, this player can force one other player to select the correct path whether they choose to or not, keeping that player alive. If the Toa picks the Pyro, however, the Pyro will instead be slain. PLAYER LIST 1-Luroka - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 2-Blade - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 3-ToaD - OPTION A (Lives) // OPTION A // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 4-ShadowVezon - OPTION C // OPTION C // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 5-Unit - OPTION B/OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 6-Pulse - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 7-Underscore - NO CHOICE (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 8-Ghidora - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 9-Tiragath - OPTION C // OPTION C // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 10-Quisoves - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 11-Ehks - OPTION B/OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 12-fishers64 - OPTION A (Lives) // OPTION B (Lives) // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 13-ToaK - OPTION B/OPTION A (Lives) // OPTION B (Dies) // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 14-TX Wade - OPTION B/OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 15-Nevermore - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 16-Windrider - OPTION C // OPTION C // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 17-Jed - OPTION B/OPTION C // OPTION C // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 18-Dragonstar - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 19-Pumpress - OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 20-FF - OPTION B/OPTION C // OPTION B // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 21-Onaku - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 22-Burnmad - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 23-Nik - OPTION A (Lives) // OPTION A // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 24-Portalfig - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 25-Aerixx - OPTION A (Dies) // n/a // ROUND 3 // ROUND 4 // ROUND 5 // ROUND 6 // ROUND 7 Signups will remain open for 48 Hours. If more than 10 people wish to signup, then by all means, please do so! This game doesn’t really have any limits to the number of people that can play.
  4. Hey all, I remember that before Bionicle.com was taken down, there was a Journey's End Mata Nui Saga comic (maybe even motion-comic?) on the front page with the narration of Mata Nui's voice actor. Does anyone else remember this, and more importantly, does anyone know where I can find it or a recording of this narrated comic? -Waz Edit: I think it's the Mata Nui Saga (http://biosector01.com/wiki/index.php/Mata_Nui_Saga).
  5. There comes a time when everything must end. For Mafia, that was no different. When the First Age ended, a drought the likes of which had never been seen before struck the lands on BZPower. During this drought, great changes occurred, and many players were lost forever. But some came back; and a fresh wave of players arrived. So the Second Age began, plagued with chaos and uncertainty. Before a new rhythm could be found, it was over; it was done. The Second Age had collapsed upon itself, and the realm of Mafia was a wasteland. Then, one player rose from the ashes, journeying through the Desolation to claim the Staff of Unlimited Power. They rebooted Mafia once more; and so the Third Age began. The Third Age lasted long, bringing with it players from the First Age, Second Age, and those newcomers foolish enough to believe they had what it took to survive in this harsh realm. While at first, there were only minor hiccups to what was otherwise the greatest of the Ages, eventually, things took a downward turn. Players began to disappear; hosts began to vanish into thin air. The crop of new players slowly ran dry. Inspiration was lost; and yet new concepts, new twists, new gimmicks, were added again, and again, and again. The Third Age had outlasted the First in both game count and years, and yet in time, it too failed. It died a slow, painful death. And when it finally died, there was nothing of the Third Age left to recover. No players. No games. No locations. No twists. No roles. No hosts. Nothing at all. It was gone. Mafia was gone. Or so they all thought. --- In the middle of a vast desolation, a cloaked figure stood. Their cloak flapped in the wind as sand blew all around them; while parts of their armour had been permanently scorched by fire, others remained their original sleek black and silver. Teal, sometimes purple eyes glowed from within the hood, although their face could not be seen. A mountain towered over the figure, and although its size was still intimidating, it had lost its luster to the figure below during the Third Age. Time and time again, he had been forced to cross the Desolation of the Staff; and Mt. Power was slowly beginning to fade, its power falling. The threats and obstacles that had once been so commonplace in the Desolation were rarely to be found; indeed, not a single trap or obstacle had hindered his path on this latest journey. The location, once so well known, had been lost just as the concept of Mafia itself was becoming; the figure had spent what felt like an eternity trying to find his way back, to save it once and for all. Yet here they were at last. The figure did not expect to find the Staff of Unlimited Power inside; that had recently become lost in its own way, having dissolved into pure energy and scattered by the wind, signalling the supposed death of Mafia. No… hidden within was now nothing at all. But soon, something that he had created using the last of the Staff’s energies would be hidden within. Contained within what had once been Mt. Power would be the Voltex Constant. Of course, finding - and activating - the Voltex Constant would be a struggle like nothing anyone had ever known; the figure had deliberately planned this. Those searching for the Voltex Constant would require aid from others - many others. Help from the best of the best, or the worst of the worst. Help from those who played Mafia. Slowly, the figure pulled a crystal out of their cloak, which glowed a brilliant shade of blue - hinting at teal - in their hand. It had been created to shift time and space, from the energies of the Staff of Unlimited Power itself. It was meant to help reclaim a realm; the figure had created it with the intentions of saving Mafia, or at least enough of it that someday in the future, the Fourth Age could begin. Summoning the mystical power contained within the crystal, the figure concentrated. And as the figure and the crystal began to disappear and fade, … the greatest players of all began to disappear one by one. The figure concentrated harder, finding himself within the crystal, which had grown in size. It re-appeared within the center of Mt. Power; and in his final moments before darkness claimed him, the figure watched as the mountain created its own defenses. I am Voltex, and that is what you may call me, said the figure, whispering the thoughts across time and space. And I shall wait for you through time and space to help me save Mafia itself. Come, and find the Voltex Constant. Let the true game begin. RULES 1. Do not reveal roles unless revealing your own. 2. Roles will have 24 hours to PM me each night; 24 hours will be given for voting each day. 3. Vote changes are not permitted. 4. BZP Rules Apply, of course. 5. Once killed, players cannot have any effect on the game. ROLES Matoran x14 - Ordinary players that can vote during the day. These players win if the Mafia is wiped out, or if they lynch the Drifter during the day. Medic x1 - Can protect one player each night from the Mafia (NOT the Drifter). This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Detective x1 - Can investigate one player each night to learn their role. This player wins if the Mafia is wiped out, or if they lynch the Drifter during the day. Mafia x4 - One is sent each night to kill another player. These players win if the Village is wiped out, or if they kill the Drifter at night. Drifter x1 - The Drifter can kill one player at night, and one player during the day. They win if one of the factions wipes out the other while the Drifter survives. The Drifter cannot ally with either faction; should an alliance be suspected, roles will be shuffled. The Drifter will automatically survive the first attempt to kill them at night and the first attempt to lynch them during the day. The Drifter will show up as a regular Matoran to the Detective. HOW THE NIGHT WORKS Each role selects their target; the Detective shall discover a role, the Medic shall protect someone, the Mafia shall kill someone, and the Drifter shall kill someone. HOW THE DAY WORKS Each day, Voltex will give a list of players that did not commit the Mafia crime of the previous night - these players are therefore immune to any lynch attempts for that round. No other suspect list of any kind will be provided. A maximum of four players can be lynched each day. SAVED BY THE VOLTEX CONSTANT 1: Gengar - Matoran; Killed by Drifter, Night 2 2: Manducus - Matoran; Killed by Mafia, Night 2 3: Xaeraz - Matoran; Executed, Day 2 4: Underscore - Matoran; Executed, Day 1 5: Toa Chuck - Mafia; Executed, Day 2 6: Shadow Ignited - Matoran; Killed by Mafia, Night 3 7: Portalfig - Matoran; Executed, Day 3 8: Chro - Matoran; Executed, Day 4 9: Ehks - Detective; Killed by Fate, Day 3 10: ToaD - Matoran; Executed, Day 4 11: Quisoves - Mafia; Executed, Day 3 12: Smooth Jazz - Matoran; Killed by Drifter, Night 1 13: Tyler - DRIFTER; WINNER 14: Shadowhawk - Mafia; Killed by Drifter, Day 4 15: Windrider - Matoran; Killed by Drifter (Overrode Mafia), Night 4 16: Taka Nuvia - Matoran; Killed by Drifter, Night 2 17: Pulse - Matoran; Killed by Mafia, Night 1 18: Captain Caboose - Matoran; Executed, Day 1 19: Voltex 20: Zakaro - Medic; Killed by Drifter, Day 3 21: Voxumo - Mafia; Killed by Drifter, Night 3 22: RG - Matoran; Killed by Drifter, Day 2
  6. With the closure of the HF Facebook page as well as no evidence anywhere of HF continuing, it seems the theme is finally over. Do you think HF went out with a bang? Or do you think it ended with a Stars-style ending? I think set-wise it ended well. (Way better than Bionicle Stars.) We got minifigure versions of the heroes, MECHS, giant monsters (in comparison to the minifigures), unique & creative designs, Technic functions in sets like Breez's Flea Machine, and lots of cool new parts and also bone pieces in cool new colors. Story-wise, it was kinda disappointing, but that's probably because of the change in animation company, so I'm not too upset. At least we got too see heroes built out of CCBS parts building mechs out of giant CCBS parts. It's too bad we never got to see the ultimate battle between the Villain Factory & Hero Factory that many were hoping for. Interestingly enough, Lego started developing the new Bionicle back in 2012, when Breakout was out. I have a feeling that may have influenced Lego's decision not to continue with the Von Nebula "Villain Factory" plot, which, unlike the next 2 cliffhangers, actually looked like it would go somewhere. They probably decided to continue with one-year storylines, since they were probably going to end the theme. I won't say Bionicle's return caused the sets to get any worse, because if anything, 2014 is HFs best year, in my opinion. So what do you think?
  7. So here I am. I haven't posted in years and I feel HORRIBLE. I made so many promises and I haven't fulfilled any. I don't want to depress anybody, but I've started to realize that if BZPower goes, so does Bionicle. I don't want that to happen, and I'm starting something to stop that, but as said earlier, I've broken too many promises like the Defenders, the Dead World, and the Mackron comics for my word to mean much. What do you think will happen to BZPower? Will it become a general Lego forum and experience a possibly annoying boost in activity? Or will you get on one day to see a blank page saying "404 Page not Found." Quite frankly I'd prefer the first one, because as long as BZPower is standing it'll be impossible to forget Bionicle in it's entirety. I personally think Bionicle needs to stay. It's a memory of some of the best years of Lego, and is yet to be fully explored. What do you think will happen? What do you want to happen? And what will you do to ensure that it happens? Just a thought I had. Thanks for your input.
  8. Necro

    Sci-fi guns

    Remember when this was what Lego blasters looked like?
  9. This is the review topic for my Continuation of the Bionicle Storyline, It's a Video Podcast Series called End of the Beginning. It follows The Yesterday Quest and The Powers That Be, and is being dually written by myself with Secrets of the Star.
  10. End of the Beginning Video Podcast Series Logo created by me, photo taken from Mata Nui's Guide to Bara Magna under fair use. . As some of you may know, I have recently finished my Continuations of The Powers That Be and The Yesterday Quest. I like to keep my books and chapter lengths about the same as the original chapters, so I refused to go over 12 chapters, and chapters that were longer than 1,800 words. Because of this, I wasn't able to finish the storyline, so I am going to write two more series that finish it up, this is the second of these, I call it...End of the Beginning, the other is called Secrets of the Star, a series that follows Matoro. It's a Video Podcast series that primarily follows the Chronicler and his group as he travels to the different villages and records the history of the new community. It also has some parts from Malum's point of view. Before reading this, I suggest you read The Powers That Be Continuation and The Yesterday Quest Continuation, as it makes certain events in this story make more sense. PLEASE leave me some feedback, even if it's something simple like "I liked this epic", or "I didn't like this epic."Review Topic Video Podcast Version of Chapter 1 Click on the spoiler below to read the chapter rather than listen to the audio version.
  11. Political discussion is not allowed. Nor is bypassing the filter. -B6
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