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It exists only in my memory now... but I really wanna revisit it, and none of the things I remember yield me a successful google search. I'll list them in hopes that someone saved it from the void. Here they are: 1. 2D platformer game with sprites. You avoid enemies and obstacles to get through to the end of the level. 2. You play as Toa Mata 2001 and enemies/bosses are Rahi. 3. Toa Mata each can use their mask's ability to progress and levels are build around it. 4.You start off as Tahu and he can shield to avoid getting hit, then Gali has a water level, and then Lewa has to fly and glide from tree to tree over large distances, but then Pohatu has a high-speed track with loops like Sonic the Hedgehod, and then Onua pushes blocks to make paths like a puzzle. Don't remember what Kopaka does, I think scans for invisible traps in the snow? All I remember is that he fights Muaka at the end. 5. After first 6 levels you have 5 more, much harder, and this time with golden masks. Onua is missing though probably unfinished. Does anyone remember anything like it? Thanks
Pokemon: Rise of the RocketsOperation: RallyA "Rise of the Rockets" fangame InfoA ROM hack of Fire Red. When released, alphas and betas will be given in .ips format. No base will be provided.Last updated: December 25, 2012Completion status: ~10% doneIntroductionThis is a fangame of an awesome RPG, Rise of the Rockets, made by Parugi. I've been RPing since the beginning and watched the game grow. At first, I was skeptical that a working game could be created, since there is so much story. I have recently found a solution, however, and I am attempting to re-create this story as a playable Pokemon game. I've tried in the past, and failed. I think this is my third attempt, and you know what they say, third time's the charm.What I plan to do is create essentially four games: Two following Team Rocket, and two following Team Liberty.I know that I'm reaching out to a probably small audience, but if you are a Pokemon fan, please look through this post. If you see something you like, take a moment to reply. If you have any suggestions, don't be afraid to speak out! More likely than not, I will consider and implement it. Feedback is more helpful than most people think. StoryIf you have played the RPG:Following Team Liberty, the game covers most points up to the Manaphy Arc.If you have not played the RPG:"Story in a NutshellTwenty years prior to the events of the RPG, Giovanni's abilities as leader of Team Rocket were called into question. A group of ambitious Rocket Administrators, called the Shadow Admins, overthrew him and orchestrated a master plot to take over the four main regions -- Kanto, Johto, Hoenn and Sinnoh. After infiltrating the governments of those areas, they succeeded, and now rule with a supposed iron fist.In response to this, several small groups of trainers attempted to rebel; all were defeated and imprisoned or killed. One of these groups -- Team Liberty -- moved their operations to the Sevii Islands, a small region that they had managed to erase from the Rocket's database. Here they turned their rag-tag team into an organized fighting force, declaring war on Team Rocket soon after.Twelve years after Team Liberty's formation, the war has shifted in favor of Team Rocket. Desperate, Goldhawk, Bluefalcon and Blackskull, the leaders of Team Liberty, decided to send several small groups of newly recruited and trained Agents to search for the Gym Leaders, Elite Four members, and Legendary Pokémon and trainers that Team Rocket had driven into hiding, to assist them in the war."This game in particular follows Team Liberty. You start off as a newly recruited agent and will search for Legendary Pokémon, Gym Leaders, and famous trainers, while doing everything you can to help out in the war. Most events are canon and will closely resemble the RPG.Features, planned and implemented-16 different starter Pokemon-Play through parts of Kanto, Johto, Hoenn, and Sinnoh-Pokedex featuring 303 Pokemon-44 Gen 4 Pokemon-29 Gen 5 Pokemon-Battle player-controlled characters from the RPG-Options on what to do, story-wise!-Updated Pokemon stats, movesets, and evolution methods--No longer do you have to trade to evolve Pokemon like Haunter and Machoke-Increased difficulty-Not a walk in the park; The game strays away from traditional games, offering a new experience-Wild Pokemon will increase in level as you progress through the story-Physical/Special Split from Gen 4 into Gen 3!-Includes some Gen 4/5 moves-Day and night systemScreenshotsFour Island Expansion(Yes, I will be updating trainer sprites soon)DownloadsCurrently, none.Next predicted release: Shooting for sometime in January. Will probably release a demo.Current TeamHead: MeSpriting: Xaeraz and ParugiStory: Parugi and I, and to an extended point, the players of the RPGIf you have any experience with hacking Pokemon games, please PM me. Help is always appreciated. Always looking for more spriters, too.CreditsScripting and mapping - MeSpriting: A plethora of RotR players-Pokemon sprites: Wichu (from a different forum)Expanding the ROM to allow for amazing features: JPAN (from a different forum)For the mass amount of tools I am using: Gamer2020 (from a different forum), who compiled a bunch of tools into a single program.-In specific: LU-HO, Silver314, HackMew (all three from a different forum)GameFreak, for the game and amazing franchise.Parugi, for creating the RPG and being ridiculously helpful during the planning stagesEveryone playing the RPG. Without you guys being as awesome as you are, I wouldn't have the motivation to even start this.
Well, I'm just going to say it. I'm disbanding the company. Now, hopefully the natural response (besides "what company?") is "What do you mean?" Allow me to elaborate: Cyan Productions is a collection of game developers that release games, music, stories and other stuff in the Fan Created Games forum. Unlike most of the "game companies" that swept through BZPower in the mid '00s, Cyan developers mostly did their projects, and reached out to artists when they needed them. Now however, most of us have moved on. Despite this, the games we created to still hosted and downloadable from cyanproductions.net. Because we mostly each worked on our own projects, this creates a bit of a support issue. I do not know all the ins and outs of my peers' games, and they likely do not know the ins and outs of my games. This is why I've been hesitant to bring the Cyan Productions topic back. There aren't really any active projects going on, and because the games are hosted in my topic, members would likely expect me to be able to help them with bugs, game secrets, and general game support (can't blame them, of course) for projects that didn't work on. So here's the idea that I'm toying with: I post two topics in FCG, one for each of the games that I made. The rest go to the Software Library. I haven't done it yet because I'm still thinking things over. It sounds like a good plan though. They'll still be playable. Of course, you wouldn't be able to just casually discuss the other Cyan games since there would be no topic. If enough people ask for it, I may remedy that with another "Official Topic for Older Games," but the last one tanked, so I'm reluctant to start another one. Well, that's where we are now. I'll make a final decision in the coming days, and I'll update if I change my mind. Note: Plans for Influx and its associated resources will go in the next entry.