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  1. I've been wanting to be more active on BZPower, but I honestly feel like there's not much to do anymore, what with Bionicle being finished officially. It's been I think 10 years since I signed up for BZPower, and so much stuff has happened. It seems from my perspective that the comic section is officially dead. But does that also mean the rest of the forums are dead? I'm very curious what everyone thinks about this. BZPower literally was the sole reason I found my passion in life. Whether it was in Graphic Design and creativity or just watching or reading awesome content. I felt like there were so many talented and cool people on here (I'm sure there's a lot lurking around still). I would love to find that niche again. I also am feeling very nostalgic every few months or so about Bionicles. Being 23 means, kids stuff isn't cool anymore. (Even though I still think it's super cool!) In a way, this is an open ended honest question for the BZPower community. I'm reaching out and legitamately wanting to know if BZPs still the coolest place on the internet.
  2. "Lewa," said one of the Jungle Tribe Agori as he entered the Toa's small hut. "You haven't come out of there for weeks. What's wrong?" Lewa sighed. "I'm just sad. I finally got to go on a journey-quest of my own, and not only do I end up body-swapped with Tren Krom of all people, then finally get un-swapped, then shoved into vacuum-space, then end up here...but I don't even get a good-proper end-resolution! The story just ended here, and now I'm stuck in this village for all eternity-time. No offense." "It's okay, I understand," said the Agori. "By the way, are you Tarduk-Agori?" "No. We look nothing alike!" Lewa took in all the Jungle Agori walking around, all wearing the exact same mask helmet, with the same tools, and the same color scheme. "You all look the same; I can't tell you different-apart. Sorry." "Racist." "Huh-what?" "You know what, never mind. How about we cheer you up?" "Really? And how will you do-make that?" "I have an idea..." WELCOME TO SAD, SAD LEWA: THE GAME! With the rebooted universe freezing lots of Gen 1 characters' stories to a halt, Lewa's feeling pretty down now that he's stuck in the Jungle Tribe village. The Agori (and other random BIONICLE characters) have started the Bota Magna Comedy Club to cheer him up, and they want your help! The rules are the same as in Sad, Sad Matoro: The game will be separated into rounds, 24 hours each. The rounds each begin and end at 12:00 noon, Central Time (for reference, this was posted at about 5:00 AM Central Time). During this time you may each post one joke, story, pun, etc. At the end of each round, I will post Lewa's reactions to each player and points will be tallied based on how much you made Lewa smile/laugh. In the event that two people post the same thing, Lewa will only react to the first one. Nobody likes to hear the same old joke again, especially our Toa of Air! Smiled barely: 1 point Smiled a little: 2 points Smiled normally: 3 points Smiled a lot: 4 points Smiled hugely: 5 points MADE HIM LAUGH: 10 points (Lewa laughs only once the combined total smiles hit 20, so be strategic!) HINTS: Lewa is a carefree spirit, so he enjoys more physical/slapstick humor or things to do with practical jokes. Don't make it too cliche or random, though; he's fairly smart. Be creative and think about the kind of things that might cheer him up! Jokes that are relevant to himself, his life, or BIONICLE in general will in general get bigger smiles. You have no hard limit as to how long your jokes can be, but anything much longer than a few sentences might just make him bored before he gets to the punchline. (For reference: in the previous game involving Toa Matoro, jokes relating to cold/ice/Ko-Matoran, fish and water (from his time as a Toa Mahri), and clever wordplay got the biggest smiles. Of course, Lewa's not Matoro, so figure out the best ways to make Lewa smile!) RULES #1: No jokes involving excessive violence or anything overly mean-spirited. Lewa may enjoy practical jokes and pranks, but even he doesn't like to take things too far. If you upset him instead of cheering him up, the Agori will kick you out! #2: Only one joke per round. Give everyone a chance! #3: You can post non-game posts, provided they stay reasonably on-topic and are indicated in some way that this isn't your joke post. If at all possible, send any questions about the game to me via PM. #4: All regular BZP rules apply. #5: The winner gets the prize of being the winner, and of knowing that they helped cheer up a very sad Toa of Air! Sign-ups here! 1. 2. ToaTimeLord 3. 4. ToaDraconixMahvi 5. 6. 7. Shadow FF 8. 9. Toa Onaku 10. Toa Smoke Monster I'll PM you before the first round starts, once all slots are filled. Good luck and have fun! Lewa0111 Nuva
  3. "Matoro!" said Turaga Lhikan, wandering about inside the Red Star. "You're looking blue." "I'm always blue. Except where I'm white." "No, I mean you look sad! I know being dead isn't that great, but at least you saved the whole universe! You got an epic, noble sacrifice in your name. I just randomly died because Makuta took my shield. I'd have been a lot more careful with the thing if I'd known it was attached to my life force somehow." Matoro sighed and pointed out the window. The Turaga followed his gaze. "See that?" asked the Toa of Ice. "The powers that be reset our whole universe last year. Now my sacrifice was for nothing. There isn't even a "Matoro Gen 2" to appreciate! I'm nobody now." "..." said Lhikan, though how one actually says '...' I'm not quite sure. "That's too bad. But I think I know a way to cheer you up..." WELCOME TO SAD, SAD, MATORO: THE GAME! Now that his great sacrifice to save the universe has been retconned by the new universe, Matoro's feeling down. It's your job to cheer him up! Lhikan's inviting up to 10 people to the Red Star Comedy Club (which he just made up five seconds ago when he came up with this idea) to help make Matoro laugh. Here's how it works! The game will be separated into rounds, 24 hours each. The rounds each begin and end at 12:00 noon, Central Time (for reference, this was posted at about 1:04 Central Time). During this time you may each post one joke, story, pun, etc. At the end of each round, I will post Matoro's reactions to each player and points will be tallied based on how much you made Matoro smile/laugh. In the event that two people post the same thing, Matoro will only react to the first one. Nobody likes to hear the same old joke again! Smiled barely: 1 point Smiled a little: 2 points Smiled normally: 3 points Smiled a lot: 4 points Smiled hugely: 5 points MADE HIM LAUGH: 10 points (Matoro laughs only once the combined total smiles hit 20, so be strategic!) HINTS: Matoro is a rather intelligent Toa, so he won't laugh at overly cliche jokes or randomness. Be creative and think about the kind of things that might cheer him up! Jokes that are relevant to himself, his life, or BIONICLE in general will in general get bigger smiles. You have no hard limit as to how long your jokes can be, but anything much longer than a few sentences might just make him bored before he gets to the punchline. RULES #1: No jokes involving violence or anything overly mean-spirited. Matoro has a good heart and this will just upset him, causing Lhikan to kick you out. Remember, we're trying to cheer Matoro up, not make him mad! #2: Only one joke per round. Give everyone a chance! #3: You can post non-game posts, provided they stay reasonably on-topic and are indicated in some way that this isn't your joke post. If at all possible, send any questions about the game to me via PM. #4: All regular BZP rules apply. #5: The winner gets the prize of being the winner, and of knowing that they helped cheer up a very sad Toa of Ice! Sign-ups here! 1. ToaTimeLord 2. JIF Shadow Creamy [4 POINTS] 3. Naota Takizawa [14 POINTS] 4. FrozenPancake_ [8 POINTS] 5. evil_jaga_genius [13 POINTS] 6. Toa Smoke Monster [6 POINTS] 7. Shadow FF [5 POINTS] 8. Ghidora131 [4 POINTS] Good luck and have fun! Lewa0111 Nuva
  4. In your own opinion, do you think that LEGO have ruined the Bionicle Timeline, with these new sets that are coming out, should they have just stuck with the timeline that we are used to? NOTE: DO NOT JUDGE ANYONES OPINION! 1st post since 2014, YAY...
  5. Mafia: Heist of the Centuries. The story: Tonight’s the night, the grand opening of the Great Artakha Gallery, showcasing the paintings and sculptures and other works of the most talented artists in the entirety of the Matoran Universe. But all is not well on this night. A vengeful artist, whose own works were deemed unworthy of display in the Gallery, has arrived with a team of assassins under his employ, intending to slaughter the other guests and burn the Gallery to the ground. At the same time, a trio of thieves have mingled with the crowd, planning to pull off the ultimate heist in robbing the Gallery of its riches on its opening night. But more intriguing, it seems the Gallery’s own esteemed Curator may have some secrets to hide… Also among the crowd are an eccentric painter, a well-known art critic, an off-duty medic, a pair of lazy, donut-devouring security guards, and a down-on-his-luck rookie private investigator. The canvas is set, the brushes are ready, and soon the walls of the gallery shall be painted… in blood. Roles: Mafia – their win condition is to kill everyone. Assassins (x3) – regular murderers with no special abilities.The Pyro (x1) – kills things… with fire.Vengeful Artist (x1) – the employer of the group, cannot kill anyone unless all of the other mafians have been found and lynched.Village – to win, they must both thwart the assassins and find the thieves. Detective (x1) – investigates a player each night. Medic (x1) – chooses a player to save each night.Security Guards (x2) – bumbling, sluggish morons with mind-boggling levels of ineptitude.Guests (x20) – renowned artists who were famous – and unfortunate – enough to get invited to the Gallery’s opening night.Thieves – their goal is to survive, and escape with the stolen art. The Con Artist (x1) – a very persuasive talker, their votes count for three.The Art Forger (x1) – plants a fake clue in every scene implicating a player of their choosing.The Inside Man (x1) – an outstanding member of the art community, who can use this reputation to their advantage.Other – various other roles with unique/specific goals. The Curator (x1) – a master of disguise, the Curator has gone into hiding. Want to know why? You’ll have to find him first.The Eccentric (x1) – inspired by mysterious visions, they paint a cryptic clue each night implicating the real killer.The Critic (x1) – investigates a player each night, for unknown reasons.Rules: All BZP rules apply. Vote switching is allowed, so long as you indicate who it is you’re swapping from. Please don’t go betraying your side or revealing other player’s roles. Rounds will be 24 hours, or until I get around to posting the scenes. Obligatory line about Xaeraz having fun with spines, or something. Please be civil, this is just a game, after all. Remember, the art world is a dangerous place, and all may not be as it seems…Spots: - Lord Commander Manducus. Guest, killed by Vengeful Artist night seven. - Quisoves Potoo. Rare bird, hunted to extinction night two. - The Present Automaton. Guest, survived. - Korkoa. Curator, survived and got away with his crimes. - Xaeraz. Guest, died from involuntary spinal surgery night eight. - Taka Nuvia. Inside Man, survived and escaped. - Ghidora131. Art Forger, assassinated night one. - fishers64. Security Guard, survived. - An/A Blade. Assassin, lynched day four. - Rahkshi Guurahk. Con Artist, lynched day eight. - Festivescore. Guest, lynched day two. - The Chattering Corpse Heap. Detective, survived. - Unit#phntk#1. Guest, survived. - Pahrak #0579. Security Guard, survived. - Ehksidian. Guest, lynched day three. - Dio Brando. The Eccentric, incinerated night one. - FF the Forgotten. Guest, survived. - Nik the Three. Vengeful Artist, lynched day nine. - Pilgrim Shadow. Guest, survived. - NULL. Died of food poisoning. - Shadowhawk. Guest, lynched day four. - NULL. Died of food poisoning. - NULL. Died of food poisoning. - Strange Festive Luroka. Critic, incinerated night five. - Kyle Whyte: Speed Itself. Medic, assassinated night four. - Toa Onaku. Guest, lynched day seven. - ShadowVezon. Pyro, watched the world burn day six. - Kylo Ren. Assassin, lynched day two. - NULL. Died of food poisoning. - NULL. Died of food poisoning. - NULL. Died of food poisoning. - NULL. Died of food poisoning. - Tiragath. Assassin, lynched day five. - ToaKapura1234. Guest, lynched day three. - Colonel Roy Mustang. Guest, killed by the Vengeful Artist night six.
  6. phinto

    inside bot

    i am thinking of am idea in re-opening a phinto making a fun comic of phinto's mind... if you want, I will open the how to make base. :3 ​
  7. Heya chaps, Not sure if this is the right place, but I was wondering if anyone here is interested in having a BZPower chatroom, and (directed at the BZP brass) whether that's a possibility or not. Why a chatroom? Simply put, because it's fun. It's fun to chat in real-time with other people who share the same interests as you, especially if you don't really have nearby friends who care about Bionicle and Lego. In addition, you can look for help on the chat (yesterday in the 40k IRC, some wonderful folks helped me hunt down a particular magazine issue I was looking for), or simply hop on from time to time when you're bored or lonely or whatever. There's currently an IRC chat on r/bioniclelego, but it's dead as [the place where Satan is said to dwell], so having one in the crux of the Bionicle community seems like a better idea. Thoughts? Note: I'm asking for discussion of the possibility, not that I actually have the know-how or powers to make it happen.
  8. This topic is about FAKE Bionicles. Yup Maskers. Remember to post links to 'em. So yeah. NOTE: DO NOT START A FLAME WAR. OK? Right thats got over with lets start! Oh and i forgot;there used to be one like this one! So im sorta bringing it back.
  9. This thread is for April Fool's Day! If you noticed the Spinnies, and wanted to post just to see another Spinny, this is the place to do that! Post anything you want- as long as it abides by the rules. No one wants to get in trouble. And about spam: please only talk about the ham. Spam, spam, spam, spam, spam, bacon and spam is a breakfast nobody wants though. To the Staff: Please close this thread after April Fool's day.
  10. Bakugan RPG: The Reign of Naga. Hosted by sonyaxe, co-hosted by The X Co-Co-hosted by The Lonesome Wanderer By all rights, none of us should be here. The world should have exploded, or been ripped to shreds. But it didn’t. And that is almost worse than if it had. Ever since the Bakugan fell from the sky, nothing has been the same for me. At first, everyone thought it was a game, but strange occurrences started happing. Bakugan started to talk, battlefields started collapsing, and the barrier between Earth and Vestroia, the universe that the Bakugan came from, started to collapse. Most of us didn’t notice this much until dimensional gate appeared in the ocean, bringing with it the supreme evil of Vestroia, Naga. He was a gigantic dragon had absorbed the Silent Core, which was made of negative energy that he hoped to use to take over the world with. Only one thing stood in his way. The Bakugan Battle Brawlers. They were a team composed of six brawlers, the best battlers in the world. Each was a master of their attribute. They crumbled like a wet paper bag before Naga’s assault. Naga then absorbed the Infinity Core after defeating his sister Wavern, giving him control over the entire universe. Four of the Brawlers -Marucho, Julie, Alice and Runo- were exposed to the silent core with their Bakugan and turned to Naga’s side. With them, Alice reverted back to Masquerade, the greatest Bakugan Brawler in the world. But that was three years ago. Naga has subjugated the world’s governments and brought Earth under martial law. However, there is still hope. Shun and Dan, the two greatest Brawlers, managed to escape, along with a few hundred children that still had their Bakugan. They… no, we managed to get to an abandoned military base somewhere off the coast of Cape Horn on a large island. We set up there, and with the help of our Bakugan, created a fortress that has never, and will never, be breached. From that fortress, the resistance harasses Naga, mainly by taking over bases or getting rid of supply trains to his massive armies. We are the Resistance. We will take back the world. ________________________________________________________________________ Battling Battles will be decided using Gate Cards, Ability Cards, and of course the Bakugan. To start a battle, one person will “set” a Gate Card, or throw it on the ground. This will be the surface that the Bakugan battle on. In a battle, you can have twelve Ability Cards, three Gate Cards, and three Bakugan. A good, basic battle would be where one of the 2+ brawlers challenge each other to a brawl. One of the brawlers shouts, "Gate Card, set!" and throws down one gate card. Each brawler throws one Bakugan onto it, and the battle commences. The owner of the gate card can then say, “Gate card open! (insert name of a gate card here)” and the gate card will have some special effect. Once this happens, brawlers can use ability cards by shouting, "Ability activate: (insert name of an ability card here). Brawlers use abilities to attempt to overpower their opponents Bakugan, while the two Bakugan duke it out on the field. One Bakugan will eventually be defeated, usually by an ability that one brawler was too slow to counter, or just by overpowering the other Bakugan using Gate cards and Ability strength boosts, in which case the stronger Bakugan may do some mixed martial arts to finish off his opponent . If a Bakugan manages to land a hit that would be under normal circumstances a mortal blow, the other Bakugan will return to ball form. The battle continues like this, each player taking turns throwing down a card, until one person’s Bakugan have all been defeated. Once a Bakugan has lost a battle, it cannot be used for the rest of the brawl. When all of one person's Bakugan have been defeated, the battle ends. Bakugan Bakugan are normally large, monstrous creatures. But on Earth, they take the form of a small ball about the size of a walnut. In this RPG, however, Vestroia and Earth merged, so Bakugan can choose to be in their ball form or in their normal form. There are six attributes of Bakugan, indicated by their color. They are Pyrus (fire), Aquos (water), Haos (light), Ventus (wind), Sub-terra (ground) and Darkus (shadow). Normally, each battler keeps only one attribute of Bakugan with them, but that is not always the case. Bakugan have different traits based on what Bakugan they are and their attribute. For example, a Ventus Bakugan would be faster than a Sub-terra, but the Sub-terra would be stronger. Your ability cards and gate cards can strengthen your Bakugan, and the ability cards unlock their various powers. List of Bakugan… Bee Striker · Centipoid · Cycloid · El Condor · Falconeer · Fear Ripper · Fourtress · Gargonoid ·Griffon· Harpus · Hynoid · Juggernoid · Laserman · Limulus · Manion · Mantris · Monarus · Rattleoid · Ravenoid · Reaper · Robotallion · Saurus · Serpenoid ·Siege Sirenoid · Stinglash · Tentaclear Terrorclaw ·Tuskor · Warius · Wormquake Gate Cards and Ability Cards Gate Cards: These cards are a crucial part of any battle. With them, you can do anything from raising your strength to switching attributes. In a battle, you would have three Gate Cards of your choice. A list of available Gate Cards:(will be added to as the RPG progresses) Ability Cards: Ability cards can determine the fate of an entire battle. You can have ten of your choice in a battle. These cards are more diverse than Gate Cards, and can have battle changing effects. A list of available Ability Cards: Factions: There are really two factions in this RPG. The Resistance, which is composed almost entirely of kids, is led by Dan, Shun, and Kai. In this faction, being a Darkus brawler is rare, as most Darkus Bakugan are being used by the Legion. The Legion of Naga, which is comprised of adults mostly that have been trained to use Bakugan and is led by Naga. Any attribute besides Darkus is uncommon,but there are still a good number of non-Darkus Bakugan. Locations: Fortress of Wrath: Naga’s main base. It is centered in what was once New York City, in the United Nations building. Apparently, he found it funny that humans could ever be united in any way. The weapon systems on this place are HUGE. Meaning, if you don’t have the pass code ready in about 2.637 seconds, you will be blasted to atomized bits. If you are a member of the Legion of Naga, you will most likely start here. Parade Grounds: Within the Fortress of Wrath, there are many open spaces where soldiers drill and practice battling. Soldiers also trade news, eat, and spend what little leisure time they have on these large fields. Weapon Station: This is where most of the fortress’s weapons are controlled from. Pretty basic, but you have to be pretty high ranked or respected to set foot in here. Occasionally, missions are planned in this room. Redemption H.Q.: This is the central hub of all of the Resistance’s missions. There aren’t many weapons, but this fortress is naturally protected by the year-round storms that rage around the island it was built on, courtesy of some volunteer Aquos Bakugan. If you are a part of the Resistance, you will most likely start here. Battle Park: A large, sunny, verdant park filled with flowers and trees, and also brawlers wishing to hone their skills. Most of the time, this is where people train and hang out. Mess Hall: A place to eat, hang out, and just talk about anything. Command and Control: A large, tiered, circular arena where missions are planned. Everyone is allowed to listen and give their input or ideas, and missions are planned by everyone, not just the leaders, using a democratic, voting procedure. Most other places, such as cities, forests, mountains, etc. will be basically the same. Cities are constantly changing hands as the Legion and the Resistance battle it out. Rules: 1. Follow all BZRPG rules 2. Follow any guidelines listed above 3. No meta-gaming. Meta-gaming is using information in you IC posts that you character could not possibly know. Just don’t do it. It annoys me. And when you annoy me, your Bakugan gets sent to the DOOM dimension. (Lol jk) 4. Use IC for in character posts and OOC for out of character posts. 5. Be respectful 6. Have fun! Character: Please put your character profile in the discussion topic for approval. Your character will be a kid, 12-16 years old if you are in the resistance, or an adult, from about 25-38, if you are in the Legion of Naga. Character sign-up sheet. Name: Age: Gender: Faction: Main Attribute: (Pyrus, Aquos, etc…) Appearance: (please, more than ten words at least) Personality: (self explanatory) Background: (optional) Bakugan: (Use the list that is up farther in this post. List their type and attribute.) Here is some extra info: After about 20 posts in this RPG, and after you win at least four brawls, I may see fit to reward you with a talking Bakugan. All staff will automatically have one. This is my first RPG. Please, if there is any confusion, comments, or criticism on ANYTHING, don’t hesitate to ask. On Talking, or Guardian, Bakugan: These Bakugan are Bakugan that have seen fit, whether through chattiness our seeing potential in their brawler, to talk to them. Be creative, give your Bakugan a personality! For example, a Seige may have a chivalrous personality, or a Robatallion may be like Spock. Be creative! Major NPC list so far:(will be added to as the RPG progresses) Character list:
  11. The title says it all. Here's mine: 2001: Muaka and Kane Ra 2002: Boxor 2003: Takua and Pewku 2004: Nidhiki 2005: I didn't have any titans from this year. 2006: Brutaka 2007: Maxilos and Spinax 2008: Takanuva 2009: I didn't have any of the titans or vehicles. 2010: N/A of course.
  12. Peace has come to the land of Albion! At last, after near three decades of shedding blood and vicious infighting the land has once again fallen under the rule of a king, finally putting an end to the Great Civil War of Succession. The war was begun when the old King Leo Mathias died with no clear heir, his only son killed in a battle with the trolls in the west. As soon as his head could no longer bear the crown it seemed every house, clan and banner-lord leapt up to nominate a head of their own, as years of marriage and breeding had left many with a just and equal claim to the throne. Knight fought knight, man-at-arms fought man-at-arms. Crops died untended in their fields, homesteads burnt, great castles were broken to rubble. For some thirty years great Albion was cursed with this madness of greed and rage but the cure has come, and his name is Lionel. Lionel Caerwyn of the ancient and noble house of Caerwyn, was but an infant babe when the Great War first started. An infant babe with a claim through his mother's blood and a father callous enough to believe he could control the crown through his son if only that son could inherit. However the father did not anticipate how long the war would drag out for, nor that a wasting sickness would take him before his plans could come to fruition. His training of the child left Lionel a cunning adversary in the field of battle and in political manoeuvring, and his early demise meant the boy inherited none of his coldness. The ability to both charm and strategise twinned in one champion made him a force to be reckoned with; what rivals he could not rally to his own cause with words of flattery he could crush with sheer military might. It took thirty years, but with the signing of the Treaty of Aldendan removing the last of the legitimate claimants Lionel Caerwyn could truly call himself King. Officially recognised by all major parties, he began reinstating the Crown's Peace, the ancient Pax Corona, an attempt to restore peace to the land and remove any last threats to his reign. For you see, signing a treaty does not make every problem magically vanish. Bandits that swarmed the lands in times of war still prey on the weak, the remnants of broken armies roam far and wide in search of conquest, the ever-present threat of the trolls looms as it always will in west…and in his last mountain fastness the vengeful Bat Lord plots the downfall of all Caerwyns... Lords of the Realm Lionel Caerwyn, King of the Realm, Lord of Gold and Glory. He claimed the throne through the blood of his mother, the old king's cousin, and secured it through conquest. He rules the realm now from the great citadel of Watsmaet, his mind turned to the task of enforcing the Pax Corona and ensuring his own succession so a second war will not break out should his rule be ended. Upon taking the throne he dropped his own house sigil of a green fire-drake and took up that of the old king; a lion, proud and crowned. It is this sigil his house-knights and bodyguards wear, while the knights who bear the lone crown sigil are dispatched across the land to bring law and peace. Willem Caerwyn, the Earl Wyvern, Lord of Plain and Plunder. Younger brother of King Lionel, and inheritor of the green fire-drake sigil that lends him the title Earl Wyvern. Always considered 'the spare' by the elder Lord Caerwyn he did not receive as much instruction in conduct and warfare, making him a more impetuous and reckless sort of fellow than his reserved and calculating brother. Lionel is smart enough to recognise such traits as useful and effective in some circumstances, making the two close companions despite their differing humours. For his aid in the Great War Lionel awarded Willem lordship over the flatlands of Estfallan, famed for both its extensive farmlands and occasional piracy from the port town of Darkharbour and its castle, Dragonsmouth (ancestral seat of the Caerwyns) Hossler Vahnn, the Black Falcon, Lord of Storm and Snow. A hard man, hard and cold like the northern mountains over which he holds sway. He was one of the few great lords not to lay a claim to the throne of Albion, instead lending his support - and army - to Lionel. Since the men of Gryshire, Hossler's province, long ago mixed with the Viking raiders of the far off icy islands they are strong and doughty warriors, and their support was key in several of Lionel's earlier victories. Yet he has asked for little reward, still content with keeping his own province safe. His castle is Falcon's Roost, high in the Gargrim mountains bordering the Blasted Wastes. Danaus Milkweed, Warden in the West, Lord of Stone and Shield. The Milkweed clan have always held in the harsh lands of Marsokk, where the Marbrantt mountains both limit troll attacks to simple raids but turn the lands in their shadow to swamp and marsh with floods of meltwater. Danaus was one of the first lords to claim Albion as his own in the War of Succession, and in truth probably has the better claim than Lionel, but his heart went out of it when his eldest son was killed in a skirmish with the Black Falcon's troops. He withdrew to his fortress of Aenkia until swayed to join Lionel's cause through bribery and homage. This may make he and Hossler allies, but in truth he has never forgiven the Falcon for his son's death. There is just little he can do about it at present. He holds the title Warden in the West as it is his armies that stem the trolls from advancing over the mountains into Albion proper, a constant state of warfare which makes even the youngest man in his legions a grizzled veteran. Anyone bearing his blue fire-drake sigil will receive honour and respect wherever they go. Felix D'Warrow, Earl of the Under-Hall, Lord of Steel and Silver. In ancient times the D'Warrow house were the butt of every joke. Their territories at Nethcross were risibly worthless, full of rocky outcroppings, steaming bogs and land salted by sea winds. These jokes stopped when attempts at digging to fertile ground beneath the salt and bogs uncovered vast seams of mineral wealth. Iron for swords and armour, silver for coins and wealth, coal for fires and forges, even clusters of gems like the eggs of some terrible bird. The D'Warrows became rich and powerful off this, adopting their current sigil of the double axes to symbolise the mining efforts and weaponry it produced. Since the wetland moors of Nethcross could support no castle above them, they built the Under-Hall within their mines and tunnels. No army has dared to siege it in the hundreds of years it has stood. Heironymous Basil, the Bat Lord, Lord of Wrath and Ruin. The house of Basil has always claimed direct descendant from an ancient line of kings that predated Leo Mathias and his kin, and it was this former glory Heironymous sought during the Great War. It is believed this was down to the urgings of his consort Willa, a witch rumoured to be from the Blasted Wastes, whose words were like poison into his ears. His radical claims gained no support amongst the other lords, and his own province of Nichtblud, squeezed between the warriors of Gryshire and the veterans of Marsokk, stood little chance against the forces arrayed against it. While Heironymous himself still lives, most of his lands and holdings were given away to Danaus Milkweed as part of Lionel's settlement with the Warden in the West, leaving the self-styled Lord of Wrath and Ruin largely powerless and forgotten. That is, until he hit upon the notion of gathering the scattered bands of forgotten armies to his sole remaining fortress of Dunnor, arming them under his black bat sigil and sending his so-called Fright Knights to pillage and loot… The Realm of Albion Watsmaet: Where the Kings have ruled since time immemorial. A great citadel or marble and granite standing on a mighty spar of rock where the Dragon River running from Darkharbour and the Broadwater from the Gargrim mountains cross each others' paths. Dragonsmouth: A fortress originally built to guard against attacks from the river, and to launch piratical attacks on the continent beyond, Dragonsmouth actually gets its name from the immense carving of a dragon's head over the main entrance which was used to spew boiling water on any would be attackers (which also spawned the Caerwyn crest). Confusion over time, however, has led to the belief that it is because it sits at the mouth of the Dragon River, never mind that the Dragon River wasn't called as such until this belief. Falcon's Roost: A construction of impenetrable stone built into the very mountains it sits on. Few in history have been foolish enough to attempt to storm the Roost, and their idiocy has been remembered long after their names have been forgotten. It looks out over the Blasted Wastes, but what exactly it was supposed to guard against in those long forgotten days has been lost to the annals of time. Aenkia: Also known as the Shield-Fort, for a pair of reasons: its is the greatest bastion of defence against troll incursions from the western lands, and long ago one of the Milkweed lords started the tradition of hanging the shields of the fallen upon its eastern wall as a sign of respect and defiance. Said eastern wall is now entirely covered with shields, a dazzling array of blue fire-drakes glaring towards the troll lands. The Under-Hall: After years of renovations, extensions and improvements, nobody is quite sure where the Under-Hall ends and the Nethcross mines begin. The surface entrance is not much to look at though, being a simple motte and bailey. A determined army would have no trouble breaking into the Under-Hall proper. No, the real problem would be getting out again Dunnor: In the craggy lands of Nichtblud, there was never going to be much space for a castle on the scale of Watsmaet, so the forts there were always very tall and oddly narrow. Dunnor is no exception, looking like some strange rocky arm reaching for the sky. While not the ancestral home of the Basils, it has always been their fall-back and last refuge. You can feel the paranoia leaking through the architecture, as any wall or floor could be a trap to discourage invaders. Blasted Wastes: Lying north of Gryshire and Falcon's Roost, legend says this was the home of a mighty sorcerer, king of all he surveyed. It is this sorcerer the Basil family claims descendant from, as it happens. He ruled with black magic and necromancy, which slowly poisoned his land until nothing living remained that wasn't sustained by his dark power. It is said a good wizard came and challenged the sorcerer, and that their battle reduced the land to nothing more than the scorched and toxic wasteland it is today. Nothing dwells here but the dead and, it is said, the vanquished sorcerer's apprentices. While there are mages and hedge-wizards still left in the world, no-one equals the power of the two titans that fought here. The Troll Lands: Nobody quite knows how the trolls, green in skin and long in fang, came to dwell to the west of Albion, whether they came in boats or walked across a since-sunken land bridge. Nor does anybody particularly care; they're more focused on how to keep them there. The trolls are too many and too dug-in to be driven out if all the armies of Albion were gathered together, but they can at least be stopped by the Marbrantt mountains and the long line of Wardens in the West. Lost Clans The Black Bulls: While the land was without king, the fortress of Watsmaet was held by Cedric the Bull, old king Leo's Marshall-at-Arms. While the infighting began, Cedric saw how petty and quarrelsome these lords were, and how pathetic their claims, and decided to simply take the crown himself through strength of arms. It was essentially what the rest of them were doing anyway after all. His ruthlessness and strict discipline in his troops won him many victories, but were in the end what cost him everything. When seeking to conquer the province of Banteras, swathed as it was in the Old Forest, he decided that he wouldn't risk being bled dry in constant ambushes and skirmishes and simply ordered the forest set alight, razing the city within. The Burning of Banteras became infamous, and more gratuitously violent with each retelling, drawing the ire of every noble family in Albion. Cedric was lured into a battle which turned out to be a trap which left him outnumbered and outmanoeuvred. His army was broken and Cedric himself hanged from the blackened remains of the oldest oak in the Old Forest. The remains of his army took up a black bull as their design, a remind roof Cedric's great strength and famed horned helmet, and wander the land as swords-for-sale or vicious marauders. The Wolfpack: In times of war, thieves and bandits grow brave through the absence of law. In the midst of battle a soldier's heart might be so gripped by fear that he turns from his friends and flees. These are the fellows who make up the Wolfpack; courageous thieves and cowardly warriors. Lost souls who joined swords because the alternative was no home or food. In the Wolfpacks you might find a exile from Nethcross rubbing shoulders with a deserter from Marsokk while breaking bread with a criminal from Gryshire. They are of all provinces and yet none, as mismatched in skills as they are in clothing and weapons. A raggedy band of outcasts who prey on the weak like the wolves they take their name from. The Forestmen: On the surface the forestmen who fight under the stag sigil seem to share many similarities with the Wolfpack. They originate from many provinces, follow no lord or king and occasionally rob and raid from others. But they are no wandering band of misfits, instead they believe that the forests of Albion are rightfully theirs, that they should be allowed to dwell in them unmolested and tax whomever they wish for passage through them in what they consider a noble cause. They hold this to be true as, for the most part, the Forestmen are the survivors of the Burning of Banteras. The forests are the home they have taken since their own was lost, and no king or his Pax Corona will drive them out. Rules 1. All BZP Rules apply. Obviously. 2. No godmodding. This means no killing whole cities of enemies in a single go, no pulling deus ex machina solutions out of nowhere, no developing sudden skills never displayed before, and so on. 3. Don't have your character somehow know something that he would only have learned if you, the player, had told him, aka metagaming. 4. I realise this is a game where pretty much everyone is going round with a variety of very sharp and pointy objects with the intent of hitting other people with them, but try not to get too graphically violent, okay? 5. Related to the above, don't kill someone else's character without their permission 6. To play, use IC, meaning In Character to describe events happening to your character, and OOC, meaning Out Of Character, for things you as the player are saying 7. There are currently no limits on characters. Its a big world, go nuts Profiles Fill 'em out and post 'em here Name: Gender: Appearance: Personality: Alliegance: (If any) Weaponry: Skills: Biography: Thanks to Sisen for approving!
  13. Me: I have an opinion! 8D Internet: DIE Me: D= That pretty much sums up my experience (in general, not just BZP).
  14. This may seem copyed from Technic couliseum, but it is of my own disign... This game chalenges my spriting skills, comic skills, and posing skills. all put together to make one cool game. RULES: (ALL BZP RULES APPLY!) no what I call ,supernoobofawesome, weapons. (AKA things like: staff of a bajillion hit points, or mask of indestructableness-ness, ect.) No instant death kills unless enemy was stabbed in the heart, neck, or brain. no flying unless toa of gravity, you have a miru, or if you have a kadin No using the mask of life unless it is a special event. anounced by me or a sub-staff. You may not have more than five things in your inventory unless it is a special event or if you perchase a bag for 500 W. No useless comments like 'LOL' or '*random joke*' No having an army. You are a Toa/skakkdi/rahkshee/vahkii/anybionicleofsimilarsize MOC of your own disign, with a weapon of your choice. HOW TO ENTER: make/create a moc or PM me details. (may NOT be canon char.) PM! NOT COMMENT! give me an image(s) of the moc so I may sprite it up. give me details about his/her background story. Explain what he can do. (element, weapon function, mask type, ect.) I will determin your MOC's mind, agility, strangth, and toughness. (total= 15 pts to start with) I will make an image and post your statts on the first post (here) you startout with 50,000 widgets. (50 studs equal 1 widget) HOW TO PLAY: challenge an opponent by PM, along with a wager of widgets. announce it in comments, along with the agreeable fair wager. Post your stratigy in a spoiler with your opponent. along with *area setting. I read them and make an action comic using the stratigies. the winner is determined. then is awarded. TOA: Loganto- 600 HP E: Plantlife W: dual energy katars (-30 HP per hit) Ag: 4 St: 4 Tou: 3 Mi: 4 Items: akakomaku (mask) RAKSHII: SKAKDII: VAHKI: OTHER: EVENTS: when there is an event, I will post a comment saying a particular event is in session for (insert time here). rules of current events I made up: Group battle- 2 or more players, free for all light VS dark- 2 or more players, 2 teams. Bag full 'o' goodies- 2 player, unlimited inventory weapon pack- 2 player, winner gets 1 free weapon forge. AREA SETTING: sea of protodermis- moving platforms, and an audience to laugh at your defeat. Kini Nui- colapsable stone towers, and a hole that leads to your death. Grass field- a quiet little place, isn't it? Glatorian arena- very messy, alot of... clean-up. Bowl of soup- careful, it's hot! plain white background- where am I? ITEMS: Mask- 8000 W Hau • Kaukau • Miru • Kakama • Pakari • Akaku Huna • Rau • Mahiki • Komau • Ruru • Matatu Calix • Elda • Suletu • Sanok • Kadin • Iden Arthron • Faxon • Zatth • Garai • Volitak • Tryna (gives corosponding ability; one use per battle; useless for vahki and rahkshii) Weapon forge- 10000 W (make coustom weapon) Bottle of energised protodermis- 1000 W (pour on self or foe; 50% chance of death; 25% chance of mutation; 25% chance of fusion to random object) Disk- 3000 (power may be chosen; regenerates; -30 HP per hit) Trainer- 1000 W Per +1 (adds agility, strength, mind, and toughness) Name change- 25 Std (changes your name) (under development) LET THE GAMES BEGIN!
  15. ~Acer~

    That Retro Comic

    Hey everyone! Welcome to That Retro Series!My very first comic series in like, ever.Comic 1 - Comic 2 - Comic 3 - Comic 4 - Comic 5Comic 6 - http://www.majhost.com/gallery/AcerSym/AcerStuff/AcerComics/comic7.png]Comic 7[/url]Okay this isn't my first time touching Paint or sprites or anything like that. I learned a bit from my "significant other" and this is me and my boredom trying to get a reaction from him.anywayCreds to Razor for his kit (as if he's still around). I don't wanna use chimoru, I like razor, so leave me alone. :censored:Creds to whoever made that sprite accessory kit. I really don't know who made it, I just took it from a collection of spritestuff belonging to my significant other. (I love you. )okay bye enjoy
  16. In the end, why are you all on this board? Are you out to achieve some crazy mission? Or are you just here to have fun? If BZPower stops being fun, will you leave? I want to say, when the board goes down for good (if it ever does) "But at least fishers64 had fun." What do you think of that attitude torward this website? Would you like to be able to say that about yourself? Why? Why not?
  17. Hi, welcome to Scattered Island Bionicle RGP!This RGP is based in the Matoran universe.(Intro) As you watch matoran fleeing from the city power plant, you wonder what is going on. Then, you see an explosion of white light, and a sensation of falling...You wake up on the shore of a tropical island, uninhabited exept by a few rahi. You get up and start to explore...Okay, so you can either be a Toa, Makuta, Rhakshi, Matoran, or Piraka. Please, be realistic with your powers.My character- A young but powerful Toa of Plasma named Zaak, he has control over plasma. He can liquify or vaporize most substances, and his light armor can take a little damage before failing. He is extremely resistant to heat, and can Ionize (destroy) most incoming projectiles. Zaak wears a mask of adaptivity, which can allow shallow breathing underwater, slow him down a fall if he falls from somewhere, stop him from completely freezing, etc.Make your character description somewhat like mine in lenght and detail, follow all the forum rules, yada yada yada.Mostly, have fun!
  18. This is a succession game of Dwarf Fortress.PM If you want to have a turn. Each player will get a turn(1 in-game year, Spring to Spring) to work on the fortress, posting there progress ion the form of a journal entry. You may Dorf people, if you wish. If the fortress falls, the next person shall begin the reclaim.SLOTS:1=ME2=3=4=5=6=7=8=9=10=ENTRY 1Nitom Niral, The Planets of PortentAge of LegendsYear 87The Continent of ConfederationsThe Steppe of ShieldsTangathlolok 'Trampledgranite'CREW:Nomal Tishakog, expedition leaderVdib Intheneshal, jewelerIngiz Otungzong, minerMomuz Gosgashkinkshaw, woodworkerKogan Limuletur, stoneworkerAdil Betansigun, WoodcutterEral Isakkubuck, Fish cleanerLOG of Nomal:1st Granite, 89: I have set to the construction of our mighty DWARF FORTRESS.We struck bitumious coal.15th Granite 89: First floor done. It will eventually become the Trade depotLollygaggers haven't moved...4th Slate 89:2 miners makes everything go faster. They are mining out the Workshops and 'garbage' dump. Those Wild Boar could be 'FUN'More soon.How would I post screenshots?------------------------------------------------------------------------------------------------------------------------------------------------ENTRY 212th Slate: Everything running smoothly. No incidents to report of. The Boars had some friends, but so far everything seems under control. We have finished 2 of the craftsrooms, and have most essentials. Now we just need Bedrooms and a Kitchen, then on to performing a dwarfs true calling. Drinking I mean Mining. Hopefully things will run smoothly from here.We have a newly trained Miner and Herbalist.28 Slate: Progress! Bedroom 1 is mined out, and will soon be active. We have a man, Eral, who is proficient at Medicine, so he has been assigned as a temporary doctor.14th Felsite: Momuz has become a Carpenter! Soon, we will have all of the bedrooms done. Then, the kitchens. The Jeweler’s shop has yet to be dug out.1st Hematite: Summer!------------------------------------------------------------------------------------------------------------------------ENTRY 37th Hemetite: Looks like the entire fortress has decided to take a nap. Yawn.... I think I'll join them...25th Hemetite: Immigration! 6 people came. Kumil Ibeshlogen: FarmerKel Sherikog: CookAdil Betansigun: HerbalistMoldath Besmarid: Potash MakerRas Rigothunder: PresserBit of a let down.7th Malchetite: Bedrooms are almost all filled, Kitchen construction has begun. Storage Floor has been started, Barracks soon, along with forges.29th Galena: We are running out of food. We have about a month left. We were forced to slaughter 3 animals. The bedrooms have been expanded, and a funeral parlor has been created, just in case. The kitchen is done, butcher, brewer and fishery’s are in progress. 1st Limestone: Autumn is here! We may make it just yet! A caravan should come soon.------------------------------------------------------------------------------------------------------------------------------------------------------ENTRY 48th Limestone: Low on water, but we have a Still, so hydration shouldn’t be a problem. Butchers shop done, putting a door in the room to avoid MaismaThe journal ends.....---------------------------------------------------------------------------------------------------------------------------------Hello! I am Adil Betansigun, the new expedition leader! Nomal died of dehydration recently, and I was chosen to take his place. Some immigrants came, but I don't feel like recording them.3rd Sandstone: I was put in charge.8th Sandstone: The cook has gone berserk! We have been forced to lock him in his bedroom.24th Sandstone: The cook killed a fellow dwarf. He shall be avenged. 28th Sandstone: A rotten smell comes from the cooks Cell/Room.16th Timber: A caravan is coming! Also, The mechanics workshop is done, so we will soon hunt!10th Moonstone: Nothing is working!!! No one will do what I want!! RAAGHHHHG!!!Scribbled below this is: The Expedition Leader has gone and thrown a tantrum, attacking a Horse.5th Opal: I have calmed down, and all is progressing smoothly. We traded with the caravan, and obtained enough liquid to last until next spring. The smithy and smelters are under construction.Another Tantrum... I worry for Adil 's sanity.....1st Granite, 90: WE HAVE DONE IT! The Dwarf fortress is at working capacity, and all is well. I think I shall retire, pass on the torch of leadership to another... As Adil put down his pen, he was struck with a vision. The world, covered in lava, with his fortress intact. Then he saw someone. Him, stranded on a lava flow. Before Adil's startled eyes, the flow broke, and he was swollowed up in the lava.“Adil?” asked Kogan, his close friend. “Adil? Who is that?” When Adil turned around, his eyes glowed purple. “I am ICED URIST!”--------------------------------------------------------------------------------------------------------------------------------------------------------------------Who wants to go next? Also, ICED URIST will meddle with things as the game goes on, in the form of prose bits posted by me.
  19. Disscuss RotMG here.My username is Neveraine.
  20. THE MISaDVENTURES OF ZACAX AND FRIENDS These are the many adventures of my mocs when they are not in stories. Join us for sophisticated mocs, elegance, and manners...... Screw it, ON TO THE COMICS! Each episode shall be posted each tuesday, either in the morning or evening. UPDATE: The comics will be posted every two weeks now. I'll be posting them on thursday now, so yea. Season 1: Episode 1: We have lines for a reason Zacax. http://images2.wikia...a_reason!!!.png Episode 2: REMOTE FIGHT! Zacax vs Kye! http://images3.wikia...IC_FIGHT!!!.png Episode 3: Johan! You broke it! http://images3.wikia...Broken_hill.png
  21. R.O.M.G. Is a medieval style shooter. It has Retro graphics, a (sorta)large community, and lots of content. There is a huge game guide(has forums:( ) Here is some basic info.Made 2005Updates constantlyHas 13 classeshas over 200 enimiesit's fun!!!!!!!!!!!!!!!!!!!!!!!!!!So does anyone here play it??
  22. Okay, so we've all tried our best to build really cool looking characters, and most of us continue to do so through to today. But of course, there have been some weird rejects that have come into being, that just left us thinking "Why did I build this?" for the rest of the day. Or maybe you remember a MOC you built when you were younger, that now just seems like the most ridiculous thing you could've thought of.But my question for you is: What was your strangest MOC/s?Text only posts welcome, but if you have images then please add them, so we can see!
  23. "Banner Coming Soon"The "BZP Racers'' are a community group in Mario Kart 7 for all on BZPower, you can give me your code and NAME via PM, so I can register you on the group. And then friend me on 3DS THEN join the community group, you can get on yourself with the Group Code supplied in this topic. Here in the topic also you can discuss races, set up races and just hang out.Address: 23 - 1284 - 0057 - 7229Standings: 1st. (None) 2nd. (None 3rd. (None) Members Enjoy!
  24. Titles members from BZP have associated to the member Bionicle Raptor. BR, Raptor, BioRaptor, BioRap, Raptorzaurs, Trusted Trader, Jamison. The T-Shirt Guy Good day sir/ma'am!
  25. as a huge fan of concerts in general, i figured it was about time to get a topic going about them so, what concerts do you guys plan on going to soon? also feel free to talk about the best/worst concerts you've been to and whatnot i'm personally going to see a local band called Lions for Lambs tomorrow, should be pretty rad. also if all goes according to plan i'll be seeing Between The Buried And Me, TesseracT, and Animals As Leaders next Thursday. discuss away!
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