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  1. About a year ago, I started my own Drop a Brick blog, which I dedicated to an early iterations of the Bionicle story. But I am from Russia and I kept this blog in my native language. Since then, I have decided to keep my articles in English. Special thanks to my friend Frozen Death for the translation and a big thanks to Eddy and Maku aka The Shadow Emperor for editing. What's about this topic? I’ll say it right away without complicated introductions – it's all because of Maku. This guy with his document “Early & Unused Story Concepts in Bionicle” showed me the other side of the Bionicle, the one that I always dreamed about and which I always tried to comprehend, considering the fascinating concept-arts by Christian Faber. This is a document that I highly recommend checking out before reading my articles. Since Maku and I accidentally found out about each other, thanks to Peri, we share with each other the finds of the original story. The resulting symbiosis is very important to me, and I sincerely hope that these articles will also infect someone with the idea of an early Bionicle. MNOG. The game that many fans rightly consider the best media in the history of the franchise. And I also love this little piece of art madly. But this block of articles will be devoted not so much to the game itself as to the secrets that it hides. MNOG for me is not a reason, but an occasion to tell about the very original lore from the Story Bible, written by Alastair Swinnerton and Bob Thompson. Many people stereotypically believe that the early Bionicle was a naive tale and nothing more. To some extent, yes, since it is still the backdrop for the sale of toys, and we need to keep it in mind all the time. But we also cannot ignore the fact that Bob Thompson with his famous Seven Books of Bionicle wanted to create a complex and large world in which its study prevails over the narrative. Everything was built around the idea of the Big Secret and was strung on it by a huge number of small details and secrets. It is hard to deny that the 2001–2003 Bionicle made a strong bet precisely on the atmosphere of mystery and the fact that “everything is not so simple here”. 2001–2003 was the first book among the cycles of Bob Thompson, and it is logical that this book was to lay the foundation for the subsequent disclosure of the world. We were shown a huge number of strange and incomprehensible things, many of which, after Thompson left the company in 2005, were not justified, but forgotten or repelled. And in this block in each article I will take one of the elements of the game and carefully examine it with the help of Kanohi Akaku, extracting for you a grain after grain of an untold story. Prologue Ch. 1: Lhii the Surfer Ch. 2: The Hidden 7th Tribe Ch. 3: Sky Father Rangi and Earth Mother Papu Ch. 4: Secrets of Kaita Ch. 5: The Rahi breeding cycle Ch 6: The Culture and Meaning of Tohunga and Turaga
  2. So, as a longtime fan of bionicle, I've had a deep desire to share the love with my friends who never experienced the story when they were younger. However, my friends don't always have the time or will to muddle through all the books, MNOG, and all the other bionicle media. My solution was to create a series of PowerPoint presentations that present the story of bionicle. The presentations are meant to be used in conjunction with the physical sets, and the whole layout of the storytelling is designed to work in a similar way to how Turaga Vakama uses the stones in the Amaja circle. Here's an example of how it works: Slide #1 describes the village of Ta-Koro. The characters of Turaga Vakama and Jaller are introduced. The presenter brings those sets forward into the center of the table as he describes the characters and their relationships. Slide #2 describes the village of Ga-Koro. The inhabitants of Ta-Koro are moved aside, and replaced by Turaga Nokama and Macku. Etc. It is still a work in progress, but I wanted to release what I've been working on to the community. I'm still working on adapting the slides to a wider audience, and I am completely ignorant of where I pulled many of the supplemental photos included in the slides from. Please let me know what you guys think, and please try these for yourself. Even retelling the story to friends who already know it can be a fun experience to remind us how truly epic these stories are. Note: I only have 2001 and a selection of other Character Highlights available as of now. This list will be expanded very soon. Here is the link to the Google Drive folder: https://drive.google.com/open?id=1LbonT2t33sQjFXZBiaUtaEoykxFcx5dK EDIT: Updated Link
  3. Hello, Templar retweeted this today and I thought it is really nicely made.
  4. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  5. Hi BZP! been a bit. Here's my take on an animation Templar intended to include in mnog, but didn't have the time to finish. Its about Onua!
  6. Hope this is the right place for this kind of content! Full size
  7. Hello all Recently I have been playing MNOG on biomedia project but when I arrived at ko-koro I open dialogue with one of the matoran but there are no lines of text more responses I also am unable to refresh the page to skip him. So I was wondering if there was any way to download the game safe for mac osx. Any help is appreciated thank you
  8. Hi everyone, Lastly I've been doing a MNOG walkthrough and a new episode will come up every thursday. So what makes it different from other videos is that I added humor and my commentaries. Here is it: Enjoy it
  9. Something that has always bugged me when watching MNOG and MNOG II. Why were some Onu-Matoran like Taipu mostly tan? Isn't tan a Po-Matoran colorscheme. I thought the Onu-Matoran colorscheme was black orange and purple.
  10. I need some help identifying the origin of the track during the Gali vs. Tarakava sequence; there seems to be one oddly complete and high-quality instance of it on YouTube that includes fragments I'd never heard before and can't seem to find when decompiling the original SFW files. Does anyone have any ideas where this could be from? It sounds like the uploader may have found the original stock music library that features this tune but I can't get in touch with them.
  11. So I am making a bionicle game in the style of The mata nui online games and I have the programing skills, all I need some help with the art. This is kind of a competition to see whom will get some art into my game every week I will post a new assignment for anyone that is willing to try it. Anyone that gets in will get credit for their work, so good luck and Godspeed. Before I give the first assignment, I wanna see how many people are interested in this, so just follow this topic so I can get a good count. I am looking for anything that looks like it could easily fit into one of the mnog games, so use any means you are comfortable with.
  12. This may or may not have been posted before, if it has, I haven't found it until today, but as noted by user bionicle_fanatic on the /r/bioniclelego subreddit, the countdown on the telescope in MNOG will reach its conclusion on October 18th at approximately 4:04 PM EST. According to him, the Red Star is to reach its destination on that date? I'm honestly not sure where he got that info from. Personally, I feel like the clock's just going to stop, or loop around, and nothing is going to happen. However as a community, I feel like we should all try and do something special on that day regardless. Be it a large scale community event, or smaller personal celebrations of BIONICLE history. Source: https://www.reddit.com/r/bioniclelego/comments/53od3m/in_roughly_23_days_the_red_star_will_reach_its/ EDIT: If my numbers are correct, this is actually going to happen 18 days sooner than originally calculated. I'm not sure where my Skype friend got the 18th, but I'm getting something entirely different now. EDIT 2: As noted by the original Reddit poster, it seems the counter resets after every logon, unfortunately leaving us with no actual solid date for that timer's end. However, as posted here, it would seem that in the code of the game, there is a hard coded date after all: January 12th, 2290. Nearly 300 years from now. It's pretty freaking far off, but at the same time, it IS feasible to pass the date on for the next three or four generations. So who knows? Maybe one day we will get to celebrate that day. Until then, I suppose we'll just treat January 12th as some kind of inverted anniversary.
  13. I have been working on a powerpoint game and have recently completed MNOG 3 It is not a flash game - only powerpoint, but I have still managed to create graphics similar to those found in MNOG 2 You have probably never heard of a powerpoint game - well this is one. Read the instructions below Animations such as moving water or tohunga also work. It is a point and click game, in which you explore Mata Nui and help others! There are many scenes in all six Koros! Here are some screenshots: I take no credit for the 'images' or objects in the scenery, as I extracted these from MNOG 1 and 2, and changed them to create a new landscape To play: 1. Download the Powerpoint in the link below 2. Open the Powerpoint and start the presentation 3. Click the arrows to advance to new locations 4. To move on with the speech bubbles, click on them. If no more speech bubbles come, then you are done with that conversation 5. Enjoy and explore! Here is the link: http://www.filedropper.com/mnog8 I take no credit for the 'images' or objects in the scenery, as I extracted these from MNOG 1 and 2, and changed them to create a new landscape! Please comment/criticise below!
  14. Soran

    Stelt

    Howdy, Back with another digital painting. This time it's my imagining of the landscape of the island of Stelt. I went ahead with the MNOG style again for this one as I felt it worked well with landscapes, especially as far as BIONICLE was concerned. Here's the results. Link to larger resolution Link to background alone Link to background without text The inspiration for this one mainly came from the description I had read regarding the Stelt landscape, which was that it had an almost ancient Greece type environment, with a hierarchy system, coliseums and gladiator battles. It was described as having structures that were often built and shortly thereafter destroyed. I decided to reflect that with the various buildings as well as the coliseum itself as looking ruined in some manner. This also was a test on perspective to see how well I could make a scene using perspective as the focal point. I think it turned out okay. There definitely are some things I'm less excited about in regards to the picture. For one, there really isn't a clear light source. My excuse is that there is no sun inside the robot so… Totally counts. Two, Soran looks a bit off here. The rough draft drawing of him had the pose working much better but I was unable to recreate it in higher detail without it looking… off. And lastly, I actually was going to make more buildings and potentially add some more life to the picture but I ran into some issues. Those being that I was having trouble creating more original looking crumbled buildings, and I have not yet designed Sidorak's species, in relation to my own art style. That and I was having issues with setting up things for them to be doing in the background. Overall I'm pretty satisfied with this drawing, I think it turned out well. There are some mistakes here and there but It's more or less pretty okay. I think it's one of the better backgrounds I've made so that's something I suppose. Materials: Gimp 2.6 and laptop trackpad. Extras: For those curious, here's the rough drawing/idea Hope you guys enjoy! Comments and critiques are appreciated as always. ~Soran
  15. Lewa just got his final mask and is a little eager to show his collection off. But is he a bad enough dude to kick all those Rama butts?? Story here is that I really liked Jonathan Kaplan (Lewa11)'s compositions for a scene in his defunct BIONICLE: Quest of the Toa fan film that had to do with Lewa fighting a swarm of Nui-Rama. He never provided visuals for the scene he had planned, but this is what I imagined based on the music he put up. The idea is that this leads into the Le-Koro chapter in MNOG. HIGH QUALITY SWF VERSION NOW AVAILABLE HERE
  16. This is a discussion for the MNOLG 1.5 Project ----Objective---- The goal of this Project is to make a MNOLG 1 style flash game that covers the Bohrok Swarms arc, Picking up right after the first game ended, and following the Flash episodes released on Bionicle.com that show highlights of this era. ----Version 2.1.1 Released!!---- This is the Chapter 2 Part 1, the second part is still under development.I decided to split my relases into parts for two main reasons: 1. Release updates more frequently, because making this game takes quite some time. 2. More frequent feedback from the forums for finding bugs and errors. Mention any bugs/misspellings you come across in the forum, but please also report them on the Issue List. Download: Version 2.1.1 (.7z) Version 2.1.1 (.zip) ----Important Stuff!!---- To run the game extract the files and click on "Flash Player Run.bat" In the Debug Menu you can switch between MataNui and English text for the ALL THE SIGNS in the game! So you can leave it in MataNui for a more classic feel, or switch it to English, because after all, the Chronicler (who you're playing as) can read quite well without translating. Use the Save/Load feature, so that when I release an update you will be able to pick up where you left off. All 9 save/load slots are working. Except for that 10th button, not really sure what that does.. Screenshots:
  17. What's happening, folks? I've got a bit of a new animation to share today. I've been working with the assets from Templar's BIONICLE stuff to make my own animations for a few years now (time really does fly, my gosh), and for this one I aimed for a distinct change of pace to match working in a new setting. I really wanted to bring out the characters here, focusing on what I'd like to think are subtleties in movement and behavior - the stuff where the real fun is at. This all in contrast to the more action-oriented stuff I have done previously. This is really only a part of what I hope will be a longer animation that completes the story set up here, but I had to get this specific part done for a project and it turned out so nice I really wanted to share it. (and if you want to see the other stuff I've done, go here - heads up that the earlier ones are pretty stinky, though) I love feedback so don't hold back, type up a post!
  18. Still going strong with my MNOG craze 8D The light at the end of the tunnel... So I decided to make the Onu-Wahi/Le-Wahi tunnel. The images are quite high-res, but they're worth the wait, if I say so myself :3 Entrance: http://i.imgur.com/lEDyEjB.jpg All that greenery: http://i.imgur.com/DIdWUuT.jpg Very dark in the tunnel: http://i.imgur.com/biaup2f.jpg Resting after hard work: http://i.imgur.com/ng6fKzg.jpg Drop me a comment saying which scene you'd like me to recreate next! (Although I can't do Ko-Wahi scenes. Not until December, that is...)
  19. I was messing around outside on a road today, playing with a Matatu and listening to the MNOG soundtrack, when I randomly decided to take a pic of a field next to me, and draw it MNOG-style. So, yeah, here it is: And here's the original: Hoping the images aren't too big, it's hard to tell on this messed-up computer screen...
  20. So after years and years of making 8 bit remixes with premade midis, I finally took the plunge and transcribed something myself, by ear. I never really thought I was very good at this, so I'm actually kinda proud of the fact that it only took me a few hours from start to finish, even if it is relatively simplistic as my remixes go. (I did Through The Fire and Flames once. xD) https://www.youtube.com/watch?v=k3wtcDU3A1M Hope you guys like it. Given how surprisingly easy it was, I may just end up doing more. If a few go well, I'll make another album for my Bandcamp! ^-^
  21. After searching & being surprised by not finding a thread quite like this I decided to make it. This is the place where people go to for some aid in the Mata Nui Online Game from a technical stadpoint. I wanted to know a couple things; Can I somehow make the game fullscreen? There's no setting for it on the site & right-clicking doesn't give me an option for it. How can I alter the sound? I can't hear stuff in other tabs when playing MNOG becuase I can't find any place where I can control MNOG's sound levels. Please feel free to use this for any other help you may need when playing. Thanks in advanced!
  22. We all know the bionicle theme from the power pack, that one song that got used in the MNOG and it became the theme song for the toy line, but there's one thing that's been on my mind. Is the chanting at the beginning of the chant simple nonsense or was a real language used for it?
  23. Pretty shortly after Christian Faber posted this video documenting concepts for the original Voodoo Heads that eventually became BIONICLE, someone threw up a topic on Eurobricks offering brick-built versions of the iconic heads. GK733 took the idea and ran with it, using a modified version of one of the heads in this awesome MoC that he dubbed a Great Being. That really fueled my imagination, and now I've built up something of my own based on his design. As you can see, the core of the designs are taken straight from GK733's MoC. What I did was switch things up to bring in more of the Voodoo Head aesthetic. The heads are also completely custom - I feel like the Islanders theme had a strong influence on BIONICLE's earliest conceptual art direction, and made Papu and Rangi to be siblings to Kahuka in design. Together Rangi Side Back Head Papu Side Back Head For those who don't know, Papu and Rangi are easily the most mysterious of BIONICLE characters. Their names are derived from the Mother and Father gods of Maori, Ranginui and Papatuanuku, which is more than likely why they only appear in passing conversation in the Mata Nui online game - once the Maori lawsuit hit LEGO realized they needed to cover up the evidence they were actually using Maori gods in their story fast and had the only places they had appeared thus far, those vague mentions in Mata Nui, struck from the record. I personally believe that they were conceived as the original Great Beings of the BIONICLE mythos, to later be replaced by what we got. Either way, they were definitely god-tier - Nokama speaks of how they plan the fates and Jala says that they named Ta-Koro as the village of fire. Papu is the blue one - I envisioned her as the warrior of the two and gave her a more dynamic pose to convey that. Rangi is the balancing avatar of knowledge, taking a more hunched and wizened stance. Their attributes are reflected in the Toa Kaita - Akamai of Valor, and Wairuha of Wisdom. Sorry the photos are only okay, I don't have much to work with. Oh! And while we're here, here's another thing I made.
  24. (feel free to move this to the correct forum if this is in the wrong one) Alright guys, here's my idea. Back in the day, they should have made Tohunga grab bags, not dissimilar from the Lego Minifigures bags of today. So here's how it would work: Each grab bag would include two legs, a throwing arm, a claw arm, a body, a head, and a disk. There would also be a mask in one of the six less common colors. You would have to get the rest of the masks from the mask packs. Or maybe the less common color masks could have been included in the normal mask packs. Or maybe the mask packs also included a Matoran. That would actually work pretty well. Each body part (excluding the head) would come in one of 18 colors: the six primary colors, the six secondary colors, and six of the less common colors. So the colors would be: Ta Red Orange Yellow (or dark red) Ga Blue Light blue Dark blue Le Green Lime Turquoise (or dark green) Ko White Light gray Sand blue Po Brown Tan Dark orange Onu Black Dark gray Purple Yellow and Turquoise would be questionable, since those colors already come with sets, and the alternates do not. Each bag would include a complete Matoran with only colors from one element. Also, the body and two arms would be the same color, as well as the two legs. So basically, each bag would include a generic Matoran of one element. So for example, a bag with a Ko-Matoran would have a white body and arms, two sand blue legs, a head, a light gray Hau, and an Akaku disc. Or if the Matoran were included in the mask packs, there would be one rare color mask, a full Matoran, and the contents of a standard mask pack. You would be able to make literally ANY of the Matoran from MNOG. So what do you guys think? EDIT: Bfahome pointed out that with all of the possible color combinations, there would be way too many collectibles. Therefore, I think that the amount could be brought down greatly by only including torsos and arms in the standard six colors: red, light blue, lime, black, tan, and white. Le-Koronans also had some green torsos (http://biosector01.com/wiki/images/thumb/d/d9/Kumo_MNOLG.png/250px-Kumo_MNOLG.png http://biosector01.com/wiki/images/thumb/6/6e/Makani_MNOLG.png/250px-Makani_MNOLG.png) and Ga-Koronans had some blue torsos (http://biosector01.com/wiki/images/thumb/4/49/MNOLG_Matoran_Nixie.png/250px-MNOLG_Matoran_Nixie.png and that cloned Ga-Matoran in MNOG http://s20.postimg.org/6pfowb6ul/warning.jpg) , so that would be two additional colors.
  25. Mata Nui: The Online Game Collectors Edition Development Thread and Discussion - What is MNOLG: CE? - Mata Nui The Online Game: Collector’s Edition is a fan-produced remastered edition of the original Mata Nui Online Game created as one of the main projects for SolisMagna.com. It is intended to be a tribute to the game treasured by many BIONICLE fans and the outstanding work of Templar Studios. MNOLG: CE is based off the original game files of the Mata Nui Online Game, but with many changed aspects. A large majority of the image assets used for scenes and characters is inconsistent early in the game due to its episodic nature, (i.e. the beach in the very first scene). In MNOLG: CE, we replace these low quality images with remastered, high quality SVG images that will look perfect on any screen size. The beach is one image among a plethora of lower quality images throughout the original game, such as the sky in many scenes and a select few Matoran. Other aspects of the game are being improved as well, and will be revealed in the coming months. Other aspects of the game are being improved as well, and will be revealed in the coming months. Additional features that may be included in the game include a video featuring the development of the original MNOLG, possible extra minigames inspired by unfinished concepts, and more. - What does the MNOLG: CE Bundle include? - The MNOLG: CE bundle is set to include a 3D printed and dyed MNOLG-style Pakari and Takua's backpack, along with a CD and CD case with printed MNOLG: CE graphics. Both 3D printed items will attach to a Tohunga figure normally.The disc will NOT contain the game itself; It will be available to download for free on SolisMagna.com, and can be burned to the included disc. Although the game will be free to play, the full MNOLG: CE bundle will be available to enhance the experience greatly. - Current project staff - Our staff right now is quite minimal, and as such, we are currently seeking assistance in a couple of fields. Our staff at this time consists of the following people: Vrahno: Creator of the BIONICLE short film “Struggle in the Drifts”. Currently our modeller for creating the custom parts for 3D printing. XONAR: Founder of SolisMagna.com, project manager, & graphic designer. Currently our only flash developer. Vahkiti: Project founder / manager & art director. My current main focus is simply overseeing the entire project, however I also create the promotional images and assist in those used in game. We are currently looking for flash developers, vector graphic artists, sound engineers, and general Photoshop / Illustrator experts. If you possess any of these skills, feel free to PM either myself or XONAR to apply for a staff position. (Be sure to include some type of example of your past works!) - When will MNOLG: CE be released? - There is not yet a concrete release date for the project. We are looking to finalize MNOLG: CE before January 2015, so it could be any date between now and the holidays. In the meantime, feel free to add the banner from my own signature to yours. We could use all the support and publicity we can get! Much more will be added to this topic in the coming months, so stay tuned, and thanks for looking! Feel free to ask questions and discuss below. [url=http://www.bzpower.com/board/topic/13638-mata-nui-the-online-game-collectors-edition/][img=http://i.imgur.com/Nipdcix.jpg][/url]
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