Name: True name is unpronounceable by other species, humanoids call it Sarah.
Gender: Lacks a true gender, appears female.
Age: Several billion years old, the exact age is unknown.
Universe of Origin: True origin unknown, summoned in the Blasted Lands.
Appearance: “Sarah” has two forms; a base form, and what it/her chooses to shift into. Over the years, its shapeshifting ability has degraded to only have these two forms. In its base form, the proto-shoggoth is a mass of tentacles and slime, a sickly gray body of what would seem to be molten flesh. It is twice the height of a grown man and three times its height in length. This is, however, not because of an exceptional amount of mass, but the fact that it is filled with large empty spaces within it. There are no vital organs to speak or, or indeed, any sensory input in the traditional sense. Yet the shambling mass is entirely capable of discerning the world around it.
In it's second form, it takes on the form of an exceedingly attractive female human. Literally created for that sole purpose of beauty, this form stands at 5'7”, with long hair that stretches to its waist and the color of which changing between blonde and black ever so slowly. While not precisely having an unrealistic figure, its human appearance was perfected in the eyes of its creator, and it was just a tad bit exaggerated. Speaking of which, its eyes are the one thing that sets it apart; while indirectly or brief glances reveal nothing but stunningly green eyes, a long and direct look will reveal that the eyes in fact have no life in them, look less like true eyes and more like emeralds, polished to perfection but most certainly not human.
Equipment: Not applicable.
Abilities: The most notable is Sarah's ability to shapeshift, between its human and proto-shoggoth form. Due to the improper way it was summoned, however, and the degenerative magicks of the Blasted Lands, its shapeshifting has regressed and now it is effectively mode-locked between her two forms. It is possible this could be reversed, but it would be very magic extensive and generally difficult. In its proto-shoggoth form, it is exceedingly strong, capable of lifting four metric tons with any one of its tentacles, which it can grow from anywhere on it. Its form is also extremely flexible, capable of distorting into all sorts of shapes, or even carrying passengers within it. On the ground it can move surprisingly quickly, around 50 KPH. Theoretically if one filled it's numerous air pockets with helium it could even fly. However it cannot actually gain mass, and thus, whenever a tentacle is grown, it must lose mass elsewhere.
Skills: Sarah is amazingly adept at manipulation and scheming. While ultimately something of a lesser being compared to the crowd it mingles with, it is capable of beatings the wits of most humans easily. It is also an intelligent creature, though it cares little for the pursuit of knowledge.
Weaknesses: In Sarah's human form, it is nothing more than a frail human woman that has next to no way of fighting, due to the lack of any sort of built up muscle. In its proto-shoggoth form despite its immense strength, it is ultimately a blob of gray skin run by magic, and can be hurt by things such as fire or anything that permanently damages the material, rather than, say, just lopping a limb off with a sword.
Bio: The history of this particular proto-shoggoth begins in times long, long forgotten, crafted by a race that has gone extinct billions of years ago. It once belonged to a whole species of its kind, but now it is one of the few that remains. Unfortunately, due to its inherently magical nature, it has been longed tied to summoning spells, mages of all sorts summoning it throughout history, just as others of its kind have as well. More recently, and more relevant, it was summoned by a mage in the Blasted Lands. This mage had been experimenting with summoning spells, and as it would be, was a very lonely man. So he worked tirelessly on an ancient spell, eventually completing it and summoning what he would dub Sarah.
As it would be, every time a proto-shoggoth is summoned, its memory fades. By this point it couldn't remember its initial creation, and was rather distraught about this fact. When the mage summoned it, the process removed even more of its memory, leaving it with questions it couldn't answer. It had more pressing concerns, however; namely, the fact that the mage immediately cast a spell that trapped it in a pitifully weak human body for his own amusement. It would be years before the proto-shoggoth would be able to test the boundaries of the spell, forced to spend that time putting up with the mage's every twisted thought. The day did come, though, when the proto-shoggoth became aware of how to break its magical bounds.
The Blasted Lands are not known for their kindness; the mage had forgotten a key variable in his spell. The proto-shoggoth was able to exploit what it had learned of manipulation over the years to bring the man outside of his protected tower and to a cliff side. Then, in something he never thought of, the creature threw itself off the cliff, plummeting to the ground below. That was able to break the spell, the proto-shoggoth reverting to its ghastly base form to prevent death at the last second. The mage tried to run once he realized what had happened, but the proto-shoggoth was faster. The Blasted Lands did not mourn his passing.
After that, the proto-shoggoth would continue to roam the lands for years. Those years would turn to centuries, and from those centuries, to millennium. Over that time, the last vestiges of the mage's magic remained, and to the creature's horror, it began to think of itself as Sarah. Slowly it became more and more comfortable with its human form, even beginning to prefer being in it. This frightened the creature for several centuries, until it was forced to face the reality that its very mind had been corrupted by the mage.
It was sometime after this that it came into the service of the Crawling Chaos. The proto-shoggoth found itself attracted to the entity and its followers, a group of beings on the time scale that it existed on. That and, unknown to it thanks to its loss of memory, its creators had imbued it with a sense of servitude and the need to be under the heel of another. Obviously it had its limits, and, well, there is a reason why the race that created its kind no longer exists. Regardless, the Crawling Chaos found it useful, and the proto-shoggoth, now having embraced its human identity of Sarah, found it peaceful. It now travels along, serving as an infiltrator and a cunning mind in the field.