Our universe is a shambles. During the Great Cataclysm, Mata Nui slid off the side of a trench.The resulting damage and extra depth flooded this place, and such places as Metru Nui and the Southern Continent are deep underwater. We've survived on massive ships constructed by many groups, the most advanced from the Vortixx and Nynrah Ghosts. Some go deep underwater after treasure at the bottom of the ocean, roaming through the ruins. Others have fallen deep into the former jail known as the Pit, and never returned.The only survivor of that place is a Le-Toa named Lesovikk, and he speaks of horrors beyond imagination. Along with him comes hope: He discovered a crescent shaped island, where the Mask of Life supposedly resides. Many think if this mask is found Mata Nui will rise once more, and the water will drain. We must do something about this quickly, however. Anything to alleviate the damage to the Spirit. Strange creatures have been filtering in through holes in the exterior of his body, creatures that not even our massive fleets can combat. Each faction has taken its own approach, but I am beginning to worry that our infighting will prove to be our doom.
-Turaga Levan, Ruler of the Toa Council.
Johon, I hope this letter finds you well. I'm worried. Attached is an article proving the existence of that Monster I was telling you about. Please, please come back to the Provider. Missing you,Mairan.
A massive sea creature was attacking ships in the Seeker Fleet, before being driven off by the Tarakava. It was surprisingly intelligent, by eyewitness reports, heading directly for the core of the fleet and moving around defenses and other obstacles.
The same creature was then reported going after the Tarakava later, leading a small army of water Rahi. Only the combined efforts of the ship and a small band of Lost were enough to stop the Monster this time.
Why the Lost were around is unknown.
According to the Captain of the Tarakava, the only portion of this beast seen was a set of serrated tentacles, though one thing is certain.
It's huge. Bigger than anything we have to throw at it.
Who are you? A maintenance worker for a ship? A treasure hunter? A scourge of the seas? A hero?Whatever you call yourself, this flooded robot isn't kind to the unprepared. Certainly not to those poor souls that have died in the depths. Two things we have plenty of: air and water, though we may only have one of those if the leak in the ceiling isn't stopped up.
The Seeker Fleet: The Seekers have no large ship, instead having many small ones that congregate together in a large flotilla. Following their mission, it allows the maximum amount of area to be searched, as well as making it extremely hard to destroy them. Lesovikk's location is kept a secret.The Mighty Tarakava: The biggest weaponized ship, she patrols the seas in the name of the Council. Called the Tarakava because of her massive dual swiveling cannons, not many ships can challenge her. Her biggest disadvantage is the lack of food capacity: She must stop at the Great Provider every now and then for supplies. The Council meets here.The Great Provider: Built soon after the flood by the former inhabitants of Artakha. The starting location of most Creators, her food and water production are unmatched. She's about the size of a small island, and seldom moves. Almost all other ships have a device made by the Creators that, not unlike a compass, always points in the direction of the Provider.
The Seekers: Followers of Toa Lesovikk, they hunt for the Mask of Life. Lesovikk washed up on the Great Provider about a year ago, babbling about The Underwater City and The Crescent Island. Slowly he regained his sanity, and currently resides in a water filled tank on one of the Seeker ships. The Council: The largest force for law and order around, they try to keep the constant attacks by mutated sea Rahi and pirates to a minimum. Formed soon after the Cataclysm, their public reason for not wanting to help Lesovikk and his followers is an understandable one. With the late Monster sightings, it's unwise to send any ships on a fool's errand. Some, however, theorize that the Council enjoys its power, and doesn't want Mata Nui to rise.The Brotherhood of Makuta: Teridax disappeared during the time of the flood due to the Toa Metru's protodermis cage. The Brotherhood is conflicted now, some (like Gorast) trying to find Teridax, others (like Icarax) doing their best to make sure he stays trapped. They have many servants, from Matoran and infected Rahi to Dark Toa and Vortixx. All of them wish Mata Nui to stay down, and a Makuta is a Seeker's worst enemy.
The Brotherhood is only barely held together at this point, on the verge of civil war.The Creators: The Creators are the smallest faction, and are almost completely neutral. They are only attacked by the most foolhardy, because they are the main source of food and other resources in Aqua Nui. The badge of a Creator agent can get a being passage on nearly any ship (with some money, of course).The Lost: Some beings drift into the Pit, and those are mutated into water breathers. Most Lost have done this on purpose, believing that ability is the best for a changing world. What most don't realize is the certainty of going insane from the horrors that live in the Pit. Many regain their sanity, but with the exception of a few, they are cast out.Make yer own: This is permissible. Others wishing to join your faction must get your approval.
Staff approval is required.
Powers: (please be clear)
Kanohi: (if applicable)
Appearance: (Details are necessary)
History: (5 sentences, at least)
(Submarine vessels are allowed, but they must have a major limitation.)
Run through of the profile:Name: Bionicleish. No Exampledude123 or John Smith.Gender: Male, Female, ambiguous.Species: Toa, Matoran, Turaga, Skakdi, and Vortixx are allowed. Other races will be done on a case to case basis. No Makuta. Custom races... Run those by two staffers first.Faction: See them up above the profiles.Powers: This should explain itself.Skills: Stuff they're particularly good at.Equipment: What they carry around.Weapons: Now, nearly anything can be a weapon, but these are particularly for fighting.Kanohi: Custom is allowed, but will be heavily scrutinized. No legendary masks, no Avohkii, Mask of Shadow, Zatth, Olisi. Use common sense, please.
Definitely no Mask of Rahi Control.Appearance: What the character looks like.
Personality: What you act like.History: Your character's history.
The Fourteenth Doctor (GM)
The Snark Knight
(Read these or I feed you to the fishes)
1. All BZP rules apply.2. Listen to the staff.3. Your posts should go something like this, with IC for in character and OOC for out of character:IC: "Mayday, mayday! Any Council vessels in range, we need immediate assistance!" Johon yelled in terror, hoping anyone was around to hear him. OOC: Anyone around, I could use your help.4. Arguments/debates may go on for 3 posts in the main thread. After that, take it to PM or the discussion topic.5. No godmodding. Dodging unavoidable attacks, ignoring injuries, etc.6. This fits under godmodding: No metagaming. Knowing things your character didn't learn, magically crashing another player's party without a good IC reason.7. Put Water, water everywhere in your profile to prove you read this.8. Don't kill another player's character without permission from him/her. Make sure to write that you have permission in the post where you kill the character.9. IN THE EVENT THAT DEATH SEEMS UNAVOIDABLE: Your character may be killed to avoid breaking rule 5. Only staff can do this. This isn't a punishment, just realism. If you have a good way to get out of it after your character is dead, please PM the Doctor or another staffer.10. Canon characters are not allowed without having permission from the GM first.11. NPC autohitting is permitted as long as you play realistically.12. No destroying large, staff created ships without explicit staff permission from all staff. That is the ultimate case of NPC bashing.13. No bunnying. That means taking control of another person's character without permission.14. Double posting... Nah.15. Have fun! Punishments:These are no fun. Tier 4 and above must have mutual consent of the staff, instead of just one staffer.1. Warning.2. Serious injury.3. Character death.4. 1 week ban.5. All characters die.6. Permanent ban. Just... Go. Rewards are a bit trickier. Staff must agree on them, but they aren't as... General, as punishments are. Behave very well and the staff will decide on a reward, just for you. Relish that warm, fuzzy feeling. It'll keep you alive on the cold, windy nights of the ocean.
Name: LevanGender: MaleSpecies: Turaga of AirFaction: The Council, though in recent years he's been a bit... Odd.Powers: Air control, able to breathe underwater.Skills: Relatively good leader, still rather good with a quarterstaff.Equipment: His badge of office, a plain wooden staff.Weapons: Said wooden staff.Kanohi: Noble Kaukau.Appearance: Levan is tall for a Turaga, wearing green armor and his trusty Kaukau. Honestly, it'd be hard to pick him out of a crowd if you didn't know him.History: Levan came out of nowhere to become the leader of the civilized world, being elected for his quiet wisdom and trustworthy demeanor. But since the Monster made its first appearance, he's acted strangely. Always a bit on edge, always looking around corners before he walks out. Jumpy even around his oldest friends. One might think he's hiding something, but no one's found it yet. Of course, it could just be the stress getting to him.