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Carved in Stone


Toa Kovolta

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Gameplay Topic - Discussion Topic - Profile Topic

 

Profiles

Profiles must be submitted to the discussion topic for approval before being posted here.

Factions

The WorshippersCarmera - Toa KovoltaJapudo - Toa Levacius ZehvorKaytana - Magnus GreelThe City Law EnforcersOryan - GrantaireAbahdon - Magnus Greel

Gronk (NPC) The InquisitionVoebius - Toa Levacius ZehvorSlaughterhouse - Toa of DancingKoranga - The LoraxThe DisruptersZayin - Toa Levacius ZehvorEndi Simul - DreadheartDorcha - Grantaire

Valoran - GrantaireTaamaska - Lord of Black AddersTakarik - Falcon LordKratep - ZakarOMEGA'D!Viloz - TX WadeArmageddonWater - Toa of Dancing NeutralThe Carver - Toa KovoltaHatann - The LoraxDekuna - The LoraxNichou - BulikReya - Magnus GreelVelatin - Toa of DancingFerrin - ShadowhawkNahri - Shadow DestroyerKapa - Mairanui

Mercan - Gears the Toa

Peya - Little Miss Krahka

 

NPCs

The following are profiles of the Non-Player Character, which will be controlled by myself throughout the game to help the plot move forward, and add challenges for your characters to face.Name: The CarverGender: MaleSpecies: Toa (Element unknown, assumed to be stone)Affiliation: NoneTrapped: Not Trapped, but the Trapper.Weapons/Tools: Carving tools and the Map.Powers: (Elemental Power of Stone?) Mask of Shinigamieyes Namevision, allows him to see a beings name above their head. Can control anyone who resides in the Map.Appearance: Unknown.Bio: He was once betrayed by one of his fellow Toa and ever since has had a rotten view of the universe. He is constantly roaming the MU, trapping people in his map and having fun playing with them like dolls in a dollhouse.Now however, there too many people trapped in the Map, and he can monitor them all at all times of the day, so he mostly just spends his time keeping the leaders of the Worshippers in line.Name: CarmeraGender: FemaleSpecies: VortixxAffiliation: Leader of the WorshippersTrapped: One of the first ever trapped.Weapons/Tools: A laser pulse pistol that she keeps at her hip at all times.Powers: Manipulative and quick witted. Silver tongue.Appearance: Tall, with spiky black armour with blood red highlights.om_6213.pngBio: Carmera was once a black market businesswoman. She is the one who sold the Carver the special stone tablet that the Map is carved out of, but she got greedy when she found out just how powerful the tablet was and asked for more money, confronting and threatening the Carver. When the Carver refused, she shot him with her laser pistol. Before the bolt hit its mark, the Carver speedily carved her name into the Map. She and the laser pulse were transported to the mysterious world.She was determined to escape, but the powers of the Carver and the Map itself prevented it. The Carver was able to control her and anyone else in the Map like he was playing with little army men. She was a puppet and he was pulling the strings. The Carver used her to bring a kind of tyrannical order to the Map.Feeling defeated, and seemingly unable to take control of her own life, Carmera has simply fallen into place following the Carvers rule and leading the Worshippers.

Edited by Toa Kovolta

BBCC #68 sig.png The Iron Tiger

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“Justice must always exist. Without the firm hand of the law, we are but the savage Rahi of the south, tearing apart Matoran limb by limb without a thought. For you see, all that truly what matters is…”

 

Name: Japudo

Gender: Male

Species: De-Turaga

Affiliation: Worshippers [Judicial Branch]

Trapped: Japudo was one of the earliest people trapped in the map, and easily one of its oldest inhabitants.

Weapons/Tools: Justice Rod. This so-called rod appears more like a gavel with a longer handle, and acts as a focus and slight amplifier for his diminished elemental powers. He is also in possession of a Noble Rode (which makes it impossible to deceive or lie to its wearer; it does not allow its user to see invisible allies or notice illusions like a Great version would).

Powers: Japudo possesses diminished elemental powers of sonics and the ability to use noble Kanohi masks. His hearing is normally incredibly keen. His powers are mainly focused now on either amplifying existing noise, or dampening it; usually both at the same time, so he can block out any loud noises he creates from harming his own ears.

Appearance: Japudo is a Turaga of average height, wearing the traditional Turaga garments as well. His armor is white with a secondary of silver; his robes red with a secondary trim of blue. His mask appears similar to the Great Rode, but with three short ‘horns’ at the top of the head rather than a single large one, and a beard like design (such as the Noble Huna, though more intricate)

Bio: Japudo was originally a skilled Matoran lawyer, believe it or not, working in criminal justice in the more civilized areas of the Southern Continent. He was eventually shot with a crossbow bolt to the lung, and was left dying in an alleyway. However, he was not destined to die in that alley; instead an aging Toa ready to retire came past and used what had yet to be spent of his Toa power to heal Japudo’s injures completely, and also activating his innate Toa power, transforming him into a Toa and causing the old Toa to become a Turaga. He continued working for the side of justice, eventually becoming the highest ranking officer of the law out of the cities many departments and personally arresting many criminals. During this time, he began to lose faith in Mata-Nui as he watched all of the crimes taking place. It was during his investigation of a series of missing persons that he was trapped by the Carver, and sent into the Map. Stunned by the world present and the power that the Carver seemed to have over him and everyone else, Japudo was convinced early on that the Carver was some sort of divine being. When the Worshippers first took power, he stood along with them and was an early enforcer of their might. In time, he gave up his Toa Power to transform a set of Matoran who were all determined to possess the innate power to become a Toa, and trained them for a short while before retiring from field work. There were no judges or courts; it was rule of leadership. Japudo was one of those who proposed a change to a true legal system which would be more efficient. However, despite his desire for justice, this ended up as more of a fusa court than true justice. That was probably the first thing that started pushing Japudo away from his position. Over time, he started to become more doubtful, and reconsider the divinity of the Carver. When the first precursors to the Disrupters began to emerge, this questioning began to grow. Having become so well trusted among the Worshippers as being dependable, he had greater freedom than many others to act outside the system – he was, after all, part of the system, as one of its highest ranking judges. However, he has – especially in modern terms – begun influencing decisions and altering trials, lowering the penalties for those who oppose the Worshippers in slight areas and manipulating things to keep certain parties away from bars as frequently as possible. He has yet to come out to openly support them, however; he probably never will, and due to his actions, believes that whoever wins in the days ahead, he will either be executed for previous actions with the Worshippers or for present actions with the Disrupters. What matters now is…

 

“…freedom. The law exists to protect people, so they can have their freedom. But in this world, there is no freedom. Not anymore. Without freedom, the law is pointless; justice is just a tool of dark forces. By my hand, I return justice to what it is meant to be – not a farce, but the truth. And through this action, I do my part in helping restore freedom. Even if I may never see the day it comes.” – Judge Japudo

 

Name: Zayin

Gender: Male

Species: Ko-Toa

Affiliation: Disrupters

Trapped: Zayin was trapped around one hundred thirty five years ago.

Weapons/Tools: Zayin carries with him a blade which he refers to as Ur-Rime, along with having his own special set of armor.

  • Ur-Rime is a large claymore that appears to have been crafted from pure ice; it is bound to his will alone, and he can use the blade as a Toa Tool. The ice forming it is able to rival protosteel in quality of endurance, but is capable of becoming even sharper, to the point that merely brushing a finger on it can cut through the armor of a Toa. There are thirteen jagged spikes of each edge of the blade, in addition to the end itself. The blade is much lighter than metal, to the point it could be wielded in one hand if it were not so unwieldy. There is constantly an aura of frost around the sword that chills the air around it, with the blade itself being well below freezing at the touch. It also has a slight blue glow to it that illuminates the area around it when Zayin places his hand on the (flat edge) of the blade. The color of the blade is naturally a bluish ice; however, there are some stains of red and even black within the ice at certain points, which sometimes reflects into the light the blade illuminates for a chilling effect.
  • Zayin wears a set of armor similar to an earlier prototype of Adaptive Armor crafted on Nynrah. Due to design error, it has been permanently stuck in the Cold Weather general adaptation, further increasing his resistance to the cold. He can pull one of two ice picks off his back armor when necessary. The lower leg attachments make it impossible for him to slip in on smooth surfaces and enable him to, when he wills it, slide on smooth ice or similar surfaces.
  • He wears the Kanohi Garai, the Great Mask of Gravity. This mask grants him limited elemental powers of gravity; he can choose to increase or decrease a target’s (or targets’) gravitational pull or the effect of gravity upon them, though the mask cannot be used to target oneself. The powers operate at the level of a Toa.
  • At his waist, he has a belt with a canteen (which he frequently has to heat up after freezing it somehow) and a small pouch filled with the Map’s currency.

Powers: Zayin is a skilled wielder of elemental ice, and an accomplished swordsman.

  • Physically, Zayin is built for strong and impressive blows. He moves very slowly and methodically usually, but when the blades get drawn, he reveals how fast he is with Ur-Rime; the lighter weight of his weapon contributes to this, of course (though it can be to his disadvantage as well; the weapon has very little weight behind it besides his own, unlike most two-handers). Until the moment comes that he needs to reveal his true skills, however, Zayin attacks with simple brute strength, delivering blows of unusual strength for a Ko-Toa. Despite his speed with the blade, Zayin is still not that agile and isn’t a quick runner.
  • Zayin has little focus on the power of actually causing coldness by lowering the temperature. His ability to absorb cold is also sub-par; ice itself is another matter.
  • He is a master of controlling ice, to the point that he can exercise a pseudo-telekinetic control over objects made of ice, up to about three pounds weight (if an object has no weight, such as one affected by gravity powers, he can control them easily; mass is not a determining factor, nor is all but the most excessive weight which has been placed on top of the object). He can absorb regular ice in an almost casual manner.
  • He can create ice in large amounts without too much difficulty; creating a wall of ice or a barrage of ice daggers is of little effort for him. However, he is very frugal about his efforts, knowing he has a limited reserve of elemental power to draw upon; he almost always absorbs anything which is in proximity to him when done with it.
  • Mentally, Zayin is far stronger than one would think. Basic telepathy will not divine any information about him, and the use of mind control is generally useless; he has no defense against the Carver. His mental will is not strong enough to grant him immunity to psionics attacks targeting the mind directly, or help him against more elaborate mental attacks. On a related note, his pseudo-telekinetic control over ice can be disrupted with telekinesis.
  • As a Toa of Ice, Zayin is already weak against heat and flames; due to the nature of his Adaptive Armor, his tolerance for high-heat environments is made even lower. While a direct fire attack may not mean much, raising the temperature can be debilitating. He begins to tire quicker than other warriors of the same caliber when in warm environments; it is particularly for this reason that he tries to move slower.
  • Zayin bears a trait which is generally irrelevant, but very much the opposite in the world of the Map. He has another name; the name carved into the map, and seen by the Carver. However, it is literally impossible for anyone other than himself to remember it, and any attempts to do so will fail. The only way to see or memorize the name is by wearing the Mask of Namevision. Thus, only he and the Carver know the truth. (If any other copy of the mask exists, its function will not work; only “Zayin” will be displayed)

Appearance: Zayin appears as a rather bulky Toa with grey armor highlighted by light blue and white along certain areas. At his shoulders and wrist, his armor forms into non-pointed spikes that give a somewhat crystalline appearance. Built into his natural Toa is the semi-Adaptive features, which increase his overall appearance of bulk; the entire design is designed as though to help insulate from extreme cold and to resist the harsh effects of northern winds. His mask appears as that of a typical Garai, but with a more ice themed appearance; there are jagged areas that are very similar to ice crystals, for instance. When moving about, he often is clad in a grey cloak with a hood that covers his appearance, carrying a wrapped up bundle which he sometimes puts over his shoulder; when combat begins, he reaches through the cloth and lets lose the lose bundle, presenting his sword Ur-Rime for use. The inner cloth of the bundle is covered in dried bloodstains.

Bio: Zayin is a being of unusual origin, though there are many in the map who know the legends about who he is. The legend says that Zayin was originally a Matoran who served in the Matoran Civil War and grew bitter about the universe after having to give the order to have a Ga-Matoran he had once loved executed. He eventually became a Toa, but was still so bitter that he refused to follow the Toa Code and went crazy, fighting against everyone from other Toa to Dark Hunters before one day vanishing. He returned only occasionally across history, always going by the name Zayin (which means “attacker” in Old Matoran; the word zya is derived from it) and with nothing else known about him. Eventually, Zayin began hunting the Carver – not for his map, however. In his words, “The Map is a powerful relic, but this relic is not what I seek.” Zayin seeks to escape the Map and retrieve the Carver’s Mask of Namevision from him, of all the things, one way or another.

Currently, Zayin is still working out any possible ways of escape, but has yet to come up with any concrete ones. What is for sure, however, is that every attempt by the Worshippers and City Law Enforcers to get in his way when he has expressed complete disdain for the Carver as any form of divinity has been met with complete and utter failure.

Zayin considers combat as just a part of life, and treats most fights against adversaries as a game. The only time he even pulls out the full stops in the initial move is against Toa and other elemental power users, when he is almost guaranteed to use his full gravity powers with his mask to either crush them into a fine paste, or just reverse their gravity and send them flying up into the endless sky of the map. Having your entire body melted to a crisp by a Ta-Toa is not high on his list of priorities.

Zayin not having his real name known is a rather long story. His philosophy is that a persons name is part of their being, and linked to their destiny. If their name is gone, they no longer have a destiny; they are free from the influence of fate, and can live their life free of burden. He claims that, as Toa only become Turaga once their destiny is fulfilled, he can essentially retain his powers eternally if he no longer has a destiny, and yet still at some point accomplish his desired task. To that end, he claims to have spoken with a powerful being and made a deal; the exact terms are uncertain, but the result was that his name was both wiped from history, and form the possibility of existing – save for from his own thoughts and, it turned out, a very specific mask. If the Mask of Namevision were to be destroyed, then theoretically all that would be left would be having a telepath wipe his name from his own mind (and then killing the telepath) so that it would be erased fully and made so as to be impossible to be known.

Overall, Zayin comes off as an aloof person, being rather arrogant and unconcerned with the thoughts or feelings of others on the surface. Underneath, he is a rather emotionally inclined and even somewhat comical person; getting him to actually open up is the hard part. This is marked by his use of an incredibly dull and monotone voice when speaking normally, but a much friendly and higher pitched one (comparatively) when with friends he knows he can trust. However, don’t let that knowledge fool you into thinking that the surface is entirely a lie. He is completely heartless in his killing of enemies or anyone who for whatever reason have learned something they are better off not knowing and being left alive with.

 

 

 

The Inquisition

The worst thing that a Disrupter can hear is the phrase, “The Inquisition is coming!” By the time you hear that, it is already likely too late for you to have any chance of escape. Only the most dangerous and powerful of Disrupters have survived attacks by the Inquisition, who under the command of High Inquisitor Voebius have been responsible for purging more enemies of the Carver (and a few innocents) than any other organization. Completely ruthless, led by zealotry and a thirst for blood, those in the Inquisition tend to be skilled combatants, fighting in small groups either on foot or mounted upon great beasts. They also tend to capture enemies alive and interrogate them, torturing them to death. When they actually kill, it’s a big and very public display – people left dead in the streets, buildings burned, and so forth. No one expects the Inquisition until it’s too late to escape.

Name: High Inquisitor Voebius [Vay-bee-us]

Gender: Female

Species: Steltian [Leader Caste]

Affiliation: The Inquisition

Trapped: Voebius was trapped a good forty-four thousand years ago within the Map time.

Weapons/Tools: Voebius carries with her a few pieces of equipment that she has pieced together over the course of her campaigns.

  • Star Slayer is the name of a powerful weapon in Voebius’ possession; a triple length Kanoka Blade (1 ½ Bio; 6.75 feet) with the power of Disruption built into it. Upon touching the blade to any person or something the person is using as an extension of themselves (such as a shield or weapon, but not the ground), it causes one of their powers to go wildly out of control (Sensory Aptitude could become Sensory Aptitude, fire powers may begin behaving wildly and possibly harm their possessor, etc.). The blade can only be activated by a being with the willpower to use Kanohi Masks; Voebius, due to intense mental training, has attained the necessary discipline and can wield the blade and similar items. However, the blade is not constantly active; she must focus intensely in order to generate the power of the blade, giving enemies time to counterattack. Once the blade is “charged” it is good for one or two uses before it must again be prepared. (See BS01 for further details)
  • Though the size and strength she has due to her species allows her to use it (less efficiently) in one hand, Voebius prefers to use both for increased support and accuracy with her Judgment Cannon. The cannon operates by sending out a wave of mental energy which affects the will of being; it can be used to destroy an enemy’s will or reinforce an ally’s resolve, or both at the same time upon multiple target. Enemies so affected become disillusioned with violence, wishing to make peace and cease fighting. The cannon’s power can be hampered by mentally shielded targets or their mental strength, but can be augmented by the mental strength of the wielder. The effects of the cannon will wear off after a period of time dependent upon the targets mental strength. (See BS01 for further details)
  • Voebius has had her natural armor partially rebuilt into a stronger and more secure form implementing high quality metallic protodermis and even some protosteel; there is some cost to mobility, but the added reinforcement that it provides against enemy blows makes it almost a necessary evil when you’re so large. The extra armoring is particularly prominent on the neck, which would normally be much more vulnerable to assault.
  • She carries a pack of equipment on her back containing a number of lightstones, rope, a grappling hook, and a heatstone; there is another (empty) satchel at her right waist. Her Judgment Cannon is almost constantly at hand; Star Slayer is sheathed at her left hip.

Powers: Voebius possesses incredible strength and quit a bit of agility to go with it. She is also a brilliant battlefield commander, capable of motivating allied forced easily even without resorting to her Judgment Cannon. Most of her senses are partially heightened, save for her sight, which has been damaged due to her choice to once endure the blinding light of a name flashing in the sky to cleanse herself of impurity.

Appearance: Voebius stands tall as a member of the highest class of Steltian society, with an intimidating form that gives a strong sense of menace when she is about. Her armor – primarily black with a small amount of her secondary armor coloring, orange, showing from time to time along her waist, upper body, and back – is bulkier than normal, yet still retains a sleek look like one would expect from a Vortixx. Small black spikes protrude at a few places. Across her chest is emblazoned in white the Matoran letter “A,” the symbol of the Carver. To further add to her appearance of power, she wears a large white cloak emblazoned with the same symbol crafted from the silk of the Silver Chute Spider (and thus very hard to destroy).

Bio: Voebius hails from the island of Stelt; a desolate place where the envy of the ruling class and their refusal to unite together prevented them from even keeping a structure standing – save for the arenas, where she was truly a queen. Her great power and influence on the island was demonstrated by her ability to maintain a two foot high picket fence along most of her minute territories border. More importantly, she was the battlemaster of an arena; she was the one in charge of preparing the gladiators, transporting the weaponry, and keeping everyone in line. With the wealth she amassed, she sought out more. Nearly every enemy captured or the wealth and property won from betting (which she was guaranteed to make) was put to use in trading with the island of Xia. It began when Voebius started bringing in Nektann, the robotic enforcers used often on Zakaz, to guard the arena. She began taking more and more control of what was once a completely public place, until it was eventually accepted that nobody was really willing to put themselves up against her, her well armed guard, and what was basically a robotic army. However, the arena was to be her only victory. There came a point where her influence reached its limit, and she was forced to pause. Until a golden opportunity came, when almost completely out of the blue, a mysterious Toa of Stone arrived on Stelt. Voebius realized that with that kind of power at her disposal, she could create entire fortresses with little difficulty and rip apart any enemy attacks, destroying them under a hail of stone and rubble. Even a single Toa without the morals of a Toa Code at her side would be the turning point, and she went for it. Unfortunately, that Toa was the Carver, who was not of the type to be impressed by offers of wealth, power, and glory. She nearly ripped the small hut he was staying in apart in her rage before leaving, and found herself in the midst of her return to the arena suddenly absorbed into the strange world of the Map.

Upon her arrival, Voebius was forced into the service of the Worshippers. At first, she was in complete denial of the idea that the Carver could have been some sort of divine figure; over time, she eventually gave in and one day fully accepted the beliefs of the Worshippers. She served for some time in the City Law Enforcement, and started off low. However, she proved to be far too ambitious and driven to remain in place for long. More importantly, she was far too zealous – her faith in the Carver began solidifying even further as the years went on.

Eventually, as the Disrupters gained more and more influence, she approached the leadership of the Worshippers with a plan – the plan to lead a force specifically dedicated not to the order of the city, but to actively hunting down the Disrupters. Ransacking their homes, torturing them and those close to them, and burning down entire buildings full of people to set an example for what would happen to those who failed to agree with the Worshippers. Voebius took up the title of High Inquisitor, leading what she named the Inquisition on this bloody crusade. On more than one occasion, those she hunted turned out to be innocent of all charges. But the record was still a positive one – her accuracy rate was high enough to have, within a few months, been more successful than all regular Law Enforcement operations against the Disrupters across the past few years.

In the present day, Voebius still leads the Inquisition in the city, and has more power over them than ever. All are free to join under her banner, though it is generally only the most zealous, the most bloodthirsty, or a combination of both who are willing to join. Her greatest desire right now is to leave the city and once more lead the Inquisition across the countryside; however, all of her attempts to do so have been decreed as pointless by those who have greater authority than herself, and a waste of manpower. The sealing of the gates has thus been a source of great anger for her.

It’s a wonder that a person like her continues to listen to them at all. Perhaps the Disrupters aren’t the only people who think they would do better than the current leaders of the Map…

Something of note (that nobody other than her knows) is that Voebius doesn’t fully believe that the Carver is divine – rather, that there is a divine being known as the Carver, and the Toa of Stone who wields the Map is simply an instrument of his will; he is simply the one who has brought them to this land. Her sanity is slowly slipping away due to her imprisonment in the Map and the desire to gain more power. For now, purging the Disrupters seems to be a task worthy enough for her. But once they are gone, it’s doubtful that she will simply retire – for perhaps the High Inquisitor herself, holiest and most zealous of the Carver’s followers, is the one truly worthy to have power.

Voebius has another reason for hunting the Disrupters down to be interrogated – to learn more about what they know; to find a way to leader her armies out of the Map. For once she has led her Inquisition out of the Map, she can force the entire world to bow to the wishes of the Carver, with her at the helm of it all.

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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“We suffer together, we dream together, we fight together...now we just have to work together.” -The Bond- Name: Endi SimulGender: MaleSpecies: Toa of FireAffiliation: The DisruptersTrapped: Not long enough to have caved in to the Worshippers doctrine, but enough for cracks in his resolve to start forming.Weapons/Tools: Protosteel-coated shuang dao, with wood and coiled rope hilts, kept in a spartan leather sheath which is usually slung over his shoulder.Powers: Elemental control over heat and flame, as well as the enhanced physical prowess brought about by his Calix, Kanohi of ParkourFate.Appearance: With a body as lean and powerful as a shallows cat, armour which is dark crimson like drying blood, and eyes which glow like the palest of blue ice, Endi has the perpetual look of a born survivor. A cunning smirk always seems to rest on his face, cutting a pearly-white scar between razor-edged cheekbones. At least one eyebrow is constantly raised like he’s reacting to a perpetual question. Endi’s form slips through the air, with the alternating silk and stutter of a bonfire. Every twitch in his body radiates out to the rest of it like a ripple in the water and with the incredible grace of a dancer. Thin, form-fitting, dark red armour overlays pitch-black tunics and jeans, letting him blend into any situation with relative ease.Bio: Endi’s a wanderer -- constantly looking for something that would make his life meaningful. As a kid, he trekked across the universe looking for a family to belong to, finally finding one in a Toa team located on a piece-of-scrap island out in the Southern Chains. As a Toa, he tried figuring out how to become the hero that he wanted to be -- a goal cut short after the team splintered apart, in a pedestal-toppling moment which made Endi break off his ties in horror. As a wanderer, he spent his days looking for ways to help others -- or at the very least, just survive until the next morning -- leading him to being caught in the Carver's web. As a prisoner of that mapmaker, he worked tirelessly to undermine the authority of the Worshippers, and tried to unite the Disruptors into an organized faction of rebellion -- all while doing his best to keep from losing his hopeful and laid-back demeanor.

-Void

 
 
[ BZPRPG ]

 

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Name: KaytanaGender: FemaleSpecies: Bo-SkakdiAffiliation: The WorshippersTrapped: Kaytana was trapped when the Worshippers emerged and were coming to power in the Map.Weapons/Tools: A lightweight, mechanical crossbow capable of channeling her powers and manufacturing wooden arrows and darts tipped with plant poisons by tapping into her elemental energies as fuel. Her claws have sufficient strength and edge to leave terrible gashes after a swipe of her hand.Powers: Elemental Powers of Plant Life (in conjunction with another Skakdi). Her eyebeams temporarily inhibit the sense of direction of those they strike, stimulating vertigo and making it difficult to aim. As an individual ability, Kaytana’s body has the capacity to regenerate sections of her biology lost to battle or violence to a limited degree, its strength equivalent to stage four of the Kraata power of Quick Healing. While smaller parts, like her hands or digits, will return fairly quickly, limbs and organs will take longer to redevelop, and damage to her vitals cannot be fixed by her power.Appearance: Kaytana has a slim, sinewy body with feminine features. She is clad in sheening armor predominately colored a metallic green of a sickly shade, mottled with blotches of a brownish bronze. Her extremities are tipped with claws, though those on her hands are especially long and sharp, appearing almost overgrown. She often stands slouched and glaring at others with eyes that glow red with malice.Bio: Like all Skakdi, Kaytana has a violent history behind her, beginning on an island just off the coast of Zakaz. Recognized for her prowess among her fellows, she was selected by superiors to serve as a Knight of Zakaz – a team of elite Skakdi warriors, specially equipped with quality armor and weaponry. As the civil war progressed and the island became more ruined, the Knights eventually disbanded, its constituting members going their separate ways.

 

Kaytana later departed the island in pursuit of conflict beyond Zakaz. Often she would shift through different communities, fighting for the ideals of those she believed in. The Skakdi warrior was trapped by the Carver while participating in a street-fight he was observing.

 

Kaytana, due to her oppressive nature, joined the Worshippers as they dominated the City’s population. She devotes much of her day in the Royal Gardens, attributed to her elemental affinity, where she has become a ruthless slave driver over the cultivators, manipulating the plants they harvest to keep them in line.

 

 

Name: ReyaGender: FemaleSpecies: Ga-ToaAffiliation: Mostly independent, but with ties to the Disrupters.Trapped: Trapped for roughly seven years in Map time.Weapons/Tools: Reya wields a silvery, multipurpose lash – the Water Whip, which acts as her Toa Tool. Her left wrist is fitted with slender spikes able to transfer her elemental energies outward as well, called the Barbed Bracelet. In addition, her armoring is coated in silver spikes useful in close combat.Powers: Elemental Powers of Water; Mask of Biomechanics, enabling her to mentally influence machinery, and enhance the machine functions of herself or others via their consent. Reya bears notable mental discipline than the average being, able to bar mental intrusion to a limited degree, as well as being far more accustomed to seeing in the dark than average.Appearance: Here (courtesy of Brickeens).Bio: Reya was once a notorious thief in the outside world, stealing treasures for a worthy profit. Her greed sometimes forced her into hiding so as to evade the ire of upset clients. At one point she situated herself in the current vicinity of the Carver, beginning a robbing spree on several homes there, and eventually arriving at an inn the Carver was lodging in. The two sat across each other in the tavern there while she rested momentarily. The Carver, aware of Reya’s reputation during his travels and recognizing the Toa, silently chiseled her name into the Map he was looking over on the counter.

Although her crimes in the Matoran Universe effectively ceased, Reya continued her career during her imprisonment under the Carver’s watchful eyes. She is currently on the Worshipper’s and Enforcer’s wanted list for personally stealing from them, and concerned with bypassing the City wall with acquired knowledge about possible hiding spots in the Outcast Towers.

 

 

Name: Abahdon, though he is publically known as “Blackcap”

Gender: MaleSpecies: Darkness’ SpeciesAffiliation: City Law EnforcersTrapped: No one really knows when Abahdon appeared in the Map – even the Carver is uncertain offhand. He has been employed by the Worshippers and Enforcers for at least a few thousand Map years now.Weapons/Tools: Abahdon bears huge, wicked claws tipping his extremities strong enough to tear non-protosteel metals apart, though they are usually hidden by a pair of ebon leather gloves, for he prefers to fight with his fists. For ranged combat, he has an energy-web launcher to ensnare targets incorporated into the palm of his left glove, as well as a force bolt pistol.Powers: Abahdon possesses formidable strength and agility, greater than those of a Toa. He is an expert fighter, strong enough to combat a veteran Dark Hunter. As far as powers, he is capable of stretching and slithering his frame through minuscule openings, such as cracks and the gaps beneath doors.Appearance: Abahdon appears to be a humanoid, Toa-like entity to those who encounter him, clad in a jet-black trench coat that is often tied at the waist over a white and black-striped dress shirt. Surprisingly, his pale face is mostly featureless, though the characteristics of which manifest whenever he is enraged. He wears atop his head a black fedora featuring a small, dark red “A” in the Matoran alphabet, located just above his left temple, indicating his allegiance to the Carver. However, he is actually a towering being, standing two or three feet taller than a Toa, and rather monstrous with four bladed arms and a sinuous, clawed tail. His uncanny flexibility enables him to conceal himself in a smaller, simpler form.Bio: Much of Abahdon’s history is confidential, its mystery preserved by his own choice; even his employers and fellow officers are widely unaware of his origins, or species affiliation. He works as a special agent of the City Law Enforcers, and is deployed as an informant to gather information whenever criminal or Disrupter activity increases. His presence is known by very few members of the public, due to the nature of his duty.

 

Abahdon exhibits a suave, dark-mannered demeanor, though while typically ruthlessly and relentlessly-behaved, his temper can occasionally suppress his strong-willed personality with blind rage. He likes to play with his targets should he gain an edge over them.

Edited by Magnus Greel
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Name: HatannGender: MaleSpecies: Ba-SkakdiAffiliation: NoneTrapped: 30,000 map-years agoAppearance: He almost completely black, with a few strokes of purple around his face and spine, which resemble Zaktan’s in shape. His eyes (and by extension, his eyebeams) are also purple. He bears a tattoo on each of his shoulders in the shape of a catapult scorpion, and indeed, the resemblance is strong. He is heavily armoured and above average size for a Skakdi. He prides himself on his brute strength.

Powers: As is normal for a Skakdi, Hatann has three powers:

  • [*]
The element of gravity, which he can only use when working with another Skakdi or when channelled through a special weapon.[*]Laser vision[*]Hatann’s third power is the same as that of the rahi known as Tunnelers. This means that he can transmute his body into any substance he is in physical contact with.

Weapons: Hatann uses two weapons. The first is a large black mace with a head about the size of a soccer ball and silver spikes. It allows him to channel his elemental powers independently of another Skakdi. The second is a multi-shot zamor-launcher. For this, he uses two types of spheres:

  • [*]
Explosive spheres, which contain explosives that will detonate on release from the sphere. These spheres are orange.[*]Bubble spheres, which will create a solid, shock-absorbing bubble around a target. This will last for 30 seconds to a minute, but can be broken down quicker by heat or strong acids. These spheres are dark blue.

Other Equipment: Hatann keeps a bottle of water, a few rocks, a small vial of acid, a box of matches, a lightstone, a small knife and some rope on him wherever he goes. He often needed to use whatever he can find around him to solve problems, so it pays to keep a few bits and bobs close to hand. You never know when these things might come in handy. He has a light backpack to carry all these around, along with extra zamors. Biography: Hatann was originally from the island of Zakaz, the home of the Skakdi. There, he wasn’t truly part of any of the warring tribes, though he had dealings with many. He was an infiltrator/killer for hire, though he would often turn on his employers if the intended victim was willing to pay more. Wherever he killed, he left a tablet bearing a silhouette of a catapult scorpion, a rahi he admired for their power, their cunning, their savagery and the fear they inspired: all traits he wishes to build in himself.Eventually, he got so good at his work that he attracted the attention of the Dark Hunters, and was recruited to the organisation around 35,000 BGC. While working for them, he was codenamed “The Jaga” after the scorpions that fascinated him.Around 2,500 BGC (around the time of Kojol’s raid on Artakha), The Shadowed One heard rumours of a mysterious being known as the Carver, who reportedly possessed a powerful and valuable artefact. Naturally, he wanted to steal it, and sent Hatann out to investigate the artefact and, if it existed, take it. Hatann was successful in the first part of his mission, the second part, not so much. He ended up trapped in the map.Finding himself stuck there, Hatann went back to doing the only thing he was good at – mercenary work. He hires himself out to any other being who can pay, doing all the dirty work they don’t want to – theft, murder, blackmail, anything so long as they pay enough. Hatann is said to be as nasty as the catapult scorpion whose image he bears. He delights in brutality, and will shoot at just about anything. When he has nothing to do, he gets cranky(er), but as the Vahki would say, ‘a busy Hatann is a happy Hatann’.His relations with his employers and other members of the criminal underground of the map are somewhat tenuous – he is always wondering how he might benefit from their deaths. Name: KorangaGender: MaleSpecies: Tobduk’s SpeciesAffiliation: City Law EnforcementTrapped: 100 map-years agoAppearance: Koranga looks very similar to Tobduk: 10 feet tall, lean, but very muscular. His colour scheme consists of dark reds and oranges, whereas Tobduk’s was grey and red. They have different masks too, but otherwise the two are very similar. Koranga’s armour is in a shabby state, pock-marked and scratched and he bears a large collection of scars from wounds he has not allowed to heal properly. Powers: Koranga gains strength from feelings of pain, both in himself and those around him – exactly like what Tobduk had with respect to anger. He also bears a great kanohi faxon, which allows him to duplicate the powers or rahi that share his general environment. Weapons: Koranga uses two weapons in subduing and apprehending threats to the Worshippers’ reign. The first is a multi-shot zamor launcher with two types of spheres:

  • [*]
Absorptive spheres: while they appear to be empty, and therefore not dangerous, these spheres can be very useful. When fired, they will absorb attacks thrown at Koranga into themselves. The attacks will remain contained and concentrated within these spheres until they are fired again, when the stored power or material is released. These spheres are black when unfilled, but take on the colour of the contents once they have absorbed something.[*]Stinging spheres: Distilled from the venom of kofo-jaga scorpions, the liquid within these spheres causes and intense burning and stinging sensation when it comes into the slightest contact with flesh. It is also mildly corrosive. These zamors have a dull crimson hue.

The second is a large chainsaw-like weapon, similar to one of Onua Nuva’s quake breakers, but enlarged to fit his species’ stature. Bio: For the first 25,000 years of his life, Koranga lived on a small island in Mata Nui’s left hand with others of his species. Their lives were simple at that time, though they were content, for the most part. Then, one day, Makuta Chirox showed up. He had a little experiment he wanted to do. He mixed a little of this, a little of that, and before you knew it he had a great big spider, and then a lot more. But that wasn’t enough; he had to see what they could do. So he unleashed them on Koranga’s village. It was over in minutes. When they were done, the Makuta renamed the island Visorak in honour of their pets.Koranga was one of the few who made it off the island, after hiding underground for a few days to avoid the spiders.He then moved to a village on the Southern Continent’s eastern coast, and lived there for a further 73,500 years along with a diverse group of Matoran, Steltians, Vortixx and beings of other species.In, time, however, disaster befell his second home. The village was attacked by Protocairns (and subsequently Parakrekks). Koranga survived their initial onslaught and fought against the monsters, strengthened by the pain of many other beings who were wounded by the rahi or trapped in the rubble of their homes. It was not enough, however, and eventually the village was mostly destroyed and the remains infested with Parakrekks. Koranga, along with a few others who had survived, abandoned the place.He then wandered the universe for a time, alone and wondering what there was left for him. In this time, he made visit to Metru Nui, though he didn’t stay long. During his wanderings, the Carver saw him and trapped him in the map, though Koranga never saw the toa doing it.Upon arrival, he was recruited by the Worshipers to the City Law Enforcement garrison, because his size and strength would be useful. He wasn’t enthusiastic to take the position, but he did it anyway because he did not know of anything better he might do instead. He has remained in the role for the last 100 map-years, a relatively short time by the standards of the Matoran Universe. Losing his village and many of his friends for the second time was very difficult for Koranga, and he began living mostly in isolation, because becoming attached to other beings exposes him to the risk that he might lose them again, which he couldn’t stand.Unfortunately, that wasn’t the only way in which the Protocain invasion changed his life. All the pain he absorbed during those months, and the strength he gained from it felt too incredibly good to give up. That experience was like a drug addict’s first buzz to him, and it has left him wanting more. He has become addicted to the feeling of pain and the strength it gives him, and the addiction is slowly growing. At first, small hurts were enough to sate him – stubbing his toe or getting injured trying to chase criminals. Eventually, however, these no longer satisfied his needs. Soon, the addiction has been impinging upon his work. Other guards have become concerned about his brutality towards criminals when pursuing them, and even once they are subdued and captured. What they didn't know was that they aren't the only ones from whom he is extracting pain – he had been secretly going after ordinary citizens as well. Around 50 years ago, this habit was discovered by the Inquisition, and they inducted him into their ranks. This gave him an outlet for his sadistic tendencies and it gave them a devoted member. Koranga’s life is ruled by pain – evading his own from the past and voraciously consuming others’ in the present. When he has had a fix of pain, he can be much more mild, even friendly, but after the effects have worn off and he is hungry for hurt, he is increasingly apprehensive and angry, even brutal and sadistic when he thinks he can get away with it. Name: DekunaGender: MaleSpecies: De-ToaAffiliation: DisruptorsTrapped: 45,000 map-years agoAppearance: Dekuna’s primary colour is a light grey, with darker shades on his shoulders and legs. Despite a rather staunch bearing, he moves with a certain elegance and confidence. He rarely makes any noise other than speaking, as is typical of De-matoran and their corresponding Toa and Turaga.Powers: Elemental sonics, as well as teleportation within visual range, thanks to his kanohi kualsi.Weapons: For melee combat, he uses a pair of blades that can be wielded separately or together in one hand, like those used by Kopaka Nuva. He also carries a lightstone rifle for long-ranged fights. Other Equipment:

  • [*]
A light backpack, to carry all of the items below around in.[*]Several pairs of earplugs, as mentioned above. He needs them to protect his sensitive ears from the noises of battle or just life in the Map in general. He will only remove them when he needs to hear something very faint and far away. He carries all the spares because it is better to be overprepared than underprepared, in his opinion. When he is wearing the earplugs, his hearing is still much more acute than most beings’, and covers a wider range, but only the loudest sounds will cause him pain.

  • [*]
He carries a small kit of survival and medical equipment with him everywhere he goes, because, again, it is likely to be useful, and it is best to be prepared.[*]He keeps a dozen extra lightstones in his backpack as extra ammunition for his lightstone rifle, and restocks this supply whenever possible.

Bio: Dekuna lived as a Matoran of sonics in De-Koro on the Tren Krom Peninsula up until 40,000 BGC, when he met an old, haggard-looking toa out in the jungles surrounding the village. The toa told him that he did not have much time left – his enemies were pursuing him, and he could not evade them any longer. He wanted to ensure his legacy, and create another toa to replace him. He did so, placing his power into a stone and giving it to Dekuna before leaving. Dekuna never saw him again, but he took the stone, and so became a toa.On returning to his village, he found himself barred from entry by the other Matoran. He was a toa now, and where toa go, battles follow. Battles are noisy, much too noisy for a group of De-matoran to accept. They sent him away, though kindly and not without regret. He left with their blessing to seek his destiny as a hero of the Great Spirit.He travelled outward into the heart of the peninsula. Having been isolated in De-Koro almost his whole life, he hadn’t realised what sort of a place it was. As another toa from that region put it, it was a place where “Toa struck from the shadows or they did not live very long”. Even then, “hero” was not a common occupation. Instead of doing as he had told the De-matoran he would, Dekuna fell in with the shadier side of peninsula society and became a hired bodyguard for any beings who needed protection from other lawless beings like themselves. In that company, he learned quickly, mastering his powers and blades and becoming strong, mostly out of necessity.Gaining experience, he eventually came to protect a Steltian black-market trader. The pair once met the Carver, with the trader wanting to buy the Map. The Carver, however, refused, though he made an offer for Dekuna to begin working for him. The toa of sonics considered this, but eventually declined, to which the Carver replied that he didn’t have a choice, and quickly carved his name into the Map.Finding himself trapped in The Map, Dekuna quickly came to the decision that he would not be satisfied with life there, working for the Carver and letting him control his life. He wanted independence, and so became an outcast, living in the towers outside the city with other like-minded beings. He plans to, one day, find a weakness of the Carver and his map and use that knowledge to break out. Until then, however, he contents himself with subverting the Worshippers’ rule however possible, along with the rest of the Disruptors. Beings who have known Dekuna often say that he acts more like a toa of ice than of sound. He looks at life as logically as he can, and is prone to overanalysing situations. He seldom speaks, but when he does, he cuts straight to the point without beating around the bush. His speech is directed towards action, rather than pleasing people. If he thinks he knows the best course of action, he won’t hesitate to say so, even if it annoys others.

Edited by The Lorax

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Name: Dorcha.Gender: MaleSpecies: No one really knows what species Dorcha is. He resembles a short Toa, but has only the ability to use Noble Kanohi. On the flipside he had incredible reflexes, enough to allow him to block even a bullet with his shield if he notices it.Affiliation: Disruptors.

Appearance: He resembles a short Toa in build. His armor is the most curious aspect of him: it is by default a mottled grey-black, but changes either by his will or naturally to match the environment. Powers: He has limited control over sound, mainly sonar and the ability to generate or deaden sound around him or a target. His Noble Avsa has only the power to drain an opponent's physical energy.

Trapped: about two years.Equipment: Dorcha wears a noble Kanohi Avsa, uncaring of the 'immoral' aspect of it. he wields a military hammer, the shaft of which is banded with metal, as well as a round shield about two feet in diameter. The shield is his primary and favorite weapon: it reflects anything it comes into forceful contact with (whether something it is slammed into or something that hits it) much like Balta's blades. Lastly he carries a revolver akin to the firework revolver only, instead of causing burns, its bullets are explosive.Abilities: Excellent stealth skills, able to move pretty much invisibly in bad lighting or good cover, along the lines of a ranger from Ranger's Apprentice. Agile, fast, tough, with good stamina and strength. He is also an expert hand with the sword and shield he carries.Personality: Dorcha is quiet and a bit secretive. He is rather distrustful of strangers, but is intensely loyal to those he loves, no matter which side they are one. This is both a good thing and a bad. For sooner or later, he will find himself with a foot planted on either side of an opening fracture of sides, and will either side with one, or be destroyed.Bio: Dorcha grew up in the southern continent, although no one ever knew where he came from originally: when asked he only mentions an island in the far south. He hunted a great deal, mostly rahi, but occasionally he would track down a more difficult criminal or two, working with the guards of several villages. Over time his reputation as a scout and tracker grew, and he found his services more in demand.

To this day he does not know how he was trapped into the map. But when he was, some five years back, he refused to adapt to life as normal inside. Avoiding the Carver's eye a great deal of the time he fled into the tunnels. He became wanted after being almost caught stealing from the Royal Gardens, but eluded the Enforcers. After a while, however, slight carelessness he got into another run-in with a group of three enforcers who recognized him. He shot one and defeated the other two in combat. After this there was no turning back for him: disgusted with the governing of the city he became a full scale rebel: stealing from the Gardens and any other non-private foodsource he could find, often raiding the homes of Worshipers, especially the more prominent ones. He began to discover other Disturbers, as they were called: a crew as motley as he himself. it is his longing to see them turn into a half decent fighting force.

Name: Oryan.

Gender: Male.Species: Vortixx.Affiliation: City law Enforcers.Trapped: Roughly 100 years.Weapons/Tools:

     o - Energy Crossbow: A small compact crossbow, on the first look. It lack a string, and where the bolt is usually placed is a canister. Said canister contains about 60 bolts. The weapon generates a thin stream of energy when fired in place of the string: the firing rate is about about 1-2 bolts per second. Short blades are set into the head of the weapon, making it a melee weapon in a pinch.

     o - Shield Hat: A wide brimmed helmet (for a simple reference, Embo from the Clone Wars) that doubles as a shield in a pinch: made of protosteel it is able to deflect even bullets if Oryan gets his head down in time. If needed it can serve as a throwing disk.

     o - Twin Falchions: Oryan carries two backmounted Falchions for melee combat (specifically, think Orcrist as portrayed in the Hobbit movie).

     o - Ammo: These consist of:

          -Ammo Belt: slung over one shoulder and containing the following.

          -Stun Bolts: Oryan's usual weaponry, these are not lethal (except perhaps to an unusually weak Matoran) but release a stun charge enough to make a Krekka stop for a bit, and definitely enough to take a Toa out of the fight.

          -Explosive Bolts: In a canister that contains only about twelve shots, these mini rockets are Oryan's go to weapon when he needs to break through a door or other touch obstacle.

Powers: None.Appearance: Oryan is, to put it simply, bizarre. Hardly anyone would ever think of him as a Vortixx. Standing a few heads taller then a Toa, Oryan is far less mechanical then any other member of his species - an estimated 40-50% mechanical. His face is almost humanoid, with bright yellow eyes shining out from his deep green skin. He wears a long coat that reaches almost to his ankles. His mechanical parts are all armored, and he wears a pauldron over his coat, covering his neck and shoulders, as well as the top of his body. He wears a leather belt slung over his right shoulder, and crossing his chest to end at the left side of his waist. He has several canisters of bolts clipped on. Two sheaths house twin falchions. To top this all off, he wears what is probably his best form of defense, his hat. More correctly, his helmet. For a better description of Moka's pauldron, face, coat, build and hat, see here.Bio: Oryan was a male Vortixx on Xia. It wasn't the nicest position, and he loathed it. After almost a hundred years of servitude as a dock worker he robbed a nearby forge and fled on a ship. That was the beginning of his career. Over the next thousand years he became a highly successful bounty hunter. He never passed up chances of jobs on Xia, nor did he have any mercy, or scruples about robbing whatever he could.

     It was on one of these missions that he was spotted by the Carver and Trapped. Once he figured pout what had happened he shrugged, decided that the Map was a nicer place than the Matoran universe and resumed his career. His exploits attracted the notice of the Law, and he was hunted down, captured and given the option of either joining them or dying. He chose to join them.

     When the Disruptors began gaining strength, he almost rejoiced. He had begun to love the Map as his home, and besides, it gave him a chance to fight again.

Edited by Grantaire
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Name: TaamaskaGender: Female

Species: VortixxAffiliation: DisruptorsTrapped: 8,400 map yearsWeapons/Tools: The 'Exo-Vortixx' Mobile Assault Platform, a high-tech suit of armour equipped with the Skyblaster-like ability to channel and redirect energy. Any unnatural energy (such as a Toa's elemental power, a Skakdi's eyebeams or the power built into a weapon) that hits the armour is absorbed and converted into Rhotuka that are fired from launchers built into the palms. If there is no such power available the Rhotuka are comprised of kinetic energy as the default power of the launchers. There is also a cordak mounted on the shoulder, unconnected to the absorption systems and using conventional ammunitionPowers: None

Appearance: Taamaska herself is standard Vortixx fare, a slender figure in black and silver, though she keeps her headpiece short for practicalities sake. The Exo-Suit she wears is bulky in the style of the Exo-Toa it is based on but still mostly rather sleek and streamlined. Because that's just how Vortixx roll. Notable features other than the Cordak on the shoulder, include the helmet, modelled after the heads of the ancient Bohrok and the tubing running around limbs and torso that channel the stolen energy the machinery absorbsBio: A researcher on Xia who was one of a steadily growing faction that believed Xia should stop simply selling weapons and start using them. That they should use their economic and technological advantages to start taking control of lager parts of the universe, build themselves a Xian Empire. Alas, 'twas not to be. For Taamaska at least. She found herself transported into this strange world, though at least the prototype armour she had been giving a trial run had come with her. She has no interest in following the Worshippers, believing the Carver to be a capricious and malicious trickster who will only be satisfied by capturing more and more people. So she joins the Disruptors to try and seize control of this place, if she cannot have Xia, and find a way back to her own home

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Name: NichouGender: MaleSpecies: Onu-Matoran

Affiliation: NoneTrapped: Recently arrivedWeapons/Tools: Bamboo Disk, Axe.Powers: NoneAppearance: Nichou wears a Purple Powerless Kakama, and his feet are purple as well. His eyes and heartlight are light green, and the rest of his body is black.Bio: Nichou was a Carpenter, before he was trapped. He made all sorts of trinkets and charms with his artisan skills. He has recently arrived and is just trying to adjust to his new life inside the map. Nichou is a very curious fellow. He wants to explore throughout his new home, and uncover the reason why he is here.

Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki

BZPRPG Profiles - Ghosts Of Bara Magna Profiles

Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze)

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Name: TakarikGender: maleSpecies: Ko-ToaAffiliation: DisruptorsTrapped: 15,000 map yearsWeapons/Tools: Spear, carving tools, ice pickPowers: Toa level control over iceAppearance: Takarik wears a silver Kanohi Miru, his armour is white with ice blue highlights, his eyes and heart light are a light green colour.Bio: Takarik was never like the other Toa of Ice, instead of being cold and impersonal he was always adventurous and curious. He was an ice carver before The Carver found him and trapped him in the map, he deeply resents The Carver for trapping him and that is why he joined the Disruptors. Takarik now seeks a way to escape the map.

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Name: KratepGender: MaleSpecies: Darkness' speciesAffiliation: DisruptorsTrapped: 1000 years ago, Map-Time.Weapons/Tools: Kratep carries no weapons but his voice, and no tools but his mind. Powers: Being the same species as the Dark Hunter Darkness, Kratep is flexible to the extreme, being able to slip through the smallest of spaces. He is also slightly stronger, faster, and overall more physically fit than a Toa. He also has a gift with words, and his speeches are legendary for whipping a crowd into a rioting fury.Appearance: Kratep has the same body shape as Darkness, 4-armed with 2 legs and a tail. However, where Darkness is grey and black, Kratep is a deep indigo and black. Medium purple eyes stare out from a face shaped like a Great Mask of Charisma. His hands, feet, and tip of his tail are just those, he carries no claws, talons, or other weapons. He stands about a head above most Toa, allowing him to easily get the attention of a crowd. That, and his deep, powerful voice as well.Bio: Kratep is a driven, passionate individual who believes that he can accomplish anything without violence, and that there's always a way to talk himself out of a situation. Or a way to slip away from a sticky situation. He's a pacifist, and so carries no weapons when he travels about the city, speaking to the downtrodden and convincing them to join the Disruptors.

Kratep was once just a traveling 'monk' of sorts, just wandering the Universe looking for something he could get inspired by. His unusual appearance caught the attention of the Carver, who soon trapped him into the map.

After getting his bearings, and finding that the Worshippers were really just plain not nice people, Kratep soon joined the Disruptors and has been speaking out, starting riots and such, and just plain making a nuisance for the Worshippers since. This has made him one of the Worshippers' most wanted beings, but due to his tongue and flexibility, he's gotten away each and every time so far.

Zakaro

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They call me Zakaro. You should too.

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Pre-approved, now let's see how much I actually play dis thang. =P

 

Name: WaterGender: FemaleSpecies: Toa of WaterAffiliation: ArmageddonTrapped: Close to 1,000 years agoWeapons/Tools: Generally uses water, though she has mild skill with knives; Mask of DisintegrationPowers: Mask power of disintegration - she can disolve any nonliving substance (i.e. inorganic metal, dead wood, stone); elemental control of waterAppearance: Think of a blank slate form for a Toa of water. Remove some armor, and you've got the appearance Water; that is, if one were to see her when she wasn't using her strong elemental control to create dense water around her body. Due to this channeling, many that do not know Water mistake her for an elemental being.Bio: Water used to be a leader among the trapped beings. She had been within the map almost since it's beginning, and most recognized her wisdom. Once the Worshipers came into power, however, she was exiled from the city for rather verbally - and somewhat physically at that - disagreeing with their beliefs. Eventually, she forcefully forgot her own name, and few if any others remember it.

 

Deciding that just annoying the Worshipers wasn't nearly drastic enough of a measure, she decided to create her own group to destroy the map. Thus was born Armageddon, her slowly growing faction of seemingly suicidal anti-worshipers. She now lives in a small underwater cave in the River of Life with her group, planning to destroy the city. For years she has been stealthily sneaking into the city and trying to weaken the literal infrastructure of the city.

 

Name: Velatin the Wanderer (Other common names include: cool dude, Wanderlust, that one running guy, and more)Gender: MaleSpecies: VortixxAffiliation: NoneTrapped: The moment that he is introducedWeapons/Tools: Two half-bio protodermis staves that he uses in a similar fashion to a hiker; he has been seen to use them to fight, and he seems rather adept in their usePowers: N/AAppearance: He'd be black and silver and relatively handsome for a Vortixx. He would be, if he weren't covered in a thick cake of dust and dirt that gives him a brown and gray coloration. His armor has been worn away under the grime, making his actual body exceptionally slim. His eyes are of bright yellow.Bio: Velatin fell into the map without warning. He didn't really remember to where he was going before he was trapped, and he really didn't care. As far as he could remember, he had already been branded by those in his former universe as a useless wanderer, so why not keep wandering? Therefore, he kept doing just that. However set he seems on just running forever, those who manage to speak with him may hear an underlying panic to escape the map and get back to the Matoran Universe. If asked why, he tends to immediately leave. Maybe not even he knows the answer.

He seems to be a very eccentric character to anyone he meets, and this is quite often off-putting to those he encounters. Another problem many have with him is the fact that he seems to have no grasp of right or wrong and doesn't blink twice at stealing something if he thinks it will help him. Of note, a strange device he has crafted for himself allows him to completely ignore matter and become intangible, allowing him to wander at will.

 

Name: Grand Inquisitor Brithanian Felancine Quinnipitus Grandarian - Commonly called "Slaughterhouse"Gender: Presumably maleSpecies: Mutated ToaAffiliation: The InquisitionTrapped: Approximately 250 map years prior to the start of this game.Weapons/Tools: A gigantic axe of protodermis (one and one half bio handle with a one bio head in length and width), carries a large amount of smoke bombs, is forced to wear a heavily modified Tryna called the Tryna-PirakaPowers: Elemental power of psionics, wears the Kanohi Tryna-Piraka, mask of no death. The Tryna-Piraka causes the wearer to never be able to fully kill their target, but instead inflict as much physical and mental pain asthey wish and completely incapacitate their prey. This can be used as the ultimate torture device, but the mask will eventually completely heal the prey with no side effects. A target can literally have their body torn to shreds, but the Tryna-Piraka will eventually completely restore them. This power cannot apply to anyone but the wielder, meaning that if he is in the vicinity but does not attack a person, they can die.Appearance: Nearly twice the height of a normal Toa, and three times the brawn to go with it. His armor is completely gold, except for his long dark blue hood which is fastened to his shoulders and around his neck. His face is completely covered by the cloak, making him appear like an executioner. His armor is extremely ornate, looking somewhat like an oriental warlord (including the large antlers on his hood).Bio: As an Inquisitor, one must be willing to fight, kill, torture, and show no mercy at will. This role is fit no better by anyone other than the one who has come to be known as Slaughterhouse. This hulking mutant has been hand-picked by Voebius to be her second-in-command - or, at the very least, the one to whom she gives the most dirty work she has. He personally has never failed a mission, though often he goes above and beyond the call of duty and ends up "killing" everyone near his target, and decimating the entire area.

His personality is best described as psychopathic torturer who tries to kill everything he doesn't trust. With the exception of Voebius and a select few others on occasion, he trusts no one, so he's on a hair trigger to tear someone to shreds at any moment. In the Matoran Universe, he was a Dark Hunter, which was where he obtained his name. Before he was a part of the organization, it can be assumed that he was more peaceful of a fellow. However, he was forced into mutation that changed his mask and overall body structure into what they are currently. His former memories were wiped, and he was taken on to be the lead torturer of the Shadowed One's dungeons. How he came to be on the Carver's bad side is unknown.

Edited by Toa of Dancing

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Name: [ Ferrin ]Gender: [ Male ]Species: [ Toa of Fire ]Affiliation: [ --- ]Trapped: [ Has been trapped for mere hours; as of the RPG start, is still somewhat unsure of the situation. Seems to have accepted the basic fact of having been transported into an unknown dimension, for unknown reasons and by person or persons unknown. ]Weapons/Tools: [ Wears a Great Mask of Intangibility, custom-crafted to resemble a Great Kanohi Calix. This mask allows him to become momentarily intangible, thus avoiding brief attacks or allowing him to move through walls.Ferrin’s primary weapon/tool is a baton-like apparatus referred to as the ‘Fiendfyre Torch’. This item’s main function is the enhancement of Fire-based elemental energy; it functions in a manner similar to Takanuva’s Power Lance. Any Fire-based elemental energy channeled through the Torch will be effectively doubled; any Ice- or Water-based elemental energy will be effectively halved. The Torch is also capable of absorbing small amounts of Fire-based elemental energy from its environment and storing it internally for future use; storage capacity is slightly greater than that of a Turaga’s. The Torch is constructed of protosteel, making it nearly impervious to harm, and may be used in melee combat as a super-heated club, with highly-devastating effects. The two-inch piercing spike at the butt end of the hilt, also constructed of protosteel, only increases its destructive potential.In addition to the Fiendfyre Torch, Ferrin carries several widgets, a battered compass, an eight-inch survival knife, and a variety of small odds and ends such as may be found on the person of a traveler, including soap, fishhooks, and needle-and-thread. ]Powers: [ Extensive skill/training in martial arts; Fire-based elemental abilities. ]Appearance: [ Physically rugged and well-built, with high levels of strength, stamina, and dexterity. Fairly handsome, in a swashbuckling, ‘devil-may-care’ sort of way. See the 'Appearance' link -- (yes, I know it’s a non-canonical image of Toa Inika Jallar, but that’s what Ferrin looks like). ]Bio: [ As regards personality, Ferrin’s essence is simply and easily described: ‘chaotic neutral pyromaniac’. Reckless, aggressive, passionate, and unpredictable -- his mental traits are a simple reflection of his fanatical obsession with fire. Flame is his life; his purpose, to follow its example to the utmost, or burn to cold ashes trying.Fearless, easily angered, and knowing few restraints, Toa Ferrin is an individual to be handled with the utmost of caution and diplomacy. He is an extremely skilled martial artist, with many decades’ worth of combat experience under his belt, and is not reluctant to use lethal force. Obviously, he regards the term ‘Toa’ as nothing more than a species name; he has directly dispatched ‘meddling peacekeepers’ on more than one occasion, and injured countless others. He is, however, somewhat ineffective in ranged weapon conflicts, and is flatly incapable of performing covert stealth operations. Resisted in a calm, cool-headed manner (i.e. in an ‘icy’ sort of way), he very is likely to back down and talk it over peaceably rather than continue fighting.Ferrin’s history is to be revealed via IC play. ]

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Name: Nahri (Deceased)

 

Gender & Species: Female Toa of Plant life

 

Affiliation: None at the moment

 

Trapped: Just recently

 

Weapons/Tools: She wears a Kanohi Miru, allowing her the power of levitation. She also carries a staff with a blade on both ends. Although her staff doesn't have any special powers, it can split in half and be used as two smaller weapons if the user sees fit. It is also extremely aerodynamic, so it can be twirled around so fast in battle it will almost look like a blur.

 

Powers: She can control plant life because of her elemental powers, and she can also levitate for short distances because of her Kanohi. She's also highly trained in the art of combat, so she won't have any trouble holding her own in battle.

 

Appearance: Although she is slightly smaller than a male Toa, Nahri is quite athletic, and she wears lightweight armor that has been specifically tailored to her needs. It doesn't slow her down in battle, and it also allows her to move freely and quickly. Her armor is dark green and has bright yellow highlights, and her eyes and heart light are also a pale yellow.

 

Bio/Personality: Nahri was stationed on Metru Nui before being transported to the map, but her hasty actions on a mission led her to be reassigned to simple guard duty. She had spent many years away from the rest of her Toa team, and was in the midst of proving her worth as a Toa when she was captured by the Carver. This interruption causes her to hate the Carver deeply, and she believes that his death is the only way she can be reunited with her friends again.

She has quite a fierce personality, and hates the feeling of others controlling her. She is also quick to judge others, and this causes many to consider her as shallow. However, she has a deep devotion to the friends she does have, and will do anything to keep them safe.

Edited by Shadow Destroyer

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Name: Kapa

Gender: Male

Species: Toa of Air

Affliation: None

Trapped: 2000 map years

Weapons/Tools: 2 dull blades that attach to his shoulders that permit him to fly for a limmited period of time. They are as light as air, and can be used as a shield to stiffle blows.

Powers: Normal powers of a Toa of Air.

Appearance: Primary color: Green. Secondary color: gold. Gold mask. About as tall as a Toa Metru.

Bio/Personality: Good natured and talkative, Kapa has the normal personality of a Le citizen. Very athletic. He liks to fly, although extreme heights will scare him. His eyesight is very poor, and that can often get him into trouble. His dream/goal is to help rid the MU of Makuta.

Living in the Map, Kapa has lived somewhat happily, and therefore does not quite agree with the worshippers. He believes The Carver will give them a better life or let them go when he feels ready, and worshipping, no matter how big, won't sway him. He does not agree with the disruptors, either, believing that the worshippers are the rulers, and riots and protests caused just to make them feel miserable aren't right. And the Armaggedon is even worse. Death and destruction? Just because you don't agree with them? Therefore, Kapa isn't in any faction, for the time being.

History: Kapa was built on an unknown island. He was origionally part of a Toa Team, but something went wrong in their making, and he was the only one that suffered no dissabilites, neither mentally or physically. He was the only protector of the island he was assebled on. The island, though, rarely had any attacks that needed protection from, until the Great Cataclysm. The entire island was destroyed. Kapa survived, along with the Turaga and a couple hundred Matoran villagers. Floating on pieces of Debris, Kapa used his power over wind to push them to safety, which turned out to be another city in the MU. He lived there for many more years, until he was trapped.

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Name: Viloz

Gender: Male

Species: Ga-Toa

Affiliation: The Disrupters

Trapped: 270 years ago

Weapons/Tools: Viloz makes use of a protosteel war hammer, a crude and menacing weapon which he wields with one hand. Apart from that, he keeps in handy a firework revolver at his hip, coupled with its ammunition in a small pouch.

Powers: Elemental control over water, paired with the raw, mammoth strength his Pakari grants him.

Appearance: Viloz is tall, sleek and handsome, his athletic build defined by a set of broad shoulders and lean muscle. With lips defaulting to a grin, luminous green eyes glinting with ambition and a confident stride, the young man’s charisma is undeniable and time spent imprisoned in the Map hasn’t changed that one bit. He’s clad in armour colored a blue reminiscent of the coolest of waters, accented by a few white traits, including a cracked, linear stripe running down the right side of his face.

Bio: As a Matoran, the little egocentric bugger turned out to be a thief who often dealt in the black market, a profession which landed him upon a Toa stone, monumentally changing the course of his life. Finding it difficult to find meaningful purpose now, Viloz settled for mercenary work in hopes of making good money and sharpening his skills at the same time. Eventually, he found his true calling as a pirate, sailing the seas in search of treasure and all that good stuff.

Glory days were cut short however. Celebrating with his crew after a successful raid, it didn’t take long for the world to rapidly transition from the deck of a mighty ship to some foreign city he’d never seen or heard of in his life. Adjusting to his new lifestyle proved difficult, the need to return home an ever-present dilemma. Now, Viloz allies himself with the Disruptors, more than happy to lend his services if it means making the Carver’s life more difficult.

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[b]Name:Mercan[b]Gender:Male[b]Species:Toa (Mutation caused loss of element)[b]Affiliation: None[b]Trapped: He has been trapped for about 600 years[b]Weapons/Tools: Two katana, Zamor launcher adapted to use his elemental energy, as he cannot use his power of fire due to his mutation, Great Hau[b]Powers: healing factor (similar to starfish), fairly strong (he works out)[b]Appearance:He wears a Great Hau, with black painted over his eyes and below them. His eyes are white. He has black shoulder pads, black boots, and black down his chest's sides as well as his legs[b]Bio: Prior to his incarceration, He was part of an experiment by a group of Dark Hunters by TSO's request. They had a reconstitutes at random disk they had stolen from a matoran, and fused the power of the disk into him, giving him regenerative powers. The fusion also made him crazy, as soon after he heard 2 voices in his head, one silly and immature, and one serious in tone and logical, as well as caused his skin to be scabbed. He was a mercenary before the experiment and he returned to his job. He does have a sense of right, but also still can kill, a useful tool for a mercenary.

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  • 2 weeks later...

Name: PeyaGender: MaleSpecies: KrahkaAffiliation: None but himself. Occasionally rats people out to the Enforcers or even Inquisitors in exchange for food or for being left alone, but he’s also considered a menace to them, since he’s constantly trying to live outside the system when he can, and cheat it when he has to. If he cares about anyone but himself, it’s his fellow Rahi, though he’s strangely kind to Le-Matoran.Trapped: He’s been a presence in the Map for a long time, whether people’ve noticed him or not. Occasionally the Enforcers’ll go searching for him, to no avail. They’re not even sure that he’s one person.Weapons/Tools: None. Can’t acquire the tools of the beings he shifts into if they’re not attached to their bodies. Prefers claw and jaw.Powers: Shapeshifter. While in a form, he gains a small portion of the memories and instincts of his form, like something remembered in a dream. When he combines forms, these memories overwhelm him, making him lose his sense of self, so he only combines forms as an absolute last resort.He can only shift into the form of something he’s seen before. He’s never seen a Tahtorak, or a Makuta or anything really gamebreaking.Appearance: As a Krahka, Peya’s appearance is constantly changing. One day he’s a Mahi goat, another day he’s a Ussel, skittering about for food, some days he’s a Matoran, usually the last Matoran he saw on the street. Usually he prefers Rahi form, as it’s more familiar to him and feels more comfortable. He’s been known to steal food rations from the Worshippers by appearing in line as different people to get rations more than once. It’s not uncommon for people to get into line only to be told that they’ve already got their rations for the day and turned away.When he’s speaking to someone as himself, he’s got an unnerving tendency to shift into the form of the person he’s talking to. If he’s talking to a group, he will change in response to the person he’s speaking to specifically, or whoever seems to be their leader.It’s actually pretty easy to tell that someone is actually him, since his acting skills and knowledge of non-Rahi society are both less than stellar. When he’s trying to blend in anonymously, he will keep completely silent. There’ve been times he’s been caught because he was a Matoran who squawked like a Nivawk.Bio: The Carver came to the Krahka’s homeland in search of a Krahka, any Krahka. One of these rare and powerful shapeshifters would be quite the prize in his Map.Krahka do not traditionally have names. Only a rare few encounter enough non-Rahi to get the intelligence needed to even consider having a name, and even then, they rarely want one. They are intensely solitary and territorial, so they rarely encounter even their fellow Krahka. He was able to identify them not by name, but by species. The Carver spent months in the jungle searching for a Krahka, analyzing every single Rahi he saw, until one day, he found a Krahka, and wrote his species on the Map.This Krahka, was, of course, extremely confused. He had no idea how to survive in an urban environment, bereft of trees and lacking in biodiversity. He had only seen one Toa in his life, the Carver, and even that was only for a brief second. Matoran were alien to him. He knew no language but the language of the birds, his favorite form. It took him a long time to get oriented. He had to flee constantly from the Enforcers and other people trying to chase off wild Rahi.Eventually he started changing into Matoran form more often when he observed that they made the bulk of the food and water lines. Here was an easy way to get the food without hunting for it. He stood in line as a Matoran enough times to pick up the language.He also noticed that there was another group getting food, people’s pets. He looked out to see what sort of Rahi were getting fed and let himself be caught as a Gukko by a Le-Matoran who needed transportation. The Matoran named him Peya, and he stayed with him for a long time, growing to love the Matoran as a pet loves his master. They made quite a bit of coin transporting people throughout the Map on his back, and he had much to eat and a strong bond of companionship.This bliss would not last. The Carver would not let it be so. He claimed a Krahka for its wildness, not to be domesticated. He forced Peya to turn vicious and to tear the Matoran he loved apart. He hates the Carver for forcing him to do this, more than he hates the Carver for ripping him from his homeland.Now he lives in the Towers, guarding the tower he’s claimed as his own viciously. Most of the locals know never to go there, as the wildlife there is particularly vicious, though no one’s yet pieced together that a Krahka lives there. Which suits him just fine. Survival and territory are all that matter. He was a fool to believe anything else.

If I had a cool thing to put here


I would put it here


Probably not though


It'd probably be some dumb meme


Maybe some hipster-tastic lyrics


Who cares

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  • 5 weeks later...

Name: DevounxGender: maleSpecies: trans-dimensional hybrid twin elemental toa of fire and sonics.Affiliation: none, so far.Trapped: 8 minutes, more or less to the watch is on right wrist.Weapons/tools: Twin swords, ones made of grey crystal, the other red, with a compass, water tap, watch, drill, lightstones, instant-tent, and a few other things not to be listed because of how long it would take.Powers: has control of both fire and sonic, and has a kanohi hau with the mouthpiece and some of the cheekpiece shaped like a vahi.Appearance: like my profile picture.Bio: in the past, he was a great hero of a different island, and dimension entirely, where a vahi accident caused all inhabitants present and future caused the mixing of two elements permanently. His twin sister , Neelos, is ice and lightning. Himself, fire and sonic. His dimensional motion sickness made him puke while changing dimensions...again...so he will wind up outside the walls, complete with his bare essentials since the most he has now had more experience in being outside of cities in wastelands. So yeah...add that to the fact he now has a kikanalo pet with him...named War...yeah he will hate the carver for this.Oh just noticed at the top!

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Name: ZaakGender: maleSpecies: Toa of PlasmaAffiliation: ArmageddonTrapped: Recently trappedWeapons/Tools: Protosteel broadsword and a reflective/amplifying shield that can reflect most energies back at their user with increased power. Doesn't reflect physical attacks, but works like a normal shield otherwise.Powers: Control over plasma and sporadic flashes of high intelligence that is mostly geared toward destruction. Think a hyperintelligent alter ego. Also, he has a Great Kanohi Kualsi, mask of quick travel.Appearance: Zaak has armor that is similar to a Toa Metru's, which is white with orange highlights. His mask is shaped like a white Kualsi.Bio: Zaak has almost no memory if his life until about ten minutes before he was trapped in the map. He mainly remembers his Toa team, but that is about it. He is of above average intelligence, strong, and strangely level headed for a member of Armageddon. He is also quite angry at the carver and how the Worshippers follow him like puppets, so he is determined to topple them from power.

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