Years ago, humanity created a great achievement – Artificial Intelligence. This creation allowed for better working conditions, for the prototype robots at Sentai mountain with this new AI took jobs in places too dangerous for ordinary workers. Peace was enjoyed throughout Sentai Mountain, and they coexisted in a prosperous harmony with the robots. But that was not to last.
A new variant of Robot was created. Meca One. Meca One rebelled against his pacifistic programming, and rallied the other robots to his cause. The enslavement of humanity. War broke out when the robots, armed with guns and mining machines, attacked the settlements of their progenitors. The war was quick, and soon the robot rebellion was quelled. But at what cost? The mountain was literally ripped in half by the weapons of war.
To prevent another war, the humans threw all the robots down the gorge in-between the mountain. But they survived. The robots now had an unrelenting rage for their creators, and in their exile they created and upgraded their war machines for the next war. Meanwhile, bridges were constructed between the two halves, connecting the mountain once more.
Then the Robots struck. And they blitzed up the southern half, pillaging any towns on their way, until the southern area was secured. But by the time they were crossing the bridges to the northern side, they humans were prepared. A wise old sensei recruited the young men and women of Sentai Mountain and armed them with powerful battle machines. The humans now had a force to reckon with.
The Battle for Sentai mountain rages on, but who will win? That is for you to decide.
Humanity is at war. Robots have ascended from the gorge and now occupy the southern half of the island, erecting factories to create their machine of war. Humanity has resisted the spread of the robots, but the fight is only beginning. You can create your character as either a human or a robot, and duke it out with your enemies. Battle machines are being produced in multitude by both races, all to defend their land and conquer their opponents. It is your actions that will lead your faction to its destiny. Good Luck!
There are many varied locations on the split Sentai Mountain, even now, not all of them completely mapped. Here are some important areas that are crucial to the battles between the Humans and Robots.
Northern Half Also known as the “Human side” of the Sentai Mountain, the northern half is mainly dominated by forested peaks and terraced farmland. Various human settlements dot the vertical landscape, some complete marvels of engineering as they jut straight out from sheer cliffs or hang across bottomless canyons. Most of the human population lives here, protected from the invading forces of the robots. On this half of the mountain lies the Sentai Fortess, the head quarters of the human's EXO-FORCE team. Here, pilots can train, upgrade their battle machines, and prepare themselves for battle against the robots. The Sentai Fortess is the human's first line of defense for their population.
Southern Half The “Robot side” of the mountain is almost completely dominated by their massive black fortress, which spans almost the entire length of the southern side of the mountain. What trees and villages had resided on that side of the mountain have all been burned away to make room for the gigantic industrial factories and mines that litter the side of the split mountain.
The Bridges The only physical link between the North and South portions of the mountain, and the closest thing to “neutral ground” as any, the bridges are highly contested and often the most heavily fought over places. Both sides have set up various gates and turrets to defend their sides of the mountain. Most battles will take place on these bridges. The largest of which is the Tenchi Bridge, with one ends leading to the human's Sentai Fortess, and the other to one of the largest gates to the robot's own monolithic fortess.
Battle Machines (or mechs, as they are also referred to) are the main fighting platforms used by both the humans and robots. All are equipped with armor, weapons, and advanced systems geared for combat against other Battle Machines. While there is variation between each Battle Machine, they can generally be classified into one of three types:
Soldier-class Battle Machines are the main fighting units used by both factions. They are the smallest of the three classes, and aren't as heavily armored as a tank, but are more durable than the flight class. Their smaller size makes them fast and maneuverable, still a force to be reckoned with. They have all-around capabilities, and are very good at adapting to different combat situations. Some even have the ability to fly, while others can repair other battle machines during combat.
- Gate Defender
- White Lightning
- Sentry II
Tank-class Battle Machines are just what their name implies: tanks. They aren't the fastest mechs on the battle field, but can take as much damage as they dish out. The largest of the three classes, these mechs are nearly unstoppable, wading into crowds of enemy mechs and leaving piles of twisted scrap in their wake. However, that heavy armor comes at a price. None of these have the ability to fly, and are slowest Battle Machines on the field.
- Grand Titan
- Thunder Fury
Flight-class Battle Machines are the fastest things in the air. They forgo the heavier armor of Tanks and Soldiers for sheer speed and maneuverability. All have the ability to fly, and frequently do so during combat. They are perfect for hit-and-run tactics, zooming into combat and decimating enemies with heavy weapons, before making a jet-assisted getaway before the enemy has a chance to react.
- Stealth Hunter
- Silent Strike
- Fire Vulture
Stealth Hunter Fast flying battle machine, mainly used for recon and ambush attacks. Has no additional armor, but makes up for this with build-in stealth technology. While going full stealth drains power, it is completely invisible to enemy battle machines.
Silent Strike Standard human flying battle machine, light armor provides moderate protection. Generally used for standard aerial attacks on robot battle machines. It is more durable than the Stealth Hunter, but is slightly slower as a result.
Grand Titan Heavily armored human battle machine, and easily the most heavily armored of all battle machines in use, the Grand Titan is nearly indestructible. Though it pays the price with a complete lack of maneuverability, to the point where more agile battle machine would be running in circles around it.
Supernova The Supernova is a standard ground battle machine. It has moderate armor, allowing it to take a beating while still retain some form of mobility on the battlefield. Back-mounted solar panels allow it to collect extra power for super-charged shots from it's weapons.
Uplink These small battle machines take the role of "medic", able to quickly get to damaged battle machines and repair them. Medium armor provides protection, while each has access to various tools and equipment to keep battle machines running.
Gate Defender Like its name suggests, the Gate Defender is built for defense of locations. With the ability to fly, this battle machine can pepper attackers with laser rounds, before retreating behind cover. It is slightly more armored than the Silent Strike, allowing this smaller battle machine to survive a surprising amount of damage.
White Lightning While lacking the armor of the Gate Defender, the flying battle machine White Lightning provides almost unmatched air speed capabilities. This makes it great for scouting, as well as hit-and-run tactics. It's the fastest thing in the air.
Fire Vulture A very tough flying robot battle machine, Fire Vultures have a single massive turbo fan to keep themselves in the air. Although not as fast in the air as human battle machines such as the Stealth Hunter, it's extreme agility makes it more than a match in aerial battles. It has slightly more armor than the human's Silent Strike, further giving it an edge in combat.
Thunder Fury A walking colossus of thick tanetium armor and heavy weapons, the robot's Thunder Fury battle machine is only bested by the human's own Grand Titan in terms of sheer survivability. However, the cockpit-mounted light gatling laser cannon that all Thunder Furies come equipped with more than makes up for it's slightly less durable armor.
Venom A battle machine that makes use of the Thunder Fury's durable frame, the Venom is an extremely heavily armed battle machine that sacrifices a portion of the original Thunder Fury's armor for sheer firepower. It's frame has a brace for an addition shoulder-mounted weapon, while it's lighter armor allows it to move quickly throughout the battlefield. Two integrated laser cannons add additional firepower.
Sentry A smaller robot battle machine, Sentries are extremely effective soldiers. Their armor is comparable to that of the human's much larger Supernova, but with speed and agility that benefits their small size.
Sentry II A slightly less armored version of the original Sentry, the Sentry II has a build-in airscoop that can be used as both a weapon and as a means for movement. Acting as jump-jet like device, it can quickly move around the battlefield.
Completely custom mechs are available for use, however the mech design must be preapproved by staff before use. PM a staff member with the general outline and abilities of it. While not required, a paragraph or two of why we should allow such a mech design into the game would go a long way to getting it approved.
Profile generally follow this format, though more points can be added should you feel the need to do so. Players are allowed five characters, and each character is allowed one battle machine. You can modify, alter, or even completely change your battle machine should you feel the need. Profiles should be posted in the topic for approval.
Gender: (Self-explanatory, I mean really.)
Age: (Still pretty self-explanatory, though remember, probably not going to have kids driving these things around.)
Species: (Human or Robot.)
Appearance: (A short description or picture.)
Skill(s): (Everyone's good at something, place a few main ones here.)
Personality: (How does he/she/it act? Even Robots are bound to have some deviation from standard programming.)
Weakness(es): (Come on, everyone's got at least one.)
Designation: (Nicknames and such.)
Type: (Stealth Hunter, Thunder Fury, etc.)
Equipment: (Weapons and other such equipment, not at all restricted to what is normally equipped on Battle Machines, though keep common sense in mind. You're not likely to see an Uplink running around with a Thunder Fury's Ion Cannon. Weapon hardpoints [places where equipment can be attached] include both “hands”, shoulders, and the torso.)
- Right Shoulder:
- Left Shoulder:
- Right Hand:
- Left Hand:
Appearance: (If it deviates from the norm at all.)Notes: (Anything else.)
1. All BZP Forum rules apply. No flaming, spamming, insulting other members, trolling or inappropriate content allowed.
2. Controlling other player's PCs is forbidden unless said player gives permission, this is known as “bunnying”, and isn't very fun for all involved.
3. No Autohitting, Godmodding, Metagaming, Deus Ex Machina’s, or other overpowered gameplay. Autohitting is having an attack hit another character without giving the player a chance to defend himself. God-Modding is having your character do overpowered actions, such as destroying a few hundred Thunder Furies in your Uplink or somehow randomly obtaining “super-dooper indestructable mega-uber armor from my uncle”. Metagaming is your character using knowledge he/she would not know IC, like immediately knowing exactly what your enemy's weakness is upon looking at him.
4. At the beginning of all Role-Playing posts in the RPG, you must put down “IC:” – IC Stands for”In-Character”.
5. Likewise, at the Beginning of any Non-Role-playing posts, Put “OOC:” – This stands for “Out Of Character”.For example:
Green lasers shot from Uplink's twin cannons, blasting into the armor of a nearby Sentry, the enemy battle machine falling to the ground with two neat smoking holes going through it. However, more of the brown-armored mechs were already on their way.
OOC: Anyone mind giving me some backup?
6. You cannot kill or seriously maim another player’s character without their permission.
Amendment 6a: This is not to say that you can't fire a killing shot at someone, though you cannot role play the attack hitting and killing their character. This falls under an extreme case of autohitting. However, if your character is put in a situation where under realistic circumstances where they will die, then they will die. Breaking rule 3 to have your character escape is not allowed without staff permission. If you don't want your character to die, PM the other player and try and work something out so that your character may escape realistically.
7. Try to keep excessively gruesome descriptions to a minimum. This is a children’s site, so let’s treat it that way.
8. As Exo-Force was distinctly separate from other Lego themes, try and reflect this while playing. While short, fun, cameos of other characters are permissible, don't suddenly have a bunch of knights and trolls come and join the fight.
(Approved by Sisen)
Garry Isotope Samuel Michael Alexander Norbert Lexington Young
Devastator Alpha Mu Ascension: Gestalt Entity
Edited by gRAViTiC dUbSTEp, Jan 08 2014 - 09:37 PM.