OOC:Two profiles for approval.
Gender: N/A, programmed with male characteristics.
Appearance: Panzer is a Devastator-class machine, and as such, his base characteristics are the same as they. However, he varies more from that template than many. His silver chassis is in many areas painted a jet black, and the claw-like pincers of most of his brethren are traded in for human-esque hands. He stands slightly taller than most of his fellows, and walks with a certain mechanical grace. His optics, rather than the usual red, are a dark orange in coloration.
Skill(s): At his core, Panzer-009 is a strategist. While most of the robots are limited in their thinking, Panzer is innovation incarnate. Why bother with the same tactics over and over, if the enemy will only learn and adapt to them? His ability to think outside of the metaphorical box, though not nearly to the extent of his leader, makes him a deadly opponent. He also is highly knowledgeable about the construction and abilities of various models of battle machine, knowledge accumulated through many battles. Knowledge is power, and Panzer has accumulated significant quantities of it. His piloting skills are above average, but combined with his pension for strategy and tactics, he often seems to be far more skilled than he truly is.
Personality: Pragmatic does not even begin to describe Panzer's behavior. Honor has no place on the battlefield, victory is the only goal that matters. He is ruthless to the extreme, tackling any problem with the utmost efficiency. If that means the destruction of a few of his less advanced fellows, so be it. However, if one earns his respect, they will find him a powerful ally.
Weakness(es): Panzer's tendency to innovate can often isolate him from his allies, making him an easier target for enemy forces.
Type: Fire Vulture
Equipment: Mounted on either side of the cockpit is a gatling gun, meant for blanket fire rather than pinpoint accuracy. Held in the right hand, the connection aided by magnetic connections, is a long barreled rifle. The targeting systems are wired to the Vernichten's HUD, allowing for pinpoint accuracy. Though the rate of fire is low, each shot is designed to pierce the enemy's armor. The weapon is highly accurate, able to land a shot within two feet of its intended target from the opposite end of the Tenchi Bridge. And with the targets as large as they are, such accuracy is deadly. There is no recoil, as the weapon functions identically to a railgun; propelling the fired slug at high velocity towards the target through use of magnetic fields. As such, the Vernichten's systems are shielded against electro-magnetic fields. to ensure that the device does not interfere with the mech's systems. Though the left hand is often used to stabilize the rifle, there is a large blade attached to the rear of the mech that it can grab and wield when the rifle is not in use. Said blade can be electrically charged, and to such a degree that a deep enough blow to an enemy mech can take its systems offline for almost a minute as it recovers. The shoulders are each equipped with a bank of missiles, guided by the Vernichten's targeting system.
Appearance: Vernichten is more streamlined than the average model, its armor angled so as to not only block but deflect incoming fire. In addition, its propulsion system is lower on its back so as to create a far smaller target area. Rather than crude manipulators, its wrists are equipped with large metal hands, ending in clawed fingertips. The lower portion of its cockpit has been armored, to reduce the chance that a stray attack might hit the pilot directly.
Name: Alistair Martin
Appearance: Alistair stands at a roughly average height, maybe slightly taller. His brown hair is eternally in a catastrophic state, often with tufts sticking up in random places for no apparent reason. A pair of glasses are typically perched halfway down his nose, occasionally crooked. His style of dress is... Eccentric. Everything from a long coat to a sweater is possible, though he doesn't typically pay much attention to exactly what it is he's wearing. All in all, he looks far more like a geeky bookworm, and far less like a pilot.
Skill(s): Alistair excels in two specific areas; piloting, and technology. On the battlefield, his reflexes are swift to say the least, and he has an almost supernatural sense of exactly how fast he can get his machine to move. Not that there's anything supernatural about it; when one has performed the maintenance a thousand times, and tested it a thousand more, you get a good idea of how things work. In addition to his skills as a pilot, however, he is rather skilled with regards to system maintenance. Computers, motors, sensors, he's repaired it all a time or two, maybe more. His programming skills are top notch, and his skills as a mechanic are more than decent, though most of the maintenance staff have him outclassed. All in all, he's quite bright.
Personality: The first word that Alistair brings to mind is "eccentric". The second is "genius". The former is accurate, the latter is a slight exaggeration. Where most spend their time socializing or training, Alistair spends his in near isolation, learning, researching, and thinking. Despite this, he is remarkably friendly, if a bit.. Odd. However, he is none for his tendency to show distaste through biting sarcasm. What he is not known for is his skill as a pilot. After all, when you never run a mission with anyone else around, you don't develop much of a reputation, do you?
Weakness(es): Alistair's eccentricities can often lead his allies to doubt his statements, and as such, not take what he says at face value.
Designation: Spiral Enforcer
Equipment: The Enforcer's drill operates slightly different than most, however; similar to a screw, it has spiraling ridges on the outside. Due to this, when it digs into something, it gets a grip on the target, pulling either it or the Enforcer forward, aiding in the drilling process. However, it has one other trick to it; the Enforcer's solar panels power much of the mech's weapons, but all of the excess power can, at will, be shunted into the drill, increasing its power and speed with deadly results. In the event that the drill is destroyed, it will release, freeing the hand for other tasks. Its right arm ends in a gatling gun. Equipped on the torso, on either side of the cockpit, is a double barreled laser array.
Appearance: The Spiral Enforcer is painted a dark gray, accented with crimson accents. Its right hand, for that is what it possesses, ends in clawed fingertips meant for rending through enemy armor. However, much of the time, this hand is covered by a long drill. The machine's shoulder weapon slots are, quite curiously, left open for unknown reasons. The cockpit is largely armored, with the remaining glass tinted to prevent foes from looking inside.
Notes: The Spiral Enforcer spends most of its time in a repair gantry in a far corner of the repair bay, covered by a sheet. In low-activity times, its pilot will often be seen working on the rear of it, near the shoulder hardpoints. No one is quite sure what he is working on, as the machine is seldom in anything but perfect repair.