IC:"Well, now this doesn't seem like a fair fight!"A voice called out over the open comm channel, accompanied by what sounded remarkably like a power tool revving to life. If anyone were to look, they would see an unfamiliar gray machine take to the battlefield, charging the row of newly arrived Thunder Furies. Just as they had used the din of battle to cover their own approach, the newest machine's arrival had gone almost completely undetected by the newest combatants for one simple reason; with too much to concentrate on, they had not bothered to pay much attention to the fortress.
After all, with such a force arrayed against them, and all the machines from the earlier battle present, why would any machine not yet be present?
"Spiral Punishment!" The same voice yelled, filled with an almost manic glee. Thrusting one joystick forward, the Spiral Enforcer's right arm came flying forwards, jamming the spinning drill into the least armored point on one of the Furies' back.
OOC:Preapproved by Grav, in light of the recent ruling on custom machines.
Name: Abraham Stein
Appearance: Abraham is a tall man, with black hair that is longer than most, as if he doesn't have time to maintain it. Hazel eyes are partially obscured by his hair, though it is usually pushed out of his face when he's working. His skin is rather pale, as if he doesn't see the sun much, a stark contrast to the darkly colored military uniform he wears. The uniform is faded and battered, rank insignia long lost to time, with only a badge bearing two silver wings pinned to the chest. His boots are scuffed and worn, his uniform dotted by minor tear and wear. An old leather holster holds an old-styled sidearm.
Skill(s): Abraham Stein is, first and foremost, a highly skilled pilot. This is especially notable due to the machine he uses, as it forces him to be skilled in two entirely different control schemes. He is quick to learn any technology presented to him, and he is a remarkably clever individual, this trait particularly evident in his ability to diagnose and repair the problems and quirks his machine develops.
Personality: Abraham, though versed in social behavior, lacks some of the tact that most take for granted. His bearing and behavior indicates that he hasn't had much actual contact with other people for a long time. He's friendly, but he also tends to be a bit wary of people when he first meets them.
Weakness(es): Abraham's biggest weakness stems from his lack of understanding, Only just arrived in the conflict between robots and humans, he has not only not taken a side, he has yet to understand what the conflict is about, or how the robots fight.
Bio: Abraham Stein isn't from around these parts. While most people live on Sentai Mountain for their entire lives, never knowing anything beyond, Abraham has only just arrived. He doesn't talk much about where he was, but judging by his overall appearance, it wasn't exactly a pleasant place. He never speaks of a home outside of the mountain, or any specific location. Almost as if they don't exist.
Designation: ENF-X Zephyr
Type: Spitfire-Class Variable Response Unit
Equipment: In fighter mode, the Zephyr is equipped with a small payload of missiles, as well as twin gatling cannons slung under the wings. A laser cannon is mounted underneath, running the length of the nose of the craft, capable of firing powerful shots at a reasonable rate. In its humanoid configuration, it loses access to the missiles. It retains the gatling cannons, which transition to the shoulders of the machine, and the underslung cannon becomes the humanoid's rifle. However, it gains a handful of weapons in this form; a sword is sheathed on its back, partially formed from the jet's wings, as well as a shields stored on its back. A smaller backup combat knife is stored in a folding section of the craft's armor on its leg.
Appearance: The Zephyr in its fighter configuration is of a design similar to the fighter jet of old. Forward-swept wings are located further back than on most jets, the rear tailfins angled slightly lower. The machine is dark blue in color, with black detailing, and an orange-tinted glass cockpit. In its alternative configuration, the Zephyr stands taller than a Stealth Hunter, but far more lithe in build. It's armor is tougher than most machines of its speed, but there is no doubt that it trades in the majority of its armor for speed and agility. Particularly in Paladin Mode. Its hands end in clawed fingertips meant to penetrate and rend enemy armor, capable of causing just as much damage unarmed as armed. The thrusters previously on the rear of the jet end up on the feet, allowing for continued flight in humanoid form, if less graceful. The wings fold onto the back, serving as sheaths and storage points for the Zephyr's weapons. The legs are long and angular, the knees culminating in spike-like kneepads. Its most unique feature, however, is that unlike most of the battle machines present on the mountain, it actually possesses a head. Said head houses some of the machine's sensors, as well as serving an aesthetic purpose as well.
Notes: The Zephyr, of all the machines on Sentai Mountain, is unique. Not just in form, but also in function. The Zephyr is capable of completely shifting between two forms for specific tasks, each with its own capabilities and tendencies. First of all, the form it most often inhabits is a fighter craft, similar to the jets of old. The second is humanoid, as with most machines. It operates on engineering similar, but fundamentally different from, the human's battle machines, particularly in the control scheme and power supply. Within its humanoid configuration, it can also switch between two specialties; All-Range Mode, and Paladin Mode. In the former, it is meant for combat at all ranges, with access to a balanced loadout of weaponry. Within the latter, however, the control scheme changes drastically. Operating on a principle similar to the human battle machine's manual control mode, it uses attachments to the pilot's legs and arms, as well as sensors within the cockpit, to imitate the pilot's movements with only a momentary delay. In this form, it has access to melee weapons only, unable to handle targeting systems due to the control scheme. However, it also has another drawback; though there are systems to compensate for this, there is a risk inherent in the system's design. The controls will provide resistance proportional to the resistance that the suit is encountering, allowing for more accurate response. But a swift enough action, such as the sudden snapping of the mech's limbs, such as one would do to break an elbow, may give response too quick for the system to adjust, and thus run the risk of harming the pilot.