[font="Arial;color:rgb(0,0,0);background-color:transparent;"]Head GM: Toa Onarax[/font]
[font="Arial;color:rgb(0,0,0);background-color:transparent;"]Co-GMs: Silvan Haven[/font]
A Short Introduction from your Headmaster
Welcome new and returning students for 2013-2014 School Year of Venator Academy, this marks our 131st year of teaching and as always we intend to make it our best year yet. We have students from around the world and from all different organizations and methods of exorcising attending our School. However this of course is thanks to our neutral stance as an independent Exorcist/Hunter/Nobles Organization, so please try and avoid turning this academy into a recruiting ground for your organization. Now on to the fun stuff!
As returning students know the annual Tournament of Tests will also be starting up soon, so it’d be best for all you new guys to learn the strengths and weaknesses of fellow classmates, such preparation is the key to be being a successful Exorcist or Hunter.
As always the Tournament of Tests will be focusing on all aspects of Students abilities. From raw combat to games of intelligence to strategy and teamwork, every Student should find at least one thing they are good at. More information and events will be posted on the bulletin board soon, so make sure to check back and sign up for the two events that interest you.
Finally I am obliged to tell you that there has been a bit of a change in the student body as of late, some partially possessed Students are currently enrolled. Now don’t panic, we only want to help these tortured souls as they, for reasons we don’t yet understand, can’t be exorcised, we’ve invited them to train with us. These Students still retain complete control over their bodies so there is no need to fear, still for their safety, I, the Headmaster, am the only one with the knowledge of the identity of these students.
Now without further ado, I have provided you all with three documents, this Student Handbook, which outlines the basics of this school. A class list and a bestiary. Once again I welcome you to our school and hope we all we prosper together.
History and Purpose of Our Academy
Spirits, Yokai, Nunnehi, these are all names given to the same invaders. Mankind’s deadliest foe since the dawn of time. However at the Academy we have one term we use when describing all these foes: Demons. Dark creatures from another world, parallel our own. They seek to possess and tarnish all that we hold dear.
Our history with them stretches back thousands of years, before even the records can track. However for the majority of those years Mankind was fighting a losing battle, one in which the Demons lorded over them. However Humanity would not stay down forever, and soon prophets and heroes around the world brought forth methods to combat their foes. So begin the first disciplines of Exorcism. Whether that be by reciting holy scripture or banishing their foes by working the tools of nature around them, Exorcists around the world separately discovered powerful tools to combat the threat and begin banishing Demons to their dark plane.
For a while it seemed Humanity was on an upward spiral and would win this war, but the Demons became cleverer and realized that to fight Humanities new weapons they’d need to create weapons of their own. So it was that the Lords of the Demons began to create fiercer, deadlier creatures to battle the Humans.
They experimented with everything, creating deadly beasts from bats, wolves, or even pieces of parchment, anything was ripe for their experimentation. Of course some of these creatures were deadlier than others, and being of our world instead of possessed meant we couldn’t use the same techniques we had grown so accustomed to.
Of course if the old ways wouldn’t work we would develop new ways to fight back. Hence a new branch of fighters was formed, the Hunters, but even as we evolved so too did many of the creatures. So even as we managed to kill the beasts with greater and greater ease; stronger, deadlier creatures were born. Eventually their power reached a climax when the strongest amongst beasts gained sentience.
However with that new found sentience came a desire for self preservation. These creatures would no longer be driven along like their feral cousins, serving every whim of their Demon master. These creatures wanted to survive, not throw away their lives.
So it was that our war faded to the shadows, battles that history soon came to regard as myths. Still the war between Exorcists and Demons continues but not as the same black and white picture as things once seemed. There grew to be sentient creatures that had become attached to this world, and not even all Demons wanted to wreck havoc. Some just wanted to enjoy the beauties and splendors our world had to offer.
There was one man who realized this before all of us. A man with a beautiful vision. Of Exorcists defeating the Demons once and for all with the aid of the other beasts. His name was Richard Sheppard and it was in 1882 he founded the now prestigious Venator Academy. To the public it is a School for the elite amongst the elite, acceptance via invitation only, however as every Exorcist and Hunter knows, its true purpose is much grander.
It is a school where Exorcists, Hunters, and Nobles, as the evolved Creatures have taken to calling themselves, all learn to combat forces of darkness that exist in this world. Here every branch of possible solutions to the Demon problem is taught and researched. The students of this school not only grown to be the best and brightest but they also are the first to experience many of the new technologies researchers in the school push out every month.
The school is nigh-impenetrable to nearly all attacks from all Demons, as a protect holy barrier has been extended around the school, using magic developed from branches of Exorcism around the world. This school is humanity’s hope to ridding the world of Demons.
As I’m sure you’re all aware, not just anyone can see Demons and Creatures, most humans only see them as the creature they are possessing or are most similar to. Events caused by Demons and Creatures generally appear to range from being natural disasters to freak animal attacks to even the work of serial killers.
Being Creatures, all Nobles are obviously immune to the effects of the Shroud. Children born into Exorcist or Hunter families generally gain the ability to see the fog around the time they enter puberty. Normal Humans however, can only gain the ability to see through the Shroud via a traumatic experience involving a Demon or Creature. These can range from Possession to witnessing the killing the of a loved one at the hands of a Demon.
Types and Symptoms of Possession
There are two types of Possessions, Full and Partial Possessions. As their names suggest Full Possessions are when a Demon fully takes over their host body, partial possessions occur every now and then with Human possessions. If a Human has a strong enough will they can resist the possession and then Demon will only have partial control able to slip in and take over when the Human loses control. However more commonly the Human has just enough will to prevent their body from morphing and responding to the actions of the Demons and hence they appear to be just a writhing mass of a body, possibly attacking people should they get to close.
A Full Possessions is when the Demon gains full control of the host. When a Demon is possessing a body the body itself changes its form to reflect that of the possessing Demon. Some are more predictable and common, for example a Demon possessing a Tree may appear as a Dryad and even more powerful Demon may appear as a Leshy. However a Demon possessing a Human will often be much more unique to that Demon’s personal tastes in terms of its actual form. A Human under a Full Possession may grow horns, sharpter teeth, or even a tail. When it comes to Human possession the more powerful Demon the closer the Human will appear to the Demons true form, most Demon Lords appear fully demon when possessing a Human. However this does not mean that is their true and full form.
Types of Exorcists and Hunters
Over the years many different branches of Exorcists and Hunters evolved these include:
Chanters: Exorcists who use the power of Holy Verses to drive back Demons.
Smiters: A subclass of Chanters, Smiters use scripture to call upon Divine beings to aid them, hence they have a much more active role in combat. However this power generally comes at a price, a price generally set by a contract a Smiter establishes with the Divine Being who grants them their power.
Summoners: Exorcists who summon lesser Demons to help them combat other Demons. Beginning Summoners generally only have one or two Demons under their command. This is because when a Summoner first tries to Summon a new Demon, a Demon attracted to them will appear. The two will then engage in a battle of wills, if the Exorcist manages to impose their own will over that of the Demon they will gain control and be able to Summon that Demon again. As this is a Mental Battle, it can appear much longer for the Exorcist, while taking only a second or so real time.
Banishers: Exorcist who rely on using older weapons such as swords to drive back Demons. These weapons are generally enchanted using items such as poisons or Holy Verses to better improve their combat effectiveness.
Blasters: Exorcists who use more modern weaponry such as firearms to combat Demons. Like with Banishers there weapons are also enhanced via items such as poisons or Holy Verses.
Classifiers: These Exorcist specialize in identifying and locating the weaknesses of Demons.
Alchemists: Acting more of a support role, these Exorcist fashion poisons and tonics for other Exorcists to use in battle.
Researchers: Researches fully immerse themselves in merely studying on new techniques to combat the Demons.
Noble Hunters: An elite group of Hunterss who specialize in taking down evil Nobles. These Hunters generally are specialized in taken down one or two types of Nobles, i.e. Vampire Hunters, Werewolf Hunters.
Tamers: These are Hunters who have managed to tame lesser ferals.
Partners: These Hunters work in tangent with a Noble Partner.
Slayers: Elite Hunters who specialize in going after Epic Beasts.
Trackers: Hunters specializing in tracking down creatures.
Alchemists: They serve the equivalent role of Exorcist Alchemists but for Hunters.
Researchers: They serve the equivalent role of Exorcist Researchers but for Hunters.
Note: Few Exorcists and Hunter specialize in only one role or the other many are hybrids of multiple roles.
Common Types of Nobles
Noble Vampires: One of the more powerful groups of Nobles, these Noble Vampires are what many of the legends of old refer to when they speak of Vampires. While the level of power may vary it is known that for the most part they grow more powerful as they age. Vampires primarily gain abilities by taking in blood, the most potent of which is human blood. The more blood they take in the stronger they become, with all their strength rapidly increasing. Blood also allows them to increase their healing factor and regenerate their wounds faster. In addition constant intakes of Blood will cause them to live longer possessing a sort of pseudo-immortality. Most Vampires choose an age at which they want to be preserved and begin a steady intake of blood from that point on. Due to the increase of strength by aging, Vampires from Noble Vampire families streching back ages are generally much stronger.
Aged Vampiric Abilities
Allure: allowing them to charm creatures and other Humans. Strong willpower and training can allow one to resist this force.
Noble Commands: This allows them to force Ferals Vampires to follow their commands, this generally requires a Noble Vampire to have a very strong bloodline.
A very select few bloodlines even have the ability to use Noble Commands on other Noble Vampires. Some refer to this Bloodline as Barons although it is far from a universal term.
Sunlight: Vampires feel a mild agitation when in the sunlight, but this is most commonly seen as an underlying itch.
Fire: Fire is extremely effective against most low level Vampires.
Apotropaics: Vampires are mildy agitated when going near Apotropaics such as Garlic and Rosaries. Apotropaics also leave one resistent to powers such as Allure. Many Hunters have fashioned deadly poisons out of such materials.
Wooden Stakes: Stakes are extremely effective for injuring Vampires as they lack the ability to properly regenerate from the wounds and even after healing, scars are often left behind. Ash, Hawthorne, and Oak are the most common woods used for the Stakes, and here at the Academy we have developed specialized bullets that act as weaker versions of the Stakes.
Noble Lycanthropes: While the fusion with the Wolf is indeed the most well known form of the Noble Lycanthropes the term can be applied to other “were” creatures. These creatures are able to morph their bodies into a bestial form, generally mamillian in nature although there are rare exceptions. This form is much stronger than the average human but it is primarily known for its significant speed. Of the common Nobles the Lycanthrope is by far the fastest. Lycanthrope’s abilities only increase depending on the state of the moon with the full moon being their strongest point. However Lycanthrope are also looked down upon by other Nobles due to many of them possessing less control over their bestial form, but like the Vampire they’re exist bloodlines that possess even more power, the strongest of which are known as Alphas. These Alphas also develop abilites over time the greatest growth period being during their teen years.
Resilience: No Alpha Lycanthropes is unable to control their bestial form with the exception of when the transformation is caused by extreme emotions.
Primal Howl: This Howl seems to trigger an adrenal reaction in nearby subjects causing them to feel fear. The weakest of these howls just causes uneasiness but the most powerful can cripple people with fear. Obviously people with more willpower or training can resist this.
Pack Mentality: This Ability allows Alphas to force other creatures to follow their command. The type of creature is determined by the type of Lycanthrope, for example Alpha Werewolves can cause Wolves, Feral Werewolves, and some of the most powerful can even force non-Alpha Noble Werewolves.
New Moons: Lycanthropes have next to no power during a new moon and most even have difficulty shifting forms during a new moon. The power levels of most Alphas generally drops to that of a normal Lycanthrope.
Lycanthropes possessed limited stamina in their beast form and come out of it completely exhausted.
Wolfsbane in its raw form will agitate Lycanthropes but mixed into a special poison that can be put on weapons it can greatly damage them. Weaker Lycanthropes can even be forced into changing into Human forms.
Silver: The Hunter’s deadliest weapon against Lycanthropes.
Noble Kitsune: In Japan Kitsune are often regarded as noble and wise creatures, such high regard is aptly deserved. Kitsune do not start out in any Humanlike form, rather they begin their existence as a fox only being able to take on Human form when they reach an age of maturity, generally around 100 years old. There is some debate as to whether Kitsune should actually be classified as a branch of Lycanthropes but due to their perfect control of their fox forms many Kitsune scoff at the idea of being asociated with the “lesser” Lycanthropes. Kitsune tend to grow more powerful the more intelligent they become and this power if reflected in their fox form which grows more tails. When a Kitsune reaches nine tails the difficulty to acquire new tails rises rapidly, however at nine tails Kitsune begin to develop powerful abilities. Kitsune are one of the few Nobles that possess an actual form of immortality, if a Kitsune reaches a hundred tails they become fully immortal, albeit they can still be killed they will just never die of age. Kitsune however are known for having very long life spans, while the exact number is unknown it is believed they can easily live hundreds of years.
Kitsune Abilities(Generally only one or two of these abilities comes into play at nine tails and the rest develop over time. Also please note that due to the rarity of a hundred tail Kitsune and the fact that the Academy has never encountered one means that this list is incomplete. Also all abilites can only be used in Fox form.)
Hoshi no Tama: Glowing white balls of lights, Kitsune require them to focus their powers and hence guard them dearly.
Tails of Fire/Lightning: Most Kitsune develop the ability to create and manipulate Fire or Lightning via their tails.
Nightwalking: This ability allows a Kitsune to project itself into the dreams of others.
Illusion Casting: Some Kitsune are able to create illusions to confuse and trick others, the more powerful the Kitsune the more realistic the illusion.
Hoshi no Tama: The same ball they use to focus their power can render the creature powerless should a human acquire it.
Pride: Kitsune tend to be very proud beings something which can be used against them.
Their Human form is also notoriously weak and even their fox form lacks any raw strength. If one can get past their trickery and flames it can be rather easy to take down a Kitsune.
Noble Sirens: The term Siren is actually applied to a wide variety of Birdlike creatures around the world, due to the broadness of the term a complete list of abilities can not be provided. Common Sirens include Harpies, Greek Sirens, and Thunderbirds. However there are boundless varieties from other parts of the world.[*]
Noble Mermen: Like the term Siren, the Mermen term is also applied to a wide variety of undersea creatures. Common Mermen include Mermaids, Selkie and Encantados. Again boundless varieties due exist around the world.[/list]
Feral Vampires: These creatures often appear as varying mixtures of man and bat and seek to devour humans. Unlike Noble Vampires they cannot survive without blood.
Feral Lycanthropes: A merger of man and beast, these creatures can only operate during the night and hence are generally sleeping during the day.
Higher Level Ferals/Beasts
Hybrids: Hybrids are rather unique creatures as they appear to pieces of different animals and creatures all slammed together to make a new being. One of the most well known of this beings is the Chimera, however not all Hybrids are made of different animals, take for example the Cerberus. Hybrids tend to be lacking in intelligence and generally just follow the orders of their masters. While tamings have occurred in the past, for the most part these creatures are firmly under the control of Demons.
Epic: Creatures of Legend from around the world, these are the beasts that fill up pages of myths and are some of the deadliest creatures to have walked the Earth. From Dragons to the Kraken these deadly beings have tormented and sometimes aided humanity for generations. While many have gained sentience, they chose not to go the path of the Feral or the Noble, instead they decided to live their own lives secluding themselves from the war between Humans and Demons. Still never rest easy, if these fearsome beasts ever decide to intervene, the tides will rapidly change, they are essentially nukes volatile to blow at any times.
Common Types of Demons
Nature Spirits: These demons possess forces and parts of nature. They are by far the most common type of Demon seen in our world as they will often possess insects and other small creatures. More powerful Nature Spirits possess large plants and animals such as Trees or Lions while others become a subset of Nature Spirits known as Elementals. These creatures take over parts of natures such as Water and Fire.
Traits: Nature Spirits tend to be one of the foremost examples of not all Demons being evil as many merely wish to protect the places they have called home. However with the increase of urbanization around the world more and more Nature Spirits are becoming agitated and attacking humans. One of the few common weaknesses across all Nature Spirits is their reliance on a connection to what they considered their home or domain, hence should this connection be severed by either the destruction of this habitat or by being forced out of their home, they will often become much weaker.
Ghouls/Ghosts: These demons possess the recently departed. There exist two main types of this Demon, Ghosts who are an ethereal form of the departed being they possessed and Ghouls who possess the physical body. Ghosts and Ghouls are often unable to immediately repress the spirit of the departed and will hence seem to attempt to carry out some of the departed’s last wishes. It is not uncommon to hear them cry for the departed’s sorrows.
Traits: Many Ghosts and Ghouls are most often seen around places filled with the dead, also their weak suppression of their hosts desires oftens makes it easier to manipulate them as many can be exorcised just by fulfilling the hosts last wishes.
Infectors: These demons sometimes overlap with Nature Spirits, they are demons whose very presence spreads rot and disease. They will often possess rodents and disease carries such as mosquitos. As expected they are commonly found in polluted or filthy places.
Traits: As infectors are embodiments of disease, they are quite weak to most forms of sanitation. In addition many Infectors are rather lacking in intelligence and will act like one’s average insect, hence it is their numbers that cause problems.
Free Floaters: These demons are unique in that they don’t require a body to possess in order to enter our world. However they are often much weaker than most Demons due to be unable to take on a physical form. Many Free Floaters serve other demons, helping them search for a body or gather intelligence.
Traits: Free Floaters are unable to attack one directly, the most they can do is cause issues in electronics by phasing through them, however this is also one of the easier ways to deal with should a Chanter not be around, as many are weak to heavy doses of electricity.
Inanimates: These odd Demons possess inanimate items, ranging from rocks to dust particles to even pieces of parchment. They generally are not too adept of fighting against Exorcists but are often seen with Infectors, helping them spread their diseases. They differ from Elementals in that they can’t actually manipulate the Elements even when they take over something like a rock, they can only manipulate that rock.
Traits: Inanimates are often so unique that they rarely possess common traits, instead each Inanimate is generally dealt with on a case by case basis.
Higher Level Demons
Serfs: These are the lowest type of Demons to possess humans, most are only capable of Partial Possessions. However they do appear capable of guiding these Partial Possessions somewhat, using them to just cause quick chaos instead of more calculated attacks.
Lords: These are generally the deadliest Demons one can encounter. Capable of shapeshifting they will often masqueraded themselves in Human Form. Demon Lords possess immense power and only the most experienced of Exorcists can hope to take them down. With the exception of a few elite Exorcists, Demon Lords are generally taken down via teams of expert Exorcists. It is currently unknown how many Demon Lords are walking amongst us due their habit of disguising themselves amongst the general populace.
Princes: Students if you ever encounter a Demon Prince I can only give one piece of advice: run. We do not know where Demon Princes come from or even how to classify them, we know next to nothing about their power except that they are extremely powerful and dangerous. The very few purported cases of Demon Princes arriving all seemed to have a only a few similarities. One, these Princes appeared immune to all our attacks. Two, no Exorcist ever appeared to defeat them, it always seemed as something or someone else intervened. To this day Demon Princes remain an enigma.
Our Campus is located on an Island off the Northern Coast of U.K. and Ireland. Due to having purchased the Island we are the sole inhabitants on it. As we were founded in the late 19th Century our Campus is built with a Victorian Design. The campus takes up over 200 Acres and is divided up into five main areas:
Main Hall: The Main Hall connects the front reception areas to the Arena Complex. The middle of the hall does open up for a large, open air courtyard with roofed walkways around it to allow for continued travel during rain.The Arena Complex is a large Amphitheater used for both assemblies and tournament duels. The reception areas are where the bulletin boards for upcoming events are placed. Links to the other parts of the school generally converge out of the central courtyard.
The Northern Dorms: There are two sets of two dorms, first division is Male and Female, the second is Noble and Human. Younger Classmen room with groups of two to four students, while Upperclassmen get their dorm to themselves. The dorms are decently sized and have a desk and bed for each student rooming as well as one couch, all other furniture and equipment must be brought by students. Each dorm also includes a bathroom and shower. Each Dorm Complex also has a cafeteria and a gym that includes a pool.
The West Wing: Classes that don’t require open areas for training are located here. The West Wing also includes the School Library as well as the Teacher Dorms. In addition there are gardens at the end of the of the West Wing which are where many of the Alchemists ingredients are brewed.
The East Wing: Classes requiring open areas for training are located here. The main gym is located here as well as practicing areas for firearms and other weapons. The beast's room is here to allow students a chance to learn the details of summoning or controlling demons/creatures, finally this room houses the duelling arena allowing students to engage in duels or battles with one another on campus.
The Southern Grounds: A large forested area often used for the training of Alchemists or field combat. Deeper in the woods lies a lake teachers may bring their students to for more training.
As with any respectable school, we pride ourselves on having our students look their best at all times, as such there is a standard uniform consisting of a black school jacket, a white collar shirt, a green tie and black pants. Both the shirt and the jacket possess the green emblem of our school, a rifle and a sword crossing over an open book, (Image Coming Soon.), atop the left side of a student’s chest.
However we also value our student’s creativity and understand that this uniform is not the best for some of the more vigorous activities our jobs entail. As such we allow students to make modifications as they see fit to the Uniform and in addition many classes will have specialized outfits for their students to wear on some of the more endangering tasks.
Student Application Form
Name: What is your name?
Gender: Male or Female?
Age: How old are you?
Type: Exorcist, Hunter, or Noble?
Specialization: For Exorcists and Hunters this is the type(s) you plan to specialize in,for Nobles this is your species.
Appearance: What do you look like?
Personality: What are you like?
Biography: What has happened to you so far?
Skills/Abilities: What are you good at? Do you have special powers(Nobles mainly)?
Weapons: Do they use any weapons in combat, if so what?
Weaknesses: How do you get hurt? What are your flaws?
For Familiars/Possessors of Tamers, Summoners, and Possessed Characters
Name: What is the name of this creature?
Gender: Does it have a Gender, if so what it is it?
Type: Demon or Creature?
Classification: Nature Spirit, Ghoul, Feral? (No High Levels, with the exception of possessed characters who should leave this as unknown.)
Appearance: What does it look like? (If being possessed what does your character look like while under its influence. Does he have better posture or does he start huncing over?)
Personality: How does it act?
Biography: How did it meet your character?
Weaknesses: How does it get hurt? What flaws does it have?
Bestiary Entry: If one does not already exist.
Read the rules(Good Job, see how easy this is?)
Follow all BZPower rules.
No bunnying or autohitting without express permission of players.
No OOC only posts and try and keep OOC discussion in the Discussion topic.
No godmodding, this includes metagaming. Your character will win some and will lose some, and that’s perfectly okay, that’s how characters develop.
To build on this, make sure your characters have some sort of weakness, it’s what makes things more realistic and creates a stronger character.
KEEP RELIGIOUS TONES TO A MINIMUM: This is extremely important, yes this is a game about exorcism so chanting out of the Bible to exorcise a demon is going to happen, however please keep any and all references to Religion in the CONTEXT OF EXORCISMS ONLY. BZPower has a policy of no religious discussions so when using a Religions of any culture ask whether it is necessary and beneficial to the character. If I see Religious discussions and debates brewing I will not hesitate to punish the offending players. The discussion is not only against the rules of the RPG its against the rules of BZPower.
Listen to the staff if you have a problem with a decision PM us.
Most importantly remember to have fun!!
Some Words of Advice
Obviously this RPG allows for characters around the world, so I want to see players be more than willing to play foreign characters, it's an interesting frame of reference, but please do your research. I want people to play characters, not stereotypes.
Speaking of the world, this RPG will allow for creatures from around the world to appear. Some more well known than others, from Djinn to Wakwaks quite a few things can fit into here. I am more than willing to approve custom creatures from different mythologies but please do your research. I want the effort in research shown in the profile. I’m not going to require paragraphs of reasons why you should be able to play as so and so, but I do want the profile to paint a clear understanding of the creature. You don’t have to be an expert, you don’t even have your person be exactly like the creature you’re emulating, however the work should show and it shouldn’t seem like you just stole a creature based on common stereotypes.
(Please note that as NPC Profiles these are rather shortened, I would prefer Player Profiles be much more in depth than these.)
The Bestiary and Class List
(Feel free to add to these as both are incomplete.)
Edited by Toa Onarax, Jul 29 2013 - 10:05 AM.