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Hero Factory: Counter-Insurrection Team


Orka

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((Click Thumbnails for Imgur Galleries!))

 

Hero Factory has always prided itself on its ability to capture dangerous

criminals without having to resort to killing them, a feat that is typically stressed

to new recruits and trainees. However, a small group of Heroes have taken

issue with this approach and have deemed the execution of dangerous criminals

to be the most efficient and easy way to protect civilians from crime. As a result,

these dangerous few broke away from Hero Factory with the best training in the

galaxy and a grudge against every Hero that chooses to remain loyal to Makuhero

City. Calling themselves Anti-Heroes, these Heroes have been attacking Villains and

Heroes alike with deadly efficiency.

 

To combat these rogue Anti-Heroes, an elite team skilled in suppression and non-

lethal combat was formed to capture and bring in these now-criminals. They are

known to other cells as the Counter-Insurrection Team.

 

Verke Garrison, AKA "Archangel":

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The renowned leader of the Counter-Insurrection Team, Verke

is, for all intents and purposes, a walking tank. Thundering into

battle with reinforced legs and armour plating, very little can take

Verke down once he's deployed. His shoulder-mounted suppressor

Rifle is adept at disabling enemies at long range with a powerful

concussive shot designed to cripple rather than kill, while his

immense strength and blade arm is more than fit at keeping enemies

at bay at close range. Due to his large size and less-than-stellar

mobility, Verke requires a thruster pack on his back to allow for

rapid bursts of speed when in the face of danger.

 

Thomas Trace, AKA "Trace"

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The stalwart second-in-command of the Counter-Insurrection team,

Trace was a seasoned veteran before being taken out by enemy explosives

whilst on a mission with Verke and the now AWOL Blood Raven. The

explosion effectively destroyed his Hero Core and Central Processing

Unit, resulting in the complete loss of his personality and memories.

However, the chassis was salvageable, and was promptly repaired and

refurbished and loaded with a new Hero Core and personality. This new

Trace, literally a ghost of his former "self", is a master at using his

dual pistols to dispatch and disable enemy units without doing to them

what they did to him, his wrist blade a good fall-back at close range.

 

Sophia Errant, AKA "Knight"

uWOmgS0.jpg

 

Sophie is the undisputed close-range expert on the team. Able to go

toe-to-toe with the most dangerous, lethal Anti-Heroes and come back

without a scratch on her, Knight is as driven a woman as her blades

are sharp. Despite being the shortest on the team, nobody would dare

question her ability on the field, and her armament somewhat helps with

that issue. Her right hand is a claw that has reserves of plasma that can

be channeled along the inside of the blades with the assistance of a

magnetic field that makes dispatching of enemy weapons and armour

child's play, while her right hand typically has the hilt of a quaza-draining

blade clenched tight in it's grasp. Loaded with weapons and blade

primarily designed to take down other heroes, Sophie was designed after

the first group of Anti-Heroes rebelled, and designed with taking them

down in mind; this leaves her rather outmatched when having to face

Villains rather than Anti-heroes.

 

Halley Malestrom, AKA "Cain"

4g2cYOr.jpg

 

The newest recruit to the Counter-Insurrection Team, Halley is

somewhat of a Renaissance Woman; intelligent, powerful, fast,

and skilled with a wide variety of weapons, she's quite proficient

at nearly anything she sets her mind to. Her skill at close-range

with her saw-blade shield has earned her a rivalry with teammate

Sophia Errant, however, Sophie's claw fries Halley's shield every

time. Despite this, her shield is still a remarkable piece of engineering

that, when struck with energy-based attacks, can actually charge

Halley's Hero Core in the middle of battle. Her firearm, a rapid-firing

suppressor Sub-Machine Gun, can unleash volley upon volley of stunning

shots can can pierce light armour for copious damage to underlying

joints and structures.

 

Sammy Spark

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While not a member of the Counter-Insurrection Team per se, Sammy

has been invaluable to the continued operation of the team. Having

constructed all of the team's weapons himself, he's an invaluable engineer

and, despite his short and stout stature, is valuable on the battlefield as well.

His pistol is a prototype weapon that uses electromagnetic pulses to drain his

enemies' energies, softening them up for his teammates to capture. His claw

arm also possesses this ability, with the added function of charging his own

hero core, much like Sophia's blade. Despite his ability to fight, he rarely

​does so and is typically sent on repair and maintenance missions, and only sees

combat on missions that require his technical expertise.

 

((Sammy's design is based heavily off of a design I found on Tumblr courtesy

of Tumblr User Cabooceratops, I simply modified it slightly to accommodate a

Hero Core on the back. Comments and Criticism welcomed!))

 

JoeySignature2.png


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NO OFFENSE, but sammy spark looks like a fat empty child with three eyes in a gun. Needs improvement

 

The rest look so epic though. I wish I could do that.

 

I hope that wasnt offensive XD.

 

He's a fictional character, it'd be pretty silly to be offended by that.

JoeySignature2.png


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