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Instructions: costum head for 2001-2003 masks


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8 replies to this topic

#1 Offline Tattorack

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Posted Aug 20 2013 - 09:41 AM

So, what if you have more masks (collected from all those little bags) than heads to put them on, but do have ample enough pieces to make a character?

Or, what if you have only heads from AFTER 2003, lots of star/agori/av matoran bodies but 2001-2003 heads aren't compatible?

Took me some figuring out, and since I haven't seen anything similar, here is the solution:

 

http://youtu.be/EbMDXr2MM_4

 

Enjoy!


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deep_space_banner_by_tattorack-d7dqxbw.p

 

"Because it submerges in a marine enviroment I'm going to call it a safely-go-under-the -water-without-detection device"

-Leonard of Quirm

 

-I was infected for the most part on April the 1st 7.gifBEWARE


#2 Offline Obsessionist

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Posted Aug 20 2013 - 10:45 AM

There have been a lot of pretty good solutions, mostly developed on a MOC-by-MOC basis.  But this is actually pretty clever.  It's a great, sturdy, non-piece-intensive solution.  It's nice that it doesn't require any system pieces.


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#3 Offline Dragon.star

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Posted Aug 20 2013 - 10:49 AM

That looks quite interesting, might try it sometime.
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#4 Offline Ghidora131

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Posted Aug 20 2013 - 10:52 AM

[font="'times new roman', times, serif;"]Sweet![/font]

[font="'times new roman', times, serif;"]I do have to say your animation on the hand piece was not as spiffy,[/font]

[font="'times new roman', times, serif;"]But all in all, Congratulations.[/font]


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end1.png


#5 Offline Steve the Squid

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Posted Aug 20 2013 - 11:15 AM

That's awesome, great design, and the fact that you can interchange between socket and ball was a great addition!

 

I'll probably use this at some point; though I will want to tinker with it, because I think that finding a solution that doesn't use thin liftarms would be better! I'll be sure to credit you though :)

 

Btw, why did you use blender? LDD has all those parts, and has its own animated instruction software built in (at least last time I checked).


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animated_icon_by_modaltmasks-d6shs5w.gifmodalt_banner.png  76561198054169989.png


#6 Offline Tattorack

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Posted Aug 21 2013 - 07:39 AM

There have been a lot of pretty good solutions, mostly developed on a MOC-by-MOC basis.  But this is actually pretty clever.  It's a great, sturdy, non-piece-intensive solution.  It's nice that it doesn't require any system pieces.

I know, I was just frustrated that I had this Miru Nuva and I couldn't use it for anything! So I spent a day on crunching the problem  ^_^

 

That looks quite interesting, might try it sometime.

 

 

[font="'times new roman', times, serif;"]Sweet![/font]

[font="'times new roman', times, serif;"]I do have to say your animation on the hand piece was not as spiffy,[/font]

[font="'times new roman', times, serif;"]But all in all, Congratulations.[/font]

A well, I'm not yet perfect when it comes to animation and the such. Thanks though  ^_^

 

That's awesome, great design, and the fact that you can interchange between socket and ball was a great addition!

 

I'll probably use this at some point; though I will want to tinker with it, because I think that finding a solution that doesn't use thin liftarms would be better! I'll be sure to credit you though :)

 

Btw, why did you use blender? LDD has all those parts, and has its own animated instruction software built in (at least last time I checked).

This was the only designe I could come up with that would fit with most masks without having to modify the basis everytime. I was actually surprised how little wobble those liftarms gave though, you have a higher chance of the mask dropping of then those things wobbling too much  :P

 

LDD has bionicle parts now!?  :blink:  I haven't checked up on LDD since...... well since 2007  :ninja:


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deep_space_banner_by_tattorack-d7dqxbw.p

 

"Because it submerges in a marine enviroment I'm going to call it a safely-go-under-the -water-without-detection device"

-Leonard of Quirm

 

-I was infected for the most part on April the 1st 7.gifBEWARE


#7 Offline Steve the Squid

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Posted Aug 21 2013 - 08:10 AM

This was the only designe I could come up with that would fit with most masks without having to modify the basis everytime. I was actually surprised how little wobble those liftarms gave though, you have a higher chance of the mask dropping of then those things wobbling too much  :P

 

LDD has bionicle parts now!?  :blink:  I haven't checked up on LDD since...... well since 2007  :ninja:

Haha yeah, well they mostly only have the bionicle parts that were used in HF villains, and a few other more important parts... hopefully in the future, they'll eventually add all the parts, so we can start using mata masks and such!


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animated_icon_by_modaltmasks-d6shs5w.gifmodalt_banner.png  76561198054169989.png


#8 Offline Tattorack

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Posted Aug 22 2013 - 10:07 AM

Haha yeah, well they mostly only have the bionicle parts that were used in HF villains, and a few other more important parts... hopefully in the future, they'll eventually add all the parts, so we can start using mata masks and such!

 

I guess I'll keep to modelling in Blenderb then, it would also give me the possability to use them part for other things...


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deep_space_banner_by_tattorack-d7dqxbw.p

 

"Because it submerges in a marine enviroment I'm going to call it a safely-go-under-the -water-without-detection device"

-Leonard of Quirm

 

-I was infected for the most part on April the 1st 7.gifBEWARE


#9 Offline Tomaku

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Posted Aug 22 2013 - 05:03 PM

This is an okay solution, very similar to mine. When I get my MOC back from brickfair I'll show you mine.


Edited by Tomaku, Aug 22 2013 - 05:05 PM.

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