So I just realized something beautiful about the GCN controllers for Wii U.
Gamecube Virtual Console games are now completely possible.
But this is Nintendo. They still aren't even offering eight of the consoles they offered on Wii VC, and in 18 months time have built up a library inferior to the first 6 months of Wii VC. I dunno what their problem is, since it could literally be a matter of CTRL+C and CTRL+V to get 95% of games working, but they are taking their sweet ### time getting games out on Wii U VC. Not that 3DS is any better right now.
But imagine a perfect world in which you have all those consoles from Wii and 3DS VC, as well as Saturn, Dreamcast, and Gamecube VC on the Wii U.
And cross-platform with 3DS on all handheld games and 8 and 16 bit consoles!
But this is Nintendo. They don't want my money.
Nintendo's business strategy with the Wii U VC is that if they hold back content and trickle it down, there'll be more interest in the stuff that does come out. It's... unsound, to say the least, but it does seem to have an effect when games that would be nowhere near the top 20 on any other online store regularly hit the top 5 most sold games on the system.
But there are a number of features missing from the Wii U gamepad and pro controller (analog triggers being the most notable, Wave Race and F-Zero GX 100% do not function without them) that do make me honestly believe that Gamecube VC games are a lot more viable now than they were before. Heck, it's 100% possible that they could release a patch for the system that lets you play disk-based GC games-- the hardware's there (the Wii and the Wii U are built on the exact same system architecture as the Gamecube, which actually allows for flawless emulation) and the Wii U can read the disks. The only restriction is the firmware of the console.
The Wii U can read the discs? The only tests I've seen of the Wii U reading GCN anything has been with USB Loaders booted via Homebrew Channel with Wii Flow. I actually have heard that the Wii U cannot read the GCN discs due to the disc drive not accepting MiniDVDs. It just wasn't built for them.
Also, I'm pretty sure the Wii U's architecture is very different from the Gamecubes, because it's pretty different from the Wii's. That's why it has a whole Wii inside of it instead of just downclocking it's current CPU and such. It actually can't natively run the software, and has all the Wii boards and internals inside of it. Now, because of that, it can still natively run GCN games, but that would be the backwards compatibility boards running it, not the main Wii U boards (and it would have to be downloads via VC, not native discs, sadly).
If I'm wrong about these statements, feel free to link me to a post on GBATemp or something that disproves it, but otherwise, I'm going to stick to believing what I've heard many times.
On a mostly unrelated note, new SSB4 character reveal Monday!
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