Ghoti: Fans of the old playstyle Marth and Falco had are disappointed, yes. They don't work if you play them like you used to. Others can look past their differences and see just what they CAN do in this game.
For example, sure, Marth may not be the methodoical, fleet-footed combo master anymore. But what if people played him as a methodoical, defensive opportunistic character that punishes mistakes? Likewise, Falco isn't a laser camping, chain-throwing fiend anymore. So why can't he be a ground-focused, rushdown aggressor? They aren't low tier if they don't fill in the same roles as previous games, only if they fail at their new playstyles.
Of course, a great majority of people went RUINED FOREVAR when they saw Marth's and Falco's changes, but I'm sure there's a small sector of the fanbase who are making those two and their new attributes work. We'll just have to see what happens, but remember, this is a new game. Edgehogging's gone, chaingrabbing was scythed (a thrown character can't get grabbed again before 1 second passes), DI is now vectoring, and a bunch of the things that gave characters trouble in Brawl are no longer as prevalent (coughcoughMetaKnight). So there's that.
Again though, that's all I'm mad about. They might as well have been dropped, since they effectively aren't here anymore. I couldn't care less about Falco as a character, since he's a jirk who is really annoying in my opinion. But I LOVED playing as him. Similarly with Marth, though I actually do like the character for who he is. If Marth doesn't play like Marth, then why is he even in the game? Why SHOULDN'T I be disappointed with him? If I wanted a character with this new playstyle, I would have been Ike. I don't though. I wanted someone who played like Marth.
In between Melee and Brawl, Marth was nerfed pretty hard IMO, but that doesn't bother me, because he came out still feeling like Marth. Combos, speed, disjointed hitbox, amazing edgeguarding, etc., all still there. The biggest difference was that it now took a degree of skill to land the tip. The changes he has been faced with now rework his character, we are both in agreement about that. If he can't combo, is slower, and has a much shorter hitbox, then HE IS NOT MARTH. Other than the character model, this is nothing like Marth.
Basically, I'm not interested in what they can do now. I wanted someone with that absolutely perfect feeling Marth used to hold. I like the character of Marth as a person, but I wouldn't be complaining if they had somehow transfered the old Marth moveset into someone else.
If I were a Ganondorf main, and they reworked him to actually resemble Ganondorf, I would be really disappointed in that, and you'd understand, right? Even if it was more representative of Ganondorf, I'd still be sad, since, in this hypothetical example, I really loved the old Ganon style. It's the same concept here. The people who look to what Marth can do now weren't mostly Marth mains, I take it. They are players who have no reason to be disappointed. Odds are, their old mains still hold up more or less the same. Even if their old mains were nerfed and are worse now, many of them still kept the same feel, the same playstyle. Marth doesn't have that luxury.
Completely independent of my disappointment is my tier opinion, which may very well be wrong, but for now, I do hold that opinion. Even if I were not a Marth main in previous games, I would hold that tier opinion for the current time, and that may well change as the metagame forms.
On the recent topic of clones, I really have no problem with them. They take nothing away, and add something to the roster. I wish they'd gone a bit further and made Alph a clone instead of a costume! Dark Pit can be declonified in future installments, and the others are different enough that I don't mind them.
Anges would have been cool, though I have yet to play Bravely Default still