Edited by young sinatra, Feb 28 2014 - 07:56 PM.
Posted Nov 04 2013 - 02:18 PM
i think i should teach you a few things about your body
Posted Nov 04 2013 - 02:21 PM
Known Aliases: Victoria Cradlewood, Shadow, X-322
Age: 20Gender: Female
Powers: Rebekah's abilities are two fold. The first is a result of her mutant status, namely, hyperdimensional storage. She has the ability to store any item within a pocket dimension that exists outside of our own time and space. The more mass an item has, however, the more energy required to send it between that dimension and our own. However, the limits of this storage pocket are unknown, and the depths of its inventory have yet to be truly discerned. The second set of abilities are entirely unnatural, stemming from Weapon X's tampering with her body during her captivity. Her muscles have been engineered to exceed their normal capabilities, granting speed and strength in superhuman levels, though not on the same level as a mutant with those abilities. The inherent risk, however, is great.
Appearance: Rebekah stands at just under six feet tall, putting her at a sleight height advantage over almost everyone she meets. She has the build if a natural athlete, not so much muscular as lithe, with proportions hinting at the grace with which she is capable of moving. Her dark hair, once roughly down to her shoulders, has grown almost halfway down her back, similar to that if her Ultimate universe counterpart. She tends to dress in darker colors, though the level of style in her outfit varies greatly depending on whether she has dressed herself without aid, leading to a simplistic, pragmatic appearance, or whether her significant other has aided in the process, leading to a far more fashionable look. All of the above would be enough for her to stand out in a crowd, but the sharp violet eyes set in her face ensure that she does.
Weapons: Unknown. Due to Weapon X's interference, her hyperdimensional storage pocket is stuffed with enough weapons of every type and make to arm a small militia. In addition to the above, she keeps a high end motorcycle with her at all times.
Skills: Rebekah's skill set is far from what one would expect from someone of her age. From an unknown age, she was drilled and trained in the use of weaponry of all types, in hand-to-hand combat, in tactics, in first aid, and complex academics. Of these things, however, she has been trained only in what is applicable to her role; the pain, and ultimately demise, of others. However, outside of the skills necessary for combat and assassination, her abilities are tragically minimal. Her social skills are limited, her knowledge of the workings of modern culture similarly so. Surprisingly, she is a highly skilled musician, particularly with her guitar.
Personality: Her personality depends, in large part, on who you ask. To those with only passing interaction with her, she could be called cold, even heartless, and aloof. Her socialization while at the Institute was minimal, and as such, she made few real friends. But to those few who truly got to know her, she could best be described as quietly quirky, friendly, and in the words of Brooklyn Pace-Carlisle, "adorkable."
Weakness: Rebekah's greatest weakness is that she, for the most part is nothing more than a well-armed and well-trained human. And in order to correct that disadvantage, she must, at great risk, forcibly override the limits on her own muscles. This, over long periods of time, causes great damage and has on one occasion led to an incident of cardiac arrest.
Bio: To describe Rebekah's history is to try and describe the history of the ancient world. Bits and pieces are known from a variety of eras, and new information is found with each archaeological dig, but the vast majority is unknown.Much like that, Rebekah's history is an enigma, with a small portion if the curtain occasionally drawn aside to grant a glimpse at her own life. At a young age, likely between twelve and fourteen, she was abducted and trained by Weapon X. At the age of eighteen, she escaped from the facility, but her mind was forcibly wiped in the process, rendering her an amnesiac. She awoke on the Institute's lawn a year and a half ago, with no memory whatsoever. In the time since, she has recovered a portion if her memory, had a hand in the fall of Weapon X, and most importantly, met Brooklyn Pace-Carlisle.
Name: Alexander Smith
Codename: None. Formerly, Wizard.
Loyalties/Faction: The Institute, and by extension, X-Men.
Power(S): Powers often reflect something of their owner's nature, whether they realize it or not. Some physically enhance their body, some their mind, some change to reflect something else. But for Alex, his powers are much simpler. The first is an invisible force, most often referred to as a shield, of triangular shape several feet tall and several feet wide. It's always present, but since it can move around freely as long as it is nearby to its owner, it rarely is in the way. It's invisible to most sensors, though there are certain scientific tests that prove its existence. This is the only power if his that directly influences the physical world.But first and foremost, Alexander is a technopath. When he first came to the institute, this manifested only as an extreme skill with the use of computers. Hacking, coding, design, it all came easily to him. In fact, he quickly showed his skill by repairing an iPod, the least repair-friendly device of all time. But a lot has happened since then. During his time in the alternate universe, he was forced to learn to use his powers to greater potential. Nowadays, he does not even require a computer. Data, systems, passwords, he can see them all without even touching the machine. Any computerized system is vulnerable to his abilities, though the more advanced the protective software, the more time it will take. He can even take remote control over these systems. Given that he has taken up residence in the Institute's command room, deep beneath the basement, this is a fact quite potent to enemies.
Appearance: On first glance, one would say that time has been very kind to the Technopath. Over the time since his departure from the world, and subsequent months, he has steadily grown taller and more muscular, leaving behind the rather non-athletic physique he originally possessed. Gone as well are the laid back clothes he used to wear, replaced instead by a collection of formal wear. On the few occasions he ventures outside, he is most likely to wear a dark suit with a golden "x" pin attached to his collar. Invariably, no matter what he wears, a small brass locket is worn around his neck. But it is when one takes a closer look at his face that they see the damage done. In the year following the battle of New York, he has never once smiled, not genuinely. But behind his glasses, it's his eyes that show the greatest change. Once alight with cheerful, if a but quirky, light, they're now empty, and in truth, more than a bit sad. His dark hair, once untamable, has become as subdued as its owner.
Weapons: A single pistol, kept in a drawer in his desk.
Skills: Within the realm of computers, Alexander is nigh on unparalleled. The products he designs go far beyond modern technology, and as of yet, no security system has kept him out. Just delayed him. He is, in fact, nearly a living supercomputer himself, able to process data at speeds equal to or greater than a computer. In addition, he's been forced to become politically, and tactically, savvy, and he can hold his own quite well on the battlefield. His academic knowledge is quite impressive as well.
Personality: After joining the X-Men, Alexander took great strides toward being comfortable in most social situations. He had friends, he had a girlfriend, and more importantly, he had a home. After Weapon X, that changed, and it just kept getting worse.By the present time, his friends are gone, dead or departed, and his girlfriend is across the entire globe, communication between them minimal. He has more or less retreated to the now-disused X-Men headquarters in the basement, barring the doors to all save teachers, or those with his permission. He runs the school's entire network unceasingly, as well as running his own company through video conference. He ventures out exactly once a month for staff meetings and meetings that require his physical preference, but other than that, he only leaves when he's needed. Un officially, he's become something of the Headmaster's right hand, acting on matters that don't require his personal preference. He's no stranger in political circles either, though not necessarily under his real name.But at the end of the day, he's quietly very lonely, and extremely sad. He is the last member of his original team still consistently present, the rest dead or gone. Though it isn't common knowledge, he doesn't actually have anywhere else to go, since his parents disowned him two years ago.Weakness: Alexander's greatest weakness is his hand to hand combat. Despite his forced training, hand to hand combat remains his weakest area. In addion, by his very nature, refusing to help someone who needs it is incredibly difficult, and causes great moral upheaval.
Bio: Alexander Smith, born to a wealthy family, was interested in technology from a very early age. He was building his own computers by seven, designing them by nine, and by the age of twelve, with the help of his parents, he had founded his own company. Despite this, or perhaps because of it, he faced serious harassment at school, something that finally came to a head when, in an attempt to defend himself, his powers manifested.His parents sent him to Xavier's immediately, all but disowning him. During the first few months he stayed out of the way, until, at Beast's invitation, he joined the new team of X-Men at its formation. He became friends with another member, Dallas Green, quite quickly, and an accident quickly turned into a blessing when he befriended Julia, a friendship that quickly grew into more. It was the most peaceful his life would ever be again. The Enforcers launched a major offensive against the civilians within the savage lands. The X-Men went out to fight them, despite the odds being imbalanced against them. Alex remained behind. He hacked the guidance systems for the mechanoids, crashing most of them into the ocean, but he was discovered by the Enforcers, as he expected he would be. They traced the signal back to the Institute, where he met the arresting officers out front, taking full blame for the event to keep the Institute from being blamed. He was arrested as a terrorist, and brought to Washington DC just in time to defend it from reprogrammed Sentinels before being brought into custody.Unexpectedly, he was rescued by the alternate X-Men, as they needed him to help save their universe from an invading alien force. He took part in the offensive on Weapon X, overriding the programs keeping the captured mutants prisoner, and departed to the Ultimateverse.He returned in time to aid the X-Men in some of their darkest days, and watch them fall apart. He ran the school while it lacked a headmaster, and defended it against the attacking Weapon X scientist Novocain with the aid of the alternate Dallas. Shortly thereafter, Julia departed to travel the world. In the year since, he has moved into the largely disused basement, and somewhere along the line, discovered that for unknown reasons, the criminal charges against him had been expunged from his record.
Name: James Rogers
Age:21Loyalties/Faction: SHIELD, Avengers
Power(S): Unlike many members of his team, James has no actual powers. He is, however, literally the pinnacle of human biology, thanks to the altered genetic code of his grandfather, Steve Rogers, the original Captain America. Speed, strength, endurance, healing, all of it is as good as a human can get without supernatural or mutant augmentation.
Appearance: James, unsurprisingly, is strikingly fit. Standing at over six feet tall, almost ever inch of him is carefully toned muscle, from head to toe. His eyes are a deep blue in color, his dark hair carefully maintained. His face still bears a nearly constant grin, but there's something more tired about it, a weariness that refuses to leave. A less noticeable effect of the Battle for New York, however, is the round scar on the right side of his chest where a bullet once hit. But these are not the only changes. Though he still has a tendency to dress in plain civilian clothes, his battlefield attire is a marked departure from before. Previously, he wore what amounted to modified street clothes, great for appearance, horrible for practicality. This was the outfit he wore up until his apparent demise in the Battle of New York, and it got him into trouble on more than a few occasions. But, when SHIELD went combing through the wreckage of Stark Tower, they found the remains of Howard's workshop, including what was left of the projects he had been working on.
Included was a partially finished design, dubbed in the schematics "American Eagle", no doubt his idea of a joke. It was a full body armor designed with James in mind. The base was a suit of a black material much like Kevlar, and indeed that was a component, though the exact makeup has proved hard to reverse engineer. Fitted above it were metallic plates, each carefully designed to slip under one another, allowing for ease of movement. The majority of the plates had been colored a deep blue, the exceptions being the white star imprinted on his chest, the styled red "A"s on his shoulders, and dark crimson plating for his forearms and boots. Portions of the suit, such as connection points near the spine and neck, indicate that he hadn't finished, in fact, it's theorized that he had intended the suit as only a halfway point to another device, but he never had time to finish before his untimely demise.
Weapons: James has long since lost his original shield, in fact, that torch has been taken up by Alyssa from the Pantheon Initiative. But in his own way, James took up another torch. The super soldier now carries the shield of his aunt Noel who was killed during the Battle of New York. The shield is a near perfect replica of the original, and it serves the same functions. Once upon a time, this would have been all the tricks he had up his sleeve. But in a gift from beyond the grave, Howard gave him a few more.His new body armor contains several built in capabilities and systems. First of all, the earpiece he wears is a direct connection to Jarvis, the AI found in his comrade's old suits. The AI monitors his vital signs, as well as managing communications across the frequency range. Though the device is largely superfluous, James refuses to part with it, keeping it as a reminder of Howard just as much as his shield is one of Noel. His right gauntlet can, when given the proper prompt, deploy a set of knuckle dusters of the same composition as his armor, but the greatest augmentation Howard left behind is far better; concealed in the plating on his chest is a miniature Unibeam. Nowhere near as powerful as the full-sized version, the device still packs a good deal of force, even if it's number of uses is is limited. And, perhaps more mundane, there are two integrated holsters on his thighs for his preferred sidearms, as well as hard points for carrying other weapons, or integrating SHIELD technology.
Skills: James, though he doubts it himself, is a skilled leader, able to analyze situations at a rapid rate and devise the best ways to deal with them. Like his grandfather before him, he is a highly capable hand to hand combatant, and versed in the more unconventional uses of his shield. He is also a good shot with most modern firearms, though his teammate Brando Barton far exceeds him in that regard. In addition, like most SHIELD agents, he is trained to resist mental intrusion.
Personality: James, on the surface, is still the same wise-cracking person he's always been. In fact, he even seems to have gotten over his fear of being unable to live up to the Captain's legacy. But beneath that surface is another story entirely. In truth, he's deeply haunted by the death of many of his teammates during Hydra's assault, and deeply shaken by how close he came to meeting his own end alone in the streets. Perhaps because of this he has begun working twice as hard as before, in refusal to allow it to happen to any of his teammates ever again. Weakness: At the end of the day, James is human. A super soldier, the very peak of humanity, but he is human. Pitted against superhuman foes, he is at a disadvantage, and he has to fight twice as hard to make up the gap. In addition, his refusal to allow harm to come to another, has caused him trouble on many occasions.
Bio: Born to a used car salesman, James demonstrated his abilities shortly after leaving the crib. Though the family didn't know it, they had attracted Nick Fury's attention, and he kept an eye on James as he grew up. His childhood was fairly normal, with no unusual crises, or calamities. He was the high school football star, got good grades, and all around, he was a decent person. So, the night after graduation, Fury approached him with an offer to do something more. To joinSHIELD.Unsurprisingly, he accepted. Promptly enrolled in training, he quickly encountered another child of the Avengers, one Marlon "Brando" Barton. The two proved fast friends, a friendship that would carry on to this day. He kept a low profile, his physical abilities usually chalked up to excellent physique, and remained a standard agent up until a year ago, when he was tasked with carrying the Captain's shield to another SHIELD facility. What James didn't know was that this was a plan to take him into contact with Howard Stark, an event that would prompt the two to restart the Avengers Initiative. The original team's lineup consisted of James, Noel, Brando, Howard, Ares, and Erin, but it was soon to change. The group quickly drew the public's eye, a symbol behind which to rekindle faith in superheroes. But calamity would soon strike. Ares went missing, prompting his replacement with Siegfried, just in time for the Battle of New York.In the battle, Noel and Howard were killed, and James was separated from the group. Despite holding off a large group for quite a long time, he was ultimately shot down, with no way to contact his allies. Thankfully, he was found, and quickly rushed to the hospital. A newspaper article, printed the next day, erroneously listed him as one of the casualties, a fact that caught on and stuck. In reality, he was in SHIELD's intensive care unit, his status kept secret. He had to be treated not only for his major injuries, but serious strain to his muscular system. Once both treatment and subsequent physical therapy to get him back up to speed was complete, he had been presumed dead for nearly a year.His teammates are soon to find out the nature of that error, and he suspects that at least one of them will try to strike him.
My personal profiles for approval, just to prove that I'm not entirely corrupt. Great to be back, guys.
Edited by Simon the Digger, Feb 02 2014 - 11:51 AM.
Posted Nov 04 2013 - 03:05 PM
Name: Christopher "Kristen" Hailey
Age: 17 (Birthday is March 13)
Moral Alignment: True Neutral
Power(S):] Mutant ability to absorb memories, knowledge, talents, personality, and physical abilities of a person through physical contact, is able to turn this ability "on" or "off".
Appearance: That of a teenage girl of about sixteen years old, standing about 5’6”. Has green iris (predominantly green, red 'flashes' can often be seen near the pupil), a feature inherited from her father. Hair is brown, although she has several white hairs as well, much to her dislike. Is missing all of her right arm, including her shoulder. Wears a robotic prosthetic created by another one of the students at the institute for gifted children, functions like (and even better than) her original arm. Prosthetic is thin, almost shaped similar to that of a bone. She has no feeling of touch in this arm, and is extremely painful to remove. Commonly wears black/white converse shoes, black and grey striped long-socks that go up to her mid-thighs. Wears a red plaid skirt, and a black v-neck t-shirt given to her by Dallas (Showstopper). Wears her hair down, often so that her bangs can cover her face when needed.
Primary hand: Neither. Originally was right-handed. Can’t write with her left, and finds it difficult to write with her prosthetic.
Voice: Sounds like a teenage girl. Although, one who’s incredibly world-weary, unused to how her body works, and has a difficulty understand on how girls are supposed to behave.
Skills: Evasion, Distraction, Troublemaking.
Personality: Prideful, secretive, shy, and untrusting. Kristen refuses to trust anyone outside of her universe’s Dallas Green (and sometime her universe’s version of Tali as well, depending upon her mood). Trust problem results from abusement from her fellow X-Men in her original dimension. Holds grudges against a good deal of people, and has no qualms letting you know if you’re one of those people. She often refuses to accept help, outside of her own terms. Never makes jokes, rarely smiles. Has family problems, after her own parents (Rogue/Anna Marie and Gambit/Remy LeBeau) put her up for adoption after her birth, her killing her adoptive mother (Sarah Hailey), and hasn’t seen her siblings in over a year (Christine and Christopher Marie, both not from her dimension). Has depression problems, more specifically with the belief that she’s useless and unneeded. Also is still coping with her gender identity. Beneath all of this, long-suppressed, she actually has a lighter side. She secretly enjoys Rock Music (...Like Clockwork by Queens of the Stone Age is currently her favorite), the colour red, chocolate, making jokes, and generally having a good time. She has failed to show this other side of her personality to anyone in recent years.
Weaknesses: Doesn’t know how to fight with her prosthetic, still slightly off-balance. Emotional problems can be exploited to other’s advantage.
Bio: Born in a different dimension, Kristen was born with the name of "Christopher Marie". However, her surname was dropped after she was put up for adoption by her mother, the famed X-(Wo)Man Rouge. She was then raised by the Sarah Hailey of her dimension.
Under the control of a telepath, Kristen murdered her surrogate mother with her absorbing powers, and was left an insane wreck that killed for the joy of it. She later journeyed to this dimension, where her original personality reverted itself. She was also able to separate her mind with her mother's, and give her mother's memories and personality a new body to inhabit. Later, Sarah Hailey was accused of attempting to murder Beast, and Kristen chased after her, wanting to protect her from anyone wanting revenge. Anyone like John Howlett. She and John engaged in a brief fight where Kristen was confined to her current body, and where John cut off her arm.
She isn't very happy about that. Afterwards, she found herself stuck in her current body, and missing an arm. She later got a new prosthetic from one of her fellow technopathic students. She then began school with the other students, having to make up for having almost no formal education.
Is currently being blackmailed by another student (Joey Walker), who constantly exploits his leverage over her to abuse her, physically and emotionally. Wears her hair so that it may cover up any bruises she may have on her face that day. Hasn’t told anyone this. Considers her only friend to be Dallas Green from her dimension. Do to being stuck in a female body, she is highly unsure if she likes males. Might only be interested in females. Might never admit this. Secretly obsessed with Ducati Motorcycles. Highly dislikes thorned plants. Greatest fear? Piercings of any sort. Also might never admit this.
Name: Trinity (More commonly known among the staff as “The Trinity Project”)
Unknown 68 days and counting.
Moral Alignment: Chaotic Neutral
Faction: Hydra Experiment
Power(S):Able to change the nature and shape of objects via touch. Must have an understanding of what she’s turning the object into (As in, it’s properties. For example, she can’t change a puddle of water into a piece of Uranium since she doesn’t know anything about Uranium). Is also unable to affect organic matter with her power.
Appearance: That of a supposed pre-teen/teen girl. Somewhere between the ages of eleven to fourteen. Her eye colour is green/brown. Has blond hair, although it’s been mostly shaved so that it can be difficult to determine the original hair colour. Trinity has a noticeable widow’s peak. Has freckles across her nose and cheeks in a mostly-straight line. Stands at about four feet, ten inches weighs weighs close to ninety pounds. Always wears a hydra-green jumpsuit.
Primary hand: Ambidextrous
Voice: Like the typical curious, sometimes overly-excited girl.
Skills: Learns amazingly fast, not a power of any sort, but is the result of an augmented neural pathway arrangement (and that sort of jazz), and not any sort of special power. Only applies to skills (See: Awesome by Analysis.)
Personality: Curious, doesn’t care about anything that doesn’t interest her, naive. Trinity has gained an infamous track record among her researchers of being capable of being both amazingly intelligent and creative, and dumb as a rock.
At the same time. Possibly due to her upbringing as a test subject, Trinity learned everything she knew from either observation, or one of the multitude of problems that her researchers have thrown at her. Her lack of understanding of anything she hasn’t experienced can often be used against her, as she can be easily tricked into thinking a certain way, or doing certain things… Often for the reward of a piece of candy or something of the like. Her curious nature is a double-edged sword, as she’ll try to figure out what ever it does. However, if it fails to captivate her interest she’ll often ignore whatever it is, no matter how important it is.
Weaknesses: Gullible, small, no combat experience (subject to change), physically weak, power can't be used on organic matter, power takes longer to work when the mass of the object she's changing is of the large variety.
Bio: Having lived her entire life in the Hydra labs, “Project Trinity” is the attempt at… Something. Trinity (as she refers to herself after hearing her title once), simply doesn’t care about the fact that she’s lived her whole life as a test subject. Her attention has easily been kept by having no interaction with anyone outside of her researchers. With her only interaction being with her researchers, she’s been tasked with an almost constant stream of ‘tests’ to occupy her time to prevent her from thinking of anything else. Like trying to escape.
Little-known-facts: Parents and age are completely unknown. Full extent of Hydra experimentation is also unknown. ‘Trinity’ isn’t a mutant.
Name: Gasaammet Outhseren. More commonly known as “Sam”
Moral Alignment: Neutral Good
Faction: Liaison to SHIELD
Power(S): The use of various magics. All her magical skills, due to splintering her abilities among many, instead of one path, results in her being skilled in a variety of magic, but unable to effectively use any of them for large spells (I.e. Can summon small items such as a second-hand copy of Lord of The Rings, or her handbag, but can’t summon the Magna Carta). She also in untrained in major forms of combat magic. Effectively knows limited healing, limited summoning, limited telepathy, various wards, limited enchanting, and an amateur understanding on the creation of various magical portals.
Appearance: A woman of 24 years old, standing close to six feet in height. Has brown eyes and blonde hair. Commonly wears a more casual suit, which she can exchange for more classical mage robes should the situation calls upon it. She also has a pair of reading glasses.
Primary hand: Ambidextrous in practice, but this is only through training. She prefers the use of her right hand over the left.
Tools: Carries a small horde of rings, amulets, and other magical tokens meant to ward off one entity or another. Also has a small big with her so that she can quickly conduct a magical rituals. In addition to this, she carries a small handbook on common magical creatures, translated into English, for quick explanation to various people.
Skills: Tailoring, Blacksmithing, Carving, Puzzle-solving, skilled in many languages, especially dead ones. Has a detailed knowledge on the magical, occult, and things that science doesn't believe in. Like gravity cat.
Personality: Outgoing amongst friends, or when working. Often awkward when talking one-on-one with strangers, or people she doesn't know very well. Takes great pride in her work, and hates being interrupted.
Weaknesses: Due to splintering her magical talents, she will never be able to reach mastery levels without giving up a skill, or through currently-unknown implements. Use of her magic (Most notably, more than three large spells per day) burns through her reserves of strength and energy quickly. Untrained in any form of combat, outside of defensive spells.
Bio: Gasaammet Outhseren, commonly known by the more “normal” name of “Sam”, was born into a decently-sized group of magical users in Europe She was raised into a culture that revolves around magic, and became quite skilled in the magical arts. After coming of age, Gasaammet began traveling the world, often stopping at other Magical communities to aid in problems, or teach magic. During a trip to the USA, she was offered to act as a liaison to SHIELD, in replacement for Strange. She took the offer, and has worked as a source of reference for all things magical to SHIELD.
Little-known-facts:] English is her twenty-second language. She’s terribly afraid of the dark, to the point where she keeps a night-light in her room.
Edited by Durandal Years, Jan 18 2014 - 08:30 PM.
Posted Nov 04 2013 - 03:17 PM
[Text in brackets represents Vincent]. Normal text represents either Tokiomi or information common to both identities.
Name: Tokiomi Nagato (長門 時臣 Nagato Tokiomi) [Vincent Zai]
Age: 27 (actually 11 months) 
Moral Alignment: Lawful Neutral (Secretly Lawful Evil) [True Neutral]
Power(S): Tokiomi has chosen to focus his telepathic powers on mnemonic data manipulation. His fields of expertise are reading memories, deleting memories, altering memories, and creating false memories. Procedural memory is the easiest for him to modify; tampering with information and facts is harder for him to achieve and altering a person's episodic memory is extremely difficult for him to successfully pull off due to the complexity of it. He has also studied many different techniques of psychic shielding and as such possesses the knowledge to bypass most shields. One of the most commonly used application of Tokiomi's powers is his ability to simply copy another person's knowledge and integrate into his own memory, granting him the ability to learn in seconds what would take most people weeks.
Appearance: Tokiomi has a very strange appearance. While his build and his facial profile suggest that he is only a teenager, he is already showing signs of senescence, most particularly grey hair. A metal eye patch covers his left eye socket, with a large scar cutting across his face above and below where his eye used to be. He makes a habit of dressing formally wherever he goes, with a sharp business suit being standard attire. In the field, he is known for wearing weapon concealing trench coats. However, he won't forgo practicality for style, so he makes use of a lot of standard military gear.
Voice: Tokiomi's voice sounds incredibly deep for a man of his age. He tends to speak slowly and usually doesn't put any emotion into his voice, creating an eerie effect.
Weapons: Guns. Lots and lots of guns. While he doesnt favor one particular model, he is known for his affinity for firearms. As well, he has been training himself to use bladed weapons but he isn't very good at it.
Skills: Tokiomi possesses excellent deduction skills and is known for his ability to solve any issue from a neutral standpoint, making him the go-to man to solving disputes. His visualization and concentration abilities are powerful to the point where he can win a game of chess with his back turned to the board and shouting out his moves.
Personality: Tokiomi is known for being one of the most extreme members of S.H.I.E.L.D. He is famous for his moral relativist mentality and his apparent inability to empathize with other people's emotions leading him to treat them as "cogs in a machine". He views excessive emotion as a weakness and highly respects those who can keep a cool head in emergencies and who can put aside their personal feelings to fulfill the needs of the many. To him, only the end matters; he'll use any means to achieve it. However, he holds no delusions of grandeur; he considers himself to be a monster but also believes that what he does is necessary.
Deeper down, Tokiomi is a very conflicted man. He is constantly attempting to reconcile is obsession with creating a perfect world with his nihilist view of the world and is constantly asking himself "What's the point?" This can often send him into states of deppression, but he is very good at concealing it from others. He also seems to resent the fact that his entire identity is nothing more than an imitation of the human mind, as he feels that he is merely a doll or an puppet: while he looks like an human, he is anything but. He is known for his philosophical ponderings, contemplating topics ranging from the meaning of life to the nature of morality. He is famous for his breaking speeches, with his favorite method being to deconstruct an idea until it becomes implausible.
[When one finally manages to peel past Tokiomi's persona and reveal Vincent Zai, one will find a very frightened and lonely indidual. In truth, he is nothing more than a boy pretending to be a grown man and is in way too deep for his ability. His cold disregard for human emotion abd his rejction of good and evil stems from his social skills deficit, as he wants nothing more to get close to people but doesn't know how, leading him to give up and reject that desire. He also will manifest signs of PTSD and depression when his persona is active. In short, he's a psychological wreck.]
Weakness: If psychically attacked to a certain point, Tokiomi's very identity will begin to fall apart, exposing Vincent's true persona. Rebuilding his false persona can take a long time, something that can't be found in the heat of battle. When Tokiomi copies another person's knowledge of how to do something' he will only gain thepretical knowledge; he has to build up muscle memory by himself. As well, his habit of copying other people's memories to accelerate the learning process leaves behind residual memories of that person's life. When these residual memories start building up, Tokiomi will start to get confused as to whom he really is.
Bio: Officially, Tokiomi was born in Kyoto, Japan, and moved to the USA with his family at the age of seven. He lived a normal, uneventful life before joining the FBI and eventually being recruited into S.H.I.E.L.D. Once there, he worked in the intelligence field, specializing in interrogating prisoners.
[All of the above is a lie.In reality, Tokiomi Nagato is Vincent Zai, a teenage mutant boy from Toronto, Canada, who had been recruited into S.H.I.E.L.D. merely because of his telepathic powers and became a field agent in the Pantheon team. Born and raised in Canada, he and his apfamilly initially lived a happy life. However, the desath of his younger sister in a motor accident drove a rift between the family members, made worse by the fact that on the same day, Vincent's mutant powers manifested. Eventually, Vincent's parents divorced, with his father Robert gaining custody and moving to New York. During the Battle for New York, he encountered an alternate universe version of himself who had become a time traveler and had been observing him for the past seven years. Since said individual was a member of HYDRA, his knowledge of Vincent was a security risk both to S.H.I.E.L.D. and to Vincent himself. This, in addition to other factors such as Vincent's weakening psychological state prompted him to request a new identity from Nick Fury in order to protect himself. Faking his own death, he assumed the false identity of Tokiomi Nagato, even going so far as to create an alternate persona in his mind, created using memories copied from hundreds of different people coalesced into a believable life story. Vincent inherited his father's shares in the company upon his father's passing but he sold most of them, only keeping plans for a suit of powered armor based off of the Guardian suit and Enforcer tech as well as plans for a deflector shield system.]
Shortly after the Battle for New York, Tokiomi was approached by S.W.O.R.D. and after completing training for outer space conditions, he was sent to The Peak where he served for roughly two months. He has only recently returned to Earth.
Explanation of the relationship between Vincent and Tokiomi: Technically speaking, Vincent and Tokiomi are alternate personalities, the difference between them being Vincent is the true persona and Tokiomi is an artificial construct. The two of them are aware of the other's existence and have access to each other's memories but are two distinct people. When one personality is active, the other takes a backseat role and can only subtly influence the other's actions. The memories of the inactive persona up to the date of the creation of Tokiomi are put under lockdown and are hidden from the view of other telepaths. The active persona is capable of retrieving them whenever they wish. All memories from Tokiomi's creation onwards are treated as both the memories of Vincent and Tokiomi, so they are present in both persona's memories.
Trivia: Tokiomi is suffering from accelerated aging. The disease appears to be adult progeria but the symptoms don't quite match, leading Tokiomi to believe that it is his X-Gene causing it, which seems to be confirmed by the fact that exposure to the mutant growth hormone is causing it. He is currently using a very mild form of Extremis to help regulate his aging and keep himself in good physical condition.
Name: Reyson Tsui (U! Vincent Zai)
Moral Alignment: Lawful Evil
Power(S): Reysons primary ability is psychic emotion broadcasting via music. Through the power of song, he can broadcast raw emotion over large areas, affecting anybody within hearing range (A close parallel would be Heron Galdrar). As well, he retains enough telepathy to be able to understand any language. This works the other way around too as most people can understand anything he says (Limited Alltongue).
In addition to his voice powers, Reason appears to possess a telepathic connection to the "Spirit of the Earth". Whether he's connected to the Demiurge, to Gaea, or to the Earth itself, he doesn't know. What he does know is that he is able to sense environmental destruction no matter where it occurs in the world. This power is more of a nuisance to him since it causes him to be constantly aggravated by what he sees as atrocities occurring around the world.
Appearance: Reyson has an angelic appearance to him, with a surprisingly feminine but foreboding face, long silver hair, fair skin, and a slender build. He usually wears long, flowing robes with a high-collar opera cape. Underneath, he wears the Spacetime Traversal Unit. It appears to be a grey, armored vest. On his left arm he wears the Shirudo energy shield, which appears to be a dull grey version of the Infinity Gauntlet. His regular dress looks something along these lines.
Voice: Reyson sounds almost exactly like Koshi Asakawa, even more so when singing.
Weapons: Reyson's primary weapon is the Spacetime traversal unit. This device allows its user to travel using portals. Due to having been damaged upon his arrival in this universe, it has lost the bulk of its abilities and now can only transport the wearer to an area within a 1 mile radius. Vincent was able to temporarily restore its dimension hopping and time traveling abilities shortly after the Battle of New York but it has since lost that function.Reyson's secondary weapon is the Shirudo energy shield. It is an arm gauntlet that allows Reyson to project a beehive barrier anywhere within his range of vision that can block anything short of a tank shell.Reason has also been known to use a heat saber of HYDRA design. The blade is constructed from a tungsten-carbon steel alloy, with trace amounts of adamantium. The blade is capable of heating up to 500 degrees Celsius.Reyson also possesses a notebook containing information on various alternate universes. He uses this to aid him in his journeys.
Skills: This version of Vincent is very skilled in singing, as well as other forms of music. He is also very persuasive and diplomatic. In addition, Reyson possesses a lot of knowledge on weapon technology, a lot of it inherited from his father.Personality: Reyson is a fanatical eco-terrorist. He believes humanity to be a plague on the Earth and figures that population control (code for mass murder) is needed to control the negative impact that they have on the environment. He believes himself to be a prophet of the Mother Earth and will go to any length to exercising her will. This obsession is mainly caused by the time he spent in a universe where humanity never evolved.However, Vincent possesses a very strong loyalty to the Red Skull. He believes what the leader of HYDRA is doing is very compatible with his own goals and if it were not for him, he wouldn't have been able to further his own goals. He is often the first one to defend his leader's motives and despises traitors to the group. However, the Mother Earth comes first in his mind.
Weakness: Reyson possesses no powers capable of causing physical damage. As well, those with stronger wills than Reyson can overcome the telepathic effects of his melodies. In addition, his obsession with environmentalism can sometimes put him in strategically disadvantageous situations (refusing to use fossil fuel vehicles to outrun/chase down enemies). The STU, due to its weakened state, requires 1 minute of recharge time between portals. The Shirudo energy shield must be deployed manually, so it is possible to catch Reason with the shield down by attacking from behind.
Bio: Unlike his prime universe counterpart, Ultimate Vincent enrolled at the Xavier Institute at an early age. Due to a head injury he sustained while playing sports, Vincent lost a large amount of his psychic abilities. To compensate, Vincent experimented with ways to indirectly use his telepathy, finally settling on music. When the Phalanx attacked, Vincent briefly helped with the defenses but eventually deserted, wanting to go home. However, he arrived home to find his family dead. Eventually, after hearing that some of the X-Men had travelled to another universe, Vincent, now going by Reyson, decided to leave his home dimension as well, using a device of his fathers design. However, due to not knowing where the others were headed as well as not being aware that the machine could travel through time as well as space, Reyson ended up traversing multiple universes over multiple time periods, frequently coming into conflict with ARMOR agents from Earth-616 during his travels. It took him 5 years to find his way to the prime universe, only to find that he was 5 years into the past. In addition, his device, due to the overuse of its abilities, lost most of its power, trapping Reyson in this realm. As a result, Reyson was forced to build a new life during the 5 years here. During these 5 years, he somehow got caught up with HYDRA.After the Battle of New York, Reyson was able to fix the STU, and as such, he left on a five year interdimensional journey on a mission to find more technology for HYDRA (though to HYDRA, he was only gone for two weeks). During this time period, he acquired the Shirudo energy shield gauntlet. Upon his arrival back in the prime universe, the STU broke again, but Reason was able to shorten the cool down time to 1 minute.
Trivia:Vincent is a vegetarian.Vincent has visited many of the Marvel Universes (Earth-161, Earth-1610, Earth-928,etc) as well as the real world (Earth-1218)
Name: Peter Tyrell
Age: Biologically, 21. Calendar wise, -65
Faction: Xavier Institute
Moral Alignment: Lawful Good
Powers: Peter possesses the ability to manipulate gravity. He is capable of manipulating gravitons and anti-gravitons to fly and to use gravitons to affect the gravity around objects.
Appearance: Looks extremely similar to the movie version of Iceman. Peter has modified his costume quite a bit, in that he has added a metal vest and a cape to his "Spiderman 2099" suit, causing him to look somewhat like the supervillain Graviton.
Voice: Peter possesses a slight Australian accent due to having an Australian father. Accent aside, his voice sounds like the stereotypical white boy who has just finished going through puberty, as it is slightly more high pitched than a grown man's.
Weapons: Future cell phone, holograph projector ring. He is currently trying to build a time machine to get back home.
Skills: Undergraduate level knowledge of physics, some skill in engineering,.
Personality: At his core, Peter is a very confused individual. He will often attempt to help only to find that he's helping the wrong side. He also isn't the perfect hero, failing to apprehend the villain constantly. As a result of these constant blunders, he suffers from low self esteem. Despite this, he still feels like that it's his duty to help out others.
To cope with his low self-esteem, Peter has taken on a mask of order and structure. He attempts to implement discipline and direction both on himself and on his students. As such, some of the crazier antics of the students at the Xavier Instifute seriously freak him out.
Weaknesses: He may often not take action because he's afraid that his actions may cause more destruction. Unless he has a clear idea of what's going on (like some guy holding people hostage on top of a tower), he may spend too much time thinking it over. He is also quite ignorant of current events as he did not study hard in history class. Also, he may have a bit of trouble using technology from 2012; he considers devices these days to be slow, blocky, and inconvenient.
Bio: In the year 2099, Peter Tyrell, a university undergraduate, took an internship at Alchemax, a mega-corporation that practically controlled all of North America. Working as an intern, he was eventually assigned to an unusual project for Alchemax: a portal creation device. One day, while he and his mentors were testing the device, the device malfunctioned. It created a temporal explosion, which sucked Peter in and hurled him into the year 2012, where he found himself lying in the middle of a cornfield. Not exactly sure what had happened, Peter tried to adapt to life in this primitive age while collecting parts for a makeshift replica of the machine used to hurl him back in time.
After the Battle of New York, Peter, running out of options, took a job at the Xavier Institute working as a physics teacher.
Name: Damian Minoru (Damian Tyrell)
Loyalties/Faction: Brotherhood of Mutants
Moral Alignment: Neutral Good
Power(S): If Damian is able to see a person's face, he will be able to see their birth name, age, and a one paragraph summary of their powers if they have any. This typically appears as red lettering above a person's head. Usage of the Staff of One also gives him the powers of flight and very limited wind magic.
Appearance: Damian looks like a typical Japanese teenager, with no major traits that would make him stand out in a crowd. He stands at about 5'8" with a slim build. He is fond of wearing sweaters and blue jeans. When using his powers, his eyes turn red. When with the Brotherhood, Damian wears a disguise to conceal his identity: a white wedding suit with a white and gold opera cape and a white and silver helmet resemblant of a Power Ranger helmet. Something like this.
Voice: Damian's voice should sound like the many roles of Johnny Yong Bosch-Lelouch when calm, Vash when agitated/excited, Ichigo when angry, etc.
Weapons: Damian is the current wielder of the Staff of One. Normally, the staff would - at the price of a blood offering - allow the wielder to basically do anything. However, the staff will only let Damian use the powers of flight (maximum duration 20 seconds) and basic air-based attacks for some reason. Whether this is because of his mutant DNA or whether the staff is actively rejecting him as a person, Damian doesnt know. He is capable of absorbing the staff into his body and retrieving it when needed. He keeps the staff anyway, as a memento of his mother and as a reminder of his familys dark past; however, he has given some thought of giving it to somebody who can actually use it. He also carries a combat knife with him, usually to cut himself to get the blood needed but also as an emergency self-defense weapon.
Skills: Damian is very good at acting. Being a first rate drama student, he is capable of impersonating other people with ease, and becoming the consummate liar when need be.
Personality: Normally, Damian is a very shy, reserved boy. If not for his political activism, he would have easily become an archetypal hikikomori, as he absolutely hates dealing with people. Once he puts on a mask and becomes Shiro, however, his personality does a 180 degree flip; he will suddenly become incredibly charismatic, unnecessarily hammy, and inspirationally passionate. He feels very strongly not just for mutant rights, but for all manner of social justice issues. A shameless idealist, he believes that the world can be changed if enough people put their minds to it.
Weakness: Damian won't be able to see a person's information if even a small part of their face is covered.
Bio: Damian Minoru was born to Nico Minoru by an unknown father. When his mother died, he was adopted by a business man by the name of Darius Tyrell. Damian lived in the man's home for the rest of his childhood, receiving a good education and large amounts of financial backing. However, Damian was left without a family when his adoptive father was killed during a government crackdown on members of the Mutant Brotherhood, which Darius was a part of. Damian was spared as he was not involved with the group at all. He proceeded to move to a University dorm, where he began the next stage of his life. By day, he is Damian Minoru; a University student and a member of Free the Children, Amnesty International, and the Human Rights Campaign. By night, he is Shiro; an ally of the Brotherhood of Mutants and a known figure, symbolizing the suffering of the oppressed.Trivia: Damians Earth - 928 counterpart is Peter Tyrells (Foreshadow) grandfather.
Name: Marianne Stadtfeld
Loyalties/Faction: Hellfire Club
Moral Alignment: True Neutral
Power(S): Marianne possesses the ability to create and manipulate Terrigen Mists. Normally, she is only able to produce one liter in a five hour period, enough to poison a human and give a power boost to a mutant, but not enough to cause Terrigenesis in an Inhuman. However, in the presence of a Terrigen crystal, she is able to produce a seemingly infinite amount. She has also has an Inhuman physiology (Greater strength, durability, etc than a human).
Appearance: Marianne stands at 6'5" with blond hair, marble white skin, and electric blue glowing eyes. She is fond of wearing white dresses. When in the lab, she will wear a white lab coat and standard lab gear.
Voice: Marianne has a deep voice for a woman. As a side effect of her Terrigenesis, her voice has a slight but noticeable reverberation.
Skills: Marianne possesses a Masters degree in chemistry and has also been on many archeological expeditions, usually to analyze any strange findings.
Personality: Marianne is a very inquisitive soul. She is very curious, always wishing to get to the bottom of things. She is also cold and analytical, seeing the world as nothing more than the culmination of many scientific formulas and principles working together, and nothing more. Due to being discriminated against for a time, she holds baseline humanity in mild contempt.
Weakness: Marianne has very little combat training, so she isn't very helpful in a fight. Her Inhuman physiology will let her survive long enough for her to get away (and possibly knock somebody out, if she is lucky), but that's about it.
Bio: For most of her life, Marianne was a normal human being. She grew up in a normal family, went to a normal school, got into a normal University; all in all, her life was nothing special. However, what nobody knew was that her family line contained Inhuman DNA. Descended from one of the secret tribes of Inhumans that had been living apart from Atillan for thousands of years, Marianne had dormant Inhuman genes in her body. These genes were activated when an archeological expedition she partook in inadvertently uncovered an Inhuman military base. Inside of the base, the team found Terrigen crystals, which were taken back to the lab. While analyzing the crystals, the science team (which Marianne was a part of) accidentally triggered the release of Terrigen Mist, which lead to Marianne's terrigenesis.After getting used to her new body, Marianne tried to return to her old life; however, due to being misidentified as a mutant, she was heavily discriminated against. Eventually, she was hired as a scientist by the Hellfire club, who were interested in the potential applications of the Terrigen mists.
Edited by A Magus With Class, Feb 21 2014 - 12:00 AM.
Posted Nov 04 2013 - 03:25 PM
Name: Alexander 'Alec' Trask
Power(S): Alex's powers all operate around technology and stem from his mechanical right arm. If this arm touches anything mechanical Alex can assimilate that machine's traits and abilities into his own arm. So if he were to assimilate a calculator, the arm would gain the ability to manifest a screen and buttons to perform calculations. While the arm can produce a seemingly unending number of parts to produce what it has assimilated it can only do so with actual mechanics (so while he could technically turn his arm into a flame-thrower it wouldn't work because he has no way to synthesise the fuel) and is limited by what he could actually attach to his still-human shoulder (so anything too big and heavy is just going to shatter his collarbone)
Appearance: Alex has decided to run with the lopsided look having a metal arm gives him, wearing clothing with asymmetrical patterns (usually sleeveless) and cutting his straw-blonde hair short on the right but shoulder-length on the left. Even when in uniform he'll be wearing different boots or have torn the sleeves in different places.
He can't do the same with his face, though thats not for want of trying. He tried wearing a brown contact lens in one eye but it just stung so he went back to his natural dark blue. And throughout his superhero career he's picked up enough dents and scars to create a mismatched effect everywhere else
Weapons: While the mechanical arm is not super-strong its still an entire arm made of metal and is going to hurt if he hits you with it, especially since he can manifest blades if he wants. A past escapade with Hydra gave him access to a variety of energy weapons to use, though as the weapons would have no power source to draw on other than Alec himself he has to use them sparingly or burn himself out
Skills: Allowing his arm to interface with technology makes him a skilled hacker
Personality: You would think he'd be the brooding type given his past, but he's surprisingly upbeat and cheerful. As far he's concerned he has no reason to be depressed. He's a superhero with a robot arm, thats pretty darn sweet! Even after all that happened while he was with the X-Men he remains as optimistic as ever, eternally poking fun and satirising the events around him
Weakness: He has to touch whatever he is trying to assimilate or hack, so kept at a distance most of his skill-set is neutralised. He also has an issue with power, as the arm lacks batteries and runs on his bio-energy just like any other limb. Trying to create parts or use extra functions will tire him out just as any physical activity
Bio: Alec was actually an orphan, but he was picked up and fostered at the age of five by the Enforcer organisation. He had demonstrated an apparent technopathic power in his young age (mostly thing like changing channels just by tapping the TV) and they wanted to test how their tools and powers would stand up against such an ability. They ran a few tests but couldn't encourage any kind of mental command of machines out of him. As tests began to veer into experiments, Alec was put into contact with a Sentinel's arm. To the surprise and slight alarm of his keepers one touch to the advanced machinery was enough to fully awaken Alec's mutant power and his own arm transformed into the bionic appendage he has to this day. He realised that this would lead to him becoming a guinea pig somewhere more fortified than the small lab he was currently contained in so tried escaping, his arm mimicking the Sentinel's blaster weaponry. This use of a mutant power allowed the X-Men to locate him and with them on the outside and him on the inside, he was successfully freed. Now part of the new X-Men he adopted the surname Trask (after the original inventor of the Sentinels) and chose the codename Bionix, complete with misspelling (partly because it shows a connection with the team he just joined and partly because he's still at the age where he thinks it makes him sound cool and edgy rather than illiterate).
Joining the X-Men dragged him into many conflicts, not just with the likes of Weapon-X but also his own past with the Morlocks, but his personal brand of humour has always seen him through whatever the world throws his way
Name: Craig Wallis
Power(S): Most databases would probably list Bootleg as a power mimic, but he feels this is an inadequate description. He prefers the term "power fulcrum" or possibly "power vault". If he is able to get skin contact with a being possessed of powers he can assimilate their powers into his own genetic coding. However, and this is why he would not class himself as a mimic, he cannot then use those powers for himself. They're just sort of locked away inside him, unused and inactive. Like an appendix. What he can do is then pass his copied version of he powers on to others, whether they be normal humans or veritable demigods.
How well Bootleg can copy an ability depends on how much contact he gets. Briefly bumping into someone with fire elemental abilities might mean that he can only pass on an ability to throw fireballs. However increasingly prolonged contact would not only only him to pass on a perfect copy of a powerset but to actually steal those powers from the victim, rendering them a mere mortal like the rest of the population.
A note; his powers do not seem to based on life force like some other power-thieves, meaning he does not get memories from his assimilations, and victims are not left dazed unless its a complete drain
Appearance: Bootleg definitely appears older than his thirty-odd years would suggest. Life's hard grist has made him appear hard and lined, as though he's been carved from wood, with his beady black eyes like knots in the grain. He has a set of scars adorning his left check like the web of some drunk but knife-happy spider, along with innumerate old wounds on his knuckles and hands. He goes bald but has a whiskery pencil moustache over his upper lip which (to continue with the tree metaphors) almost seem like roots for his broken and crooked nose
Weapons: Always has a bowie knife and a side-arm to hand
Skills: Skilled hand-to-hand combatant. Adept marksman
Personality: Gruff and brusque, with no patience for fools. He has the sort of practical outlook that lets him see running away from a losing battle as the sensible thing to do rather than cowardice
Weakness: Since he can't give himself powers he's quite squishy and vulnerable compared to some of the other powerhouses in the world
Bio: Bootleg's story is almost Dickensian, starting out as a poor orphan in London. Shame he was in real life modern times and not some idealised fantasy world full of kindly benefactors and funny names. Only gangsters who wanted people below police suspicion to smuggle goods. Weapons, money, illicit pharmaceuticals…anything they could get away with putting in a child's backpack or pockets. It was here that young Bootleg learned valuable lessons about the power of money and the value of power, lessons which shape him to this day. He stuck with the gangs as he grew older, because hey, they had all the stuff he wanted with capacity for more. So rather than work his way out he worked his way up, clawing his way through the ranks until he got high enough to find out that his criminal family was just one of Hydra's many heads. He was okay with this. Bosses with big ideas took their minions along with them
Name: Zachary Adams
Power(S): Mental manipulation of Pym Particles to increase or decrease size. When going large has increased strength and endurance with the extra mass, but likewise (and unlike the original user of Pym Particles) when smaller his strength decreases
Appearance: A big beefy man, broad across the shoulders. Though bald he also has a black goatee with a streak of grey running through it. Costume is mostly black but he has silvery gauntlets on his hand and white zig-zig patterns running around elbows, knees and waist
Weapons: The gauntlets he wears allow him to 'spray' the Pym particles he commands, at about the same rate as water from a hose, shrinking or enlarging what they hit
Personality: A bit dour, he doesn't fight with the Brotherhood because he feels any hate towards humans, but because he feels, in the end, thats its them or him. And its not going to be him
Weakness: Limited imagination with his powers. He tends to just grow big to hit stuff with enhanced strength, rarely thinks what advantages could be had by shrinking
Bio: From a poor and rough part of New York, Zachary found the only way to survive was to sidle up to whoever was most powerful, from school bullies when he was a child to small-time gangsters when he grew up. Being a lackey to crooks earned him the displeasure of his parents, who both disowned him. Now alone, Zachary's world view became increasingly soured. Then his powers kicked in, making him grow three storeys high in the middle of a skirmish over turf. This was during the time when both X-Men and Brotherhood were still reassembling after the Phoenix disaster, so he had further time to experience human animosity, this time directed squarely at him. By the time Quicksilver came calling with an invitation, Zachary was all to happy to accept.
during these early days of the new Brotherhood the freshly rechristened 'Magnitude' gained a considerable amount of notoriety, responsible for many terrorist acts as one of the heaviest hitters in the group. But under Dominik's leadership such tactics are out of favour so Magnitude finds himself more and more on the subs-bench
Name: Song An-Shuo
Faction: Hellfire Club
Power(S): Powerful telepath. Specialises in meddling with the subconscious parts of the human mind. A side-effect of this is that it gives her psychic control of her own cells (and only her own cells), allowing her to do things like change the colour of her hair or force her fingernails to grow into talons
Appearance: An hour-glass figure, long of leg and hair, though for the record, this probably isn't her original look. At some point in her past she received some fairly hefty facial wounds to the left side of her face, and given her psychic cellular control is no substitute for a real healing factor she's been left with a nasty-looking web of scars. When 'working' she wears a nuo dance mask to cover them, insisting its more to give herself anonymity than vanity
Weapons: The gloves of what she calls her 'worksuit' have small but wickedly sharp blades fixed to the fingers like talons
Skills: A trained psychologist, so excellent at reading the inner workings of people's minds even without telepathy
Personality: Cold and business-like. Song doesn't indulge herself in idle frivolities, she just gets the job done
Weakness: Over-confidence in her own talents
Bio: With SHIELD being seen as a very Americanised organisation despite being supposedly under the United Nation's charter, China sought to create its own version. The "Bureau for Extranormal Defence" required a different set of skills to its counterpart, as it focused far more on smoke-and-mirrors tactics than the comparatively cowboy antics of SHIELD. And to instil these skills they had Song. Combining brainwashing techniques with her telepathy she could plant the talent to hack a mainframe so deep in your head you'd forget you'd ever not known, or force-feed a mind the info to become the best fighter on the planet. The downside was that if you got caught you'd have the inexplicable urge to kill yourself. Or your entire mind might blank out, leaving you a vegetable. When the UN (and SHIELD itself) caught wind of this the whole organisation was forced to shut down and the Chinese government went about systematically eliminating any trace of it ever existing. Fearing an assassin in her future, Song quietly disappeared, moving to the one place she knew she'd be safest: America. Naturally she didn't go unnoticed for long by the unsavoury elements in the country and chose as her new employer the Hellfire Club. She was put in the "White Rabbit Division", so called because it provided high-profile distractions to make heroes late for a very important date, such as interfering in a more subtle scheme the Club was running. She'd have some poor schmuck pulled off the streets, give his brain a complete remodel, and then release him, or potentially a whole gang of other unlucky chumps, to rob a bank or cause some property damage to get the attention of heroes and draw them where the Club wanted. The brainwashed stooges were expendable and had complete deniability, with no idea of what they were doing, perfect little decoys.
The backseat she took meant she escaped the devastation caused by Phoenix and could remain unseen and unlooked for in the intervening years. When the Club resurfaced after the devastation Song retook her seat as one of the Club's White Rooks (the joke being that her decoys are straight-line problems compared to the curved lines taken by the other members of the Club), which she holds even under the new Carlisle management
Name: Persephone Ellis
Codename: Titanium Blonde
Age: Technically only 9. Appears to be three times that
Gender: Female-imprint mind and design
Power(S): Tokamak power source allows limited manipulation of magnetic energies and plasma (see weapons)
Appearance: In her most basic form, Persephone looks a lot like a shop-window mannequin; all smooth and shiny and fake. Her hair is cropped somewhere between a boyish trim and a full-blown buzz-cut and, yes, is so blonde its pure white. She's built like an athlete so there's nothing unrealistic or unbelievable about her proportions, but she is very clearly not a real human. She generally wears clothes to lessen the uncanny valley effect, as the less of her pseudodermis is visible the less obvious it is that she is a very cannily designed robot. Of course, sometimes those "clothes" are the armours she wears for combat scenarios, which come in two flavours. The lighter variant is a very basic suit with no extra bells or whistles, concealed within her body that unfurls in desperate situations or ambushes. The second is a bulkier and sturdier exo-suit with an array of heavier weapons that connects and interfaces directly with her when in use. Oddly, both her armoured forms come with a waist-length pony tail of her signature white-blonde hair built into the helms despite her actual hair being much shorter
Weapons: Standard weaponry for all her bodies are the plasma-casters built into her hands (which can both spit bolts of plasma and create a domed shield of it) and a magnetic generator that allows her to fly by controlling her own magnetic field (and also lets her resist magnetism-based attacks), aid in creating the plasma shield and can create pulses of concussive, repulsive force. Her more heavily armoured form has a pair of micro-missile batteries built into the shoulders, a maser in the left arm and a grapple in the right
Skills: Talented in mechanical engineering and generally fiddling around with technology
Personality: More of a follower than a leader since her original programming was to serve. She actually struggles against this at times, trying to be more than just a mechanical butler and be more like the humans she was created to imitate
Weakness: Vulnerable to a skilled enough hacker, or certain radiation-based attacks which frazzle her circuits
Bio: Nobody's entirely sure who originally designed Persephone. Her design and style of engineering is indicative of either Henry Pym or the psychopathic android that uses his brainwave patterns, Ultron. But the hidden lab where her schematics and partially built fragments of her body where found doesn't belong to either so it is a popular theory that she was a side-project of Jocasta's. Whichever, Persephone is believed to be another addition to that increasingly messed up little family.
Whoever the original owner, the lab and its contents were confiscated by SHIELD who decided to devote some resources to finishing the android. It would make both a useful agent in the rebuilt Avengers team, as both a replacement in the tech-heavy role usually filled by one of the Iron Man ilk and an extra female member in what was always a very male dominated team. A little extra good publicity never hurts.
It is for those same public relations reasons that the public is kept in the dark about Persephone being a robot. Artificially intelligent robots, especially ones built by Pym, have a tendency of going…a little bit rogue disturbingly often. This was why the Persephone Ellis identity was created upon the activation of the android, so the general public would believe this new hero dubbed "the Titanium Blonde" was simply a wealthy but philanthropic socialite who had used her wealth to buy a few suits of exo-armour so she could help the world out as a superhero. And why yes, that is a rather blatant rip-off of Iron Man. The public liked Iron Man. On her part, Persephone doesn't seem to mind being rolled out whenever SHIELD needs someone to go to a gala or garden party to whip up a bit of good PR. It at least gives her a chance to get out of the helicarrier once in a while...
Edited by More Fierce Than Fire, Jan 30 2014 - 04:09 PM.
Posted Nov 04 2013 - 03:28 PM
Edited by Basilisk, Sep 08 2014 - 11:53 PM.
I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.
Posted Nov 04 2013 - 03:42 PM
Edited by Commander Viral, Feb 03 2014 - 02:37 PM.
Edited by Commander Viral, Feb 03 2014 - 02:37 PM.
Posted Nov 04 2013 - 03:44 PM
There are drugs less addictive then a Marvel RPG.
At least the RPG is free though.
I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.
Posted Nov 04 2013 - 03:50 PM
Posted Nov 04 2013 - 04:02 PM
Those questions are probably best answered in reverse order. It would take him a good few minutes to completely rob someone else of a power, which possibly doesn't sound like much but when you consider that thats a few minutes of skin contact with someone who can perhaps throw a fireball at you if you don't let go right now it becomes more of a handicap. Limitation in passing on the power depends on how much of a copy he got off the victim. He can pass his copies on perfectly but he might not have copied a power completely right. Maybe he only got enough from a psychic to pass on an ability to project show tunes into someone's head, for instance
Posted Nov 04 2013 - 04:03 PM
The following six profiles all have one approval from Tyler. and a +2.
U! John -- Wolf
Ultimate Ashlynn Summers
Edited by FleX-Man, Apr 16 2015 - 09:33 PM.
Posted Nov 04 2013 - 04:21 PM
Edited by The Snark Knight, Nov 04 2013 - 04:24 PM.
Posted Nov 04 2013 - 04:23 PM
Name: Jesika Snow
Loyalties/Faction: Mischief, obviously.
Power(S): Jesika has the ability to absorb the kinetic energy of an object within a few millimeters of her skin. She can use this absorbed power to enhance her own physical strength, or alternatively, simply reflect it back the way it came. On could argue that adorableness should be included here.
Appearance: A slight, freckled girl who's slightly shorter than average in terms of height, Jesika is not at all what one would call physically imposing. Her large, expressive eyes are a startling electric blue color, one that contrasts sharply against her orange-streaked crimson lightsocket-styled hair. Has a button nose just above a mouth generally curved in a mischievous smirk, which is accented by a pair lime green braces.
Generally wears obnoxiously garish colored clothes, which to call them "loud" would be an understatement. A mood ring is positioned on her left hand, and she's recently mastered the art of using various colored drawing implements as a means to create temporary tattoos. Which shows.
Skills: Setting things on fire, hot wiring cars, giving hugs, playing (American) football, finding different ways to get her way, eavesdropping, getting into doors marked "off limits", winding up in places she shouldn't be, punching through walls, taking the wheels off office chairs, being bubbly, switching salt and sugar shakers, moving around unnoticed, eating candy, obtaining candy, being frustrated at not being able to have gum, and getting away with it. All of it.
Personality: Bubbly, loud, talkative, and extremely, overly, unnaturally hyperactive. To the point where her somehow getting caffeine would be very inadvisable for those around. She's far more somber than before, as a result of certain events, and this is shown just below the surface.
Weakness: Her innate ability to get into trouble can be a distinct disadvantage, as well as the fact that she lacks any official training in any sort of combat.
Bio: The earliest thing that Jesika remembers is the X-Manor, it being her only home for her entire life. It's assumed that her parents died when she was young, so she pretty much grew up in the mansion. Jesika doesn't think about it too much, and prefers to think of everyone in the mansion as her family. While it was known that she had some type of ability, it was never quite shown. It was puzzling, to say they least. (However, this mystery was solved, after she fell out a tree, and having absorbed the kinetic energy from the fall, punched a hole in it.) It wasn't uncommon for her to get in trouble, and it was almost a regular thing as she got older. This, rather obviously, led up to her meeting a certain Aerokinetic around a year ago.
The experiences since then has definitely opened her eyes to the world around that she lives in, one where not everyone around her is necessarily "nice". Jesika began to realize what it meant to be a mutant, and what it meant to "normal" humans. With the disappearance of one who was as close as family, the girl has definitely taken a more serious outlook, though she doesn't always let it show.
Edited by gRAViTiC dUbSTEp, Jan 16 2014 - 08:36 PM.
Posted Nov 04 2013 - 04:23 PM
Edited by Tyler Durden, Nov 05 2014 - 09:36 PM.
i think i should teach you a few things about your body
Posted Nov 04 2013 - 04:31 PM
Edited by Hari Korari, Nov 04 2013 - 05:01 PM.
Posted Nov 04 2013 - 04:40 PM
Posted Nov 04 2013 - 04:44 PM
What would you propose for Matt's power instead of plasma without entierly changing him? Some form of red energy thats similar but not as destructive?
As for Nicole. I'm willing for her to drop the pheramone ability in trade for the diamond form. I never meant for her to have super stregth, I was just explaining that diamond hits a bit harder then flesh. Anyway diamond is the hardest substance yes but it can also be broken. I'm willing to limit the amount of time she can be in her diamond form. Perhaps she can only use it for five minutes in game and then us without it for the next twenty minutes in game? Not sure how to exactly monitor the time in the game but I will try to play fair.
Posted Nov 04 2013 - 04:50 PM
Well, regarding gemstone forms in canon: Ruby Summers, according to about five seconds of research, had spent about sixty years in her ruby form and had no lasting effects, though she had no idea what kind of effect it would have on her human body once she changed back, so the time spent isn't really an issue. Nor is its status as the hardest substance on Earth; a bullet will still go through a diamond, and a superhuman power could easily pierce it as well if hit in the right spot. Diamond's hard, yeah, but it's also surprisingly brittle. For a character who's incredibly below average in any sort of fight and has very few advantages in a combat situation anyway, I could live with the diamond form.
The plasma, on the other hand, is a bit of an issue, and I really need to get out of the habit of approving characters just because they didn't have any real problems in the last RPG. But since this is Krayzikk's fight, I'll let him sort it out.
i think i should teach you a few things about your body
Posted Nov 04 2013 - 04:51 PM
Name: Angela DeanCodename: OracleAge: 19Gender: FemaleFaction: None
Power(s): Precognition. Angela's unique mutation allows her to "see the future" before it happens. The strength of her ability depends on how much energy she is willing to put into it, but it is always on at a low level; she cannot completely turn it off. This means that she is always aware of what is going to happen approximately three seconds from the present moment. This power only allows Angela to see the future of her immediate surroundings: she cannot, for instance, see what is going to happen on the other side of the world. If she concentrates, she can look farther into the future, and expand the area of her "sight", but she is limited by the amount of concentration she is able or willing to apply. When she is fresh and focused, she can see approximately twenty-six seconds into the future, but that is the outer limit of her powers.
Angela is also an extremely limited telepath, able to sense the presence of other minds within her vicinity. Her telepathic abilities used to be stronger, but as her precognitive powers have developed, her telepathic powers have waned in strength, as she often finds it difficult to focus on the present.
Appearance: Angela stands at 5'8", with grey eyes and dark blonde hair that falls just past her shoulders. Her caucasian skin is lightly tanned, and her face is sprinkled with freckles that give her a slightly juvenile air. She can usually be found in dark blue slim jeans, button-down shirts in various colours (favouring white, salmon, and teal), with an old jean jacket thrown on top, tattered and stained. She's been observed wearing cowboy boots, but usually prefers sneakers.
Weapons: A .44 Magnum Colt Anaconda: a revolver with a six-inch barrel that Angela keeps holstered on her right.
Skills: Angela took karate throughout her childhood and teens, and as such is a somewhat capable hand-to-hand combatant, though she lacks much experience in actual battle. Her real strength is found in her ability to see her opponents' moves before they make them. She can think on her feet, and is known for her sharp mind and quick wit, as well as her quick tongue, being a capable speaker and a good actor.
Personality: Angela is generally considered confident and outgoing. She isn't afraid to have her own opinions, and won't back down from anything, sometimes making her seem blunt and insensitive.
Weakness: Angela won't back down from anything; her overconfidence is her greatest weakness.
Biography: From the moment she was born, Angela seemed like a regular girl. She did all the things regular babies do, then all the things regular toddlers do, all the things regular little girls do, all the things regular preteens do... well, you get the picture. This all changed, however, when she was fifteen years old. Walking home from school one day, a vivid picture suddenly filled her vision, one of a car smashing into her, a foot ahead of where she was walking. Instead of continuing to walk, she jumped backwards, and, with a terrible screech, a car plowed right through the spot she would have been standing.
Her mutation saved her life, but it didn't stop there. Over the next two years, Angela continued to receive sporadic visions of the immediate future. These occurrences became more and more frequent, until finally Angela woke up one day and her power wouldn't turn off. She was constantly aware of what would happen in the immediate future, and eventually figured out that she was always about three seconds ahead of everyone else. After a few weeks of trying to live with this unsettling power, she finally confessed her abilities to her parents, who agreed to have her sent to Xavier’s School for Gifted Youngsters.
Even at the School, however, Angela felt like an outcast. She eventually found friends in a group of X-Men from an alternate universe: the Ultimates, who had come to her universe in search of a technopath they hoped would save their reality from certain destruction. After helping to break into the Weapon-X compound and free the captive mutants, Angela went back to the Ultimate universe to help them fight.
She returned months later with Ultimate Dallas, who had volunteered to help her find her way back to her universe. The two of them met up with Rene LeBeau, a former Brotherhood member, and drove halfway across the US to get back to the Institute. Soon after this, Angela vanished. Nobody's heard or seen anything of her for a year, which is probably just the way she wants it.
Posted Nov 04 2013 - 05:04 PM
For approval. Borte is awaiting review as well.
Edited by Basilisk, Jan 25 2014 - 01:04 AM.
I believe you find life such a problem because you think there are the good people and the bad people. You are wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.
Posted Nov 04 2013 - 05:46 PM
Okay, here we go.
- Auron: Kristen approved. Yee.
- TPtI: Everyone approved, though I share the same concerns regarding Bootleg as Alex.
- Gravity: I'd like some more clarification on Jesika's powers, frankly. Her invulnerability bothered me last game and it still kind of bothers me now.
- Remus and Borte approved, though as we discussed, Basilisk, these are the first supernatural characters we're letting in, and we're letting them in early. Try and act as an example for other people who might want them in the future or we may have to limit the privilege for everyone. I got faith in you.
i think i should teach you a few things about your body
Posted Nov 04 2013 - 05:48 PM
Edited by Zyke the Space Biker, Nov 05 2013 - 05:58 PM.
Posted Nov 04 2013 - 05:50 PM
Thank you sirrah.
Got four other characters incoming. Should be here by the end of the week. Hopefully sooner.
Hm...Anyone up for a chat with affable ol'Romulus?
Posted Nov 04 2013 - 06:07 PM
Well, actually... Anyone remember my character Nick? He may return, and he'd certainly like to talk to old Romulus XD
All my characters are more or less open for interaction if anyone wants to plan something out.
Posted Nov 04 2013 - 06:09 PM
- Gravity: I'd like some more clarification on Jesika's powers, frankly. Her invulnerability bothered me last game and it still kind of bothers me now.
It's invulnerability from physical attacks, e.g., a bullet or a punch. Now, I could get real technical with it, though for the sake of simplicity, I'm treating "kinetic energy" as a comic book would, meaning anything doesn't involve a moving object is fair game.
Heat, light, electricity, etc.
Posted Nov 04 2013 - 06:17 PM
Name: Colonel Stanhope Park
Codename: Commander Hopewell
Appearance: Stanhope Park is a muscular six-foot-four caucasian. He has average looks, blueish eyes, crewcut black-brown hair, and a spectacular cop stache. He alternates between a cheap suit when on 'civilian' work, and lizard-pattern uniform when in combat-likely roles. He prefers the latter.
Weapons: Stanhope believes that since he is a non-mutant, he'll a lot of firepower to be able to stand up to one. Thus, he carries most often a G36 Assault Rifle, or Mosseburg 500 shotgun as his main weapon. For sidearms, he always carries his M1911. Hidden under his shirt is a 32. caliber pocket pistol, in his boot is a snub-nosed revolver. He also has a fighting dagger on his belt.
Skills: Being a former Green Beret, Stanhope Park is trained heavily in combat with firearms, knives and his bare hands. He has additional training in unconventional warfare, counter-terrorism and other such fields. He is also highly professional, and a longtime veteran of SHIELD. He knows how the organization operates, and how to deal with mutants.
Personality: Stanhope Park is a hard, gruff man, most of the time. He's no-nonsense, intelligent, cunning and cynical. Park is also devoted to his job, often to an unhealthy degree. He can vary between friendly and unfriendly, when on the job. Due to past experiences, he harbors an intense loathing of the BoM, and suspicion of other mutants. The only thing he's devoted to more then his job is his daughter, Sandy.
Weakness: Stanhope hasn't a single power. Not even a useless one.
Biography: Born in the swamps of Louisiana, Stanhope Ellwood Park was the son of a handyman and housewife. To escape poverty and get out of Louisiana, Stanhope chose the military early on. He went through the JROTC in high school, and enlisted after, Entering the US Army, he served for several years before joining the Green Berets. Passing after his second try, he served a long and honorable career, During his time, he met and married a woman named Alicia. Together, they had one child, Sandy. But after a tour of deployment, Stan came home to find his wife had left him. For a mutant.
Shortly after the divorce, Stan was offered a job in SHIELD. He summarily left the Army and took up the job. He started out a grunt, but in little over a decade, he rose in the ranks of SHIELD, to the rank of Colonel. In his time, he has led missions against mutant and human radicals, and led troops in New York. During this time, his views on mutants in general softened, but dislike of the BoM grew. In the present, he's working to juggle work, parenthood and aging.
Tarotrix-Aryll Vudigg-Larikon Torchbearer-Jorruk Yokin- Mons Shajs-Senavysh Angavur-Vulunos-Shivada-Sukot urn Voyuk-Arvun-Iolatra-Mahane
The Brotherhood of Ak'rei'an- Want zombies? Want to play a religiously fanatical maniac? Well if so, join the BZPRPG's premier cult!
Want a clan of horse-riding Bio-Nomads? PM me to get your Taajar clan approved!
Posted Nov 04 2013 - 06:25 PM
House is approved +2. Also missed Eyru's profile in here, but Angela is approved +1 since precognition in this game also largely relies on the other players.
Alex's profiles are all on point too, but remember the Unibeam's power limits.
Also, if I miss any of you guys: as you can see we're all a bit swamped tonight so I promise I'll get to you if I don't see your application at first. Don't know why I didn't expect this kind of turnout given the Planning Topic reaction, but I didn't. And here we are. So.
i think i should teach you a few things about your body
Posted Nov 04 2013 - 06:29 PM
This profile has been approved by Kaithas and The Snark Knight, though a few adjustments to which they agreed to have been implemented.
And for good measure, Darkest Days, everyone.
Name: TLAW-001 Vivus
Codename: None, prefers being reffered to just as Vivus
Gender: None, but has a male appearance and personality
Age: Active for 1 year, but appears to be around 20.
Powers: His "powers" stem from the fact that he is robotic. His robotic body provides him more durability and strength than normal human beings, but not at superhuman levels. He also has the ability to detect people or objects around him through radar, along with infared vision. He can also scan his opponents to determine their powers and abilities. Things that affect human senses (e.g. hypnotism, poisonous gas) do not affect him in the slightest. He is powered through a fusion reactor, meaning he can stay active for indefinite amounts of time. His data has also been protected with several layers of encryption by his creator.
Standing at 5'9, Vivus has a soft-looking face, with fair skin and sensitive green eyes. However, the rest of his body appears to be covered in a mechanical suit of armor, not unlike that of Iron Man. The armor itself is primarily red, but the joints, hands, and feet are navy blue. A red helmet surrounds his face, with a blue gem above his forehead.
Weapons: He is able to project energy from his palms, such as shields or beams (The shields themselves can be about half his height tall or wide, and can at best resist two direct rocket explosions). He has a mortar launcher mounted behind him on his back, which stands slightly above his head. On his torso and legs, there are small rocket boosters that can be turned around in a circle, but are not powerful enough to provide true flight, and are only good for increasing movement speed on the ground, making high-reaching jumps, or slowing down falls.
Skills: Due to his robotic nature, he can scan his opponents in the middle of battle, meaning he can adapt to any opponent given enough time. He is programmed to recognize a multitude of languages, though English is what he speaks in most cases He also knows how to use his agility to move effectively across the battlefield.
Personality: Vivus is soft-spoken and shy to many people. This is because of confusion between his human and robotic qualities. He is curious about what it is to be truly human, and strives to reach that point. His creator programmed a strong sense of justice, and he is dedicated to protecting the innocent from danger.
Weaknesses: Being robotic, Vivus is highly vulnerable to EMP fields, which can easily incapacitate him. His metallic exterior also makes him susceptible to magnetism and heat powers.
Bio: Dr. Trevor Walters was a brilliant scientist who spent most of his career working on the production and development of Sentinels. One day, he acquired permission to develop a model that held the ability to act, feel, and think all on it's own accord. He spent an untold amount of timeon his project, perfecting the AI, appearance, etc. Eventually, he became so invested in the project that he neglected his other duties. Because of this, alomg with fears of what a human-like robot could become, Walter's superiors declared the project shut down, and ordered the destruction of the protoype that he was working on. Having become emotionally invested in his project, Walters instead hid the prototype and worked on it for several more years, refining aspects of it. Eventually, Walters fell ill and sealed his creation away, implanting several videos explaining to his creation it's purpose and giving it advice. He dubbed it the TLAW-001 Vivus, as a reference to it's human-like qualities. After a while, the government encountered the capsule, awakening Vivus. Afraid, they opened fire on him, who escaped, going through the country to evade his captors and make sense of his life. In a few months, the government agreed not to dismantle Vivus, if he was to become an agent for S.H.I.E.L.D. Vivus accepted, and now remains dedicated to protecting the innocent, just as his creator wished.
Edited by Zero: Maverick Hunter, Jan 20 2014 - 01:18 PM.
Posted Nov 04 2013 - 06:30 PM
Pre-approved by Kathias and A Billion Cats
Name: John HarkenCodename: PaladinGender: MaleAge: 32Loyalties/Faction: The Helpless/S.H.I.E.L.D.Power(S): John is a kineticist, capable of creating, negating, and redirecting the energy of motion. However, there are limits to what he can do. The first and most obvious is that he cannot effect something unless he is touching it. Also, it is a power that must be actively used, it will not just stop bullets, he needs time to react. John's secondary power, however, is passive. Namely, he is able to track and predict the trajectory and result of the impact of an object to a much higher extent then a normal person.Appearance: John Harken stand a a good 5' 11" and has a slim but sturdy build. He has short brown hair and keen blue eyes that are almost constantly scanning the area. Casual wear is normally comprised of jeans and some sort of T-shirt. Both on duty and off he wears a pair of black sports-like shades.Weapons: 9mm Glock, P90 when the need for more firepower arises. Also, while not exactly weapons, he does have a couple devices that were designed to be used with his powers. From the outside the first one looks like a black disk, about three and a half inches at it's widest point and just over a foot in diameter. Inside is a wheel of tungsten in a vacuum. If John has no other place to redirect energy he can put in into the wheel and then pull it out later if needed. The second is a kind of ceramic frame for his body. It starts at the back of his neck and then splits and run down his sides and along his arms until stopping slightly back of his wrists. It also runs down both legs before ending above the ankle. Joints are placed along it's length to ensure that mobility is not lost and the entire thing is encased is a soft black covering. The basic idea behind the frame is to allow him to redirect kinetic energy through it so that he does not need to send it through his own body and possibly injure his internal organs.Skills: A fair hand at both martial arts and with a gun, both of which play well to his powers. He can pick a lock with a fair amount of speedPersonality: A fairly warm and friendly person, even if at times he can be rather quiet. Growing up in a rather high crime area and watching criminals get away with so much has given him a strong sense of justice.Weakness: Aside from being unable to effect things without touching them, John is useless when it comes to trying to deceive somebody. It's not that he /can't/ lie, it's just that super easy to tell when he /is/Bio: John was too young to be involved in the events eighteen years ago, at that point he was still trying to figure out why he was different then everybody else. It was hard, growing up as a mutant. His powers had been active, to one extent or another, since the moment he was born and sometimes they activated without him meaning to. His neighborhood was not the best in any case and shortly after his sixteenth birthday there was an incident. A thug tried to knife him in a dark alley and wound up with over a dozen broken bones for his troubles. Soon after a SHIELD agent showed up at their door looking for him. The first visit was no different then the ones that they had received from the police, it seemed that the agent was more worried that John might have been a villain in the making more then anything else. A few months after though, the agent came back. Shield wanted to "reserve" him so to speak. They would make sure he got a proper education and learned how to control his powers. When he turned eighteen and if he still felt like it, he would start SHIELD training and doing jobs for them. John agreed, and the intervening years passed quietly, with no more accidental flareups he was able to live like a normal person. When the time came he agreed to work for SHIELD. Since then he has completed a large number of dangerous assignments, although his handlers know better then to send him on the more questionable cases. However, that may no longer be possible to do.
"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."
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