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Marvel Rebirth: Discussion

marvel rpg discussion

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#441 Online Toru Acura: The Saboteur

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Posted Dec 05 2013 - 10:17 PM

Oh dear, I have no idea what is going on.

I know they're giant Nazi robots, but what exactly are the weapons/abilites of these ones?

I'm probably not engaging. Vivus isn't pure orichalcum or something.


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#442 Offline Basilisk

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Posted Dec 05 2013 - 10:23 PM

The only smart way to fight something like that is from the air, or with artillery. Distance is what it all comes down to.

 

Smart commander would hide his tanks and artillery among the buildings. Massive civil losses are likely yes, but I'd wager it'd be even worse if those things do what they set out to do.

 

Cities vanishing from the map in an atomic explosion worse. HYDRA is going to go to the top of every everyone's hit-list after this. The fact they have the resources to pull this off, and if these do the amount of damage I predicted....well.

 

Nations have been laid to waste for less.


Edited by Basilisk, Dec 05 2013 - 10:27 PM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#443 Online Skitty

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Posted Dec 05 2013 - 10:30 PM

I know they're giant Nazi robots, but what exactly are the weapons/abilites of these ones?

 

You'll see soon enough. 


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#444 Online Toru Acura: The Saboteur

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Posted Dec 05 2013 - 10:34 PM

Yeah, since Vivus' mortar launcher is short range, and his energy blasts probably wouldn't do much, I will probably stay out of this. Because I'm a sniveling coward.


Edited by JiMing, Dec 05 2013 - 10:34 PM.

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#445 Offline Silvan Haven

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Posted Dec 05 2013 - 10:35 PM

It's like Pacific Rim, only in reverse.


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#446 Offline Basilisk

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Posted Dec 05 2013 - 10:37 PM

.....So, then, I can expect Eldritch Abominations from beneath the sea to rise from the depths of their sunken tombs and do battle with the Nazi Robots?

 

....

 

Pardon. Popcorn is needed.


Edited by Basilisk, Dec 05 2013 - 10:37 PM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#447 Offline Silvan Haven

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Posted Dec 05 2013 - 10:38 PM

It's Jeagers attacking from the ocean. The biological fighting machines are supplied by Mutants.


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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."


#448 Offline One-Eyed Construct

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Posted Dec 05 2013 - 10:45 PM

Oh. Mecha Godzilla. Someone has been busy.
 
Someone call the JDF. They have experience with this sort of thing.


We don't have JSDF, but Tokiomi could oblige...

... If he wasn't in Denver and two days ahead of everybody else, that is.

I mean, he evenuses their equipment!

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#449 Offline Flex Likes Groot

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Posted Dec 05 2013 - 11:53 PM

Hm first event shows up and we're warned our characters may be killed by giant robots that sounds fun. :P


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#450 Offline Basilisk

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Posted Dec 06 2013 - 12:32 AM

I'm fairly certain, at this point, every building in New York has some sort of bunker underneath it. At this point, they really have no excuse. :P


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#451 Offline Purple God

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Posted Dec 06 2013 - 08:39 AM

Looks like a job for Tiga.

 

UltramanTiga-PowerMode.jpg


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#452 Offline Captain Caboose

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Posted Dec 06 2013 - 08:55 AM

Um, I forgot how many +'s you need in order to jump in to the RPG. I believe it was 2 right?


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#453 Offline Ninth Krayzikk

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Posted Dec 06 2013 - 09:20 AM

Correct, you need two.
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#454 Offline One-Eyed Construct

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Posted Dec 06 2013 - 12:57 PM

Hm...

Does S.W.O.R.D. have space-earth weaponry? If so, Tokiomi could call down a strike from orbit to use against the HYDRA mecha.

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#455 Offline Ninth Krayzikk

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Posted Dec 06 2013 - 01:00 PM

It is something that the staff would have to discuss, but it's very, very doubtful that they would, for a wide variety of reasons both technical, legal, and pragmatic.
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#456 Offline Toast of Awesomeness

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Posted Dec 07 2013 - 09:20 AM

Can a staff member IC Agent Coulson?
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#457 Offline Joseph Cooper

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Posted Dec 07 2013 - 02:54 PM

Why dost thou need him, my breakfast food friend? And could a PC agent of SHIELD fill in?


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#458 Offline One-Eyed Construct

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Posted Dec 07 2013 - 03:04 PM

Many SHIELD agents are busy at the moment. The only available ones I can think of that are active are Vivus and... I'm not sure who else. (James and Brando are flying to Puerto Rico, John, Persephone, and Mikhail are in Nebraska, Krystal and Sam are in a teleportation roller coaster, etc). Unless Natalie or Erin were to pop out of nowhere...

And we need a way to get to New York from Denver before giant rovbots wreck the place, so we need something that van get us there fast enough.

Edited by Man of Miracles, Dec 07 2013 - 03:05 PM.

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#459 Offline Toast of Awesomeness

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Posted Dec 07 2013 - 05:09 PM

I'm assuming the Agents of SHIELD show applies here... :P
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#460 Online Skitty

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Posted Dec 07 2013 - 05:15 PM

I'm assuming the Agents of SHIELD show applies here... :P

 

No, it doesn't. That wouldn't make any sense. Agent Coulson is an actual character in the game but we aren't basing anything off that show. 


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#461 Offline Joseph Cooper

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Posted Dec 07 2013 - 05:28 PM

I'm assuming the Agents of SHIELD show applies here... :P


What does that have to do with anything? :P

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#462 Online Toru Acura: The Saboteur

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Posted Dec 07 2013 - 05:40 PM

Yeah, Vivus can't fly. But he is pretty open right now.

I was afraid that giving Vivus flight would be OP. Would it?

Edited by JiMing, Dec 07 2013 - 05:42 PM.

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#463 Offline Purple Devil

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Posted Dec 07 2013 - 06:52 PM

Name: Katherine Barton
 

Codename: Former Designation: Delta Six, Currently: N/A
 

Age: 18

 

Gender: Female

 

Faction: Formerly: Enforcers, Currently: Neutral/Rogue/AWOL

 

Power(s): None

 

Appearance: Katherine resembles her father - who she never found out the identity of - in many ways, from his light skin to blonde hair, which falls to her shoulders, she is in many ways a spitting image of him. Her eyes, however, are much lighter, almost gray. She stands at 5'8'' and is relatively lean. Her casual wear generally consists of plain black jacket and jeans.

 

While traveling she has found it necessary to conceal her bow and quiver so she carriers what appears to be a tripod bag. To further the ruse she also carries a camera case which is actually a first aid kit.

 

WeaponsHer Father's Bow - A 5'6'' Double Recurve Bow made from Reinforced, Laminated Fiberglass. It is highly durable and designed for multi-purpose use.

 

A Collection of Trick Arrows: Having lost government support, Katherine lacks the ability to make many of the arrows she once possessed. Currently she lacks explosive, smoke bomb, bola, putty, acid and tear gas arrows. Her other trick arrows are in limited supply and Katherine takes the time to recover them after a fight.

 

She possess a concealed Glock Model 22 Gen4

 

Two Switchblades

 
Skills: Fighting from such a young age has left her in peak physical condition. She is an excellent shot with any weapon and a master at the bow. On top of that she is an excellent hand to hand combatant and quite adept at thinking on her feet. Due to the nature of her job she often takes on different personas and is quite adept at acting. She is also been trained to be fluent in a few different Languages: English, Spanish, Portuguese and Chinese.

 

Rather those were the abilities she had formerly acquired as a member of the enforcers, as of current she has a difficult time acting due to her withdrawn nature. While she is still an excellent combatant she prefers not to enter into any engagements, unless absolutely necessary or if needed to protect someone.

 
Personality: Katherine’s former psych evaluation listed her as emotionally cold and distant on the outside. However it was known that she was very much a straight arrow and took things in a no nonsense sort of manner, this, coupled with her strong sense of justice, was the reason she was granted control of Delta Squad.

 

However there was one piece of her psych evaluation which caused pauses among her superiors. First she had many repressed memories caused by the traumatic experiences in her past. Many of her superiors feared that she could succumb to further psychological damage if even slightly provoked.

 

They seem to have been correct. After the disbanding of the Delta Squad, Katherine has withdrawn even further into her shell. The only times she speaks are when involved in a scenario similar to a mission. Every other answer she may be required to give is comprised of a curt response. Yes and no seem to be her go to words.

 

She’s also been having bad dreams every night, waking up sweaty and with a racing heart. She feels strongly guilty for the disbanding of Delta Squad and has been having trouble remembering many of the battles she’d been in with them. At all times Katherine has felt on edge, provoked into a defensive stance at even the slightest things. She also seems very fearful of mutants, not wishing to enter contact with them except if she needs to subdue them.

 
Weakness: Besides possessing no powers, Katherine is a very emotionally damaged women. She has undergone many psychological scarring incidents from a very young age and is in many ways unable to properly function on her own in day to day society. The disbanding of the Enforcers has also robbed her of purpose.

 

Bio: Katherine lacks memories of where she was born and who her original family was. Instead her earliest memories stem from when she was found as a child, by a group of guerrillas fighting in South America. She was told that in her hands was a bow with a note attached to it, for Katherine Barton. 

 

Having no place else to go, Katherine was taken in by these fighters and made to be a soldier herself. From as early as age 8 she fought for the guerrillas, assisting them in any way possible. Many of her actions with the guerrillas continue to haunt her to do this day. Personally Katherine hated doing many of the reprehensible acts but since they had saved her life she felt obligated to help them. In addition many of them were decent people and Katherine didn’t want to betray them.

 

Regardless of whatever decision she wanted to make, tragedy struck when a Mutant came and slaughtered her camp. When Katherine returned from being out at recon she found herself at a gruesome sight, all of the people she had known had been killed, their bodies littering the camp. This incident left her with a deep hatred of Mutants that used their powers to harm others.

 

It turned out the mutant responsible had been on the run from the Enforcers, so when they arrived on the scene, Katherine was quick to join. It wasn't long before she quickly rose through the ranks and became one of the most prominent members. Her rank also gave her access to a wide range of special Arrows that she used in her hunt to stop Mutant Kind. She functioned primarily as an infiltrator, assassin, and scout for the group.

 

Eventually Katherine was given field command of Delta Squad, a group of members Katherine formed strong ties with. With the other members of Delta Squad, Katherine led of a variety of ops many of which were used as testing grounds for the experimental tech Delta Squad possessed. However things started going very wrong when the group started suffering defeats in many of their later missions.

 

Things came to a head when the Enforcers were finally disbanded and with it Delta Squad. Most of the remaining members were put on standby as the United States Government worked on figuring out just what to do with them. Katherine felt that all of this was her fault and quickly began withdrawing into herself. Hence when Michael approached her with the proposition of busting out and disappearing, Katherine could merely nod her head and follow along.

 

Saying goodbye to her former life, Katherine has been traveling with Michael ever since, unsure of what her current purpose in life should be. 


Edited by Commander Viral, Dec 14 2013 - 10:14 AM.

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#464 Offline Mr. House

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Posted Dec 07 2013 - 07:10 PM

Can I get a recap? Vince Jackson Jr. shall return, after a word from sponsors. :P


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#465 Offline Purple Devil

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Posted Dec 07 2013 - 07:22 PM

Oh yeah my bad, i've been busy as well so our little interview failed to progress. I can do a wrap up post later today.
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#466 Offline Purple God

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Posted Dec 08 2013 - 02:25 AM

DARKEST DAYS
 
Name: Michael McKnight
 
Codename: N/A
 
Age: 19
 
Gender: Male
 
Faction: N/A
 
Power(s): None
 
Appearance: Of a similar appearance to his sibling, Michael possesses dark brown hair that hangs down to his shoulders, but unlike his sibling, his hair is straighter and more fluid. He is also four centimetres taller, standing at a height of a metre eighty-two. His blue eyes are less cloudy than his sibling's, having a sharper and more distinct quality to them. His outfit of choice varies from time to time, although usually it will feature his signature combat boots and dark brown trousers, as well as a ballistic vest when he feels the locale is too dangerous.
 
Weapons:
ENF-002A - A formerly magnificent weapon of war, the fifteen metre tall ENF-002 has become a lesser machine since the dissolution of Delta Squad and the Enforcers by the US government. With the loss of its head and main cameras, as well as its more advanced weaponry, the 002 has been forced to rely on a scavenged Sentinel head and its single combat knife. Lack of proper maintenance has also lead to much of its armour damage to be shoddily fixed by random metal plates. It also uses a spire as a secondary weapon, having ripped one off a tower. It also has a habit of glitching out from time to time.
 
When not in the mech, Michael wields a Heckler & Koch UMP45 and a combat knife.
 
Skills: Experienced at close combat and piloting.
 
Personality: Unlike his sibling, Michael is a pretty laid-back person, but suffers from the need to blow things up every once in a while. He makes a few jokes at times, and has a calm disposition to nearly everything. He enjoys socialising with people, a trait he shares with his sibling, and also possesses a strong sense of justice. He is also considered to be somewhat lazy due to his dislike of moving around too much, and because of his affinity for sleeping. However, he is a terrible role model, and harbours doubts about his competence in stabilising his hanger-on, Katherine.
 
Weakness: As a perfectly normal human, Michael has no powers, and his weapons can run out of ammunition or energy.
 
Biography: Michael had a pretty normal life, at least, for someone whose sibling was able to change gender at will. Of course, most normal people didn't beg their parents to go to military academy at the age of eleven, where he trained and quickly rose to the top of his class, taking an experimental pilot class as an elective. For awhile he was a part of the US Air Force, but he later joined the Enforcers after the Brotherhood of Mutants attacked a military base he was assigned to. It wasn't long before he was given a mech, because he was pretty much one of the few people who could pilot one.
 
Following the dissolution of the Enforcers, Michael decided to ditch the United States for greener pastures, taking Katherine along with him.

Edited by Totally Prodigious Artist, Dec 08 2013 - 02:26 AM.

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#467 Offline Basilisk

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Posted Dec 08 2013 - 03:04 AM

Alright. I gotta ask. Even if we're ignoring the square/cube law and saying things like mecha and the Sleepers can walk around without sinking into the ground...it's mentioned these things are walking on city streets. Which have sewers, subways and alot of underground infastructure beneath them. I don't see some soil and pavement holding a giant war machine up all that well. Or at all really. 


Edited by Basilisk, Dec 08 2013 - 03:06 AM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#468 Offline Purple God

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Posted Dec 08 2013 - 04:04 AM

Well the Marvel universe has its fair share of giants.


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#469 Offline Landes'Rehn

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Posted Dec 08 2013 - 09:59 AM

The rule of cool dictates robots can go around on soil and pavement and not sink because it's cool.

 

Ask alex more on how it works.

 

=3


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#470 Offline One-Eyed Construct

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Posted Dec 08 2013 - 10:50 AM

Alright. I gotta ask. Even if we're ignoring the square/cube law and saying things like mecha and the Sleepers can walk around without sinking into the ground...it's mentioned these things are walking on city streets. Which have sewers, subways and alot of underground infastructure beneath them. I don't see some soil and pavement holding a giant war machine up all that well. Or at all really.


Well, they're probably made out of something very light to begin with. And the size of the mecha wasn't specified. If we're dealing with Knightmare Frames here (3-6 meters tall), then they should be able to cause minimal damage to the roads. But if we're dealing with a Gundam or an EVA, or a Mazinger... Not sure how that one will be handwaved.

Even bigger question: how are they even WALKING? Wouldn't it be much more practical to make either something in Rollerblades or something that stays in the air the whole time so you don't have to deal with balance?

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#471 Offline Captain Caboose

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Posted Dec 08 2013 - 10:58 AM

I'm about to make another profile soon, but I'm kinda wondering on if Jack is almost ready to be given the plus 2 so I can start. I won't be doing much at all these coming weeks so take your time.
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#472 Offline Flex Likes Groot

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Posted Dec 08 2013 - 11:17 AM

I have to admit, Michael's battered Mecha with a Sentinel head makes me very happy. It reminds me of the re-programmed and really nice and badly damaged Sentinel from the Wolver and the X-Men cartoon.

 

RIP Sentinel (forgot his name).


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#473 Offline One-Eyed Construct

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Posted Dec 08 2013 - 11:23 AM

Guys, guess what I found:

http://i.imgur.com/vSiVidw.jpg

Now, where would the mecha in this game fall on the chart?

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#474 Offline Basilisk

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Posted Dec 08 2013 - 12:32 PM

My opinion on "rule of cool" can be summed up thusly.

 

"Military traditionalists have repeatedly pointed out that the Assault Mechs are very poorly designed weapons - farcically bad, some have even said. They're extremely tall and are almost impossible to camouflage, making them easy targets. Their two-legged gait is more complicated, more expensive, more vulnerable and less efficient than are treaded wheels. And if one of the blasted things fall over, it can't get up again without the assistance of massive cranes or helicopters. Yank off the legs and mount the chassis on treads, the experts say, and you'll get a better weapon at lower cost."

 

 

Maybe Hydra's objective is to spread terror with the Sleepers, but even then, wouldn't it have been cheaper to just make a ton of bombs? Have teams throughout the city setting up them, no way anyone could catch them all. Cheaper certainly, with much the same effect. Without spending enough money to make Bill Gates faint.


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#475 Offline Landes'Rehn

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Posted Dec 08 2013 - 12:36 PM

I dunno. Compared to other projects HYDRA has done, sleepers only seem to be chump-change.


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#476 Offline Basilisk

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Posted Dec 08 2013 - 12:42 PM

Considering we don't know how canon those projects are.....


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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#477 Offline Landes'Rehn

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Posted Dec 08 2013 - 12:44 PM

After conferring with the guy who runs the in-game HYDRA, I assure you that I know of one project that outpaces the sleepers in terms of cost.


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#478 Offline Ymper Trymon

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Posted Dec 08 2013 - 12:46 PM

The problem with that, Basilisk, is that Hydra is somewhere between Stupid Evil and Chaotic Stupid. They're a fine blend of stupid enough to think this will work and crazy enough to think this will work.


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Gentlemen, fooling you once with this trick was an honor. Twice was a privilege. It's been a pleasure.

I am most definitely a mad man with a blog.


#479 Offline Zulu Yankee Kilo Echo

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Posted Dec 08 2013 - 12:47 PM

My opinion on "rule of cool" can be summed up thusly.
 

"Military traditionalists have repeatedly pointed out that the Assault Mechs are very poorly designed weapons - farcically bad, some have even said. They're extremely tall and are almost impossible to camouflage, making them easy targets. Their two-legged gait is more complicated, more expensive, more vulnerable and less efficient than are treaded wheels. And if one of the blasted things fall over, it can't get up again without the assistance of massive cranes or helicopters. Yank off the legs and mount the chassis on treads, the experts say, and you'll get a better weapon at lower cost."
 

 
Maybe Hydra's objective is to spread terror with the Sleepers, but even then, wouldn't it have been cheaper to just make a ton of bombs? Have teams throughout the city setting up them, no way anyone could catch them all. Cheaper certainly, with much the same effect. Without spending enough money to make Bill Gates faint.

Well, it has been mentioned in-game that the Red Skull has visited "that tropes wiki" on at least one occasion...just sayin'. :shrugs:

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67tlbk.png


#480 Offline Basilisk

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Posted Dec 08 2013 - 12:48 PM

Ah. That explains it then.

 

So basically, they're good at being flashy and such. But their chances of actually winning are about....zero?

 

I mean heck, if we're ignoring the Square/Cube law, they are heck of alot more practical giant things they could be building.

 

Practical being a relative term in this case.


Edited by Basilisk, Dec 08 2013 - 12:58 PM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.




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