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Marvel Rebirth: Discussion

marvel rpg discussion

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#1201 Offline Hubert

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Posted Aug 02 2014 - 12:17 AM

Oh I know, I've been involved in some of them. 


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#1202 Offline Simon the Digger

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Posted Aug 02 2014 - 10:11 PM

Despite certain complaints raised, I don't see all that much of an issue with Carmen, provided my fellow staff members do not. Onarax does raise a valid point; while I do not believe her to be an expy, others may have differing standards. As such, I will consult with my fellow staff before definitively issuing an approval. 

 

On a character note; while her exploits in the backstory are amusing, it would be appreciated if the more... ludicrous thefts be kept to a minimum during actual in-game actions. 

 

Carmen (tentatively) x1


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Red Skies, an FTL Prequel (Updated 7/13)


#1203 Online Princess Anna of Arendelle

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Posted Aug 03 2014 - 09:34 AM

Carmen Sandiego approved x2
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#1204 Online Princess Anna of Arendelle

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Posted Aug 10 2014 - 12:07 PM

After talking with some people I decided I'd try bring this little gem back.

 

Name: Unknown, if you press him he might give you a name, no telling if it’s his real name or not. 
Codename: The Mysterious Priest
Age: Unknown, looks to be in his late twenties to early thirties. 

Gender: Male
Faction:  Hellfire Club
Power(S): He gains energy and strength through extremely negative emotions. However extremely positive emotions do the exact opposite. He has the ability to teleport, though this is limited by distance, roughly about as far as the naked eye can see. He doesn't necessarily have to see where he's teleporting but that does risk teleporting into an object, which would be bad for his health. His final power is telepathy, which he can use to communicate with others and resist other telepath's intrusions into his mind. 
Appearance: Wears some rather exotic and strange purple robes, his pants are baggy and black, and has a cloak that’s black on the outside and dark green on the inside. He has somewhat long, purple hair, which he will claim is his natural color. His eyes are also purple, seems to be his thing. He appears to be Caucasian in color, though he is very tanned. About average height for a male.
Weapons: Has a gnarled looking staff, seems to be oddly fond of it. Don't touch it, it's probably cursed. 
Skills: A skilled manipulator, he often fools his friends/enemies/distant cousins? into doing exactly what he wanted them to do, and without them even realising it half the time. Despite his witty and whimsical behavior he is an highly intelligent and educated person, knowing random facts about things most people wouldn't know or care to know. In combat he's surprising ruthless and calm, moves with a mysterious grace that is difficult to predict. 
Personality: He has a very calm and polite demeanor, even to his enemies/friends/distant cousins? Is constantly scheming and finding ways to achieve...whatever it is he's trying to achieve. Also has a rather mischievous sense of humor, often being rather whimsical and carefree, even during situations where most people would not be. 
Weakness: Incredibly optimistic and happy people make him physically ill if he gets too close, to the point where he's rendered helpless, he tends to avoid those types of people by default. They can bring him to his knees if the emotions are really strong or being expressed quite openly. If he has any other weakness they are a mystery! :DDD 
Bio: Not much is known about this “Mysterious Priest”, he joined the Hellfire Club for mysterious reasons, and disappeared just as mysteriously. But now he's back and he's as mysterious as he was last time. But he's returned with gifts and cake so all is well. 


Edited by Princess Anna of Arendelle, Aug 10 2014 - 06:21 PM.

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#1205 Offline Tali Relo

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Posted Aug 10 2014 - 01:51 PM

Approved x1
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"They're smarter, faster, and stronger than us. Fantastic."


#1206 Offline Simon the Digger

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Posted Aug 11 2014 - 05:59 PM

Approved x2, provided outlined weaknesses and capabilities are followed to the letter.


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#1207 Offline Flex Likes Groot

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Posted Aug 14 2014 - 11:08 PM

Hey simon in your last post you forgot to reply to U! John from a while ago he offered Alex to join him in the danger room not sure if you missed It or not do you want to edit or should I just post we it Alex passed up the invitation?
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#1208 Offline .:The Abysswalker:.

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Posted Aug 17 2014 - 12:51 PM

Juuuuuust poking my head in to mention how excited I am that Carmen Sandiego has finally come to fruition.


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"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."


#1209 Offline Brooklyn Pace-Carlisle

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Posted Aug 17 2014 - 12:53 PM

A D V E N T    L I V E S 

 

can we expect more siegfried in our lives someday

 

will we be

 

blessed

 

with more siegfried in our lives someday

 

-Tyler


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~who is this sassy delight getting reported so much~


#1210 Offline .:The Abysswalker:.

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Posted Aug 17 2014 - 01:00 PM

Yeah. That could probably be a thing at some point.


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"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."


#1211 Online Princess Anna of Arendelle

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Posted Aug 17 2014 - 01:03 PM

yeeeeee


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#1212 Online Basilisk

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Posted Aug 17 2014 - 01:07 PM

ADVENT

 

YOU RETURN

 

QUICK SOMEONE GRAB HIM DON'T LET HIM ESCAPE.


Edited by Basilisk, Aug 17 2014 - 01:07 PM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.

#1213 Online Last Son Amakusa

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Posted Aug 17 2014 - 04:44 PM

This is an idea I'm planning to use at a later date; it won't be introduced right away, but will only come into affect if certain conditions are met. Depending on in-game events, this modification to Tokiomi's profile may never be out into effect. However, I wanted to get input from the staff as to whether or not this would be allowed in the first place.

Note: "Vincent" refers to the physical body.

The Collective

Name: "Zai", "Nagato", "Hess", "Awad", and "Torres", in addition to 100 unnamed personality fragments/incomplete tulpae. Referred to as " The Collective" when addressing all of them at once.
Codename: Many.
Age: All of them inhabit a 16 year old body
Gender: Biologically male; Zai, Nagato, and Awad identify as male, while Hess and Torres identify as female
Loyalties/Faction: Zai and Awad are loyal to SHIELD, Hess is loyal to a personal (and sometimes warped) code of morality, Torres and Nagato are indifferent.
Power(S): all of them are able to access their host body's power of memory manipulation. In addition, a secondary mutation of spontaneous personality creation seems to have arisen, hence the collective's sudden destabilization (the closest analogue would be Tulpa creation, except that for The Collective, this process is involuntary and random). Zai, Nagato, Hess, Awad, and Torres have the ability to wrest control of the body from each other; Nagato has the easiest time of this and is as such considered the leader of the Collective. All of them share a memory pool, but each personality has easier access to one specific section of it and can deny the others access if they wish.
Appearance: to outsiders, the Collective's appearance has remained unchanged from when it was Tokiomi Nagato. From its own point of view (and if any psychics bothered to look), it appears to be surrounded by dozens of other individuals. The big ones:
-Zai appears to be Vincent Zai before losing his left eye. However, his appearance is much more disheveled, with his hair messy, his eyebrows nearly gone, his eyes wide and almost popping out of their sockets, and with a very pale skin tone. He also seems to have grown fangs. He will be wearing a black two piece suit and a white shirt; both with bloodstains on them. He also wears a black tie.
-Hess appears to be a German woman in her 20's with blond, shoulder length hair and blue eyes which are usually shut. She has an ethereal look about her, and when projected, will appear to glow with a golden aura. She will be wearing a suit similar to Zai's, but clean and with no tie. A knife is holstered on her hip
-Awad appears to be a middle aged Arabic man with slightly grey, short hair and wearing a Google Glass. He will always be projected holding a smartphone. He wears a white shirt with grey stripes and light brown khakis. Both of his eyes will be glowing
-Torres appears to be an older woman of Hisbanic descent with brown, braided hair. She will be seen wearing a white T-shirt and light blue jeans. For some reason, all of her visible veins glow with a bright white light, visible even in the brightest of conditions.
-Due to being the strongest mind in the body, Nagato has no projection.
-Incomplete personalities appear as hard light humanoid figures with numerous square holes in their bodies, randomly placed.
Weapons: In combat, they standard SHIELD/US Army equipment. As well, they possess a device they refer to as a "Mind Projector", which has the ability to create visual and auditory projections of all of the individual constituents of The Collective (they can be seen and heard but they cannot interact with physical objects).
Skills: The Collective possesses an extremely wide skill set due to the vast amount of memories they have absorbed, to the point that no concept or skill is unfamiliar to them. However, most of this knowledge is book knowledge, meaning that they can't necessarily put it into practice when it counts.
Personality: as a whole, The Collective is very indecisive. Due to having to factor in 100+ opinions rather than simply one, decisions not made based on instinct can take a long time to make
-Zai is best described as a warped reflection of the original. Created from an imprint of his
mind at the time of his creation of Tokiomi and "corrupted " by a sudden influx of other memories, Zai has become much more vicious and bloodthirsty.
-Nagato, as the remainder of the previous controlling mind, is the most coherent of the personalities. He remains largely unchanged from when he was one mind, but has reverted to a more robotic pattern of behavior due to suddenly losing an understanding of the finer nuances of human interaction.
-Hess can be described as a "Knight Templar". A twisted sense of justice drives her behavior and she will break any rule (or object) in her way to fulfill her code. While not obviously vicious like Zai, she can be very sadistic and cruel.
-Awad is by far the nicest mind of the Collective. Professional, organized, and polite, he is the model of a good SHIELD desk agent. He can be prone to being stiff and uptight, however, and hates it when regulations aren't followed to the letter.
-Torres, for some reason, is constantly lethargic. Decisively lacking in energy as well as simply not caring, she can be very apathetic at times, preferring to sit back and let the rest of the Collective do what they want. She has the strongest sense of empathy out of all of the Collective, however, and will intervene if the others are doing something pointlessly cruel.
Weakness: The Collective is prone to bickering among themselves due to the vastly different temperaments if its constituents. If not in a life or death situation, it could take them a minute to twelve hours to agree on something as simple as what to put on the bread. Nagato is capable of overriding all of their opinions and hijacking the body, but he rarely does so as he fears the wrath of all of the other personalities.

The Collective has also pinpointed the source of Vincent's accelerated aging: Vincent possesses a very rare mutation similar to but independent of the X-Gene, dubbed Y. This gene causes the production of antibodies that attack cells with the X-Gene, which happens to be Vincent's entire body. The antibodies cause tissue degeneration, hence the accelerated aging. While natural production is weak, if extracted and grown in a lab, it could become a deadly weapon against mutants. Due to Vincent's sudden secondary mutation, his aging rate has sped up; doctors predict that the body has five years left at the most, creating the need to find a new host body if the Collective wants to live past that time.
Bio:
<insert Vincent and Tokiomi's bios>

At a certain point, Tokiomi bit off more than he could chew. Having accumulated a thousand lifetimes' worth of data, he could no longer maintain continuity and suffered a massive personality fracture. In addition to a warped version of Vincent Zai resurfacing, three new complete personalities were born as well as over 100 incomplete fragments coming to light. <insert in-game events here>

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#1214 Offline The Tomorrow Girl

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Posted Aug 24 2014 - 12:39 PM

so this looks familar huh

 

hey look i'm trying to get back into this again what a surprise

 

Name: Megan Keita

Age: 26

Gender: Female

Loyalties/Faction: Dark Avengers

Power: Megan has the ability to, put simply, create voids. Areas of space where quite literally nothing exists. Objects that touch the voids may either simply come out on the other side as if there is no distance between the two points, instantly passing from one side to the other (As technically, there isn't and space in between). Or, they may become trapped inside. Objects that the voids are created around (or the ones that pass inside to be trapped), for all intents and purposes, are frozen within, as there is no time to pass nor space to occupy. Said objects aren't destroyed, but torn from existence, only to be returned perfectly fine and exactly how they were prior as the void disappears. Voids in which material passes through simply look like spheres of water, as the light behind is slightly distorted as it passes instantly from one side to the other. Voids in which material is caught inside look completely black and featureless, as one would expect. Megan normally creates said voids in the shape of a sphere, simply because it is the easiest form to work with, though she does have the ability to manipulate them if needed. Creating the voids takes a considerable amount of energy on Megan's part, proportional to the size of the voids in question, though maintaining and manipulating them is a far easier task. The voids will fade from (non)existence after a short amount of time if Megan leaves them be, also proportional to their size. Larger ones may stay for up to an hour, though the ones she generally makes only last for a few minutes tops.

Appearance: Megan is for the most part, unassuming in appearance, the one who could get lost in a crowd at the slightest glance away. She stands at around 5'7'' though generally seems slightly shorter, with a toned build that suggests one with an active lifestyle and relatively healthy diet. Facially, her features are somewhat sharp, with a thin-lipped mouth normally curved into a slight smirk, while a thin nose sits between her angled, almond-shaped eyes–the iris of which are noticeably a solid, inky black coloration. A veil of freckles covers her dark, russet complexion. Her short, chin-length hair, the only feature that really stands out, is a stark white, bordering on silvery at times.

Weapons: N/A

Skills: In terms of combat, Megan is no slouch, though neither is she a master assassin, with moderate training in a smattering of different martial arts. Her real skill lies in her knack for technology, with a distinctly mechanically inclined mind coupled with an almost obsessive curiosity for how things are put together. She'll take something apart for the sole reason to attempt to put it back together again, and most of the time she'll do so just because she can.

Personality: Quiet, but in a withdrawn silent way rather than actually being shy. Megan is one to watch and listen, with a slightly detached air to her which could most certainly be described as “spooky”.

Weakness: Her power takes a fair amount of concentration for her to put into good effect, and any manner of distraction will disrupt her control over it. At which point she's no more than your average human.


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#1215 Offline Simon the Digger

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Posted Aug 24 2014 - 08:07 PM

Approved x1.

 

CM, that's... An unusual concept. We'll discuss it.


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#1216 Online Princess Anna of Arendelle

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Posted Aug 24 2014 - 09:24 PM

Approved x2


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#1217 Offline Flex Likes Groot

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Posted Aug 28 2014 - 09:47 PM

Name: Ashlynn Summers

Codename: Songbird

Age: 21

Gender: Female

Faction: Xavier Institute

Power(S): Strong telepathy, she is able to enter people’s minds, read them etc, make them see things that are not there, even get them to do things for her unless they are extremely strong willed or have guards against telepathy, with her illusions she can make it so she is invisible to anyone around her if she choose. She has also developed a new power which is a sort of telepathic push her mind unleashes, similar to a force push and can only be used if she is threatened.

Appearance: Ashlynn is a very attractive woman. She has long, luscious red hair, and a pair of emerald colored eyes. Her skin is soft and spotless, and is pale in color. She has a pair of nice, full lips, and pearly white teeth. She usually dressed like a traditional hipster. She has two tattoos of wings on her backside.

Weapons: Her mind

Skills: She’s skilled at hand to hand combat, she is highly trained in first aid, pistols, being nice, listening to comrades, leadership

Personality: Ultimate Ashlyn's personality is very close to the old Ash's. She's kind and caring but she also has an edge to her the old Ash didn't have. She has seen worse things than the normal Ash and would therefore go to further ends to survive. Becoming a vampire changed her for a while; she became even darker for a while, and even lost control at times feeding off humans. It was due to this she desired to find a way to return to her morality, to become human again.

Weakness: She can no longer heal, and her wings are also gone.

Bio: Ashlynn was born in secret; her father was Cyclops, while her mother was Jean Grey. When she was born her parents felt that the X-Men were in danger and it wasn’t safe for her to live in the mansion so they took her to a family friend named the Williams for Ashlynn to stay until things cleared up. Ashlynn ended up staying with the Williams for three years, and during that time her mother was killed, but later came back to life as the Phoenix once again before killing all of the X-Men before she was killed once again by Wolverine. Eventually the Williams decided they didn’t want to raise Ashlynn because as a three year old baby she was already developing a mutation, wings. They took her to the Xavier Institute to find that Beast was the only surviving X-Men member, and now dean of the school. Beast took Ashlynn in and raised her himself. Ashlynn grew to become a strong woman, very similar to how Jean Grey was before she became the Phoenix. Ashlynn became the first of Beast’s new X-Men team, calling her Songbird because of her wings, and her last-name. When Ashlynn graduated from the school she became a teacher within the school and the school nurse, using her powers to help heal students, and her fellow X-Men.

 Then the Phalanx attacked and everything changed drastically. The ones she loved were killed or absorbed into the Phalanx like Alaric. Ash was also blinded by the Phalanx and since she didn't have healing powers like normal Ash she was unable to see again forced to rely on her telepathic abilities to see. While the Ultimate X-Men battled the Phalanx she and Ultimate John Howlett became a couple. She then went into the normal universe along with the surviving Ultimate X-Men of her generation to steal that universes' technopath, Alex and taking him back to their universe. Together with Alex they were able to defeat the Phalanx. Ultimate Ash also went Phoenix mode at the end and decimated many of the Phalanx before the Phoenix left her body for good.

 She was thought to be dead after that incident but she survived. She then made her way back to the normal universe since the Ultimateverse was pretty empty after the Phalanx attack. Not long after she was back in the normal universe she came across the Hellfire mansion where she was murdered by Harbinger in an alleyway. While she was dying none other than Jace came to her aid and accidently turned her into a vampire. Once she was a vampire her once blind eyes could now see again. She lost the mutant ability to summon her wings and heal but she gained some new vampire abilities.

 She stayed in the Hellfire mansion for a time with Jace before leaving to visit the Xavier institute. She arrived in time to revive a nearly dead John Howlett with her blood. After that she hunted in the woods outside the school. She's stayed at the institute since. She's worked as one of the nurses at the school since she had a vast knowledge of first aid. About a year ago she felt a strange ping of pain and thought of her maker Jace, she finally realized that he was probably dead.

When she left the institute a year ago she was lost for months. She had no purpose, nowhere she belonged. She lost control and at times she even fed off humans in her weakest moments but never drained them fully. Soon she decided she didn’t want to live like this, that there had to be a way to return back to her normal self. She spent the next year dedicating herself to this personal quest.

She looked through countless libraries, databases and traveled across the globe meeting with many powerful sorcerers and even other vampires. None of them were successful however until she met a Egyptian vampire sorcerer named Tarenth. He was very ancient and knew a possible way to switch her back but it required certain things for the ritual. For the ritual she was required to find the ashes of the Ashlynn from this universe. Which was no easy feat, but eventually she was able to track them down.

Then she had to give her own blood willingly for the ritual and finally her maker had to be dead, which she knew he was, the last criteria was that she would have to be pure and not have killed anyone while being a vampire, which was also true. The ritual took an entire night, and Ashlynn felt herself die again. But she awoke a minute later, no longer a vampire. She found that she could no longer summon her wings either. She paid Tarenth what she could, which in this case was letting him drink from her now that she was human; he found that her blood was especially tasty. After that she was free to go. She drifted for a few more months, eventually getting the wings tattooed onto her back. Now she is heading back to the institute.

 

I realize this might be asking for much, she's no longer a vampire and I tried to think up an interesting magical way how that could have happened. Would be really cool to play as her again though. Just thought I'd try since she was accepted earlier as a vamp.


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#1218 Online Basilisk

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Posted Aug 28 2014 - 11:20 PM

Finally done. I'll be doing a some edits tomorrow, as I'm sure there's some grammar mistakes I missed. This is basically the final product however. Submitted for approval.
 
Name: Lucia Livania 
 
Codename: She’s in the phonebook under “sorceress”. That’s about it.
 
Gender: Female
 
Age: Twenty-Seven
 
Loyalties/Faction: Her tiny little “shop of wonders” is about the only thing she feels any loyalty towards at the moment. The fact not a day goes by where she doesn’t dream about burning it to the ground and dancing on the ashes is irrelevant. She does, on occasion, remember a time when she lodged with a group of beings not unlike herself, the wielder of a mythical sword, a thunderbird, a kitsune and a young mage who'd entered into a contract with various elemental powers. Those times, for the moment and likely, forever, have entered into the fog of memory. She would rather like those times to resurrect themselves and climb from the grave, fresh and strong. Some things however, are beyond even her formidable abilities. 
 
Power(S): Lucia’s powers lay primarily in the realm of magic known to her as sorcery*, though it has little connection the sorcery of Dr. Strange. She has become quite skilled with this type of magic however. This particular magic has limited use in terms of offensive and defensive power as it relies almost entirely on precise rituals and invocations. Some rituals are fairly simple and can be completed quickly, but most are long, drawn out, complex processes. There are certain components the rituals require These can vary from ritual to ritual, but each type tends to have at least one component common across all of it’s rituals. This is not a rule, but a generality. 
 
The various schools of sorcery are three in number. There is invocation, which channels the energy of the caster, or possibly, an outside entity to produce an effect within the world. This school can be used to enchant weapons and objects and plays host to the few offensive and defensive abilities sorcery makes use of. The second school is necromancy known to some as the magic of the blood. Necromancy lays between invocation and conjuration, as it has great similarities to both, and can play into the rituals of these schools on certain occasions. Necromancy deals with life, restoring it, channeling it and using it’s energy. As one might have guessed, this often takes the form of dealing with various forms of undead. This is far from the only use it has however. Combined with invocation, necromancy can use the power of blood to enchant a weapon or cause harm with a hex. If spell requires blood or deals with life, then, by necessity, it touches on necromancy. The last school involves calling forth creatures and dealing with realms beyond what one would call reality. This is by far the most dangerous school of sorcery, for even if the ritual works perfectly, if the sorcerer is not powerful enough to contain the effect or control the creature, it will invariably result in death, or at least, dismemberment. If the spell does not work perfectly, the consequences could be nonexistent or extremely dire. Even then, the creatures one summons are often from realms very different than that which the human mind is built to deal with, conjuring a creature of great power from these realms, often called the Outer Darkness, is a great risk. Creatures from the realms closer to mortal comprehension, sometimes called the Inner Dark, tend to be “safer”but also tend to be less powerful.
 
Sorcery could be said to be based on the desperate manipulation of inimical or at least, uncaring forces and entities. Sorcery is a very methodical and scientific activity, as such things go. One wrong word, gesture or error within the ritual can negate the entire process-or worse, leave open a door to realms beyond. It is not something one has an innate talent for, or something one is born with. Sorcery must be learned, often by reading through dusty and terribly ancient manuscripts. It is not something one invokes lightly or quickly. As each spell, even if it is successful drains some of the invoker’s essence, depending on the strength of the spell, one could end up falling into coma or dying. This essence will regenerate, given time, but each person only has so much they can drain. Due to the nature of the powers the sorcerer seeks to use, there is always a mental cost to the would-be sorcerer, this could be major or minor, depending on the scale of the powers they seek to use. If one makes a habit of using spells, even minor ones, in a marathon-like manner, they will likely end up gibbering on the floor for a few years, or possibly, a lifetime. If a spell goes horribly wrong, the gibbering is all but a given.
 
Appearance: The past year has not been precisely kind to Lucia. She sports a few scars on her shoulders due to a rather traumatic cross-country trip with a Nightgaunt and a few others besides, incurred when she faced danger on her trek back to New York. Aside from this, her features remain largely the same. She sports a somewhat rounded, mid-size nose with a small mole upon it. Her eyes are a dark brown, as is her hair. She tends to wear the aforementioned hair in a small bun behind her head, keeping it place with a piece of golden thread. Her skin, as fits her status as a roman, is slightly olive in color. Her wardrobe has failed to update, whilst she has a few modern prices of clothing for appearance's sake, she prefers to wear an ornate Stola (long, dress like garment worn over a tunic, in this case, a blue tunic) along with a Limbus to go along with it. The Stola is dyed a deep green, though the Instita, a part of the garment used to display wealth, is dyed a purple. The Limbus, used to give the appearance of multiple layers, and thus, wealth, shares a coloration with the rest of the Stola. The final part of the set,a Palla, a type of shawl this is draped over the shoulders. The final piece of her ensemble is a simple, ruby red brooch attached below her neck. 
 
Weapons: Lucia has not, despite the time spent in the modern age, adopted it’s weapons. Her only true weapons is a dagger of roman make, forged from noric steel. The weapon is finely made, it sports an intricate system of golden carvings and symbols upon the blade and it’s hilt. The weapon has a very important function beyond stabbing however. Lucia has enchanted the blade so that it might serve as a focus point for her magic and increase the chances of success in any given ritual. Beyond this ability however, the dagger is completely normal. 
 
Skills: Lucia has a talent for languages and speaks and reads a dozen or so archaic or dead languages, a holdover from her days in Rome. Sadly, she is still in the process of learning English and tends to be overly verbose or simple in her manner of speaking when she comes across a word she does not understand. She has quite a bit of political savvy, she can read politics, trace the ebb and flow of power and how to use these tides of power to her advantage. She is also a fairly decent diplomat, able to suppress her emotions and communicate in a calm and clear manner, as well as read the intentions of the other party, and just how far she can push them, and thus, how much she can get from them. Her skill with magic scarcely bears mentioning, as it was covered in the powers section. Related to her magical skills however, is her ability to conduct research and pursue scholarly objectives. She is a patient, careful reader, and her notes could often be mistaken for books by themselves. As a result, she has very solid footing in matters of history and such, she also knows much of the secret places of the world.
 
Personality: Lucia is a product of Rome, despite her current residence. She tends to be polite, diplomatic and somewhat cordial to those she meets, though she is careful to ensure she tells them nothing she does not want them to know. She is very much a fish out of water however, despite her cunning and political acumen, this world is still very strange to her and, being unable to access this wonderful “internet” everyone keeps telling her about, she relies largely on her library card and wits to acclimate to the modern world. While she grown used to the more common technology of the modern world, she still has a very enthusiastic response to airplanes (“they’re giant chariots! That fly!”). As a result, her little shop of wonders is plastered with posters and photos of various types of airplanes. About half of these were taken by Lucia herself, often with the ancient sorceress posing in front of said aircraft, with a look of utter joy upon her face. Aside from this, however, she has become somewhat bitter, a product of going from a respected daughter of a senator to reading fortunes for fat tourists.
 
Weakness: The drawbacks and weaknesses of her power is detailed above, within the powers section. Beyond this, she is a normal human being and just as vulnerable to a bullet as the next woman. Furthermore, she has little experience with open combat and is more at home striking from a distance or using her magic to summon creatures to do the fighting for her. In an intense combat situation, where her life is at risk, is possible, if not likely, her courage will fail and she will attempt to flee. Lucia, despite owning a dagger, is not a master in it’s usage and in melee combat, for any true expert, she is easy to best. Her purview is magic, not gun-slinging and sword-swinging.
 
Bio: Lucia is, in short, a time traveling roman sorceress. She was raised by a senator in the ancient Roman Republic and, unlike many other women of the time, had the good fortune to be considered an equal by her father who took his young daughter under his wing. He provided her with the best education his not insubstantial wealth could buy. Lucia devoured these teachings ravenously. As she learned, she developed a near-innate talent for politics,diplomacy and scheming. Eventually, as she aged and grew into her own, she launched her own schemes, independent from but beneficial to her father and family. She made a habit of buying Gladiators and setting them free….and promptly giving them a job as a guards and enforcers. Though she was careful to hide who exactly was pulling their strings. Eventually however, she hit upon a choice piece of information. Rumors of a strange events and stranger creatures in the deserts of Ptolemaic Egypt reached her through her web of informants. With her bodyguards in tow, and a generous gift of gold from her father that allowed her to contract the crew of a galley, she set off to chase dancing shadows and rumors of powerful magic. Basing herself out of the Roman-controlled city of Alexandria, Lucia made several pacts with various figures within the Ptolemaic Kingdom. As the Ptolemaic’s were allies of Rome and in the process of losing influence to the Republic, the fact she was the daughter of the prominent senator was of a great help.
 
With the help of her new found Graeco-Egyptian allies, she set about her task, sending out agents and expeditions into the deserts in search of long-lost knowledge and sorcerous secrets. Her expeditions bore some fruit, old tablets and artifacts began to filter back to her. With the aid of translator’s provided to her by her contacts, she set about translating these ancient tablets and fragments. It was not long before she realized that she had found what she came for. Many of these tablets were religious in nature, but a few of them hinted at other secrets, at rituals to bring life to the dead, to strike at one’s enemies from afar….and, mostly notably to call forth creatures from beyond the thin veil of reality. It was difficult and dangerous work to piece these disparate pieces of information together in a coherent ritual, but after several brushes with death and the total loss of some twenty lives, Lucia managed to carry out a singular ritual known as the “Invocation of Far Typhon”. She summoned forth a Typhonian Beast, a canine-like creature that hails from the Inner Dark. Lucia treated and bargains with this intelligent, otherworldly creature and in exchange for a few tasks. The most noteworthy of these tasks was capturing a certain enchanted sword from the Cheyarafim and destroying it within the ruins of an ancient temple dedicated to the old god Set. With the aid of her bodyguards and a unit of legionnaires provided by the ruler of Alexandria, she stormed the sanctuary where the sword was housed. Despite losses, she soon held within her hand that blade, known as “The Ineffable Light of Certitude” in various texts. Though, after she completed the task, it would more accurately be called “The Broken Rusty Fragments of Falsehood”.
 
Her summoned companion, as agreed, then directed her to an Egyptian sorcerer dedicated to Set. This sorcerer, called Khafre, became Lucia’s mentor and, indeed, friend. Treating her as an equal and a peer, he introduced her properly to the arts of Sorcery and the dangers thereof. Alas, she could not stay in Egypt forever, and soon she was called back to Rome by her father, to discuss her discoveries. Khafre, though it was not part of the bargain, chose to travel with, as he put it “his most promising student”. Lucia learned much from Khafre on the journey back, coming into her own as a sorceress. When Lucia returned, she wasted no time demonstrating her newfound knowledge and abilities to her father. His reaction...was not what she’d hoped. Her new powers and the rituals thereof, were not quite what the old senator had been expecting. Khafre, in the end, had to take her father aside and explain to him, fully, just what had happened in Egypt and the powers into which his daughter had tapped. Though it took several days, her father eventually saw the potential these abilities granted his family. Under the direction of Khafre, Lucia and her father delved deeply into the art of Sorcery, occasionally calling forth creatures to aid in their plots within Rome. Eventually, the three grew even more ambitious and dared to dream of seizing power in Rome, and thus, the Republic. Allies were contacted, plans made, loyalties secured.
 
They were not, sadly, the only sorcerers or magic users within the city of Rome. Their plans were exposed by a spymaster well versed in the magical arts. At the behest of the senate, the legion marched on their estate. Their bodyguards and servants were of little use against the might of these forces. The trio called upon the Outer Darkness in desperation. As the household died all around them, they conducted a dark and terrible ritual to attempt to called forth a powerful creature to turn the tide. The Legionnaires burst into the room in the middle of the ritual, slaying Khafre and her father before they had a chance to react. The ritual was disrupted, the circle broken and the door to the Outer Darkness left wide open. All Lucia can remember of what happened next was a wolf-headed creature entering the room through some hideous type of portal. This creature, wielding some type of bow (or what appeared to be a bow) strode forward. Legionnaires and bodyguards both seemed to either crumble to dust as it approached or were pierced by one of it’s arrows and simply vanished. Lucia’s last vision of Rome was of the creature leveling a bow at her.
 
When she awoke, she was in modern New York and, having barely escaped with her life after an encountered with two vampires, promptly fled New York. She summoned a Nightgaunt, a creature of the Inner Dark, to take her to an area of magical concentration. This turned out to be a collection of magical beings staying in the home of an unfortunate historian named Alistair, whose neighbor was yet another magical being known as Dante. Lucia was...content there. Sadly, it could not last. Eventually circumstances separated her from the others. Having gained a somewhat capable grasp of English. She set out for New York again, making money by giving out fortunes to those she met on the road. She quickly learned they cared nothing for real magic, they just wanted to hear what would make them feel better of themselves. When she reached New York, she had dared to hope things would improve there. They have, in the sense she has a shop in which people paid to be lied too now. Needless to say, going from a sorceress with her eye on power in Rome, to a fortuneteller in New York….has not done wonders for her. Her interest in airplanes, has, at least, kept her from becoming an embittered shut in. Mostly. Hopefully. Kinda.
 
*Note, to avoid confusion, I'll state this simply and plainly, this is an outdated name for this brand of magic. It's name in English these, the common one at least, is "Outer Gates Magic", "Magic of the Outer Gates" etc. It is not intended to serve as the sole magic system or any of that. It's just a different type of magic.

Edited by Basilisk, Aug 29 2014 - 12:56 AM.

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"Shall this great kingdom, that has survived, whole and entire, the Danish depredations, the Scottish inroads, and the Norman conquest; that has stood the threatened invasion of the Spanish Armada, now fall prostrate before the House of Bourbon? Surely, my Lords, this nation is no longer what it was! Shall a people, that seventeen years ago was the terror of the world, now stoop so low as to tell its ancient inveterate enemy, take all we have, only give us peace? It is impossible! ...My Lords, any state is better than despair. Let us at least make one effort; and if we must fall, let us fall like men!"
 
-William Pitt the Elder, before suffering a fatal stroke on the floor of the House of Lords.




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