The universe is in peril.
An infection is spreading through it, brought on by cold fingers of shadow that claw their way into the hearts of all.
An unstoppable epidemic that tears through the most steadfast defenses of the courageous. A wave of misery, fear, and tyranny that sweeps aside resistance of the brave and noble. The strong-willed are ruthlessly crushed under its oppressive weight, while the weak-hearted are forced along its path, made to kneel and serve its inevitable march through the heavens above. Fires of hope are snuffed out by the inexorable advance of darkness. Evil machinations work inside and out to root out those who would stop the seemingly incurable disease, where death is a luxury rarely shown.
And yet, despite the relentless forces of destruction that roam unchecked through the ravaged vista of stars, a glimmer of hope still shines. A beacon for those who stand against the monolithic mass of darkness and pain. Warriors of light strike from the shadows their enemies so love, fighting for a freedom that seems to be no more than a wishful dream brought on by the desperate.
In this forsaken era of despair, much is to be lost, and gained, by those who take a stand. Battles of defeat and victory span the records of time, with names that are both remembered and lost by time.
It is a new era.
A war rages unchecked throughout the stars.
The tyrannical Brotherhood of Makuta seeks to expand its empire from one end of the galaxy to the other, mercilessly crushing one star system after another. Their power is nearly unrivaled, and with the gigantic Great Spirit Robot under complete control by its sadistically brilliant leader, Makuta Teridax, the Brotherhood may yet succeed in its quest of darkness. The triple planet of Spherus Magna is no more, having been crushed into a black hole 40,000 years ago by Makuta Teridax, just before completely destroying Mata Nui in the Prototype Robot a titanic battle of fate. Ever since, Teridax has turned his dreams of conquest towards the stars, subjugating entire alien civilizations with the power he now wields. Some join his empire willingly, drawn by the promise of power and lofty positions within his regime, while others fight to the bitter end to stop the spreading madness. Alien technologies, whether shared or stolen, now arm his warriors, with elemental blasts filling contested skies along with laser beams and plasma bolts. Those who serve are rewarded greatly, while enemies are to be crushed entirely.
Though it is not without hope. Various resistances have sprung up, fighting against the shadows that seek to dominate all. The Dark Hunters, led by The Shadowed One, operate from within the Great Spirit Robot, sabotaging equipment and assassinating beings crucial to Teridax's war machine. They strike swiftly and without hesitation, seeking to disable an opponent of seemingly limitless strength. Even now, their networks of spies and operatives have yet to be completely rooted out by the Master of Shadows, something that infuriates him to no end. Another player, the Order of Mata Nui, openly opposes the Brotherhood. Lead jointly by a white-clad Makuta of a realm parallel to our own, as well as Toa Helryx, the Order works with sympathetic alien races in an open war against Teridax's empire as a loose conglomerate that makes up for its lack of numbers with sheer courage and bravery.
The choices of one and many steer the course of history, and direct the path to the future.
Makuta Teridax and Mata Nui face each other for the final battle, but something is fundamentally wrong. Moments ago, Mata Nui used what little power was left in his decaying Prototype Robot body to shove Teridax into the path of a falling piece of Aqua Magna. Things didn't end up as they should have. Perhaps Mata Nui was too slow, or perhaps Makuta saw what was coming. Nevertheless, The Makuta is still alive, and slightly more than irritated at having part of his face dented in. With the Prototype Robot already falling apart, Mata Nui survives just long enough to see the planet he tried to protect be crushed into oblivion.
Era takes place around 40,000 years after these events, in an alternate timeline with things quite different from what we're used to. The Master of Shadows still lives, and has since forged a huge empire in the stars with the absence of those who could oppose his power. Contact with alien races had been made long ago, Teridax using the information of the different civilizations stored in the Great Spirit Robot to seek them out.
The Dark Hunters make up an underground resistance movement from within the Great Spirit Robot, doing what they can to disrupt and destroy Teridax's iron grip. However, contact with the outside is rare, and coordinating their efforts with others has proven to be nearly impossible.
The Order of Mata Nui still lives as well, and has expanded to form an alliance between various species and civilizations who oppose the Brotherhood's empire. Although not as large, they've managed to fight the empire through the force of their will. The alternate version of Teridax jointly leads them with Helryx, and the fact that he can think like his dimensional twin lends them an advantage.
The battles are fought on hundreds of different fronts across the galaxy, and anyone can shape the course of events from here, whether you're a soldier of the Brotherhood, an assassin in the Dark Hunters, or even a citizen under the protection of the Order of Mata Nui.
It's up to you to decide the path of events in this war-torn universe.
Although The Brotherhood Of Makuta scarcely resembles the organization that gave rise to it, the sprawling stellar empire still bears the name proudly. Initially, its conquests were carried out by Teridax alone, with only a handful of star systems under his control, but that number has since grown to nearly twenty thousand. And with almost a quarter as many sentient species part of or enslaved by the Brotherhood, it is the most powerful faction vying for control over the galaxy. Countless bases, colonies, and bastions are found within the empire's borders, each devoted entirely to the single goal of domination.
As a result of the various alien races joining the empire, willingly or not, the Brotherhood has access to some of the most advanced technologies of the time, from medicines able to perform “miracles” to starships with weapons capable of cracking a planet's crust. However, with the ever-expanding gap between the powerful and the –much more numerous– “citizens” of the empire, these technological wonders are only rarely available to the masses. In addition to it's gigantic size, the Brotherhood also has, as is to be expected, the strongest military in operation. Ships in its navy range in size from menacing, black-armored dreadnoughts to small, one-person transports. Its vehicles are powered by a seamless combination of both protodermic technologies and reverse engineered alien equipment, all bearing the sinister markings of the Kanohi Kraahkan. It seems like only a matter of time before their dark goals are reached.
The Dark Hunters are one of the most important players in this battle for power. They make their stand within the very heart of the Brotherhood's empire, working to overthrow the tyrant where he is the most vulnerable, and the most protected. After Teridax's takeover of the Great Spirit Robot, he went about eliminating those within the massive mechanoid who would dare oppose his rule. Rahkshi, Visorak, and Mechanical Exo-Toa scoured every centimeter of the domes that made up the interior of the giant robot for rebels, destroying those discovered on the spot. However, not all were killed off. The few that survived were as tough, skillful, and deadly as they got. Ever since, the Dark Hunters have been working to break Teridax from the inside, their ranks growing as more seeds of dissent are planted in the societies that have survived within the Great Spirit Robot. They’ve managed to stay hidden from the Makuta’s “all-seeing” gaze from the fact that Teridax was never meant to operate the Great Spirit Robot for any extended length of time. He simply cannot control all its functions at once, and still keep track of the multitude of beings within. That, and with the massive internal restructuring that has occurred makes for many exploitable gaps in the Master of Shadow’s sight. Masters of stealth, assassination, and disguise, they work in the darkness for a cause of light.
In addition to the various species native to the Great Spirit Robot, species from Spherus Magna can also be found within their ranks, such as Glatorian, Agori, Skrall, and Vorox, these beings stowing away inside the mechanoid after their world was destroyed. However, because of it's isolation, few alien races are included in the Dark Hunter's ranks. While the threat of annihilation is always looming over their shoulder, the Dark Hunters never stop the fight for freedom.
A stalwart sentinel of the star systems and races free of the Brotherhood's grasp, the Order of Mata Nui is one of the few factions to openly fight against Teridax's regime. Though smaller in both number and size, with “only” 8,000 systems under their protection, those included within fight with a determination and bravery that is far superior to the will of the Brotherhood's enslaved forces. The Order itself isn't a homogeneous stellar society like the empire it opposes, instead it is a loose organization of races and planets that fight the Brotherhood under a common banner. As such, it's population is diverse and highly varied, though the bulk of it's size is attributed to refugees fleeing the Brotherhood's shadowy grasp. Brought together initially by the leader of the original organization bearing the name, as well as a dimensional traveler of a rather unexpected nature, the Order has kept it's name in honor of the Great Spirit who died in the pivotal battle 40,000 years ago.
The Order of Mata Nui's forces are are varied as the species that make it up, with it forces ranging from commandos armed with the latest in fighting technology, to warriors battling with swords and axes. Irregulars, hardened veterans, and even criminals wanted nowhere else make up it's “military”; all are welcome, as long as one share's the Order's commitment to bringing down Teridax and his empire.
But those aren't the only ones. Countless other factions are trying to claim control over the galaxy. Here's your chance to create your own. Factions must be started with PCs, NPCs will be allowed if the faction grows.
Name: (What do these people call themselves?)
Members: (Who rallies under this banner?)
Description: (What's this faction like?)
Location: (Where are they based from?)
Alignment: (What does this faction fight for, freedom, control, order, etc?)
History: (How was it started? What battles has it been part of?)
The galaxy is a varied place, with as many different places known to be as there are stars visible in the sky, each with their own attributes and stories. Some have given rise to their own sentient life, while others are airless, frozen wastelands bathed in toxic energies. Here are some of the most important, which are either relevant to current galactic events, or will surely be soon.
The heart of the Brotherhood is the Great Spirit Robot, the planet-sized mechanoid constructed by the Great Beings to fix their shattered planet, now under complete control of Makuta Teridax. Large enough to hold it's own universe inside, the interior of the Great Spirit Robot barely resembles what it once was. The oceans of liquid protodermis have since been drained for construction of materials, and the once blue skies are now clogged with smoke and ash from the innumerable factories that litter the otherwise barren landscape. The grand cities built inside have been overrun by the industrial machine that powers the Brotherhood's empire. A massive fortress occupies the dome that once housed the city of Metru-Nui, serving as both capital and headquarters of the Brotherhood of Makuta.
The population consists mainly of species native to the Matoran Universe as well as Spherus Magna, whether working as slaves for the Brotherhood or as assassins and spies for the Dark Hunters. The few aliens here are mainly high-ranking Brotherhood officials that have worked their way up. This desolate place has been dubbed “Makutaverse” by those who manage to make a living here. Victory for either side is assured by the destruction or purging of this huge machine.
Situated in the deep core of the galaxy, the solar system of Solis Daxia is where the Order of Mata Nui directs its efforts. Surrounded by a maze of orbiting black holes, the system is difficult to find at the best of times, making it perfect for the Order. The system is home to a single planet revolving around a blue star known to members of the Order as New Daxia. The planet itself is relatively uninteresting, being a small, low-gravity world just barely capable of keeping an atmosphere breathable for most sapient species. It’s rocky, blue-grey surface is devoid of any kind of native life, with member of the Order being the only living there.
Near the equator is the Order of Mata Nui’s base, a large structure built with the combined technical knowledge of hundreds of different species. The amalgamation of different styles makes for an imposing structure, one that seems like a strange growth that fixed itself on the rocky landscape. Here, the fate of those who fight for freedom is decided.
A seemingly unimportant rocky planet located near the outer reaches of the explored galaxy, the lush world of Kal Dormus has become a hotspot of activity in recent times, with both the Order of Mata Nui and Brotherhood of Makuta attempting to assert their control over the planet, through various means. The world itself is primarily covered in dense forests and jungle, with almost no large bodies of water visible from orbit. The blue, green, and purple plantlife seem to cover the entire planet from pole to pole, with even the highest mountain peaks enveloped underneath. However, the calm exterior hides a valuable secret. It has been recently discovered that there are various technological wonders hidden within the neverending jungle, pieces of equipment that seem to be of Great Being origin. Both the Order and Brotherhood want to get their hands on them, and prevent the other from obtaining it.
Kal Dormus does have its own native sapient life, a spindly quadrupedal race of primitive beings with reptilian-characteristics known as the Kallus. These beings have a rather strange anatomy, with round , blue bodies that seem to hang down from four multi jointed limbs, long necks that end in triangular heads, and vestigial fins that seem to point to a time when their planet was dominated by water. Additionally, they have the ability to generate blasts of mental force, which assault the target with an disabling non-physical pain, something that may be the result of tampering by the Great Beings.
Though still primitive in terms of technological development, the Kallus have made it quite difficult for the Brotherhood to take their planet by force, while the Order has attempted to form an alliance with them. Research done by both parties on the technology the Great Beings left behind is inconclusive, but it’s a fair enough bet that whoever gains complete access to it will have a huge advantage in times to come.
From artificial beings to alien species, the inhabitants of this galaxy are both numerous and varied. A record of your denizen must be submitted for approval before adventure may start. Areas in bold are required, while additional fields, such as ones for vehicles, starships, and anything else deemed necessary may be added. Notes in parenthesis can be removed.
Name: (Self-explanatory. Keep it believable for selected race, please.)
Species: (Toa, Glatorian, Kallus, Matoran, etc. Custom species are allowed, whether they’re artificial beings from the Matoran Universe, or an alien hailing from a distant planet, as long as they’re within reason.)
Appearance: (What your character looks like. Please be descriptive, instead of just saying “Toa with Mata style body, and Metru style limbs.”)
Powers and Abilities: (Again, fairly self-explanatory. Anything extraordinary that your character can do.)
Equipment: (What does your character carry for tools? Weapons? Armor?)
Skills: (What your character is good at.)
Weaknesses: (Everyone has them. Explain your character’s here. Weakness must be reasonable.)
Personality: (How does your character act? This one is not strictly necessary, but strongly encouraged.)
Alignment: (Neutral, chaotic, good, lawful evil, etc?)
Affiliation: (Order of Mata Nui, Dark Hunters, Brotherhood of Makuta, none?)
Bio: (What has your character’s life been like? Minimum of four sentences. Detail is strongly encouraged.)
But, now, what is any good science fiction RPG without some spaceships? Note that spaceship sizes are influenced by the relative number of PCs you have in the crew. If you have a large number PCs, we’ll consider allowing a larger ship. If you only have one or two, it’ll be smaller. Do note that the larger the ship, the larger the target. Meaning the larger you go, the less viable dodging fire is an option, and the more damage you're going to take.
Now, you are allowed to have NPCs in your crew, though be mindful that they are Non Player Characters, and can be injured, and even killed, without permission if the circumstances warrant it. NPCs will not effect ship size. Ship classes are:
Corvette: 0-100 meters
Frigate: 100-400 meters
Cruiser: 400-600 meters
Heavy cruiser: 600-1000 meters
Destroyer: 1000-2000 meters
Battlecruiser: 2000-5000 meters
Dreadnought 5000+ meters
(Note that this is a rough outline, mostly for comparative purposes. Ships may be considered different classes based on a number of factors, as seen fit by the player.)
Ship Profile here.
Ship Name: (Pretty self explanatory.)
Shipe Make: (Is it of an alien design, or one of the mass-produced behemoths of the Brotherhood, etc?)
Ship Class: (What class does it fall under?)
Appearance: (Pretty obvious. What does your ship look like.)
Systems: (This is where you describe weapons, special features, and the general equipment loadout of the vessel.)
Crew: (Who calls this their home away from home?)
Bio: (What makes this ship unique? What’s its story? Where was it made, who made it, who owns it, who captains it? Has it been in any special battles? Had noteworthy events?)
For reference, here are your game moderators. If you have any questions at all, feel free to send any of them a PM.
Head GM: Gravity
GMs: The Snark Knight, Silvan Haven
1. No godmodding. Most of you will know what this means, but for those of you that don’t…
a.No autohitting. This refers to striking a PC without allowing for a chance to react.
b.No instadodging. This refers to dodging something that you should not be able to dodge.
c.No metagaming, which means having your character know things that they should not. This includes having “uncanny feelings”, groundless accusations that just happen to be right, et cetera.
d.No powergaming. This would be having your character perform feats that they should not be able to manage. Like ridiculous element use, incredible dodging skills, and events of that nature.
2. Use “OOC” and “IC” in your posts. “OOC” stands for “out of character”, and “IC” stands for “in character”. Example:
Hakann threw a punch at the rapidly retreating Tahu, a wide smirk contorting the edges of his face into a savage expression.
OOC: Anyone want to join in?
3. All profiles must be approved before use in the game. Please include the phrase “Spock > Khan” in white text underneath your profile to show that you read these rules.
4. Respect the staff. This should be clear, but sometimes, people don’t seem to think so. The staff aren’t here to ruin your day, and they’re not likely to be annoyed without due cause. That said, if you feel that one is behaving in a way discriminatory towards yourself, please contact the Head GM, and he will take a look into the matter.
5. All BZPower rules apply, as well as all RPG forum rules. This means keeping it at most PG-13 in terms of content.
6. Punishment system. We don’t want to use them, but sometimes, it’s necessary. Your first offense will result in an official warning. This is your one chance to change your act. The second will result in a temporary ban, with the possibility of character death or injury if the offense warrants it. The third results in a permanent ban, which requires the consent of all active staff members. We reserve the right to alter this punishment scheme, or enact an alternate punishment as needed. Any alterations must be agreed upon by a majority staff vote, if unanimous agreement cannot be reached.
7. Rewards will also be given out to players who contribute positively to the game based on merit. What rewards? Well, who knows what one will find lying around the galaxy...
8. Since profiles are approved on a case by case basis, we do not have a list of banned masks, powers, or species. That said, please use common sense when making your profiles. We’re already going to have to read species writeups, we don’t want to sift through ill-considered profiles. The tech level here is, as you might have guessed, very, very advanced. With the multitude of species present, there is no real way to pin down what is allowed, and what is not. Out and out magic is not allowed, but anything other than that will be taken on a case by case basis.
9. Player involvement is critical for Era as an RPG, and we wholeheartedly encourage players to create their own content to fill this galaxy, whether it be factions, plots, species, or what ever else is felt like being created.
10. Have fun, this is a huge world, built entirely for you to play in, knock yourselves out. Knock each other out. What happens from here is entirely up to you.
Edited by gRAViTiC dUbSTEp, Dec 20 2013 - 04:27 PM.