This is the profiles topic for City of Legends. Post your profiles here and wait for them to be approved, either by myself or my trusty staffer Falcon Lord. Once they have been approved, dive into the game and start making your own legends.
Character Profile and Information:
Characters in this game can be any being living in Metru Nui. This includes many MU species, especially within the Dark Hunters’ ranks. There are no Makuta.
To create a character, fill out this character profile and submit it for approval. This layout is only a suggestion, so feel free to change the format if you wish.
Name: Make it BIONICLE-sounding.
Gender: Male, Female, unknown, neither, somewhere in between.
Species: Something from the MU, or create your own custom species.
Faction: Mangai Nui / Dark Hunters / Other?
Element: If applicable to the character’s species.
Kanohi: If applicable to the character’s species. Custom masks are OK if approved by the GM.
Other Powers: If applicable to the character’s species.
Appearance: What do they look like? A MoC, drawing or description will do.
Equipment: What do they have with them?
Biography: About their life.
Personality: What are they like? How do they act?
Skills/Strengths: What are they good at?
Weaknesses: What are they bad at? What hurts them?
There is no limit on how many characters a player may control at a time.
As with any RPG, there are some canon powers that cannot be used. These include:
- The legendary masks, for obvious reasons.
- The olmak, avohkii, krahkan, olisi and mask of elemental energy, all of which are unique. There are none of these masks in existence other than the ones shown in the canon story.
- The elements of light and shadow (though some light or shadow-based powers may be allowed in custom species).
- The mohtrek, because insta-armies are annoying.
- The mask of undeath, because unkillable zombies are no fun.
- The komau (great mask of bunnying), the sanok (great mask of auto-hitting) and the mask of clairvoyance (great mask of meta-gaming) are all off-limits. While it is possible to use these responsibly in an RPG, I’d rather save everyone the trouble of sorting out how they should and shouldn't be used within good RPing etiquette.
- The mask of conjuring, because it is ridiculously overpowered.
Some canon characters are available for use as PCs, both Toa Mangai and Dark Hunters. Players wishing to play as these characters should PM a profile to the GM. If there is competition for a character, the GM will award the character to the player who submitted the profile he liked best. The GM’s decision is final.The following characters are up for grabs, if anyone wants them.
Nidhiki, four unknown Toa of ice, three unknown Toa (At least one of the unknown Toa wore a kakama)
Lariska, Airwatcher, Amphibax, Avak, Charger, Conjurer, Devastator, Eliminator, Gatherer, Gladiator, Guardian, Hakann, Lurker, Krekka, Mimic, Phantom, Poison, Primal, Prototype, Ravager, Savage, Shadow Stealer, Spinner, Thok, Tracker, Triglax, Tyrant, Reidak, Vengeance, Vezok, Zaktan
In the days before the war, it was rare for Ta-Matoran mask makers to craft great kanohi, since there were very few Toa who had need of them. Matoran masks were cheaper to make, since they used lower-powered disks, and so were produced in much higher volumes. The forging of great masks was considered a show of great skill for a mask-maker, but had little practical value, and so was rarely done.Now, with over a hundred Toa in the city, all of them using masks against the Dark Hunters, the trend has reversed. Great masks are being produced as quickly as possible to aid the Toa. For this reason, it is acceptable for a PC to have two great kanohi, rather than the customary one.The conditions for this are as follows:
a) The character with an extra mask must be a Toa
b) The character with an extra mask must be part of the Mangai Nui, and have been for some time.
c) The character will have had their second mask for only a short time, and so may not have completely mastered its power(s) as yet.
Concerning the level of technology present in the game, players should go with what we saw in Metru Nui in the 04-05 arc. Kanoka disks, moto-sleds, rhotuka launchers and memory crystals are all fair game. Xian standard weaponry is cool for DHs and some Toa, depending on which part of the universe they came from. Toa who lived on Xia or Nynrah before going to defend Metru Nui will have better tech than Toa from the back-blocks of the Tren Krom Peninsula.
Faction: Mangai Nui
Kanohi: Hau (primary), suletu (secondary).
Other Powers: N/A
Appearance: See the banner above.
Equipment: Lhikan carries two fire greatswords, which can be joined together to form a hoverboard/shield.
Biography: Around 16,500 BGC, Lhikan was a simple craftsman who at one point was rescued from danger by a Toa of fire named Dume. Dume later had a hand in Lhikan's transformation into a Toa.Lhikan became a Toa about 6,005 BGC and originally guarded the Makoki Stone in the Toa fortress along with many other Toa. Following a raid by Vezok and Hakann who tried to steal the stone, the fortress was attacked by Frostelus. Lhikan was ordered by his team leader to abandon his post so there would be a survivor to tell what had happened. Being a novice Toa, he agreed, and became the lone survivor. Ordered to retrieve the Makoki Stone before escaping, Lhikan found that the stone was already gone, stolen by Vezok. Following the crisis, he vowed he would never run from anything again.
Lhikan eventually went to Metru Nui with ten other Toa to fight off the kanohi dragon. After a month long battle, the kanohi dragon was defeated. The Toa Mangai decided to transport the rahi to Xia, delivering it to Roodaka when they arrived. The eleven Toa then decided to stay in Metru Nui and protect the city.
After the kanohi dragon's defeat, (around 2,500 BGC) the other Toa left on various missions, leaving only Lhikan and two other Toa on Metru Nui: Toa Nidhiki and Toa Tuyet. Several Matoran corpses were found with tablets reading "Toa Tuyet". Tuyet revealed that she had once been in possession of a powerful artifact, the Nui Stone, sought by the Dark Hunters. Tuyet's home island had been threatened by the Dark Hunters, and Lhikan and Nidhiki realized the deaths were a Dark Hunter countdown. Lhikan and Nidhiki combated several Dark Hunters, and Lhikan took on Triglax and Gladiator. After they defeated the Hunters, another Matoran was found dead, proving that the Dark Hunters were not behind the killings. Lhikan then confronted Tuyet, and forced her to admit she had the Nui Stone. The two fought, and Nidhiki showed up to defeat Tuyet, who was using the Nui Stone. Lhikan and Nidhiki froze and battered down the water flow that Tuyet was standing on, high in the air. She lost her grip on the stone, and Lhikan moved to catch her. Nidhiki tried to catch the stone, but a blast of fire from Lhikan destroyed it. Tuyet later disappeared from her prison in the Coliseum, secretly taken away by beings unknown. The Dark Hunters eventually declared full scale war on Metru Nui, and Lhikan commanded an army of 100 Toa to combat them.
Personality: Lhikan is known for his patience, dealing with all matters carefully and to a high standard. He very seldom becomes frustrated. His caution has been remarked upon by Nidhiki, reminding him of how Lhikan once thought that damage to the tops of knowledge towers meant the return of the kanohi dragon. He also assigned several of his Toa to guard Turaga Dume during the Toa/Dark Hunter war instead of attacking the Dark Hunters directly. Lhikan does not shy from danger, a trait stemming from his abandoning of the fortress he originally guarded; he also dislikes speaking of this past.Lhikan is known for his protective and amiable attitude towards the Matoran of Metru Nui. When he was not protecting the City of Legends from evil, he could be found settling disputes and listening to the problems of the Matoran. Even now, with an army to command, he still makes time for almost anyone who asks his help. Some think this is unhealthy, and that he needs to think of himself sometimes, but he continues nonetheless.
Skills/Strengths: Lhikan has gained exceptional control over his powers, being able to wield both his element and mask with incredible precision and strength. He is also skilled with his weapons, being worth six toa in battle, according to Nidhiki, his fellow Toa Mangai. His resolve to protect the city of Metru Nui and its heart are unwavering.
Weaknesses: As a Toa of fire, Lhikan is vulnerable to cold and wet, though he can withstand high temperatures easily. During the war, he is working himself very hard, some might say too hard, and getting very little time for rest and recovery. His past is a touchy issue for Lhikan, and though he has vowed to never run from anything again, it is clear that he still has unresolved issues.
Faction: Mangai Nui
Other Powers: N/A
Equipment: Dume's badge of office is a short staff topped with an oddly-shaped blue jewel. Any functionalities beyond symbolising his status as a Turaga elder are unknown.
Biography: Very little is known of Dume's life as a Matoran. At some point in the past, he became a Toa, and led a team. Dume was a Toa for thousands of years, during which he primarily fought against rahi and the Dark Hunters. Over 16,000 BGC, he saved the life of a Ta-Matoran crafter named Lhikan, and later had a hand in his transformation into a Toa. Some time within the next two thousand years, Dume became a Turaga and was appointed the Turaga of Metru Nui.
In the year 3,000 BGC, Dume's rule was threatened by Dark Hunters. Three of their number, Avak, Reidak, and Vezok, released the kanohi dragon from its icy prison underneath Metru Nui. The beast wreaked havoc on the city for several hours, causing massive damage to the city, as well as incapacitating hundreds of Vahki units. After several hours of the rampage, Dume grew desperate, and sent a dozen Vahki to request assistance. The Turaga was cornered in his chambers by the three Hunters that released the Dragon, offering their protection. Dume refused them immediately, demanding that they exit his chambers. The Hunters threatened him, but stopped short of carrying out any such method of punishment by the arrival of Toa Lhikan, Toa Nidhiki, and the other Toa Mangai. The Toa convinced the Hunters to leave, and then defeated the Kanohi Dragon over the course of the next month. After a long debate, the Toa eventually transported the Rahi to Xia, promising Dume that they would return.
Over the course of the next thousand years, Dume dutifully defended his city against the invading forces of Dark Hunters. At some point, Thok tried to kidnap him, but the attempt failed, and an enraged Shadowed One declared war. As the fighting broke out, Dume was forced to hole up in the Coliseum, for fear of his life. It had seemed like a lost cause until Toa Naho managed to slip through the Dark Hunter ranks and retrieve help. Reinforcements of nearly a hundred Toa arrived, and the war escalated. Dume, however, was still forced to remain in the Coliseum, surrounded by a guard team at all times.
Personality: Dume is known to be stubborn and fiercely argumentative for what he sees as the best way to do things (and no, that does not include having Dark hunters in his city, thank you very much!) As leader of Metru Nui, he generally remains distant and authoritative when dealing with the population. He lets Lhikan and a few others get close to him and even give advice, but is usually happy to keep his own council. At war with the Dark Hunters, he acts as the brain behind the operation of the entire Mangai Nui. Matters of logistics, tactics and security are all kept running smoothly under his careful eye and sharp mind.
Skills/Strengths: Dume's greatest asset is his formidable mind, closely followed by his sharp tongue. He has a quick wit and excellent reasoning ability, backed up with an unrivalled knowledge of politics. With these tools, he has kept the city of Metru Nui peaceful and prosperous for many millennia, and fully intends to continue doing so.
Weaknesses: Being a Turaga, Dume lacks the physical strength and magical power of many other species. Because of this and his importance to Metru Nui, he is kept under 24 hour guard in the coliseum. At times, he grows frustrated with this confinement, but is forced to admit its necessity.
Species: Ancient's/The Shadowed One's Species
Faction: Dark Hunters / Order of Mata Nui
Other Powers: Ancient's rhotuka rob a target of all physical coordination. He also possesses power-negating eyebeams, which prevent the target from using any elements, kanohi, rhotuka or other magical abilities for a limited time (around 10 minutes).
Equipment: Ancient carries a rapid-fire rhotuka launcher, and his claws are capable of piercing most armour. He wears boots containing levitation kanoka, which are activated by stomping on the ground. His whole body is covered in thick, protosteel armour that is immune to most physical attacks.
Biography: A native to the Shadowed One's homeland, Ancient rebelled against the harsh rules of that island and created a new life for himself. Ancient started a business, hiring himself out to others and doing the work they were not willing to. He changed the land into a place of corruption ruled by warlords. Ancient's loyalty could only be bought; he was more than happy to switch sides if a better offer was made.
At the end of a civil war, Ancient and the Shadowed One met and the idea for the Dark Hunters was born. Journeying together, the two discovered the island of Odina, where they seeded the base of their new organization. Soon after this, he was paid by the Order of Mata Nui to join them, and assigned as a spy in the Dark Hunters.
tablet from them, and recruited both Skakdi into the Dark Hunters.Now, Ancient, along with Lariska, has been sent by The Shadowed One to wage war on Metru Nui. The conquest was proceeding very well until a hundred Toa reinvaded in the Dark Hunters' wake, and brought progress to a painful crawl. Ancient hopes are high, however, now that he has discovered a record in the archives detailing the fall of Toa Mangai Tuyet. He hopes to use the information he discovered to win the war quickly and cleanly.
Personality: Ancient cares solely for his payments, and would still betray the Dark Hunters after 70,000 years if he thought it would benefit him. The same applies to the Order of Mata Nui, though pay continues to be good on both fronts. As such, he is a ruthless hunter, and is unaccustomed to having anybody stand in his way (at least, not for long).
Skills/Strengths: Ancient has excellent combat skills, and can use a wide variety of weapons, should the situation demand it. Like all members and servants of the Order, his mind is shielded from attack and intrusion. He is a master at the game of cross and double-cross, as demonstrated by his single-handed destruction of civilisation on his home island.
Weaknesses: Ancient's immense size and strength do come with a drawback: he presents a rather large target to his enemies, even if the window of opportunity to hit it is small.
Edited by The Lorax, Dec 09 2013 - 06:23 PM.