The thing to keep in mind here is that both teams are to be identical in terms of weaponry. I think the best thing to do in this situation is to break with canon and come up with powers both Rahkshi and Vahki can use.EDIT: Hey, this is the 200th reply in this topic - let's keep it up guys
OK, so masks and multiple powers are out. How about this then:Toa and Skakdi: Elemental powers with various effects, can channel the element through their weapon for more powerful attacks.Rahkshi and Vahki: Kraata power/Vahki ability, can "glide" short distances. I'm not sure how best to handle the Vahki, as their powers were mostly based around messing with your mind. If they are only allowed to fire Kanoka, then those Kanoka need to be charged with some power. Perhaps variations on the Rahkshi powers; the Vahki just channel them through disks as a visual explanation.Say we got fire/water/air/stone/earth/ice as the Toa/Skakdi elements, and poison/life drain/electricity/explosive/freeze/plasma as Rahkshi/Vahki powers. Rahkshi use beams, Vahki use disks, but both got the same effect in the end, with disks that explode, send electricity flying, etc?
Edited by UltraHau, Nov 28 2011 - 11:53 AM.