UltraHau Posted December 8, 2011 Share Posted December 8, 2011 ^And that there is why I asked if you wanted to change the name of the thread. Perhaps a name change or thread split might be useful, after all Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 8, 2011 Share Posted December 8, 2011 I just want a BIONICLE RTS (BTW I only read the first page of replies so if you guys are discussing something, I have no idea what to say) which I think someone mentioned before.I considering making an RTS once... then I started listing out the work I'd need to do for a basic playable demo and abandoned that idea.Okay - Panda support shadows and quite a few other graphical effects out of the box (so you don't have to write your own shaders for most effects), but you should keep several things in mind:[*]Some post-processing effects - SSAO most notably - will really kill your framerate, and will make B:CoD unplayable on computers with mid to low-end GPUs. Shadow maps (cascaded, parallel-split, or simple) are fine, but baked shadows + ambient occlusion is the first approach we should consider - it's much cheaper, and looks much better.[*]There are very few (if any) debugging tools for shaders. If something doesn't work the way you think it should, you don't have too many ways to figure out what's wrong.[*]Baked/pre-calculated effects is what we should consider first, especially considering the nature of our game. Most FPSes bake ambient occlusion and shadows/lighting into their maps and models, and I think it's what we should consider first.Lol, don't worry, I'm not going to go crazy-indie-developer-in-an-eye-candy-store. If the game doesn't run on my integrated-graphics laptop (which, mind you, can't run Minecraft), I'm going to cut back or make things optional. I definitely think map lighting/shadowing should be baked, but characters should definitely have dynamic shadows as an option.I also don't really intend to write my own shaders, but I will if the art style requires it. Once in Unity, I tried to replicate the look of 2001-2003 Bionicle comics and was mostly successful. ^And that there is why I asked if you wanted to change the name of the thread. I wonder just how much progress we really need before we can post a topic. Screenshot of a teapot anyone? Quote Link to comment Share on other sites More sharing options...
UltraHau Posted December 8, 2011 Share Posted December 8, 2011 Lol, don't worry, I'm not going to go crazy-indie-developer-in-an-eye-candy-store. If the game doesn't run on my integrated-graphics laptop (which, mind you, can't run Minecraft), I'm going to cut back or make things optional. I definitely think map lighting/shadowing should be baked, but characters should definitely have dynamic shadows as an option.As an owner of an Intel GM45 GPU, I can already tell you you can cross out SSAO from that list I wonder just how much progress we really need before we can post a topic. Screenshot of a teapot anyone?I'm not sure how much progress we need - maybe we should ask B6 or one of the FCG moderators. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Katuko Posted December 8, 2011 Share Posted December 8, 2011 (edited) You must have proof that you have already started creating the game. Do not simply post your idea for a game. Evidence that you have begun work could be in the form of a screenshot' date=' a demo download, or something similar. Do not simply post, "I have already started."[/quote']A screenshot would be enough, but a demo is of course recommended. Edited December 8, 2011 by Katuko Quote Link to comment Share on other sites More sharing options...
UltraHau Posted December 8, 2011 Share Posted December 8, 2011 You must have proof that you have already started creating the game. Do not simply post your idea for a game. Evidence that you have begun work could be in the form of a screenshot' date=' a demo download, or something similar. Do not simply post, "I have already started."[/quote']A screenshot would be enough, but a demo is of course recommended.Hmm... It might be a while before B:CoD gets its own thread then Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
BULiK Posted December 8, 2011 Share Posted December 8, 2011 well maybe you should actually start working on it then, other than arguing over what to do, which is as far as i know the only thing you programmers are doing.you could get atleast started on getting a demo where you walk around. (mostly a tech demo) so you could atleast get a topic Quote Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
P962 Posted December 8, 2011 Share Posted December 8, 2011 well maybe you should actually start working on it then, other than arguing over what to do, which is as far as i know the only thing you programmers are doing.you could get atleast started on getting a demo where you walk around. (mostly a tech demo) so you could atleast get a topicThanks for that suggestion Bulik. As for the demo, I think just merely walking around isn't going to cut it for BCOD. Speaking of that, I've got two new pieces of concept art for you guys that I drew at school when I was bored. Right now though, my camera is out of juice and I need to recharge it and if that's not enough, I've got some personal stuff to attend to this weekend, so it'll be awhile before I can get around to posting it. Quote A Toa eh? What kind of Toa am I? Ever wanted to read a manga styled retelling of the early years of Bionicle? Here ya go!http://www.bzpower.c...?showtopic=1384 Link to comment Share on other sites More sharing options...
UltraHau Posted December 8, 2011 Share Posted December 8, 2011 well maybe you should actually start working on it then, other than arguing over what to do, which is as far as i know the only thing you programmers are doing.Figuring out how to program B:CoD is a very important thing; otherwise, you might have to wait longer for features like multiplayer. If all of us programmers are not on the same page, we're going to step on each other's toes and mess the code up. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Manducus Posted December 9, 2011 Share Posted December 9, 2011 well maybe you should actually start working on it then, other than arguing over what to do, which is as far as i know the only thing you programmers are doing.Figuring out how to program B:CoD is a very important thing; otherwise, you might have to wait longer for features like multiplayer. If all of us programmers are not on the same page, we're going to step on each other's toes and mess the code up.Bionicle Call of Duty with guns? Or is it just melee range weapons that can shoot stuff outta it? Quote Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 9, 2011 Share Posted December 9, 2011 Bionicle Call of Duty with guns? Or is it just melee range weapons that can shoot stuff outta it?Call of Destiny It's a pun.It's going to be primarily a shooter, but don't hold your breath for guns. This game is all about elemental powers. Quote Link to comment Share on other sites More sharing options...
UltraHau Posted December 9, 2011 Share Posted December 9, 2011 It's going to be primarily a shooter, but don't hold your breath for guns. This game is all about elemental powers.That being said, several weapons will probably have gun-like properties, correct? Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
alpha123 Posted December 9, 2011 Share Posted December 9, 2011 It's going to be primarily a shooter, but don't hold your breath for guns. This game is all about elemental powers.That being said, several weapons will probably have gun-like properties, correct?From what I understand, yes. Maybe even some elemental powers will be gun-like (fireball). Quote If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Ringoster Posted December 10, 2011 Share Posted December 10, 2011 For starters; Mac support. Then, maybe better detail and quality in the sound part of things. Quote Link to comment Share on other sites More sharing options...
alpha123 Posted December 10, 2011 Share Posted December 10, 2011 For starters; Mac support. Then, maybe better detail and quality in the sound part of things.If we weren't using a game engine that had Mac support, Mac support would be really low on my to-do list for B:CoD. Quote If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 10, 2011 Share Posted December 10, 2011 (edited) Yeah... it's time to get our own topic :/ Too many people aren't up to date on the plans. Edited December 10, 2011 by Jedi Knight Krazy Quote Link to comment Share on other sites More sharing options...
BULiK Posted December 10, 2011 Share Posted December 10, 2011 maybe you can contact an admin like emzee for an exception Quote Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 10, 2011 Share Posted December 10, 2011 Or we could shift the planning conversation to email or PM, because at this point we're getting too technical for anyone who's not on the team to care about. Quote Link to comment Share on other sites More sharing options...
BULiK Posted December 10, 2011 Share Posted December 10, 2011 Or we could shift the planning conversation to email or PM, because at this point we're getting too technical for anyone who's not on the team to care about.you took the words right out of my mouth Quote Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
UltraHau Posted December 11, 2011 Share Posted December 11, 2011 Or we could shift the planning conversation to email or PM, because at this point we're getting too technical for anyone who's not on the team to care about.Sounds good to me. I say go with email.For starters; Mac support. Then, maybe better detail and quality in the sound part of things.If we weren't using a game engine that had Mac support, Mac support would be really low on my to-do list for B:CoD.Agreed, though it would be hard to justify implementing Linux support if Panda didn't have that already either (besides 2 team members using Linux) Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Palm Posted December 11, 2011 Share Posted December 11, 2011 You guys need anybody to make music? I have examples of my stuff on my SoundCloud page, link in my signature. (Pieces of interest- Gaining Ground, Light, The Chronicler's Party, Frozen Code) Cause this seems pretty cool, and I think it'd be awesome if I could be a part of it, even if it's just with music.Word of advice though, plan ahead. Like plan every little thing ahead. It's caused some problems for the folks over at B:NG, and poor early on planning can't be fixed, you have to wipe the slate clean to get started again.-Snipe Quote | BZPRPG Profiles | Link to comment Share on other sites More sharing options...
alpha123 Posted December 11, 2011 Share Posted December 11, 2011 Or we could shift the planning conversation to email or PM, because at this point we're getting too technical for anyone who's not on the team to care about.Agreed.Agreed, though it would be hard to justify implementing Linux support if Panda didn't have that already either (besides 2 team members using Linux) Actually, most of the time I'm on Windows (Windows 7 is surprisingly comfortable). I switch to Linux when I need to use NodeJS (which I can't get running on Windows) or SBCL (which is experimental on Windows), or sometimes just for fun. Quote If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
UltraHau Posted December 11, 2011 Share Posted December 11, 2011 You guys need anybody to make music? I have examples of my stuff on my SoundCloud page, link in my signature. (Pieces of interest- Gaining Ground, Light, The Chronicler's Party, Frozen Code) Cause this seems pretty cool, and I think it'd be awesome if I could be a part of it, even if it's just with music.Word of advice though, plan ahead. Like plan every little thing ahead. It's caused some problems for the folks over at B:NG, and poor early on planning can't be fixed, you have to wipe the slate clean to get started again.-SnipeMusic would be nice, but it's too early in the project to start composing anything - I (I can't speak for the other team members) will keep you in mind :)As for planning... *looks at previous 5-6 pages*... we've been doing quite a bit of that It might be possible for us to do more planning, but it looks like planning (for now) will shift to email or PMs, so this thread might die down a little.Actually, most of the time I'm on Windows (Windows 7 is surprisingly comfortable). I switch to Linux when I need to use NodeJS (which I can't get running on Windows) or SBCL (which is experimental on Windows), or sometimes just for fun. Hand over your nerd card. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
P962 Posted December 11, 2011 Share Posted December 11, 2011 http://www.brickshelf.com/gallery/pickle962/BM/100_1431.jpg Battle on the Beach 1http://www.brickshelf.com/gallery/pickle962/BM/100_1433.jpg Battle on the Beach 2As promised, two new pieces of concept art... Quote A Toa eh? What kind of Toa am I? Ever wanted to read a manga styled retelling of the early years of Bionicle? Here ya go!http://www.bzpower.c...?showtopic=1384 Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 11, 2011 Share Posted December 11, 2011 http://www.brickshel...BM/100_1431.jpg Battle on the Beach 1http://www.brickshel...BM/100_1433.jpg Battle on the Beach 2As promised, two new pieces of concept art...It's a bit too blurry to make out the details. Any chance you could use a scanner? Quote Link to comment Share on other sites More sharing options...
alpha123 Posted December 11, 2011 Share Posted December 11, 2011 Hand over your nerd card. Sorry, I sold my nerd card to the devil in exchange for knowledge of all the Emacs key bindings. http://www.brickshel...BM/100_1431.jpg Battle on the Beach 1http://www.brickshel...BM/100_1433.jpg Battle on the Beach 2As promised, two new pieces of concept art...It's a little... blurry. From what I can make out though, it seems like you've focused on the characters a lot and the terrain barely at all, which isn't necessarily a bad thing, but we do need map concept art too. Quote If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
UltraHau Posted December 12, 2011 Share Posted December 12, 2011 http://www.brickshel...BM/100_1431.jpg Battle on the Beach 1http://www.brickshel...BM/100_1433.jpg Battle on the Beach 2As promised, two new pieces of concept art...I'm afraid I have to agree with the other team members - both pictures are quite a bit blurry. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
The Lonesome Wanderer Posted December 12, 2011 Share Posted December 12, 2011 can game ideas be general lego? Quote "Go beyond the impossible, and kick reason to the curb! That's how Team Gurren rolls!"BZPRPG PROFILES Exo-Force RPG Profiles Link to comment Share on other sites More sharing options...
UltraHau Posted December 13, 2011 Share Posted December 13, 2011 can game ideas be general lego?Um, I'm not sure what you mean exactly. Can you use better grammar please? Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
BULiK Posted December 13, 2011 Share Posted December 13, 2011 he meant if the "what would you like to see in a fan game" can be general lego. you guys need a name change of the topic Quote Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
alpha123 Posted December 13, 2011 Share Posted December 13, 2011 he meant if the "what would you like to see in a fan game" can be general lego. you guys need a name change of the topic....In case you missed it, we had that discussion already, and agreed that we're going to switch to email/PM for planning stuff.We should probably still post in here occasionally so people know what's going on. Quote If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa? Muffin button Link to comment Share on other sites More sharing options...
UltraHau Posted December 15, 2011 Share Posted December 15, 2011 he meant if the "what would you like to see in a fan game" can be general lego. you guys need a name change of the topic....In case you missed it, we had that discussion already, and agreed that we're going to switch to email/PM for planning stuff.We should probably still post in here occasionally so people know what's going on.I agree with alpha123 - status updates lets potential players see the project is still alive. Now, we need to decide whether to use email or PMs - I vote email. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
NorikSigma Posted December 16, 2011 Share Posted December 16, 2011 What we could have is an RTS. This would be during the BoM-DH war with the Toa. Three factions. As it is an RTS, there would be buildings to produce the units. It should be in line with the story, they would be portals for the Makuta and Toa, tunnels for the Dark Hunters and maybe a big flying vehicle-y thing. Vehicles may be Vultraz's thingy, and other stuff. Just a thought, as an RTS would be hard to make.they already decided to make an FPSWe definitely need a 3D artist or two, but other than that, I'm not sure we need any extra help at this stage. As for a story mode, this will be a predominantly multiplayer game, so I don't think a story mode is necessary (or even a good thing).a story mode is not necesary, but do you think that there will always be atleast 2 other people when you want to play a match (other than arranged times)? karzani no! I would atleast want an option (if not a story mode)so that you run around a map and raid a vahki hive, etc. Aw, sad. Quote BZPRPG ARC 3 / Breaking Point Profiles Link to comment Share on other sites More sharing options...
UltraHau Posted December 16, 2011 Share Posted December 16, 2011 IMHO, a match against a few bots are far better than any story we could come up with at this stage. Besides, the game breaks with canon anyway, so I'm not sure how a story following canon would make sense. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
BULiK Posted December 16, 2011 Share Posted December 16, 2011 what about 2010? did you completely miss that giant brawl? just add some rahkshi and skadki botsin a desert with giant robots above them Quote Visit www.BZPRPG.com to view my project of archiving BZPower's RPGs, and also access the BZPower Roleplaying Wiki BZPRPG Profiles - Ghosts Of Bara Magna Profiles Exo-Force RPG Profiles - Six Kingdoms: Apocalypse (Knichou, Berys, Arnex, The Taku, Exuze) Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 16, 2011 Share Posted December 16, 2011 (edited) GAH! This again!?I've said this several times already, so I'm going to say it briefly this time: sticking to canon only limits us and has no benefit other than a bit of nerd-contentment.Freeing ourselves allows us to create more nostalgic scenarios (we can make our maps famous places from Bionicle, for example, even if no battle like this took place there) and, more importantly, focus on making the game fun rather than accurate. Edited December 16, 2011 by Jedi Knight Krazy Quote Link to comment Share on other sites More sharing options...
UltraHau Posted December 16, 2011 Share Posted December 16, 2011 what about 2010? did you completely miss that giant brawl? just add some rahkshi and skadki botsin a desert with giant robots above themFor the second time, we've been over this before, Bulik. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Waffles Posted December 17, 2011 Share Posted December 17, 2011 You guys are looking at it the wrong ways, IMO.We have lots of MMORPGS and FPS's. Don't try to make a BIONICLE version of them. Sure, it's BIONICLE, but it's nothing new.Try making a good game, something that regardless of BIONICLE would make it amazing. And use BIONICLE to make it better.I would play a million postmodernist 8-bit text adventures instead of a BIONICLE adaptation of something. New is better.Unless you can die of dysentery. Quote Link to comment Share on other sites More sharing options...
Jedi Knight Krazy Posted December 18, 2011 Share Posted December 18, 2011 (edited) I see your point, but I think that the limited audience of BZPower (and more specifically, of the Fan Created Games forum) prevents us from taking risks and thinking like indie developers. We can't afford to limit our playerbase, so we chose the most universally popular genre - the shooter.That said, we haven't just decided to make a clone of Battlefield, Call of Duty, or Team Fortress with Bionicle graphics - we've added a lot of gameplay twists to really make it feel like Bionicle's crazy elemental battles.I can't help but notice the quote in your sig, though - if you'd like to make a "postmodernist 8-bit text adventure" of our own, I would love to play it. The best thing about a low-res text adventure is that it really only takes one person to create, while a multiplayer shooter has to be a team effort like we've organized here. Edited December 18, 2011 by Jedi Knight Krazy Quote Link to comment Share on other sites More sharing options...
UltraHau Posted December 18, 2011 Share Posted December 18, 2011 You guys are looking at it the wrong ways, IMO.We have lots of MMORPGS and FPS's. Don't try to make a BIONICLE version of them. Sure, it's BIONICLE, but it's nothing new.Try making a good game, something that regardless of BIONICLE would make it amazing. And use BIONICLE to make it better.I would play a million postmodernist 8-bit text adventures instead of a BIONICLE adaptation of something. New is better.Unless you can die of dysentery.I disagree. First off, there's a reason FPSes are so popular these days (and why there are so many of them): They're a tried-and true genre - more smash-hit games have been in the FPS category than any other genre. Off the top of my head: Doom (I and II), Quake (I, II, and III), Unreal Tournament, Wolfenstein, Call of Duty, Counter Strike, and quite a few others.Secondly, an FPS is what was agreed upon earlier - we can't change that now; all the developers came together and decided what sort of Bionicle game they wanted, and they wanted an FPS.Thirdly, what do you mean by "try making a good game"? At least to me, it sounds like you're automatically assuming all FPSes are boring - according to the sale figures of Doom alone (over 20 million copies to date), the FPS is not exactly boring to most gamers. Quote Every moment gives us a chance to become more than what we are.-Ryu, Street Fighter III: 3rd Strike: Fight for the FutureNot luck. It's what you do that makes you a hero.-Kopaka Nuva, MoLI have but one destiny.-Takanuva, MoL Link to comment Share on other sites More sharing options...
Waffles Posted December 19, 2011 Share Posted December 19, 2011 What I´m suggesting is somehow make BIONICLE not a theme, but somehow make it inherently part of the game itself. Or perhaps make it inventive in some other way. Thinking indie is the way to go. It´s the only way of getting your game an audience outside the puny site that is BZPower.If it is good enough to warrant attention and get on the front page, which it might since games rarely get up there, then audience won´t be that big of a problem, at least getting other BZPers who don´t visit here to play it.This is again, just my opinion, in case you all haven´t noticed it before. I´d play both games, but I´d honestly like a more interesting one better.Or you can disregard my opinion, make your game, and see it never go beyond a few BIONICLE sites. Quote Link to comment Share on other sites More sharing options...
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