Posted Mar 12 2014 - 03:23 PM
I'm not at all suggesting that Bionicle be resold without supplementary products, including but not limited to toys. Due to its popularity and success over a variety of media, the Star Wars films have given rise to a lot of Star Wars toys; the only difference between the two in terms of marketing strategies is that Star Wars was planned with films to be the main focal point and source of revenue, and diversified from there, while Bionicle planned for toys to be the main focal point and source of revenue, and diversified from there. It's entirely feasible that, in the hands of a company which is established in working in a variety of media, that Bionicle could be a series of films, or books, or television episodes with toys that were supplementary to the other media.
However, Aanchir, I disagree that a line of toys, supplementary or vital to its existence, is necessary for Bionicle to be exciting and innovative. The concept of collectability is by no means unique to toys, and in fact most collectible items are not toys or items to be played with. Today, certain books, comic books, cars, paintings, baseball cards, other sports memorabilia, and many other items are collectible. Not one of those items have their roots in toys, and many have been collectible since long before 2001. Many of these items also sell better and are more marketable now than they were before they were considered collectible.
It's a well-accepted convention in the world of visual design that audiences desire brightly colored characters and environments in science-fiction or fantasy settings, and that rule has formed the basis for much of the visual style of those genres since the usage of colored film became widespread. Our mental image of science-fantasy movies or television contains vivid colors almost by default. Even before then, vividly colored landscapes, costumes, and characters were extremely common in comic books and pulp magazines as far back as the late nineteenth century. When the tone of the work is more somber or threatening in tone, then the color palette will often be darkened and mellowed out to match that; not only is the standard for most science-fantasy, but it was used by Bionicle in 2006, 2007, and 2008 to indicate the more dangerous and somber tone of the story during those years.
The same can be said for the novel designs of tools or weapons that was and remains eye-catching to the toy-buying public; moviegoers, television watchers, and comic book readers desire the same innovation in tool/weapon design, and have for many decades. And one needs to go back nearly two thousand years, when much of the literature which we today consider to be “classical” was composed in Greece and Rome, to record the start of our cultural interest in the natural elements and character who can control them. That one is older than dirt,Aanchir.
In terms of short characters, do you really think that Bionicle would not make use of characters of sub-human height if it had not begun as a toyline? Elves, dwarves, goblins, gremlins, fairies, and countless species of aliens have been shorter than humans in very well known literature for centuries.
I can also be found on XONAR's Bionicle fansite solismagna.com, as well as the Biomedia Project and BS01. I'm under the username Artakha's Nephew on Solis Magna and BS01 on, and MB99 on the Biomedia Project. Check out Solis Magna, as it is exactly what we need to maintain interest in Bionicle. Also, I highly recommend the hand-drawn comic Diaries of Destral, by Stroxx. Check out a sneak preview of Mysterious Island, an adaption/reboot of the 2001 Bionicle story which I am writing. It's also a musical.|http://www.bzpower.c...terious-island/
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