Far over, the staff's broken bones
Through plot twists deep, to games unknown
We must away, ere break of day,
To see, what game X holds...
It exists only in legends, fables, and the tales of travelers driven insane by their experiences. It exists as nothing more than a phantom, a training ground for one to prove to the others that they are better, more worthy. It can only – will only – should only – exist as a mere figment of imagination, as the wisp of a dream (or a nightmare) resting there, foreboding, at the edge of a mind never to be forgotten. How it ever came to be within these collective minds is a question that will never – can never – should never – be answered. For it to truly exist would be for everything else to truly exist as well, for all of those countless bloody battles to be real, and not just the figment of some madman’s imagination. Hundreds of feet into the air with smoke always blooming from its peak, its rocky, jagged slopes burning eternally and treacherously alluring, a living death trap designed for only the most curious of subjects.
The sound of darkness had erupted over Metru-Nui, and a plague of shadows had slain the Great Spirit. Those unlucky residents within the formerly great city that survived found themselves picked off one by one at night and hung for crimes that never existed during the day. The first death set off a chain reaction of destruction that could never end, and the ever vengeful spirit of Voltex had driven one being in particular to desperation. So far that when Voltex rejoined the realm of the living to reclaim the Staff of Unlimited Power for himself, disaster had struck – Portalfig, possessed by the spirit of Makuta, did nothing to help as a Mysterious Figure, more powerful than Voltex could have imagined, seized control of the Staff for himself. In the battle that followed, the sound of darkness was muted and Voltex defeated, the Staff stolen by a Mysterious Figure as the robot housing Metru-Nui lay splintered and smoking across the deserts of Bara-Magna.
Then the Sentinels, heralds of the darkened skies arrived. The Mysterious Figure began picking off the allies of Voltex one by one, with a new Mafia growing in power as they eliminated the village at twice the speed, with each player in the twisted game linked together by the Mysterious Figure. And as the village grew more desperate, the Mafia more powerful, the Sentinels weaker, and the Mysterious Figure more confident, Voltex solved the mystery and revealed the Mysterious Figure for who he was in a magnificent coup, taking back the Staff that was rightfully his. With the Mysterious Figure destroyed, the spirit of Makuta struck back with a vengeance, revealing himself to have been controlling Portalfig all along – and as Makuta wreaked havoc upon the planet, something happened. Voltex, in one final act of desperation, broke the Staff of Unlimited Power completely, drawing everyone into one final conflict. It was the blink of an eye, a flash of light – and then everyone was gone. The Staff of Unlimited Power, misused, stolen and abused for too long, and finally broken, had returned to its home intact, forcefully returning to its pedestal within the firey depths of the mountain. And it took everyone else with it.
Now, with the universe on the eve of destruction, it is the darkest dawn. No more Mysterious Figures abusing control, no more Hosts to be stolen from. Just the Desolation of the Staff lying in wait before the assembled players, the fields of ruined structures and memories from games long past awaiting one final entourage of viewers. Beyond the fields lies the true task, the one task that every Host has accomplished in spirit and mind but never in body. It is the one task that, if completed, will truly render one or many most powerful – for better or for worse – and will end it all. To ascend the treacherous peaks, to climb up the avalanches, to contact the chamber – to survive the plunge into a flaming cavern of death, filled with the overpowering radiation of pure energy and power all emanating from one single fractured Staff that repairs itself all the while shaping and re-shaping the path to its pedestal as the ground shifts into traps upon traps around it.
After forty-nine games of different members taking control for their own purposes time and time again, despite the wipes of history and the losses of memory continuing the tradition again and again, what was once begun by the legendary Fighty must now end here. This is the first, the third, the tenth, the fiftieth, the final battleground. Not a town, not some village or city, not a ravaged desert wasteland – all are more hospitable locations than this. It is here that everything ends and everything begins, it is here that everything is lost and restored, it is here that everyone is dies and is eternally brought back to life. Here, in this Desolation of the Staff, here on the slopes of the mountain, here in the cavern of legends.
It exists only in legends, fables, and the tales of travelers driven insane by their experiences. It exists as nothing more than a phantom, a training ground for one to prove to the others that they are better, more worthy. It can – will – must – only exist as a mere figment of imagination, as the wisp of a dream (or a nightmare) resting there, foreboding, at the edge of a mind never to be forgotten. Why it ever came to be within these collective minds is a question that can – will – must – be answered. For it does truly exist, and so everything else truly exists as well, all of those countless bloody battles are real (good and bad), and they are not just the figment of some madman’s imagination. Hundreds of feet into the air with smoke always billowing from its peak, its rocky, jagged slopes burning eternally and treacherously alluring, a living death trap designed for only the most desperate of subjects.
This is the end.
This is the beginning.
1) BZP Rules apply.
2) Roles will have 2 days to PM their respective Host each night. 2 days will be given to vote upon each scene.
3) Anti-Town roles will be chosen by Portalfig; Neutral and Pro-Town roles will be decided by Voltex.
4) One vote change is allowed each day; if changing, you must state who you are changing from.
The Roles (Roles old, forgotten, current and new have converged for this fight… some of them more unfortunate than others.)
Matoran x18 – The semi-ordinary members of the group; they can vote in the day for the execution.
Detective Pyro x1 – Thanks to the energy radiation from the Staff of Unlimited Power, the Detective and Pyro were merged together into one Toa – he can either investigate one player each night, or select a player to kill.
Doctor Medic x1 – The Medic managed to avoid reaching the same fate as the Detective; as such, he can still protect one player each round from the Traitors.
Turaga x2 – The old Turaga, who were aged rapidly thanks to the effects of the Desolation, both have a vote that counts for double during the executions. As experienced craftsmen, they can also give one of three inventions to a different player in the game each night.
--Plot Armor (Protection for One Night)
--Plot Weapon (One Kill That Night)
--Plot Crown (Double Vote at Next Lynching)
Mysterious Figure x1 – The leader of the Traitors; he decides who to send each night and who to target. He cannot be lynched until the Ghost and four Traitors are dead, and he cannot be sent to kill until they are dead either.
Plague Doctor x1 – A player hired by the Mysterious Figure and modified into a cyborg medic for the Traitors; each night, they can protect one member of the Anti-Town faction from death. If discovered by the Detective, their targets also become marked for death (added to the suspect list or, if sent that night, suspect list shortened).
Ghost x1 – Like the regular four Traitors, except that he shows up as a Matoran upon death; after death, he may vote via a certain phrase decided upon with the GM at the beginning of the game.
Traitors x4 – Four other Matoran that betrayed the group to join the Mysterious Figure; one is sent each night to do the killing.
Raven x1 – [REDACTED]
The Players (Unfortunately, due to the circumstances of arrival, a player list had to be scrounged up. The only one we could find was from a Village that, regrettably, elected Lhikevikk as its Mayor. At this point in time, we are still stuck with this list and have not been able to find any others.)
Derpystar7 - Matoran; Lynched, Day 5
Xaeraz - Traitor; Lynched, Day 2
1) Punished Snake
Taka Nuvia - Traitor; Killed by Detective Pyro, Night 4
Baltarc - Matoran; Lynched, Day 5
9) Canis Lycaon
25) Burnmad: Toa of Emoticons
20)13.1) Unit#phntk#1 - Matoran; Killed by Traitors, Night 1
17) Toa Onarax
Rahkshi Guurahk - Matoran; Killed by Turaga Weapon, Night 6
ShadowVezon1 - Matoran; Killed by Turaga Weapon, Night 2
MaliceGhost - Medic; Killed by Turaga Weapon, Night 3
Valendale - Matoran; Lynched, Day 1
16) Durandal Years
Shadowhawk - Traitor; Lynched, Day 4
Tyler Durden - Detective Pyro; Killed by Traitors, Night 5
Man of Miracles - Matoran; Lynched, Day 2
Sinclair - Matoran; Lynched, Day 3
Chro - Matoran; Killed by Traitors, Night 4
Lloyd: The White Wolf - Turaga; Killed by Traitors, Night 3
Toa Kranan: TOUAB - Traitor; Lynched, Day 3
10) Norik of Gielinor
-Toa Lhikevikk- - Raven; Killed by Traitors, Night 2
Blade: #XIII.Roxas - Matoran; Lynched, Day 7
Fun fact for you all: aside from replacing Spot 20 with Spot 13.1, this player list is numbered the exact same as Bionicle Mafia 35: Chaos.
Spots filled! Roles will be sent out soon-ish?
Edited by Freelancer Tex, Jan 21 2014 - 08:19 PM.