(Warning in advance - if you don’t feel like reading the intro, there’s a TL;DR version below it)
I can hear them coming. Their breathing weighs heavily upon this air. Isolation in total silence for a millennium has sharpened my hearing to the brink of ultrasound, and their breaths are just loud enough for me to hear.
Their steps are muffled, in order to avoid alerting me to their presence. Whispers touch the air gently and mix in a dark, tempting sensation. It’s as if death was trying to seduce me.
Well, I sure as Karzahni will not submit to this temptation. I have spent far too long locked in the darkest cell in the universe. It is time that I change something. It is time for me to rectify this broken universe, to return to a point where the mistakes of the past can still be fixed.
They realize when I hit the killswitch faster than anything actually happens, as their breathing and steps hasten a grand total of four to five times before the doors actually seal and the corridors go dark. I now proceed, caution thrown out the window, taking rapid steps forward down a corridor as black as the darkness that I have caused to rise.
There are universes that have the potential to go much better. I will find such a universe… and I will live.
I reach the end of the line – the Hall of the Master. It is said that many millennia before, there was a Matoran maskmaker of great skill and talent, who built this hall to house all his mighty creations. Now, however, there remains only one mask. It was the Shadow, the true Master, Teridax the Shadowking, who left it here. As a failsafe. I know not why he never used it. It seems he was under a delusion that his collapse was still fixable.
Another legend spoke even more differently: that it was to this room that the Toa Mahri gathered after the destruction of Karda Nui. That they sacrificed their power, in a hopeless attempt to awaken the Great Spirit in a foolish delusion that it was their destiny or the right place for such a feat. That ever after they wandered the lands as Turaga, unknown to Matoran. Clearly this theory was entirely incorrect, otherwise I wouldn’t be here right now. I’d have blended in for long enough to get off this filthy city.
It’s that last mask, the Olmak, that is standing alone, neglected, on a shelf at the far end of this room. I can hear their filthy paws hammering at the door. No matter. By the time they break in, I’ll be gone.
I must live. I have never in my entire lifetime felt it as strongly: I must live.
My name is… well, it’s irrelevant, really! What you need to know is what I call myself, not what my actual name is. I call myself Vengeance, defier of kings, protector of women and children, father of the people in these troubled times.
Welcome to Metru Nui, the city of a thousand fires. And a few hundred other ways of destroying buildings and property. We’re working on more cost-efficient methods as we speak.
Over there, my friends, you can see the Coliseum, seat of government for a part of Metru Nui that includes little more than the actual Coliseum. With the unforeseen, unpredictable and unexpected deaths of many a Turaga, Vakama, the lone surviving Turaga, has convened a council of warriors, strategists, half-decent economists and lawyers. This council, a council of thirteen of Metru Nui’s most influential citizens, has become known as the Circle.
How did the situation escalate to a point where all other Turaga were slain and the city lies in chaos, you ask? Well. To tell that story, one must begin in the early days of this last millennium, at a great battle in the swamps of Karda Nui. The Toa Nuva, heroes of the olden days, engaged the toughest agents of the Brotherhood of Makuta in the Heart of the Universe, and they prevailed; most of the Makuta were slain, and it seemed as if the Toa would finally fulfill their destinies and awaken the Great Spirit.
But it was not to be so.
There was a Makuta by the name of Mutran. An intelligent man by any possible meaning of the term, Mutran, while his comrades were off fighting the Toa, set off the biggest demolition charges that I have ever seen since the dawn of time. Arguably speaking, of course, I never actually saw them, because if I had, I wouldn’t be here. Karda Nui did not survive that explosion, and neither did anyone in it. The deepest dome of the universe collapsed entirely, its roof caving in, never to let any Matoran, Toa, or Makuta in again.
Now, with this situation, we didn’t exactly have much an issue, to be honest with you. Of course, the death of the Toa Nuva was a tragedy, and that Helryx woman seemed to be pretty ticked when the Order of Mata Nui finally took its armies in a storm on Destral, the fortress-island of the Makuta, but to the average Matoran… so what if this Great Spirit fellow would not wake up? As long as he wasn’t dying, and the Makuta were losing and eventually lost the war, everything was fine. We won the war, exterminated or imprisoned all Makuta, and peace settled down over the land. Everything was going smoothly.
Famous last words.
To this beautiful city of ours, hundreds of immigrants from the southern lands started to arrive. Oh, don’t get me wrong, I don’t have anything against immigrants. There were people who had, however.
A bunch of bloody gangsters, Turaga Dume decried them to be. No, not the immigrants. He was referring to a gang of locals who would hang around the new arrivals, misusing the poverty of those newfound settlers, luring them into often even criminal activity. This gang was just as likely to beat the immigrants up as it was to provide them a job, even if one shady as all Karzahni.
From this gang sprung the poisoned tree known as the Blades.
At first they were just your average everyday gang, running around Le-Metru and Po-Metru, coughing up coppers from local merchants for the sake of “protecting them from any possible… accidents”. Things escalated, however. Things have a way of escalating.
The Blades grew. And on one fortunate outing to one of the Le-Metru immigrant slums, they picked up a new recruit: a local Toa by the name of Elan. Soon, of course, like every good gangster, Elan dismissed his old name in favor of an alias that everyone in Metru Nui would soon learn: Swordshifter.
He grew quickly through the ranks. There, he befriended another young Toa. This particular young Toa happens to be yours truly. Together with Swordshifter, I, Vengeance, rapidly grew in the ranks of our ever-expanding gang. We tricked and murdered and lied our way forward, and considering the gang wasn’t even that big at the time, it wasn’t that much an achievement that we managed to soon become the duumvirate that ruled and ordered around this little gang of ours.
With my dear friend, we had lots in common. Both of us had great, lofty goals: to grow out of being just members of a criminal syndicate. He, a lowly immigrant from the Northern Continent, and I, an equally common former soldier, both wanted the same thing: to be important. To be more than gangsters. We wanted to be kings.
Of course, it’s difficult to be a king when you’re not seated on a throne, and it’s even harder to be a king when there’s a Turaga seated there instead. So we took to announcing our presence to the world in a way that would not soon be forgotten.
It was a single bomb blast in Turaga Dume’s quarters. A single bomb blast was all that was needed. Old fool probably really didn’t expect that we’d do something quite as… well, wrong.
I didn’t, either. I realized what I had done only after it had already happened. And the worst part is, it didn’t stop there. The Blades spread. They - we - took my home of Ta-Metru, and seized all effective control of Onu-Metru so thoroughly that it became impossible for Toa or any other soldiers loyal to the Turaga to pass through there. More Turaga died, one by one, all in circumstances that very clearly pointed to Blade complicity - because we were complicit. It was all our doing. And the more wrong we did… the more I felt ill about it. I suddenly realized that Elan and I had entirely different notions of kingship. For me, after all, on some basic level, other people always mattered. Even to those I had displaced in my climb among the ranks of the Blades I had shown courtesy and my own, admittedly arbitrary, sort of justice. Ultimately, when Elan gave the order to force the Sea Gates to the south closed, I knew things had gone utterly wrong.
I, however, could not end these mistakes of mine so simply as to stand up and walk away. We suddenly discovered ourselves in an entirely different situation than we had anticipated: the law suddenly stopped pretending we weren’t there. With Vakama left as the sole Turaga standing, he found himself at leisure to reform government entirely: he founded what we know as the Circle. A council of generals, economists, and other species of moron. These, however, were efficient morons: they declared total war on us, literally attacking suspected members of gangs and carting them off to a newly furnished prison under the Coliseum. Whether they were actually members of gangs did not matter much. I suddenly realized that now was the time to claim my kingship not by right of conquest, but by right of justice - if not me, then nobody else will protect the commonfolk from both the Circle and the Blades. It was my time to save this city.
I quit my job. But not alone.
With me came an entire army. The Blades in the districts of Ta-Metru and Onu-Metru largely pledged their allegiances to me rather than Swordshifter - who, naturally, stopped viewing me as a friend. Pity. But I suppose it cannot be helped. With these detractors, I founded a new gang. A gang that I named in honor of what I expected of them: the Fury.
Meanwhile, as me and Elan engaged each other in a struggle for power while simultaneously avoiding the crackdowns of the Circle, in the north, in Po-Metru, among the carvers and the local immigrants, a local Skakdi named Nuadh, an immigrant from Zakaz, started up his own gang. This gang functioned quite differently from the already established Blades and my Fury. Largely a spontaneous decision, it made the fact that it was established by an immigrant much like a lot of Po-Metru’s modernday population its selling point. Earning a respectable reputation as the protectors of the immigrant against the onslaught of a generally unfriendly government and the constant bullying - if you can call it that, I prefer the term “assistance” - by the Blades and Fury, this gang grew larger and larger. Ultimately, when the Circle’s crackdown began, it became one of the first gangs to stand up, go out into the open, take up arms and, in a literal example of a militant uprising, they seized much of Po-Metru, ransacking most businesses and houses that would not side with them, constructing a large, fortified camp on the northern coastline. They took the name “Northwinds”, reportedly because they wanted to create an image of a chilly northern wind that will overtake this city.
These are the three gangs of this city. The Blades, the Fury, and the Northwinds. And although the Circle might maintain otherwise, they’re as much a gang as anyone. This, my friends, is the story - the legend - the epic of the Gangs of Metru Nui.
This game, a reboot of the original Gangs of Metru Nui, is set in a dystopian Metru Nui which has disintegrated into outright civil war as three gangs - the Fury, the Blades, and the Northwinds - have taken to wresting control of the city from the Circle, an interim government formed by Turaga Vakama in this time of crisis. The word “gangs” is used liberally - a more accurate term might be “personal armies”, beholden to their leaders, Swordshifter, Vengeance and Nuadh. Each gang is as much an enemy to each other as they are to the Circle, and will eagerly kill, trick, lie and chute-race their rivals into submission. The Sea Gates are sealed shut and buried under rubble, so the Circle cannot expect support from abroad (most notably from the Toa Mahri, who were away from the city at the time and thus are also locked out), and the locals have nowhere to flee. Chaos is rampant, poverty is spreading, and immigrants suffer discrimination.
A couple of things must be noted to the players of the original: I am sorry to admit that I remember very little of the original game - embarrassing, because it’s -my- game. I remembered only the faction names and Swordshifter’s name, and the basic plotline. Ergo, I have given the leaders of the Northwinds and the Fury entirely new names, so if anyone actually REMEMBERS what the original names were, feel free to kick me.
The Circle - the theoretical government of Metru Nui, the Circle remains in control of the Coliseum, Ga-Metru, and a militia formed from Toa, Matoran and other peoples who remained loyal to their rule. It is a military council headed by Turaga Vakama and is composed of him and twelve other members. Decisions in the Circle are made by vote among the members of the council - a majority of the council’s members must approve a decision for it to be considered valid. This council, however, invites no criticism or even opinion from the lower strata of society, and only rarely consults other members of the higher strata. This rift between the government and the people only deepens the people’s disdain for the Circle, provoking more people to back groups opposed to them, be they criminal or no. Their insistence upon various violations of privacy and civil rights, put in place in order to “combat gang warfare”, has not helped.
The Blades - the oldest and largest of the three gangs, the Blades are headed by Swordshifter, a mysterious Toa whose actual identity and even appearance remain anonymous to most of Metru Nui. His location, too, is uncertain - unlike Vengeance and Nuadh, Swordshifter prefers not to spend time with his men, only rarely appearing in the Blades’ main base in Le-Metru. His orders are usually delivered via radio channels to the Blades, who now control both Le-Metru and Ko-Metru and are waging a constant war with the Fury and the Circle in their border streets. The Blades have, on average, very little in the way of morality or honor - they are, of the three gangs, the most similar to an actual gang, with a tightly organized hierarchy and a strong tendency towards various types of banditry.
The Fury - formed by defectors from the Blades and led by the Blades’ once-deputy leader, Vengeance, the Fury is a fighting force of borderline professionals trained to the brink of perfection due to Vengeance’s insistence on having almost military-grade training programs. His tactics have proven extremely successful, as the Fury has managed to seize both Ta-Metru and Onu-Metru from the Blades and the Circle, cutting off important supply centers for military and generally many other sorts of tech. Unlike the Blades, the Fury focus not simply on gaining wealth and power, but also on rectifying perceived injustices, which was the initial reason for the Fury/Blades split. This has led to relatively safe living conditions in districts that they control, as long as you pay every time you’re given a shakedown.
The Northwinds - the Northwinds aren’t necessarily so much a gang as they are a reaction to a century of mistreatment of immigrants and racial minorities. With the appearance of the Blades and, later, the Fury, the government of Metru Nui has proven often irrationally unfriendly to immigrants from the south, among whom many new recruits for the gangs were gathered quite easily - even if they were by no means the majority of the members of these gangs. This proved especially troublesome in Po-Metru, where the local immigrants were constantly bullied by both the Circle and recruiters from the two other gangs, in some worse cases being forced into separate settlements apart from the “natives” so the government could “monitor” their activity. In reaction, a Skakdi named Nuadh formed the Northwinds, originally marketed as a defence force for the local immigrants, who eventually became so powerful that they managed evicting the Circle from most of Po-Metru entirely. The Northwinds now are based in a fortified settlement on Po-Metru’s northern coast that they call the Dún, after an ancient Xian word for “fortress”. From there they raid the rest of Po-Metru and even make forays into Ga-Metru, gathering their strength and waging a ceaseless defensive war against the Circle.
Ta-Metru - The Metru of Fire and industrial center of Metru Nui, Ta-Metru’s loss was catastrophic for the Metru Nui officials; the upstarts in the Fury quickly seized the entire district and cut off the Kanohi trade, many of the high-quality weapons, and even the disks required for Akilini. Despite the blockade the district has not been ill treated by the Fury, and apart from the inconsequential thing about the gang occupation it’s almost a nice place to live and make a living. The Fury’s main base is located here, in what was once a foundry and is now an invincible fortification unlikely to be taken by any man anytime soon. The Fury call the place the Homestead in a manner that is almost affectionate.
Ga-Metru - The Metru of Water, Ga-Metru is the last Metru fully held by the Circle. In recent times the Metru’s life has largely been centered around the large shadow of Fort Gali; a constant garrison mans the fort’s walls, and it has never been breached. Inside Fort Gali are several hospitals, each named for one of the Turaga - their forebearers outside the fort’s walls, given the honorific “Old” [Turaga here] Hospital, still lie largely abandoned and represent the constant progress the Circle still seeks to foster and enforce throughout Metru Nui. Outside Fort Gali many education centers are still open and cater to any Matoran refugee seeking to learn. The Great Temple is also centered in Ga-Metru.
Ko-Metru - Once a foil to Ga-Metru and a center of knowledge for all Metru Nui, Ko-Metru is one of the two finalists - with Le-Metru - as the most changed district in the city after the gang takeover. The Blades turned the entire place into one large series of watchtowers, using the once proud, handsomely austere Knowledge Towers to scout for Circle forces or other gangs while scholars were ruffed up and shaken down. The streets are silent now, as silent as the towers used to be; it is a ghost town in the midst of an ice age, and Matoran are rarely seen leaving their homes or workplaces to go somewhere. Things have ground to a halt; amongst the other Metru joking comparisons are made between occupied Ko-Metru and a snow globe. The jokers have no idea how right they are.
Onu-Metru - The home of the Archives, and admittedly not much else, Onu-Metru’s takeover by the Fury was quick and bloodless, even moreso than Ta-Metru. The underground district is rarely contested, and many of the Onu-Matoran have settled in the best they can during occupation. The lone exception is a group of a dozen Archivists who set loose several exhibits in one of the shadier corners of the Archives, and a repeat of that little mishap would not bear repeating, but other than that...
Po-Metru - Po-Metru is a district embattled; it is the only Metru that is in a constant state of war between the Northwinds, who control everything north of the Po-Onu border, and the Circle, who controls the third of the district bordering the Coliseum. After the loss of Ta-Metru, Po-Metru became critical to the Metru Nui government and they mounted their largest offensive to date to bring the District of Stone back to heel. On the district’s northern coast, the Dún, a fortified settlement ringed by a double palisade (and a stone wall being under construction), populated by the entirety of the Northwinds, stands.
Le-Metru - If Ta-Metru’s loss was a blow, and the continued war over Po-Metru was a festering wound, the loss of Le-Metru to the Blades was a death knell to Metru Nui’s industry. The loss of the Moto-Hub and the vehicle testers meant that what few machines leaked out to the Circle were untested, and their mechanics and operators had to learn how to activate, use, and repair them on the fly. The Blades, meanwhile, have geared the entire Metru into one large profiteering racket, using several of the old hubs as nuclei for illegal chute racing. Many such racers can be seen zooming overhead at any given time; the occupation is exceedingly dangerous and generally fatal, but racks up a serious profit for the brave and the stupid. Various bases for the Blades are located in the district, the main base being located in the former Moto-Hub, now called the Grand Hub.
Coliseum - The nerve center of Metru Nui, the Coliseum became the main fallback point for the Circle outside Ga-Metru. From here, the main generals and political leaders of the city maintain the runnings of the parts of the city still under their control, plan and mount offensives on gang-controlled turf, and store “deviants and dissidents” (read: political prisoners) in “rehabilitation centers” (read: dark, solitary cellars) under the structure proper.
1. No godmodding. For those who do not know, godmodding is performing an action that your character should not be able to perform. Common forms include;
-Insta-dodging, when attacks can't hit you, even when they should.
-Meta-gaming, when your character knows things they shouldn't, just because you, the player, know them.
-Though it lacks an actual term, one of the most common forms is simply performing attacks, or withstanding them, that your character simply should not be able to do. Play within your limits.
2.Your character must be approved before you can post.
3.Listen to, and respect, the staff. They are the staff for a reason. If you feel that you are being dealt with unfairly, go to the Head GM and he will discuss it with you.
4. You may have up to 6 characters.
5. Follow the BZPower rules, and the Forum rules.
6. The game takes place in Metru Nui. This must be noted separately because in the original game, there was a ridiculous amount of attempts to leave the city. Let me make this clear: sure, you can dig yourself out of the dome and into the barren wasteland of Mata Nui, or wherever you like, but you can’t actually roleplay any of your adventures outside of Metru Nui.
Name: Obvious section is obvious. Keep it Bionicle-esque.
Gender: Again, don't think there's too much that I need to say here.
Species: All standard species (Toa, Matoran, Turaga, Skakdi, Vortixx, etc.) are allowed, other species and customs on a case by case basis.
Kanohi: if applicable, your character’s Kanohi goes here.
Element: If applicable, your character’s element goes here. All standard elements (Fire, Water, etc.) are allowed. Custom elements - on a case by case basis.
Faction: One of the four or unaffiliated?
Appearance: What does your character look like? Detail, please, a vague list of colors and references to set parts do not a character make.
Powers: Pretty obvious. What can your character do? Keep this within reason, please.
Equipment: any items that your character carries.
Skills: Outside of innate powers, what is your character good at?
Weaknesses: Everyone has one, what is it for your character?
Bio: Who is your character? Where are they from, what have they done, what's their life been like? Reasonable length, please. No minimum word count, but please, devote some time here.
Banned powers and species;
-No legendary masks, obviously. These are your Ignikas, your Avohkiis, your Vahis, your Olmaks, et cetera.
-Makuta are no-nos. Same for Botar’s species due to their almost unlimited powers of teleportation. Krahka, as well.
-Light and shadow; case by case.
- No Life or Time.
Name: Swordshifter (originally Elan)
Gender: Male (reportedly)
Element: The Green
Faction: Blades (Leader)
Appearance: Rumor has it (because few men have ever actually seen him) that this Toa of the Green has a tall, lanky build, and a noticeable scar across his mask’s left-hand side. Another rumor speaks of an amulet in the shape of an ash bear’s head, apparently given to the Toa by a long-lost comrade. His armor is a mixture of the colors green and blue, the Kanohi, hands and feet being blue and the rest being green.
Powers: Nothing aside from his natural Toa powers of controlling plantlife and his Kanohi power of shielding.
Equipment: Two katanas fashioned from Xian protosteel.
Skills: Swordshifter is an excellent swordfighter, as evidenced by his choice of nickname, and rather experienced in matters of hacking and various other forms of computing.
Weaknesses: He is simply tragic with a bow.
Bio: Swordshifter’s real name, although known only to a select few people, is Elan. Originally a Bo-Matoran from the Southern Continent, Elan came to Metru Nui about two years after the end of the Order of Mata Nui-Brotherhood of Makuta war, and became a Toa under unclear circumstances. Around this time Elan was recruited into a mercenary company known as the Silver Bloods. It is also around this time that any record of him disappears entirely for the next ten years. Ten years later, he is abruptly once again mentioned in governmental documents as a suspect for the murder of his best friend, a Vortixx by the name of Ria. Around this time, Elan is once again living in poverty, having failed to successfully establish himself with the Silver Bloods and, soon enough, he is recruited by a local gang known as the Blades that would soon become something much, much more dangerous. By a series of assassinations of Turaga, Swordshifter, as he now called himself, established himself as the uncrowned king of the Metru Nuian crime world, threatened only by reforms in government and his former comrade, Vengeance.
Name: Vengeance (real name unknown)
Kanohi: Mask of Charisma
Faction: Fury (Leader)
Appearance: This tall, handsome Toa of Fire’s armor is a swirling, almost chaotic mixture of the colors black and red, mixing in such a way that no actual pattern seems to be there. His mask, however, is entirely red, golden lights glimmering in his eyeholes.
Powers: His elemental powers to control fire and his mask power, which allows him to subtly change a target’s perception of events and ideas.
Equipment: Vengeance wields a spear as his melee weapon and a Lightstone Rifle as his ranged weapon, using these two interchangeably.
Skills: Vengeance is extremely skilled in various sorts of combat, as well as the arts of circumlocution and other sorts of verbal trickery. He is a persuasive, charming sort of personality, and not only due to his mask power - he commands the true and honest loyalty of most of the Fury.
Weaknesses: Vengeance, due to some unclear reasons, is downright dreadful with any sort of relatively advanced tech. Don’t let him near a computer if you don’t want it to explode.
Bio: Vengeance’s origins are unclear to the Circle, and to most other people as well - the majority of the members of the Fury and the Blades who knew him before he joined the latter are now long dead due to a particular habit of living dangerously. Vengeance is a charismatic, well-liked leader, who commands much respect and admiration from his men for bravely fighting alongside them, often in the front lines of battle, and often taking his time to talk to even the lowest runts in the Fury’s ranks.
Kanohi: Noble Huna, Mask of Concealment
Faction: Circle (Leader)
Powers: A barely-there grasp of his former Elemental Fire energies and the fleeting ability to use his Noble Huna to cloak himself from view.
Equipment: Vakama wields his old Badge of Office, his Firestaff, as his equipment.
Skills: Vakama is a skilled negotiator and orator, and has cultivated quite a bit of goodwill with the Matoran thanks to his years and years of service. He is also quite a bit stronger than he looks, though age has sapped much of the power he once held and his transition from Toa to Turaga did the rest. (See Weaknesses.)
Weaknesses: As a Turaga of particularly advanced age, Vakama does not have the endurance or power to withstand continued assault. If left without an escape option, he is a sitting duck.
Bio: A practical legend in his own right from his past as a Toa Metru and Turaga of Mata Nui, Vakama watched one by one as all the Turaga - all his brothers and sisters, his oldest friends - died around him. When Matau went, already driven half out of his mind in darkness and paranoia, Vakama revitalized the Circle and formed it in his own image - a coalition of the brightest military mights, economic scholars, and charismatic public representatives. While the gangs slowly eat up more and more of Metru Nui, Vakama has taken more of an active role in the governance on his councils, especially when it comes to undoing the conquests of Po-Metru and his home of Ta-Metru.
Element: Skakdi of Magnetism
Faction: Northwinds (Leader)
Appearance: Nuadh, as with most Skakdi, stands taller than a Toa. Unlike most Skakdi, Nuadh stands taller than his own race, too. While mentally far from the stereotypical Skakdi, Nuadh very much looks the part. Taller than the average member of his own race by a head, every inch of his form is muscle, built for athleticism and conflict. His armor is steel gray with the slightest tint of blue, rarely noticed underneath the scratches and dings that have accumulated over the years. The trademark grin of his species is somewhat downplayed, ranging from a frown to a vaguely satisfied grin under most circumstances, set beneath two vibrant orange eyes.
Powers: In conjunction with another member of his species, Nuadh has access to his element. Without it, he possess Impact Vision, and a remarkable durability similar to that of one of his fellows, Reidak, though by all appearances, he lacks the ability to adapt after each fight.
Equipment: Nuadh's equipment varies, but one constant remains; a battered and scratched protosteel longsword, a relic from a thousand fights. His armament is often supplmented by devices such as knuckledusters and daggers. When taking to the battlefield for anything for than a skirmish, he often makes use of a Hagah Plasma Cannon.
Skills: Nuadh isn't all that book smart, but he is very, very clever. He tends to be very good at rallying his own troops, and his skill in combat is incredible, honed by years of battle both before and during his time on Metru Nui.
Weaknesses: Nuadh's most notable weakness lies in his relative lack of powers. When you reside on a battlefield where many combatants can spew fire or lightning at a whim, relying on another ally to be able to do the same is a very large flaw. As such, his skill at using his element is limited to broad applications.
Bio: Nuadh grew up on Zakaz, and as such, has been fighting for most of his life. Opportunity eventually came in the form of a trade vessel that stopped at the island, one that was hiring guards. Nuadh signed on with no regrets, and at the voyage's end, found himself in Metru Nui just before the formation of the Blades. With the level of animosity he found, and the Circle's subseqent crackdown, it should be no real surprise that he ended up in conflict with both the law and the lawless. What did come as a surprise, at least to he Circle, was his ability to draw others to his cause. Within a few weeks he had a small crew, within a month a gang, and within three months he had formed the Northwinds. Though originally a banner for the downtrodden foreigners, it has become something of a group for the downtrodden in general, be it by the other gangs or by the Circle.
A word from the staff
Aye, it’s been a while since we here at BZPower last played this game. Today, it comes back with a renewed staff - .saorsa (Dovydas), the original maker of the game, and two players of the original game, Tyler Durden (Tyler) and Simon the Digger (Krayzikk), and each member of the staff would like to first say a few words.
Myself, I’ll be short: I’ll take this opportunity to thank all those who have made this game into what it is and myself into what I am. I thank all the players of the original game, all the roleplayers I’ve roleplayed with over the years, all my friends and all my family, and I hope that we can create another epic as fantastic as the original tale of the Gangs of Metru Nui. Let’s make this a good one. -Dovydas (.saorsa)
Well, I suppose I'm up, then. I'd like to thank, first and foremost, the crew of the first Techna
"All I know is I'll be playing it because it's awesome. And that's about all that really matters." - Toa Levacius Zehvor
"Without a doubt, worth every post.
So like three if you're me." - The Doc
"Despite nobody mentioning me specifically at all in their speechy thingy even though I'm a good friend of all three staff members (or so I thought </3), GoMN is still an objectively good game and should be voted for. Alongside Spirits of the Ice, because, well, y'know. #shamless plug" -Kal Grochi