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Steal the Mask 2


-Windrider-

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Actually, ShadowVezon, what you don't know, and never will, is that I have imprinted my self into the very fabric of reality. There, I am preserved, outside of the reach of absolutely everyone, even you. 

 

My universe, and you'll never even know.

 

((ATTENTION: Alright, so I've talked to Windrider, and they agree that the situation with Steal the Mask 2 has gotten out of hand. Due to this, I propose that we move the current storyline to a shared PM, while the game itself is rebooted. This is to allow for more accessibility in the game, which is what made the game so great in the first place.))

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It's all fun and games until said games turn into an RPG. I'm certainly culpable here, as I have not had the time to keep a close watch on this topic and help to keep things on a G&T-legal path. And so, while the first game ended with the power of friendship, this one shall end with the power of -Windrider-. The next installment should have clearer rules and guidelines concerning the gameplay so that things can be kept out of the role-playing domain.

 

*firmly presses the super-secret-staff-only universe reboot button, turns, pauses, and walks away*

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