Posted Feb 08 2014 - 11:30 PM
Guess what guys
I can haz PC. The first if two, but this one was a thought that I wanted to flesh out before I forgot, so I made it first.
Species: Jerbraz's Species
Faction: Unaffiliated, technically, but shows preference to the Northwinds, and grudging respect to the Fury.
Appearance: Vanir does not break from this mold. Like most of his race, he has a similar build to that of a Toa, but a good head and shoulders taller, with a few inch height advantage on the average Skakdi, and on par with most Vortixx. He isn't built as solid in appearance, however, as most Toa, looking a bit lighter and significantly more nimble. Nevertheless, he is almost all muscle, and is with regards to strength roughly on the same level as the average Toa. However, this is where most of the similarities end. Vanir's base armor is the same color as smoke, and in different lights, it almost seems to differ slightly in hue, as if it was ever changing. The upper levels of his armor, however, are where things become truly strange. His outer armor levels are almost glasslike in appearance, taking the smoky gray base below and lightening it a few shades, before making it slightly translucent. Oddest of all, however, is its opacity; More noticeable near the edges, and progressively less present as one's gaze moves inward, the armor seems almost like it's not totally opaque, and if one looks really closely, they can almost see through it. Combined, the effect lends itself to the appearance of a being wreathed in a constantly shifting ever so slightly in shade and appearance, while his color scheme allows him to easily blend into Metru Nui's streets. His face seems made for grinning, with deep green eyes set above a perpetual half-smile.
Powers: Most who knew him believed Jerbraz' condition to be the result of the experiments performed on him. Truthfully, this is only half correct. All members of his species possess the ability to alter the opacity of their body, anywhere from completely opaque to completely transparent, and thus invisible. The two ends of the spectrum are the most commonly used, as traditionally they are the only ons with any real practical purpose, but in Metru Nui's streets, even the halfway point allows for stellar camoflage. This ability extends to any equipment he carries with him, but unlike Kanohi with similar abilitis, Vanir can extend this power to up to one additional individual, provided he maintains constant contact.
Equipment: Vanir carries relatively little with him, unsurprising considering the lifestyle he leads. At any one time he might be carrying a few days of dried rations, basic medical supplies, and other items needed to help stay alive. He does, however, have a few items he always has with him. First of all, his pack; a battered, beaten backpack-like bag that maximizes the space it offers to carry all of his supplies, as well as a sleeping bag.
For weaponry, he carries several small knives, which function both as tools and as weapons, as well as a medium length protosteel longsword sheathed at his hip. The one unusual item he owns is a six-shot revolving pistol, bartered for from a former Nynrah Ghost in the early stages of the city's breakdown. It functions similarly to a Cordak blaster, but on a much smaller scale; each shot must be manually cocked, and it has to be manually reloaded after it runs out. While decent at close to mid range, its accuracy becomes several degraded out past about fifteen meters.
Skills: Vanir, when he wants to be, is unparalleled in the arena of stealth. Even without the use of his ability, his armor allows him to blend in to Metru Nui's streets with ease, and he is quite practiced at moving silently. When his ability is taken into account, he is capable of becoming a nigh on imperceptible phantom. Similarly, he is a good pickpocket, a trait necessary for his lifestyle. He's a decent swordsman and a good shot with his revolver, but if he can help it, he'd rather not put either skill to the test. If he has to fight, he'd rather taken them out before he's noticed.
After all, a fair fight should be the other guy's problem.
Weaknesses: While Vanir could be outmatched by a more skilled opponent, he can hold his own against most. Instead, his weakness lies within his ability; When injured or exhausted, it is much more difficult for him to be able to achieve full transparency. While doing so for extended lengths of time isn't usually an issue, if you catch him after a long, drawn out fight, it's going to be more difficult. On a similar note, once something leaves his person, it is no longer effected. If he is bleeding, once that blood is no longer in contact with him, it becomes instantly visible.
Bio: Vanir grew up a street urchin in one of the Northern Continent's more crowded cities; It was never the wealthiest place, and he learned early on how to use his powers to steal enough to get by. Despite this, he always had a strong moral code; He took only from those who could afford it, and only what he couldn't live without. Oftentimes, the odd loaf of bread or few widgets weren't even noticed, or were written off as simply being misplaced. When the Destiny War rolled around, he eagerly signed on to help beat the Brotherhood back, and it was during this time that he learned to make use of his weapons.
After the Destiny War, however, he found that he didn't really want to go back to being a pickpocket. He decided to travel for the City of Legends to make an honest living, but unfortunately, he soon found he wasn't the only one with that idea. Though he himself was in the initial wave, he quickly found that the jobs he used to work were quickly being given to more desperate immigrants, those willing to work for less. When the gang violence started to breakk out, Vanir didn't take a side; instead, he fell back on the skills that had kept him alive in the past. Even in a war-ravaged city there were opportunities. Ga-Metru was a frequent target, but he wasn't picky; If he found a stash of food or supplies, and there was enough to spare, he'd take enough to keep himself going a few days. With the advent of the Northwinds, he hasn't needed to resort to thievery as much; They usually have supplies to be given or otherwise sold at a price he can afford. Nevertheless, he has up until now refused to join any one faction for reasons known only to himself.
On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?
Breaking Point: An OTC Mecha RPG