“I want to see where the sirens sing,
Hear how the wolves howl,
Sail the dead calm waters of the Pacific,
Dance in the fields of coral
Be blinded by the white
Discover the deepest jungle.”
- “Wanderlust,” Nightwish (2000)
Name: Methroda, the Out-of-Work Adventurer
Species & Gender: Female Le-Matoran
Appearance: Methroda has an appearance which is youthful and generally very spry, though this disappears more when she is fully geared up. Her natural armor is colored in lime green throughout most of the body, though her armor is white at the joints and most extremities. While she's more broad shouldered than most Le-Matoran, and somewhat taller than average, she still appears quite small next to Po-Matoran and the like. Her mask, which is lime-green colored, is similar in design to the Kanohi Kaukau; what differentiates it is that the mouth cover is that of a Hau, and the upper crest is closer to the design of a Faxon. (see also – Gear)
Kanohi: Powerless Kanohi. The visor on Methroda's mask makes it slightly harder to see when in completely clear settings, but also double as highly efficient snow goggles, which is on its own a useful trait to have.
Weapons: Her primary weapon is a powerful weapon known as Shiver-Piercer; it is a both heavily customized and heavily modified crossbow with some Xian modifications; it has been equipped with Akaku-simulating sights (read: x-ray vision) and a spring-loaded bayonet which can be unleashed at the tip. Shiver-Piercer obviously can't be fired with one hand, but can be grasped as such in the off hand so she need not drop it when using her melee weapon – a brutal looking mace of high-quality protodermis. In the event of an emergency, she can also wield a rather sharp hunting knife crafted from Phase Dragon fang.
Gear: To combat the cold of Ko-Nui, Methroda wears additional armor that has been crafted out of the hides of slain Rahi from the region; this has allowed her a much greater amount amount of protection and warmth when traveling in the cold wilderness outdoors. She always wears a large, thick hide cloak to provide a final buffer. Under the cloak, at her belt, is a case of bolts for her crossbow. Over the cloak, she carries a large backpack which contains – a water skin, two bottles of unidentifiable alcohol, a modified heatstone (can be “recharged” when around heat long enough), two lightstones, some preserved rations, a few cases of bolts for her weapon, and all of the necessary gear to set up a small tent in the event of an emergency.
Housing: Methroda owns a tiny shack on the outskirts of Ta-Karda, though saying she lives there would be overstating it; if anything, it's a pit stop. She keeps the place under secure lock and key, though any prospective thief would likely find themselves sorely disappointed were they to break into the window-less dwelling; mostly, just a bed, a rug and some wicker baskets, a few holding non-perishable foods. There is a hidden compartment underneath the rug which requires a key where she keeps extra bolt cases for her weapon and a few lightstones as replacement equipment.
Skills: While no crack shot, Methroda is still dangerously good when necessary, and can perform quite well even when put under pressure. In melee, she has no sense of finesse, delivering heavy blows with her mace with strength as her main focus. While her combat skills are helpful, her main talents are those which don't involve a weapon – wilderness survival. Methroda has adapted well to the harsh weather of Ko-Nui; she's picked up some resistance to the cold of the island, and learned a number of tricks to avoid hypothermia and frostbite both for herself and for others. When a snowstorm or the like comes by, she can work even under the limited visibility and can almost always get a sense of direction. Her knowledge of the weather itself is also quite good. Her final and arguably most necessary skill is knowing how to hunt down a Rahi, and to both skin it and retrieve some meat.
Personality: Methroda is the epitome of an adventurer, with all that entails. On the more positive side of her personality, she enjoys going after new things, taking risks, helping out others (though a reward of some sort is always nice...), exploring new places whenever it becomes possible, and just tying to enjoy life in general from the broadest aspects to the finest details; having fun is what's the most important to her. She's hard-headed and determined, and always seems to have a smile on her face. However, this same spectrum does have its less savory aspects. In terms of physical things, she's incredibly wasteful, which has earned her the ire of some due to the difficult times that Ko-Nui is facing. Her behavior can also lead her to act incredibly rashly and oftentimes foolhardy; thus, while she generally tries to protect people and specially companions when she can, she can often times seem completely oblivious to the dangers facing others, and even more so their feelings or opinions. She can be both abrasive and impatient when things aren't going as she wants. If the city were to come under attack, she'd be the first one in and the last one out; that doesn't exactly mean everyone loves her, though...
Weaknesses: Walk into a Matoran bar in Ta-Karda, and it's not completely unlikely you won't see Methroda dominating the arm-wrestling competitions against most others of her kind; however, strength only being relative, she's no Po-Matoran, and certainly no Toa – in a physical battle, she's simply not strong enough or tough enough to go up against most other species, and her lack of actual melee training leaves her even more vulnerable. While she may have wit and agility going for her, her lack of restraint in combat causes even greater difficulties, as she's more than willing to wail hopelessly against the thick armor of a Frostelus despite standing no chance to harm it with her mace. She has virtually no defense against the powers of those species which have them, which is another disadvantage that restricts her.
Biography: Before Ko-Nui became an island of ice, Methroda was already an outlier among her peer groups. While other Matoran of odd behavior would often luck out and find themselves becoming Toa, Methroda found herself stuck in the monotonous and often boring task of being a carriage driver, transporting folks all across the island on the same old paths every day via ussal-drawn cart and getting in innumerable one-sided conversations with the passengers as she commented on the weather or state of affairs. She had a personal guard at the time who she put extra money aside to, though she eventually came to the realization she could kill two birds with one stone by getting some form of combat training herself, so that there would be no need to split the profits – something which ended up paying off, and put her enough money on the side to purchase the beautiful weapon she would one day come to call Shiver-Piercer.
Methroda began making plans and putting money aside to eventually travel away from the island, but with a lack of patience combined with her often wasteful spending meant that such long term plans could never be accomplished, and she could only daydream. Then, the day came when the island was frozen over. When that happened, Methroda was put out of business very quickly – ussal have never been known to handle the cold well, after all, and wheels are notoriously hard to operate when they're buried under. Being unable to continue along that line of work, she decided to put her combat training and equipment to use as both hunter and personal guard. Some of the less secretive Ko-Matoran proved invaluable in teaching her the first tips for dealing with the cold weather, though in time she became quite the survivalist in her own right.
For years, Methroda continued accompanying hunting parties with the goal of finding food. That was until the day when her party discovered a small group of ruined buildings left out in the snowy lands, all filled with various goods and a number of dead villagers, simply left out in the wilderness for the rahi to take. She came to realize then a new business – looting for hire. Along with a few others, she began making journeys out into the wilderness to reclaim lost valuables for people, while also taking what they needed or could get for themselves that had been left behind by both the living and the dead. It proved to be a rather lucrative business, as with so much left behind, it was difficult to say what belong to who.
It was only about eight months back when things stopped going according to plan. Taking a Ko-Matoran guide and a group of friends out, the plan was actually a search-and-rescue operation to locate a group of villagers that a Ta-Karda citizen believed might still be holed up out in the wilderness. When they reached the place, however, they found no one there, and not a single scrap of loot – instead, they find a group of Ice Beetles, who quickly made work of most of the group. She and the guide were the only survivors.
Since then, she's become more and more desperate, calling upon even total strangers to join with her in her travels once more, so she can continue on her old line of work. Who with doesn't matter; what she cares about is getting the job. The state of the island is of even less concern; while she'd be happy if the island was unfrozen so she could leave, she's content with her current life, and not too bothered by the ice – after all, there's always a furnace burning somewhere.
“The world we wrote a million times before,
And what we allow to break this all down,
The world we broke a million times before,
What should have been stunned is now all struck dumb.”
- “Wyatt Earth,” Globus (2011)
Name: Getedor, the Artist With Regrets
Species & Gender: Male of the Prime Species [Kalmah]
Appearance: Getedor could easily make himself seem physically intimidating – his shape and stature are similar to that of a Toa, though with his armor even more magnificent, and his slightly lowered height offset by his broader shoulders. His armor is bright red, only slightly less striking than his face, which is similar in features to that of a Rock Lion, with all of the splendor and animal brutality which that implies. However, his stance is significantly off any proper form, he has a bit of a hunch when he walks, and his facial appearance is somewhat sullen. He rarely wears a mask, though when he does, he appears far more frightening; the brilliant gold mask, which covers only the lower part of his face, greatly accentuates his facial features.
Kanohi: Kanohi Kakama, the Great Mask of Speed. The mask does not change its color to fit the wearer, instead always retaining its gold coloration. There is some protosteel and other tough materials incorporated into its craft, so that the mask does not risk being shattered or damaged like most masks would be and can act as a face-guard; the masks powers are laced directly into it rather than bound by it, so that it operates with lower efficiency than similar Great Masks, but will not lose power in the event that it is damaged.
Weapons: Getedor wields a high-quality protodermis longsword of the estoc-type with a protosteel hilt and guard, engraved with fancy golden script along the blade and the hilt and with a brilliant red gem grasped by the pommel. The weapon is highly stylized and artistic, which provides a slight decrease to its actual combat performance, but greatly increases its market value.
Gear: Getedor wears some additional padding and a warm hide cloak to help protect him against winters chill. Within his pack he has a couple heatstones and a few lightstones, resting alongside a furnace which he uses to hold hot water. He has a few paintbrushes, jars of paint, and other supplies useful to a painter all packed as well.
Abilities & Skills: Getedor is a master swordsman, and especially well trained in the arts of dueling with other swordsmen. He is equally skilled with the art of painting, with his particular area of expertise being the painting of landscapes. Due to his species, he is stronger and tougher than his size would indicate, and has an additional healing factor that can allow him to quickly recover from minor injuries.
Personality: Getedor is a highly addled artist, whose only skills seem to be in the matters of the brush and blade. He has very little knowledge of anything relating to the matters of academia, to the point that he cannot even read or write. He is almost always lost in thought, and when doing anything other than fight or paint has a difficulty trying to focus; he typically attempts to overcome boredom by carving images into nearby surfaces if nothing else is available, or drawing out images in the snow. He is somewhat selfish, holding onto all of his possessions like a miser, but he has a great deal of respect for those who do choose to give without asking for anything in return. He is very distrustful of others, and has some disdain for those of other species. This disdain does not extend to Rahi, whom he has a fondness for; he will never personally kill a Rahi, and is a fairly strict vegetarian. He will also never harm an otherwise helpless individual. Most of the time, as he moves about, he seems to have some sense of sadness or regret to him.
Weaknesses: Getedor is surprisingly uncreative for an artist; he demands everything he does be formulaic and structured, and cannot handle things which are outside-the-box. This leaves him greatly exposed in combat when he faces unorthodox attackers. More so, he is incredibly indecisive, and cannot react very quickly to new turns of events. His greatest weakness is in dealing with the island itself, as he has almost no skilled with the cold or when outdoors, and cannot get by without aid in the wilderness. It should be noted that Getedor fights at a handicap when not wearing his mask, as he is so used to it augmenting his abilities that he has grown slower without it, and has difficult with timing. He only wears his mask when he is traveling outside the city or wearing it for a duel, which leaves many opportunities for an opponent to take advantage of this. He finds it difficult to harm Rahi, and may be moved to mercy by a helpless adversary.
Biography: Long ago, during the era of the League of Six Kingdoms, Getedor was simply one of the common soldiers guarding a fortress on the far borders of Kalmah's territory. He spent his off-time either training to hone his mastery of the blade, or working in the quiet hours on learning how to paint. With the collapse of the League, he found himself without anywhere to go, and simply took up wandering across the universe. He made some money selling portraits of different landscapes and environments to those from other lands, but never felt a sense of satisfaction due to his lack of knowing where to go. He eventually found himself out of money when settling on the island that would one day become Ko-Nui, and decided it would be the place he would make his home. He ended up finding that his blade blade better money than his brush, and when some local farmers contracted a number of foreigners to help clear out a northern region of the island.
When there, Getedor found that rather than people, his adversaries were often Rahi. Initially, he looked upon the creatures they fought as simply threats to be eliminated; that was until the day when he and his group were forced to drive off a pack of Kavinika, including the young. He found himself unable to stomach the job, and from then on had difficulty with other Rahi, which led to him getting fired from that job. He ended up working instead as a personal guard for one of the islands wealthier merchants, up until the day the island froze over.
Getedor continued acting as a guard, but rather than serving merchants, is an official guard in the city of Ko-Metru. He prefers spending his time alone in his small home, painting – and so far, he has put to canvas over six hundred paintings of the frozen mountains and snow fields of Ko-Nui, including one of the sea shore. Understandably, they do not sell to virtually anyone other than those residents of Ko-Metru who do not personally leave the mountains.
During the years, Getedor has also pondered the state of the island, and come to a conclusion – that it's destruction was caused by the Matoran expansion over the landscape, as some sort of vengeance against them for the ruination of the island. Thus, while he does not particularly like the cold, he has come to accept the islands frozen state as a natural thing which should not be disturbed, and instead left to sort itself out as nature wills it. More so, it has had some effect on him, as he realizes that his own actions have also had an effect on things - and he shall be punished as such.
“There are survivors,
They're coming home
They float in darkness
They're not alone
Now here they come
Now hear they come
Now they will be received.”
- “Louder than Words,” Les Friction (2011)
Name: Saceron, the Hero Returned
Species & Gender: Female Ga-Toa
Appearance: Saceron is a tall Toa with a frame that would have once seemed powerful, but appears to be in a state of decay. Much of her body seems to be skeletal, as only vestiges of her organic components are left. Her once bright blue armor is pitted in many places, and almost seems to slowly be eroding. Her eyes have no shine to them, sitting as two empty black voids behind her mask, which appears as a blue Mask of Conjuring. She wears the tattered remnants of a cloak, and almost always wears the hood.
Kanohi: The Great Mask of Undeath. Currently, the mask is active; Saceron is functioning on the task of, “Return Ko-Nui to the way it was.” Upon completing that objective, she will die. Until then, she is able to continue functioning with a vague semblance of life, and cannot be killed by conventional means; however, her reflexes are restricted greatly.
Weapons: Saceron wields the a hammer called Icebreaker, a weapon which functions as her Toa Tool. The weapon is capable of draining her elemental powers to cause a burst of fragmentation energy. The weapon is based on Vortixx tech, and has controls that once allowed it to be customized in frequency; unfortunately, it was damaged to the point it was locked in its most recent setting – whenever it strikes a surface, it instantly drains some of Saceron's elemental energy and causes a vibration which shatters all ice within a one Bio radius, transmuting it to liquid water for a short period of time before it freezes once more. She also carries a matching spiked protosteel targe called Waterwall.
Gear: Saceron carries no other gear, asides from the tattered cloak which is mentioned above, and the necessary straps and the like to hold her weapons.
Powers, Abilities, and Skills: In the past, many considered Saceron to be one of the most powerful Toa on Ko-Nui; however, that was while she was still truly alive. Her current state has left her with the full normal powers of a Toa of Water, and she is still a highly trained warrior who can handle enemies quite well. Due to her undead state, she has a few advantages. The first is that no normal injuries can kill or even truly harm her; a limb cutting off would not faze her, and she could in fact have it reattached with the aid of a Mask of Regeneration or similar power. The second is that she is mostly unaffected by the cold, save for over extremely long periods of time, and cannot be harmed by being suffocated, or stabbed, and so forth.
Personality: Saceron truly embodies what makes a Toa a Toa – a hero. She is selfless, being highly protective of innocents and working to keep them safe. Each action she takes is checked over by the Toa Code, which guides both her morals and ethics. However, she also can take on a bit of a holier-than-thou viewpoint, often trying to enforce her same views on others. Those who don't follow those views are often judged quite heavily. Against her enemies, Saceron tends to be too merciful, which has in the past allowed enemies to get away; however, while she will not kill an enemy, they rarely get off so easy on a second attempt. Presently, the power of the Mask of Undeath upon her has her entire personality focused on the idea to, “Return Ko-Nui to the way it was”, which has become a powerful compulsion that she must follow completely. The rather smug attitude and seeming cultural superiority to the Ko-Matoran has been very off-putting to her, and she does not look upon them fondly; unlike others who have been eased into this society, she is only now returning to it.
Weaknesses: Saceron is only alive right now because of her mask; if the mask is destroyed, damaged enough to become nonfunctional, removed, or severed from most of her body (decapitation) she will die immediately. The tentative hold the mask has on her life energy greatly decreases her reflexes, both physically and mentally, and makes it harder for her to concentrate on more complicated uses of her elemental powers. The long time spent both decaying and out in the ice has caused Saceron to physically diminish; parts of her muscles are gone, and her armor is weaker. She is thus less strong, tough, and quick than most other Toa due to deterioration. Finally, her Toa Code can be a rather annoying limitation at times.
Biography: Saceron was originally a foreigner coming from the Northern Continent in order to help out the other Toa who were present on the island that is now known as Ko-Nui. Prior to that, she had received a good deal of training from her mentor Toa, and had become highly accomplished in both combat and manipulating her abilities. Her mentor was also the one to suggest her taking up the Mask of Undeath – his reasoning being, “Many Toa become too reliant on their Kanohi, forgetting to truly focus on their latent elemental abilities and physical training. Observe the wearer of a Kakama growing slower without it, or one with a Hau forgetting to properly block. This is a mask that requires no such loss of training. More so, the life of a Toa is not a safe one, and if you should fall, this Mask shall ensure you complete your duty, and fulfill your destiny.”
Thanks to his guidance, she almost immediately made an impact on The-Island-That-Was, making an impact as a powerful and well-loved hero. That was until, of course, the island began freezing over. As winter came, and some tried to evacuate, Saceron took the very last ship before the ices could make travel impossible, promising to seek out help to return the island to the way it was. Many believed her – until she never returned. Most assumed she had simply not kept her promise, and her name was either forgotten or despised by most. The truth was, her ship crashed into the ice, and while she attempted to use her elemental powers to swim and continue her mission, she was unable to – and more traumatic for her, she was unable to save anyone else from the ship. She drowned under the ice, and floated for some time... until the powers of her mask kicked in.
Saceron managed to eventually make it back to land, and began wandering – only to wind up lost in the icy winds. Other obstacles stood in the way, including being buried so deep in ice it took her years to escape. Despite the difficulties, she eventually made it to the city of Ta-Karda roughly two weeks ago – and has been terrified to see what has happened. Now, more than ever, she seeks a way to free the island from its icy grip, and the truth behind the eternal winter – and her first step in that is finding what the Ko-Matoran are hiding.
-Toa Levacius Zehvor