You've heard of The Pit.
We all have. The legends, the monsters.
Foolishness about it lying in a city of the cursed, buried beneath mutagenic waters.
A dark, imposing monument, luring heroes to their doom.
The world's most infamous villains were "Invited" to its opening.
An invitation was a sign of..."Exclusiveness."
The opening was supposed to symbolize a road to a brighter future, not just for the world...
... but for all who came to its doors.
A chance for the surface to begin again.
Except-The Pit never closed.
The Mafia froze it in time, like a flashbulb going off. The Final Prisoner, a beginning of horror.
It's still out there, in the seas, preserved, just waiting for someone to push it shut. But surviving it. That's not the hard part.
It's Letting Go
WELCOME TO BIONICLE MAFIA TWELVE! This time, you're all prisoners of The Pit, trying to survive as six new arrivals try to rid the seas of your presence. But when they cracked open your tomb, they let in a twist... To be revealed after your first hanging.
OUTSIDE INTERFERENCE IS FORBIDDEN. The Pit is inaccessable to almost everyone. That means ONLY PEOPLE ALREADY THERE CAN COMMUNICATE WITH EACH OTHER
1X PROCURER: You can find ANYTHING in the ruins of The Pit, but lately, the demand has been medicine. As such, once per night, you can heal one of your fellow prisoners. DEAD
1X SNITCH: You're not well loved at all by your fellows, because you have a tendency to rat people out. But, they do admit, your talents might be useful. Once per night, you can determine the alignment of any player. DEADD
6X4X TRESPASSERS: You're newbies to The Pit, but you want to make your word Law. Once per night, you can... "Make an example of" one of the prisoners, slaughtering them to cement your reign.
1X DARK HUNTER: You're a former Dark Hunter, sent to The Pit for your crimes. You managed to smuggle in a weapon, though, and the guards never found it before they died. When you die, you get a Parting Shot, enabling you to kill one other player. DEADDD
1X FINAL PRISONER: You are immune to the Twist, and cannot die until your chosen allies are all dead. You must tell me your allies (Trespassers or prisoners) when you receive this role.
1X WARDEN: SWITCHES TWO PEOPLE AT NIGHT, ALONG WITH ALL EFFECTS APPLIED TO THEM EXCEPT THE SNITCH DEADDDD
1X SECRET ROLE 2
- IMPRISONED SNAKE
CHROMADE INTO AN EXAMPLE, PRISONER BALTARCJUSTICED, PRISONER
- KAISER MANDUCUS
SHADOWVEZONMADE INTO AN EXAMPLE, SNITCH PUPWABISECTED, PRISONER FLUXBIRDIFIED, PRISONER
LHIKEVIKKTHROWN OVERBOARD, TRESPASSER
MAKUTA MALIGNUSBEATEN BY FELLOWS, TRESPASSER CMDR. VIRAL
IBROWTHROWN OVERBAORD, WARDEN RG THE IMPATIENTDEAD, PRISONER ALEXMADE INTO EXAMPLE, PRISONER
TBK SHADOWHAWKTHROWN OVERBOARD, DARK HUNTER AEGONBEATEN BY FELLOWS, PROCURER NARAMADE HIS OWN WAY OUT, PRISONER
Edited by Lord Helix, Mar 25 2014 - 01:04 PM.