Edited by daftBLUE, Oct 17 2011 - 09:29 AM.
Bzprpg Profile Pages
Posted Oct 17 2011 - 08:22 AM
Posted Oct 17 2011 - 09:00 AM
Edited by Katuko, Jul 30 2012 - 04:13 PM.
Posted Oct 17 2011 - 07:12 PM
"The moral of the story is, I chose a half measure when I should have gone all the way. I'll never make that mistake again. No more half measures Walter."
Posted Oct 18 2011 - 07:36 AM
Edited by Tanma, Oct 23 2011 - 04:43 PM.
"Danger is the anvil on which trust is forged"-Jaller(Jala)
"We're on our own here-like we've always been-and we'll stand or fall on our own"-Tanma
"He may seem slow and strange to you, but his simple words often carry a hidden wisdom"-Turaga Vakama on Kapura
Posted Oct 18 2011 - 01:46 PM
- [*]appearance: Metru Nui matoran body build, with a noble mask of night vision.[*]colors: Bronze kanohi and body, silver arms and legs[*]weakness: He is afraid of water.[*]Name: Kranuka[*]Species: Fe-Matoran (Iron)[*]Gender:male[*]Powers: none[*]Weapons:He has crafted himself a crude dagger with a dull edge. It was later upgraded by the Toa of Iron Fehron while he was in Ta-Wahi. The blade was sharp enough that it cut it's own sheath. He also has many other small weapons in his backpack.[*]Alignment: good[*]Personality: Kranuka is very adventurous, and hates to sit still. He sometimes forgets to think things through.He greatly admires toa and wishes he could be one. He tends to get jealous when toa get glory, and he doesn't. Particularly when he feels he helped out with the situation just as much as they did.[*]history:Kranuka used to live at xia, but got tired of all of the industry. He looked for a good reason to leave, and detemined to buy all of his friend's weapons to sell on the island of mata nui. He hired a Vortix to take him to Mata nui, and he forgot all about xia. Now he wanders Mata nui trying to sell and trade weapons such as swords, spears, sheilds, and daggers to whoever he might find. He hired a toa Ardoku as a body guard in Ko-koro, and met Fehron in Ta-wahi. After Ardoku had escorted Kranuka to Po-Wahi, they went their seperate ways. He and Fehron wandered the island and met up with Botan, and Dymiun, members of Fehron's old toa team. Now they wander the island fighting off attacking rahi. They were able to defeat a Kraawa with an infected kanohi near Le-koro, and word spread a little about them. He joined Kotahk's team and helped hunt down Zenex, and retrieve an energy crystal. He and the others proved to be successful and took him to Chantis to be imprisoned. Chantis' laboratory was found to be ruined by Raika. The group tracked her, were attacked by toa Palako, and toa Butra, but realized that the two were actually on their side. The toa and matoran tracked her to Ta-wahi where they met Raika's boss, Xacax. [*]Occupation:traveling weapon trader, adventurer[*]Skills:He is a talented blacksmith, and knows how to use almost any weapons he can get his hands on. He is a bit more durable than your average matoran[*]Inventory: A huge backpack for carrying random weapons and his map. And a Mahi named Pakari for carrying around his weapons, the mahi currently resides at his friend Kromast's hut in Onu-Koro.[/list]Character 2:
- [*]Name:Vompran[*]appearance: See here:http://www.brickshel...cle/vompran.png a toa mata body build. His Primary color is blue and his secondary color is green. He formerly wore a backpack. It was torn to pieces by Kuhrin along with his right arm and knee down of his left leg.[*]Kanohi: Great Matatu in the shape of a noble[*]Species: Toa of plant-life[*]Gender: Male[*]Powers: controlling, absorbing, manipulating, or changing the form of plantlife.[*]Weapons: Jungle Scythe, and a bladed hook he usually attaches to one of his vines as a grappling hook.[*]Alignment: good/neutral[*]Personality: originally Vompran was Happy-go-lucky, and naive. After experiencing a time in the ILS, he has changed to a more serious person with a thirst for justice. He believes he must do everything in his power to avenge Mata Nui, and end Makuta. He has also sworn to himself that he will make an exception to toa code and kill Heunai if he ever gets the chance. He was mentally shattered after losing a battle with Kuhrin.[*]history:He has dwelled all of his life in Le-Koro believing he was a Le-Matoran, until he found a toa-stone hidden in a box when he was cleaning his hut, and became a toa. He was shocked when he discovered that instead of having air powers, he had plant powers. He now works with the Island Liberation Squad to try to free the island of Makuta, and avenge Mata Nui. He was promoted to Deputy of the ILS and helped destroy the Nui Rama hive. In a battle with Kuhrin, Vompran lost his leg down to the knee, and one of his arms.[*]Strength:Light, Water, Plantlife, close hand combat, jungle combat.[*]Weakness: fire, shadow, plasma, desert combat, sonics[/list]Character 3: (approved by Nuju Metru BZPRPG forum assistant)
- [*]Name: Tradoris[*]Appearance: A Skakdi with the form of a "Bionicle Stars Piraka" with a face similar to Hakaan's. He has a Disk Launcher and a "grenade belt" of sharpened bamboo disks that he throws.[*]Species Skakdi[*]Element: Magnetism[*]Gender: male[*]Powers: Chameleon, Telescopic/X-ray vision[*]Weapons: A sword that looks like toa mata Kopaka's and a weapon native to Zakaz which is a small force-field generator, which creates a small magnetic shield around him for a few minutes. After it's usage, the Magnetic shield generator must recharge.[*]Alignment: Evil[*]Personality: Very Intelligent, and has dreamed of being a gang leader.[*]History: Tradoris used to work for a Skakdi warlord and quit the job because he wanted to be in charge of his own team instead of being bossed around. He left Zakaz and moved to Mata Nui. He is not a follower of Makuta, but hates toa.[*]Weakness: Lacks Physical Endurance and strength[/list]Character 4
- [*]Name: Ussalaius (Use-ul-ay-us)[*]Kanohi: Calix[*]A detailed description of his or her appearance: Ussalaius is a red and black toa of fire who wears a black cloak and a hood. He has a rather large scar over his arm, and wears a Kanohi Calix.[*]Species: Toa[*]Gender: Male[*]Powers and/or weapons: Ussalaius has long claws on each hand that can be removed. He also carries a bow and arrows, and throwing stars. He has elemental fire, and uses his Kanohi Calix to increase his Ninja abilities.[*]Alignment: good[*]Personality and history: Ussalaius is an older warrior and a master of martial arts. He carrys much wisdom and is willing to help newer warriors learn and train them. He can be a little grumpy on occasion though.[*]Weakness(es) Water extinguishes his fires. His back is getting old and his back is his vulnerable spot.[*]Current position: Ta-Koro hospital[/list]Character 5
- [*]Name: Vulcanon[*]Species: Skakdi[*]A detailed description of his or her appearance: Vulcanon is a giant thug of a Skakdi. He is Dark red, and extremely tough. His face resembles Hakaan's. [*]Weakness(es): Vulcanon has an extreme lack of inteligence.[*]Gender: Male[*]Powers and/or weapons: Vulcanon posesses a giant spiked war club, and a zamor launcher. He fills the Zamor spheres with a paralyzing substance, unlike the Piraka who use mind controlling antidermis. Vulcanon's powers include extreme strength, extreme toughness, and heat vision.[*]Alignment: Evil[*]Personality: Vulcanon is a large brute with a lack of intelegence. He is very stubborn and selfish, but is very easy to fool.[*]history: Tradoris grew up on Zakaz with his older brother Tradoris. He and Tradoris don't ever get along, but Tradoris manipulates him frequently. Vulcanon and Tradoris moved to Mata Nui because Tradoris hated getting bossed around by his warlord. Vulcanon simply followed. When Tradoris and Vulcanon arrived on Mata Nui, they got in an argument and went their seperate ways.[*]Current Location: Onu-Koro: free for interaction[/list]Characters 6 & 7. Takana & TamakaSpecies. Po and Ta matoranKanohi. Akaku & KaukauAppearance. Takana is Brown and orange. Tanaka is red and orange. They are both very bruised and ruffed up most of the time.Personalities. Like to make wise cracks, witty, they do whatever benefits themselves most.History. They grew up together as homeless street matoran.Alignment. NeutralWeakness. They do only what benefits themselvesGenders. Both maleChar 8: Zenex MagnaSpecies: VortixWeapons: A swordAppearance: Tall and black. Very sly-looking.Personality: Not always strait forward. Manipulative. Inteligent, but not to the level of Tradoris.History: He worked as a laboratory assistant in Ko-koro, until he was fired for stealing a crystal. He was wanted by the laboratory, and is now imprisoned. He harbors a grudge against the toa responsible for his capture.Alignment: NeutralWeakness: Only does what he sees will benefit himself. He can't block melee attacks very wellGender: MaleChar 9: KotahkSpecies:ToaAlignment: good/neutralKanohi: Pakari (It has the form of a Pakari Nuva, but the power of a normal one)Element: IceAppearance: His armor is a fine line between too bulky and too thin. He is just as tall as any other toa, and his armor is white with tiel being his secondary color. His icy stare makes him seem dominent in most situations. Weapons: SwordPersonality: Mostly aloof, enforces justice, he always knows exactly what to do.Gender: MaleWeakness: Fire and plasma based attacks. He prefers to work alone.
Edited by Elemental Ussal, Nov 26 2012 - 11:46 AM.
Posted Oct 18 2011 - 03:27 PM
Edited by Zaveno, Jul 30 2012 - 12:57 PM.
Posted Oct 18 2011 - 07:41 PM
I rewrote the profiles. They're not very detailed, but I might update them later. More likely, I'll just leave it as is so that I can focus on fleshing out these characters in posts.
[color=#ff0000;]Name: Optimus Prime[/color][color=#ff0000;]Species: ToaAlignment: Good, but kills enemies when they go too far.Gender: MaleKanohi: KadinPowers and Weapons: He can create, control, and shoot fire. He has great expertise in controlling his element, and was born with great strength. [/color][color=#FF0000;]He wields a Flame Sword, Flame Axe, Spiked Knuckle Attachments, and a Triple Barrel Blast Rod for attack. His main defensive tool is his shield. His weapons are frequenly re-forged by Leadfoot, and as such, he is rather careless as to their condition.[/color][color=#ff0000;]He can create strands of his element and shape them into a sphere, and position the strands so that the sphere is once formed, self-sustaining. The sphere can grind into things and cause damage. He can also create many small spheres, holding elemental needles, and shaped into a giant shuriken. This can cut into things and grind them at the same time, leaving a huge gash. (learned from Dervian, enhanced with fire)[/color][color=#ff0000;]Appearance: This. Hand-drawn, scanned, and heavily GIMP'd on. Head is not as big as the pic suggests.[/color] I am aware the drawing is terrible, please don't shoot me. I've made better drawings than this recently, but not of this character.
[color=#ff0000;]Personality: Tahuva is mostly silent, but still kind. He has compassion and fights for the weak when they cannot fight for themselves. Kind and compassionate to friends, silent and calculating to strangers, and ruthlessly cold to enemies.. Strong sense of honor and duty to help those in need.[/color][color=#ff0000;]Weakness: His strength has gone to his head sometimes, and he isn't skilled at any particular trade aside from the use of his powers and weapons. His size also makes him easy to hit when he is not using his mask or shield.[/color][color=#008000;]Name: DervianSpecies: ToaAlignment: GoodGender: MaleKanohi: Miru.Powers and Weapons: He has the elemental power of Air. He wields twin Air Katanas (similar to Lewa's but can be spring-launched off the handles at the push of a button) and a disk launcher. With a slash of his swords, he can "split the wind" and send two blades of wind (sharp enough to cut metal) from each side of the sword. He is best at making shapes out of his wind, such as rotating spiked spheres or tornadoes. Body is average.He can create strands of his element and shape them into a sphere, and position the strands so that the sphere is once formed, self-sustaining. The sphere can grind into things and cause damage. He can also create many small spheres, holding elemental needles, and shaped into a giant shuriken. This can cut into things and grind them at the same time, leaving a huge gash.[/color][color=#008000;]Personality: Usually calm, but youthfully outgoing. He is rarely formal and is afraid of nearly nothing...until it hits him in the face.[/color][color=#008000;]Weakness: He has trouble creating broad gusts of wind and vacuums.[/color][color=#000000;]Name: Barricade[/color][color=#000000;]Species: Toa[/color][color=#000000;]Gender: Male[/color][color=#000000;]Alignment: Good[/color][color=#000000;]Kanohi: Hau (with a more narrow chin)[/color][color=#000000;]Powers and Weapons: He has the element of Earth, but little skill in using it, creating large but rather blunt instruments. The best he can do is a hand. His main tactic is defense, sometimes jumping in front of a teammate and activating his mask, or jumping into a narrow passage and activating his mask to prevent people from passing. He wields a disk launcher that can transform into a triple claw blade, and a short whip ending in a spiked wheel.[/color][color=#000000;]Personality: Barricade was once renowned for being a strict disciplinarian within the Phantoms, but a hypocrite. Now, his hypocrisy has ended, as he no longer bosses others around, but he is generally rude and breaks the rules. Deep down, however, he wishes to atone for his past ways and so helps people when he can. His skillset mainly revolves around combat, however, and so he tries to beat up criminals and kill servants of Makuta, instead of perform acts of community service.[/color][color=#000000;]Background: He started out joining the Order of Phantoms, an organization of beings dedicated to gaining power and influence through force and terrorism. On Mata Nui, the group was small, but still went around attacking people, seeking power and profit. After a terribly roleplayed assault on Ta-Koro, h[/color][color=#000000;]e was captured by Argentum and Ril, and slowly moved from evil to neutral. He's still extremely rude and proud though. After a long series of events, he became good and slightly less rude. He joined Tahuva's Toa Team, the Toa Xanthium.[/color][color=#000000;]Weakness: He never lets anyone retreat or escape, and if he holds a grudge against them, he can be easily baited into a trap. [/color][color=#00ff00;]Name: Ratchet[/color][color=#00ff00;]Species: Toa[/color][color=#00ff00;]Alignment: Good[/color][color=#00ff00;]Gender: Male[/color][color=#00ff00;]Kanohi: Mask of Healing[/color][color=#00ff00;]Powers and Weapons: He is a Toa of Gravity, and wields a buzzsaw. He also carries medical tools with him at all times. More medical tools than weapons. He's addicted to saving people, and if he runs out of friends to save he saves enemies. However, he kills enemies anyway when in direct combat. His focus is, like most doctors and medics, so great that he is rude to just about everyone while performing operations.[/color][color=#00ff00;]Weakness: He saves enemies sometimes, and they usually try to kill him when he does that.[/color][color=#b22222;]Name: DinoSpecies: ToaAlignment: GoodGender: MaleKanohi: VolitakPowers and Weapons: He is a Toa of Lightning and has two (way too big for his arms to ever look normal, yet not dense and therefore light) huge wrist swords.Weakness: He is WAY too confident. Sometimes gets his (censored) handed to him in a fight as a result.[/color][color=#006400;]Subgroup: [/color][color=#000080;]The [/color][color=#ff0000;]Wreckers:[/color][color=#006400;]Name: Roadbuster[/color][color=#006400;]Gender: Male[/color][color=#006400;]Species: Toa[/color][color=#006400;]Kanohi: Kakama[/color][color=#006400;]Element: Crystal[/color][color=#006400;]Powers and Weapons: As a Toa of Crystal, he can create, control, and shape crystals. His favorite tactic is to make a very large or very sharp weapon of crystal, and use his Kakama to rapidly hit his opponent with it, causing devastation. He is heavily armed, with...[/color][color=#006400;]1. Twin disk launchers on his shoulders, made from very hardcrystal, giving him the ability to control them despite their position. He makes disks of crystal, sometimes bladed, to make these weak Matoran weapons deadlier than the common Toa weapons.[/color][color=#006400;]2. Twin daggers.[/color][color=#006400;]3. Rapid-fire needle wrist launchers, shooting poisoned needles. If he runs out of poisoned needles, he can switch to sharper but less deadly crystal needles of his own making.[/color][color=#006400;]4. Crystal Armor, allowing him to somewhat manipulate his armor to defend better and re-position his weapons. It comes with the cost of great weight.[/color][color=#006400;]Bio: Roadbuster is the leader of a small squad of wreckers, his real name unknown. He got his nickname by causing excessive collateral damage in battle. As such, the Xanthium are reluctant to call him in unless the circumstances are exceptional. He's rude, annoying, and destructive, but his heart's in the right place.[/color][color=#006400;]Weakness: With all those weapons he carries around, he needs his Kakama on at all times just to run at normal speed. When it is fully active, he's still incredibly fast, but not as fast as the average Kakama-user.[/color][color=#000080;]Name: Topspin[/color][color=#000080;]Species: Toa[/color][color=#000080;]Gender: Male[/color][color=#000080;]Kanohi: Sanok[/color]
[color=#000080;]Element: Plasma[/color][color=#000080;]Powers and Weapons: Topspin is a Toa of Plasma, and as such can create and shoot plasma. His control isn't that great, though. He is also heavily armed, with...[/color][color=#000080;]1. Twin Shoulder Mounted Plasma Blast Rods. They're huge, and allow him to easily fire his plasma, but once fired, the plasma tends to fly straight forward with amazing speed. This can be good, but can also be bad if his aim is off. [/color][color=#000080;]2. Hand Claws. He has crane-type claws, with two parts, that he holds in his hands. The tighter he squeezes the handles, the tighter the claws shut. [/color][color=#000080;]3. Wrist Katanas[/color][color=#000080;]4. Heat Panel Alloy Armor, allowing him to heat his armor enough to burn anyone he touches without melting his armor.[/color][color=#000080;]Bio: Topspin pushes himself way too hard. He's a hothead hotter than his plasma, and is always looking for a fight. [/color][color=#000080;]Weakness: He can't control his plasma, only create and shoot it. He can't change its direction or shape it in any sophisticated way. He is also rather unintelligent, and is not skilled in hand-to-hand combat. His physical weapons serve more defensive roles, but he is easily overpowered physically by an average Toa.[/color]
[color=#000080;]Vendelin: Unlike most masks, Topspin's is alive and fully sentient. It goes by the name of Vendelin, and projects itself in Topspin's mind as a male Toa, in formal, ornate armor. He speaks with a light accent, vaguely French, and tends to be calm. He is highly reasonable, and as such is disgusted by many of Topspin's antics. He tends to refuse to work at times, if he deems Topspin's intended use of his accuracy unworthy of his power. However, he does deeply care for Topspin, and sometimes tries to teach him things, from proper behavior to controlling his plasma in a manner other than shooting things.[/color]
[color=#000080;]Secretly, he wants to meet more people, and so tries to get Topspin to speak for him, and wants Topspin to be able to make a plasma hologram of his body for others to see.[/color]
[color=#000080;]His reflexes can be a bit slow, so if Topspin wishes to "quickscope" anyone, that can go wrong. This is why Topspin, in turn, wants to teach him to be a true 'soldier's mask.' Naturally, with such conflicting personalities, they are at odds much of the time.[/color]
[color=#FF0000;]Name: Leadfoot[/color][color=#FF0000;]Species: Toa[/color][color=#FF0000;]Gender: Male[/color][color=#FF0000;]Kanohi: Arthron[/color][color=#FF0000;]Element: Iron[/color][color=#FF0000;]Powers and Weapons: Leadfoot is incredibly skilled at making weapons. His Arthron both protects him from all surprise attacks and helps him detect flaws in metals or things he builds with them at any moment. Like any Wrecker in Optimus's personal division, he is heavily armed, with...[/color][color=#FF0000;]1. Stomach-Mounted Protosteel Shield. A strange place, but he likes it there, and it's pretty good. It's saved his life a few times.[/color][color=#FF0000;]2. Repeater Barrels, empty, wrist-mounted projectile launchers. They fire rapidly, and are empty because the shape of their ammo is determined by his whim and the situation, Leadfoot being a Toa of Iron.[/color][color=#FF0000;]3. A large set of natural magnets hidden under his armor in various places, to disrupt magnetic fields, a weakness he has as a Toa of Iron. To control all of these with Magnetic powers would would be impossible without confusion for those who attempt it.[/color][color=#FF0000;]Weakness: He is physically slowest and weakest of the Wreckers. [/color][color=#000000;]Name: Sinezh[/color][color=#000000;]Species: Vortixx[/color][color=#000000;]Gender: Male[/color][color=#000000;]Alignment: Neutral, himself[/color][color=#000000;]Description: Sinezh is an introvert, though not shy. He'll speak to just about anyone who speaks to him. He looks out only for himself and will make deals if it benefits him. He's also quite the backstabber if he gets bored or keeping his word becomes inconvenient.[/color][color=#000000;]Powers and Weapons: Being a Vortixx, he has no powers. However, he does have three weapons. Foreign tech is in red.[/color][color=#ff0000;]First is a magnetic sword. It can attract things to its blade when it is switched on and pointed. A rather simple tool, no fancy controlling of the magnetism, and no repulsion. It's also quite sharp, which is useful.[/color][color=#ff0000;]Second is a Zamor Launcher, Inika-style, and no, the Zamors don't fall out the top constantly. The Zamors are filled with acid, causing internal burns and damage.[/color][color=#000000;]Third is a simple chain with a handle, which he is quite proficient in swinging around and using to whip, smash, and swing people around.[/color][color=#000000;]Weakness: His skill is only in assassination and relatively quick, 20-minute battles. A long, hard battle, a war, or a situation in which he must use a heavy, smashing weapon, can easily render him useless. [/color][color=#006400;]Name: Sorapak[/color][color=#006400;]Species: Toa[/color][color=#006400;]Gender: Male[/color][color=#006400;]Kanohi: Calix[/color][color=#006400;]Element: Plantlife[/color][color=#006400;]Alignment: Neutral[/color][color=#006400;]Powers and Weapons: A simple sword. Good with his element, but no master at it. [/color][color=#006400;]Description: Captain Sorapak is an eccentric pirate. He is prone to odd gestures, speaks with a funny slur, and is always a bit drunk and awkward. He is generally good-natured, and prefers not to fight. Thinks of ridiculous strategies with very little regard for his own safety, but frequently seems to get out on top. Most attribute it to his Calix, he insists it's the rum, a bottle of which he keeps strapped to his waist at all times. Traditionally, he's out for simple profit and a bit of fun. He is partnered with Bahokosar, who he frequently argues with over who is the captain. Easily one of the kindest pirates around, but he still might try to double-cross you--twice. [/color][color=#006400;]Weakness: His ridiculousness can sometimes be his downfall, he is cocky, and he has a bad habit of failing to properly keep watch on any ship he comes into possession of.[/color][color=#696969;]Name: Bahokosar[/color][color=#696969;]Species: Toa[/color][color=#696969;]Gender: Male[/color][color=#696969;]Kanohi: Pakari[/color][color=#696969;]Element: Iron[/color][color=#696969;]Alignment: Neutral[/color][color=#696969;]Powers and Weapons: A sword, similar to Sorapak's, but a bit bigger. Good with his element, but no master at it.[/color][color=#696969;]Description: Bahokosar is a pirate, but much less eccentric than his partner. He has a sarcastic edge and a slight enjoyment of fighting. A focused, cunning individual, he is knocked unconscious a lot less frequently than his partner, be it on account of rum or external...influences. While his luck is nowhere near as great as Sorapak's, his skill makes up for it and very often lands them on equal footing. A bit more cruel than his partner, but he tends to be fairly merciful outside of combat unless under great pressure.[/color] (Unless he's bored, in which case he may scare someone in a highly painful and cruel manner for a laugh.)[color=#696969;]Weakness: Cocky, a bit prideful, and is a bit greedier than Sorapak when it comes to loot.[/color][color=#FF8C00;]Name: Ouroboras[/color][color=#FF8C00;]Species: Parakuka[/color][color=#FF8C00;]Appearance: Standard Parakuka, relatively unarmored due to young age. Orange and teal.[/color][color=#FF8C00;]Biography: Ouroboras was rather recently created by Makuta, and has been wandering the island. 'He' mostly stayed in Le-Wahi, having had one host previously. This host was a Toa of Lightning, and Ouroboras is now eccentric in that he has a taste for Toa of that element. [/color][color=#FF8C00;]Personality: Young and untrained, Ouroboras loves lightning. He feels around for that specific elemental power. Only in desperation will he choose a host of another type. Morality-wise, he is still fairly malleable, but has enough evil in him from his undisturbed latching onto his previous host that it would be very conflicting should he choose a host who happens to be good...[/color]Weakness: Whatever a Parakuka weakness is.[color=#4B0082;]Name: Suliax[/color][color=#4B0082;]Species: Ba-Matoran[/color][color=#4B0082;]Gender: Male[/color][color=#4B0082;]Kanohi: Kakama[/color][color=#4B0082;]Alignment: Neutral Good. Pacifistic.[/color][color=#4B0082;]Weapons: None, on account of his pacifistic nature.[/color][color=#4B0082;]Description: Suliax was a Ba-Matoran migrating from another island. His home was entirely destroyed by war, leading him to hate all violence and shun it. [/color][color=#4B0082;]To him, good Toa are destroyers, as are all their opponents. He's come across his fair share of evil Toa as well, causing him to be slightly racist in favor of Matoran, and outright rude to anyone who fights. He seeks to find like-minded beings, because the world shuns him in the same manner. [/color][color=#4B0082;]Overall, he is intelligent enough to think and solve problems, though clearly does not have his philosophy on right. When under attack, he will attempt to flee, refusing to defend himself, and yet boiling with anger at whoever has attacked him. He takes great pride in his pacifism.[/color][color=#4B0082;]Weakness: He is generally unlikeable except by those who think as he does, and both cannot and will not fight, thus making him helpless when under attack.[/color]
Edited by Axilus Prime, Jan 01 2013 - 05:45 AM.
Posted Oct 18 2011 - 08:55 PM
Edited by Zorkel567, Oct 18 2011 - 09:00 PM.
Posted Oct 19 2011 - 07:50 AM
- [*]A detailed description: Tall, lean Fire Toa. Pakari. His armor is a mix of all shades of red with dark predominate. Extremely piercing green eyes.[*]Weakness(es) (this is ALSO required): Ice and cold, of course. Extremely adverse to water, but he can stand it for a while.[*]Name: Salmek[*]Species (Toa, Matoran, Turaga, et cetera): Toa Mata[*]Gender: Male[*]Powers and/or weapons: Standard fire powers, and Pakari.[*]Alignment (good, evil, neutral, et cetera): Lawful neutral[*]Personality and history: Very quiet and calculating, but straitforward when he does speak. Speaks with a bit of a middle-class British accent using old English often (doth, ye, etc.)[/list]
Posted Oct 19 2011 - 02:43 PM
And kudos IO. You're a pretty sharp kid to understand all that at 9.
Old LGD RPGs:
Dino Attack RPG - Space Police RPG - Johnny Thunder RPG Mark Two - Alpha Team RPG: Ogel's Last Stand
-Signature Under Construction-
At this point in time, real life has made it so that I may have absences from here from time to time. Apologies.
LEGO Universe; October 8th 2010, to January 31st 2012
Posted Oct 19 2011 - 04:28 PM
Unity. . . Got it covered
Duty . . . Well, still working on it.
DESTINY . . . Meh.
2 out of 3. =D
Posted Oct 19 2011 - 05:51 PM
Edited by Replicant, Apr 15 2013 - 06:12 PM.
Posted Oct 19 2011 - 07:02 PM
Posted Oct 20 2011 - 09:22 AM
Edited by Te3e, Nov 03 2011 - 01:03 PM.
Posted Oct 20 2011 - 09:26 PM
Edited by Evex is back baby YEAH, Oct 26 2011 - 08:52 PM.
So what happens next?
Posted Oct 20 2011 - 11:13 PM
Name: General Aryll Vudigg
Species: Toa of Lightning
Alignment: Neutral Evil
Weapons/Equipment: Protosteel gauntlets, with strange blue gemstones embedded in their palms. The gauntlets help him channel his powers more effectively. He wears a belt with a canteen and a pouch of tobacco. He has a pouch for his Briar pipe and matches, as well.
Powers: Lightning and sonar location.
Appearance: Aryll is a skinny, but athletic Toa of medium height. He has teal and midnight blue armor, pitted and scarred after years of battle. Over this he wears hooded, dark blue robes, black cavalry boots and brown belt. His face is heavily scarred and disfigured from combat during the ILS' downfall.
Kanohi: Arthron, shaped like a teal Ruru, albeit one torn and scarred almost beyond recognition.
Personality: Aryll, most of the time in public, is a polite, calm and slightly mysterious Toa, who gives a subtle aura of charisma. His notable flaws in this charade are a bit of impatience, an oftentimes dangerous amount of curiosity and being easily annoyed. In actuality, Aryll is a ruthless, power-hungy and brutally businesslike. He has a deep-seated superiority complex, seeing himself a master of his element, and superior to the 'savages' of Mata Nui. He aspires to rule the isle as King, after defeating the Makuta. In battle, he is arrogant and overconfident, and can be prone to risk taking. He also has a habit of underestimating his 'savage' opponents.
Skills: Aryll is a master of his element, one of the most skilled Lighning Toa on the isle. Examples of his abilities include:
-Absorbing and redirecting enemy lighning bolts, with extreme ease.
-Sending nearly silent bolt of electricity through raindrops, to hit a distant target. This requires a great deal of concentration.
-Flooding the air around opponents with electrical energy, to create a seemingly harmless feeling of static. But when does this, he is able to shoot lighning bolts from anywhere where he has concentrated the energy.
-Summoning the electricity from nearby stormclouds to come down upon his target.
-Making electrical shields.
-Turning his gauntlets into individual electromagnets.
Biography: Aryll was born on an island in the greater MU, to a family of nobles. Like many males of his family, he was sent to his nation's highest military academy. He excelled in elemental training and tactics. Three decades after he graduated, tensions grew between the two nations that controlled Aryll's island. Being leader of one nation's military, he lead his men when war eventually broke out. But even after the other nation was defeated militarily, he wouldn't relent. Spearheading a campaign of genocide, he and his armies killed thousands. But in a matter of months, nearby nations invaded and stopped him. Aryll was captured and declared a war criminal.
In route to an enemy nation's courts, the ship he was on was sunk in a storm. Clinging on to a mattress, he drifted in the ocean for a day before passing out from dehydration. Waking up on the shores of Mata Nui, he assumed he had washed up on a backwards isle in the far, uncharted south. Taking his new chance at life for all it was worth, he established himself as a hero. To keep up his heroic facade, he joined the Island Liberation Squad, and fought with them as a mid-level member. He was scarred and wounded at Pala-Koro's destruction, and has been a borderline member of the group since then.
Weaknesses: Aryll can be very over-confident, and underestimates his enemies. He holds his opinions above others, even if others are obviously right. He is utterly useless in melee, ranged and hand-to-hand combat,
Remake of a Character from Last Year:
Alignment: Lawful good
Weapons/Equipment: Tarcvor is armed with a Metal-studded Kanabo. He also has a haversack containing a lightstone, heatstone, map of Mata Nui, canteen and some hardtack.
Element/Powers: Stone and extreme strength.
Appearance: Tarcvor is a tall, muscular Toa with a stocky and heavyweight build. His armor is Coffee-brown, with khaki as a secondary color. It looks bright, shiny and new and because of Tarc's short time as a Toa. He also wears a pair of hobnailed leather boots, that rise just above the ankle.
Kanohi: Great Mask of Strength. It is shaped like a Mahiki in the same shade of his armor.
Personality: Tarcvor is a rather naive, good natured fellow. He has, for most of his time as a Toa, been a staunch believer in the Toa code, and living up to the responsibilities of being a Toa. Thus, he helps those in need as an almost chronic habit, whether it is helping a Turaga across a street or fighting a pesky swarm of Rama. However, he is beginning to question the code's realistic benefits in fighting evil, especially the no-killing part (Which he has already disregarded for Rahi and Rahkshi). Mentally, he is strong, intelligent and sane. He also has an inquisitive side to him, that causes him to try and find out why things are happening, and how things work. He is a staunch believer in teamwork, but is a rather decent fighter alone.
Tarc is rather green in regards of being a Toa, having primarily known the above-average exploits of the Toa Mata as examples. He tries to maintain an image as a serious, stoic guardian of the Matoran, in his mind the ideal Toa-Hero. He is having trouble living up to this image.
Skills: Tarc, having spent most of years wandering the island, has developed the skills to survive. He can build basic shelters, forage for food, find water sources and identify medicinal herbs. He is also able to defend himself quite well with his sword, as well as fight decently unarmed,
Biography: Raised in Po-Koro, Tarcvor left the life of a carver to the rough and tumble existance of a wanderer. For over a decade, he has wandered the island, doing jobs such as hunting and tracking, and serving as a guide to travelers. One of his most notable experiences during his Matoran days was a time when he found a group of Makuta servants in the Jungles of Le-Wahi. The servants didn't attack Tarcvor, they asked him to join them. They promised him power and riches. Tarc was tempted, but rejected the offer. While escaping, he stumbled into a cave and was knocked unconscious. When he awoke, he was a Toa. Now, a year on, he wanders the isle, helping people as he goes.
Weaknesses: Tarc is very headstrong in battle, which puts him at a disadvantage against his enemies. He is also inexperienced and nearly useless with his element.
Name: TarotrixSpecies: Ta-MatoranAlignment: Chaotic good.Occupation: 1st Lieutenant of the Ta-Koro GuardWeapons/Equipment: Spear, circular black shield (Inscribed with the guard symbol in red), and a gladius. Tarotrix wears light, black leather armor over his lower legs, shoulders, knees and elbows, with a black leather chestplate. He also wears a blackened, metal Illyrian helmet. He has a bag with a lightstone, heatstone, his badge, a canteen of water and a map of Mata Nui.Powers: Stronger than the average matoran.Appearance: Tarotrix is a taller-than-average in height, and stocky and muscular in build. He has dark, Metru-red armor, with burnt orange undertones. He has light grey eyes, that are slightly deep in their sockets. He is almost always in his armor, but in the times he is off-duty he wears a plain black tunic and brown loafers.Element: FireKanohi: Burnt orange noble Rau.Personality: Tarotrix has a rather reactionary, but kind personality. He is a brash, jingoistic and vain, with borderline glory hound tendencies. He has a rather ambitious side to him, ruthless ambition that he has recently tried to supress. And despite a fairly serious demeanor he tries to maintain, he can be light hearted and fun when around those he considers friends. In certain circumstances, he can act very selflessly to help others. In battle he is extremely brave, but often reckless. If his glory-hound side is subdued, he can be quite a kind officer to his men.
Taro holds rather extreme and bigoted views towards many. For instance, he sees Toa as soft beings with superiority complexes. He believes that they have undue influence among his fellow guardsmen, and that their tradition jobs can be done just as well, if not better by Matoran. He holds subtly racist and xenophobic views about Vortixx and Skakdi, seeing them as illegal arms dealers and criminalistic miscreants, respectively. He is very loyal to Ta-Koro, and loves the city and its people with all his heart. Among the things that would cause him to leave guard duty are going to fight Makuta (like he did with the ILS) and helping other guards across Mata Nui, as a military attache.
Skills: An excellent warrior, a good leader, and well versed with tactics. He is also known for improvisation and ingenuity during battle.Biography: Born and raised in Ta-Koro, Tarotrix left the city in his youth to travel the island. For over a decade he wandered, doing odd jobs and getting into bar fights. It was a fun, adventurous experience. But a part of Tarotrix wanted to settle down somewhere and make an actual living. So he returned to Ta-Koro and joined the guard, to help the city he called home. In a matter of years, young Tarotrix became known as a reckless, but brave guardsman with an arrogant streak. He managed to slowly gain respect in the guard for his gallantry. Eventually he rose to the rank of Major, just as Makuta's forces were getting bolder.
Tarotrix fought an infected Toa in a battle which resulted in him being eaten and almost killed. With his friend, Ardron, he tried to take a vacation in Po-Koro. However, he was caught up in a Rahkshi raid, in which he was wounded again. After recovering in Ga-Koro, Tarotrix returned to the Guard and was caught up in Hiemalis' attack on the Ta-Koran hospital. He fought with the ILS in the hive battle, and was begrudingly promoted to a 1st Lieutenant in the Guard. He is one of the newer members of his rank, as of now.
Weakness: Due to his overconfidence and aggressive style of battle, he tries to pick fights with those stronger then him, winding up oftentimes in trouble.Shelved Characters:
Edited by Mr. House, May 02 2013 - 09:28 PM.
Tarotrix-Aryll Vudigg-Larikon Torchbearer-Jorruk Yokin- Mons Shajs-Senavysh Angavur-Vulunos-Shivada-Sukot urn Voyuk-Arvun-Iolatra-Mahane
The Brotherhood of Ak'rei'an- Want zombies? Want to play a religiously fanatical maniac? Well if so, join the BZPRPG's premier cult!
Want a clan of horse-riding Bio-Nomads? PM me to get your Taajar clan approved!
Posted Oct 22 2011 - 04:18 AM
- [*]Appearance: Tall, black and silver, with medium armour. Wears a big black cloak covering most of his body a lot of the time. He has silvery-white eyes, five-digit hands (one thumb, four fingers)[*]Weakness(es): His average armouring means he cannot resist heavy blows very well. Not completely suited to combat with multiple foes - He is an assassin, and only really used to one-on-one.[*]Name: Dermius[*]Species: Miscellaneous/unknown. Generally looks like a Toa, but taller, and without the moral code. Was once a Matoran of magnetism.[*]Gender: Male[*]Powers and/or weapons: A dagger, a longsword and shortsword, along with a crossbow-like weapon (slightly stronger than a bow - nothing overpowered here). Uses a Kanohi Shelek/Mask of Silence, half black, half silver. (like Chirox) Athletic and stealthy. Good with a sword.[*]Alignment: Neutral. Works for the Order of Mata Nui at times.[*]Personality and history: Originally a solitary Matoran, but a chance encounter with energized protodermis turned him into a tall, Toa-like being, retaining his intelligence and personality and increasing his physical ability. He is generally a quiet, solitary person, and has no qualms with killing. He works as a skilled assassin-for-hire, often taking jobs from the OOMN. He came to the island in search of adventure, and possible jobs.[*]Other: Not entirely sure whether he'd be allowed the crossbow, but it's not exactly technologically advanced or all that powerful.[/list]
"The sun is a wondrous body, like a magnificent father! If only I could be so grossly incandescent!"
I hadn't even known it was posted until much later... Oops.
Posted Oct 22 2011 - 11:33 AM
Edited by Kalama and Ta Rahkshi, Jan 02 2012 - 09:23 PM.
Things I've written: Interview with Nidhiki And other Interviews, TARGETED
Things I've guest stared/cameo'd in: Makuta infects the Eds! Seeing Thru the Fog
Thinks I've Co-authored: Adventures of Bolt and Company!
US Army Vet: HOORAH! BZPRPG Prof: Kalama
Posted Oct 22 2011 - 05:17 PM
Edited by Sumiki, Oct 22 2011 - 05:36 PM.
Posted Oct 22 2011 - 09:37 PM
Edited by Solaris: Electric Sentinel, Jul 16 2012 - 06:32 PM.
Solaris: Electric Sentinel: Fluidic Master Nuva. It's... ALL ADJECTIVES!
Posted Oct 24 2011 - 05:36 PM
[color=#008080;]Species: Toa of Electricity[/color]
[color=#008080;]Age: Equivalent of 20[/color]
[color=#008080;]Alignment: Chaotic Good[/color]
[color=#008080;]Kanohi: Calix, Mask of Fate[/color]
[color=#008080;]Appearance: Taller than the average Toa, Alfon’s a fairly good-looking young man with an everlasting cheery, goofy demeanour His athletic build is chorded with lean muscle yet he remains a rather sleek figure, built for agility. Additional pieces of silver light armour protect his upper body, while a small, milky white cloak hangs at his back, coupled with a matching scarf draped around his neck and lower face, covering his mouth. Beneath his outfit, a shade of dark marine blue colours his natural armour and his energetic eyes glow stark white. His Kanohi is shaped like an Iden.[/color]
[color=#008080;]Abilities and Powers: For a clown, the Toa of electricity is surprisingly adept at combat. The most remarkable and vital part of his fighting style is his raw speed which he combines with quick bursts of strength. Suffice to say, his Calix plays a major role in this, granting him enhanced reflexes and permitting Alfon to perform at the very peak of his physical capabilities. That said, he relies more on his blade and body than his control over electricity, the latter skill considered more to be a bonus perk in his opinion. Nonetheless, he’s trained with his element so a fight against your average elementalist would weigh in his favour. The result of all of this? A very aggressive warrior.[/color]
[color=#008080;]Equipment: As his primary weapon of choice, Alfon wields a one-handed sword in his right hand which sits in a scabbard at his waist, along with a dagger. Apart from this, his satchel contains a thick roll of conducting wire, firecrackers and few medical supplies.[/color]
[color=#008080;]Personality: Goofy, to say in the least, with a knack for bad jokes, clown-like antics and the ability to grind someone’s nerves through sheer annoyance. The youth may be silly most of the time but you can count on him to take you seriously so not everything he says has to be taken with a grain of salt. Sociable, Alfon’s a pretty down to earth kind of guy with a kind heart who’s quick to make friends (or enemies). The Toa’s proved to be a very dependable and loyal companion throughout his life, just as most people should be. Unfortunately, he’s just a bit of a hothead with a big mouth though rarely is he ever the type to completely lose his cool.[/color]
[color=#008080;]History: For a time, Alfon was a curious wanderer whose travels took him all over Mata-Nui, going wherever the wind took him. Eventually, his career took a turn upon meeting Madrihk, a Ko-Toa assembling a team to confront Makuta and liberate the island from his dark influence. Thus they were named the Island Liberation Squad. The group began small, accumulating few members but their little squad truly began to blossom when the construction of Pala-Koro began, soon evolving to a front instead. The organization prospered until followers of Makuta assaulted their village, destroying it and scattering the ILF in the process. [/color]
[color=#008080;]Weakness: Alfon lacks in the general area of consistent brute strength and a skilled elementalist can outmatch his elemental powers.[/color]
Name:[color=#696969;] Onyx (Inactive)[/color]Species:[color=#696969;] Toa of Iron[/color]Gender:[color=#696969;] Male[/color]Alignment:[color=#696969;] Island Liberation Front[/color]Mask:[color=#696969;] Pakari, Mask of Strength in the shape of an Arthron[/color]Appearance:[color=#696969;] Onyx is tall, possessing a heavily muscled physique as a result of several years' physical labour yet he doesn't come off as too bulky. His eyes shine an emerald green behind his Kanohi, shaped like an Arthron and coloured a sleek, jet black like most of his body, excluding a few traits of grey here and there. The Fe-Toa adorns an imposing set of silver armour, offering him decent protection without compromising his mobility. Despite being young, his demeanour is very mature and quite serious, making him appear older than he really is. A diagonal scar runs along the bridge of his nose, marring his stony, otherwise handsome face.[/color]Equipment:[color=#696969;] Quite skilled with various forms of weaponry through experimentation of his element, Onyx's arsenal can vary quite differently from time to time in order to adapt to different situations but his preference lies in blunt weapons. Currently, he carries a circular shield and a spiked mace at his waist, a trophy won over Ferrin shortly after beheading the crime lord.[/color]Abilities and Traits: To say in the least, Onyx is very versatile in combat, his elemental power allowing him to conjure several forms of weaponry and other metal objects at his will. He lacks any real training in hand to hand combat but on the same token, the raw strength of his Pakari compensates for that. Contrary to his somewhat passive fighting style, he's very aggressive in his attacks and quite brutal in technique, relentlessly pushing forward until he emerges victorious or goes down in flames.Personality:[color=#696969;] At first glance, he may appear intimidating but truthfully, he's a nice person if you get to know him. Onyx doesn't speak much due to his quiet nature, interested in productive work over social matters. However by no means is he antisocial. Whilst talking to him, he'll put on a friendly face and do his best to engage in the conversation at hand. Just don't expect to get a few good laughs out of him, humour's not his thing. With that cleared up, it's not hard to guess that he's pretty polite until you significantly boil his temper or cross the line. While he may not show it openly, he's very caring and protective of his friends, putting them before himself.[/color]History:[color=#696969;] After all three brothers set off on their own paths individually, Onyx used his time in his travels to improve his fighting skills and mastery over his element. He may not exactly be popular but he has a relatively clean history and word of his good deeds travel here and there. Eventually, the Fe-Toa encountered Ferrin, a crime lord from Xa-Koro who had it in for the ILS, a group which had gained yet to gain popularity at the time but held his younger brother Alfon in their ranks. He joined Ferrin with the secret intention to betray him, killing him in fact when their battle ensued. Reunited with his brother, Onyx took the decision to stick around the ILS and work for the group.[/color]Weakness:[color=#696969;] Onyx often waits for his opponents to make the first move or until he can find an opening to strike in one on one combat. Enemies can prove overwhelming if they attack with extreme aggressiveness. Even if injured, he'll attempt to continue fighting.[/color]Name: [color=#b22222;]Volin [/color]Species: [color=#b22222;]Toa of Plasma[/color]Gender:[color=#b22222;] Male[/color]Alignment:[color=#b22222;] Chaotic Good[/color]Mask:[color=#b22222;] Matatu, Mask of Telekinesis [/color]Appearance:[color=#b22222;] Even though he may be tall, Volin's a bit more on the lanky side of things but he's no toothpick. His dark grey and burgundy skin blend seamlessly with his light armour, complete with a bolt-filled quiver slung across his shoulder along with a crossbow. His face, shaped like a Matatu with yellow eyes, portrays the image of a cocky young man coupled with a bit of bad attitude, his straight lips usually pulled into a faint smirk. Unfortunately, his good looks only serve to boost his ego.[/color]Equipment:[color=#b22222;] A crossbow serves as his primary weapon, his secondary consisting of a small dagger clipped to his belt. Adding to this is a small pouch, meant to hold his widgets but also a small box, outfitted to contain eight vials. Each of them are filled with whatever assortment of poisons or medecine Volin can come by in his travels.[/color]Abilities and Traits:[color=#b22222;] A quick glance can easily predict that Volin's not best suited for direct, physical combat. Instead, he's trained himself over the years as an elementalist, mastering his power over plasma and telekinesis so he can dish out some damage from a distance. The crossbow's a relatively new weapon to him and his dagger is only meant to be used as last resorts or for a silent kill.[/color]Personality:[color=#b22222;] Volin is quite fiery and ill-tempered, shamelessly putting on a good show by openly expressing himself. To say in the least, he's rude and full of himself, a prick to sum it up. Surprisingly, he's not all that bad once you get to know him, turning out to be a loyal friend, albeit one with a big mouth spewing sarcasm left and right. However, he won't go out of his way to spite other people unless they've done something to spark a grudge inside of him. [/color]History: [color=#b22222;]Volin's a wanderer, loosely affiliated with the ILF. He does very little with his life now, apart from wasting time in bars, travelling or even picking fights. Profit's always been a big win, thus attracting him to jobs involving big money. (More to come, maybe)[/color]Weakness:[color=#b22222;] Volin’s temper may get him into trouble, he can come off as a mean prick sometimes and in combat, he’s not very comfortable with close-quarters fighting.[/color][color=#0000cd;]Name:[/color][color=rgb(0,0,205);] Viloz[/color][color=#0000CD;]Species: Skakdi of Electricity[/color][color=#0000CD;]Gender: Male[/color][color=#0000cd;]Age: Equivalent of 35[/color]
[color=#0000CD;]Alignment: Chaotic Neutral[/color][color=#0000CD;]Vision Power: Laser Vision[/color][color=#0000CD;]Appearance: Dark blue body, orange predatory eyes and polished silver armour. Viloz could be considered just a tad taller than the average Toa, possessing a body chorded with muscle, a set of broad shoulders and a slight hunch in his back. Sharp claws protrude from his finger tips, a line of crude spine spikes run along his back and his mouth is constantly pulled into a faint smile, exposing menacing rows of teeth. Generally, Skakdi are viewed as an ugly species, in which case Viloz differs; while not overall good-looking, the man's handsome in his own right, coupled with his own unique charm.[/color][color=#0000CD;]Equipment: On Viloz's back rests a menacing gladius with a gleaming silver edge, a white hilt and a blue grip. The Skakdi's pride and joy however is his zamor sphere launcher with an extended magazine, firing two types of spheres.[/color][color=#0000CD;]- Vertigo Sphere: upon impact, the target will suffer from a severe whirling sensation and loss of balance for up to two minutes. This is employed to compromise moblity. Victim is susceptible to side effects such as nausea, dizziness and other things of the like.[/color][color=#0000CD;]- Contact Sphere: the target's sense of touch will significantly deter but will not be entirely nullified to the point where he can't feel a thing. Pain is muffled so this can be both an advantage and a disadvantage. Bodily confusion can occur.[/color][color=#0000cd;]Abilities and Traits: For one thing, Viloz is ambidextrous capable of using both arms and hands with equal skill, coming in quite handy at times. Secondly, the Skakdi is very agile and powerful, moving around quickly and attacking with great strength. His hand to hand combat isn't perfect but it's good enough, mostly comprising of the use of his fists, floating around the area parrying and dodging, waiting for the right time to strike with precision and power or when his opponent's lost his breath. A natural marksman, he can make effective use of his laser vision and launcher while keeping his sword handy, his fighting style compromising of mostly medium to close combat. If paired together with another Skakdi, he can access his elemental powers of electricity.Personality: Viloz is nowhere near as aggressive or violent as the rest of his brethren, being quite the opposite in fact. He's the kind of guy you have a hard time not liking so long as you're not a sour person. The Skakdi is best described as a charismatic, laid-back with a knack to make people laugh with his dry humour and the habit to poke fun. Life's been kind to him so he desires very little, easily settling for some peace and quiet or a simple game of cards with friends. Contrary to his love for the thrill of battle, he's not one to instigate conflict. Usually a patient and tolerant man, it's unwise to tick him off or push his buttons for too long because he's not afraid to return the favour in extra. And that involves a lot of pain.[/color][color=#0000CD;]History: Back on Zakaz, Viloz was a hardened warrior and part-time mercenary, going about his everyday business doing whatever he wanted. One day, he and his friends were ambushed, everyone slaughtered save him who managed to escape in very poor condition, on the verge of death. After what seemed to be an eternal sleep filled with pain, he woke up in a Le-Koro clinic with no recollection of his memories whatsoever, completely healed. It took him a while to adapt to the sudden change but excitement filled him: this offered him a fresh new start with many possibilities, wanting to explore the new land he would be living on from here on out. Unfortunately, all Viloz ending up doing was stick around the village, gaining infamy for emptying people's pockets in a game of cards.[/color][color=#0000CD;]Weakness: Naturally, his temper and cockiness can be used against him and he can be often baited into traps. Other than that, he isn't really immune to the usual stuff, being a regular fighter like anyone else.[/color][color=#FF0000;]Note: Spheres approved by Nuju Metru.[/color]
Species:[color=#daa520;] Toa of Earth[/color]
Age Equivalent: [color=#daa520;]27[/color]
Alignment: [color=#daa520;]True Neutral[/color]
Kanohi: [color=#daa520;]Volitak, Mask of Stealth[/color]
Appearance:[color=#daa520;] Maioro is of average height for a Toa, built with a lean, deceptively muscular physique and broad shoulders. A warm, sandy brown pigments his upper body, with the exception of his hands and mask, both coloured black like his lower half. His entire right arm and breast are wrapped in tight bandages, concealing the sight of hideously burnt flesh while a set of leather armour shields the rest of his body. Considered attractive by some, his youthful face adorns brilliant yellow eyes and however faint, an ever-present smile. His Kanohi is shaped like a Komau.[/color]
Voice:[color=#daa520;] Smooth, inquiring, light-hearted and bored.[/color]
Equipment: [color=#daa520;]Maioro wields two protosteel axes, both capable of being used as thrown weapons. A crossbow rests on his back and its ammunition in a pouch at his waist.[/color]
Skills: [color=#daa520;]Maioro is very proficient in close combat, just as he is in the art of stealth. For such a pleasant-looking young man, the Onu-Toa is awfully brutal; he strikes hard and fast without relent, unafraid of taking dangerous risks or playing dirty. Swift footwork and his Volitak allow him to navigate the battleground with ease or stalk prey unheard and unseen. Effective as he is in battle, Maioro’s preference lies in guerrilla tactics to eliminate his foes without much of a fuss, at least getting the drop on them first if he isn’t fully successful in his attempts. Concerning his aptitude as an elementalist, he surpasses most Toa in this field though he is no master. Due to his element, he possesses enhanced strength and night vision.[/color]
Personality: [color=#daa520;]Maioro is best described as laid-back, maybe a little too much. Always calm, seemingly uninterested and impassive, contradictory to the perpetual smile on his face. Idle chit-chat isn’t his thing, instead adopting a quieter demeanor where he usually observes in silence before making any notions or remarks. Although if prompted, he’ll keep a conversation going, laugh at jokes and whatnot yet there’s something off about him. Morally ambiguous, he’s proved to be a bit of a wildcard due to his unexpected actions. Sometimes it feels like a simple matter of whether he feels like doing something or not. It’s in Maioro’s nature to be a lone wolf, shying away from large groups, positions of leadership or being the centre of attention.[/color]
History: [color=#daa520;]Surprisingly, Maioro originated from the slums of Xa-Koro, leaving it behind for the life of an assassin on the mainland of Mata-Nui. That worked out well for a while, until he’d been locked up and thrown into jail for several years. That gave him a lot of time to think and a lot of time to grow as a person. Little by little, the Onu-Toa evolved from a crook to the calm man he is today but there was one thing that never left him: anger. All that time spent in absolute solitude grounded that into his very bones until it became an undeniable part of him. It was unbearable, to become so bitter and angry with the world, not knowing where to direct his feelings. Death was a welcoming thought on occasion but Maioro pushed onward when he was released, determined to find purpose in his miserable life. All the way up to the present events of Mata-Nui.[/color]
Weakness: [color=#daa520;]Water, can exhaust himself after extended periods of combat, lightly armoured and other destructive elements.[/color]
Edited by TX Wade, Feb 28 2013 - 08:35 PM.
My BZPRPG Profile: http://www.bzpower.c...733#entry545906
Posted Oct 25 2011 - 06:32 PM
Edited by Thomas Hunter, Oct 29 2011 - 05:55 PM.
I am/Have been:
Thomas of Hunter
I've been gone for awhile. Thought I'd come back for the new fourms.
Posted Oct 26 2011 - 08:36 PM
Edited by Black Six, Oct 30 2011 - 02:16 PM.
Posted Oct 31 2011 - 05:24 PM
Characters-The Dapper Duelist-
[color=#2f4f4f;]Name: Dorian Shaddix[/color]
[color=#2f4f4f;]Species: ToaGender: MalePowers: IronKanohi: Calix.Dominant Hand: AmbidextrousAppearance: Man, oh, man.[/color]
[color=#2f4f4f;]Dorian’s a beauty. That’s not meant to sound arrogant, to suggest that he’s much better looking than you, because it’s straight up factoid. His face is sharp and angelic, with a jawbone like a convergent fault line, cheekbones like mountain crests, and a thin mouth that’s almost perpetually curled upwards into the cutest smirk you ever did see. Two big, flirty deep azure eyes shine out like lighthouse beacons at you, staring right past you and into your soul so he can dissect what’s inside there on his own time for fun.[/color]
[color=#2f4f4f;]His body is lean, muscles deceptively hiding just underneath the surface of smooth, flawless skin. He has the physique of a three-sport athlete, looking as though he could run a marathon before warming up with the Ta-Koro Kolhii team and then BASE jumping off the Tren Krom Break. A careful exercise regimen performed before the crack of dawn every morning and just after the onset of dusk at night helps keep this physical perfection intact: Dorian trains about as well and as hard as any athlete, if not moreso.[/color]
[color=#2f4f4f;]His fashion tastes may be decried as effeminate, or hipster, but he has his own reasons for adoring each and every little article of clothing that he wears, none of which he’ll share with you, and each piece combines to create an end sum that is both functional in a fight and attractive at a party. Dor’s general clothing is a black silk v-neck that fits his muscled form somewhat snugly, though not nearly skintight, a pair of black slim or skinny fit pants, denim or leather depending on the occasion, and a black or gold cashmere scarf. Yes, a scarf. He has his reasons.[/color]
[color=#2f4f4f;]Okay, yeah, fine, he’s kind of an effeminate dandy. But he doesn’t care; it’s part of the magic that he’s created for himself.Weapons: Whatever he creates with his elemental energy.Alignment: Himself (Depends on his mood, but definitely something Chaotic)Personality: Be careful around Dorian.[/color]
[color=#2f4f4f;]Ask anyone from any of the respective village Guards – Hi, Tuara! – and they’ll tell you that he’s a Grade A psychopath, a murderer with little conscience and a taste for only two lives: his life and the good life. Ask any criminal or contract killer in the island’s underground, and you’ll get hushed whispers of the gorgeous youth who’s gone up against the devil himself in games of chance and walked away with both his life and a victory each and every time, of a young man who will steal your fortune at the start of the night, buy everyone in the bar a couple shots of small batch bourbon, neat, spend a night on the town, and by the time dawn rolls around, will be caught lying in bed holding your daughter in a semi-conscious cuddle before jumping out the window and disappearing into the horizon.[/color]
[color=#2f4f4f;]Ask Dorian himself, and you’ll get a very different story, laden with half-truths, a series of philosophical and downright creepy metaphors, and a dark new insight into both his soul and your own. The truth is, yes, he has stolen many a fortune and cuddled many a daughter, but he’s a fascinating psychological case that goes beyond the textbook narcissism and kleptomania – and yes, he does suffer from both of those – and transcends regular psychology textbooks. Dorian is a mental force that truly cannot be interpreted in one sitdown with him, or ten, or even a hundred, unless you’re lucky. Witty, artistic, and charming at his best, Dorian can blow your mind with wordplay, a pencil sketch, a canvas painting, or a musical composition just as easily as he could kill you ten ways from Tuesday in a room that has actually nothing in it save a feather quill and a cup of grape juice.[/color]
[color=#2f4f4f;]But hey. A lot of things can be charming as all Karz. Like a florist’s shop that happens to be pumped chock full of carbon monoxide. And who took the time to pump all the carbon monoxide and arrange the flowers according to color scheme so they looked presentable? You guessed it. Dorian. With as much an eye for a creative death scene as an eye for beauty in art, Dorian is an enthralling man through and through, a gen-yoo-ine sadist with a knack for rhyme scheme. What makes him tick is anyone’s guess.[/color]
[color=#2f4f4f;]He, himself, thinks it’s the loneliness: from early childhood to the present day, all he’s been bred to do is assassinate, become the perfect killing machine in every way possible, but all he’s sought after is a normal life. Roadblocks and obstacles keep popping up like cobblestones throughout Dorian’s young life, and the assassin has encountered enough adversity at this point that his desire for normality, to just take things easy for a lifetime or two, has actually heightened his unstable tendencies. He’s bipolar to the extreme, desperate for a family and friends even though the ones that he doesn’t like keep disappearing randomly, and through it all, he somehow manages to convince himself that his serial womanizing ways will help him find the right one. In short, not even Dorian fully understands Dorian, and what’s worse, not even Dorian can really control Dorian.[/color]
[color=#2f4f4f;]And that’s dangerous.[/color]
[color=#2f4f4f;]Bio: Life is pain. Not temporary pain, either, we’re talking thumb in a bullet wound consistent kind of pain. Picture a thumb in an open hole in your shoulder for 220 years, give or take.[/color]
[color=#2f4f4f;]That’s Dorian Shaddix’s life. Not that he’d admit that to you: if you’re having bio problems, he feels bad for you, son, he’s got 99 backstories, but the truth ain’t one.[/color]
[color=#2f4f4f;]Truth is, he used to be a prime example of Incorruptible Pure Pureness: he was an upper middle class kid with a mom who loved him a lot and a dad who kind of tolerated him, but didn’t tolerate him enough to pay for his son’s life and the life of his son’s girlfriend when slavers got a hold of them late one night on a stroll through town. Kynaera, the girlfriend, got away: Dor, however, was tricked by said girlfriend into holding the fort for her while she escaped, and when she told him that she had an escape plan for him, too, well, that was a load of it.[/color]
[color=#2f4f4f;]Dor was punished doubly hard for Kynaera’s escape and ended up through the physical, mental, and emotional ringer quite a few times, to the point where his psyche never quite recovered and he became easily susceptible to the kind of mental conditioning necessary to make a nice, loyal contract killer. What the slavers didn’t realize was that they had brewed up one of the island’s all-time most deadly psychopaths, and after a string of highly successful – and creative – murders, Dorian struck out on his own, leaving his letter of resignation in the form of every single slaver that had ever laid a finger on him, dead, with all their fingers cut off and thrown into a separate pile.[/color]
[color=#2f4f4f;]Dor’s a bit of a poet.[/color]
[color=#2f4f4f;]Forty years into the future, and Dor was the best, riding high, making bank…and then the Mark. An iridescent blue glowing tat that fed off the anger of others around him and gave him an adrenaline boost. Dorian became one of the most feared Mark Bearers in all of Whoville and eventually hooked up with Bad Company, an outfit run by his one-time mentor Brykon.[/color]
[color=#2f4f4f;]Dor had always wanted a father that would actually, you know, PAY A RANSOM FOR HIM, and Brykon represented what the young assassin had always dreamed of in a paternal figure, so the young Toa of Iron was steadfastly loyal to the Brutal Bard through thick and thin, whether he was being publicly beat down as a message to the rest of the team, left behind to die in a methane-fueled tunnel, made fun of for wearing a scarf, or being pitted against other team members or even his employers, the Four Peers, in a show of loyalty.[/color]
[color=#2f4f4f;]Until the Kumu Islets sank, and the Turaga were ordered to be executed.[/color]
[color=#2f4f4f;]Brykon deliberately assigned Dorian the job of murdering Turaga Vakama in Ta-Koro, in the hopes that the Toa of Iron wouldn’t return, would go in search of the normal life he’d always dreamed of after the job. He did so, moving to Ga-Koro and settling back down in his old beach house, where he plans on staying and trying to live out what he believes to be the last days of his life as chill as possible.[/color]
[color=#2f4f4f;]Of course, if the Guard really wants to take him, they’ll have to put up a fight.[/color]
[color=#2f4f4f;]Weaknesses: Though he’s in perfect physical shape, Dorian doesn’t bulge with muscle as his mentor Brykon does, nor does he sport the physique of a bodybuilder: in that respect, he can be overpowered, though he makes up for his seeming lack of strength in speed, creativity, and attentiveness to detail in battle, making him a vivacious underdog. Widgets: 315,000Voice: Smooth silken voice with a bit of a musical air, as if his voice is trapped inside a sort of vibrato-based singing at intervals. He can also mimic a variety of regional accents with the perfection of a master actor.Theme Music: "DLZ" - TV on the Radio[/color]
[color=#696969;]Name: Anyanka Lys'Fagas[/color]
[color=#696969;]Powers: Plasma elemental energy. Anyanka is also a born free runner, able to slip through even the thinnest of crevices like a drop of rain. She’s extremely difficult to catch even without her Kakama, having spent centuries running and hiding; at this point, evading capture has become like an art form to her. With her active personality comes an increased Spidey-Sense of sorts, and she’s an excellent judge of both character and liars.[/color]
[color=#696969;]Appearance: Anyanka is at about an inch smaller than the average height for a Toa, but slimmer, almost as though it looks like she’s been deprived of a hot meal for longer than necessary. Though her face is beautiful, with an oval shape and a full pair of lips frozen in a permanent half-smirk, her main feature is her dark brown, almost smoky looking eyes; when intrigued, they dance with shadows and seem to expand, reading into the soul of anything in front of her, animate, inanimate or otherwise. Her face seems to be twisted in some variation of thoughtful at all times, whether she’s contemplating something, negotiating with someone, or just simply trying to rest and failing. [/color]
[color=#696969;]The rest of her body is just as trim and well-kept; her arms and legs are toned and athletic, built for moving around, and she carries with her the frame and poise of a gymnast. Her movements are classy, dignified, but laced with a form of dark excitement that makes it almost impossible not to feel slightly on edge around her. This ease of motion is allowed to her by her lack of most heavy armor; Anyanka deigns to wear simple black and dark grey armor, with orange highlights here and there to denote her as a Pa-Toa, a Toa of Plasma.[/color]
[color=#696969;]Weapons: Anyanka’s travels light when it comes to weapons, usually carrying with her a simple double-edged butterfly knife, serrated on one side and sharpened every hour, on the hour. For longer range combat, she uses a Roman gladius, which she wields with deadly precision. Her element is one that she can use long-range, so she doesn’t carry any weapons that can do damage from a distance, preferring to use her own abilities for that.[/color]
[color=#696969;]Alignment: Mercenary (Chaotic Neutral)[/color]
[color=#696969;]Personality: Active, active, active. Anyanka very rarely shuts up; she’s sharp, always prepared to repay a barb or witticism in turn, and has no problems talking to other people, whether they’re targets or allies. Her penchant for never staying in one location for too long has left her with a taste of a lot of different cultures, so she seems dignified, carrying with her a sort of exotic aura that wraps its tendrils around you and draws you in, and often she’ll reminisce on these places, even if she has no one to talk to but herself. She has an old soul; she’s a fan of the finer things in life whenever she does get a rare moment of downtime, be it spending time at an art museum with a nice cup of coffee, tanning on the beach, or simply just sitting on a rooftop tracing shapes out of stars.[/color]
[color=#696969;]Anyanka's unstable, though, too, so there's that: she is fanatically loyal to her subconscious, which she believes is a pipeline to another realm of existence. She believes herself a servant of the divine, enacting their will through her dreams and giving no quarter to those who either question this servitude or who believe her to be just another crackpot on an island full of them.[/color]
[color=#696969;]Bio: On the surface, Anyanka remembers nothing of her old life.[/color]
[color=#696969;]She doesn’t remember being born on an island far to the south of Mata Nui into a dirt poor family in a ghetto that was so grimy, so completely and utterly crushing to the soul, that calling it a ghetto was really an insult to the impoverished. She doesn’t remember growing up and immediately starting to run, using those long, graceful legs of hers to sprint like a gazelle through her childhood and adolescence as a Matoran, stealing and robbing others to provide for her family. She doesn’t remember that one day, she stole something very valuable from a very rich, very dangerous nobleman who not only razed the entire plot of land her family lived on, but went out of his way to destroy every memento of her family’s existence – including her family itself.She doesn’t remember WHY she started spreading from island to island, like a plague, slowly moving away whenever the nobleman followed her and started to dismantle her life there. She doesn’t remember building a small, makeshift raft and sailing north desperately in the midst of a hurricane and getting tossed around like a rubber duck in a child’s bath, or hitting her head on the mast and washing away from her course. All she remembers is that she was supposed to stop running and build an adequate life here, and that’s what she started to do, hundreds of years ago.Of course, the reason she doesn't remember these things is because they never happened. At least, not in real life.Anyanka is a somnambulist of the darkest kind. In her dreams, she sees events, people, and places that can only be created by those who have seen them before, and the dreams strike with such clarity that when she awakes, she's sure that she's an oracle, a woman blessed by some sort of precognitive gift, and those beliefs are only reinforced when the events actually happen. This, too, is her fault; between dreams, she will often rise up, completely unaware of what she's doing and often compelled only by her subconscious, and act out the dreams, murdering, robbing, and assaulting innocent bystanders, targets, or even people she's worked with and befriended for years all for the sake of making sure her dreams come to life. So set is she in her delusions that she has actually invented a whole backstory for herself inside her subconscious, and over time, she merely came to accept it as fact.Of course, unknowing of this, Anyanka decided to try and settle down in Ga-Koro, and for a while, it kind of worked. Murder rates around her residential area were erratic, spiking some months and lowering to record lows on others, but she was never brought in for questioning or even suspected.But then, in an almost perfect parallel of her "life" pre-Mata Nui, she dreamed about the wrong guy and paid a steep price for it, causing her to retaliate by hiring several other mercs to help her take down the man who was gunning for her. The other mercenaries died during the attempt, whether by her hand or that of her target's; though successful, and though she was now at peace once again, Anyanka found the life of a mercenary - especially one with knowledge of her targets beforehand - too compelling. Now, she roams Mata Nui at large, playing her hand close to her chest and keeping her plans to herself.[/color]
[color=#696969;]That is, if she has any. Who knows?[/color]
[color=#696969;]Weaknesses: Anyanka isn't built for consistently heavy damage, though she can easily outperform even most opponents larger than her. In addition, she is so fervently convinced that her dreams are reality that she will fly into a rage if anyone continues to question them - and, by extension, her.[/color]
-The Chosen One-
[color=#000080;]Name: Reordin Saporta[/color]
[color=#000080;]Species: Toa of Ice[/color]
[color=#000080;]Gender: MalePowers: Due to using Kopaka’s Essence Stone, Reordin has immensely honed control over the element of Ice and can resist some of the coldest temperatures on Mata Nui for extended periods of time.Kanohi: Reordin wears a Kanohi Tauhaka, a Mask of Alchemy. The Kahoni Tauhaka allows its user to change the material or element(s) of one object into another. For example,Reordin could turn a tree from wood to stone, or a metal door to glass, the transmuted object gaining all the new strengths and weaknesses of the new material. The Tauhaka cannot create or destroy new things; it can only alter already-created items. The rate of change is determined on the size of the object – the larger the object, the more time is required exponentially to transmute its substance. Against living beings, the Tauhaka is far less effective.Weapons: For weapons, Reordin wields two ice axes (what most people would call ice picks) with serrated inner edges; the weapons are versatile for both combat or for maneuvers which may require him to grab onto something such as the top of a building or the crevice of a canyon. For long-range use, he wields a KH54 given to him by Sulov: the weapon currently has about a hundred bullets.Appearance: [/color][color=#000080;]Tall and noble looking, with the poise of a leader, Reordin has the lean, athletic physique of an athlete and a soldier.[/color][color=#000080;] His old, custom-designed black and white armor has transformed now that he’s a Toa, becoming a smooth, seamless blend of whites, with accents of grey and black across his entire frame lending a less conformed look to his attractive body shape. The Toa of Ice is built for free running, and spikes on his feet allow him to climb up a variety of surfaces, such as mountains or canyons.[/color]
[color=#000080;]Reordin’s face is handsome, with defined cheeks, a strong jaw, and a thin mouth that seems to be continually smirking. Most notable are his eyes: two big, steel blue orbs shrouded in mystery that seem to focus like those of falcons gazing at prey when he’s examining something or coming up with a plan; his gaze can either pierce your soul or warm it, depending on his feelings towards you.Alignment: Wanderer's Company (Neutral Good)[/color]
[color=#000080;]Abilities: Extremely diverse knowledge of parkour, or free running; his body is adjusted for the toughest physical conditions, and he has borderline Calix-level power over his body movements. He's also versed in several different hand-to-hand and sword-fighting styles. Reordin has the natural poise and tactical brilliance of a leader, and has a good feel for the emotions of his men and how to assuage them.Personality: As a lifelong soldier and cop, Reordin has always made his living off of what he believe: namely, the subtle facial tells of a suspect's face, the evidence someone leaves behind at a murder or robbery scene, or the tactical layout of the place where a perp is hiding out. Destiny is not high on his list of favorite things, nor is the concept of fate; as someone who has deliberately plotted out his own life path ahead of time, the Toa of Ice is a very quick thinker, always planning on the move, even sometimes switching up his entire battle strategy in the middle of engagement if only to confuse his enemy and give him the upper hand.[/color]
[color=#000080;]During his time with the Wanderer's Company and his tenure as Stannis' presumptive deputy, however, Reordin has developed an appreciation for deep thinking as well as quick thinking, often trying for the sake of the rest of his team members to create a hybrid of the two that both fits his leadership style and the purpose the team was assembled for. The personality imbibed into him by Kopaka's Essence Stone has only furthered this begrudging appreciation for the philosophical. Though he may occasionally be the butt of jokes for this, Reordin is not a man who suffers fools gladly, and will pay back a jibe or a gag in turn down the road, and much more sharply. That said, he is a man who not only appreciates the value of teamwork, he appreciates the value of family, and the bond he shares with those he works with for a long period of time is unbreakable by even the Great Spirit.[/color]
[color=#000080;]Biography: Reordin started out his days as a simple Matoran - a bright eyed idealist, in fact - with a sense of duty to Mata Nui and to his people. The moment that he reached the age of eligibility, he signed up for the Sanctum Guard and quickly became one of Ko-Koro's most well-known beat cops; criminals and Guards alike both feared and respected him for his growing willingness to go outside the boundaries of what a normal cop would do, and only by the skin of his teeth and his brilliant capture record did he escape administrative action. However, while leading a platoon of Sanctum Guard troops for the Island Liberation Squad in the Battle of the Hive, Reordin's lieutenant, Darrick Bane, as well as the majority of his men, were killed in combat; the two other survivors died en route to Ko-Koro to spread the news.With no one to corroborate his actions, Reordin - along with, unknowingly, his Ussalry counterpart and bromance partner Sulov Koskium - were placed on administrative leave; while Sulov was discharged, Ko-Koro was attacked by terrorists before Reordin's case could be reviewed, and the lieutenant immediately led a group of ILS forces to the village to see what he could do. He is currently assisting his home in any way he can, all whilst bearing in mind the ominous visit of a strange Ta-Matoran the morning after the Battle of the Hive, during which Reordin was told to watch for the Wanderer, who would change his life forever.[/color]
[color=#000080;]So he watched. And watched. And watched. And…Stannis.[/color]
[color=#000080;]Instantly, he and the Pa-Matoran butted heads, arguing over strategy, the Essence Stones, what the fate of the Chosen may be, and, at the crux of each debate, the faith of the saint vs. the logic of the soldier. Throughout their journey, however (and with the help of a certain Le-Matoran flygirl turned Chosen One) Reordin managed to develop a budding appreciation for the Wanderer’s style of leadership. When Stannis and Oreius, another Matoran from the team, were separated from the rest of the Company, Reordin took charge and collected two of the remaining stones while Stannis’ half of the team collected Pohatu’s.[/color]
[color=#000080;]When the team linked back up together, Stannis and Reordin (kind of) buried the hatchet, and the team used the Essence Stones to transform into Toa. Now Reordin is a Toa of Ice in the vein of Kopaka, and is learning to use the power of the First Toa whilst not completely surrendering himself over to the personality of his predecessor.Weaknesses: As a Toa of Ice, Reordin isn’t big on fire or intense heat, and his penchant for cockiness in the face of an enemy hasn’t exactly dulled much, either.[/color]
-The Male Buffy-
[color=#8B0000;]Name: Angelus "Angel" RadkeSpecies: ToaGender: MaleAppearance: Angel is a tall, wiry Toa with muscles jutting from his slightly starved looking chest and light blue eyes that shine out at you like stars from underneath his sun-kissed face. His body bears a slight tanned color to it, given by years and years spent underneath the lush, warm jungles, and despite his slightly anemic appearance, he keeps both his body and his abilities in tip-top shape. Cut into his chest, with jagged, light red scars, is an artistic interpretation of the Mark of Lust, carved inside permanently by the Mark's first Bearer, Succubus. His sense of clothing, once primitive and carefree, has gradually begun to take shape, often expressing itself in the form of a short-sleeved, buttoned up sport shirt and tight-fitting denim.[/color][color=#8B0000;]Kanohi: Hau[/color][color=#8B0000;]Powers: FireWeapons: Angelus' primary weapon is a pure Protosteel longsword, perfectly balanced so that he can wield it in one hand. The weapon is as beautiful as it is dangerous, with calligraphic runes drawn in elaborate squiggles up and down the blade. The blade is special not for its looks but also for its powers; when Angelus deflects or blocks elemental energy - or even takes a hit - a small rune will light up on the blade, and when a physical blow is landed the opposite of the element fused into the blade will hit the opponent. Angelus cannot wield the element inside the blade, nor can he absorb the element through anything less than direct physical contact. Nevertheless, the blade is a powerful weapon and tool in delivering justice and vengeance to those who deserve it most.[/color]
[color=#8B0000;]He also wears a rigged gauntlet with a primitive switch feature that allows him to fire off up to three long, wooden stakes: this device fits firmly around his right wrist and can act as a projectile weapon for long-range combat.[/color][color=#800000;]Dominant Hand: [/color][color=#800000;]Right[/color][color=#800000;]Alignment: Ta-Koro Guard (Chaotic Good)Personality: Angel is a good guy, at heart. A sweet, empathetic, loving, innocent guy who happened to sign up for a cause he wasn't ready for and paid the price for it. He's slightly more bitter, now, with his good humor fading into a melancholy silence when he starts to think of Tuara or the Mark Bearers, but otherwise, he remains largely the same - indifferent to the larger conflicts going on in the world, always ready with a kind word and exuberant gratitude, and as peaceful and pacifistic as someone can be.Biography: Angelus is a younger Toa, having come into existence only weeks before the Great Cataclysm. He spent the next thousand years debating what kind of Great Spirit could allow a world to turn to such vicious means, and he recently came to Mata Nui looking for a paradise. All he found was an island tortured by Makuta, and he swore that one way or another, he would save the innocent Matoran of Mata Nui from Makuta. He recently explored an fold temple in Le-Wahi and managed to escape with a vast fortune in the billions of widgets, which he quickly deposited in his house on the outskirts of Le-Koro. In the temple, though, he was injured, and he recently ended up in Ta-Koro seeking treatment. Now he's stuck as one of the richest men on Mata Nui and has a distinct lack of caring about it. Of course, he could get some upgrades to his treehouse...[/color][color=#8B0000;]But he couldn't.[/color][color=#8B0000;]Almost immediately, Angel was roped in by a beautiful, driven Toa of Fire named Tuara, who was hunting after a group of tattooed, powerful beings named Mark Bearers. Angelus quickly became Tuara's partner and confidante throughout their journey until a fateful trip into the head of a deranged alternate personality named Iris, who hijacked Tuara's head and sadistically toyed with Angel's emotions, leaving him broken and despondent. Tuara regained control just once in the time since her possession, enough time for the two partners to share their first kiss before Angelus was driven away by Tuara, thoughts plagued by both failure to properly contain the Mark Bearers and the loss of his newfound girlfriend.[/color][color=#8b0000;]Angel waged a guerilla warfare campaign against the Mark Bearers until the wedding of Tillian Juturna on the Ga-Wahi beach, where he fatefully tried to kill Tuara. Driven almost mad in guilt, indecision, and heartache, Angel fled back to Le-Wahi, where he remains to this day, building up his body, elemental powers and swordplay techniques for the moment where the Mark Bearers make one final push...with or without Tuara.[/color][color=#8b0000;]Widgets: Hella.[/color][color=#800000;]Voice: [/color][color=#800000;]Quiet, with what could be a slight Northeastern United States twang.[/color][color=#8B0000;]Weakness: Gets cocky in battle once he has his opponent on the ropes.[/color][color=#8B0000;]Theme Music: "Wanderlust" - Every Time I Die[/color]
-The Brazen Bowman-[color=rgb(165,42,42);]Name: Esao MandalaSpecies: ToaGender: MaleAppearance: Extremely handsome and well-toned, Esao wears light red armor with black streaks throughout. His main choice of armor is studded, hardened black leather, which he wears in the form of a top which cuts off at his elbows, giving it the appearance of a skintight studded T-shirt, and tight black leather pants. He has a Cupid's bow mouth which is often curved into a knowing smirk, and his amethyst color eyes are bright and challenging.[/color][color=rgb(165,42,42);]Kanohi: VolitakPowers: Fire[/color][color=rgb(165,42,42);]Weapons: Phoenix Bow. This bow looks like a regular recurve bow, but has six hollowed-out lightstones attached to it that are filled with oil. When he uses his element, the lightstones fill with arrows made of pure fire, which he can fire off all at once or in bursts. The weapon's main weakness, though, is its need for fuel; without oil, the bow cannot always muster up the strength for a perfect killshot. He also has a kukri of his own design, coated in a thin layer of Protosteel. The handle is long and curved (akin to Count Dooku's lightsaber) and ends in a large amethyst that matches the color of his eyes, cutting short a leather handgrip that gives the weapon a comfortable and balanced grip. When used in close-quarters combat, this weapon acts as an extension of his own arm. He also wields two flyssa swords that were previously owned by his friend, Flyssa, who was recently killed in a terrorist attack on Ko-Koro.[/color][color=rgb(165,42,42);]Dominant Hand: AmbidextrousAlignment: Chaotic GoodPersonality: [font="helvetica, arial, sans-serif;"]Esao[/color][font="helvetica, arial, sans-serif;"] is eccentric, dark, and spiritually and physically lonely. His guilt over the death of his uncle, who substituted as his legal guardian, has led to a misanthropic and depressed view of society. Saying he has suicidal thoughts is a bit of an understatement, and the only reason he's talked himself out of it is so others don't suffer the same losses as him. He flipflops between Type III and Type IV antihero quite a bit.[/font]Biography: Esao is the heir to a vast fortune made in the Bula juice business, collected by his grandfather and his uncle, who often schemed together to make even more obscene amounts of cash. His uncle was viciously murdered by a hired gun (Dorian, although Esao doesn't know this) and his grandfather died broken and alone. After separating the cash into banks spread across all six Koro, Esao crafted a bow and sword of his own design, bought some armor, and decided to spend his life helping the helpless. By any mean's necessary.Weakness: Refuses to get close to any living soul.[/font][color=rgb(165,42,42);]Theme Music: "The Undertaker's Thirst For Revenge Is Unquenchable" - Chiodos[/color]
-The Green-Eyed Monster-[color=#0000ff;][font="helvetica;"]Name: Venedico "Dico" Verde[/color][font="helvetica;"]Species: Toa (Plant Life)Gender: MaleAlignment: Toa Daedra (Chaotic Neutral)Mask: MahikiPowers: Plant Life, shapeshifting, illusionWeapons: Short sword, two knives, spiked whip that he often uses in conjunction with his element.[/font]Description:[font="helvetica;"] Venedico isn't exactly muscular, but his tall, limber frame is extremely agile, allowing him to perform feats and move at speeds that aren't Calix-level, but are above those that most Toa are able to perform. He doesn’t keep much weaponry on him, often preferring to just carry a couple knives in thigh holsters, a whip at his side, and a short sword slung across his back. Though he’s not a bad looking man by any [/font]stretch,[/font][color=#0000ff;][font="helvetica;"] he often tries to take care of his appearance to amplify it, assuming that even though he looks good, somebody else around him is always going to look better.[/color][/font][color=#0000FF;][font="helvetica;"]Dominant Hand: Left[/color][/font][color=#0000ff;]Personality:[font="helvetica;"] Dico loves to chase after forbidden fruit: he has most of the things that a man could want in his life, be it money or a house or any kind of material item, but he always wants something new. He hates settling for something second-rate; if he buys an item new, then sees someone with a higher-class version of the same item, he will hunt it to the ends of the earth to have it. Materialistic is an understatement when it comes to describing him, as is narcissistic. Despite his slight inferiority complex when it comes to owning things or appearances, however, he does consider himself the best in one crucial (to him) area: the arts. Whether through poetry, painting, acting or music, Venedico is a master at expressing himself through any form of art.[/color]Weaknesses:[font="helvetica;"] His quest for all things brand new can often lead him to make rushed or foolish decisions, and when it comes to fighting, he is often the underdog due to his lack of heavy weaponry and muscle. Therefore, he often sticks to the sides and fights, often acting in a support capacity instead of being one of the heavy hitters or main combatants.[/font]Biography:[font="helvetica;"] Venedico made his living as a bard, running away from his Po-Koro home as soon as he was able to and joining a music group that toured across all six Koro. Dico grew to love the life of a musician, but over time, he grew paranoid and thought his bandmates were garnering all the attention and money for themselves. After several years of this, he quit the band and went solo; this was the best time of Venedico’s life, as he finally felt important and adored. One night, however, he celebrated a tad bit too much before he came to Le-Koro, and the resulting mishap still goes down as one of the worst musical performances of the century. [/font][/font][color=#0000ff;][font="helvetica;"]Dico never played music publicly again, and his personality began to darken and wither to the point where any sense of fun or enjoyment he took in garnering people’s love was gone. He sought to replace people in his life by garnering money or cool new gadgets or toys, which he still does to this day. As of late, however, he’s begun to miss the attention that he got from people, and he seeks to reclaim it. After seeing the reaction that servants of evil get from the people of Mata Nui, he's began to seek a new brand of infamy, and is willing to team up with almost anyone to receive it.[/color]Recently, he met up with a Toa of Air who called himself Greed, and together with several other Toa, he formed a team named the Daedra, who would conquer the island on Makuta's behalf. Venedico is currently tossing around new ideas for a name, contemplating which sin he should bear for the rest of his life as Makuta's right hand...[/font][color=#0000ff;][font="helvetica;"]Widgets: 1,000[/color]Voice: Cold, bitter drawl with hints of a West Coast US inflection.[font="helvetica;"]Theme Music: "People You Know" - Dance Gavin Dance[/font][/font] [color=#006400;]Name: Cysero SinclairSpecies: Le-MatoranGender: MalePowers: NoneKanohi: Powerless PakariWeapons: Kohlii Staff, Bamboo DisksAlignment: Le-Koro Kolhii Team (Lawful Good)[/color]
[color=#006400;]Dominant Hand: LeftAppearance: Cysero is tall and strapping, with the build of an athlete. Muscled, toned and in near-perfect physical shape even after months of downtime, he looks like he could play a double header game of Kolhii before running a marathon, such is the energy and charisma that rolls off his appearance. The kind of Matoran your kid puts a poster up of in his room.Abilities: He's extremely agile, fast, and the life of the party, a master of persuasion and cajoling others. He's very athletic, having been a longtime mainstay of the Le-Koro Kohlii Team, and his veins pump almost as much charisma and adrenaline as they do blood, keeping him in top physical shape at all times.Personality: Carefree and fun, one of the best friends you could ask for. He's loyal, funny, friendly, and a pretty good looking guy, which has led to a slightly inflated ego. An extrovert with a capital extrovert, the only thing larger than Cysero's personality is his heart, so despite his ego, he's got an endearing, charmed quality about him that makes him a budding friend from the get go.Biography: Cysero's had a pretty good life, having made his living doing what he loved most: playing Kohlii and socializing with others. In between Kohlii seasons, he explores the island, looking to meet new people and have fun. Devoid of responsibility throughout the early fourth of his life, the Le-Matoran recently took a breather from consistent Kolhii training in Ta-Koro.[/color]
[color=#006400;]Voice: High, slightly effeminate, turns into an odd sort of crowing yell when he gets excited. Sort of like someone in late adolescence.[/color]
[color=#006400;]Widgets: 475Weaknesses: He's a Matoran, which means he has many of the weaknesses of that species. He also falls easily for a pretty face.Theme Music: "You've Seen the Butcher" - Deftones[/color]-Teezy
Edited by Tyler Durden, Mar 25 2013 - 06:41 PM.
Posted Nov 02 2011 - 03:51 PM
Give me attention!
Mwahaha. I'm back, and I've changed my attitude. I'm sure you all missed me.
Posted Nov 03 2011 - 09:16 AM
[color=rgb(128,128,128);]Name: Jade [/color]
[color=rgb(128,128,128);][color=rgb(0,0,255);]Name: Ga'maleia Auldron[/color][/color]
[color=rgb(153,0,0);]Name: De-zevrie Ayevarie[/color]
[color=rgb(153,0,0);]Name: Tahvek Ayevarie[/color]
Edited by Mef Man, Dec 03 2012 - 04:31 PM.
http://www.bzpower.c...t=80#entry44488 My BZPRPG characters.
Posted Nov 05 2011 - 07:54 PM
PSN ID: darthlego
Gamertag: SPARTAN J46
Steam name: jumpy46
Posted Nov 07 2011 - 05:19 AM
- [*]Name: Tromos[*]Species: Toa[*]Gender: Male[*]Element: Fire[*]Description: A rather nervous Toa of Fire, Tromos is of average height and looks like most other Toa, except for the rather nasty spines that run up and down his body. His dark red and silver armour is coated with delicately painted flames, done by a Matoran he saved from the jaws of a large Rahi. His Kakama is also decorated with intricate flames and his armour is much lighter than most.[*]Abilities/Weapons: Tromos is a fast fighter, keeping people at range with his almost stupidly long spear and trying to block with his shield. As well as most normal fire-related abilities, Tromos has a strange immunity to fear attacks, but other emotions such as shame and doubt will still bother him.[*]Weaknesses: Being a fast fighter, Tromos is rather light-weight and can be thrown around easily. He struggles in small spaces and he lacks the strength to fight off large blows and numerous enemies.[*]Personality: Tromos naturally worries about everything, but finds that when something needs to be done, it's best to just go and do it. He doesn't like to mess around, as this leaves more space for error. Any mistake he makes plays on his mind. Tromos is also rather forgetful and can easily be confused.[*]Alignment: Good.[*]Bio: Tromos woke up in the middle of nowhere, lost in a desert. The heat of the sun beating down on him and having little memory of where he came from confused him, so he wandered aimlessly until he found Ta-Wahi until he found himself something to do. And that first something was to save a Matoran from a rampaging, apparently rather hungry Rahi. After spending some time with the Matoran, he was convinced that he ought to try and do some good. Or something. He wasn't sure.[*]Speaks in: Red[/list]
- [*]Name: Teekay[*]Species: Some sort of mutated Bohrok thing that also happens to be sentient. Although he just calls himself a Vahrga.[*]Gender: Probably male. Teekay doesn't really understand genders.[*]Element: Electricity[*]Description: Standing at the height of an average Toa, Teekay resembles a cross between a Bohrok, a Toa and some sort of dinosaur. Large claws extend from where his shields attach to his wrists, and he now has real jaws with which to bit things, instead of two pointless canines sticking out of his face. He also wears heavy armour and has a long tail, which is tipped with a large spike.[*]Abilities/Weapons: Apart from speech, enhanced senses and the ability to teleport (rather) short distances, Teekay lacks many abilities. He also finds it impossible to use weapons, and every-day items confuse him. When he's angry, he can spit balls of lightning and produce basic electricity shields. Somehow, Teekay is quite good at swimming.[*]Weaknesses: Being some sort of Bohrok, Teekay doesn't understand emotion or much else to do with other beings, and is very easily confused. Telepathy is an easy way to mess with Teekay's head, as are simple paradoxes and anything magnetic.[*]Personality: Teekay lacks most emotions and is slowly building up a personality. He likes Ga-Matoran though, and he doesn't know why.[*]Alignment: Good, unless someone angers him.[*]Bio: Teekay appeared in a small, abandoned mineshaft, covered in a gooey, silvery substance. After taking a bath in a nearby pool of water, he was scared off by some mining equipment. No one saw Teekay until he appeared again several months later in Ta-Wahi, having gotten lost in the huge maze of tunnels of Onu-Wahi, but again he was scared off by various Matoran holding mining equipment. But Teekay didn't disappear for long, and has been spotted wandering around Ta-Wahi on dark nights.[*]Speaks in: Navy Blue[/list](I'll wait for you to approve Teekay before using him)
Edited by Phovos the Raptor, Nov 07 2011 - 05:29 AM.
Posted Nov 08 2011 - 12:02 PM
Have you seen my Blog? I understand if you haven't
Posted Nov 10 2011 - 11:01 AM
Edited by The Firewalker, Jun 10 2012 - 12:42 PM.
Posted Nov 19 2011 - 09:21 AM
Edited by Norik Astartes, Dec 06 2012 - 08:11 AM.
http://www.bzpower.c...pages/?p=547065 My BZPRPG Character Profiles
Posted Nov 26 2011 - 11:55 PM
Edited by Nebula 2.0, Jul 12 2012 - 11:36 PM.
-Where there is light, shadows lurk and fear reigns-
-Yet by the blade of Knights, mankind was given hope-
Posted Dec 01 2011 - 10:02 PM
Posted Dec 03 2011 - 03:34 PM
Edited by toacorey, Dec 03 2011 - 03:52 PM.
"New Era, New Assassin"-AC4:Blackflag
Posted Dec 06 2011 - 04:46 PM
(Edit: I have deleted my previous profile, though if you look hard, you may find one or two posts with him in the Ko-Koro BZPRPG. I hope this won't cause any problems.)Name: Ka'truGender: MaleSpecies: ToaMask: Iden (Mask of Spirit)Elemental Power: Electricity (I have been reminded that characters with the elemental power of electricity are usually female. But, as long as it doesn't cause any problems, I am going to keep Ka'tru male with the elemental power of electricity.)Alignment: Neutral, but tends slightly towards good.Weapon: A sword made of Proto-Steel. Very durable. He has had it as long as he can remember.Appearance: His armor is mostly black, but in daylight it shimmers green. He is taller than normal Toa, at 1.8 Bio tall, though he is thinner than most. His armor hides that fact for the most part. Even though most of his armor is black, his legs are actually dark grey.Weaknesses: Being a Toa of electricity, he cannot go near water. Extreme heat affects him, especially when he is traveling as a spirit.Personality: He is rather cold to others. He doesn't talk much, and when he does, it is usually to someone about to die, typically by his own hand. He doesn't remember much of his history, other than his sword. It has always been with him. Other than that, his background is mainly unknown, to him anyway. It is possible that there are records of things he has done in the past somewhere.
Edited by Kopekemaster, Dec 04 2012 - 10:22 AM.
My Writing Blog (Updated frequently)
My Bionicle/LEGO Blog (Updated frequently)
BZPower Chronicles, my BZP comedy. ~~Finished!~~
May both Mata Nui and Ekimu be with you, traveler, and let not Makuta shed shadow on your way.
Posted Dec 08 2011 - 02:10 AM
Edited by dragonduelist15, Dec 11 2011 - 12:33 AM.
Posted Dec 11 2011 - 06:50 PM
Name: RiversongGender: FemaleSpecies: ToaElement: WaterKanohi: Great Mask of Healing shaped like a KirilAlignment: Lawful GoodWeaknesses: She lacks the stamina needed for long battles, and suffers from chronic stress issues.Appearance: http://www.brickshel...g/riversong.pngWeapon(s): A long-bladed dagger. http://www.brickshel...ong_s_knife.pngPersonality: Riversong tends to isolate herself from others, and despite her slightly muted tone, has more or less irregular mood swings. Although she will, in most cases, carry on a conversation if spoken to directly, Riversong prefers to listen rather than speak. However, she is willing to help those that need it, sometimes even hanging around active battlefields to tend to the wounded, despite the fact that she's less proficient with her mask power than she'd like to be. Her time in Sucogu's now-disbanded Parakuka-fighting group has not only increased her fighting skills, but also has brought on feelings of guilt and stress that borders on paranoia. She is not quite the person that she used to be- and perhaps that is for the best.Biography: Riversong lives a quiet life in Ga-Koro, making a living as a healer and occasionally traveling to the other villages (except for Xa-Koro, which, for reasons she refuses to disclose, she avoids at all costs). She is soft-spoken and prefers quieter areas as opposed to the noise and bustle of the heart of Ga-Koro. Although she has been referred to as an "unlikeable loner" in the past, Riversong really is just trying to come to terms with some of her own feelings. She's begun to have strange dreams at night, dreams of people that she either doesn't know or doesn't remember. That, coupled with the impending threat of the Makuta, has driven her to distraction. Physically, Riversong often appears to be vulnerable when, in fact, she is actually quite skilled in self-defense, utlilizing a long-bladed dagger as her primary weapon. Riversong’s offensive skills are not as strong, as she makes a point of trying not to pick a fight. Others sometimes regard her as odd, but Riversong just simply doesn't care.In-Game History: Looking for a change of pace, Riversong traveled to Ko-Koro, where she witnessed the destruction of a hospital as well as an attack made by several beings controlled by "Brain Slugs" (Parakuka). She and several other beings who were affected by the attack decided to form a group, intending to learn more about the Parakuka. For a time, the group was quite active and fought the slugs, but eventually their leader, Sucogu, decided that they needed to disband and disperse. Since then, Riversong has been living in Ko-Koro after reuniting with her wayward cousin, Janas.
Status/In-Game Location: Sitting in an inn in Ko-Koro, talking to a Toa named Marrak.
Edited by HahliNuva, Jan 07 2013 - 08:35 PM.
Posted Dec 16 2011 - 03:15 PM
Edited by guurahk204, Dec 17 2011 - 12:48 PM.
-G u u R a h K
Posted Dec 19 2011 - 03:12 PM
Edited by Shark, Dec 20 2011 - 11:14 PM.
I have been known as shark112, Shark112, Shark Owns Demons All teh Time (yes the is typoed intentionally), Sharkalicious, The Venom Symbiote, Zyglakky Shark Ranger, Pope Sharkictus CXII, King Sharkictus CXII, Dotor Shark PhD Bionicle, and Shark.
Posted Dec 25 2011 - 11:39 AM
Edited by NinjaPrinny, Nov 23 2012 - 04:56 PM.
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