Faster Than Light
Hosted by Alex Humva, Co-Hosted by young sinatra
It is 95 Standard Years since the discovery and application of FTL by humanity. Since then they've joined the greater stage of the galaxy, with their part of it dominated by five other races. The Engi, a cybernetic species, has formed a loose alliance with the humans to make the Federation. The Rockmen lay off to the outer regions of known space, a secretive and reclusive race. The Slugs live in thick nebulae and harsh worlds, slimey telepathic creatures pawning their services across the galaxy. The Mantis, an insectoid and warlike race, are well known as pirates and mercenaries in the disputes that trouble the galaxy. Finally, the Zoltan have appeared on the galactic scene, beings of pure energy with a strong legalistic way of thinking.
But in the year 94 ALT, disaster has struck the humans. The Mantis, fearful of humanity's growing colonial influences and the threat the Federation poses to their unrivaled stance as the galaxy's warriors, has struck a decisive blow against the planet Earth itself. Millions of casualties in the Sol system and dozens of raids against Earth's colonies has traumatized the whole race. The Federation responded with total war, convincing the Zoltans to join in on the struggle. The Mantis have made friends of their own, swaying the reclusive Rockmen to their side. Now, the UFS Kestrel has been brought out of drydock, given a mission straight from High Command: to reach Zoltan space and deliver important data to the Zoltan Ministers. Any means necessary to do this have been authorized; Federation battlefield commissioning powers have been granted to the Colonel of the Kestrel. The information will make it through, lest yet another blow be brought to humanity.
How The Game Works
Player characters in this game are members of the UFS Kestrel, a newly commissioned cruiser designed to be small enough to evade detection but large enough to pack a punch. If your character has been pre-approved before the game starts, then you start on on the ship, right off the bat. If you approved afterwards, you can be picked up from a station, or, if you’d like to make a more flashy appearance, can be picked up after a plot event. Want to be an escaped slave? The Kestrel will run into a slaver and we’ll see how that goes. Your character can be just about any profession, so long as it makes some sort of sense for the setting, and can be one of the listed races. Custom races are, regrettably, not allowed for simplicity’s sake, you can however have a modified race, within reason and approval of course. That being said, any modified character should have a legitimate reason for why that character was modified.
The game takes place in the universe of the indie game FTL, with some liberal fact extrapolation and content adding. While the game took place in the distant future, during a struggle within humanity, this game takes place a while before that, though still at an ambiguous point in the future. It has been 95 years since humanity perfected faster than light travel, during which time they have become a galactic force to be reckoned with. With over 20 solar systems to call their own and many more planets colonized, humanity has made itself a force to be reckoned with amongst the already-present alien species. Humanity continually finds itself held back by its internal divisions, however, and currently exists as two major powers; the Terran Confederacy, calling Sol and a few colonies their own, and the League of Independent Planets, colonies who have broken off and united together into an alliance.
The technology of this era is futuristic, but not quite cyberpunk or anything of the sort. While humanity has progressed significantly since its earlier days, it is still distinctly recognizable. The primarily difference between our world and theirs is the full adoption of space travel and the invention of the titular FTL drive. This drive allows for instantaneous travel between solar bodies as well as planetary bodies, though only in specific circumstances. However, communication technology remains slower than light, and as such data must be transmitted physically. The weaponry of this period relies heavily on a mixture of kinetic, missile, and laser technology. Worth noting is that drone warfare is not yet popular amongst humanity, with poor AI holding it back significantly.
Of course, there are also the other sapient species of this universe, detailed below.
The Engi: Humanity’s closest allies, these semi-robotic creatures are a curious species. Entirely dependent on their cybernetic enhancements to survive, the Engi are nonetheless an organic species. They are, at first glance, devoid of emotion, though prolonged exposure to the Engi is quick to tell that these robotic creatures can experience just as wide a range of emotions as a human. They are the most advanced species in the galaxy, as well as the only power that kept the Mantis in check before the arrival of humanity. Engi are trained from an young age to be master engineers, and are renowned through the galaxy for their ability to build and repair just about anything.
The Zoltan: A very legalistic species, little is known about the Zoltan. They are constructed entirely of contained energy, glowing an unearthly green and totally unaffected by such things as lack of air to breath. Thanks to their visology, the Zoltan are capable of exuding significant amounts of energy, enough to power significant portions of starships. Other than these qualities, however, not much else is clear about the Zoltans. Even the Engi are unsure of the Zoltan, saying they arrived to the galactic scene shortly after humanity did, though in that time the Zoltan have aggressively expanded across worlds uninhabitable to other species.
The Rockmen: Creatures of living stone, the Rockmen are an exceedingly reclusive race. Few outsiders are allowed past their border worlds, though pirates make frequent excursions outside of Rock space. Despite their reclusive nature, though, small fleets are often seen traveling through the galaxy, owing to the nomadic nature of many of the Rock. Due to their vastly different biology, Rockmen are capable of surviving a variety of different environments, though oddly enough they still require oxygen to breath.
The Slugs: Slimey creatures that have made their homes in the dense nebulae of the galaxy, the slugs are merchants at heart. Born with an urge to gather things, most slugs have turned to capitalism, while others take the more direct route of piracy. Still more simply outsource themselves, as slugs are also born with telepathy. A good slug can detect a sapient thought at nearly two light years away, and are more than capable of serving as lie detectors for negotiations.
The Mantis: A terrifying insectoid race, the Mantis have been at war with themselves or the galaxy as long as anyone can remember. Looking similar to their Earth namesake, Mantis are born to litters numbering in the thousands, and must eat their brethren to survive infancy. From this system emerges tough creatures with exceedingly short tempers, though remarkably intelligent for a species of their sort, and long lived. A typical Mantis can, if it survives, live until the ripe old age of 85. Most do not, though, as Mantis fight and die on a daily basis.
The Federation: An interstellar organization, currently made up of humans, Engi, and Zoltan. It sets general policy and serves as a military alliance. Its primary mission statement is to ensure the safety and well-being of the galaxy.
FTL: Faster Than Light, used to describe the main mode of transportation in this universe. FTL travel is facilitated by special FTL crystals, which expend the massive amounts of energy required to travel so quickly. These crystals are burnt up when used though, and only last long enough to travel to a nearby star system. Used crystals and poorer quality crystals still have residual energy however, even if they aren’t enough to swing a ship across the galaxy, and are often used to power energy weapons.
The Kestrel is a three tiered blockade runner, the first of its kind, designed to hold a considerable crew but not be so large as to draw attention. Extremely modular in design, it is capable of being upgraded significantly, and indeed, hot-swapping weapons at supply ports is one of its main features. The layout of the Kestrel is simple enough; this image gives its general body type and color scheme. Its bottom deck is devoted to cargo and supplies, as well as the storage of a small land-rover for transporting said supplies. Its middle deck is where the battle stations and bridge can be found, as well as the central engine control area. The bridge itself is out on the forward end of the ship, with battlestations along the sides. On the top is a small bunk area and the mess hall, where the crew can sleep and eat.
Current list of positions aboard the Kestrel. You’re welcome to make up your own position, subject to approval by the staff of course. The old list has been decommissioned, in light of a new and improved list in the discussion topic. Please refer to it for all things characters and profiles.
Follow all BZPower rules.
Common sense, common sense, common sense. Use it please.
No autohitting without prior plotting or excuses as to why you’re going to hit your opponent.
Death is a fact of life in the void; players could conceivably kill other players in the cramped quarters of the spaceship, though one assumes the rest of the crew wouldn’t like that too much. In addition, away missions can turn really bad, and your character could die there from a bad decision. Life happens, death happens.
No godmodding, this includes metagaming. Death may come easy, but you still can’t eradicate the whole crew in one go.
Listen to the staff; if you have a problem with a decision, do so in a respectful manner.
You are limited to two characters (at a time), unless otherwise given permission. This is to keep the ship from suffering overpopulation.
Age: (How old are you?)
Species: (There’s six available)
Profession: (What do you do aboard the Kestrel?)
Skills: (We all have some; keep it to three please.)
Items: (Any particular weapons or sentiments or tech that came with you?)
Appearance: (Even aliens differ.)
Personality: (Why does your character do what they do? What makes them tick?)
Biography: (What’s your life story?)
Edited by Engineer Alexandra Humva, Jun 01 2014 - 12:56 PM.