Welcome to the Wasteland.
It is a vast desert, dry and dead, overhung by dark clouds that promise rain but deliver only acid. Everything is bleached grey and brown, from the harsh sand to the bleak mountains to the handful of villagers who manage to scrape a living out of the rocks. Little lives here, and less survives. I'm not gonna pass this by; this description is actually really cool. It gets me hyped to play this.
You are a being who has awoken on the sands a little south of the Settlement. You do not remember how you got there or even who you are; all you remember is your name. Traveling north, you have been allowed to make whatever living you can in the Settlement, which its inhabitants call Canus. I assume there are some new and interesting monstrous species capable of surviving in this area?
Canus is populated by roughly two dozen Matoran who do what they can to survive. No Toa live here; the villagers say that all Toa serve the Queen, who lives in her Tower to the north. The Queen controls the only fresh spring in the Wasteland, trading water for artifacts and supplies scavenged from the desert. Why does she want any of the garbage from over here? and wouldn't a small Toa team do a much more efficient job, plus not have to waste any extra water for?
The villagers are all half-mad -it's the only way to cope with an eternity of barely surviving- Is there an Asylum for those poor souls? but most are relatively harmless until you threaten them or their belongings. Each day, some of them venture into the Wastes to scavenge what materials they can find to trade for water. At night, when the desert turns bitterly cold, they will stay in their huts and swap stories, each more outlandish than the last. Perhaps there is some truth in their tales, but it's not an easy job distinguishing the two. Wait, rusty metal shacks are keeping out the deathly cold? I live in what is sometimes deathly cold; hole-filled, weak metal isn't gonna cut it so easily.
A stranger in this land, your destiny is up to you. Whether you wish to brave the Wastes or merely survive another day in the Settlement, the choice is yours. Is there a predetermined time period for each day? Be wise in your decision: the desert holds many mysteries, but it is not forgiving towards those who dare to seek them.
The Settlement, named Canus by its inhabitants, lies on a plateau of sorts, elevated above the Wastes. The ground is rocky and barren, but some few things manage to survive here, including the villagers. The Settlement itself is little more than a collection of rusty metal shacks, built of material scavenged from the Wastes. Convenient none of that acid rain is over here, then.
To the north of the Settlement stands the Tower. Once a proud iron spike that rose high into the sky, it now leans precariously to one side. It is here that the Mad Queen makes her court, and it is also here where the only spring in the Wasteland can be found. You abruptly started calling her the Mad Queen. Also, there's a lot of 'once ago' talked about, and I hope this is expanded upon in the actual story.
To the north, beyond the Tower, lie the Black Mountains. Tall and jagged, their peaks pierce the clouds. No one in living memory has scaled them, or crossed through them to see what -if anything- lies beyond. Is there a dragon?
To the west and the south lie the Wastes, a vast desert bordered by low cliffs. It is a deadly place, ever threatened by acid storms and terrifying sandstorms. It is here the villagers scavenge most of their metal and inorganic supplies, but few dare to venture farther than a mile or two, fearing the storms that may rise up at any moment. Wait. How can any metal survive if there's acid rain? and besides that, what droves of metal-bearing creatures walked through here and died?
To the east lies only sand. Beyond that, Raka, a legendary city made entirely of metal, said to have been taken over long ago by nightmarish beasts. No one is sure if the city or the beasts really exist, but anyone desperate enough to make the journey is never seen again. If these beasts eventually come around to attack, and we can possibly kill one, then the metal city can be excused. But how is it not a city of rust by now?
The Blue Queen is the “ruler” of the Wasteland. No one would say it to her face, but this Toa of Water is often referred to as the Mad Queen, as she is unpredictable, pleasant and hostile by turns as her fancy pleases. At some point in time, she took control of the only spring of fresh water in the Wasteland and has kept it under close guard ever since. This is the key to her power: without that water, nothing in the Wastelands could survive. So there is absolutely nobody who's tried to mine to the spring, or just no plot-wise way of doing so?
Takava is the right hand of the Queen, guarding the Tower and the spring it houses. Thin and menacing, his armour is bleached white as bone, giving him a skeletal appearance. Is this a Toa, or some other species like Vortixx?
Nua has led the Settlement, Canus, since time immemorial. It was this Turaga who first struck the bargain with the Queen to allow his villagers to trade scavenged goods for water. That was many years ago; now he spends most of his time in his hut, lost in dreams of the past. Vakama! another vision?
As Nua slips deeper into his memories, Maru, his right hand, has taken on more and more of the Settlement's responsibilities. A thoughtful and cautious Matoran, he seems more sane than most. Will he eventually experience mental deterioration?
The only hard and fast rule here is that your character's profile must be substantial enough for others to interact with you, and it must include a legitimate weakness. Could you please specify what is and is not a legitimate weakness? An addiction to chocolate might be considered a legitimate weakness. You may use any profile template you like, but it should be similar to the template below: Er, how about just using the one below? easier and safer.
Name: (what are you called?)
Species: (players must play as Matoran. What type of Matoran are you?) How about something other than species, then?
Gender: (male, female, neither, or other?) Please be picky. Nobody wants to see Ghost Buster.
Mask: (characters may possess one powerless mask) Are we allowed to have it be whatever shape we want?
Powers/Abilities: (what is your passive elemental power? What are your skills?) Isn't this area a little redundant? If you're a Matoran, you can't use it, and that would be covered in Species anyway.
Weapons/Equipment: (what weapons and equipment do you carry? See notes on equipment below)
Appearance: (what do you look like?)
Personality: (what are you like? List your likes, dislikes, pet peeves, etc.)
Weaknesses: (list any flaws and weaknesses you have. This section is mandatory) On here things get technical. Why do we have weaknesses specified? will you be playing off of them? are they going to effect what we find, or do? And what counts as a weakness?
Biography: (what events have taken place since your awakening on the sands?) ...I thought we just arrived.
Your character wakes on the sands with nothing. Therefore, any equipment and weapons they possess must have been scavenged from the Wastes, or made with scavenged materials. Advanced technology is nonexistent, basic tech is unreliable, and even things like simple weapons and armour are likely to be rusty and in poor condition. This is a wasteland, after all. We have the option of bone weapons, then? Surely things that die don't dissolve in two seconds.
Any and all criticism is welcome. (even criticism as simple as "this looks boring and I wouldn't play it") I hope you don't mind my brutally honest statements here. I love this game, and I'd love to see it come up and run for a good time. But there's some inconsistencies that could be used to pry the game apart. And since nobody else has listed them, I decided to be the bearer of bad news and point them out. Hopefully you can come up with a better option for some of the larger problems.