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The Official RPG Planning Topic


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2771 replies to this topic

#2761 Offline Eyru

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Posted Jan 25 2016 - 10:53 PM

Speaking as an RPer, I would advise against those religions you've described simply because they don't sound very Bionicle-y. When I think of Bionicle "deities", I think of the Great Beings, Mata Nui, Makuta, Tren Krom, the Element Lords (to an extent), etc. Introducing all these new guys risks losing the Bionicle flavour entirely. That's my two cents.

 

Speaking as a staff member, I would advise against creating any gods or religious customs that can be linked, however tenuously, to real-world religions. Even your description of Gruncharism as "pre-Christ Christianity" with a "Christ-like" figure shows me that your ideas are a little too reliant on real-world religious concepts. If you're really attached to the idea of divine presences in your RPG, I would look for inspiration in ancient mythologies rather than modern religions. Or, better yet, stick with the Bionicle "pantheon".


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#2762 Offline Sir Iaredios

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Posted Jan 26 2016 - 01:26 AM

Possible titles in mind, all leading to my secret ending-setting: 'Breath of Life', 'Arid Salvation', 'Aerial Salvation', 'Breathlessness', or 'Last Gasp'. If you prefer a more immediate sense-making title, then I think 'Shadow of Certavus' might work, though I prefer one of the previous ones.

 

I have been working on expanding upon the world of Spherus Magna in my own vision for the past year, and one of my main points was removing the apparent immortality of Spherus Magna natives. With that comes a whole lot of other stuff that I have been trying to fill in. The reason it does not feel 'Bionicle-y' is because much of G1 Bionicle focused on the Matoran Universe. Spherus Magna is itself different from the Matoran Universe, and me solidifying those differences will give an idea about the grand clash of cultures that occurs with the Battle of Bara Magna and the founding of New Atero. I understand that such a change is what caused many to dislike 2009, but I find it to be fertile ground for fan work as there is so little known about it all except for the ridiculous life-spans humanoid natural organics (despite how many augmentations you got). To counter this, the Spherus Magna natives will have a lifespan of about 200 years, longer than humans due to passed down augmentations, but not so long that it is laughably ridiculous.

 

If you want, I can make it so that Gruncharism is in the minority; but again, religion will only be a part of a character, not their entire personality (unless said character wants to be a zealot) or point of the game. The times are changing: Certavus Magnus is dead, the glatorian have been established, and Tajun seeks to become independent and have all the known land march under it's banners like times of old. Choices of the players will determine if things will play out as in the prime history or end up in alternative ways (i have a series of possible routes in my head that would set things up for Neala by the time Mata Nui arrived). 

I have a piece of plot in mind, but I am wary of saying due to spoilers just in case if I ever got that far with this.

 

And hey: I got antidermis, energized protodermis, the Great Beings, the Element Lords, and celestial monsters (coined term for things like Annona) in here as deities and beings; also I am working on legends of an ancient war of the gods that ruined the planet, and relics from that forgotten age in the form of Great Being artifacts like weapons, armor, and vehicles (wondering if everyone should have these or not, as currently much of the population would use byzantine-eastern technology). Shouldn't that be enough to show that it is in the same universe without having to resort to kanohi, toa, and other things that would stray from the aimed setting? I have a piece of plot in mind, but I am wary of saying due to spoilers just in case if I ever got that far with this.

 

Please bear in mind that this is still being heavily worked on, and I only came here for input on how some religious aspects should be executed and if they were fleshed out enough for immersion.


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#2763 Offline fishers64

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Posted Jan 26 2016 - 01:44 AM

 

So I'm thinking of redo-ing Frontier to be an Okoto RPG, as the previous version doesn't have too good of a foundation.

 

Thoughts?

 

Frankly, I'm leery of anything done in Okoto due to how little lore there is to work with. Feels too much like an excuse to fabricate a universe from (mostly) whole-cloth.

 

But Frontier might benefit from a relatively blank slate.

 

I think Okoto could work, simply because there is so much blank space to fill in with PCs. You just need the GM to concoct a few of their own and a conflict and a plotline. (I'm biased toward that method because it worked so well with Bionifight and the HF RPG 2.0. :P) I have actually thought of running one of these, but the HF RPG is taking up most of my game-hosting time. 

 

Frontier, however, was based around nameless factions, which might not fit with Okoto that well. 


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#2764 Offline Timageness

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Posted Jan 26 2016 - 01:45 AM

Previous Links:

Relentless Link #1

Relentless Link #2

Relentless Link #3

 

Update: While not as large as the last three posts, I did complete (and I use that term loosely) the layouts of two more of Caelum Insula's regions, so without further ado, I now present both Ferrum and Aqua.

 

 

Ferrum, Region of Iron

Formerly the technological center of the island and responsible for constructing Caelum Insula's horde of maintenance bots, this area has been mostly reduced to a lifeless, clockwork jungle.

 

 

Environmental Disaster - Corruption of the city's central A.I., leading it to become self-aware and massacre its inhabitants.

Survivors: The Forgemasters - Surviving smiths, technicians, and factory workers dedicated to ridding their region of The Architect and its drones; easily identified by their heavy weapons and power armor.

Hostiles: The Ravenites - Former residents who have decided to augment themselves with prosthetic parts; used to be peaceful, but now kill to "ensure their survival."

Other Threats: Sentinel Drones - Various mechanical constructs controlled remotely by The Architect.

Area Boss: The Architect - Formerly the A.I. that helped run the entire island; usurped control over the majority of the region after downloading itself into a swarm of nanomachines.

 

 

Aqua, Region of Water

A once great region located on the bottom of a lake, this submerged city used to be a former utopia devoted to scientific breakthroughs.

 

 

Environmental Disaster - Erosion of the lakebed supporting the underwater portions of the city, causing some sections to flood and collapse.

Survivors: The Wave Riders - Former security guards and medical personel working towards the containment and eradication of wild Pit Kraata.

Hostiles: Depth Charge - Militant organisation that wishes to harness the power of the Pit Kraata and use it to attack other regions.

Other Threats: Pit Kraata - Kraata exposed to Pit Mutagen; can burrow their way into hosts and control their bodies as an extra line of defense.

Area Boss: The Leviathan - Large, shark-like monstrosity covered in fins, scales as sharp as a dagger, and numerous tentacles that can both grapple and impale prey.

 

 

Further updates will continue to be posted as I complete them.


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GM Résumé:

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#2765 Offline Ghidora131

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Posted Jan 26 2016 - 11:43 AM

 

 

So I'm thinking of redo-ing Frontier to be an Okoto RPG, as the previous version doesn't have too good of a foundation.

 

Thoughts?

 

Frankly, I'm leery of anything done in Okoto due to how little lore there is to work with. Feels too much like an excuse to fabricate a universe from (mostly) whole-cloth.

 

But Frontier might benefit from a relatively blank slate.

 

I think Okoto could work, simply because there is so much blank space to fill in with PCs. You just need the GM to concoct a few of their own and a conflict and a plotline. (I'm biased toward that method because it worked so well with Bionifight and the HF RPG 2.0. :P) I have actually thought of running one of these, but the HF RPG is taking up most of my game-hosting time. 

 

Frontier, however, was based around nameless factions, which might not fit with Okoto that well. 

 

Frontier's nameless factions were there to fill the overwhelming plot gaps. Then the lack of a decent space travel system came into play, and the sudden massive amount of high-tier weapons made things look unplayable (this seemed to also be the case in Y60K).

 

And considering how much Lego tried to superpower the worthless skull spiders, they could be a reasonable explanation for why they're leaving.


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#2766 Offline Silvan Haven

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Posted Jan 26 2016 - 06:57 PM

Overpowered weapons was never Frontier's problem. People had problems with the somewhat arbitrary nature of the allowed weapons.

I understand that we are starting to get some world building with the new Bionicle, however I would need to actually go research it some before I could say if its enough for an RPG.


@Timageness: looks good so far, a bit sparse without location sections but I get the feeling those are coming later.

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#2767 Offline Timageness

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Posted Jan 27 2016 - 12:45 AM

Yeah, these are just rough outlines for now, but I'll be going into much more detail when I write up the first draft.

I would also like to point out that Aqua is more akin to Bioshock's Rapture than it is to Mahri Nui, so the characters traveling there are much more likely to be exploring the ruins of the pressurised underwater city instead of engaging in submerged combat at the bottom of the lake. Just wanted to throw that out there before it potentially becomes an issue.


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Active RPGs/Characters:

BZPRPG Characters

Corpus Rahkshi Characters: Rail, Venom, Liar, Torc, Misery

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The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0

GM Résumé:

Matoran und Panzer

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.


#2768 Offline Ghidora131

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Posted Jan 27 2016 - 01:16 AM

Overpowered weapons was never Frontier's problem. People had problems with the somewhat arbitrary nature of the allowed weapons.

Mostly the issue of death being way too common. But yes, the arbitrary nature of the guns did help disorient things quite a bit.


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#2769 Offline ToaTimeLord

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Posted Jan 31 2016 - 11:55 AM

I have an Idea for a new BZPOWER game.
I call it "Matoran Smack Down"
It would only have 14 players
Two sides the Matoran and Shadow Matoran
There will be 7 members on each side but there will be someone on each side that is actually on the opposing side.

How to play
After the players are on there sides I will PM the two people who will become the traitors.
I will ask everyone to comment there attack element and a defense element
The success or failure of a Matoran's attack depends on what elements they pick.
Exampe
Matoran 1
Attack: Fire
Defense: Stone
To win a attack your attack element needs to be the opposite of the defense element.

Element battle chart
Fire beats water, earth, ice
Water beats earth, ice, stone
Earth beats Ice, stone, jungle
Ice beats stone, jungle, fire
Stone beats Jungle, fire, water
Jungle beats fire, water, earth

How to attack
I will send out PMs to all 14 players
You can attack anyone even Matoran on your own team but there is a catch if you attack someone on your own team if its not the traitor you loss the ability to attack in the next round. Even if your attack fails.
If it is the traitor you gain a extra attack for the next round. You only get the extra attack if your attack works.
What if you accidentally attack the traitor who's on your side.
The same thing will happend as if you attacked a person on your team knowingly.
You get one attack a round.
There will be as many rounds as it takes tell there is one side left.
If there are more than one person at the end of the game that have win they will battle it out to the death. Tell one Matoran stands.

Matoran
1.
2.
3.
4.
5.
6.
7.

Shadow Matoran
1.
2.
3.
4.
5.
6.
7.

If this game gets picked I'll write a story line to go along with the game.

Edited by ToaTimeLord, Jan 31 2016 - 12:36 PM.

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#2770 Offline War Machine

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Posted Jan 31 2016 - 12:48 PM

Eh, not really BRPG material; that looks more like it'd fit over in G&T. :)


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#2771 Offline ToaTimeLord

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Posted Jan 31 2016 - 12:51 PM

Eh, not really BRPG material; that looks more like it'd fit over in G&T. :)

Thanks for the right link.

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#2772 Offline Wyrd Bid Ful Araed

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Posted Feb 10 2016 - 06:17 AM

Being trapped in the Fifth Circle o Dante's Inferno for a month gave me some thinking time, and there's a concept I've been mulling over:
It'd be set just as the Zakaz Civil War is kicking off, but rather than play as the warriors characters would be refugees fleeing the destruction. Except no-one else wants to have them (Skakdi already having developed a bad reputation around the world) so they're all stuck in a camp with nowhere to go, kind of inspired by what's currently the hot topic in Calais.
I have a broad idea for the story in mind, where I'd want it to go and how I'd want it to end, but since I'm looking for at least one other person to run and largely host the game more planning would be done with them

Edited by Wyrd Bid Ful Araed, Feb 10 2016 - 06:18 AM.

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