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The Official RPG Planning Topic


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#3041 Offline Timageness

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Posted Apr 16 2017 - 01:27 PM

That actually sounds like a very good idea. Mind if I use it?

 

Fine with me. Bouncing around ideas and suggestions is sort of the point of this topic, isn't it?

 

That would require the Matoran to stop seeing the Turaga as wise leaders. As well as making them ungrateful little idiots considering that even with amnesia they should know who brought them out of the stasis pods.

The mask maker acting as an avatar of Makuta makes a certain amount of sense if glanced at. Makuta made a deal with Vakama not to attack Mata Nui for a year in return for Vakama not breaking the Vahi.

Of course, sending an avatar is a pretty solid attack anyway and would break the deal. Also it means that everybody would be quite used to calling the mask maker by his real name and would have no real reason to call him Makuta.

 

Ungrateful or not, I'd still be more than a little wary (at least initially) of someone I didn't personally know, especially if they randomly woke me up one morning and started bossing me around. And given that the Turaga of Lesovikk's home island went completely bonkers and sent their entire village to be rebuilt on Karzahni for little to no reason at all, I'd say that's enough evidence to prove that not all of them should be followed blindly.

Also, I believe that the exact wording of Teridax's original deal with Vakama was that he (as in the Makuta and his forces) would not organise an attack on the Matoran for one year, in exchange for Vakama not shattering the Vahi. Now in this case, the timeline would obviously need to be extended here to account for the generations worth of events that took place prior to the plot of 2015, but if some other being wished to cause some strife on their own during that period of peace, someone who could be easily advised (read: manipulated) into acting on their jealousy or willing to bargain for knowledge and power, and that he technically had no affiliation with whatsoever... Well, that's certainly a loophole if I ever saw one.

Allegedly, the Devil's greatest feat was tricking the world into believing that he never even existed. Assuming that Bionicle's master strategist wouldn't be able to navigate his way around one little pact is honestly a bit ridiculous.


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Hero Factory: Contagion

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BZPRPG Characters

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The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

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#3042 Online Silvan Haven

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Posted Apr 19 2017 - 11:05 AM

If some random person woke you up one day and started bossing you around it would make perfect sense to be highly suspicious of them. That's not quite the case here though.

From the viewpoint of the Matoran, they all just woke up with no memory of anything. The only people with any idea of what is going on are the Turaga. Sure they step into the role of leaders but they do a bang up job of it. When the Turaga say that Makuta is a bad dude it makes a whole lot more sense for them to listen rather than assume that their leaders are bonkers.

As far as the pact goes. Makuta held to it in canon because he knew that Vakama was perfectly willing to follow through and smart enough to notice any attempted workarounds.

A guy with the same name as your shape shifting archenemies going around causing trouble is more than enough reason for Vakama to break the Vahi.

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#3043 Offline Timageness

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Posted Apr 19 2017 - 01:37 PM

If some random person woke you up one day and started bossing you around it would make perfect sense to be highly suspicious of them. That's not quite the case here though.

From the viewpoint of the Matoran, they all just woke up with no memory of anything. The only people with any idea of what is going on are the Turaga. Sure they step into the role of leaders but they do a bang up job of it. When the Turaga say that Makuta is a bad dude it makes a whole lot more sense for them to listen rather than assume that their leaders are bonkers.

 

Again, the Turaga's role in Matoran society is not one of dictatorship, so just because they want the populace to take a specific course of action, that doesn't necessarily mean that their word is law. If it was, then Jaller wouldn't have been able to effectively blackmail information about the Toa Nuva and the state of the MU out of them by organising his island-wide strike on Metru Nui. If they have a reason to be suspicious of the Turaga, then it is well-within their capability to simply ignore them, whether or not they are currently suffering from amnesia.

Also, we're talking about an RPG here, you know, where characters generally have more freedom to do whatever the heck they want, especially if it's not canon.

 

As far as the pact goes. Makuta held to it in canon because he knew that Vakama was perfectly willing to follow through and smart enough to notice any attempted workarounds.

A guy with the same name as your shape shifting archenemies going around causing trouble is more than enough reason for Vakama to break the Vahi.

 

Except that:

 

- In order for the two societies to work together cohesively and form an actual relationship with one another, they would each have to disclose their respective cultures, histories, and prophecies, to avoid any potential mishaps. This means that the Mask Maker would've already had access to the term "Makuta" in advance, and could've simply adopted the identity/title as a show of power, without so much of a hint of the original Teridax ever being involved. Again, no Teridax = no reason to break the Vahi.

- Any powers obtained by said Mask Maker would potentially have alternative origins as well. According to G1, any being could obtain a limited ability over Shadow, simply by focusing on their own anger and aggression, which G2 Makuta would have had plenty of. Plus, he also forged the G2 MoUP, which was responsible for his original transformation in the first place.

- Assuming that the Vahi operates under similar rules and conditions as the Ignika and MoC, its destruction would've only carried the same weight as Vakama's original threat if it was actually kept inside the Matoran Universe. Since Mata Nui/Okoto is actually outside of the GSR, the timeline within the actual robot itself would likely remain largely unaffected in the event that the Turaga felt it was necessary to keep to his word. At this point, Teridax would only require the mask to speed up time in order to advance his own plans, and being the master of the Xanatos Gambit that he is, the retrieval/continued existence of the G1 Vahi would've thus reverted back to being merely a convenience at best. What he's really after here is actually the enslavement of the Matoran of Metru Nui, whom he still needs for Mata Nui's brain to continue to function, which is absolutely essential for his plan to succeed.

 

So yeah, Vakama pretty much shot himself in the foot by taking everybody to Mata Nui, and aside from that, there'd still be plenty of reasonable doubt concerning the extent of Teridax's actual involvement.


Edited by Timageness, Apr 20 2017 - 11:53 PM.

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Epics: 

Hero Factory: Contagion

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BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Substitute Co-GM)

Corpus Rahkshi APW

Approvals Post-Wyrd

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.


#3044 Offline Darth Jaller

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Posted Aug 24 2017 - 05:32 PM

*raises hand*

 

Possibly dumb question from a newbie to the RP board (and I'm not sure if this is quite the place to enquire), but... may I ask, how come games that include canon characters are discouraged? I just kinda drifted over to this forum now after a number of years roleplaying on other sites, and saw that mentioned in passing on the previous page... and I'm curious as to why that's not allowed / frowned upon.

 

I'm just that one guy who'd be far more interested in roleplaying canon characters than making up my own original ones, don't mind me xD;


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#3045 Online Silvan Haven

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Posted Aug 24 2017 - 06:06 PM

Ah, somebody to help!

Using canon characters isn't looked down on. It's just that most people want to come up with their own stuff. It allows for more creative freedom.

They also tend to be solely GM controlled in most games because they are either important to the plot or are noticeable NPCs that the GM can use to give their players stuff to do.

If you feel coming up with your own game that let's people play as canon characters feel free.

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#3046 Offline SnowyAegis

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Posted Nov 05 2017 - 09:55 AM

In some settings or ideas I have, I get around the issue of canon character usage by having most of them be dead, like the Alternate Universe I'm working on where most of the Toa Metru are dead, the Karzahni plant inhabits Nuju's body and is a dubious good guy, Ko-Metru is a war zone and the Morbuzakh is sentient and turns places it infests into a mix of The Last of Us and Dead Space.

 

Regardless, I might start sporadically churning out bad, half-baked RP settings again. Maybe I'll revisit the mech sports-centric one.


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#3047 Offline Timageness

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Posted Nov 07 2017 - 11:02 AM

In some settings or ideas I have, I get around the issue of canon character usage by having most of them be dead, like the Alternate Universe I'm working on where most of the Toa Metru are dead, the Karzahni plant inhabits Nuju's body and is a dubious good guy, Ko-Metru is a war zone and the Morbuzakh is sentient and turns places it infests into a mix of The Last of Us and Dead Space.

 

And just like that, my interest has suddenly been piqued.


Edited by Timageness, Nov 07 2017 - 11:02 AM.

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Hero Factory: Contagion

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The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

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#3048 Offline SnowyAegis

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Posted Nov 07 2017 - 12:52 PM

Okay so, in summary:
>While the Karzahni was intended to be sentient and as such made no effort to hide it, in this AU the Morbuzakh was accidentally made sentient but hid this from Teridax. The Karzahni was discarded and wound up deep underground, more or less like normal.

>The Morbuzakh did its work screwing up Metru Nui real good, but secretly contacted the Karzahni, and together created a means of infesting and controlling MU inhabitants, known as Seeds. The OoMN also planted several agents in Metru Nui to watch over the Morbuzakh in case the infestation got too far out of hand.

>Lhikan was not captured by the Dark Hunters, escaping as Vakama managed to wrest himself free and slow his descent with, of all things, a Morbuzakh vine.

>An OoMN agent discovered the masses of stored Seeds the Morbuzakh had created, and despite its best efforts to kill him he escaped. Not wanting its plan to be discovered, the Morbuzakh acted, releasing thousands of spores around the same time the Toa Metru were created. Hundreds became thralls of the Morbuzakh, including swathes of the Vahki Force. Ta-Metru had survivors in the single digits; Po-Metru suffered the least. Teridax, as Dume, locked down the Coliseum.

>The Toa Metru raced to find the Great Disks with Lhikan's help. The Dark Hunters attempted to ambush them, but in the ensuing conflict Krekka fell into a pit of molten Protodermis. Nidhiki attempted to flee, but was enthralled by the Morbuzakh. Around this time, Ko-Metru is fortified with bunkers and trench lines to fend off the waves of infected Matoran, Rahi and Vahki. Ga-Metru closed off all entrances to Ta-Metru and it too became a fortress district. Le-Metru was lost in days. The lower levels of Onu-Metru were lost, but the higher levels were successfully defended. Po-Metru became one giant refugee camp.

>The Toa Metru assaulted the Great Furnace in an effort to kill the King Root, and Teridax, knowing the danger, sent a surviving Vahki force to assist them, though this was steadily thinned to nothing as they fought their way through Ta-Metru. However, in the battle with the King Root Nidhiki attacked, and though outmatched he managed to allow more infected in. Onewa accidentally killed the infected Dark Hunter, and although they fought hard, only Nokama and Whenua escaped the Great Furnace alive, though Nokama was seemingly killed by the now-enthralled OoMN agent who had discovered the Morbuzakh's plan. Whenua escaped Ta-Metru alone, distraught and defeated.

>Onu-Metru invents the flamethrower. While the Morbuzakh itself feeds on fire, its Seeds are too small and vulnerable to enjoy the same resistance, and these weapons are capable of driving weaker infested back, lightening the load on Onu-Metru defenders and allowing them to assist the war effort in Ko-Metru. However, the flamethrower proved inefficient in Ko-Metru, and the Onu-Matoran got to work on a 'frostthrower'. Nokama reappeared at the so-called 'Fire Gate', the last surfaceside route to Ta-Metru. Lhikan was suspicious, but allowed her to be taken to medical attention. The frostthrower prototypes are mixed; they had less of an effect on the Seeds but could weaken the Morbuzakh vines considerably. These help the Ko-Matoran drive the infected back, and scientists begin working on a way to safely free an individual from Morbuzakh control.

>The Morbuzakh betrays Karzahni, and despite the Karzahni's superior intelligence it is no match for the much larger and more powerful Morbuzakh. However, a small piece of it survives. Nokama proves, as Lhikan suspected, to be infected when she suddenly destroys several guard positions and emplacements, as well as the Fire Gate before she is subdued by Lhikan. To keep back waves of infected from Ta-Metru, defenders are forced to destroy the bridge. The Morbuzakh decides the effort is no longer worth it, and withdraws from Ko-Metru, allowing the Ko-Matoran to celebrate a somewhat hollow victory. Scientists discover a cure for Morbuzakh infection, and Nokama is the first to be freed, though she remains in critical condition. Deep underground, the Karzahni found the discarded corpses of the rest of the Toa Metru, inhabiting and seemingly 'reanimating' Toa Nuju.

>Lhikan, Whenua and a couple of heavily armed Matoran volunteers headed into Ta-Metru's underground through Onu-Metru in an effort to find a Mask of Healing and the Great Disks. They are attacked by the infected OoMN agent and several infected Vahki. The fighting is brutal, but they are saved by a storm of discarded masks and other objects cutting down their attackers. Their saviour appears to be a rather dismissive Nuju, who plucks a Mask of Healing from the OoMN agent, whom was using it to heal his own injuries somehow. 'Nuju' sends the Matoran back with the mask while the Toa press on, 'Nuju' recovering the Great Disks as the Morbuzakh attempted to dispose of them with his Matatu, and the Toa flee, Whenua bringing the tunnel down behind them to block pursuing infected.

>Lhikan alerts the Onu-Metru forces, and 'Nuju' is surrounded, where the Karzahni explains its need for his body, and wants the Morbuzakh dead just as much as they do. Meanwhile, the Morbuzakh attacks Po-Metru. Before the attack can be driven back, untold numbers of Matoran are dragged off screaming, where they are presumably infected in order to bolster the Morbuzakh's forces. Nokama is healed, but still incapacitated. Teridax alerts Karzahni of all the remaining routes to the Great Furnace, and the Morbuzakh in retaliation hits the Coliseum with most of its forces. Teridax, knowing the Coliseum will not hold them, abandons his body and finds the infected OoMN agent underground, and drives the Seeds from his body, only to possess them himself. Another agent arrives to investigate the loss of communications with their contacts in Metru Nui, but they are infected, and leave the island with enough Seeds and vines to start an infestation elsewhere. Nokama recovers, and agrees to help defeat the King Root.

>The Toa press through the underground, and Teridax, knowing their efforts may be the last one Metru Nui can make, opens and closes various doorways remotely to minimise resistance before he is driven off by the Morbuzakh and its forces. The Toa reach the King Root, only this time most of its forces are unavailable, still at the Coliseum, and using the Frostthrowers manage to freeze the King Root solid, Whenua and Karzahni combining their powers to bring the Great Furnace down on it, slaying the King Root. The Morbuzakh itself is killed(though the roots sent off island survive) and the infected lose any form of coordination, making them much easier to contain, round up and cure. Teridax and Karzahni both quietly leave Metru Nui, as the Matoran begin slowly rebuilding.

 

Okay yeah thats a loose use of the term summary but there you go. Nothing written beyond that.
An RP in the setting might be cool, actually.


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#3049 Online Silvan Haven

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Posted Nov 07 2017 - 05:09 PM

Don't the Vahki have clockwork brains? They should be immune to seeds intended for Matoran and the like.

Also the Order seems to be kind of pointlessly useless. You would think they would send more than one easily defeated guy after abruptly losing contact with the single most important city in Mata Nui.

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#3050 Offline Timageness

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Posted Nov 08 2017 - 11:50 AM

That's... actually a little iffy, since, as evidenced by the introduction of the Flood's Logic Plague over in the Halo franchise, robots and other artificial constructs are now no longer necessarily immune to these types of things anymore.

If the seeds are capable of producing spores that can construct enough plant matter to encompass the Vahki's CPUs/motherboards and establish a "mental" link by directly patching itself into said components, then it's entirely possible that the Morbuzakh could simply use its own logic to effectively trick the machines into corrupting their programming, thus essentially turning them into "willing" hosts and pawns.

Which could then also provide a somewhat reasonable explanation as to how and why the infected are still active, especially if they successfully managed to assimilate a bunch of them into some sort of Gravemind/Brethren Moon-type deal in response to the loss of their original leader.


Edited by Timageness, Nov 08 2017 - 11:59 AM.

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Epics: 

Hero Factory: Contagion

RPG Characters:

BZPRPG Characters

RPG History:

The Asylum, Bionifight Infinite, Year 60,000, Matoran und Panzer, HF RPG 2.0, Wasteland, Corpus Rahkshi, Skyrise

GM Résumé:

Matoran und Panzer (Formerly Appointed Co-GM), Corpus Rahkshi (Substitute Co-GM)

Corpus Rahkshi APW

Approvals Post-Wyrd

 

Feel free to shoot a PM my way if you're waiting for me to respond to something and I've been taking a while to do so.


#3051 Offline SnowyAegis

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Posted Nov 08 2017 - 07:19 PM

Yeah, I basically wrote the infested Vahki as having Morbuzakh vines growing into all their motors and CPUs, with the seeds acting as remote controllers. I planned it that once the original King Root died, it became a less organised, but as a result less predictable force that could show up anywhere, anytime.


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#3052 Online Silvan Haven

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Posted Nov 09 2017 - 03:34 AM

Clockwork. Don't ask me how you can make a brain from clockwork but apparently they figured out how. The point is that you are facing an entirely different set of problems than you are with a squishy Matoran brain. Minds control seeds made to work on the latter will not work on the former.
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"I serve the weak. I serve the helpless. I am their sword and their shield. If you want to strike at them, you must go through me, and I am not so easily moved."

 

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