Ok, here is my first draft. All constructive criticism is appreciated. I really want to do this but I also want to know how well it would be recieved, so please at least tell me if you would consider playing it, so that I can be sure it will be supported. This is only a first draft so I still have a lot of stuff that I will nail down in future drafts.
Welcome to the Island of Terra-Dra Home of adventure and danger. Amongst the peaceful grasslands, calm beaches, dense jungles and tall mountains matoran live side by side with giant, dangerous Rahi. Their survival depends on YOU the hunters. Grab your weapon, put on your mask, and get out there to defend civilization and blaze new trails into the wilds of Terra-Dra. Happy hunting!
Terra-Dra is a rough and harsh landscape with five areas. Planes-Dra, Beach-Dra, Jungle-Dra, Mountain-Dra, and Sand-Dra. The Hunters Guild monitors the environments of each area closely, and travel into each area requires the Guild’s permission.
These peaceful grasslands are dotted with large rocky outcroppings and Matoran Villages. This is the most setled of the regions because the soft rolling hills allow scouts to easily spot incoming threats. This is the perfect place for new hunters to test out their skills before moving onto more dangerous areas. This Region is also the location of the only city, Jagater, the location of Hunters Guild Headquarters.
Jagater is a small city, but it drastically outsizes any other village in Terra-Dra. It has many shops, restaurants, and hotels, but most important it features the Hunters Guild Headquarters. The guild headquarters is a large spire with multiple floors.
The first (ground floor) is home to the reception area. It features a large waiting room with desks for Hunter Licensing, Environmental reports, and so on. Dominating the center of the room is the Request board. On this board are requests for hunters assistance of all types. Anyone can post on the board if they are seeking assistance from a Hunter, and any Hunter, licensed or non-licensed can respond to a quest on the board. THis is the only floor open to the public.
The second floor is the social area only open for licensed hunters, featuring a cafeteria with discounted food, a gym area with various training equipment and dummies, and several reservable meeting rooms.
The third floor is a free Dormitory, open to all licensed hunters.
The fourth floor is the grand hall, where the Guild holds meetings for all members.
The fifth floor is the private offices of the Guild masters. Only the Guild masters, and those on official Guild business are permitted on this floor.
Where the grasslands meet the sea is Beach-Dra. Thisl area Is covered in rivers, lakes, and tidepools, with large patches of green palm trees and shrubbery. It is the perfect environment for amphibious Rahi, who come here from the ocean. Small fishing villages dot this area, and hunters are frequently called on to stem the wild rahi.
The South west side of Terra-Dra is covered in dense jungle, home to a great variety of Rahi, in incredible numbers! The ground is swampy and covered in all kinds of vegetation, while the trees are so huge that some Rahi Never have to touch the ground while moving from branch to branch. While expeditions frequently enter this area to gather various herbs, Jungle-Dra remains largely uninhabited.
Those who manage to make it through the forests of Jungle-Dra will find themselves blocked by the region of Mountain-Dra. This massive mountain range separates the Matoran from the northern portion of the island. No one has successfully crossed this region and lived to tell the tail. The rugged conditions of the mountains mean that only the fiercest Rahi live there.
One of the most prominent land features of this area is God’s Roost. This massive mountain stretches up to the heavens, high above the surrounding range, It’s edges are so steep so as to be nearly vertical. No one has ever reached its summit.
Rumores abound of a vast desert, located just beyond the mountains. There are also rumors that the Hunters Guild may be arranging for another expedition to go there.
The Hunters Guild
In a land filled with danger the Hunters Guild serves as a form of government. Their stated mission is to “Protect, Preserve, and Study.” They dispatch trained hunters to protect civilians from monster attacks. They monitor the actions of all guild members actions and set rules and restrictions to prevent the Matorn from upsetting the delicate balance of nature. They also do extensive study into the flora and fauna of Terra-Dra in order to better understand the ecosystems and advance the Matoran’s standard of living. The leaders are Najora, Guld captain, Paju, chief hunter, and Kumawa, chief environmentalist.
(Profiles for Hunters Guild chiefs to come later)
The Matoran of Terra-Dra are different from those elsewhere. Living in such a dangerous environment has led them to adapt and gain new powers, making them more like Turaga than regular Matoran. Terra-Dra Matoran are slightly stronger and more durable than their regular counterparts. They have also gained two special abilities.They have developed the mental power to use knoble masks and have learned to tap into their elemental powers in a limited extent. To create a profile you must determine the following characteristics for your characters.
Some hunters go by their given names, but others choose to use codenames.
The Matoran of Terra-Dra come in a wide variety of elements. All cannon Matoran elements, except for light and shadow are fair game.
Hunters have been known to form groups both big and small to help each other. The largest of these is the Hunters Guild. If your character is part of the Hunters Guild say so here. You may also list other player made groups/teams your character is affiliated with. (All members of the hunters guild must be approved by the GM, if you want your character to begin as part of the guild mark them as so here and I will approve/deny).
Matoran of Terra-Dra have developed the mental capacity to use knoble masks, however, they are somewhat hard to come by and not everyone has one. Hunters may begin with only one knoble mask. Remember that Knoble masks are weaker versions of Great masks so Role Play accordingly. (When reviewing profiles the GM may ask for clarification on what you expect your knoble masks limitations to be. It might be good to clarify that here).
Through clever weaponsmithing the Matoran of Terra-Dra have developed a way to channel their elemental powers. An elemental weapon is a traditional weapon (sword, spear, battle axe) that matoran can channel their elemental power through in a specific manner. Each tool is designed to react with one element and produce one result. For example, a Ta-Matoran may have a sword that he can cover in fire, when on fire the sword leaves a trail of flame through the air. The sword cannot, however, be used to launch fire at a target (i.e. Flamethrower/fireball). (Please be as specific as you can, see GM NPC profiles for examples.)
A hunter with just a weapon often finds themselves underprepared. List any other Equipment/Items your character carries on his/her person.
What makes your character who they are? Where did they come from? Why are they a hunter? What is their favorite color? Fill this area with whatever information you desire to give your character background and depth.
The insectoid rahi known as Zeltar have recently been swarming in huge numbers. These hungry beasts have been devouring farmers crops, and we face a severe food shortage if they are not stopped.
Mission: The guild wants all members to search for their nest and find out what has caused the Zeltar’s population boom. Seeing as this is a state of emergency, authorization has been given to slay any Rahi that may be connected with this problem.