The Chima RPG Collab Contest-esque Thing (Contesque?): Let's All Go to the LEGO Zoo Together
The month of Chima is halfway through, but that's no reason to let things slow down before we roll into the somewhat-less-Chimish month of May. So we'd like to open up to you all a chance to collaborate on an RPG set in the Chima universe!
We won't beat around the bush: the Lego RPG community is smaller than many others on BZP, and so rather than split ideas into competing entries, we'd like to collect users' best ideas and work them together into a cohesive whole. Setting, species, strange powers and stranger monsters - we want to hear what you've got. On top of that, we're not setting any hard limit on "person(s) X will host the game/define the overarching story" - don't be afraid to throw out ideas for plot events that might take place, not just a setup!
Since saying all this and providing nothing else to go off of is kind of like throwing a printout of a Lego lion into a room and yelling "CREATE!" at the confused people there, here's an example RPG to use as a base, thought up by JustZakaro:
Legends of Chima:
The Forgotten Tales
In Chima, land of the animal tribes, there are many great tales and stories of strife, battle, and Speedorz. The most well known of those is the Great Story, the tale of the noble Legend Beasts that did not drink of the waters of Mt. Cavora and instead chose to leave Chima and live in the Outlands, never to be seen again...
But there are other legends that have been forgotten with the tides of time, traveler..
And this is but a few of them.
Welcome to Legends of Chima: The Forgotten Tales!
This RPG is set in Chima, before that thousand year peace which held Chima together until one power-hungry Crocodile decided to give her brother a little push into war... (I'm looking at you, Crooler. )
Here you'll take on the role (s) of a warrior (or perhaps something more..) and fight for your Tribe, and Chima itself!
What's going on?
Chima is at war. A fight between the Lions and Minority Alliance has broken out, with both claiming seemingly valid reasons to fight. The Lions feel that the Alliance goes against the rules of Chima as a whole, that more than one Tribe working together in close company isn't right. The Alliance reasons that they're all small Tribes, and so only together can they stand against the more powerful Tribes.
Both sides vie to gain the help of other Tribes, with most torn at the decision.
Which side will you choose?
Chima is a large place, with the terrain varying enormously in the area that it covers. Mountains, jungles, plains, swamps, and deserts are all a part of Chima's landscape. Here's a few of the more notable spots:
Mt. Cavora: The name given to both the floating mountain from which the rivers of Chi flow and the mountain below from which it was ripped, Mt. Cavora is located in the direct middle of Chima. Respectively, the floating piece is "Ascended Cavora" and the lower "Shell of the Ascension". It's surrounded by the Plains of Chi and the Jungle Arm. Strangely enough, for whatever reason, Eagles and Ravons cannot fly within 25 feet of the Ascended Cavora. In fact, nothing can get within 25 feet without being shot backwards by an unknown force. The only thing that can actually touch it is Chi, which dissipates at the touch and flows into the Chi Falls.
Plains of Chi: A large plain that covers most of the northwestern half of Chima, with Mt. Cavora forming the lower right-hand corner. It wraps around Cavora until reaching the eastern side, where the Jungle Arm connects. From there, the Plains encompass the Lion Temple and lots, and lots, and lots of grass until reaching the Northern Mountains. This is where most Speedor races and jousts occur, with the Golden Chi Tournament taking place right in front of the Lion Temple, which lies on the southern face of Mt. Cavora.
The Jungles: Dominating the east and southeast are the Jungles of Chima, large and imposing. Home to many different Tribes such as the Wolves, Gorillas, Foxes, Skunks, and Bears, they're diverse and fruitful. The Jungle Arm is the unusual section that reaches out to touch the foot of Mt. Cavora, while the rest of the Jungles happily reside further away.
The Swamps: Land of the Crocodiles and a few Rhinos, the Swamps are mucky, gucky, and splucky. Luckily, that's just what the Crocs love. Located in the northeast between the Plains and Jungles, and fed by a small stream coming from Liku Lake, the Swamps are wet all year round. The Crocodile Fortress is built here.
Liku Lake: The main source of water in Chima, Liku Lake is the perfect place to have fun in the sun. ..And in the water too, of course. The Beavers prefer to live here. Located in the western side of Chima, the Plains thrive to its north and the Avian Spires feed it with runoff of rain and snow.
The Falling Forest and the Spikes: Two dangerous zones of Chima both in close proximity to one another. The Falling Forest is made up of very fragile trees; so fragile in fact that any sort of vehicle causes them to just fall down all around. The Spikes are dangerous because of the extensive cave systems beneath them, and the tendency of vehicles to fall into potholes and crash into the caverns, never coming back to light again.
The Avian Spires: Home to the Eagles and Ravens, these are very steep, thin mountains that point towards the sky. The air near their peaks is cold enough to form snow, but the slopes are so steep it all just slides down into the canyon systems below, which eventually feed into Liku Lake.
The Crags: Much like the Plains, but with many large rocks, all moss-covered, settled all over the area. A popular place to train with Speedorz because the crags and hill provide obstacles and ramps for Speedor riders. Located in the south of Chima.
The Quarry: A indentation into the earth where the Rhinos mine for gold, silver, and just plain rocks in general. Placed between the Crags and the Jungle.
What lies beyond: The Northern Mountains, The Great Desert, and The Outlands: Surrounding most of the Northern Half of Chima, the Northern Mountains are large, impassible, forever snow-covered, and just plain not a good place to spend a day. The same goes for the Great Desert, which is hot, sandy, hot, dry, hot, barren-- have I mentioned hot? The Outlands are more of rumors than anything else, a place beyond the Desert and Mountains where the Legend Beasts live.
Even among the Tribes themselves there are divisions, sub-Tribes and combined-Tribes all together in Chima. Lions, Eagles, Wolves, Crocs, Ravens, Rhinos, Gorillas, Bears, Skunks, Beavers, and Foxes. Many to choose from, many to fight with.
They've made the rules, they're going to follow them. No matter what. Despite this they can still have a good time as long as they're not breaking any rules to do so. Strict but peace-loving, the Lions constantly look for a diplomatic solution rather than to fight. However, as of now they feel that this new 'Minority Alliance' has gone too far over the line, and with refusals to talk war is the only option.
They're based in the Lion Temple, a grand structure at the southern foot of Mt. Cavora into which the Chi Falls flow. Their leader is either a King or a Queen, with their mate being a second in command. The firstborn child of the pair inherits the duties of a King or Queen when their parents die, although they can opt to hand the throne to another.
Smart yet absent-minded describes most Eagles in a nutshell. Given enough time, and space to write, they could figure out how to fling a single pebble and get a snowball to your hands, directly from the Northern Peaks. They're currently in debate over which side to support.
Based on the Eagle Spire in the Spires, with multiple nests on spires nearby. Lead by the Council of Eagles, who talk more than get things done. That's been fine until now, when action is needed. New Council-Eagles are chosen by election when one dies.
Always the ones to enjoy a good competition, the Crocs are one of two Tribes in Chima to spend a majority of their time in the water, and are proud of it. Actually, they're proud of anything and everything they do, really. They're also cunning, able to strike a good deal and negotiate over fighting, unless influenced by a certain flower found in the Falling Forest.
Based in the Crocodile Palace, surrounded by the Swamps, the Crocs are quite at home. Lead by a King and Queen, with roughly the same throne mechanics as the Lions.
They're pack animals, with most packs being able to reach the same decision without speaking within a couple of minutes. The 3-4 packs all live throughout the Jungle, they live seperate but have been known to come together to fight as a group. One notable thing is that their fur color often corresponds to their personality and skills: The darker, the stronger and more bad-tempered, the lighter, the kinder and faster.
Based all over the Jungles, walk around aimlessly long enough and you'll meet one. No guarantees on the friendliness, though.. Lead by Pack Leaders, with the position being switched off every so often through duals of various sorts to determine who is leader.
Sneaky, crafty, and silk-tongued, the Ravens are thieves through and through. The more one steals, the higher-regarded they are and the less they have at home, as they're being stolen from while they're away. A few are gifted in math, which allows them to keep track of who's stealing more or less. The 'Thief of the Month' award is highly sought after, and rarely stays with the Raven it was given to.
Based on Raven's Peak in the Spires, the location provides a secure place to hide the things they steal. Often, stuff gets lost and so many Ravens just spend a day wandering the Spires around Raven's Peak looking for shiny things. Lead by a Grand Thief Master, who has shown great leadership, deal-making, and snatching skills.
The Minority Alliance: Gorillas, Bears, Rhinos, Skunks, Foxes and Beavers
Recently formed among the Tribes who are lesser-known and often only the size of one Wolf Pack, the Alliance was created to protect these smaller Tribes from being pushed over by the larger ones. The Lions, however, have protested, saying that this has made them too powerful and goes against the laws of Chima.
The Gorillas are hippies, the Bears sleepers, Rhinos miners, Skunks are just kinda there, Foxes doing the same as Skunks, and Beavers builders.
No true base, as they meet in each Tribe's base in a rotation. Led by a Council of Chiefs, who each lead their own sub-Tribe.
Now, pretty much this whole thing is open to suggestion and change, so don't hold back on saying "hold on, I've got a better idea for the setting" or "hold on, what if we added..." But if you'd rather get onto the plot and the characters, feel free to take the setting above as a given and start knocking on those.
Here's how we'll play this: we'll have open season on discussion through the end of April. If people have managed to hit on some popular ideas, we'll go ahead and round them up, with maybe a poll or two if there are two really competing ideas people like. Then we'll put it all together in a new RPG opener post, put out a call for folks interested in putting in a little extra time to help the game run smoothly, and kick things off.
That's all I got. Let's hear some ideas!