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>>C:\main_drive\Section_2: Commentary


sunflower

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With the battle over and the other gang still unclaimed, then if the offer stills stands, I actually do have both a character idea and gang idea that could work well for the setting. If not, I won't worry about it.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Just FYI, you guys are cute with your good/evil.

 

https://www.youtube.com/watch?v=E_d4I_VYDj8&feature=kp

 

Also, for clarification, what exactly is the stance on slavery in the City in the Stars?

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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Thematic: Two Steps from ######; “Power of Darkness”

Name: Seldron

Species: Elite Skrall; Male

Affiliation: The Gangs; Chains of Roxtus. They are roughly five dozen strong, but split among three groups. The first, the Dealers, are scattered across the city mostly as individuals; they are tasked with trading in merchandise. Roughly six live in the Uppercity. The second, the Catchers, are the dangerous group of the bunch; they roam in small groups, and are tasked with locating the merchandise, and sneaking it past the Lock and up into the Undercity. They wear distinctive masks – resembling a black Hau – and dark cloaks. Most would consider them to be the elite of the group; as good as most cops, but generally keeping out of the way of Enforcers. The third, the Watchers, are simply thugs, in no way separate from regular gangsters; they are found only the Undercity, and tasked with keeping the Chains bases safe.

Powers: Due to the blessing of a seer using a Mask of Clairvoyance, Seldron bears both a special protection, and a special curse – he knows exactly how he is going to die. While the imperfection of such visions has left the rest of this unknown, he knows that his method of death will be through the piercing of his heart. Of course, this does not necessarily prevent him from being harmed; he can still be injured just as anyone else can, he simply will not die until the proper blow has been struck.

Gear: Seldron carries with him a large, exsidian Skrall broadsword which he uses to deadly effect in melee combat. The weapon is both heavy and sharp enough to cut through almost any armor, save for that crafted from superior metals (such as protosteel). For ranged combat, he carries an assault rifle which he prefers to employ in a more “spray and pray” style than anything sophisticated and carefully done, having access to the resources. He wears a breastplate of exsidian (worth a small fortune in the Undercity) to protect his chest; the rest of his armor has a very high resemblance to both that of the Roman Gladiator, and that of the common Skrall soldier from Bara Magnan times.

Skills: In his own gang, there is no soldier more well versed in the art of war or swordsmanship than great Seldron; even outside, he is a master combatant, to the point that even careless Toa have fallen to his hands. He puts great pride in physical combat, and possesses a great strength; more than that, however, he bears an incredibly cunning mind – it was this that allowed him to power, more so than anything else save perhaps luck. His mind is quite strong, granting him a resistance to anything which may target it.

Weaknesses: As has been stated, Seldron is not protected from physical harm or injury by the augury; in some respects, it can actually be useful to one who knows about it (interrogations, for example, are far more useful when ones need not fear their victims death). It does, however, take away his fear of death; while his pragmatic approach to situations keeps him out of combat most of the time, he often fails to take the necessary precautions once melee has been entered. He has no other powers, and very little practical defense against them.

Appearance: While not as tall as giants such as the Wolf, Seldron is an imposing figure at 1.85 Bio in height. His build indicates that of a man used to constant work and little food; a glimpse at him would indicate nothing but musculature. His helmet is that which is favored among the Skrall, though he does not wear it all that often; his armor is better described under the Gear section. He bears scars across most of his body.

History: The years which followed Mata-Nui's defeat of the Makuta were viewed by many as a Golden Age – but for the Skrall, it was anything but. Forced to the hills and kept under constant pressure, any attempt to rebuild their civilization seemed inevitably doomed by the increasingly speciesist views which were becoming increasingly prevalent. While some attempted to rejoin civilization, they were often treated as an underclass; an underclass Seldron was born into. Still, there was one thing Skrall were seen to be good at – combat. As many Agori still wished to continue viewing the old gladiator matches, despite the outdatedness of the Glatorian system, and Steltian culture almost made life without an area impossible, blood sports often continued in the more isolated regions of the newly built civilizations. The cost of paying Glatorian soldiers was often seen as too high, and with death rates being incredibly high in such arenas, it was slaves who got the short end of the stick – and where better to get slaves but from those with nowhere else to go? Seldron was an example of this – captured and thrown into the arena at a young age, and trained from there to be another gladiator in the new arenas. The long life of a Spherus Magnan made this not simply a matter of years, but of centuries – centuries during which he has slain thousands of warriors, often of species often considered far greater than himself.

However, not one of these matches was more of an upset than his first – that against a Steltian of the gladiator-class. The odds against him were great, and bets placed in his favor were few; save one, a Toa who placed a massive fortune that day upon him. True to her prediction, he defeated his opponent through guile and skill, and immediately earning himself a name. After the match, that same Toa entered the slave pens and came to him, telling him of her vision; of his death through the piercing of the heart, but with all else clouded. Eventually, a prospective employer of soldiers spotted him during a match and paid for his release, immediately after offering him a position as a bodyguard. The Skrall accepted, and found the new scenario much to his liking. This man, it turned out, was planning on making a move to a new City which was under construction, to assist as a civil engineer. Indeed, the ever reaching City in the Stars was a magnificent sight, building constantly upon itself and leaving unneeded sublevels behind; but more interesting to Seldron was learning of the people who populated. He was not entirely surprised to learn that, in the more secure regions of the city, the slavery of afar was continued; captives forced into labor, or into combat, as their “betters” saw fit. However, these same slaves would not be around forever; the number of them dying was surely higher than the new ones this particular class could bring about.

Noting this, he left his employer, under the agreement they keep in touch – and more importantly, took to heart everything about the design and layout of the city that he had seen while working with him. While the city has grown since then, these levels included a particularly important set – those which would one day become the Lock. Descending to the Undercity, Seldron began to take advantage of its growing poverty and chaos to form his own gang – the Chains of Roxtus, named for both is purpose (to capture citizens and bring them in as slaves), and for its founders; all four of them, Skrall. Of that group, only Seldron is alive today, the others having died whilst out on earlier missions from Enforcers, diseases, and other like things. Not wishing to follow the same fate, Seldron – now having a quite large force at his disposal – has isolated himself to the Web of Chains, a twisting group of tunnels in southern region of the Undercity. Only his Catchers and (on rare occasions) Dealers are ever granted a chance to view the Chained Keep, a large building at the very center converted into a keep through the use of traps and a wall of rubble; at any given time, just over a dozen soldiers are ever there. Despite its isolation, the Keep is actually a quite extravagant place to live, stemming from the incredibly high pay drawn in by the slave trade with the black market of the Uppercity.

It should be noted that Seldron has paid off most of the police force, and even a large number of Enforcers; for the latter group, however, the pay is rarely necessary – word from “up top” often prevents any actions undertaken by the Chains. Still, a few more independent agents will on occasion strike out against them; never a wise move, as while slaying a few Watchers is simple enough, a group of Catchers is one to be feared. A note – slaves taken are generally those in the furthest regions of the city; those without a job and a home, and most importantly, alone. Only rarely are groups rounded up; those who act against the Chains would, of course, have you believe otherwise, to emphasize their crimes. In some cases, individuals have sold themselves to the Chains, who provide compensation to another in order to take the person in; this compensation is, of course, far lower than the actual market price. On rare occasions, Catchers are rumored to have promised people an escort past the lock, only to then bring them in; in other cases, individual Catchers have actually been hired to provide safe passage – but even then, they could just be leading you to their friends.

Personality: Born into a life where every opportunity mattered, Seldron was quick to become just that – an opprotunist. He will take every advantage he can, and do whatever it takes to look out for his own self-interests. Though selfish, and without any regard for mercy or sympathy, he has never been known to act in a manner outside of what is necessary; the same cannot be said for his underlings, though he has on occasion reprimanded them for such actions.

 

You know what this RPG needed? A slaver. Slavers make everything better. #quotebeggingtobetakenoutofcontext

 

-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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So the other gangsters are them?

 

That's my intent. In particular, the group was mostly a collection of Watchers.

 

I'll add that this character, in contrast to the others (who were inspired in great part by music), was inspired by one from a book series; at least in terms of backstory and job. I'll be pleasantly surprised if someone recognizes the influence.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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So the Chains use slaves, basically?

 

Interesting. Looking forward to another encounter with them.

 

Considering that the Darkblades are no friends of theirs, and you have a rather good selection of non-corrupt officers, a pursuit of the Chains might not be entirely uncalled for at this point. And I'm quite excited to see if the fortress gets torn down before RPGs close by either police or supernatural forces...

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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So when do you guys think Yumabit will show up?

Tonight, probably.

 

Also, she'll have a gang at her whim.

 

One wonders whether someone like Yumabit is a customer for the chains.

 

Though whatever the form, more characters outside of the police would be nice to see. Only a few roaming about right now.

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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I can't say just how much Yumabit doesn't value lives.

 

Oh, they have value. Depending on stock and buyer, that value can be anywhere from 1200-15000 widgets. People up top have the money.

 

-Toa Levacius Zehvor :flagusa:

Edited by Toa Levacius Zehvor

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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... You misunderstand. Yumabit can buy whatever she wants because she's rich as . I'm not saying the slaves don't have monetary value, I'm saying she cares about lesser people than her about as much as she would a piece of toilet paper: Not at all.

Edited by Crown Princess Yumiwa
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... You misunderstand. Yumabit can buy whatever she wants because she's rich as ######. I'm not saying the slaves don't have monetary value, I'm saying she cares about lesser people than her about as much as she would a piece of toilet paper: Not at all.

 

(I know, I'm performing deliberate misinterpretation for the sake of a joke. :P)

 

-Toa Levacius Zehvor :flagusa:

"I disapprove of what you have to say, but I will defend to the death your right to say it."


- Evelyn Beatrice Hall (often attributed to Voltaire)

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