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>>C:\main_drive\Section_2: Commentary


sunflower

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Apologies for my absence, folks, I'm just starting my couple days of exams, only a few days after I finished moving from one house to the next. My activity shouldn't drop too much, most of my exams are quite easy, so tonight should be the last night of low activity.

 

I just have to finish some projects.

fK5oqYf.jpg

 

On this eve, the thirtieth anniversary of that first colony, many are left to wonder; is the world fast approaching a breaking point?

 

 

  Breaking Point: An OTC Mecha RPG

 

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Speaking of making characters...

 

 

“There are two freedoms — the false, where a man is free to do what he likes; the true, where a man is free to do what he ought.” 

 

- Charles Kingsley

 

Name: Kyra Kotanna

Species: Skakdi of Water, Female

Affiliation: The Enforcers

Powers: Elemental control over water, when in conjunction with another Skakdi; X-ray and telescopic vision; as well as heightened senses of hearing and smell.

Gear: Protosteel Dane axe, with an oak haft, shortened so that it needs to be wielded with only one hand

Skills: Kotanna is extremely proficient in the fields of combat, tracking, philosophy, and sesquipedalian loquaciousness.

Weakness: While at the peak of her physical capacity, Kotanna employs a fighting style which focuses on slow, powerful strikes, which can leave her vulnerable to quicker and more agile opponents. In addition, her staunch views on justice and liberty can cause her to make decisions which may not be in the best interests of herself or those around her.

Appearance: A veritable titan, Kotanna stands half-a-head taller than most people, and is covered in hard, lean muscle. Eyes like pools of magma peer out of a face which is almost remarkable in its unremarkable nature, above a mouth of pearly whites which is usually curled into a thin smirk. Her armour, dark navy, is constructed to be both durable and lightweight, and her organic components tend to be coloured a smoke-grey.

History: Enslaved at a young age by a rival Skakdi warlord, Kotanna was set to work clearing ancient libraries, where she discovered texts belonging to the great Skakdi philosophers of old. Their knowledge and ideology fuelling her, she led a revolt against her captors, freeing herself and her comrades in chains. After this, she wandered the world for years, trying to find a meaning to her life, now that her enslavement and rebellion were in the past. She made her way to Midnight City, where her fighting and tracking skills granted her a position amongst the Enforcers.

Personality: Kotanna is a staunch believer in the importance of liberty, which puts her at odds with the dystopian society which she is charged to protect. Honour is just as important to her, and she abides to a strict moral code, unrelenting. She cannot stand criminality or injustice and is unwilling to curb her desire to deliver freedom and justice to the masses.

 

Generally quiet and considerate, she is unusually peaceful and serene for a Skakdi, though still a stern military woman. Despite her hatred of criminal actions, she can merciful to the criminals themselves, should she see it as the best course of action to exact justice. When she speaks, it is either to deliver pertinent information, philosophize on the nature of the world, or make snippy commentary about those around her.

 

- - -

 

“To ask strength not to express itself as strength, not to be a will to dominate, a will to subjugate, a will to become master, a thirst for enemies and obstacles and triumphant celebrations, is just as absurd as to ask weakness to express itself as strength.”

 

- Friedrich Nietzsche, On the Genealogy of Morals

 

Name: Marit “Mar” Andris

Species: Skrall, Genderfluid (Biologically Male)

Affiliation: The Gangs; Watcher of the Chains of Roxtus

Gears: A pair of pistols

Skills: Mar is proficient in the art of drawing pistols quickly and pumping rounds of iron into the vital organs of his enemies, as well as lock-picking, demolition, and grand arson.

Weakness: Mar’s one of those scrubs who doesn’t always know how to just shut up, which isn’t always the best thing when you spend every waking moment of your life surrounded by dangerous criminals. This is especially unfortunate, as his hand-to-hand combat skills leave much to desired in comparison to his skills as a sharpshooter.

Appearance: Lean like a Shallows Cat on the prowl, Mar looks every bit the part of a criminal. He’s shorter and slighter than your average Skrall, and his face is hard and angular, scarred with a pearly white grin and his one remaining acid-green eye, which seems to alternatively glimmer and boil, depending on his mood; the other is obscured by a simple black eyepatch. Principally ebon in colouration, his once-scarlet accents have long since faded to a burnt orange, a fact which is almost hidden by the black hoodie that he wears.

History: A second-generation Skrall of the Lowercity, Mar’s never known any home but the gutters. Recollections of his parents are vague and few; the only concrete thing he knows about them is that they were killed after doing business with the wrong gang at the wrong time. Mar escaped while he could and lived the next few years hand-to-mouth on the unforgiving streets of Midnight City, before being “adopted” by the Chains of Roxtus as a Watcher, where he’s served ever since.

Personality: Socially and chaotically Darwinistic, Mar is a firm believer in the idea that only the strongest have the right to rule, an ideology borne from years on the street and tutelage from the members of the Chains. He’s developed into quite the ruthless, sociopathic blood knight over the years, determined to prove his strength against any opponent he can get his hands on, though he’s unlikely to fight fair. Mar’s crass, crude, and loud as Karz; seemingly incapable of empathy, and a lover of drink, jokes, fire, and blood.

 

EDIT: Kotanna's history edited upon the suggestion of one of the GMs.

 

-Void

Edited by Emissary
 
 
[ BZPRPG ]

 

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