Did you design the sounds too?
I have a feeling that you're going fot that mnolg-vibe, are you?
No, GarageBand doesn't have many of the capabilities of higher-end music software. You pretty much have the built-in instruments, though with them you can change how they function as well as adding effects to them. So I don't design the sounds, I just play around with them.
Yes, the MNOLG/II music inspired a lot of what I did.
I know it's kind of a bit too early for me to ask, seeing as how I haven't really made a lot of significant progress on my fan game, but once I get to the point where it's playable, would you mind being a composer for my project?
I'd rather not commit to anything right now. This project basically amounts to me messing around in a sandbox.
I'm not sure what Submerge is for
It's the Ga-Koro piece.
However, it would be great if some of the electronic sounds were more mechanical than digital. When I hear "Across the Treetops", I visualize a computerized world like in Megaman Battle Network, Tron, or Code Lyoko, not a biomechanical world like the ones that characterized BIONICLE. The sounds at the beginning of "The BIONICLE Music" or the sound effects for character movement in the Mata Nui Online Game are very distinctively BIONICLE, and it would be great if the music used some of those sorts of sounds on top of the more computery sounds.
I can see what you mean. It wasn't initially a "BIONICLE" song, just something to enter in the thing. But when I went back to listen to it, it sort of gave me this feeling of flight, which I then realized could easily fit into the Le-Koro setting. That's what spawned this project.
Listening to it again, I do thing the main instrument should sound more flute-like, but I think I'm going to leave it as it is.
Also, having played with GarageBand some more, I do think I might be able to manage some more mechanical sounds without resorting to sampling. I gave it an initial go in "The Swarm".
The Great Mine just sounds dark and ambient, much like a cave, and I like "water drop" sounds. Not sure if you were going for that intentionally, but it certainly helps push the track's title.
Well, they weren't meant to be water drops but sure let's go with that! (I wanted something higher to go with the bass, to sort of give the feeling of a long, dark cave punctuated by lightstones along the wall. But the water idea is better. It's water now.)
New track! Skipping the other Koros for now in favor of a Bohrok theme. Tried out some fun sound tricks on the drum track for a taste of the mechanical aspect.