Thank you Meso for creating the topic and B6 for stopping posts
Onto the game.
Back-story Or Setting Or Something:
You twenty people have traveled very far to reach the destination of your potential final resting place...
This mansion buried deep in some forgotten woodlands is haunted by the poor souls who were murdered here.
Also by those not unlike yourselves- seeking treasure, fame, and adventure.
You all have various reasons for coming together to search this house top to bottom.
- Some of you are here to search for the long forgotten treasure left by the old lord of the house.
- Some of you are probably homeless and thought that it would make a nice house once all the spooks and specters are gone.
- Maybe you're a would be ghost buster who wants his own movie deal.
- Most likely some of you are hippie liberals who want to free the ghosts for the greater good or something like that.
None of that really matters. It'll soon become clear that you've all bit off a bit more than you could chew.
You will all learn why all records of this house were tossed out, burned, buried in someone's yard, and forgotten.
So It Begins:
As you all walk into the mansion's main entrance the room goes dark and the door slams behind you.
Someone lets out a girlish scream of terror. The room seems to shake under your feet. And someone else lets out a girlish shriek of terror.
The mansion seems to groan in protest and the howls of the once dead ring through the air.
Suddenly the lights come back on, however all present can feel that something has changed.
You can feel a presence in the back of your minds and hear suggestions being whispered into your ears.
Not all of these influences are good.
The door can not be budged no matter how hard you try to batter it down with a makeshift battering ram made out of Meso taped to some 2x4's.
So it looks like the only place for you to go is up. Maybe you'll find a way to free the ghosts and get out.
19 Average Joes (The Heroes)
5 Possessed Villains (The Mafia)
1 Big Bad (Wildcard)
The roles will be decided by RNG.
Role Explanation and Powers
Average Joes (15): These people got the better end of the deal when the house freaked out on your arrival. The few good spirits left in the house found their way to them and are trying to give you a warning. They're letting you all know that some of your numbers have been possessed by those who wish ill upon you. However only stronger ghosts will be able to help you learn someone else's role. The friendly ghosts have decided to help by giving the Average Joes the ability to absolutely protect themselves for one night- however you must PM me the night before a mafia killing that you wish to use your ghost block.
Possessed Villains (4): These people were influenced by some of the more unsavory ghosts that litter the halls of the mansion. They want nothing more than to kill the Average Joes and keep them from escaping alive. What they do after that is up to them. Maybe go to the beach and drink some coconut milk. Every night between "Exorcisms" they'll be able to kill someone.
The Big Bad (1): He's the former owner of the mansion. As such he's the strongest ghost in this whole deal. Despite his strength he can't possess people as quickly as the other weaker ghosts did. It's kind of like trying to fit a brick into a tube of toothpaste. Whereas the ghost is the brick, and whoever he's possessing is the toothpaste. He'll probably finish manifesting his powers halfway through the game, when you all reach the top floor of the mansion. What he does upon manifesting his powers is up to whoever he possesses. He can help either party or stay out of their struggle. His powers will become more clear when you reach the top.
Exorcisms: Between Mafia killings the Average Joes "Exorcise" a suspected person in hopes of extinguishing one of the Mafians. However they haven't perfected the art of exorcisms and whoever gets exorcized will die. You should've brought a priest.
Killings: The game will start off with the Possessed Villains killing someone, following that will be an Exorcism and the cycle will repeat.
Stronger Ghosts (4): These ghosts aren't as weak as the regular ghosts, but not as strong as the Big Bad. These ghosts found their way to 3 of the 20 people here upon start. When used they will tell you the role of one other person before disappearing. Not just Average Joes can get Stronger Ghosts. There is a chance that Stronger Ghosts can be found in random floors of the house. The chance to find a ghost will be decided on RNG with the finder of said ghost also being decided by RNG.
1st Floor: Entrance Room <- Starting Here
2nd Floor: Dining Room
3rd Floor: Pool Room
4th Floor: Bed Rooms
5th Floor: The Attic Room
You must make your way to The Attic Room, and back down in order to escape.
- No role revealing if you're dead.
- No screenshots pertaining this mafia game.
- All general BZP rules.
- Voting period is 24 hours starting when I post the suspect list.
- Mafia has 48 hours to tell me who they want to die.
The Ghost Busting Crew:
MT Average Joe
3. Portal Nuvia
Kuan Average Joe
5. Blade (Colette Llyan)
Chro Possessed Villain
Kaiser Average Joe
Pulse Possessed Villain
Lhikevikk Average Joe
Kahi Average Joe
Dapper-San Average Joe
17. Watcher on the Walls
ShadowVezon Possessed Villain
RG Average Joe
23. Toa K
Burnmad Average Joe
If you want a specific number put it in your reply.
If you have any questions leave them in your reply or PM me.